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Spider-Man: Miles Morales Ultimate Edition takes up 105GB of your PS5's 825GB by itself

As someone who has used SSDs (solid state drives) in just about every piece of hardware I own that's capable of it: in theory, the PS5's SSD should make for a more convenient gaming experience.

But I take umbrage with the 825GB size. It's going to be a problem, very fast. This past week, Sony has been slowly unveiling new little details about the next generation, like the price of games (some are $70). Now we now a few file sizes for select titles.

In what is probably the flagship first-party game, Spider-Man: Miles Morales' Ultimate Edition will take up "a minimum of 105GB" of space. Note that this is the version with the re-released PS4 port on top of Miles' story (Miles' own game will command 50GB). As an aside, Demon's Souls has also been confirmed to take up 66GB of space. We are awaiting file sizes for Destructoid AllStars and Sackboy: A Big Adventure, which are the other two games listed on Sony's storefront.

If the average Call of Duty is any metric to go by, the PS5's storage space is essentially "eight Call of Dutys." Constantly deleting and re-installing 100GB+ games is going to get real old, real fast.

Marvel's Spider-Man: Miles Morales [PlayStation]

Spider-Man: Miles Morales Ultimate Edition takes up 105GB of your PS5's 825GB by itself screenshot



Microsoft has purchased Zenimax/Bethesda for $7.5bn

Microsoft has purchased Zenimax Media/Bethesda in what is described as an "industry-shaking" acquisition. The news was initially posted on Twitter by Bloomberg's Jason Schreier, before being made official by Microsoft mere minutes later.

Microsoft purchased Zenimax Media for $7.5 billion USD, which gives Microsoft immediate ownership of Bethesda, partner studios such as id Software and MachineGames, and lucrative video game brands including Doom, Fallout, Prey, The Elder Scrolls, Wolfenstein, and Dishonored, among others.

"Over the years I've had many deep conversations with the creative leaders at Bethesda on the future of gaming and we've long shared similar visions for the opportunities for creators and their games to reach more players in more ways," said Xbox Head Phil Spencer. "Like us, Bethesda are passionate believers in building a diverse array of creative experiences, in exploring new game franchises, and in telling stories in bold ways. All of their great work will of course continue and grow and we look forward to empowering them with the resources and support of Microsoft to scale their creative visions to more players in new ways for you".

This is, of course, an incredible coup right before the dawn of a new generation of gaming, announced just one day before pre-orders go live on Xbox' new gaming hardware, Xbox Series X and Xbox Series S.

You can read Microsoft's official statement regarding the acquisition right here.

Microsoft has purchased Zenimax/Bethesda for $7.5bn screenshot

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CDPR shortened Cyberpunk 2077 campaign following Witcher 3 length complaints

CD Projekt RED's fervently-awaited RPG Cyberpunk 2077 will feature a "slightly shorter" story campaign than CDPR's previous release The Witcher 3: Wild Hunt, following a "tremendous" amount of complaints that the latter title took too long to complete.

Speaking on a Twitch AMA stream, CDPR quest designer Patrick K. Mills cited that the metrics for the award-winning Witcher sequel show many players playing far into the adventure, but failing to actually finish the story. Combined with feedback from a selection of Witcher 3 players, CDPR decided to shorten Cyberpunk 2077's main campaign, as the studio wants to encourage all players who step into Night City to see their journey through to its conclusion.

Mills noted that Cyberpunk 2077 will still be rich in content - packed full of locations to explore, people to meet, and missions to complete - but those wishing to deep-dive into its neon-and-blood stained universe would be taking a more "completionist" view of the RPG, while anyone wishing to just gun ahead to the end credits will be able to do so.

This is ultimately a subjective situation to every individual player. I myself prefer shorter games in general, especially as I get older, (a thought shared by many of my similarly-aged pals). But, by the same turn, games like Cyberpunk 2077 or The Witcher are games I want to envelop me, letting me chip away at it in chunks, or hold mammoth weekend sessions that combine quest completion with rat-a-tat-tat procrastination.

For some, however, games are to be purchased, blitzed through, and then traded in or uninstalled for whatever has hit the streets the following Friday. It's fine. There are no "rules" for this. But for me personally, when it specifically comes to immersive or atmospheric adventures, gimme all you got.

Cyberpunk 2077 launches November 19 on PS4, PC, and Xbox One. PS5 and Xbox Series X editions will follow in 2021.

Cyberpunk 2077's main story is shorter than The Witcher 3 [ResetEra / Eurogamer]

CDPR shortened Cyberpunk 2077 campaign following Witcher 3 length complaints screenshot



(Update) Blizzard wants World of Warcraft players to choose the next mount design

[Update: The mount has been chosen! It's going to be the Wandering Ancient, which is described as a "large and leafy mount." Every active Shadowlands player will get the mount in the first quarter of 2021.]

World of Warcraft mounts used to be a badge of honor. In Vanilla, having a mount meant something: that you had earned the hordes of gold required to ride it. Slowly, over time, Blizzard started giving out mount rewards in-game like candy, while allowing players to buy them directly for real money.

Since then, mounts have moved from a scarcity to a "gotta collect them all" commodity. Blizzard is swift to capitalize on this, providing "mount sales" and special limited-edition mounts tied to physical products. Now, they're allowing players to choose from one of five new mount concepts to appear in Shadowlands: but this one will be free for expansion owners.

Basically, head to the Blizzard forums from now until September 18 at 3:00PM PT, and you can have your say. Once a winner is chosen "every player with Shadowlands activated on their account" will get the mount: right now, the estimated completion time is the first quarter of 2021.

You can find all of the options below, and there's a good spread! At least one is magical, one is cute, another is sickening, the Nerubian Swarmer is probably scary and the Wandering Ancient sounds regal. My vote is for the Swarmer: the Nerubian race was one of my favorite aspects of Warcraft III.

Choose the next Shadowlands mount [Battle.net]

(Update) Blizzard wants World of Warcraft players to choose the next mount design screenshot

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Hades has surpassed an awesome one million sales

Supergiant Games has proudly announced that its stylish roguelike Hades has picked up a very impressive one million total sales, a combination of Early Access purchases and sales from Hades' launch just last week.

Hades had already accumulated some 700,000 sales during its Early Access period, which is quite a number in and of itself. The title then picked up a further 300,000 buys within its its first few days of launch, as positive word-of-mouth spread of the critically acclaimed, devilishly good adventure.

On Twitter, Supergiant Games thanked all of Hades' early adopters for believing in the project: "Thank you so much," said the indie developer. "We designed Hades for Early Access, believing you could help us make a better game. That's just what you did".

Hades is available now on PC and Nintendo Switch.

Hades has surpassed an awesome one million sales screenshot

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Review: 13 Sentinels: Aegis Rim

Back in August, I wrote up a preview of Vanillaware's 13 Sentinels: Aegis Rim that focused on the prologue to the full adventure. In my post, I said I'd written down several notes to keep track of everyone in the game and the respective years they traveled from to reach Japan circa 1985.

Turns out, most of those notes were useless. They were a waste of paper really, because no matter how close I paid attention in that prologue, how much I studied the review guide I was sent by Atlus, nothing could prepare me for what this game had in store.

Review: 13 Sentinels: Aegis Rim screenshot

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Review: Super Punch Patrol

Set in a city controlled by the Evil Crime Syndicate -- a criminal organization that employs everyone from swimmers to clowns to fancy ladies dressed in beautiful gowns -- Super Punch Patrol puts players in control of three cops that have had enough of the city's corruption and decide to take matters into their own hands.

It's a set-up worthy of the inspiration for the title, with Bertil Hörberg reaching back to the earliest days of the side-scrolling beat 'em up genre in creating his latest title. Whereas this year's Streets of Rage 4 sought to update the often dusty conventions for a modern audience, Super Punch Patrol gives players the near-exact feel of those classics, warts and all.

Review: Super Punch Patrol screenshot

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Review: Death and Taxes

It seems the most important shared experience of our lives is the one we know nothing about. None of us know, definitively, what happens after death. Certainly, many of us have our beliefs -- an afterlife, reincarnation, total oblivion, our souls harvested by an eldritch god to fuel their resurrection -- but no one has crossed the threshold of mortality to tell us what goes on after our hearts beat their last.

To some, this is chilling, to others, it's comforting. Some fear it, some revere it, some dwell on it, and others ignore it. Views on death are as individual as we are, and its mysteries may never be solved.

So put that out of your mind and get back to work!

Review: Death and Taxes screenshot

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Earth Defense Force (not that one) is this week's Arcade Archives release

It's shmup news a-plenty this week, as the latest Arcade Archives release from the retro fans over at Hamster is none other than Jaleco's early '90s endeavour Earth Defense Force, which is now available to download on Nintendo Switch.

Released in arcades in 1991, before later being re-imagined for the SNES, Earth Defense Force is a horizontally scrolling intergalactic shmup, set in that narrative staple of 20XX. Players pilot a state-of-the-art ship through a number of stages, taking on the invading Azyma Empire and its devastating master vessel, the Orbital Satellite Buster.

Check out the action in the video below, courtesy of YouTuber Martinoz.

Earth Defense Force (not that one) is this week's Arcade Archives release screenshot

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Review: Hades

The buzz surrounding Hades is spot-on, and it only took one failed escape from hell for me to fall in love with its isometric hack-and-slash combat. It's blisteringly fast but readable even when your screen is full of fiends. It's easy to pick up but full of tough decisions. There are six weapons, all of which feel worthwhile, and countless god-given boons with which to improve and drastically alter them.

If you've been holding out for the 1.0 release of Hades because you try to avoid messing with Early Access on principle or you wanted to wait for a proper conclusion to the story, the time has come.

For all of 2020's misery, I can't believe how many incredible roguelikes this year has brought us.

Review: Hades screenshot

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Here's a new look at The World Ends with You anime

Square Enix has released a short 90-second preview clip from the upcoming anime adaptation of 2007 Nintendo DS title The World Ends with You, currently in production at Domerica and Shin-Ei Animation.

The clip sees TWEWY protagonist Neku Sakuraba awaken within The Underground (UG), an alternate plane of existence that exists alongside the real world. Over the course of the anime, Neku will find others seemingly trapped in this unnerving universe as he forms bonds with these strangers in an effort to uncover the events that led them to this bizarre dimensional shift.

The World Ends with You The Animation will begin begin airing in 2021. The World Ends with You: Final Remix is available now on Nintendo Switch.

Here's a new look at The World Ends with You anime  screenshot

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Cblogs of 9/12 to 9/18/2020: NieR, Prince of Persia, and gaming retailers

Cblogs Recap: Week 38

-Dango responds to the Prince of Persia remakes with a suggestion of five other Ubisoft games that are ripe for the same questionable treatment.

-Black Red Gaming ranks Sniper Ghost Warrior games, with a blog about Sniper Ghost Warrior Contracts.

-ModSquadLeader shares his thoughts on the indie darling, Spiritfarer.

-Shoggoth2588 reviews the 2018 years as part of his decade in review blogging series.

-Kerrik52 reviews Patapon 3 on the PSP as part of his Traveller in Playtime reviews series.

-Lord Spencer reviews Alundra 2 as part of his PS1 REVIEWS blogging series.

-Gaming Sheepy discusses the good and the bad in the Destiny 2 content vault.

-TheBlondeBass continues focusing on games with heart in this blog discussing NieR: Automata.

-Rabid Walrus shares his thoughts on the stylish action of the Kirby franchise.

-Boxman214 shares his (really good) ideas on how to save the local video game retail stores.

-PhilsPhindings discusses the similarities between the Xenogears soundtrack and a variety of traditional music.

-Uncle Arena Fighter shares his thoughts on the extensive Mobile Suit Gundam anime series.

-PhilsPhindings discusses the similarities between the music of Castlevania: Rondo of Blood and the music of Wiki Wiki.

-ChronoLynxx opens yet another TGIF open forum for the community to discuss and unwind.

Cblogs of 9/12 to 9/18/2020: NieR, Prince of Persia, and gaming retailers screenshot

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Review: Super Mario 3D All-Stars

We all have our favorite Mario game.

Maybe it's a classic entry you played during your childhood. Maybe it's a newer one that blew you away. Me? It's kind of a mix of both, as Super Mario World still rules the 2D roost as far as I'm concerned, but Mario Galaxy 2 and 3D World definitely fit into that latter category.

I'm sure everyone is going to have opinions on which Mario is "best" to include in a Super Mario 3D All-Stars compilation, but the ones Nintendo actually gave us are a decent selection.

Review: Super Mario 3D All-Stars screenshot

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Sony apologizes for PS5 pre-order snafu, promises more pre-orders opening up in a few days

That went about as poorly as it possibly could've. PlayStation 5 pre-orders went live late Wednesday in the least coordinated effort imaginable. Every retailer opened their pre-orders up at a random and weird time, and then sold through their inventory in mere minutes.

Even people who ended up securing a PS5 pre-order can't sleep comfortably in the knowledge that they'll have Sony's newest on November 12. Yesterday, Amazon sent out emails warning that any PS5 pre-orders were subject to being canceled due to accidental overselling. If Amazon screwed this up, everyone's left assuming that Walmart, Target, and Best Buy very possibly screwed this up too. 

Sony apologizes for PS5 pre-order snafu, promises more pre-orders opening up in a few days screenshot

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Spelunky 2 guide: Tips I wish I would've known sooner

30 hours into Spelunky 2, I've beaten the game exactly once – and come close countless other times.

While much of that time was admittedly spent exploring potential branching routes and figuring out what's up with certain elusive NPCs, straight up, I didn't see the credits until my 400th or so run.

Coming in, I knew I'd be rusty at spelunking, and I expected a long period of acclimation before I could quickly, reliably, efficiently carve through the sequel's procedurally-generated deathtraps, but goddang! This game is brutal. Not just for novices, who are in for a world of hurt, but also those of us who put dozens of hours into Spelunky, toppled Olmec, and survived the trip to hell. The struggle is real – again!

We'll be uncovering secrets in Spelunky 2 for years to come, but for now, here are my tips. I've ordered them based on the stages I've seen – in the order they appear – but I'm missing several in my journal.

The further you scroll down, the more spoilery it'll be – including a pic of the boss at the bottom.

Spelunky 2 guide: Tips I wish I would've known sooner screenshot

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Review: Spelunky 2

It's been eight years since the non-freeware release of Spelunky, but those layouts are still fresh in my mind.

This was the early days of the modern roguelike. The kinks were still being worked out by myriad developers, but Derek Yu had a cohesive vision that married the cacophony of chaos and challenge in a way that just...sung.

Spelunky 2 thankfully continues that legacy.

Review: Spelunky 2 screenshot

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Hunter x Hunter's Meruem will make beautiful ant music in Jump Force

Bandai Namco has released a very, very generously titled "gameplay trailer" for the next superstar headed to its anime crossover fighting game, Jump Force. The previously revealed Hunter x Hunter ant-agonist Meruem will be available to purchase in-game this fall on PS4, PC, and Xbox One, and will arrive on Nintendo Switch in early 2021.

While Bandai Namco are notorious for their, shall we say, fleeting fighting game trailers, Meruem's preview kind of takes the tradition to a whole new level. In the scant 36-second video, we get about 12 seconds of actual gameplay, consisting of rapidly-edited shots of the Gungi lover in action. You can check out Meruem for yourself below, just don't blink.

Hunter x Hunter's Meruem will make beautiful ant music in Jump Force screenshot

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Tony Hawk's Pro Skater 1 + 2 is the exact trip down memory lane we needed in 2020

I would be lying if I said I haven't spent a good part of 2020 reminiscing about the better days of the past. Every week of this goddamn year has been too much, so why shouldn't I get lost thinking about the past and all the fun games of my youth. Tony Hawk's Pro Skater was one of the defining titles of teen years and with the recently released 1 + 2, it's taken me straight back to those weekends of Hot Pockets and Sunny-D.

That's just one of the topics we're covering on this episode of Podtoid. CJ, Chris, Occams, and Charlotte are on hand to talk about skateboarding memories, Oxenfree, Super Punch Patrol, the Xbox Series S, and Microsoft's lack of significant launch titles. All that, plus just because you play a doctor in movies doesn't mean you are one, on Podtoid Episode 458.

Tony Hawk's Pro Skater 1 + 2 is the exact trip down memory lane we needed in 2020 screenshot

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Whatcha been playing this week, Destructoid?

Hey folks, welcome to the weekend. As we press forward into mid-September and the fall season, it can't be denied that it feels like 2020 has been, well, a bit of a bust. I get that. I think to a degree we're all getting that. But just keep pushing. I know we aren't out of the woods yet, and the pre-pandemic world feels a million years in the past, but stay strong, love those around you, and keep being the best you can be. We'll get through this and, until then, you're doing great. I believe in you.

This week, I started playing Remedy's mind-warping action-adventure Control, as picked by you, our dear readers, in this here article just last week. While my initial plan was to complete it before today, work and distractions have unfortunately been placing hurdles in my path. As such, it'll probably take me another week for me to see the awesome Jesse Faden through to her conclusion. But for now, let's just say I'm having a really radical time.

And while I get back to The Old House, why don't you drop into the comments below and tell the community what games are taking up your free time right now? It doesn't matter whether what you're playing is old or new, obscure or played-out, beloved or despised - be a part of this weekly get-together and tell the world what it should (or shouldn't) be playing. Oh, and while you're about, maybe check out our awesome forums.

Have a safe and restful weekend, from all of us at Destructoid.

Whatcha been playing this week, Destructoid? screenshot



Gears Tactics is getting a major update, including Jack the robot as a playable character

The fight is about to get a lot feistier. Gears Tactics is coming to consoles on November 10, that much we already knew. That's when Splash Damages' surprisingly good Gears strategy game gets its first major content update.

There are a few different talking points regarding the November 10 update, but the eye-catcher is the introduction of Jack the robot as a playable character. Jack isn't some repurposed unit jammed into another class either. He's his own class and he's equipped with more than 20 new skills. Jack's most notable ability is hijacking and controlling Locust units.

Jack has been a Gears mainstay but this is only the second time he'll be playable. In Gears 5, Jack was a third co-op option that offered a lighter and lower-stakes alternative to the usual COG characters. Gears Tactics looks as though it uses Jack's model from Gears 5, but Tactics took place more than a decade before the original Gears of War. Jack was iterated upon several times over the course of the series. If you want to get knee-deep in the lore, you can try to figure out which one is Tactics Jack.

The endgame also gets a significant shakeup as Splash Damage has added a higher tier of loot beyond Legendary. Now there's a "Supreme" tier of equipment which should add a lot more incentive to grind through the post-campaign Vanguard missions. The current system grew stale relatively quickly because it didn't long to build up a stable of Legendary items.

Of course, you don't just get better loot without a bigger threat. There's a new Deviant enemy modifier that gives the Locust "special abilities that will defy the players' strategies." It's unclear if Deviant types will show up during the campaign, only in the endgame, or only within special game modes like Ironman.

All of this comes to PC, Xbox One, and Xbox Series X on November 10 alongside the console launch. The update will be free on all platforms.

Gears Tactics Launches This November on Xbox Consoles [Gears Tactics]

Gears Tactics is getting a major update, including Jack the robot as a playable character screenshot



Origins is the start of 'something new' for No Man's Sky

Hello Games has announced Origins, its next content update for No Man's Sky.

Before everyone looks at the teaser art below and extrapolates endless possibilities (in true No Man's Sky tradition), the team has preemptively called this update "another small step in a longer journey." We don't know what it's about, but we know roughly when it's coming: "next week." Do you want a cape?

"We called it Origins because it is the beginning of something new, as No Man's Sky continues to grow and evolve," Hello Games' Sean Murray said today in a state-of-the-game blog post.

"We know there is a huge appetite in the community for No Man's Sky content, and the team has worked our socks off this year to deliver in difficult circumstances," he said, adding that they're "always listening and focusing on improving the game that our team loves and feels so passionately about."

I wonder what we'll be saying about this game when it turns ten.

No Man's Sky Origins, Coming Next Week [No Man's Sky]

Origins is the start of 'something new' for No Man's Sky screenshot

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Sega is planning a big stream to reveal Phantasy Star Online 2: New Genesis details

Sega's giving us more news next week about Phantasy Star Online 2's glow-up. What better place than Tokyo Game Show?

Next Friday, there's a big Phantasy Star Online 2: New Genesis stream where Sega will show the first gameplay of this remade PSO2. It kicks off on September 25 at 5am Pacific.

If you missed the announcement back in July, New Genesis is a complete overhaul of PSO2. New engine, improved visuals, new mechanics, a more detailed character creation system, the characters' fingers move now -- it's a major undertaking. If I had more emphasis-giving formatting options, I'd have used them.

However, New Genesis isn't replacing PSO2. The two of them will exist in parallel, meaning that players can jump back and forth between the new and old versions. They're both playable, accounts have full functionality between PSO2 and New Genesis, and you'll always have the option of picking whichever one you want to hop into.

New Genesis is coming to PC, Xbox One, and Xbox Series X sometime in 2021. It'll be on PC, PS5, and Switch in Japan. Just like with the base PSO2, New Genesis will be free-to-play.

Sega is planning a big stream to reveal Phantasy Star Online 2: New Genesis details screenshot



Retro-styled adventure Cathedral is coming to Switch in 2020

Elden Pixels' retro-styled adventure Cathedral is headed to the Nintendo Switch later this year, following on from its previous release on PC in the fall of 2019.

Described as "a homage to the games of the past," Cathedral uses classic 8-and-16-bit palettes and sound chips to create a charming medieval adventure wrapped up in a nostalgic '80s gaming aesthetic. Players take charge of a nameless knight who finds themselves lost in a strange new world where threat and danger haunt every nook and cranny of over 600 rooms.

Retro-styled adventure Cathedral is coming to Switch in 2020 screenshot

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Jett: The Far Shore is hitting PS5, PS4, and PC in 2021

As intriguing as Superbrothers' latest game looks, Jett: The Far Shore has admittedly started to slip through the cracks while higher-profile launch-window PlayStation 5 games hog all of the spotlight. We haven't heard much about the far-out sci-fi adventure since its showing at Sony's PS5 event in June.

Today, the team announced that it needs more time – Jett is now aiming for a 2021 release on PlayStation 5, PS4, and PC (on the Epic Games Store). "Hectic times, so we've revised our trajectory."

Now that the PS5 launch lineup has come into focus, I'm not sure I even have the time or money set aside for this one in 2020 anyway. Superbrothers needs to unravel more of this mysterious game, though I suspect we'll still have to go out on a limb and experience it for ourselves to truly "get it."

Jett to Deploy in 2021 [Superbrothers HQ]

Jett: The Far Shore is hitting PS5, PS4, and PC in 2021 screenshot



PlayStation CEO Jim Ryan throws shade at Xbox Series S

Microsoft and Sony took divergent paths in their approach to next-gen technology. Microsoft developed two starkly different consoles for two different kinds of consumers; the Xbox Series X is the top-of-the-line future-proof machine, while the Xbox Series S is lower-power and more of an entry point. The PlayStation 5, however, has the same tech capabilities across the board; the only difference between the two models is that one doesn't have a disc drive.

Sony Interactive Entertainment president and CEO Jim Ryan has nothing good to say about the Series S strategy. Speaking with Japanese site AV Watch (and translated by Video Games Chronicle), Ryan said "One thing that can be said is that if you look at the history of the game business, creating a special low priced, reduced spec console is something that has not had great results in the past. We've considered that option and seen other executives who have attempted this discover how problematic it is."

Ryan continued "Based on our research, it's clear that people who buy a game console want to continue using it for four, five, six or even seven years. They want to believe they have bought something that is future-proofed and not going to be outdated in two-to-three years."

It's a bold decision to throw that kind of shade at Xbox Series S, even if he didn't explicitly name the $300 console. The problem is that this seems like sound logic in theory but doesn't really have history backing it up. As GamesBeat's Jeff Grubb points out, there aren't really any great examples for the angle that Ryan's trying to sell:

PlayStation CEO Jim Ryan throws shade at Xbox Series S screenshot

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Bandai Namco has acquired Unknown 9 developer Reflector Entertainment

Bandai Namco announced that it has acquired Canadian studio Reflector Entertainment. The acquisition is part of the publisher's ongoing efforts to produce more gaming content that is developed outside of its home territory of Japan.

Founded in 2016 by Alexandre Amancio and Lune Rouge, Reflector Entertainment is a studio heavily-invested in building deep, narrative worlds, an idea the studio realises through various media including podcasts, visual novels, and films - as well as video games. At Gamescom 2019, Reflector debuted its upcoming release Unknown 9: Awakening, which itself is based on the "Universe 9" series of books, comics, and podcasts.

Bandai Namco has acquired Unknown 9 developer Reflector Entertainment screenshot

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Someone remade Call of Duty's 'Shipment' map in Tony Hawk's Pro Skater 1+2

Tony Hawk's Pro Skater 1+2 is out, and hey: Vicarious Visions did a pretty good job with it!

When it was released earlier this month folks were reliving their memories left and right, while also wishing upon a star for a Tony Hawk 3 + 4 (but mostly 3) remaster. It also didn't ship half-heartedly, like the Robomodo re-release (Tony Hawk's Pro Skater HD) did in 2012. In other words, it has split-screen play as well as all of the typical create-a suites you've come to love. That includes the create-a-park feature, which folks have been going hog wild with these past few weeks.

Over on Reddit, user TomHanks12345 (what a name) shared a fairly nonchalant course that earned the respect of the game's official Twitter account: Shipment from Call of Duty: Modern Warfare. They had to work within the confines of the game's creation tools, but the layout looks just right!

If you're playing on PC, you can search for it under the name "Shipment." Sadly, the create-a-park feature is not cross-platform at the moment (a request that's since been made after numerous creations have been shared these past few weeks).

Shipment [Reddit via Twitter]

Someone remade Call of Duty's 'Shipment' map in Tony Hawk's Pro Skater 1+2 screenshot

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Michel Ancel is stepping away from video games to work with wildlife

Fans have gotten into the habit of combing through Michel Ancel's Instagram posts for tidbits about the state of Beyond Good and Evil 2 and Wild, but today, instead of a new piece of artwork or a screenshot, they found a bittersweet surprise. After more than 30 years in the video game industry, he's leaving it.

Alongside a clip of a very cute (and very sneaky) fox, Ancel said he "decided to stop working on video games and fully focus on my second passion: Wild Life! My new project takes place in the real world and consists in a wildlife open sanctuary dedicated to education, nature lovers, and ... wild animals."

The creator of Rayman has stepped out amid multiple high-profile, company-wide scandals at Ubisoft.

Ancel didn't comment on the state of the company, but he did put a positive spin on the future of Beyond Good and Evil 2 and Wild: "the teams are autonomous and the projects are going super well."

For its part, Ubisoft wrote in a blog post today that Ancel "hasn't been directly involved in BG&E2 for some time now, as the team have been hard at work building on top of the solid creative foundation he helped shape." The company is "ramping up" with Ubisoft Paris and "aiming to share more and show you the game in action sometime next year, once we pass our next internal production milestones."

Wild Sheep Studio, the creator of Wild, hasn't commented on Ancel's departure yet.

To be frank, it's easy to be skeptical of both of these games – for different reasons – but I hope they turn out well. They've both been such a long time coming. As for Ancel, he's about to live his best life.

michelancel [Instagram]
An Update on Beyond Good & Evil 2 [Ubisoft]

Michel Ancel is stepping away from video games to work with wildlife screenshot



Cyberpunk 2077's PC requirements are pleasantly accommodating

We are two months out from Cyberpunk 2077's release on November 19, and after years of silence and a delay, I think we are finally nearing the actual launch. It's always a good sign that development is starting to wrap up when the team can nail down the requirements needed for the PC release, and today we have the final word from CDPR. The requirements and recommended specs are as follows:

Required

  • OS: Windows 7/10 (64-bit)
  • Processor: Intel Core i5-3570K or AMD FX-8310
  • Memory: 8 GB
  • Graphics Card: NVidia 780 3 GB or AMD Radeon RX 470

Recommended

  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i7-4790 or AMD Ryzen 3 3200G
  • Memory: 12 GB
  • Graphics Card: NVidia GTX 1060 6 GB or AMD Radeon R9 Fury

Direct X 12 is both the required and recommended API. 70 GB of storage is required as well, with an SSD recommended but not required.

After the revelation of Serious Sam 4's shockingly high requirements over the weekend, it's nice to see that Cyberpunk 2077 has a reasonable baseline for its PC release. It's also comforting as Cyberpunk 2077 was used in the marketing reel for the upcoming GeForce 3000 line of video cards, which put some people in fear of being under-prepared for optimal performance.

Rest easy everyone, these requirements are signs of a great port, if you can even call it that as CD Projekt RED was, until recently, known mainly for its PC games.

This hardware news was released as part of Night City Wire Episode 3, as well as two videos on some of the more ambient things you might find in Night City. I have been avoiding as much of the story segments of the marketing campaign as possible, so these world and lore expanding bits are always welcome for me.

The first video acts as a quasi-sizzle reel for what you can expect when you visit Night City. It feels like a tourism video – if that tourism bureau didn't want you to come to Night City at all. It's reminiscent of the Fear City protest pamphlet handed out by striking NYC police and firefighters in the 1970s that pointed out how rampant crime was in the city in an attempt to curry public favor for their demands. The difference here is that this is the cyberpunk genre, where crime and corporate greed are what players and readers are looking for.

The second video expounds upon the crime of Night City by showing off the city's different gangs. There's something here for every type of personality from the God-fearing Valentinos to the muscle-bound Animals. Each gang has its own quirk as if they were straight out of The Warriors and it all just adds so much vibrancy to the world of Night City.

Which gang are you most excited to pal up to when Cyberpunk 2077 releases on November 19?

Cyberpunk 2077's PC requirements are pleasantly accommodating screenshot



After a crashy launch, the Zendikar set hit Magic Arena

Yesterday, Wizards of the Coast was all set to roll out the Zendikar Rising set for Magic: Arena, but the client had other plans.

It was a massive update. Not only was a new set arriving, but Wizards also had to introduce a brand new rotation (in which a ton of cards are cycling out of standard play entirely), but the studio also had to ensure that various bonuses were implemented correctly. That's where things got a little touch and go.

As soon as the update was live, players noticed that they had been rewarded with old, already out of date cards for their "renewal" system: a mechanic designed to reward players for partaking in old sets before the new rotation hits. Thanks to some intrepid dataminers, it seems as if Wizards possibly coded in the old rotation system (from 2019's Throne of Eldraine renewal): oops.

Following that debacle, the system was put back on maintenance mode, which struggled for the rest of the day. Even in the US evening, Arena was chugging with a "black screen" error, as well as difficulties redeeming wildcards or enabling matchmaking procedures.

Today, the game seems stable, as I haven't had one crash or error yet: so if you were waiting to log in, it's safe now. When you do, make sure you enter the code "PlayZendikar" in the storefront to net three free packs. You can also still input "PlayM21," "PlayIkoria," "PlayTheros" and "PlayEldraine" to net free standard packs (three for each).

As a reminder, Wizards of the Coast recently had a blowout of announcements for their late 2020 and beyond plans, which includes vikings, vampires and a (still coming) mobile version of Magic: Arena.

After a crashy launch, the Zendikar set hit Magic Arena screenshot



Hades' 1.0 patch unlocks the true ending

After a very lengthy Early Access period that spanned the Epic Games Store and Steam, Hades is finally out and it's making quite the splash.

And with a full release comes a full 1.0 patch, which finally enables folks to witness the true ending of the game: instead of a tease after defeating the final boss. You can find the meat of the patch notes below, but the full rundown is worth reading if you've been playing it in early access vigorously: it really helps to know what builds were changed. If this is your first time into the fray, just skip them entirely.

Some big highlights beyond the true ending addition include new keepsakes, more in-game cosmetics (all unlocked through in-game currency, to be clear), "thousands of new voice lines," new artwork, five extra music tracks and more "extreme measures."

In case you're not aware, Hades features a "heat" mechanic that allows you to make each run tougher using a variety of different parameters (which you can mix and match). It unlocks after your first clear and is a large driving force for repeat runs: which, in turn, allow the story (both on a macro and micro level) to further unfold.

1.0 Patch Notes [Reddit]

Hades' 1.0 patch unlocks the true ending screenshot

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Fire Emblem Heroes brings despair & hope in Path of Radiance event

Nintendo has released a new trailer featuring the newest update for mobile battler Fire Emblem Heroes. The "Despair & Hope" summoning event adds a quartet of characters from 2005 GameCube release Fire Emblem: Path of Radiance.

Being added to the orb-guzzling summoning stone are the wistful and perpetually hungry mage, Ilyana, the moody and sharp-tongued archer, Shinon, the steadfast but easily-wooed knight, Gatrie, and finally the valiant Wyvern master Jill. You can check out the four new heroes and their mad skills below.

Fire Emblem Heroes brings despair & hope in Path of Radiance event screenshot

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Fallout 76 has an updated roadmap that will push some content into 2021

Fallout 76 giveth (a new update) and it taketh away planned 2020 content. In this current climate, it makes a whole lot of sense: even if Fallout 76 generally takes more than it gives.

The One Wasteland update is now live, which allows for dynamic level scaling among parties as well as Daily Ops (new repeatable missions); and the ushering in of season 2. But more importantly, Bethesda is tempering out expectations for Fallout 76 in 2020 more than they already have.

Bethesda notes: "while we want to fill 2020 with as much fun as possible, we also want to make sure we have the time necessary to fully develop some of the other features and content we're planning to release." As a result, expeditions, extra daily ops and perk loadouts are "moving to 2021." Steel Dawn, the next major story update that adds more Brotherhood of Steel shenanigans into the game, is slated for "winter" (with a window of "November or December").

However, it is now a combined update that will result in one giant expansion. In short, Steel Dawn (the preamble/lead-in that was slated for fall of this year) and Fractured Steel are going to drop at the same time. That includes a massive dump of story quests, with more micro-events planned for September through October.

It's a smart move to ensure that folks are playing through the seasonal system and potentially spending money: instead of getting bored with a half-update and moving on.

Inside the Vault [Bethesda.net]

Fallout 76 has an updated roadmap that will push some content into 2021 screenshot

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Stardew Valley just hit 'one million downloads' on both iOS and Android

Stardew Valley's lifetime sales were not a sprint: it's a marathon.

That's the kind of raw power that developer Eric "ConcernedApe" Barone tapped into when they created this timeless masterpiece, as the evergreen sales of this monster of a game never seem to stop. It's been steadily trucking since 2016, with folks double, triple or even quadruple-dipping for various platforms: mobile included.

Although every platform has probably had its fair share of success, publisher Chucklefish is reporting this morning that the mobile versions of Stardew Valley (iOS and Android) have hit one million downloads. The outfit states that it hit this milestone on both platforms.

As you may recall, Barone got involved with Chucklefish in 2016, but pivoted to self-publishing the game in 2018; while Chucklefish stayed on to be a steward for the Switch and mobile editions.

Barone isn't done with Stardew Valley yet, either. Update 1.5 still needs to arrive, at which point they will take stock and decide what to do next. Either way, "more projects" are planned from ConcernedApe.

Chucklefish [Twitter]

Stardew Valley just hit 'one million downloads' on both iOS and Android screenshot



Petadachi is a cute animal-raising sim from the creator of Mutant Mudds

Since the release of Totes the Goat in 2015, developer Atooi and its founder, Jools Watsham, have really made the most out of the game's simple, but lovely, voxel graphics. The same art style has found its way into subsequent Atooi titles like Soccer Slammers and Knight Fright, both of which provided some arcade-friendly action to Switch and mobile gamers. Next year, the developer is looking to give players something a bit more substantial with Petadachi.

The premise is pretty simple: you get a pet, and you raise it. Find out its likes and dislikes, take it exploring with you, and be sure to give it plenty of love. From the trailer below, it looks to be another relaxing addition to the Switch catalog.

Petadachi is a cute animal-raising sim from the creator of Mutant Mudds screenshot

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Marvel's Avengers is still teasing 'the biggest patch yet'

As Square Enix races towards a big Marvel's Avengers patch that will allegedly "fix hundreds of issues," we're not entering the honeymoon phase of the game.

Folks have already picked their main and have decided whether or not the grindy endgame is something they want to pursue. According to our internal reader poll, Thor is by far the most popular hero, followed by Captain America, then Iron Man. Hulk leads the bottom three, then Ms. Marvel and Black Widow follow.

While we wait for that big savior patch, priority missions have shifted a bit. The desert vault is the low level priority while the tundra vault is the higher level priority. HARM challenges (the weekly) will also grant you an in-game 2010 Black Widow #5 item.

There's also a weird PlayStation exclusive community challenge (wow this exclusivity deal runs deep) that will grant PS4 players a Ms. Marvel nameplate if they defeat 750,000,000 enemies with melee attacks. These are the sort of things that are designed to succeed, as a developer never wants to say "yeah this game wasn't popular enough for the challenge to go through." You can also find the marketplace offerings below.

Avengers War Table Week 3 [Square Enix]

Marvel's Avengers is still teasing 'the biggest patch yet' screenshot

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Super Mario 3D All-Stars has a day one update that smooths a few things over

In this era of day one patches, one would expect some bigger Nintendo games to get huge, multi-GB updates to basically patch in the entire game twice over: but that's thankfully not the case for Super Mario 3D All-Stars, or a lot of first-party Nintendo games, for that matter.

Today version 1.0.1 was released, which only adjusts a few minor things. As usual the wording is very vague (thanks Nintendo!), but several UI issues were altered for Super Mario Galaxy's co-star (co-op) mode, as well as "some issues...to let you play the game more comfortably."

During my time with all three games I didn't notice any major issues, so if there are edge cases that folks might have stumbled upon, this patch should hopefully shore those up. Ideally, a compilation like this shouldn't need massive fixes.

Super Mario 3D All-Stars update out now [Nintendo Everything]

Super Mario 3D All-Stars has a day one update that smooths a few things over screenshot

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Call of Duty: Black Ops Cold War alpha is now available to download on PS4

This weekend, PS4 players will get the exclusive opportunity to check out the next title in Activision's gazillion-dollar franchise, Call of Duty. A multiplayer alpha for Call of Duty: Black Ops Cold War is now available to download from the PSN store for all PS4 users, regardless of whether you have a PlayStation Plus account or not.

The alpha will go live today at 10:00 PT / 13:00 ET / 18:00 BST and will remain operational until the same time on Sunday. Weighing in at around 28GB, the alpha includes three six-on-six modes in the form of Team Deathmatch, Domination and, my personal favourite, Kill Confirmed. These modes will be playable on two all-new Black Ops Cold War maps: Miami and Satellite.

Call of Duty: Black Ops Cold War alpha is now available to download on PS4 screenshot

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Scythe: Digital Edition arrives on mobile devices alongside of a big Asmodee digital sale

Asmodee, like Ravensburger, has access to a whole lot of IP. That long list for the former includes Scythe, one of the hottest board games of the last few years. It almost begged to be replicated in digital form, and developer The Knights of Unity answered the call, with Asmodee publishing.

Now, it's available on mobile devices (iOS, Android). But the bigger news is probably an accompanying sale on Asmodee digital games. Scythe is 55% off on Steam (down to $8.99), with Gloomhaven running you $16.99 (down from $24.99), A Game of Thrones: The Board Game ($15.99 pre-order, down from $19.99), and Blood Rage: Digital Edition down to $15.99 (from $19.99). Terraforming Mars, Ticket to Ride and The Lord of the Rings: Adventure Card Game are also on sale.

As for that latter one, it's basically being rebooted. Asmodee shut down the original in-house studio (Fantasy Flight Interactive) and hired a new one to be the game's shepherd. It even has a new road map with plans to expand into 2021.

Asmodee Digital [Steam]

Scythe: Digital Edition arrives on mobile devices alongside of a big Asmodee digital sale screenshot



Contest: Win Freedom Finger on Switch from Super Rare Games

[Update: It's now sold out! Ya gotta win it now, y'all!}

In today's contest you can win a Switch copy of Freedom Finger from Super Rare Games!

I fingered this game long ago in my now-dormant (but possibly ready to blow) weird games showcase, Getting Weird with Wes. And guess what, snitches?! It's back!

Super Rare Games did what no other company had the balls fingers to do and put Freedom Finger on a physical Switch cartridge. So we're giving it away, because no one fingers like Destructoid!

Contest: Win Freedom Finger on Switch from Super Rare Games screenshot

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Cyan's reimagined Myst has VR support and 'optional puzzle randomization'

The incomparable Myst is coming back in style. (Did it ever truly leave?) Original creator Cyan has "reimagined" Myst for VR – but even if you don't have a headset, you'll still be able to play along.

The remake, simply titled Myst, is coming first to Oculus Quest for $29.99, followed by a wider PC launch (including other VR platforms and "flatscreen PC"), then "additional platforms" will follow.

This new Myst is a "from the ground up" Unreal Engine title. Cleverly, "many of the puzzles have been reimagined and engineered to include optional puzzle randomization and enhanced accessibility," Cyan says. In other words, it's not strictly about better visuals. Expect to find new "interactions," too.

When a revamp of a beloved classic can stay true to its roots and also tap into a new audience, you know it's onto something. No word on a release date yet, but Myst is on Steam, GOG, and Oculus.

Cyan Reveals Development of Myst for VR [Cyan]

Cyan's reimagined Myst has VR support and 'optional puzzle randomization' screenshot



Disintegration's multiplayer servers are getting shut down just five months after launch

Disintegration might be setting a record, but it's not the kind of record you want to set. In November, publisher Private Division is shutting down Disintegration's multiplayer servers.

That's alarmingly quick. The game just launched on June 16. Three months later, it's so dead that the publisher is already pulling the plug. A quick look at the Steam data estimates that Disintegration had a three-player concurrent peak on PC within the last 24 hours. Three. Over the past month, it got as high as 27 players. The all-time high came in July when 539 people were playing at once -- although, that was probably the product of a free-to-play weekend.

It's an awful precedent to set, as Disintegration is a paid-for $50 game. In his review, Chris noted that the singleplayer campaign was decent enough, but that it was clearly an appetizer for the multiplayer mode. Soon enough, there will be no multiplayer to play. Offline singleplayer will remain available, but that likely won't be enough consolation to people who purchased a $50 game expecting it to work longer than half of a year.

In a statement, the publisher and developer said "While our player base showed interest in the singleplayer campaign, the game unfortunately struggled to build a significant audience necessary for a compelling multiplayer experience. After weighing options, we have collectively made the decision to sunset the multiplayer support."

Disintegration's multiplayer dies on November 17. Private Division has started the removal process by shutting down the in-game store so that players can no longer buy microtransaction-type stuff. The game itself is still being sold, although the price has been dropped to $40 on Steam.

Anyone who picked up Disintegration at launch has been burned for supporting a game with a neat design premise. I'd say they deserve a full refund, but there probably aren't enough of them around to raise a fuss.

An Update on Disintegration Multiplayer [Disintegration] 

Disintegration's multiplayer servers are getting shut down just five months after launch screenshot



With co-op coming soon, it's time to call dibs on your preferred Untitled Goose

I'm excited to share the gift of goosey mischief with another person on September 23 when House House adds co-op support to Untitled Goose Game. The question is, do I want to be Player 1 or Player 2?

It's a conundrum as old as gaming itself. This clip – a short demonstration of the new goose's honk and not an ounce more – doesn't make my decision any easier. I'm a fan of that big ol' beak ridge.

If you own Untitled Goose Game on Nintendo Switch, PS4, Xbox One, or PC, you're squared away – the co-op update will be free. If you're holding out for the Steam release, that's coming the same day.

With co-op coming soon, it's time to call dibs on your preferred Untitled Goose screenshot



Katamari Damacy Reroll is finally coming to PS4 and Xbox One in November

[Update: A couple weeks later, Bandai Namco has confirmed a November 20 release date for Katamari Damacy Reroll on PS4 and Xbox One in the West. That's just a day after Japan.]

Katamari Damacy Reroll might not have set the world on fire, but I loved revisiting the original unhinged rolling action game on Nintendo Switch and PC. Can we get any more Katamari remasters? I sure hope so. In the meantime – but not all that soon – a pair of console ports are on the table for Reroll.

Bandai Namco is bringing the game to PlayStation 4 and Xbox One on November 19, 2020 in Japan.

The listing was spotted on Katamari Damacy Reroll's Japanese site, and it's hard to imagine we won't see a similar announcement in the West soon. Will I dip again for PS4 trophies? Most likely!

On that note, I'll take anything and everything from the main series – bring on the ports.

[Via Gematsu]

Katamari Damacy Reroll is finally coming to PS4 and Xbox One in November screenshot

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It's a 'three free game' kinda week on the Epic Games Store

It feels like head-turning stuff has been happening all over the gaming news cycle lately. Xbox finally revealed the Series S and gave us next-gen pricing and release date info. Sony followed suit yesterday with a dedicated games showcase and PS5 price and launch date. On the PC side, the earth-shattering RTX 3080 cards came out and no one can find them. There's a lot going on!

Which is why it's important that we pump out a meat-and-potatoes kinda post every now and then. You know, a blue jeans and lunch pail kinda post. Maybe it's not sexy and maybe it's not head-turning. It's the kinda post that shows up on-time, puts its nose to the grindstone, and gets the job done.

I am, of course, talking about the weekly Epic freebies post. This week, it's another opportunity to nab Watch Dogs 2 for free. Recently, you had a chance to pick it up through Uplay. Now you have a chance to pick it up through the Epic Games Store.

The other two games are solid in their own right. Stick It to the Man is a quirky platformer that a lot of people adore. Football Manager 2020 is a niche sports simulator that has a dedicated cult following. Everything this week certainly has its audience.

Next week's freebie might throw you through a loop. RollerCoaster Tycoon 3: Complete Edition is the lone announced Epic Games Store freebie. Surely there will be some other attractions to complement it.

Football Manager 2020, Stick It to the Man!, Watch Dogs 2 [Epic Games Store]

It's a 'three free game' kinda week on the Epic Games Store screenshot



Developers will have options to save Xbox Series S owners some precious SSD space

There are a lot of component differences between the Xbox Series X and S that warrant the $200 price gap between the two (check out this handy cheat sheet if you're still confused), However, one of the most obvious get-what-you-pay-for gulfs between the two is that the Series X comes with an NVMe SSD that's twice as large as the one in the Series S. Even though it's half the size, Xbox says developers will have options to stretch those 512GB further.

Speaking with IGN, Xbox director of program management Jason Ronald said that install sizes should be significantly smaller on Series S than on Series X. Like, approximately 30 percent smaller. That's because developers won't need to ship 4K texture packs for the Series S because it targets 1440p resolution. "Our expectation is that developers will not ship their highest level mipmaps to Xbox Series S, which will reduce the size of the games," Ronald explained.

This seems like an intra-generation adaption of Smart Delivery. Whereas Smart Delivery detects whether you're playing a game on Xbox One or Xbox Series S/X and automatically serves up an install that's optimized for your console, this functionally does the same thing but within the same family of new consoles. It's just a matter of Xbox knowing which assets to install. "The flexibility is in the developers' hands to make sure the right assets are there," Ronald said. As long as the developers are diligent, Series S installs won't be quite as bloated as their Series X counterparts.

Xbox Series S Game Sizes Will Be Smaller Than on Series X [IGN]

Developers will have options to save Xbox Series S owners some precious SSD space screenshot



Sony tested thousands of PS4 games on PS5 and '99 percent' are playable

It's not the most in-depth quote, but according to Sony Interactive Entertainment CEO Jim Ryan, "99 percent" of the PS4 games tested for backward compatibility on PlayStation 5 will be playable.

That's the latest according to The Washington Post. Previously, it was the "overwhelming majority."

As for wider backward compatibility with PS3, PS2, and PS1 games on PS5, no dice – Ryan confirmed to Famitsu (via Siliconera) that those three legacy systems won't be supported. A shame.

Before it was announced that Demon's Souls will arrive as a day-one PS5 launch game, I toyed with the idea of making Bloodborne – as in, the dearly beloved PS4 title – one of my first experiences with the new console. Honestly, I'm still considering a November replay on PlayStation 5. That feels right to me.

Bloodborne is among the many powerhouse PS4 titles featured in the just-announced PlayStation Plus Collection, so if you happen to have a PlayStation 5 Digital Edition lined up and you're in the mood to relive some of your PS4 favorites (that you potentially own on disc, not digitally), you'll still be covered.

As for the "99 percent" backward compatibility plan, I'm expecting some caveats here and there.

PlayStation CEO Jim Ryan says more PlayStation 5 units will be available than PS4s in 2013 [The Washington Post via The Verge]

Sony tested thousands of PS4 games on PS5 and '99 percent' are playable screenshot



1v1 player lobbies are now available in Mobile Suit Gundam Extreme Vs. Maxiboost On

It's been a while since we checked in with Mobile Suit Gundam Extreme Vs. Maxiboost On. While Bandai Namco's mech-fighter has been quietly receiving quality-of-life patches to fix minor issues, this week has seen the arrival of some fairly major additions, including a new option allowing one-on-one matches. More importantly however, the pre-order DLC is being made available for free for a limited time.

You can catch the time frames for when the DLC will be made available below.

1v1 player lobbies are now available in Mobile Suit Gundam Extreme Vs. Maxiboost On screenshot

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Here is the exact pre-order timing info for Xbox Series X and S

Did you try securing a PlayStation 5 pre-order yesterday? It was -- and this is putting it mildly and really underselling the whole situation -- a clusterfuck. Retailers set their pre-order pages live at varying times after the PS5 showcase wrapped up, and people were left scurrying from digital store to digital store all night in hopes that they'd get there within a three-minute window before stock was inevitably gone. Folks diligently watched Twitter like hawks all night long only to be left with no next-gen hopes on the immediate horizon and with $500 burning a hole in their pockets.

Microsoft is doing its darnedest to not replicate that debacle. It'll still be a clusterfuck, no one doubts that, but maybe it'll be a more organized clusterfuck.

That's why Microsoft has given us exact pre-order timing information for its next-gen systems. Both the Xbox Series X and S will go up for pre-order on Tuesday, September 22 at 11am Eastern / 8am Pacific. That's when (in theory) all retailers will set their pre-order pages live at the exact same time. Some confirmed retailers are: Amazon, Army and Airforce Exchange Service, Best Buy, Costco, GameStop, Newegg, Sam's Club, Target, and Walmart. (We'll try to circle back with some links next week.)

As we already knew, the Series X will run $500 while the Series S is priced at $300. Both launch on November 10. There's not a great chance of getting any next-gen system on launch day without getting a pre-order in. And, this pre-order stock will probably run out similarly fast to the PlayStation 5's. If you're in the market for a new Xbox, set a couple of alarms for next Tuesday morning.

Here is the exact pre-order timing info for Xbox Series X and S screenshot



Fortnite prepares for next-gen warfare with glossy PS5 gameplay teaser

Inevitably, Epic Games' phenomenally popular Fortnite will be making the leap into the next-generation of gaming hardware. Of course it will be, given that the battle royale extravaganza still boasts hundreds of millions of players worldwide.

Fortnite will launch on PS5 and Xbox Series X on each platform's respective release day, meaning that there will be no wait in boarding the Battle Bus for a whole new generation of wall-building, loot-gathering, head-popping multiplayer mayhem. Players will be able to carry their current-gen accounts over onto the new platform, retaining all in-game purchases and progression.

Publisher Epic Games has released a short teaser trailer, which you can check out below, demonstrating Fortnite in action on PlayStation 5 hardware. Developed in Unreal Engine 4, everything looks suitably shiny and glorious, securing the immediate future of one of the most popular video games of all-time. Where we dropping, fellow kids?

Fortnite is available now on PS4, PC, Xbox One, and Nintendo Switch.

Fortnite prepares for next-gen warfare with glossy PS5 gameplay teaser screenshot

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