Pages

Get a job: Join Heart Machine as a Senior Gameplay Engineer

We†™re looking for an extraordinarily talented Senior Gameplay Engineer for current and future projects at our growing studio! ...



Layoffs to hit Activision-Blizzard's European offices later this year

Activision-Blizzard is apparently planning to shutter and reoganize some European offices, with layoffs expected to be part of the closure process. ...



Three key lessons from the history of tools programming

Tools programmer David Lightbown shares useful lessons from the history of game-making tools. ...



Dead Cells sold 1 million copes in China 'within a few days' of launch

Dead Cells has sold 1 million copies in China to surpass 5 million lifetime sales worldwide. ...



Dawn of the final day (of GDC Showcase)

It's the final day of GDC Showcase. Swing by and check out some great talks before it's over! ...



Blog: As it nears 10 million users, why has Nvidia altered the price of GeForce Now?

Omdia's senior analyst George Jijiashvili assesses Nvidia's recent decision to double the monthly subscription price of its GeForce Now game streaming service. ...



Disco Elysium: The Final Cut has been refused classification in Australia

Disco Elysium: The Final Cut has been refused classification in Australia ahead of its planned release on March 30. ...



Starbreeze signs co-publishing agreement with Koch Media for Payday 3

"In addition to securing the continued development, this deal secures global publishing of Payday 3 as well as the marketing efforts through the entire game life cycle." ...



Blog: Creating super flexible 2D animations using the Blightbound Skin Editor

This post discusses how we designed the Blightbound Skin Editor so that we can reuse 2D animations, swap gear, quickly tweak the looks of characters, add special effects and attach objects to characters convincingly. ...



Get a job: Join the Insomniac Games team as a Narrative System Designer

The Narrative Systems Designer is responsible for the creative implementation of dialogue and working to maximize and improve our narrative systems. ...



PlayStation acquires fighting game tournament behemoth Evo

PlayStation positions the move as an "exciting step" in its plans to expand its own fighting game and esports reach. ...



The differences between writing Pillars of Eternity and The Outer Worlds

Obsidian narrative designer and game director Carrie Patel breaks down the differences between writing The Outer Worlds and Pillars of Eternity. ...



Nvidia is doubling the price of GeForce Now's paid subscription for new members

Nvidia is doubling the price of its GeForce Now cloud streaming service for new members. ...



Don't miss the fourth day of GDC Showcase

GDC Showcase is almost over! Don't miss all of today's great talks. ...



THQ Nordic parent Embracer raises $890 million to finance more acquisitions

THQ Nordic parent company Embracer Group has raised $890 million through a new share issue. ...