Epic, Blizzard alums gather to form all-remote studio Lightforge Games
A band of Epic Games & Blizzard Entertainment alumni have announced the formation of Lightforge Games, a new all-remote studio dedicated to †changing how RPGs are played.†...
The one game rating problem you really don't want to have
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it. ...
Don't Miss: The creative challenges BioWare faced designing Mass Effect 3
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy. ...
Get a job: Disbelief is hiring an experienced Programmer
Senior programmers at Disbelief are leaders and developers in their project; you should be comfortable working independently and with a team to develop, test and integrate software into a larger codebase. ...
Former Hitman, Halo devs form new AAA studio Twin Suns Corp.
A trio of longtime game developers have joined forces to create Twin Suns Corp., a new studio taking aim at triple-A game development (with an initial funding boost from Hiro Capital and 1Up Fund.) ...
Weapon balance in Call of Duty: Mobile: A data-based, player-centric approach
Matt Lewis, VP of mobile at Activision, writes about the weapon balancing process on the tremendously popular Call of Duty: Mobile, and reconciling data with qualitative player feedback. ...
At GDC 2021, you can learn about the making of Resident Evil Village
The makers of Resident Evil Village will be breaking down the game†s creation at the all-digital GDC 2021! ...
Fledgling studio Hidden Leaf Games nets $3.2 million to create a new MOBA
Hidden Leaf Games has raised $3.2 million to create a new MOBA and expand its fledgling studio. ...
Embracer Group buys four more game studios for a combined $8.5 million
The rapidly expanding Embracer Group has acquired four studios for a combined SEK 71 million ($8.5 million). ...
Blog: Optimizing Human: Fall Flat for mobile devices
For over a year Codeglue has been working for 505 Games on the mobile adaptations of Human: Fall Flat. In this blog post we will explain how we optimized the game to run on mobile devices. ...
Ubisoft evolving production strategy to include 'high-end' freemium releases
Ubisoft is rethinking its production strategy to bring more free-to-play titles into the fold. ...
Live services push EA to $6.19 billion in full year net bookings
"With tremendous engagement across our portfolio, we delivered a record year for Electronic Arts," says EA CEO Andrew Wilson. ...
Get a job: PerBlue seeks a Director of Product Strategy
PerBlue is looking for a talented Director of Product Strategy to join its growing independent studio. ...
Microsoft wants feedback on a limited lottery to help sell Xbox Series X|S consoles
The focus of this new program is deliberately very narrow on Microsoft's part and aims to solicit feedback on an unusual purchasing platform. ...
Don't Miss: How Subnautica plunges deeper into rendering realistic water
"In the real world, it's actually pretty hard to see underwater,'" says Max McGuire of Unknown Worlds Entertainment. "There's a strong blue cast, and the sunlight doesn't penetrate very deeply." ...