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I Am Jesus Christ Drops a Very Special Christmas Trailer and New Screenshots

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Last year I reported on I Am Jesus Christ, an actual real videogame that chronicles Jesus Christ's journey as laid out in the New International version of the Bible's New Testament. Now the studio behind the game, SimulaM, has released a brand new Christmas themed trailer which depicts the famous nativity scene — just in time for the holiday:

SimulaM also put out new key art and screenshots for I Am Jesus Christ, as well as a Steam page link in which players can wishlist the game from. Those interested in supporting the project can sign up to receive notifications for when the Kickstarter page goes live in early February. You can check out images in the gallery below:

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According to the official description of the game: "I am Jesus Christ will give players the chance to interact with a cast of over 60 Biblical characters and perform over 30 miracles including feeding the masses and resurrecting the dead. The game takes place in a highly detailed, beautifully crafted faithful recreation of the Holy Land including the City of Jerusalem and the Galilee region where Christ spent so much time spreading the gospel's message and performing miracles."

While religious themed games are old hat in the industry, the more popular titles tend to either show Christianity in a tongue-in-cheek manner — like the marriage scene in Days Gone — or in a more negative light such as the in Shin Megami Tensei franchise. So for variety's sake, it's unique to see gameplay of the famous events completely straight. And judging from the reactions of gamers since the original 2019 trailer reveal, at the very least it garnered plenty of interest. Now whether that interest carries over into actual sales is another question.

While there's no official release date, I Am Jesus Christ is slated to launch sometime in 2021.

The post I Am Jesus Christ Drops a Very Special Christmas Trailer and New Screenshots by Allisa James appeared first on DualShockers.


Cyberpunk 2077 Studio Could Be Facing Possible Lawsuit

CD Projekt Red, CDPR, CP 2077, Cyberpunk 2077, Cyberpunk 2077 bugs, Cyberpunk 2077 current gen, Cyberpunk 2077 PS4, Cyberpunk 2077 refunds, Cyberpunk 2077 Xbox One, PS4, PS5, Xbox One, Xbox Series S, xbox series x

A new article from the New York Times features not only an intricate deep dive into Cyberpunk 2077's entire pre and post-launch saga, but quite the damning final paragraph. According to the piece, CD Projekt Red could be facing a major class action lawsuit:

The immediate future looks dark for Cyberpunk's makers — perhaps even darker than the future they built in Night City. Refund requests are pouring in by the thousands. Lawyers and investors in Warsaw are circling the situation, contemplating a class-action lawsuit against the company for potential criminal "misrepresentation in order to receive financial benefits," according to a regulatory filing. Many gamers are swearing off playing Cyberpunk entirely until the company fixes all of the problems.

And this is the statement from said regulatory filing (translated with Google translate):

In connection with the recent events — and in particular the suspension of the sale of the Cyberpunk 2077 product, we are currently analyzing, together with the law firm's team, the grounds for bringing a class action together with the notification of the possibility of committing a crime under Art. 286 of the Penal Code. — misrepresentation in order to obtain financial benefits.

The launch of Cyberpunk 2077 has been riddled with controversy and bugs, with the first update being introduced last week and fixed some issues. Now CD Projekt Red has pushed out the latest update, Update 1.05, for PlayStation and Xbox systems. PC players will be getting the update sometime soon. However, one of those issues seems to be something that not even the company can completely fix. Apparently Cyberpunk 2077 save files will corrupt and become unrecoverable if they reach 8MB in size, which comes from the GOG.com Support Center itself.

Alongside the bugs that plagued its launch, Liana Ruppert from GameInformer suffered a major seizure while playing the game. This was due to light patterns similar to those used by neurologists to help induce seizures in patients. It was also later noted that the game didn't have a clear epilepsy warning at the start of gameplay, something which has now been remedied.

This same RPG has seen its share of other controversies even before launch with reports of transphobia, and crunch culture, as well as the studio also refusing to share information about the game's accessibility. Read up on why we think CD Projekt Red should have confirmed Cyberpunk 2077′s accessibility options sooner.

According to a new report from the Bloomberg, executives at CD Projekt took responsibility for the buggy release of Cyberpunk 2077 and told staff that they will receive their full bonuses no matter how the game is reviewed. Previously, the developers were told they would receive extra pay based on the game's aggregated critical performance represented by Metacritic.

Although Cyberpunk 2077 has more than made up its costs already, it seems that the founders of developer CD Projekt Red are still managing to lose money. A report released by Bloomberg yesterday found that the game's glitches and rocky launch have cost the founders of CD Projekt Red over $1 billion. Over the course of the past week, the company's stock has plummeted, although not to record lows.

Cyberpunk 2077 is currently available for PC, Xbox One, and Google Stadia. As for PS4, retail copies are still around but Sony has removed the game from the PSN Store. Meanwhile the official Microsoft store features a statement warning players of performance issues until the Xbox One version is updated. The game is also playable on the Xbox Series X|S and PS5 thanks to backward compatibility. You can read our review of the game here: "Cyberpunk 2077 is a deeply conflicting game, one that you'll end up loving but will also hate and feel profoundly disappointed by."

The post Cyberpunk 2077 Studio Could Be Facing Possible Lawsuit by Allisa James appeared first on DualShockers.


Microsoft Store Features Warning on Cyberpunk 2077 Store Page

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Recently Microsoft released an official statement through the Xbox Support Twitter account that it would be expanding its normal refund policy to those who digitally purchased Cyberpunk 2077 from the Microsoft Store. However, now the Microsoft Store has even put up a warning on the Cyberpunk 2077 store page itself:

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The warning states: "Users may experience performance issues when playing this game on Xbox One consoles until this game is updated." One of those issues is the reveal that Cyberpunk 2077 save files will corrupt and become unrecoverable if they reach 8MB in size, which comes from the GOG.com Support Center itself.

The launch of Cyberpunk 2077 has been riddled with controversy and bugs, with the first update being introduced last week and fixed some issues. Now CD Projekt Red has pushed out the latest update, Update 1.05, for PlayStation and Xbox systems. PC players will be getting the update sometime soon.

Alongside the bugs that plagued its launch, Liana Ruppert from GameInformer suffered a major seizure while playing the game. This was due to light patterns similar to those used by neurologists to help induce seizures in patients. It was also later noted that the game didn't have a clear epilepsy warning at the start of gameplay, something which has now been remedied.

This same RPG has seen its share of other controversies even before launch with reports of transphobia, and crunch culture, as well as the studio also refusing to share information about the game's accessibility. Read up on why we think CD Projekt Red should have confirmed Cyberpunk 2077′s accessibility options sooner.

According to a new report from the Bloomberg, executives at CD Projekt took responsibility for the buggy release of Cyberpunk 2077 and told staff that they will receive their full bonuses no matter how the game is reviewed. Previously, the developers were told they would receive extra pay based on the game's aggregated critical performance represented by Metacritic.

Although Cyberpunk 2077 has more than made up its costs already, it seems that the founders of developer CD Projekt Red are still managing to lose money. A report released by Bloomberg yesterday found that the game's glitches and rocky launch have cost the founders of CD Projekt Red over $1 billion. Over the course of the past week, the company's stock has plummeted, although not to record lows.

Cyberpunk 2077 is currently available for PC, Xbox One, and Google Stadia. As for PS4, retail copies are still around but Sony has removed the game from the PSN Store. The game is also playable on the Xbox Series X|S and PS5 thanks to backward compatibility. You can read our review of the game here: "Cyberpunk 2077 is a deeply conflicting game, one that you'll end up loving but will also hate and feel profoundly disappointed by."

The post Microsoft Store Features Warning on Cyberpunk 2077 Store Page by Allisa James appeared first on DualShockers.


Cyberpunk 2077 Saves Will Permanently Corrupt if They Reach 8MB in Size

Cyberpunk 2077 close up of eye looking at light

Add another issue to the ever growing pile. It turns out that Cyberpunk 2077 save files will corrupt and become unrecoverable if they reach 8MB in size. The save file news comes from the GOG.com Support Center, which details the issue and a possible way around it:

Unfortunately the save is damaged and can't be recovered.
Please use an older save file to continue playing and try to keep a lower amount of items and crafting materials.
If you have used the item duplication glitch, please load a save file not affected by it.
The save file size limit might be increased in one of the future patches, but the corrupted files will remain that way.

The major cause for this is the item crafting, which increases the file size tremendously as you create more and more items. As for the exact file size, it seems that various players have personally tested this and found that to be the limit. And you can't get rid of items to lower the file size either, as it permanently increases once the item is created.

It seems this major bug happened because the problem isn't an arbitrary data size limit but a data structure issue. Save data beyond 8MB will save into other data structures until it overwrites critical data that permanently corrupts the save file.

The launch of Cyberpunk 2077 has been riddled with controversy and bugs, with the first hotfix being introduced last week and fixed some issues. Now CD Projekt Red has pushed out the latest update, Update 1.05, for PlayStation and Xbox systems. PC players will be getting the update sometime soon.

Alongside the bugs that plagued its launch, Liana Ruppert from GameInformer suffered a major seizure while playing the game. This was due to light patterns similar to those used by neurologists to help induce seizures in patients. It was also later noted that the game didn't have a clear epilepsy warning at the start of gameplay, something which has now been remedied.

This same RPG has seen its share of other controversies even before launch with reports of transphobia, and crunch culture, as well as the studio also refusing to share information about the game's accessibility. Read up on why we think CD Projekt Red should have confirmed Cyberpunk 2077′s accessibility options sooner.

According to a new report from the Bloomberg, executives at CD Projekt took responsibility for the buggy release of Cyberpunk 2077 and told staff that they will receive their full bonuses no matter how the game is reviewed. Previously, the developers were told they would receive extra pay based on the game's aggregated critical performance represented by Metacritic.

Although Cyberpunk 2077 has more than made up its costs already, it seems that the founders of developer CD Projekt Red are still managing to lose money. A report released by Bloomberg yesterday found that the game's glitches and rocky launch have cost the founders of CD Projekt Red over $1 billion. Over the course of the past week, the company's stock has plummeted, although not to record lows.

Cyberpunk 2077 is currently available for PC, Xbox One, and Google Stadia. As for PS4, retail copies are still around but Sony has removed the game from the PSN Store. The game is also playable on the Xbox Series X|S and PS5 thanks to backward compatibility. You can read our review of the game here: "Cyberpunk 2077 is a deeply conflicting game, one that you'll end up loving but will also hate and feel profoundly disappointed by."

The post Cyberpunk 2077 Saves Will Permanently Corrupt if They Reach 8MB in Size by Allisa James appeared first on DualShockers.


FIFA 21 — How to Complete Adama Traore Player SBC

He's finally here. Many FIFA 21 players have been assuming since FUT Freeze kicked off that we'd get an Adama Traore card during the promo. Today, EA has delivered. He's been switched to left back and given important tweaks to make him viable on that side. Personally, he's a bit expensive for a guy I would likely use as a supersub. However, it's great to see EA updating both work rates and his weak foot to make him useable at his new position. Give him a look below.

For some reason, when Adama's new card dropped, EA hadn't swapped his weak foot and kept his work rates the same as his right-winger card. At that point, I was giving this card a hard pass. Now that they've made those important changes though, well that changes things a bit. I still think I'll pass on him as he won't get in my starting lineup; however, if I was running a Premier League team, this would probably get finished.

Adama's pace on the wing is absolutely deadly. Now, you can either have him lock down a fullback position or come off the bench for some extra juice to bomb down the sideline. I mean, you're looking at a faster, stronger Patrick Van Aanholt at left back. Sure, Van Aanholt is tradeable, but it's Adama. You know this card is going to be completed at a ridiculous rate. Even if just for the memes of seeing Adama covering Adama in Weekend League. Give the solutions a look below for some inspiration

You should be able to easily finish the 83-rated squad. That's not a problem. For the 86-rated squad, the current market points toward picking up a few high-rated fodder players and then building around them. As you can see in my example, I just grabbed a few 88+ players and then mostly used 83s. Of course, check your club before going to the market. Don't just copy my squads, instead use them as an idea of what to look for.

FIFA 21 is available now on PC, PS4, PS5, Xbox One, and Xbox Series X. Make sure to check back tomorrow to see who the next FUT Freeze player is.

The post FIFA 21 — How to Complete Adama Traore Player SBC by Ricky Frech appeared first on DualShockers.


Genshin Impact – miHoYo Details Zhongli Buff Coming Ver 1.3, Geo Shields Such As Noelle's Gets Buffed Too

mihoyo genshin impact zongli buff version 1.3 detailed

After a teaser some days ago, miHoYo detailed on December 19 the buff Zhongli will get in the Closed Beta Test of Version 1.3 of Genshin Impact (PC, PS4, PS5, Mobile, Switch soon).

Note that all of the following is still subject to change. This is what will be implemented in Closed Beta Test Version 1.3. However, following the feedback from this test, additional changes will be made when Version 1.3 actually releases in February 2021. In other words, please don't start arguing forever about all the builds posted by YouTubers yet.

Buff to Zhongli's Passive Talent "Dominance of Earth"

Right now:

This only increases the damage of Planet Befall (Elemental Burst) by an amount equal to 33% of Zhongli's Max HP.

After the changes: The damage dealt by all of Zhongli's physical attacks – Normal, Charge, and Plunging – will be increased by 1.39% of his Max HP. Moreover the increased damage of Planet Befall by +33% of Zhongli's Max HP isn't being removed.

For Zhongli's Elemental Skill Dominus Lapidis: the damage of the Stone Stele, its Resonance, and Holding Mode will be increased by 1.9% of his Max HP.

Adjustment to Elemental Skill Dominus Lapidis' Holding Mode

Right now:
Causes nearby Geo energy to explode, causing the following effects:
Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP, + has 250% Geo DMG Absorption. Deals AoE Geo DMG.
If there are nearby targets with the Geo element, it will drain a large amount of the Geo element from a maximum of 2 such targets. This effect does not cause DMG.

After the changes:
Causes nearby Geo energy to explode, causing the following effects:
If the maximum number of Stone Steles has not yet been reached, it will create a Stone Stele. Meaning holding the skill button will give you the same effects as tapping it, plus additional effects.

Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP, and has 150% Physical DMG and Elemental DMG Absorption. Meaning the shield will now have 150% absorption for any type of attack in the game.
Deals AoE Geo DMG.
If there are nearby targets with the Geo element, it will drain a large amount of the Geo element from a maximum of 2 such targets. This effect does not cause DMG.
The interruption resistance when using Dominus Lapidis' Holding Mode will be greatly increased.

Adjustments regarding Geo Elemental Mechanics for All Geo Characters

Changes to Geo Resonance Enduring Rock (the passive triggered when you have two Geo characters in your party)

Right now:
Increases resistance to interruption. When protected by a shield, increases Attack DMG by 15%.

After the changes:
Increases Shield strength by 15%. Additionally, characters protected by a shield will have the following special characteristics: DMG dealt increased by 15%. Dealing DMG to enemies will decrease their Geo RES by 20% for 15s.

Changes to Geo Shields:
Not only the Geo Shield casted by Zhongli but all Geo Shields in the game are receiving a buff in version 1.3.  From "having 250% Geo DMG Absorption" to "having 150% Physical DMG and Elemental DMG Absorption".
Meaning the Geo Shield created by Zhongli's Elemental Skill, Noelle's Elemental Skill, and when picking up Geo Crystals dropped by Geovishap Hatchlings, are all getting buffed.

miHoYo in a nutshell explained that instead of buffing Zhongli because players keep complaining about him, they took this occasion to try and rework Geo characters as a whole. Taking the "utmost care" to better balance Genshin overall.

Lastly, Personally, I believe all these changes, while not final, are very promising. And again shows that miHoYo really is listening to feedback. And as I explained in the past, at the very least, miHoYo is actually very receptive of feedback from English players in particular. On the other hand though, I hope that the Zhongli buff, towards a role as a damage dealer rather than as a support, doesn't mean Genshin Impact will just keep getting DPS based content over and over. miHoYo previously teased that content that would make support characters more useful would be coming, and I hope it still is.

Genshin Impact will receive its version 1.2 update on December 23. Read all the details here.

The post Genshin Impact – miHoYo Details Zhongli Buff Coming Ver 1.3, Geo Shields Such As Noelle's Gets Buffed Too by Iyane Agossah appeared first on DualShockers.


Halo Services on Xbox 360 Will be Going Offline in December 2021

Halo Xbox 360

All good things must come to an end. It looks like online services will be coming to a close for Halo on Xbox 360 in December of 2021.

Announced via Halo Way Point, 343 shared that the studio will begin to sunset Halo Xbox 360 services to fully focus on the future of the franchise and most likely Halo Infinite. In one year from now, online services for Halo Xbox 360 titles will be discontinued. Owners of the game will still be able to play the games indefinitely, but some online features, such as online matchmaking, will be limited or disabled. 343 also mentioned that they intend to be very transparent about the transition and to keep players in the loop. Digital sales of the game have also been taken offline as of today.

The games that will be affected will be Halo: Reach, Halo 4, Halo 3, Halo 3: ODST, Halo: Combat Evolved Anniversary, Spartan Assault, and Halo Wars.

343 also included a chart that will show what aspects of each game will be supported later down the line. You can take a look at the chart below.

Halo Sunset

It is sad to see these services go, however, it was always inevitable. Halo on the Xbox 460 was a giant part of my childhood and early teen years. Playing Halo 3 online at 2 o'clock in the morning was one of my fondest gaming memories.

I think this would hit a little harder if 343 didn't do such an incredible job with The Master Chief Collection. That game truly contains everything needed to make it the ultimate Halo experience. While I am sad to see the original experiences go, the true Halo experience will live on through MCC.

The post Halo Services on Xbox 360 Will be Going Offline in December 2021 by Grant Huff appeared first on DualShockers.


Update 1.05 is Out Now for Cyberpunk 2077 on Xbox and PlayStation Systems

Cyberpunk 2077 Update 1.05

The launch of Cyberpunk 2077 has been riddled with controversy and bugs. A whole lot of bugs. The first hotfix was first introduced last week and fixed some issues. But the game still needs much more work. Now, CD Projekt Red has pushed out the latest update, hotfix 1.05, for PlayStation and Xbox systems. PC players will be getting the update sometime soon.

The fix comes with a long list of bugs that have been fixed. The update reconciles bugs from quests, gameplay, UI elements, visual elements, performance and stability improvements, and miscellaneous aspects. You can take a look at the list right here.

Again, PC players will be getting this update soon. However, there were some bugs that were fixed primarily for PC players and console-specific players. As a Series X player myself, I am happy to see that the first fix listed for console-specific players was that the image sharpness with chromatic aberration and film grain turned on has been improved. If you look up any video online on how to improve visual fidelity, the first tip would be to turn those off.

I am interested to see how much this update has fixed. Since I am on Series X, I haven't run into too many performance issues. But man, there sure are a lot of bugs that need fixing still.

Cyberpunk 2077 is currently available for PS4, Xbox One, PC, and Google Stadia. The game can also be played via backward compatibility on PS5 and Xbox Series X|S. If you purchased the game digitally from Sony or Microsoft, you can now get a full refund if you choose to do so. The game was also taken off of PlayStation's digital storefront.

The post Update 1.05 is Out Now for Cyberpunk 2077 on Xbox and PlayStation Systems by Grant Huff appeared first on DualShockers.


Miyamoto Takes Fans on a Tour of Super Nintendo World in Latest Direct

Super Nintendo World

During a special Nintendo Direct, Shigeru Miyamoto took us through a detailed look of Super Nintendo World at Universal Studios in Japan. The new amusement park contains all of the characteristics and charm any video game fan would expect to see from a Nintendo game, but now it is in real life.

To start, Miyamoto, who introduced himself as Mario's Dad, jumped out of a warp pipe that was in front of the entrance to the park. He explained that the park was now complete and he would like to give everyone a quick tour of what to expect inside the park. Plus, he even gave a quick nod to former Nintendo CEO Satoru Iwata who sadly passed away in 2015 by mimicking the arms motion he used to do while beginning Nintendo Directs.

To begin, we were shown the entrance to the park, a giant warp pipe. Which I have to say is probably the best idea for the entrance. Once passed through, you are taken inside of Peach's castle with the castle music from Super Mario 64 playing in the background. There is even a painting on the right of Bob-omb battlefield, the first level in Super Mario 64.

Next, Miyamoto demonstrated some of the activities that can be interacted within the park. One of the activities was a coin block that can be tapped from the bottom using a Power-Up Band, a band that goes around the park guest's wrists. These bands look to function very similarly to Magic Bands from Disney. Once guests tap the coin block, they will be rewarded with coins that guests can check the status of on a smartphone app. Miyamoto also demonstrated another activity that tasks guests with hitting a pow block at just the right moment to receive another reward.

We were then taken on a tour of an underground maze level, which looked similar to the iconic 1-2 level from Super Mario Bros. The maze was filled with brick blocks that can be tapped for rewards and bob-ombs that explode. There is even one section of the maze that greatly increases the size of all of the blocks as if you are turning into mini Mario.

Next, we were shown the gift shop, the 1-up-Factory, which contains all of the goodies guests can purchase. Miyamoto demoed one of the new creations that will be available for purchase called Tokotoko Mario, a toy that makes Mario walk if you push the attached shell behind him.

Kinopio's Cafe will be the restaurant guests can sit down at and have a meal. Of course, all of the dishes are Nintendo themed. On top of that, there are giant screens around the restaurant that show into the kitchen. Inside, it looks like the place is being run by toads. It was pretty adorable.

To close, Miyamoto stood in front of Bowser's Castle, which contains one of the park rides Mario Kart: Koopa's Challenge. Miyamoto stated that they wanted to build a ride that has never been done before and that it took six years to create.

Super Nintendo World is set to open on February 4, 2021 in Universal Studio Japan. The park will also be coming to Los Angeles, Orlando, and Singapore at later dates.

The post Miyamoto Takes Fans on a Tour of Super Nintendo World in Latest Direct by Grant Huff appeared first on DualShockers.


Microsoft is Offering Refunds for Digital Purchases of Cyberpunk 2077

Cyberpunk 2077 V in a car shooting out the window

Just a few days ago, CD Projekt Red apologized for how poorly the PS4 and Xbox One versions of Cyberpunk 2077 was performing and also for the lack of transparency. The development studio noted that they would be offering refunds if players would like to return their purchase. Some players were met with hesitation first, stating that players will not get a refund and should wait for a patch. But then Sony released a statement yesterday that it would accept all refunds as well as delist the game from the PlayStation store. It looks like Microsoft is following up with refunds as well.

The Xbox Support Twitter account tweeted that it would be expanding its normal refund policy to those who digitally purchased Cyberpunk 2077 from the Microsoft Store. Unlike Sony, Microsoft did not mention if it would be taking the game of the digital storefront. As of this writing, it appears to still be available.

The link will direct users to the Xbox support page. Under the notifications bar, there is another window titled "Cyberpunk 2077 refund policy." This brings up a pop-up window that states: "We know the developers at CD Projekt Red have worked hard to ship Cyberpunk in challenging circumstances. However, we also realize that some players have been unhappy with the experience on older consoles. To ensure that every player is able to get the experience they expect on Xbox, we're expanding our existing refund policy to offer full refunds to anyone who purchased Cyberpunk 2077 digitally from the Microsoft Store, until further notice. To request an Xbox refund, follow the steps on our Xbox refund page."

The launch of Cyberpunk 2077 has been a dumpster fire, to say the least. The shady rollout of review access by only offering PC codes and the blatant lying from CD Projekt Red is going to leave a sour taste in the mouths of many fans out there for quite some time.

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