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Get a job: Disbelief is hiring a Junior Programmer

Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming. ...



One-off narrative games & Steam/console success

Perhaps you want to make narrative-led games that are designed to be played once - not systemic, Games As a Service-y things? We talk about examples that have sold, and why. ...



Analyst: Genshin Impact surpasses $1 billion on mobile in six months

According to data captured by the analysts at Sensor Tower, Genshin Impact has now surpassed $1 billion on mobile since September 2020. ...



MTG acquires Bloons dev Ninja Kiwi for $141.8 million

The studio, first founded back in 2006, is of course best known for its yet-ongoing Bloons series, the first of which released as a Flash game back in 2007. ...



GhostWire: Tokyo creative director Ikumi Nakamura to set up new indie studio

Former Tango Gameworks dev and GhostWire: Tokyo creative director Ikumi Nakamura has lightly announced her next venture, though she has yet to reveal much about the studio itself. ...



Video: Great design lessons and bugs from the making of Loop Hero

Watch two of the developers of Loop Hero discuss the development of their hit new roguelike game. ...



Sponsored: A practical guide to game dev success in gaming and esports

Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title. ...



Video: Narrative nuances in mobile game design

In this 2019 GDC session, Jam City's Ryan Kaufman explains how game writers can come up with compelling narratives that take advantage of mobile devices and resonate with players. ...



Rec Room raises $100 million in funding at $1.25 billion valuation

The investment values the free-to-play social experience at $1.25 billion and will be used to continue expanding the game beyond its VR roots. ...



Tobias Sjogren appointed permanent CEO of Payday developer Starbreeze

Sjogren was appointed acting CEO in October 2020 following the resignation of Mikael Nermark, and has been a Starbreeze board member since 2019. ...



THQ Nordic opens Czech studio Ashborne Games to create new strategy RPGs

The studio has already begun working on a brand new property, which is being pitched as a historical strategy title with RPG elements. ...



Get a job: Bit Fry Game Studios is hiring a (potentially remote!) Gameplay Engineer

This mid-to-senior level engineer will join an ongoing product and will be required to innovate major gameplay systems for fast-paced, networked games. ...



GameStop closes FY2020 with a net sales decline (despite a 191% surge in e-commerce)

A powerful pivot to online business slowed the fall, but wasn't enough to completely offset what can only be described as a complicated year for GameStop. ...



2K acquires and rebrands HookBang game division as Visual Concepts Austin

2K has acquired the game division of software design and development company HookBang for an undisclosed fee. ...



Amazon sets up new game development studio in Montreal

Amazon Games joins the growing list of game studios set up in Montreal with the creation of its fourth development studio. ...