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Get a job: Join Infinity Ward as an Expert Gameplay Engineer

As an Expert Gameplay Engineer you'll be working with Infinity Ward's design and content teams to push gameplay systems to new heights of AAA fun and visual fidelity. ...



Charlie Guillemot and Rémi Pellerin step down from Ubisoft's Owlient studio

Owlient co-studio managers Charlie Guillemot and Rémi Pellerin have both announced their departures from the studio. ...



EA generated $1.6 billion in revenue last year from just Ultimate Team modes

Over the years, EA has pledged to double down on live services due to the financial gains of modes like Ultimate Team, and it doesn't seem keen to abandon that plan any time soon. ...



Don't Miss: Creating a natural movement system for Dying Light

"So many of the established smoke and mirrors techniques you use in level design just didn't work for us. We actually had to put full environments behind the curtain, so to speak." ...



Double Loop Games raises $8 million to create meaningfully charming mobile games

Founded by Emily Greer and Shelby Moledina, Double Loop Games plans to use the additional funds to expand its team and continue development of its first game for mobile. ...



Video: A classic postmortem of the original Sonic the Hedgehog

In this 2018 GDC session, Naoto Ohshima & Hirokazu Yasuhara, two of the minds behind the original Sonic the Hedgehog, discuss their perspectives on the creation of the seminal game franchise. ...



Go behind the fully diegetic UI of Hardspace: Shipbreaker at GDC 2021

Blackbird Interactive†™s Vidhi Shah will break down the creation of Hardspace Shipbreaker†™s user interface at the all-digital GDC 2021. ...



Microsoft CEO: Higher platform fees make sense for game consoles

Microsoft CEO Satya Nadella has suggested that app stores should look to lower platform fees over time, but that the same thinking shouldn't be applied to console storefronts. ...



Swedish game company Zordix acquires UK publisher Merge Games

UK publisher and developer Merge Games has been acquired by Swedish game company Zordix for an undisclosed fee. ...



Blog: How to retain players after your tutorial

When doing tutorial playtesting, we focused more on usability problems and detecting potential obstacles, but a game should also make players feel stunned by its special features and unique design. ...



Resident Evil Village has topped 4 million global shipments and digital sales

Resident Evil Village has shipped and sold over 4 million copies globally in under three weeks, according to the latest figures from developer Capcom. ...



Report: The Switch Pro could be revealed before E3 and launch this year

Nintendo intends to announce the long-rumored 'Switch Pro' by July and will release the console in September or October this year. ...



PS4 still expected top be primary revenue driver for PS Store in 2021

It's been a good fiscal year for Sony Interactive Entertainment, but the PS4 will still be a big revenue driver in the year to come. ...



Video games & TikTok: how to get discovery right

TikTok, the shortform/mobile video social app which sports hundreds of millions of MAUs worldwide, is great for game discovery. But how? We talk to Jenny Windom about it. ...



Crystal Dynamics announces new Austin-based Studio

The studio behind Tomb Raider and Marvel's Avengers is setting up shop in BBQ haven Austin, TX. ...