[Gamers] *God of War “Was A Much More Ambitious, ...

Chris Gilham shared a post with Gamers
Chris Gilham:
God of War "Was A Much More Ambitious, Crazier Game" – Barlog
Aside from its critical reception and commercial success, SIE Santa Monica Studio's God of War was widely acknowledged for its scale and story-telling. One of its core criticisms was regarding the number of boss fights and how some READ MORE... https://mewe.com/join/gamers2
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