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Five tips for making better loot experiences in games

In tabletop games, the art of collation determines how players receive randomized items when buying blind-item packs. According to designer Eric Engelhard, those systems can work in video games too. ...



How Teamfight Tactics was designed to target former League of Legends players

At GDC Summer, Teamfight Tactics design lead David Abecassis broke down how Teamfight Tactics was designed to appeal to League of Legends players who've drifted off from high-level play. ...



Inside the twisting, turning development of Hardspace: Shipbreaker

At GDC Summer Blackbird Interactive†™s Rory McGuire and Elliot Hudson reveal how the studio came up with a great original game idea and, through some hard pivots, turned it into Hardspace: Shipbreaker. ...



A data-driven primer for publishing agreements

"I've realized that developers are at a two fold informational disadvantage: First, they don†™t know what key publishing terms mean and second developers don†™t know what is standard and what is not standard.† ...



Zynga to acquire prolific hyper-casual game studio Rollic for $168 million

Zynga has entered into an agreement to acquire Rollic, the Istanbul-based hyper-casual mobile game developer behind games like Go Knots 3D and Tangle Master 3D. ...



Using emotion to drive social play in Sky: Children of the Light

Thatgamecompany 'feel engineer' John Hughes explains how emotion drives the social play at the core of Sky: Children of the Light.  ...



AbleGamers enlists Ryan Reynolds to highlight its mission, call for donations

"They†™ve helped thousands and thousands of people all around the world as an international charity," explains Reynolds. "But there are still thousands of more people that are waiting to get equipment that they desperately need." ...



Using procedural destruction to unleash chaos in Control

Explaining how Control's procedural destruction system was developed during a GDC Summer talk, Remedy's principle VFX artist Johannes Richter said the process began with understanding 'granularity.'  ...



King's Sabrina Carmona offers practical tips to get more women leaders in games

†œIf you are in a leadership role and you are responsible for building teams like me, you have to play your part in this,† Carmona told GDC Summer attendees. †œBecause you actually have the power." ...



Animal Crossing: New Horizons has sold over 22 million copies

Animal Crossing: New Horizons has sold over 22 million copies in under five months, according to the latest numbers from Nintendo. ...



Fortnite developer Epic Games secures $1.78 billion in funding

Epic Games has secured $1.78 billion in fresh funding that takes the company's post-money equity valuation to $17.3 billion. ...



The Nintendo Switch has crossed 60 million lifetime sales

The Nintendo Switch has sold over 60 million units worldwide, according to the latest figures from Nintendo. ...



Switch hardware and Animal Crossing driving growth at Nintendo

The Nintendo Switch is still driving growth at Nintendo, which has just released its financial results for the three months ended June 30, 2020. ...



Blog: Using Wikipedia as an interactive narrative device

An examination of how using Wikipedia as a narrative medium can provide novel approaches to interactivity and non-linearity. ...



Why you should rethink how your company handles in-house harassment

At GDC Summer, Double Loop Games CEO Emily Greer challenged developers to rethink the fundamentals of why harassment happens in the workplace. ...