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Apple has terminated Epic Games' App Store account

Apple has made good on its promise to purge all Epic Games content from the App Store if it did not fall in line with the company's terms of service. ...



Get a job: Kano is hiring a QA Automation Engineer

Kano is looking for a QA Automation Engineer. Could it be you? ...



Video: An inside look at the making of Hardspace: Shipbreaker

In this 2020 GDC Summer talk Blackbird Interactive's Rory McGuire and Elliot Hudson walk through the studio's process of designing its unique derelict spaceship slice-'em-up Hardspace: Shipbreaker.  ...



Don't Miss: The creative process behind Alan Wake's American Nightmare

Alan Wake is waking up. Take a look back at the design process for his last adventure American Nightmare. ...



Planet Zoo dev Frontier has a new publishing label: Frontier Foundry

This week British game studio Frontier Developments launched its first third-party publishing label, Frontier Foundry, with the promise of already having signed five games to the label in the past year. ...



Unity debuts new tool to help devs submit games to multiple Android storefronts

Today Unity unveiled the Unity Distribution Portal, a new tool designed to help mobile game devs efficiently submit, monitor, and update their game across multiple Android storefronts worldwide. ...



Sweden's MAG Interactive acquires mobile trivia dev Sventertainment

Swedish mobile game company MAG Interactive is acquiring all shares of Sventertainment AB, developer of Swedish live trivia app Primetime, for SEK 20 million cash ($2.3 million). ...



Blog: The hidden art of pacing - Part 1

A three-part trip that aims to bridge the gap between writers and designers by breaking down conventional structures, removing standard features, and exchanging techniques. ...



AI analysis: How traffic works in Cities: Skylines

The most challenging part of development. Let's explore the inner workings of Cities: Skylines citizen and traffic systems. ...



Get a job: Evil Empire is hiring a Senior Technical Developer

The new team working on Motion Twin's smash hit Dead Cells among other ambitious projects, is looking for a Senior Technical Developer with experience working on console platform, engine optimisation and tooling. ...



Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem

"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release." ...



Steam Labs' latest experiment brings Chat Filtering to Steam and participating games

Chat filtering is an interesting feature to launch this late in Steam†™s lifetime (and through its experimental Labs program), but the add includes a way for devs to use the filters in their own games. ...



Video: Robin Hunicke's Q& A about working together, apart, in dynamic times

In this GDC Summer talk Funomena's Robin Hunicke discusses the ways that game dev has changed in a new world of remote work driven by a global pandemic and marked by different kinds of global unrest. ...



Game Discoverability Now: Do you want 100x your regular hourly game sales? (& more)

How can you get to 100x hourly revenue for your Steam game? If you're West Of Loathing, a visibility round, a 'highest % off ever' sale, and then a Daily Deal will do it! Lots more inside... ...



Opinion: Why Ronald Reagan's appearance in Call of Duty is drawing criticism

Ronald Reagan's inclusion in the new Call of Duty game is raising some eyebrows. Let's discuss why. ...