Pages

Steam launch helps push Detroit: Become Human past 5 million lifetime sales

This figure includes sales on both PC and PlayStation 4, though it's not mentioned if numbers from the game†™s stint as a PlayStation Plus freebie are included in the 5 million milestone. ...



Culture, advocacy, and trust: Building the foundations for a successful QA team

QA is a vital part of the game development process, but, as Private Division senior producer Kari Toyama explains in her GDC Summer talk, QA†™s contributions and even presence is often underappreciated. ...



King London art director on creating an aesthetic for a global audience

If beauty really is in the eye of the beholder, then landing on the right art direction for a game that could be played by thousands or even millions of people must be something of a nightmare. ...



Blog: Expression-bodied members to reduce your code verbosity

Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members. ...



Legible font one of biggest accessibility issue in games, says EA accessibility lead

Game accessibility has come a long way in recent times, but there are still important areas in need of improvement. Not the least of which is making game text easier to read for a wider range of people. ...



Call of Duty franchise helps Activision Blizzard to record Q2 results

Activision Blizzard has announced record second quarter financial results thanks to bumper engagement figures led by the Call of Duty franchise.  ...



How Pokemon Go evolved in response to the COVID-19 pandemic

When COVID-19 exploded across the globe, Pokemon Go players needed to stay inside. Here's how Niantic helped them do that while still playing the game. ...



Blog: Tips for maximizing the performance of your Unity game - Part 2

Game designer and Street Lamp Games co-founder Mahesh Athirala offers some practical tips for boosting the performance of your Unity project. ...



Fall Guys attracts 1.5 million players within 24 hours of launch

Fall Guys has attracted over 1.5 million new players within 24 hours of launch, according to developer Mediatonic. ...



How System Era overcame creative paralysis to fix Astroneer's crafting system

System Era designer Aaron Biddlecom and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system. ...



How Disney makes RPG mechanics work in real life at Star Wars: Galaxy's Edge

Like many LARPers before them, Disney's Imagineers have transplanted role-playing game mechanics into the real world setting of Star Wars Galaxy's Edge. Here's a breakdown of what they did. ...



Get a job: Join the Disbelief team as a Programmer

Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming. ...



New AbleGamers program aims to educate devs & foster a more inclusive industry

AbleGamers has announced a new initiative that aims to make its Accessible Player Experience Practitioner (APXP) course and the knowledge contained within more accessible to marginalized game developers. ...



Ubisoft exec Tommy Francois didn't 'leave' the company, he was fired

Ubisoft's former editorial vice president Tommy Francois was fired earlier this week following the results of an investigation into misconduct. ...



The Last of Us Part II and Ghost of Tsushima driving software sales at Sony

Sony experienced a strong quarter thanks in part to the performance of titles like The Last of Us Part II and Ghost of Tsushima. ...