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Video: Improving player behavior at Blizzard Entertainment

In this 2019 GDC talk, Blizzard Entertainment's Jarrod Doherty explains how the Player Behavior Insights team at Blizzard fights disruptive behaviors. ...



Get a job: Deep Silver Volition needs a Senior Technical Designer

Volition is searching for a Senior Technical Designer with expertise in creating tools, improving pipelines and workflows, visual scripting, and prototyping. ...



Asian-American devs discuss longtime struggles after a year of rising racism

IGN news editor Matt Kim shares stories from Asian-American game developers examining Asian representation in games and how anti-Asian racism manifests in the video game industry. ...



Using Data for Good: A free talk, Q& A with Exploding Kitten's lead game designer

In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun. ...



Sony is developing a Ghost of Tsushima film with the director of John Wick

The director of the John Wick movies is working to bring Sucker Punch's Ghost of Tsushima to the big screen. ...



Reggie Fils-Aime departing GameStop board of directors after one year

Former Nintendo of America president Reggie Fils-Aime is stepping down from GameStop's board of directors after little over a year. ...



PUBG Mobile has topped 1 billion downloads in three years

PUBG Mobile has amassed 1 billion downloads outside of China since launching in March 2018, according to publisher Tencent. ...



IO's Forest Large on Hitman and game production - GDC Podcast ep. 18

Forest Swartout Large is executive producer at IO Interactive working on the Hitman franchise. We talk design philosophies behind the stealthy Hitman series, burnout and work-life balance, and what makes for an effective video game producer. ...



Blizzard vets at Frost Giant Studios raise $5 million to create new RTS

Fledgling developer Frost Giant Studios has raised $5 million in funding to create a brand new real-time strategy title. ...



Get a job: Disbelief is hiring a Junior Programmer

Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming. ...



One-off narrative games & Steam/console success

Perhaps you want to make narrative-led games that are designed to be played once - not systemic, Games As a Service-y things? We talk about examples that have sold, and why. ...



Analyst: Genshin Impact surpasses $1 billion on mobile in six months

According to data captured by the analysts at Sensor Tower, Genshin Impact has now surpassed $1 billion on mobile since September 2020. ...



MTG acquires Bloons dev Ninja Kiwi for $141.8 million

The studio, first founded back in 2006, is of course best known for its yet-ongoing Bloons series, the first of which released as a Flash game back in 2007. ...



GhostWire: Tokyo creative director Ikumi Nakamura to set up new indie studio

Former Tango Gameworks dev and GhostWire: Tokyo creative director Ikumi Nakamura has lightly announced her next venture, though she has yet to reveal much about the studio itself. ...



Video: Great design lessons and bugs from the making of Loop Hero

Watch two of the developers of Loop Hero discuss the development of their hit new roguelike game. ...