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Dauntless dev Phoenix Labs opens two new studios to support growth

Dauntless developer Phoenix Labs has established two new studios in Montreal and Los Angeles to help facilitate growth. ...



Fortnite's Season 4 finale attracted a record 15.3 million concurrent players

Fortnite's latest season ending event pulled in a record 15.3 million concurrent players, according to developer Epic. ...



Apple picks Genshin Impact as its iPhone Game of the Year

Apple has named its favorite games of the year as part of its App Store Best of 2020 awards, and there are some familiar faces among the winners. ...



Implementing the Intel View in Mafia III

In the game Mafia III, the player has an ability called Intel View. It highlights characters and objects in the scene, thus making it easier to see them. Here we will describe how it was implemented. ...



'Interactive reality TV' project Rival Peak launches on Facebook

Pipeworks Software and Genvid Technologies are debuting a new Facebook Instant Game that looks to capture on the chaos of procedurally generated narrative in a reality TV format. ...



Get a job: Join Gameloft as a Lead Game Designer

Gameloft Australia in Brisbane is seeking a passionate Lead Game Designer to join our professional team and deliver fresh experiences for players. ...



Don't Miss: Why do devs love Slack, and how do they get the most out of it?

Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it. ...



Salesforce to acquire Slack in $27.7 billion deal

Last week's rumors of an impending Slack acquisition look to have been right on the money. ...



Blog: Key ingredients for compelling video game characters

A checklist for building stronger characters, including tips and ideas on how to strengthen the player-protagonist connection in non-linear and less narrative-driven games. ...



Best of 2020: Rebuilding a classic in Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition developer Bert Beeckman talks about the process of updating the original game and adding new content inspired by new civilizations. ...



EG7 pens deal to acquire EverQuest and H1Z1 dev Daybreak for $300 million

Daybreak Games Company is set to become a EG7 subsidiary, following yesterday's news that EG7 has also acquired MechWarrior dev Piranha Games. ...



Blog: How to fix miscommunication issues in your team

Good communication is important in all game development studios, even the smallest ones. Here I explain some of the issues I've had in our team and how we (sort of) solved them. ...



Supercell shutting down Hay Day Pop after less than a year

Supercell is ending development on its match puzzler Hay Day Pop less than a year after it launched. ...



Google names Genshin Impact its best game of 2020

Google has spotlighted its favorite Android titles from the past year as part of its Best Games of 2020 awards, and Genshin Impact has taken home the top prize.  ...



Implementing raytraced shadows in The Riftbreaker

Implementing raytraced shadows in a game with an isometric point of view required us to find solutions to a lot of very specific problems. This article describes the process we used. ...