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Why TikTok matters for game discovery

TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within. ...



Don't Miss: Creating the inviting mini-world of Animal Crossing

In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing. ...



Oculus bringing Air Link wireless and native 120Hz support to Quest 2 headsets

Oculus is bringing official wireless support to its Quest 2 headset using new 'Oculus Air Link' technology. ...



Blog: Going indie in the midst of a pandemic

This blog post is a look back at our experience during the first year of going indie at Gerdoo Games. This transition happened at the height of the pandemic. ...



Starbreeze pens licensing deal with PopReach to re-launch Payday Crime War

Starbreeze has signed a licensing agreement with Canadian publisher PopReach to re-launch mobile title Payday Crime War. ...



Over 475,000 players have been permanently banned from Call of Duty: Warzone

Over 475,000 permanent bans have been handed out in Call of Duty: Warzone since it launched. ...



Blog: Recounting a successful failure - The Spaceslingers postmortem

So what does a successful failure look like? Well, first, let's talk about success... ...



TikTok owner ByteDance has acquired the Chinese studio behind Red Alert Online

ByteDance has acquired Red Alert Online developer C4games through its Nuverse subsidiary for an undisclosed fee. ...



Get a job: Join Infinity Ward as a Lead Tools Tester

In this role, you will maintain the stability of our proprietary toolset through leading a group of testers responsible for direct testing, monitoring tool development, and assisting engineers investigating defects. ...



CD Projekt CEO: Cyberpunk 2077 will successfully sell 'for years to come' once fixed

CD Projekt joint CEO Adam Kicinski is optimistic for the infamously buggy game's future, telling Reuters that abandoning the revitalization project simply isn't in the cards. ...



Don't Miss: The writing of BioWare's Dragon Age II

In this classic post-Dragon Age II feature, Gamasutra chats with (then) lead writer David Gaider about the writing process, and how the team wanted to focus on the 'dark' part of 'dark heroic'. ...



Dive into the dialogue of Hades at GDC 2021

Supergiant Games' Darren Korb and Greg Kasavin will be discussing the development of Hades' dialogue at the all-digital GDC 2021! ...



Capcom ends ransomware investigation, finds culprit gained access via old VPN

Capcom has concluded its investigation into last year's cyber attack and confirmed that no more information has been compromised. ...



Blog: Using live biometric data to adapt a mood and enhance the player experience

This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment. ...



The Outriders approach to looter-shooter design

Even though loot was a "day one" part of Outriders its creators explain why creating a loot system that worked closely with the players' skill tree took a long, long time. ...