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Best of 2020: How System Era overcame creative paralysis to fix Astroneer's crafting system

System Era designer Aaron Biddlecom and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system. ...



CD Projekt now pledges to help refund retail copies of Cyberpunk 2077

CD Projekt Red now says that it intends for "every owner of a physical copy, or a digital copy bought at retail" to receive a refund for their purchase of Cyberpunk 2077. ...



Xbox offering full refunds for Cyberpunk 2077 but isn't removing it from sale

Microsoft is offering full refunds to those that bought Cyberpunk 2077 digitally but doesn't currently plan to delist the infamously buggy console game. ...



Microsoft Flight Simulator has amassed over 2 million players in four months

Microsoft Flight Simulator has become the fastest growing entry in the series after attracting over 2 million players in four months.  ...



CD Projekt hasn't discussed removing Cyberpunk from Xbox platforms

Cyberpunk 2077 likely won't be removed from the Microsoft Store, according to CD Projekt chief executive Adam Kicinski.  ...



Blog: Developing Raji: An Ancient Epic and crossing the finish line

Raji: An Ancient Epic is developed by Nodding Head Games. It is an action-adventure storyline, where the human realm is witnessing a demonic invasion. ...



Sony removes Cyberpunk 2077 from PlayStation Store, promises refunds

UPDATE: Sony has taken the unprecedented step of not only allowing players to get refunds for Cyberpunk 2077, but de-listing the game from the PlayStation Store. ...



Opinion: Game company acquisitions & the 'growth stock bubble'

Why are some companies in the game biz - from Embracer Group to Keywords - going on studio buying sprees right now? Should we be worried about it, and what are the larger financial underpinnings? ...



Best of 2020: Breaking linear character progression with Outer Worlds' flaw system

The Outer Worlds co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner. ...



Blog: Hands on - Predicting players' thinking

A hands-on guide to how you predict and control the player's meaning-making by differentiating between cognitive and behavioral goals in sequencing a motivating game space. ...



Deadline for GDC Core Concepts talk submissions extended to Jan. 11th

Good news game developers! The deadline for submitting a GDC 2021 Core Concepts talk has been extended to January 11th. ...



Blog: Musical approaches to timed challenges - Part 2

Part two of this two-part article series explores musical approaches to timed challenges in Fail Factory and Spyder. ...



Unity partners with Snap to extend reach of Unity Ads and deliver Snap Kit integration

Unity has partnered with Snap to extend the reach of Unity Ads to Snapchat advertisers, while also bringing Snap technology to game devs through the Snap Kit SDK. ...



Keywords acquires PR company Indigo Pearl and recording studio Jinglebell

Game service provider Keywords has continued its recent string of acquisitions by nabbing PR firm Indigo Pearl and recording studio Jinglebell.  ...



Blog: 5 technical lessons learned making Art Sort in VRChat

We developed a serious game using Social VR application VRChat to see how well the Unity development process could support serious game development. ...