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Get a job: Join Ringtail Interactive as a Junior UI Artist

Ringtail Games is looking for a talented UI/UX Artist to help it with its current game. ...



Netmarble US to acquire NBA Ball Stars dev Kung Fu Factory

The new deal builds on previous partnerships between the two studios and sees Kung Fu Factory join Netmarble as a subsidiary. ...



Don't Miss: Blizzard's postmortem of Diablo II

20 years ago, Blizzard North emerged from a year-long crunch to release Diablo II into the world. In this classic postmortem, find out what went right and what went wrong during those long months. ...



Valve pushes back against Apple's attempt to rope it into the big Epic v. Apple dispute

Apple argues that sales data from Steam, including annual revenues and sales figures, is crucial for its case against Epic Games. Valve doesn't quite agree. ...



Introducing GDC Showcase's Platinum Sponsors: Bring your vision to life with Unity

Check out what GDC Showcase Platinum Sponsor Unity has to offer at GDC Showcase! ...



Valheim has sold over 3 million copies in 17 days

Valheim has now sold over 3 million copies in under three weeks, according to developer Iron Gate Studio. ...



Paradox rolls out Crusader Kings II subscription plan to make DLC more accessible

Paradox is launching a new subscription service for Crusader Kings II in a bid to make its mountain of DLC more accessible.  ...



Larian opens UK development studio to work on Baldur's Gate 3

The new opening will help with the development of Baldur's Gate 3, which launched in early access form on October 6, 2020. ...



Get a job: Join Game Circus as a Development Manager

An effective communicator, team player and planner, the Development Manager is a key position, a multiplier for the company who will work with our Central Technology team and help them deliver their goals on time and to the highest standards. ...



The secret to Final Fantasy XIV's longevity lies in the room its devs are given to innovate

A recent chat with The Washington Post offers insight into Final Fantasy XIV's content development and why efficiency shouldn't prevent creativity. ...



Don't Miss: In It To Minit - Designing a world of one-minute adventures

Minit devs Kitty Calis and Jan Willem Nijman open up about how they designed their one-minute adventure game to be fun but not frustrating, and why time limits are great for emphasizing player choice. ...



Minit devs launch Minit Fun Racer, with all proceeds to go to charity

The four-person team behind Minit have all at once announced and launched a new game, and promised that all proceeds from it will forever be directed to charity. ...



A new approach to 2021 with a family of GDC events and more!

GDC GM Katie Stern updates the community on what to expect from the team in 2021. ...



Video: Improving the AI of Mafia III

In this 2018 GDC talk, Hangar 13 Games' Sergio Ocio Barriales and Kate Johnson explain the methods crafted at Hangar 13 to improve the AI of Mafia III. ...



Bungie scaling up to expand Destiny 'into additional media' and create new IPs

Destiny developer Bungie has detailed some major expansion plans designed to prepare the company for "expected and rapid future growth." ...