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SaGa Frontier Remastered Announced For PS4, Switch, Steam, Mobile

SaGa Frontier Remastered

Square Enix announced SaGa Frontier Remastered for PS4, Switch, Steam, iOS, and Android. The game is coming in Summer 2021. A reveal trailer was published as well and can be found below. The reveal happened at the Romancing SaGa Re;univerSe 2nd anniversary event, at the end of the stream.

Saga Frontier was first released by Sqauresoft in 1997 on PlayStation 1. Like every SaGa game, it features multiple protagonists. SaGa Frontier, after its title screen, lets you pick between seven protagonist with their distinct storyline: Emelia. Red. Blue. Asellus, Lute, Riki. And T260G.

Moreover, this Remaster adds an eight protagonist, Fuse. He appeared in the original game and was a recruitable party member. Now he's a proper protagonist. A special trailer dedicated to Fuse was published as well by Square Enix.

Moreover, while time didn't permit us to cover it then: Back at Tokyo Game Show 2020, SaGa Series Director Akitoshi Kawazu mentioned the development teams were working from home on several projects. And how they should be able to announce more for the series 30th anniversary soon. Turned out SaGa Frontier Remastered was one of these projects. The SaGa Frontier Remastered official site is accessible here.

SaGa Frontier Remastered Reveal Trailer, Fuse Gameplay Trailer

Saga Frontier Remastered is one of the projects celebrating the 30th anniversary of the SaGa series. Other projects include the Collection of SaGa remasters on Nintendo Switch. However, these are pretty expensive, but that's another story. Lastly, these past few years, Romancing SaGa 2 and 3 were both remastered as well. They're masterpieces you should definitely try out. However, I'd recommend starting with Romancing SaGa 3 as it's easier, and the games are unrelated story wise.

Romancing SaGa Re univerSe is also out in English now. It's an extremely player friendly gacha game and you should definitely try it out if you're a fan of the series.

The post SaGa Frontier Remastered Announced For PS4, Switch, Steam, Mobile by Iyane Agossah appeared first on DualShockers.


13 Sentinels: Aegis Rim 1st Anniversary Stream Summary

13 Sentinels Aegis Rim 1st anniversary artwork stream

On November 28, Sega, Atlus and Vanillaware held a special live stream for 13 Sentinels: Aegis Rim, celebrating the first year anniversary of the game. The stream is over. We're now polishing the article, adding several details, so   keep F5-ing.

The stream featured multiple seiyuu from the game. Jun Fukuyama who voices Renya Gouto. Kaoru Sakura, who voices Natusno Minami. Mutsumi Tamura, who voices Tsukasa Okino. Takayuki Ishii, who voices Takatoshi Hijiyama. They were all wearing the one year anniversary t-shirt. The stream MC was Tomomi Isomura, as usual with Atlus related streams.

They first quickly introduced the game for those who didn't hear about it, and most notably mentioned it got nominated at The Game Awards 2020 for best narrative.

The game is currently 39% off as a san kyuu to the fans.

Note that this article contains spoilers.

The first part of the stream had the seiyuu chat about their favorite scene and dialogue lines.

That segment was particularly funny as the seiyuu commented each scene being played back.

Kaori Sakura: When Yuki Takamiya meets Natsuno again for the first time. She also really loves the picture with the two of them when they were kids.

Fukujun: When Renya stops the taxi in a stylish way after getting out of the Shikishima building. Fukujun jokingly said he'd tremble like crazy if he rode a taxi in high school, being so nervous.

The seiyuu trying to stop a taxi.

Takayuki Ishii: Hijiyama gets jealous and punches Ogata after Okino confesses to him. When they recorded the Prologue demo, the script didn't tal kabout Yakisoba Pan yet or Okino, so Ishii though Hijiyama would be a really cool character, not a comedy type of character. He really liked how he turned out.

Mutsumi Tamura: The scene with Okino and Hijiyama from the future discussing and being lovey dovey.

Second segment: Results of the fan survey

Favorite characters fan poll

10: Kisaragi Tomi. 9: Kurabe Juuro. 8: Ogata Nenji. 7: Fuyusaka Iori. 6: Miura Keitaro. 5: Yakushiji Megumi.4: Tsukasa Okino.

3: Natsuno Minami

2: Hijiyama Takatoshi

Fukujun jokingly was like "I'm a popular seiyuu, my char definitely gonna be first".

1: Shinonome Ryouko

Fukujun joking: "Well, I'm a popular seiyuu, I'm sure Gotou was like 11th".

Then the ranking from 11th to 30th was revealed, and Gotou really turned out to be 11th.

Fukujun joking: "If you look at the ranking this way, Gotou is at the top"

Favorite Start Marker location

5: Yakushiji. 4: Ogata. 3: Juuro. 2: Shinonome.

The seiyuu: "this'll turn into a fetish discussion right?"

1: Fuyusaka. Way higher votes than the others. The seiyuu explained it's cool and cute, and she feels like the perfect invincible JK.
The ranking trolled and and first made it as if Hijiyama won, before switching to Fuyusaka.

Gotou was 11th again. Hijiyama was 12th.

Fukujun invented a pretty cool story on the spot about Hijiyama hugging Okino from behind and activating his marker if he had it on his arm. Kaoru Sakura said Okino should have his marker on ring finger.

Next segment: Favorite scenes and dialogue lines from the characters whose seiyuu were present on stream: Gotou, Okino, Minami, Hijiyama.

They had a lot of fun voicing the scene when Okino tied up Hijiyama. They did multiple retakes because it's supposed to be a serious scene but they'd made it have too much sexual tension. Mutsumi Tamura voiced a certain line from it live too. She said she usually doesn't voice characters acting sexily like this so she was really hyped.

Talking about Hijiyama favorite scenes, they commented how the English voice acting for Hijiyama eating Yakisoba pan is super erotic. So Takayuki Ishii did it too, parodying it and making it even more erotic. The seiyuu were shocked how they found the cool translation "My Yakisoba Pan Angel" for "Yakisoba Pan no Kimi".

We'll be adding more details from this segment after the stream ends.

Next was the goods announcement segment

First, they mentioned the new books released on November 28, 2020 for the game's anniversary.

Next were the upcoming goods. Last thing is a BJ towel.

13 Sentinels: Aegis Rim Upcoming figures: Fuyusaka Iori Nendo. Two different Minami Natsuno and BJ figures.

13 Sentinels: Aegis Rim 1st Anniversary Goods

New manga, 13 Sentinels: Aegis Rim Kochira Sector X. A comedy SD 4-koma manga.

Headphones.

More goods including ultra cute plushies. The art were used for the shop specific preorder goods in Japan.

We'll add more details for this segment once the stream ends.

The next segment was the Live Concert segment.

It was a really cool medley of the game's masterpiece of an OST. Included Miyuki Inaba IRL singer Fuu Ito with the full version of her song. Seaside Vacation.

After the concert, Fuu Ito shared some comments. She was really happy to be part of the game and to be at its events (she was at the previous spoiler talk with fans as well, doing a similar short concert).

After the concert, a brand new OST album was announced. 13 Sentinels: Aegis Rim Remix & Arrange Album -The Branched-. Basiscape is also making a new song for Miyuki Inaba.

13 Sentinels: Aegis Rim 1st Year Anniversary Stream Final Segment, Stream Ending

Each of the seiyuu shared some final words.

Fukujun: incredibly happy to be part of this project, wants more people to discover the game, looking forward to to books, manga etc.

. Kaoru Sakura, who voices Natusno Minami. Mutsumi Tamura, who voices Tsukasa Okino. Takayuki Ishii, who voices Takatoshi Hijiyama

Kaoru Sakura: Wants to erase her memory and replay the game. She loves Boy Meets Girl stories like this.

Takayuki Ishii: Really happy to have been called for all these event. Don't look at spoilers and walkthroughs, just play teh game if you haven't yet. Try it out if you played the previous games like Odin Sphere etc.

Mutsumi Tamura: I don't play games much but really enjoyed it. Was a really good epxeriene. You can always play in Easy mode too. Wants more and more people to enjoy the game.

Tomomi Isomura wants to do more events like these. Hopefully there will be more.

The stream ended with a special video of all the fanart and messages sent in by fans. Yo ucan watch it below:

That's all. Stay tuned as we'll be polishing this artile and add several details. Personally, 13 Sentinels: Aegis Rim is one of my favorite games of the decade. So that was a really great and fun stream to watch. I'm surprised Sega didn't announce the game on Switch though. However though, I would have liked a simple port, but not the usual enhanced version that adds a female character voiced by a popular seiyuu. I don't have the time to play the game again anytime soon, even if it's a masterpiece.

The post 13 Sentinels: Aegis Rim 1st Anniversary Stream Summary by Iyane Agossah appeared first on DualShockers.


Project Eve Japanese Press Release Hints At Xbox One, PS5 Release, More Beautiful Screenshots Revealed

Project Eve screenshots

On November 27, a few hours after publishing a boss fight gameplay video for Project Eve, Shift Up published a new press release for its AAA action title, hinting the game is coming to PC, PS5, and Xbox Series X. New details and screenshots were revealed as well. If you're interested in the boss battle footage, we analyzed it beforehand.

Here's the interesting thing. When Project Eve was first revealed, Shift Up announced the game for PC via Steam, PS4, and Xbox One. However, these platforms aren't mentioned at all now. Instead, as we explained in our previous coverage, Shift Up now stated the game is developed "to show maximum performance on various platforms including consoles". And how the company aims to be a "global multi-platform developer". Project Eve has no release date estimate and looks far to be launching anytime soon. It's very likely development switched focus from PS4 and Xbox One to their successors PS5 and Xbox Series X.

The new Project Eve screenshots include multiple shots of its currently revealed protagonist. For now, we know Eve uses a sword as her main weapon, and is fighting monsters called NA-tives. Eve is chara designed by Kim Hyung Tae, founder of Shift Up, who previously did the chara design for Blade & Soul. The screenshots also show multiple environments in the post-apocalyptic world of Project Eve. The screenshots also reveal Eve will be able to change outfits.

Project Eve screenshots 1 Project Eve screenshots Project Eve screenshots Project Eve screenshots Project Eve screenshots

Shift Up also makes mobile RPG Destiny Child, which is currently celebrating its 3rd anniversary. Moreover, another game, online TPS Nikke the Goddess of Victory, is scheduled to launch on iOS and Android. The game's character designer is KKUEM. Shift Up is currently recruiting for both games.

The post Project Eve Japanese Press Release Hints At Xbox One, PS5 Release, More Beautiful Screenshots Revealed by Iyane Agossah appeared first on DualShockers.


Pokemon Announces Plans to Celebrate the Franchise's 25th Anniversary in 2021

Believe it or not, Pokemon is set to turn 25-years old in 2021, which is just a shocking thing to actually write out. Luckily, it sounds as though The Pokemon Company isn't going to let this momentous anniversary pass them by lightly and has now announced some initial plans for the occasion.

Coming from the official Pokemon Twitter account recently, it was revealed that the franchise will hold some sort of "celebration" in 2021 to mark the series' 25 years of existence. As for what this celebration might look like, details weren't given right now, but it was said that more will be shared soon.

Obviously, the most notable thing that could come from this 25th-anniversary celebration would be the release of a new Pokemon game. Considering there wasn't a new installment in the series this year outside of the expansion pass content for Pokemon Sword and Shield, it stands to reason that 2021 will see the arrival of some sort of new entry in the franchise. Personally, I'm wagering that The Pokemon Company and Game Freak will have some sort of remake of a past installment. Outside of Pokemon Let's Go Pikachu and Eevee, the last time a remake was released was in 2014 with Pokemon Omega Ruby and Alpha Sapphire. Perhaps it's time we finally see those Diamond and Pearl remakes that fans have been begging for in recent years.

Regardless of what might happen in 2021, it's good to know that some major Pokemon news seems to be on the horizon. Considering how packed next year's game release slate is already looking, the potential arrival of a new set of Pokemon titles just makes the year look even brighter on paper.

The post Pokemon Announces Plans to Celebrate the Franchise's 25th Anniversary in 2021 by Logan Moore appeared first on DualShockers.


Bloodborne Fanzine Features Tons of Fan Art Inspired by the Game

Bloodborne

Even five years after its release on PS4, Bloodborne has still remained one of the most memorable experiences of the last generation. The game's creepy setting and iconic monsters have made for plenty of incredible fan creations over the years, including a collection of fan art from dozens of artists that's going towards a good cause.

Cursed Book of Madness: The Unofficial Bloodborne Fanzine is a collection of fan art and pieces inspired by Bloodborne and released this fall from the team behind The First Flame, a Dark Souls-themed fanzine. Cursed Blood of Madness is available as a 48-page digital-only collection (PDF) and features 36 different artists with work based on the game.

The art collection is available now as a charity project to raise funds for Doctors Without Borders, and can be picked up with a minimum donation of $20/17€. At the moment there are no plans to release a printed version of the art collection, but orders for the book are being taken until the end of the year.

You can take a look at the tweet thread below for full details on how to grab a copy of the collection for yourself:

For a closer look at Cursed Blood of Madness, you can take a look at some of the artists and their work featured in the digital art collection:

Bloodborne is available now on PS4 and is part of the PlayStation Plus Collection on PS5.

The post Bloodborne Fanzine Features Tons of Fan Art Inspired by the Game by Ryan Meitzler appeared first on DualShockers.


The Last of Us Part II Doesn't Need the Return of Factions Multiplayer

The Last of Us Part II Easter egg

I want to make this clear right off the bat: I really liked The Last of Us Part II. I recognize how divided a lot of fans are about it. Still, I think regardless of whether you liked the game or not, you'll be able to agree with me when I say that I think the general idea for the upcoming "Factions" game mode completely undermines many of the points that Naughty Dog is trying to make in the story of The Last of Us Part II. To be clear, there is no official confirmation that the multiplayer component that's been hinted at by Naughty Dog is going to be another Factions mode. Still, it's pretty clear through those hints and references that Factions is what's on the horizon next for The Last of Us.

[Spoiler Warning: Before we get started, just as a heads up, there will be major spoilers for The Last of Us Part II in this article, so please read at your own discretion.]

For those who don't know, Factions is the multiplayer expansion for the original The Last of Us that saw players pick from one of two survivor groups, the Hunters or the Fireflies, to fight for supplies. Different game modes had different objectives, but at the end of the day, each mode ultimately ended up being about killing people on the other team while completing objectives.

From my perspective, The Last of Us Part II makes a lot of statements about love, forgiveness, the cycle of violence, and most importantly, the destructive nature of tribalism and the "us vs. them" mentality. Unless Naughty Dog is planning on sending a message about the horrors of those mentalities in a mode literally titled "Factions," I think they're missing the point of their entire game.

The point is: as a developer, you cannot enforce those types of themes and have them hit as hard as they do while also having a mode in the game that rewards you for getting sick headshots on the people of the opposing side. To me, you cannot condemn tribalism in one part of your game while also glorifying it in another; a mode like that dilutes everything that Naughty Dog is trying to say in The Last of Us Part II.

Throughout The Last of Us Part II, Ellie kills so many people in the name of getting revenge and, initially, I was kind of on board with her; I was mad at Abby and her crew of Wolves for killing Joel. But as the game goes on, it's clear that Ellie maybe isn't doing all this to avenge Joel, but because of her guilt and regret with the way she wasted her final years with him. All the shooting, stabbing, and dismemberment is essentially for nothing and results from the way Ellie was brought up. She doesn't know how to cope with her grief, so she resorts to burying it and replacing it with the straightforward idea that "they killed one of mine, I'm going to kill all of theirs."

By the end of The Last of Us Part II, Naughty Dog shows their stance on this kind of destructive thinking by having Ellie lose just about everything she cares for. Her friend Jesse is killed, Tommy becomes the shell of what he once was, her girlfriend Dina leaves her with their son, and she loses some of her fingers, which robs her of the only connection she has left with Joel: music. With these horrible things happening to a character who chooses tribalism over forgiveness, it's pretty clear that Naughty Dog is trying to say, "Hey, this is bad."

Alternatively, Abby starts the game as a soldier for the Washington Liberation Front. Still, she comes to realize that the war they're fighting with an opposing faction and religious group, the Seraphites, is senseless. She learns this because two Seraphite children save her life, breaking down those ideas of tribalism she had previously been subscribed to. It took a single act of kindness for her to start challenging the "othering" mentality that's been ingrained in her by years of violence and war.

After this moment, she starts taking care of the two children, Yara and Lev, and vows to escape Seattle with them. Towards the end of the game, Abby has the opportunity to kill Dina and Ellie but doesn't because of Lev. The two of them escape the city and are ultimately saved by Ellie because of their willingness to let tribal lines be washed away.

the last of us abby

It's clear that Naughty Dog wants to strike up a conversation about violence and "us vs. them," but if it's juxtaposed with a game mode that's just a reskinned "Team Deathmatch," then I think maybe I'm good. It makes me wonder if they know why people liked their game. Sure, the combat is good from a gameplay perspective, but The Last of Us Part II's unflinching and realistic look at violence doesn't make me feel "cool" for enacting it.

This sort of critique is not new for Naughty Dog. The term "ludonarrative dissonance" was coined back in 2007 in a blog post by Clint Hocking about the original BioShock. He wrote: "BioShock seems to suffer from a powerful dissonance between what it is about as a game, and what it is about as a story." After his critique was published, the term then was applied to many other games over the years, including the original Uncharted released later that year. 

The conversation surrounding all of the Uncharted games is that we, the player, are supposed to empathize with and root for protagonist Nathan Drake. He's supposed to be the "good guy" but ends up killing hundreds of "bad guys" to achieve his goals. The message of the game is at odds with the message of the story. Naughty Dog is aware of these ludonarrative dissonance critiques of their games and seems to think they've "solved" the issue.

I think that The Last of Us Part II's story and gameplay do fix this problem to a certain extent, but having the Factions mode return would completely undo that fix. I feel a similar way about Factions as I did about the multiplayer for Spec Ops: The Line. For those that haven't played it, Spec Ops: The Line is a third-person military shooter akin to the Call of Duty series. However, about halfway through, it takes some twists and turns that, without wishing to spoil anything, takes a tough stance on the idea that war, violence, and the glorification of those two things are terrible.

Similar to The Last of Us Part II, Spec Ops: The Line has some big things to say but totally beefs it because of its basic deathmatch multiplayer modes. The only difference between Naughty Dog and Spec Ops developer YAGER is that YAGER wanted nothing to do with the multiplayer because it went against the game's themes but was forced to include it by their publisher.

Glorifying the violence and tribalism in The Last of Us Part II makes me feel gross. Putting a bunch of players together on opposite sides of an arena and instructing them to kill anyone who doesn't look like them makes me feel gross. The Last of Us: Factions makes me feel gross, and frankly, I don't think it's the right direction for what might be in store for the future of The Last of Us Part II.

The post The Last of Us Part II Doesn't Need the Return of Factions Multiplayer by Peter Hunt Szpytek appeared first on DualShockers.


Mario Sports Game Rumored to Release Soon on Nintendo Switch

So far, we have only received one Mario Sports title on the Nintendo Switch. Usually, Nintendo likes to provide a plethora of sports titles on their successful hardware. A new game might be coming soon according to a notable Nintendo leaker.

Zippo, a leaker who has already dropped some leaks in the past for Super Smash Bros. Ultimate, has stated that a new Mario sports title is pretty far along in development at Camelot. The supposed game would release in the first half of 2021 and wouldn't be a sports collection like we saw with Mario Sports Superstars for the 3DS. This title would be focused on one sport.

The Mario Sports series has always been more widely known for its Golf and Tennis games. Since we have already gotten a tennis title in Mario Tennis Aces (which was fantastic), Zippo noted that a new Mario Golf game would be the safer assumption.

The rumors don't stop there though. Zippo also goes on to state that Golden Sun is making a return. However, it won't be anytime soon.

It should be noted that everything here should be taken with a grain of salt. Not only because it's from a leaker, but also because Nintendo has not commented on the rumor or announced anything. Sources like these may have been correct in the past, but there are plenty of times that they have been wrong too. It's just that everyone remembers that one time they were correct.

Though, a new Mario Golf title wouldn't be anything too crazy for Nintendo to put out on the Switch. The series has been a staple for Nintendo and has always reviewed very well. Plus, this would be the first Mario Golf title to come to a home console since the great Toadstool Tour on the Gamecube.

The post Mario Sports Game Rumored to Release Soon on Nintendo Switch by Grant Huff appeared first on DualShockers.


Star Wars Jedi: Fallen Order Mod Brings The Mandalorian Into the Game

The past few years have been pretty good for Star Wars fans, especially with the recent debut of The Mandalorian: Season 2 on Disney+. With the show airing its latest season and bridging over with several other Star Wars properties, if you can't get enough of the show, you can now bring its bounty hunter protagonist into Star Wars Jedi: Fallen Order.

Over on Nexus Mods, user AlexPo21 has created a Mandalorian mod that brings Din Djarin (played by Pedro Pascal on the series) into Jedi: Fallen Order. While traditionally Mando prefers blasters over lightsabers, the mod allows players to swap out Cal Kestis' model with Djarin, sporting his signature, sleek armor. Additionally, players also have the ability to add his jetpack and cape to complete the full suit, and support for a functional blaster, jetpack, and flamethrower are coming down the line.

You can check out a video of the mod in action below, and you can download the mod for yourself on Nexus Mods:

For players that want a bit more immersion with the Mandalorian mod, you can also install a few other mods for Fallen Order that will make the effect feel more authentic. Specifically, there is a "Muscular Cal" mod from Danbrother on Nexus Mods that will make Cal's build a little closer to the Mandalorian's, while AlexPo21 recommends installing the "Stormtrooper Voice" mod from KillerCarth to recreate a masked voice.

Star Wars Jedi: Fallen Order is available now on PS4, Xbox One, Google Stadia, and PC.

The post Star Wars Jedi: Fallen Order Mod Brings The Mandalorian Into the Game by Ryan Meitzler appeared first on DualShockers.


Genshin Impact: miHoYo Wants Your Feedback On Zhongli, Childe, Latest Events, Social Media

Genshin Impact Zhongli Childe Diona Xinyan feature

miHoYo published on November 27 a Community Satisfaction Survey for multiple elements introduced in Ver 1.1 of Genshin Impact (PC, PS4, PS5, Mobile, Switch soon). Note that the survey contains spoilers if you haven't cleared the new main story chapter yet.

First, the survey asks relatively personal information like age and gender. Next, it asks the amount of time you played Genshin Impact over the last week. In other words, if you participated in the ongoing Unreconciled Stars event (Guide), and if it actively brought you to the game or not.

Next, it asks your impressions on the social media aspect, with your thoughts on the Genshin Impact Facebook, and the official site.

Genshin Impact event unreconciled stars artwork traveler mona fischl paimon scaramouche tetsuya kakihara Genshin Impact version 1.1 key visual zhongli childe tartaglia artwork

Secondly, the survey asks about multiple visual aspects of Genshin Impact.

Most notably, the survey asks your thoughts on the key visual artworks for Ver 1.1 A New Star Approaches and Unreconciled Stars. Along with the artworks for the four new characters: Zhongli, Childe (Tartaglia), Diona, and Xinyan.

I personally mentioned how it perfectly teased what the event would be about, and shows both the cute and cool sides of the characters. The male traveler's midriff is nice, however it'd be great if we had a version with the female traveler too. The way it teases Scaramouche before his reveal in the final phase of the event is also a nice touch.

The A New Star Approaches artwork does a really good job at quickly showing what Zhongli and Childe are all about. Lastly, each of the chara design for the new characters is particularly nice, as always.

Moreover, the survey also asks what did you think about Childe. Not only in the new story quests, but also gameplay-wise. Most notably the fact that he's an Hydro character. Or how he can switch between two fighting styles.

Lastly, the final questions in this Genshin Impact ver 1.1 survey ask for your thoughts on the Adventurers Assemble event. And the Stone Harbor Treasure Journal event.

In related news, miHoYo is now bringing to court players leaking Version 1.2 Closed Beta Test content. December 23 is the planned release date for Version 1.2, adding Dragonspine. miHoYo also revealed in which order future Teyvat regions will be added: with Japan-themed Inazuma as the next region.

The post Genshin Impact: miHoYo Wants Your Feedback On Zhongli, Childe, Latest Events, Social Media by Iyane Agossah appeared first on DualShockers.


343 Will be "Much More Communicative" About Halo Infinite

Halo Infinite

Developer 343 Industries has been rather quiet when it comes to updates on the development of Halo Infinite. The former release title for the Xbox Series X | S has become more and more of a mystery since being delayed. The only news that has come out from 343 regarding the game has been about changes to its development team. However, according to a community post that should all be changing very soon.

The post, written by Halo Community Manager John "Unyshek" Junyszek, is pretty forward in acknowledging that 343 has been tight-lipped regarding Halo Infinite. "We see that you, our community, have so many questions and are hungry for more information," reads the post. "We know. We hear you. We understand."

That's not to say that more Halo Infinite news is coming any time soon. Instead of telling fans what's coming in the latest entry of the Halo franchise, 343's intention is to "show" the game's story, characters and customization options "when it's ready." While this response is blatantly vague, it's followed by the promise that as 343 gets closer to being able to reveal anything about Halo Infinite, fans will be notified in advance.

343's promise there leads up to the end of Unyshek's blog post. In it, he acknowledges that "we've been quiet longer than we like," and that the team will "be much more communicative over the coming months." Unyshek also points to one last community update that will end the year "on a pretty strong note." That update will be going live on December 17.

For more information on Halo Infinite, fans will have to wait just a little while longer. And, with development on Halo: The Master Chief Collection for PC finally wrapped up with the addition of Halo 4, 343 may have more resources now to put towards Infinite. That means more work getting done on the game, and more updates reaching fans and players sooner rather than later.

The post 343 Will be "Much More Communicative" About Halo Infinite by Otto Kratky appeared first on DualShockers.