Pages

Donkey Kong Country 3: Dixie Kong's Double Trouble joins Nintendo Switch Online this week

It's been a while since we got an update to the SNES Nintendo Switch Online and NES Nintendo Switch Online catalogs, but this week will see five games hit the platforms just in time for winter break. The biggest of the bunch is without a double Donkey Kong Country 3: Dixie Kong's Double Trouble, the third and final entry in the DKC series on the SNES. Coming along with it are:

  • Tuff E Nuff (SNES)
  • Super Valis IV (SNES)
  • The Ignition Factor (SNES)
  • Nightshade (NES)

Donkey Kong Country 3: Dixie Kong's Double Trouble joins Nintendo Switch Online this week screenshot

Read more...

Studio Wildcard says Vin Diesel played over a thousand hours of Ark: Survival Evolved

Not only is Vin Diesel acting in Ark II – a wonderfully bewildering revelation from The Game Awards last week – he's also an executive producer on the sequel, and he's apparently a big fan of Ark in general.

According to Studio Wildcard CEO Doug Kennedy, Diesel is an "accomplished gamer who has played 1000s of hours of Ark: Survival Evolved." I will never, under any circumstances, unlearn this fact.

"I'm having a lot of fun playing Ark and also really excited to join the Studio Wildcard team to develop the story both in-game and in the new animated series," Diesel said in a press release. Kennedy added that "he understands the game intimately and is providing direct feedback to the development process."

Shedding a bit more light on Diesel's character, the actor is playing Santiago, "a full rendered hero protagonist" – though it's worth noting that Ark II is still going to be an "online multiplayer sandbox."

I'm curious to see how this all pans out. Ark II is far from Diesel's first appearance in a major video game (and I'm sure he's cleared the thousand-hour mark in other games too), but the role is a head-turner.

Ark II will be a PC and "Xbox Series X/S console launch exclusive" in 2022.

Studio Wildcard says Vin Diesel played over a thousand hours of Ark: Survival Evolved screenshot



Sea of Thieves has been cruising along for 1,000 days already

If you had a thousand bottles of beer on your wall, and every day since Sea of Thieves launched, you took a bottle down and passed it around, you would now have zero bottles of beer on the wall. If Vanessa Carlton started walking on the day Sea of Thieves set sail and only walked one mile each day, she'd have reached her destination and she'd see you tonight.

Rare is celebrating the one thousandth day since Sea of Thieves launched on March 20, 2018. It's a game that has maintained a health player base because Microsoft and Rare committed themselves to supporting it through a regular cadence of updates and events. Back on launch day, it was a fascinating social game that lacked depth; it was tough to imagine this is a game that'd stick around for years to come. Now it's a model for how live service games should be approached in a lot of regards.

Of course there's more than just the mere mention of Sea of Thieves' longevity. There are commemorative items! Anyone who logs in by December 16 will get a special eyepatch that has the Roman numeral "M" on it. People who have been around since day one will get a gold version of the "M" eyepatch. 15 million players can't be wrong.

1000 Days of Play! Sea of Thieves Celebrates with Free Gifts, New Audio Book and More [Xbox Wire]

Sea of Thieves has been cruising along for 1,000 days already screenshot

Read more...

This footage of Werewolf: The Apocalypse - Earthblood makes me want to bust out Prototype

We've already established that Werewolf: The Apocalypse - Earthblood looks ridiculous in a "dumb fun" sort of way (and I mean that as a compliment), but here's a much longer look at Cyanide's action-RPG.

As dated as this game looks, I think it's going to speak to a particular player at a particular price.

Infiltrating a base as a wolf, tearing fools apart as an even beefier beast (with distinct combat stances), morphing back into human form to fire a crossbow – I'm getting Prototype vibes, and I'm into it. Toss in some over-the-top exosuits and exploding red barrels, and we've got a video-game-ass video game.

Earthblood is still on for a February 4 launch on PC and all consoles – minus Nintendo Switch.

This footage of Werewolf: The Apocalypse - Earthblood makes me want to bust out Prototype screenshot



Review: Cyberpunk 2077

CD Projekt Red has the benefit of releasing a major game once in a blue moon to a roaring applause.

I was hooked from the very first Witcher (which is frankly still some of their best narrative work), and continued on through Geralt's journey into card game-dom. Now, we're fast-forwarding that old fantasy timeline quite a bit with Cyberpunk 2077.

While it's more than adequate at giving us a general look at a dystopian techno-future, a lot of the details are muddled.

Review: Cyberpunk 2077 screenshot

Read more...

Podtoid says goodbye with a look back at 2020

Well, here we are. Two and a half years ago, I got the crazy idea to bring back Podtoid after Steven Hansen left us to go join the Red Army. It would be a lot of work and I wasn't even sure it would be good or not. But I got Chris Moyse, Dan Roemer, and Occams to sign on, helping me revive the show nearly two years ago to the day. The first show wasn't so hot, but we got better, added Charlotte to the cast, and figured out a way to create some truly wonderful episodes in the weeks and months that followed.

As much as I've enjoyed the past two years, all good things must come to an end and today, this version of Podtoid takes its last bow before exiting stage right. On the show, the whole crew is here to look back at the great things from 2020 and some of the not-so-great things as well. We talk games, movies, books, and more as we say goodbye to this godforsaken year. Also, Moyse's Simpsons knowledge is put to the test with a trivia quiz. All that and more on Podtoid Episode 470.

Podtoid says goodbye with a look back at 2020 screenshot

Read more...

Nominees for Destructoid's Best Switch Game of 2020

The degree to which the Switch has bounced back from the troubles of the Wii U is nothing short of impressive.

In under a year, the Switch outsold the Wii U from a hardware perspective. In a little over a year, the Switch surpassed the total software sales of the Wii U. I know what you're thinking: leave it to Chris to talk at length about the Wii U in a Switch Game of the Year post. Classic! Let's get back on track here, because 2020 was an amazing year for games.

Very early on during our quarantine reality, Animal Crossing: New Horizons popped up and sold millions of copies. Although it's faded from the spotlight a bit Nintendo is still doing seasonal events for it, and sales are still climbing. It's already the number two best-selling Switch game of all time, and it may surpass Mario Kart 8 (number one) eventually. It's a juggernaut.

Hades is also one of the clear favorites, which is in a unique position of being a console exclusive on Switch. But there's plenty of other games right on its heels, including the incredible follow-up to the Bloodstained retro spinoff, Curse of the Moon 2, and a surprise-hit Age of Calamity, which is now the best-selling Warriors game of all time.

Add Clubhouse Games, Mario 3D All-Stars, and Darksiders Genesis into the pot and baby, you got a stew goin'! Join us next week to celebrate the winner together.

Nominees for Destructoid's Best Switch Game of 2020 screenshot

Read more...

Fall Guys Season 3 seems like a big step up with seven levels and Crown Ranks

The second season of Fall Guys came and went for me, but I'm feeling far more optimistic about tomorrow's update. When Season 3 starts on December 15, it'll bring seven levels – one of which is an all-new finale – along with 30-plus costumes and another progression path called Crown Ranks.

Thin Ice

As covered this morning by Mediatonic, there are seven new Season 3 levels:

  • Tundra Run – Dodge snowballs, punchers and flippers in a mad dash to the finish line!
  • Freezy Peak – Use blizzard fans and flippers to ascend the peak in the most epic race Round yet!
  • Ski Fall – Traverse a giant ice slide and dive through bronze, silver and gold rings to score points and qualify!
  • Pegwin Pursuit – Chase down and keep hold of the Pegwin to score points for your team!
  • Snowy Scrap – Roll your team's Snowball over snow patches to make it larger! Last team to hit 100% are eliminated!
  • Thin Ice – New Final Round! A spiritual successor to Hex-A-Gone where players must traverse layers of breakable ice to avoid falling into the slime. Last bean remaining wins!
  • Roll Off – A Final round variant of Roll Out with added rising slime to make things interesting. Get grabbing!

As for Crown Ranks, they're a new carrot on a stick for high-level players to fuss over. As explained on the PlayStation Blog, your hard-fought crowns will contribute to a rank that rises as you win, and it's retroactive, so your Season 1 and Season 2 crowns will be counted. The higher your Crown Rank, the more exclusive items – colors, patterns, and even "Golden" costumes – you'll be able to unlock. As someone who peaked in Season 1, that sounds like a nice extra incentive to get good and stay good.

Crown Ranks

The Season 3 update also includes improvements:

  • Stay up-to-date on Fall Guys news and announcements with the new in-game Bulletin feature

  • You can now link your Amazon Prime account to Fall Guys for exclusive in-game rewards

  • The Show Selector will have a clear indicator for when new shows are available

  • Improved in-game messaging for various errors and connectivity dialogs

  • Improved performance and visuals of transparency effect when Fall Guys are occluded by geometry

  • [PC] Early Access release of Private Streamer Lobbies is now available! This is invitation-only for now, and requires 40-60 players to start a custom match

  • [PS4] The camera sensitivity slider has more degrees of freedom on PS4

And bugfixes:

  • Fall Mountain: improved the issue where grabbing the crown sometimes does not end the level. We will monitor this fix through launch!
  • Royal Fumble: invisible platform has been removed
  • Perfect Match: fixed issue with spawning next to the spinner
  • Physics: fixed ball objects being jittery or non-responsive in levels like Hoarders
  • Item Shop: fixed certain items not coming into the store
  • Parties: further improved groups stability in certain cases
  • UI: Certain language fonts had missing or corrupt characters
  • Show Selector: Searching for multiple shows will now correctly display the show landed on during matchmaking
  • Levels: fixed the Score and Elimination UI in-game on certain levels
  • Levels: bugfixes across most of the rounds

After wrapping up several story-driven games back-to-back in an effort to freshen up my backlog before the new year, I'm kinda in the mood to goof off in a silly multiplayer game like Fall Guys.

Fall Guys Season 3 seems like a big step up with seven levels and Crown Ranks screenshot

Read more...

Demon's Souls players are noticing a lot of changes in update 1.004

Bluepoint isn't done patching Demon's Souls – not when there are still exploits to stamp out.

Update 1.004 isn't accompanied by official in-depth patch notes, but players have already noticed a bunch of changes and compiled their observations. Here's a recap from Reddit user LeeShawBrown:

  • Activity Cards for warping to Archstones now function correctly.

  • Message appraisals now display correctly, the text and numbers no longer overlap.

  • Network setting "Invasion Limit" has been removed.

  • Network setting "Server Selection" now displays the correct latency(ms). The closest server should now show the lowest ping.

  • With "Show Helmet" off in the options, a new crossed out eye icon will show on the helmet in the UI.

  • Golden Coin glitch has been fixed.

  • Ring of Magical Nature would give a free spell slot by attuning a spell with it equipped, attuning a spell and then removing it. This has been fixed.

  • Ring of Longevity would allow rapid health regeneration when quickly equipping and removing it. This has been fixed.

  • Damage numbers now seem to be capped to the enemy's total health.

  • Some new DualSense sound effects added for item uses such as consuming warrior/hero souls.

  • Players are no longer able to break the standard progression route.

    • As an example; this bug made it possible to load 4-4, then warp to say 5-1 and close the game as soon as 5-1 stops loading. Then, upon opening the game again and killing one's self, it'd warp to 5-4.

  • As originally intended, you can now obtain the Large Sword of Searching from any curved sword, not just from a scimitar.

  • When you reload your current area at an archstone, the menu selection will no longer change to the farthest archstone of that world.

    • for example, reloading 5-2 at the 5-2 archstone will no longer set the selection over 5-3 if you've progressed that far. It will instead auto select 5-2 to reload your current area quicker.

  • In the Old Monk PVP encounter, you no longer have to watch the cutscene every time as an invader.

Elaborating on this list a bit, the Gold Coin trick was used to break Demon's Souls through a combination of essentially limitless Luck and a particular weapon (the Blueblood Sword) that scaled its damage with that stat. It was entertaining while it lasted, but the glitch's days were numbered. It was too impactful.

Also, the bullet point about the Large Sword of Searching is a big deal for anyone who didn't pick the Providential Ring as their gift. Long story short: you can trade that sword with Sparkly the Crow to get the ring, and this change – accepting any Large Sword of Searching – makes the process less finicky.

So far, players have reported mixed results with this update's networking changes. Some people are struggling to find matches in previously popular locations now that there's a more granular server selection, but others say they're finding higher-quality matches with better pings after this update. It also seems as if Bluepoint made a few divisive changes to player invasions and summoning.

I'm not at all surprised to see the Gold Coin or "wrong warp" glitches go away, but I am curious about the co-op and PvP tweaks – I get the sense that Demon's Souls hasn't fully settled into place yet.

At the very least, we still need to be able to delete our abandoned characters.

Demon's Souls players are noticing a lot of changes in update 1.004 screenshot



One Piece: Pirate Warriors 4 passes one million shipments milestone, reveals DLC character Kozuki Oden

This weekend, Bandai Namco proudly announced that its en masse brawler One Piece: Pirate Warriors 4 had successfully passed the milestone of one million shipments and digital sales across PS4, PC, Xbox One, and Nintendo Switch. This latest entry in a series of One Piece adaptations hit said milestone faster than its three predecessors.

Alongside this revelation, Bandai Namco released the trailer for the third and final DLC character heading to Pirate Warriors 4's second character pass. As predicted by many of the game's fanbase, Kozuki Oden will be joining fellow samurai Kikunojo and Kin'emon in order to round out the Wano County DLC Pack, which launches on December 17.

One Piece: Pirate Warriors 4 passes one million shipments milestone, reveals DLC character Kozuki Oden screenshot

Read more...

Nominees for Destructoid's Best Xbox Game of 2020

This, broadly speaking, has been a year of silver linings. It's the only way you can stay sane. If you focus exclusively on all the ways our lives have been upended in 2020, you'll doom and gloom yourself into sleeping 18 hours a day. Everyone has to take the positives and appreciate the things that bring them joy. That's why it pleases me to say: This year, surprisingly and against all odds, was actually pretty fucking fantastic for video games.

You may have heard there are new consoles. That's not a huge point of emphasis here, as Xbox Series X-exclusive titles aren't a huge point of emphasis for Microsoft. Instead, everything works cross-generation while simply running best on Series X. It means that the best Xbox stuff mostly launched earlier in the year. (Despite backward compatibility being such an important Xbox feature, I'm told I can't nominate Forza Horizon 4 for 2020 GOTY.)

It's not a new-gen showcase, but it's mostly an Xbox Game Pass showcase. Nearly everything here (five of the seven games, by my count) are available for Game Pass subscribers to download and play either on consoles, PC, or their mobile devices via cloud streaming. That's what's important to Microsoft. Not how many people buy consoles, but how many people continuously pay to be part of this ecosystem. To its credit, Microsoft has created a value proposition that people want to take advantage of.

To nip it in the bud -- no, none of these games are true Xbox exclusives. Microsoft's commitment to PC support through Play Anywhere meant that Xbox exclusives went the way of the Dodo years ago. Besides Crash, every game here is first-party, on Game Pass, or wrapped up in some sort of exclusivity deal. That's a much better position than past years where the Xbox category was largely "Here's a first-party game or two, and then a bunch of stuff that didn't fit anywhere else but should be represented somewhere."

These are the nominees for Destructoid's Best Xbox Game of 2020:

Nominees for Destructoid's Best Xbox Game of 2020 screenshot

Read more...

That super scary horror game from The Game Awards? Yeah, it's apparently set in the PUBG universe

The Game Awards was an exhausting marathon blur of game reveals, ads, and the occasional award. After nearly four hours blogging, I logged off thinking that only one new game actually made an impression on me: The Callisto Protocol

The Callisto Protocol is described as a "single-player, third-person, story-driven, survival horror game." It has Dead Space DNA as the developer's CEO and founder, Glen Schofield, used to work on EA's renowned horror franchise. The cinematic trailer is simply stunning. It's extremely early and we haven't seen anything in-engine or actual gameplay, but all the pieces look in place thus far.

There's a weird and ill-fitting piece in the mix, though. IGN interviewed Schofield following the announcement, and he confirmed that The Callisto Protocol takes place within the PUBG universe. The tactical shooter battle royale will have a monster-focused horror game that's set in space as part of its official lore.

The business-oriented answer to this riddle is that Callisto Protocol developer Striking Distance is part of the Krafton publishing group who also owns PUBG Corp. Krafton seemingly wants its games tied together, all grouped up under a tidy umbrella. Schofield says "The funny thing is, I came in with this story when I went and met with the PUBG people for the first time and started talking about [The Callisto Protocol] and building a studio. I presented this game to them, and so what we did was we made it fit within the PUBG storyline."

But, to be clear, The Callisto Protocol is set 300 years after PUBG; takes place in a prison in space; is all about monsters; and is definitely a true third-person horror game. The actual connection to PUBG seems tenuous at best. Taking all that into consideration, the only real question on everyone's mind is: Why?

The Callisto Protocol Wants to be The Scariest Next-Gen Horror Game Ever [IGN]

That super scary horror game from The Game Awards? Yeah, it's apparently set in the PUBG universe screenshot



Panzer Dragoon: Remake PS4 physical edition available in a sweet Sega Saturn jewel case

The physical media funsters over at Limited Run Games have announced that they will be producing a short run of physical copies for the PS4 edition of Sega's Panzer Dragoon: Remake.

Panzer Dragoon: Remake PS4 physical edition available in a sweet Sega Saturn jewel case screenshot

Read more...

Wonderful 101 Remastered just got a new cheat code, in addition to the Bayonetta one

In case you haven't been following along, The Wonderful 101 just recently got a special demo and a pair of codes to unlock early content: a whole six months after launch. Platinum vowed to give us some more, and that day has come.

The newest code is "TEAMUNITEUP," which unlocks three characters: Wonder Captain, Wonder Scarf, and Wonder Gramps. This is in addition to "UMBRANGIFT," which unlocks Wonder Bayonetta, and "ANGELSLAYERS," which grants you access to Wonder Jeanne and Wonder Rodin (also from the Bayonetta series).

Remember cheat codes? They're usually just microtransactions and/or DLC these days, but Platinum is having a little fun here. The studio teases that there's going to be seven codes in all, so there's four more to go.

It's a clever little way to extend the life of the game, coupled with the high score nature of some of its modes. It's also on sale on select platforms for a few more hours (including Steam), so read our review and see if it's worth the plunge.

Wonderful 101: Remastered [Steam]

Wonderful 101 Remastered just got a new cheat code, in addition to the Bayonetta one screenshot



Amidst controversy and furore, Cyberpunk 2077 debuts atop of the UK Charts

Night City's fascinating and dangerous world - inhabited by a cast of intriguing and amoral characters - has been providing an exciting experience for many Cyberpunk 2077 players. However, the slew of undeniable controversies surround CDPR's development process and the title's eventual launch - from technical, critical, employee and consumer standpoints - has gone some way to damping the fire for what was one of gaming's most-hyped releases ever.

Of no surprise, Cyberpunk 2077 debuted in the No.1 spot of this week's UK Charts, becoming the second biggest UK retail release of 2020 - beaten out only by Electronic Arts' soccer sim FIFA 21. While this is an achievement, these numbers generally reflect the sales of the PS4 and Xbox One editions of Cyberpunk 2077, the very same editions that CDPR is currently offering refunds for, due to their shaky technical performance.

Elsewhere in the charts, other blockbuster titles such as Activision's Call of Duty: Black Ops Cold War, Sony's Spider-Man: Miles Morales, and Ubisoft's Assassin's Creed Valhalla continue to jockey for both position and those all-important Holiday sales. Over in Nintendoland, sales continue for Switch releases Animal Crossing: New Horizons, Super Mario 3D All-Stars, and perennial Xmas seller Just Dance 5.

Amidst controversy and furore, Cyberpunk 2077 debuts atop of the UK Charts screenshot

Read more...

This Zelda: Breath of the Wild mod injects Mario 64 into the mix for one wild combo

Once again the Zelda: Breath of the Wild community shows us that there's more surprises left for the game; whether it's via official content or modding. This particular mod is from Waikuteru, a Breath of the Wild creation guru who we've written about many times.

In a pleasant surprise, it's all themed around Super Mario 64! Dubbed the "Throwback Expansion," the mod even has a little story to back it up: "An unfamiliar voice speaks to Link and asks him to collect a valuable star fragment before monsters do and abuse its power. After Link has picked up the star fragment, he finds himself on a floating isle." Hey, if Link's Awakening is a thing that exists (and has Mario characters in it no less), I can buy this!

Folks will recognize the below video as a take on Whomp's Fortress, featuring the vertical climb and arch-heavy infrastructure. The map will be populated with Breath of the Wild enemies, and tasks players with finding eight red coins. There also seems to be three (or more) star missions in all from a menu selection screen, so this could be a pretty packed mod.

Waikuteru is planning on releasing the mod to the public on December 25.

This Zelda: Breath of the Wild mod injects Mario 64 into the mix for one wild combo screenshot

Read more...

Hitman 3's dramatic opening sees 47 ply his trade in the Middle East

IO Interactive has released the intro movie for the next entry in the stalwart Hitman franchise. Courtesy of IGN, the tense cinematic sees 47 infiltrate Saudi Arabia, working alongside a fellow shadow-walker, problem-solver... problem-eliminator.

The duo is seen performing reconnaissance on on the controller of a mysterious organization known as "Providence" with which our dynamic duo appear to have some sort of mysterious history. Frankly, it's interesting to see 47 working in the field alongside his fellow "asset," with the video introducing us to one of the few people to stand in 47's presence, and live to tell the tale. Dare we say... a friend?

Hitman 3 will launch January 20 on PS4, PS5, PC, Xbox One, Xbox Series X, and Stadia. A Nintendo Switch port - utilizing cloud-streaming technology - is also in the works.

Hitman 3's dramatic opening sees 47 ply his trade in the Middle East screenshot

Read more...

Fox gal Yuel joins the Granblue Fantasy Versus roster today

Granblue Fantasy: Versus receives a brand new character today, one who seems sure to be popular with rushdown fans and DeviantArt supporters everywhere. Foxy franchise fan-favorite Yuel is now ready to join the battle, arriving as part of the gorgeous fighter's second season pass.

In Granblue Fantasy lore, Yuel is a daring adventurer, who is constantly distracted from her life quest to discover a thousand-years-old treasure by the people and places that she encounters on her journeys. A very popular character in the Granblue Fantasy universe, no doubt thanks to her teasing, femme-fatale nature, lavish design, and playful attitude, Yuel joins the GF:V roster as a speedy rushdown character, tackling her opponents on ground and in the air with her trademark "Foxfire" swords. Yuel is also equipped with her "Third Dance", a stance that slows mobility but allows for slick counterattacks.

You can check out Yuel in action in this feet-happy gameplay trailer.

Fox gal Yuel joins the Granblue Fantasy Versus roster today screenshot

Read more...

Bethesda has a bunch of Fallout 76 quality of life upgrades planned

In case you missed it, Bethesda just launched Fallout 76's free Steel Dawn update, which will conclude sometime next year with a subsequent patch. But they're also working on a ton of upgrades behind the scenes, a few of which we're privy to thanks to a new blog update.

The publisher reminds us that on December 15 the new season will begin, which will include a "Scribe of Avalon" scoreboard (read: a season pass board game-like track to traverse while earning rewards). The entire thing is themed around the "medieval civilization of Avalon," drawing from the Arthurian legend of old. As previously revealed, allies will be a part of this track, including a cooking vendor (who replenishes your hunger/thirst once every 24 hours) and a medical vendor (who can heal you).

But more importantly, those quality-of-life upgrades! Those are coming in January, and are capped off by a full-on stash increase. No strings attached, the plan is to increase it by 50%, to "a maximum of 1,200 pounds." You'll also be able to see stack weights at a glance, and your Pip-Boy can now sort items by stuff that's newly acquired (surprised it took this long given how much junk is in this game), armor, and food/drinks. Also, player vendors are now more discernible on the map.

Beyond that January update, as a reminder, Bethesda may even extend the game beyond the scope of the current West Virginia map in the future. This game isn't dead, folks!

Inside the Vault [Bethesda.net]

Bethesda has a bunch of Fallout 76 quality of life upgrades planned  screenshot



Nintendo is running a Direct-like Indie Showcase for Switch this week

We're not off the hook yet, folks! Nintendo has one more stream for us this year: thankfully it's a short one.

Out of nowhere this morning (that's how Nintendo rolls in 2020), we got an email telling us about a new Indie World Showcase that's happening tomorrow. Yep, on December 15 at 9AM PT, Nintendo will strut their indie stuff with another showcase stream, which is going to last "roughly 15 minutes." I know, don't get too excited! You can find the stream here when it airs.

As a reminder, these are fairly low key and generally give us info on games we already knew about, with a few new announcements peppered in. The big headliner for August's showcase, for instance, was the two-player update for Untitled Goose Game. You can also expect a giant sizzle reel for a ton of upcoming games in a rapid-fire format.

Hopefully we'll get something cool to close out the year, then we have time to relax! 2020 has been exhausting.

Nintendo is running a Direct-like Indie Showcase for Switch this week screenshot



EA swoops in to acquire Codemasters, overtaking recent bid by Take-Two Interactive

Last month, we reported on how publisher Take-Two Interactive was in the final stages of purchasing developer Codemasters, with the latter having agreed to a non-binding offer from the former which had valued the UK studio at around $6.40-per-share, or roughly $975 million USD.

But, in a sudden and surprising move, Electronic Arts made a last-minute bid this weekend, successfully swooping in and snatching up the studio before the ink has dried on the Take-Two agreement. It is believed that EA put in a late offer at around $7.98-per-share, ultimately valuing Codemasters at around $1.2 billion USD. Codemasters is expected to close the deal in early 2021.

"We believe there is a deeply compelling opportunity in bringing together Codemasters and Electronic Arts to create amazing and innovative new racing games for fans," said EA CEO Andrew Wilson in a press statement. "Our industry is growing, the racing category is growing, and together we will be positioned to lead in a new era of racing entertainment."

Given that Electronic Arts owns franchises such as Need for Speed and Burnout, it seems obvious why the publisher would be interested in bringing Codemasters on board, with the developer having long proven their pedigree with road-rippers such as DIRT, OnRush, and the F1 series. Despite Codemasters' apparent delight at the Take-Two deal, it seems that the developer has now put all of its chips in with Electronic Arts, joining the publisher's already bulging portfolio of studios.

Business, eh?

Games giant Electronic Arts gatecrashes Codemasters takeover [Sky News]

EA swoops in to acquire Codemasters, overtaking recent bid by Take-Two Interactive  screenshot



CDPR apologizes for the poor state of Cyberpunk 2077 on PS4 and Xbox One, is now offering refunds

CD Projekt RED has offered an apology for the shoddy performance of Cyberpunk 2077 on base PS4 and Xbox One platforms. The apology comes after several days of players sharing videos and testimonies of a slew of bugs, glitches, comparison videos and crashes, spread throughout social media via the hashtag "#Cyberbug2077."

In a statement posted to the official Cyberpunk 2077 Twitter, CDPR first apologized for not releasing any footage of the PS4/Xbox One versions of the RPG during Cyberpunk 2077's lengthy marketing process, (review outlets were also restricted to only reviewing the PC edition). CDPR then states that it should have "paid more attention" to Cyberpunk 2077's performance on PS4 and Xbox One.

CDPR goes on to note that it currently working on several patches to improve matters. One update dropped just recently, with another expected in a week's time. Further updates will be applied in early 2021. Finally, CDPR is offering refunds for all players who purchased Cyberpunk 2077 on PS4 or Xbox One. The developer suggests customers who purchased a physical copy contact their retailer or - failing that - reach out to CDPR directly at helpmerefund@cdprojektred.com. This email address will be open until December 21.

Cyberpunk 2077 launched on PS4, PC, and Xbox One on December 10. Already the most successful PC launch of all-time, the long-awaited release immediately recovered all of its developmental and marketing budget in a matter of days. A PS5 and Xbox Series X edition will launch in 2021.

CDPR apologizes for the poor state of Cyberpunk 2077 on PS4 and Xbox One, is now offering refunds screenshot

Read more...

Review: Call of the Sea

Call of the Sea is the debut game from Out of the Blue Studios, a Spanish outlet comprised of industry veterans that's dedicated to creating narrative and puzzle titles. Their first product is a marriage of the two genres - a first-person, narrative-driven, adventure-puzzle game that evokes the spirit of old film serials and the Jules Verne Voyages extraordinaires novels that they liberally borrow from. It makes a stunning first impression, but it doesn't take long to realize the developers might have been a bit too eager to show you everything they have up their narrative sleeve.

Review: Call of the Sea screenshot

Read more...

Review: Worms Rumble

Worms has been a part of my life since I was a kid.

My first foray into the world of tactical wormy combat was on the Game Boy many moons ago, and my wife and I have been jamming the series together for over a decade. For the most part though, things have been relatively comfortable for Worms. It might get a new gimmick, another theme, a level editor, or more customizations but at the end of the day, you're inching around shooting guns in a turn-based manner.

This is why I applaud Team17 for experimenting yet again with Worms Rumble, even if it comes up a bit short.

Review: Worms Rumble screenshot

Read more...

One Piece: Pirate Warriors 4 trailers premiere DLC characters Kikunojo and Kin'emon

Bandai Namco has released gameplay for two forthcoming DLC characters in its anime RPG/brawler One Piece: Pirate Warriors 4. The videos give fans there first look at the two legendary samurais Kikunojo (Okiku) and Kin'emon.

The beautiful Kikunojo serves as a member of the deadly Nine Red Scabbards, the Kozuki Family's loyal band of samurai protectors. Kikunojo of the Lingering Snow (or simply "Kiku") may appear quieter and more demure than her Red Scabbard brethren, but has mastered her sword to absolute perfection, cutting down myriad opponents who have stood in her way.

One Piece: Pirate Warriors 4 trailers premiere DLC characters Kikunojo and Kin'emon screenshot

Read more...

Early shmup Markham is this week's Arcade Archives release

This week's Arcade Archives entry sees Hamster return to the dawning age of the shmup genre, as Sun Electronics' formative stellar shooter Markham returns on Nintendo Switch.

Released in arcades way back in 1983, Markham is a very basic horizontal shmup which sees players guide a small ship through a series of mountain ranges, taking out hidden enemy installations en route. Armed with a beam gun as well as a volley of missiles, players take on waves of enemy fighters and powerful - and delightfully retro - UFOs.

To modern eyes, Markham is incredibly simplistic and also a little on the slow side, but it's still nice to see all of these early shmups, all of which broke ground for some of the finest arcades of all time, get another turn in the spotlight. At eight dollars, this is a questionable purchase, but it's nice for completionists to have the option.

Markham is available to download now on Nintendo Switch. Check out the action below, in this video from YouTuber Old Classic Retro Gaming.

Early shmup Markham is this week's Arcade Archives release screenshot

Read more...

Review: PixelJunk Eden 2

It delights me to see Q-Games add more entries to the PixelJunk series, especially a sequel to Eden.

It's arguably not the best of the bunch, but Eden – a minimalistic platformer about catching plumes of pollen to reinvigorate garden landscapes – has long been a favorite of mine. It's a hypnotic experience.

Whether you missed PixelJunk Eden on PS3 and Steam or you simply miss it, period, this is such a great way to close out the chaotic year. Turn on your Switch, pump up the volume, and melt into your chair.

Review: PixelJunk Eden 2 screenshot

Read more...

How Hades rejects the illusion of isolation in 2020

Between pandemic lockdowns and uncontrollable fires changing the color of the sky, it's easy to slip into the thrall of learned helplessness. Twenty-twenty has been suffocating, but playing Hades gave me a breadth of insight.

We've all had a rough year isolated from the life we previously took for granted. Maybe you miss getting sloshed at a bar with your pals. Maybe you long for a lost loved one. This year altered the context in which we all live our lives, and now, in that new context of living, Hades provides fascinating parallels to a world forever changed.

Our current world state resembles a hellscape, not unlike the bounds of the Underworld, but nothing stops Zagreus, Prince of the Underworld, from ascending—and neither should anything stop us.

How Hades rejects the illusion of isolation in 2020 screenshot

Read more...

Cblogs of 12/5 to 12/11/2020: Breath of Fire IV, Ratchet & Clank, and The Game Awards

Cblogs Recap: Week 50

-Lord Spencer reviews Breath of Fire IV as part of his PS1 REVIEWS blogging series.

-Kerrik 52 reviews Ratchet & Clank: Up Your Arsenal as part of his Traveller in Playtime blogging series.

-Gamingnerd discusses icy mechanics in video games.

-Black Red Gaming reviews El Hijo - A Wild West Tale on the PC.

-Rabid Walrus writes a guide to working around the Joy-Con drift on the Nintendo Switch.

-Manasteel88 who wants to make a visual novel, writes this blog about what inspiration can be got from some other famous VNs.

-Virtua Kazuma writes about the connection between the Yakuza and Virtua Fighter franchises.

-Nior in another blog exploring the gaming culture in Brazil, talks about how Outlive was more than just a StarCraft clone.

-NinjaSpeed looks at next year's major video game anniversaries.

-Black Red Gaming is done with The Game Awards, not because of its choice of winners, but because of its attitude towards advertisments and marketing.

-PhilsPhindings discusses the similarities between the soundtrack of Final Fantasy VIII and Jazz music.

-PhilsPhindings discusses the similarities between the soundtrack of Yoshi's Island and Country music.

-The Queen of Philosophy opens this week's TGIF open community forum.

Cblogs of 12/5 to 12/11/2020: Breath of Fire IV, Ratchet & Clank, and The Game Awards screenshot

Read more...

Ninja Chowdown is just like a donut: cheap and satisfying

For a little over a month now, I've been on a diet and a fairly restrictive one at that. It's probably not the wisest thing to do during the season of gingerbread cookies and figgy pudding, but, somehow, I've stuck with it for longer than any weight loss attempt before it. I've had to give up a lot of my favorite foods, from chai tea lattes to cheese and crackers, but what I miss most are donuts.

Sweet, wonderful, they-should-probably-be-a-dessert-rather-than-a-breakfast donuts. They used to be the best part of waking up, but now, they're the constant reminder of why I have a gut. Playing through Ninja Chowdown hasn't made their absence from my life any easier.

From developer Dummy Dojo, Ninja Chowdown is a free-to-play auto-runner out now on iOS. It's not an endless runner as the game is broken down into a series of levels that sees the thicc and lovely Donatsu chase down his enemies in his quest to retrieve the stolen Knownut, a glowing golden donut that probably tastes wonderful. Donatsu's journey will take him from city streets to under the sea to volcanic islands and beyond.

Ninja Chowdown is just like a donut: cheap and satisfying screenshot

Read more...

Granblue Fantasy Relink is still alive and coming in 2022 to PS5

It has been a while since we've had any news on Granblue Fantasy Relink, the ambitious console role-playing game from Cygames. The partially PlatinumGames-developed title was first announced back in 2017 for the PlayStation 4 before we even knew about Granblue Fantasy Versus, which launched worldwide earlier this year. We've been waiting a while, but it looks like there is still a bit of waiting to do as Cygames announced the title will hit PS4 and PS5 in 2022.

That PS5 version is new, but with everything that's been shown of Relink so far, it was clear from the start this game was destined for stronger hardware. Same goes for that Project Awakening title they showed off back in 2018.

At this year's FES fan festival, Cygames gave updates on the status of Relink, saying it was nearing the final stages of development and turning its attention to asset creation. It also gave us a fresh look at the game, and yep, it still looks wonderful.

Granblue Fantasy Relink is still alive and coming in 2022 to PS5 screenshot

Read more...

Here's how to play Halo's Blood Gulch in Fortnite

Blood Gulch is out in Fortnite! Kinda.

It's not a full-on mode per se like a lot of special events in the past; it's actually buried inside of the "Creative Mode" section of the game. Naturally, it's not nearly as populated as one would expect. Here's how to find it if you're scratching your head.

Here's how to play Halo's Blood Gulch in Fortnite screenshot

Read more...

It's the Podtoid Mailbag Extravaganza

It is the first new episode of Podtoid for the month, and throughout 2020, that has meant opening the mailbag and answering your questions. In the past, we've got a handful of interesting inquiries, enough to make the Goddamn Mail a featured segment in the back-half of the show.

But this week, the community came through with so many great questions that we had to super-size this episode of Podtoid to answer as many as we could. Want to know our thoughts on games from 2020, what we'll do when COVID is over, licensed titles, and more? Then sit back and chillax all cool with Podtoid Episode 469.

It's the Podtoid Mailbag Extravaganza screenshot

Read more...

Genshin Impact Version 1.2 details new Dragonspine map

Yesterday saw miHiYo finally drop the trailer for Genshin Impact's highly anticipated Version 1.2 update. Said update, which launches on December 23, will add a new map and other content to the mobile and console gacha title.

The new map, "Dragonspine", will represent a perpetually snowy mountain range south of Mondstadt and home to a lost civilization. The freezing temperatures and extreme weather conditions keep travelers and expeditions away most of the time, so those daring to explore the depths of Dragonspine will find new creatures, rare artifacts and items, and a beautiful but hazardous new locale.

Leading the way will be two new characters: the half-human, half-adeptus cryo archer Ganyu, and the young alchemist Albedo. Both of these five-star heroes will be joining the gacha pipe as a part of the new "The Chalk Prince and The Dragon" narrative. Follow these two heroes into battle for the opportunity to lay hands on the legendary sword known as "Festering Desire."

Genshin Impact is available now on PS4, PC, and iOS and Android platforms. A Nintendo Switch port is also in development, with a launch expected sometime in early 2021.

Genshin Impact Version 1.2 details new Dragonspine map screenshot

Read more...

Whatcha been playing this week, Destructoid?

I cannot tell a lie, I'm feeling a little grotty this morning. And after spending yesterday sweeping up news, (as well as taking care of some fires - not literally - at home), I'm not quite as on-the-ball as usual for this, our regular Saturday soiree into all things gaming. Still, I'm here, and you're here, and I'm really happy for that, so let's get into it.

While I haven't played anything new this past week -  having been squeezing out time in recent haunts such as Call of Duty: Black Ops Cold War and Bloodstained: Ritual of the Night - I did catch up with The Keighleys, which I smartly chose not to stay up until 4 a.m. UK time watching. While there was very little that caught my eye, (though I'm still digging Returnal), I hope some of you found your next gaming obsession. 2021 is already shaping up to be a solid year for games, I hope that you're all geared up for it.

But enough about tomorrow, let's look at today. Share with us the titles that have been keeping you occupied this past week. Perhaps you've been creeping through the streets of Night City, or maybe you're finally getting around to a major release from 2020 that has passed you by. But whatever is keeping you warm and comfortable as these dark winter nights draw in, stop by and fill us in on the scoops, the word on the street, the hush-hush.

Have a safe and pleasant weekend, from all of us at Destructoid.

Whatcha been playing this week, Destructoid? screenshot



Star Wars: Squadrons is worth revisiting with today's 4.0 update

Motive Studios added the B-Wing and TIE Defender to Star Wars: Squadrons today as promised, along with a server browser, custom matches, TrackIR support on PC, and more cosmetics "that will be rolled out over time through in-game events and Operations." Here's the under-a-minute recap trailer.

And here's the developer breakdown for those two new ships.

B-Wing

  • Heavy Gunship playstyle, back-line fighter
  • Low maneuverability, relies on boosting/drifting to move and turn efficiently
  • High durability and primary damage output, explosive capital ship damage and built-in ion cannons
  • Relies on Support/allies to reach capital ships and survive while dealing damage
  • Ideal for staying back behind Fighters/Interceptors and laying down heavy fire on enemy ships
  • Unique component: Ion Beam
    • Deals massive ion damage to capital ship shields and subsystems
  • Unique component: Gyro/Aux Control Module
    • Allows gyroscopic cockpit roll while holding the auxiliary button, rotating the entire ship around your cockpit. Wing angle determines bomb release angle. Missile evasion is also increased while gyroscopic roll is in motion.
    • Also increases ammo count for auxiliaries that use ammo; otherwise, improves auxiliary cooldown rate.

TIE Defender

  • Highly adaptable anti-starfighter specialist, front- and mid-line fighter
  • High survivability with strong shields but very susceptible to ion weaponry
  • Requires frequent, skillful power management and use of boost/drift for ideal performance; poor power management can be detrimental
  • Unique component: Advanced Power System
    • Gives instant, significant overcharge to the system with max power. If no system has max power, gives weaker overcharge across all systems.

Bug fixes and balance changes were also a major push in Update 4.0. A few points worth highlighting:

  • Ongoing server-side matchmaking improvements
  • Fixed an issue where PlayStation 5 visuals appeared blurry.
  • Fixed an issue where the game would not detect all input devices if multiple were plugged in
  • Fixed an issue where the mini-stick input on the Hori HOTAS for Xbox One did not work properly
  • Added the option to toggle game controllers between dynamic (default) and static throttle. This option can be used to correct the behavior of the throttle on certain input devices, such as the Hori HOTAS for PS4.
  • Reduced the max time waiting in the briefing room from 120 seconds to 90 seconds
  • Improved the loading time of the friends list for players with many friends
  • Fixed an issue where some players couldn't progress past the objective to "Follow Gunny" in Mission 1
  • Individual sub-tiers in the rank ladder now display their SR requirements

Free new content is a pleasant surprise for any EA-backed Star Wars game, especially one that fans are feeling. If you haven't come back in a while, there's also the recently-added Fostar Haven map.

Today's update is intended to be a "final thank you," so content-wise, this is probably it.

Update 4.0 Release Notes [EA]

Star Wars: Squadrons is worth revisiting with today's 4.0 update screenshot



Assassin's Creed Valhalla has another major patch on the way next week

After Thanksgiving, I reported on the first big Assassin's Creed Valhalla update by saying "Lotta stuff is broke so there's a lotta stuff to fix." That's still true and it's going to remain true for the foreseeable future. Past experiences tell us that Ubisoft will eventually whip this game into great shape, but it's far from perfect right now.

It gets a little closer in the coming days. Ubisoft has confirmed that Valhalla's 1.0.5 title update should be ready sometime next week:

Assassin's Creed Valhalla has another major patch on the way next week screenshot

Read more...

Windjammers 2 delayed in order to optimize online play

It has been a long, long road to the launch of Dotemu's day-glo sports sequel Windjammers 2. First announced during the summer of 2018, the disc-flinging sequel to Data East's 1994 arcade classic is yet to hit the shelves. Having taken feedback from the recent PC demo, Dotemu has now decided to push the launch of Windjammers 2 into 2021.

"We analyzed in depth all these mixed opinions regarding some stuff including the lack of rollback for the online mode, which was unanimously praised in everyone's feedback," said Dotemu in a statement on Twitter. "We had to do something because Windjammers 2's online mode is also meant to encourage the competitive community to get into the game. We started to fix and add what was necessary. Nevertheless, these changes caused delays and as a result, forced us to postpone the release date to 2021."

"This decision is a tough one and it has serious consequences for all of us but we think it's fair enough if it allows us to give you the Windjammers 2 you expect and you deserve. Windjammers 2 is an ambitious project that we love and that we cannot ruin with wrong decisions that could jeopardize its quality."

Ultimately, this can only be a good thing. As Dotemu states, Windjammers 2's main priority is to cultivate a strong global community of competitive players - after all, the entire reason the sequel is being developed at all is due to the success of competitive Windjammers tournaments at events such as EVO. Thus, peak flow and stability for the sequel's online components are paramount. It's admittedly been a long wait, but hopefully we can all slap on the sunblock and hit the beach soon.

Windjammers 2 is currently in development for PC and Nintendo Switch.

Windjammers 2 delayed in order to optimize online play screenshot

Read more...

Warhammer 40,000: Darktide has an extended gameplay trailer with a bit more meat

Warhammer 40,000: Darktide is a far-future follow-up to Vermintide, and that's pretty much all it needed to get a foot in the door – but gameplay footage, especially with so many CG-only reveals at The Game Awards, is appreciated. After last night's showing, Fatshark released an extended trailer.

This should be a damn good time in co-op. That's it: that's my takeaway. Let me at 'em.

Darktide is going to throw four players (who's calling dibs on the Ogryn?) into a bustling hive city, and unlike the mostly-melee-centric Vermintide, guns are plentiful. I'm curious to see how they balance melee and ranged combat in such a way that both feel powerful depending on the situation at hand.

As much as I fell off Vermintide and missed a bunch of the DLC, I dug the feel of that game. Between the 40K setting, crunchy combat, and the class/gear progression, I'm all the way in on Darktide.

As the trailer says, this is a 2021 release on Steam and Xbox Series X/S – it's skipping last-gen.

Warhammer 40,000: Darktide has an extended gameplay trailer with a bit more meat screenshot

Read more...

Will you make it to the border in escapist fantasy Road 96?

Do you want to get the fuck out of this town? I sure do. But while needs must and pandemics keep me under lock and key, I'll settle for living vicariously through the escapism of Digixart's upcoming adventure Road 96, currently in development for PC.

Set against the backdrop of 1990s Petria - a desert county currently under authoritarian rule - Road 96 is a graphic adventure that will task the player with getting out of town and out of the state, in a wild run for the border by any means necessary. Out on the endless winding highways and rundown rest-stops, players will meet an array of unique characters, making moment-to-moment decisions to stay one step ahead of the authorities, one step away from danger, and one step closer to freedom.

The procedurally generated adventure offers thousands of routes out of Petria, each one littered with strange encounters, terrifying adversaries, and well-traveled companions. With a narrative spun by the creators of dramatic titles Valiant Hearts and Memories Retold, chances are that Road 96 will be an emotionally evocative journey to remember, whichever path you take. Just remember, if you pass Rutger Hauer... maybe just keep on rolling.

Road 96 is currently in development for PC and scheduled to launch in 2021.

Will you make it to the border in escapist fantasy Road 96? screenshot

Read more...

There's a PUBG ARG and I'm too L-A-Z-Y to figure it out

Oh, you thought PUBG was just a game about shooting dudes until either you're dead or 99 of them are dead? Wrong, idiot. It's a game where you have to investigate and expose nefarious corporations before you shoot 99 other dudes or die tryin'.

PUBG has a new alternate reality game, which I would've never known had I not received a press release for it (and I still play once a week or so). Apparently it's rooted in last season's Paramo volcano map and now has moved along to the new 1x1 km Haven map. It's about Tythonic "and its ties to a secret military group."

To that end, I'm just gonna show you the whole fake press release we received. It's in the gallery below because it didn't translate well to being used as an in-line image. Everything was too small. It probably has all the clues for everyone to get started. (Don't yell at me for not using dark mode or something; I don't wanna hear it.)

There's a PUBG ARG and I'm too L-A-Z-Y to figure it out screenshot

Read more...

Call of Duty: Black Ops Cold War details 'biggest Black Ops season ever,' starting December 16

Activision and Treyarch Studios have released a slew of new details pertaining to the first season of content for the recently released Call of Duty: Black Ops Cold War. Following on from the dramatic trailer released earlier this week, a new video and graphic details the new paid and free content rolling out in the '80s themed shooter from December 16.

Call of Duty: Black Ops Cold War details 'biggest Black Ops season ever,' starting December 16 screenshot

Read more...

Oh yeah, I already forgot that Mario 3D World is getting a Switch re-release

Nintendo was onto something when they wrote "Meow! Don't forget, Super Mario 3D World + Bowser's Fury launches on February 12, 2021!" in the opening line for the below trailer. Yep, I actually forgot!

It could be because it was buried in that giant 35th anniversary Mario stream, or, because it was one of the very few games that wasn't actually coming out before the end of the year. Probably both. Alas, Super Mario 3D World + Bowser's Fury, a re-release of 2013's Super Mario 3D World with some new content, is still arriving early next year.

Nintendo is indeed reminding us with a new clip, which mostly showcases some old content (who doesn't love that opening salvo of levels with the cat suits?), and teases of what's to come. But mostly, it's the cat stuff that they're selling. Why wouldn't they?! It's gold, Jerry. Selling to cat lovers will never go out of style.

I'll say one thing: they need to get the train rolling on this one. Give us new info!

Oh yeah, I already forgot that Mario 3D World is getting a Switch re-release  screenshot

Read more...

Scarlet Nexus will unleash electrifying anime warfare summer 2021

Do y'all remember Scarlet Nexus? Bandai Namco's assault-on-the-senses action RPG has been quietly in the works since its debut at E3 earlier this year, with the publisher now confident that it will be ready to engage in inter-dimensional, monster-mashing warfare come summer 2021.

Scarlet Nexus is set on a future Earth, where mankind has learned to harness the powers of the human mind for both right and might. As humanity starts to come to terms with the capabilities of these psionic abilities, a legion of horrifying mutations known as "Others" attack the planet, seemingly craving a diet of human brains. Icky.

Fortunately, Earth has one last line of defense. The OSF (Other Suppression Force) are a young military outfit trained in the use of psychic powers for military purposes. While still in their formative years, The OSF is going to have to learn on the job, as it battles armies of truly grotesque, skin-crawling beasties before we all end up on the menu.

Scarlet Nexus will unleash electrifying anime warfare summer 2021 screenshot

Read more...

If you're fiddling with Cyberpunk 2077's options, take a look at 'continuous dialogue skip'

One of the first things I do when booting up a new game, especially on PC, is fiddle with the options.

Look, sometimes there might be a useful graphical setting toggled off somewhere, or a useless option toggled on. Cyberpunk 2077 has a ton of knobs on all platforms, but one you should consider using is the "continuous skip" option for in-game dialogue.

It's a simple little thing, but it'll make a lot of the more rote moments go by that much quicker. Normally when you press the "skip" button (defaulted to "B" on Xbox or "Circle" on PlayStation), you'll need to mash it to go through each line of dialogue (which can cause your character to inadvertently and annoyingly crouch if you hit it in-between dialogue). The crouching can be a pain, but more importantly, it can be a real drag if you've died or need to restart a previously-seen portion of the game.

The latter bit is really important, as Cyberpunk's save system is rather restrictive: preventing you from saving during almost every cutscene in the game as well as in combat. So if you find yourself going back through a bit you've already finished, it's way easier to just deal with a smooth continuous skip.

It's the little things!

If you're fiddling with Cyberpunk 2077's options, take a look at 'continuous dialogue skip' screenshot

Read more...

Destiny 2 is celebrating Christmas again soon with The Dawning

So Destiny 2 just had an ice-themed expansion, which is perfect timing.

Once again, as is tradition since the original Destiny, Bungie is holding their Christmas event: titled "The Dawning." It starts next week and will involve winter decorations (like Engram presents); but it'll also feature a new legendary fusion rifle called the Glacioclasm. Oh, and a new exotic ship that you can upgrade while The Dawning is happening, and customize. Item chasing, here we come.\

In addition to the in-game events and quests, Bungie is naturally adding more microtransactions (Eververse): with three bits (Glee Barrage/Merry Maker weapon ornaments, and the Happy Trails finisher) exclusive to real-money (silver). More sparrows, ghost shells, and ships are hitting the Eververse too, which you can actually earn via bright dust: an in-game currency.

As far as mechanical business goes, Bungie is taking another look at the Warlock's stasis capabilities. If you recall, stasis is the new power/skill tree that was added in with the latest expansion, and it was swiftly hotfixed to lower its power level. Now, the Warlock is getting buffed back up to account for Bungie going overboard with it compared to other classes.

Since Warlock is indeed the best class still (always has been), it's the right decision.

This Week at Bungie [Bungie.net]

Destiny 2 is celebrating Christmas again soon with The Dawning screenshot



Oddworld: Soulstorm has been pushed back to spring 2021

In one of those delay announcements we'd all already accepted, Oddworld Inhabitants has noted that its epic new adventure Oddworld: Soulstorm will not meet its 2020 release window and will now launch on PS4, PS5, and PC (via Epic Games Store) in the spring of 2021.

Originally revealed at E3 earlier this year, Oddworld: Soulstorm is the next entry in the cult Oddworld fantasy franchise, and sees Mudokan hero Abe return for more one-man-warfare against the greedy capitalist pigs that make up the Glukkons and their Magog Cartel.

Following on from the events of 1997's Abe's Oddysee, Oddworld: Soulstorm will tell the next chapter of Abe's revolution, as he wills and leads his people in an uprising against those who would wish extinction upon them. You can check out Soulstorm's puzzle-solving, platforming action in the trailer below, premiered at last night's Game Awards.

Oddworld fans have been waiting quite some time for a new major release within the long-running series, and while delays are always a little disappointing, a couple more months might be just what Oddworld Inhabitants needs to make Abe's latest exodus one for the ages.

Oddworld: Soulstorm has been pushed back to spring 2021 screenshot

Read more...

The Terry, Byleth, and Banjo & Kazooie amiibo are out in March

We're at the point where I need to start writing 2021. 2021. 2021. 2020 is behind us! And I will for sure write "2020" at some point in January. Best to start practicing now.

In 2021 (nailed it) there are more amiibo coming. Can you believe it?! Nintendo is still making these things, even if they only trot them out every so often for Smash Ultimate out of obligation and a few select other games. To that end, there's still more DLC to clean up.

Enter release dates for Terry, Byleth, and Banjo & Kazooie: three amiibo figures we didn't have a firm window for yet. Yesterday during The Game Awards, Nintendo revealed that the trio would be coming on March 26.

So here's a breakdown of what we know so far. Cat Mario and Cat Peach are coming in February of 2021 to celebrate Bowser's Fury on Switch. Then in March, the Palamute, Magnamalo, and Palico amiibo are out for Rise; with the aforementioned Smash figures out on the same day. Then, at some point, we need Min Min, Steve, Sephiroth, and three other mystery amiibo for the "final" Smash Ultimate fighters.

As a reminder, you can find a full list of every amiibo (with dates!) here.

Nintendo of America [Twitter]

The Terry, Byleth, and Banjo & Kazooie amiibo are out in March screenshot

Read more...

Capcom Arcade Stadium brings these 32 coin-op classics to Nintendo Switch

During last night's Game Awards, Capcom not only announced a "jury's still out" remake of its legendary platformer Ghosts 'n' Goblins, but the longtime publisher also lifted the lid on Capcom Arcade Stadium, a huge compendium of classics from the golden era of the arcade.

Launching on Nintendo Switch in February, Capcom Arcade Stadium will arrive as a free dashboard bundled with 1987 shmup 1943: The Battle of Midway. From there, players purchase three individual packs of games, each containing 10 classics from yer boy Moyse's formative years. Bizarrely, the original Ghouls 'n' Ghosts is a standalone purchase, not included with any of the packs themselves. In all, 32 titles will be available at launch.

All titles featured in Capcom Arcade Stadium will include modern features such as "rewind" options and save state slots. All compatible titles will feature support for local two player action. Additionally, a range of display options and screen filters will be on offer, providing crisp HD visuals or classic old-school CRT vibes. A special "CASPO" league will record your scores, pitting you against other arcade fans from across the globe. So, if you're the best in the world at Pirate Ship Higemaru, it's time to put up or shut up.

Capcom Arcade Stadium will launch in February 2021 on Nintendo Switch.

Capcom Arcade Stadium brings these 32 coin-op classics to Nintendo Switch screenshot

Read more...

Sakurai is giving us more Sephiroth Smash info soon, including a release date

Yesterday, Nintendo and Sakurai shocked the world with their Sephiroth in Smash Ultimate reveal. That Mario "murder" sequence was just the best! When I saw it for the first time (yes I watched this trailer more than once) my mouth was agape, but the reveal that he's not actually dead was brilliant. Everything about this trailer, even the brooding edge, was perfect.

But Sakurai isn't the type of person who just posts and ghosts. No, he's going to do one of his signature streaming spiels to tell us about how authentic this fighter is, and it's coming very soon. Shortly after the reveal last night, Nintendo tweeted out the details for an upcoming stream, just for Sephiroth.

It starts on December 17 at 5PM ET, and promises to give us more info on how he works, as well as the release date. We fully expect it to be just like a lot of the other streams, where he'll methodically go over each and every part of Sephiroth's moveset, which giving us live commentary on how everything came together.

We can also expect that the release date will be very shortly after the stream itself, just like the previous DLC stream-to-release cadence. As a reminder, we do have a "December 2020" window for Sephiroth, so he's not going to be delayed or anything.

Nintendo of America [Twitter]

Sakurai is giving us more Sephiroth Smash info soon, including a release date screenshot