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Blog: Using ink and Unity's Timeline to make Wayward Strand

Detailing the technology behind Wayward Strand -- specifically, how we've integrated the ink scripting language and Unity's Timeline. ...



Phoenix Games nabs stake in Midoki along with rights to mobile RPG Knighthood

Mobile game collective Phoenix Games has acquired a minority stake in UK mobile studio Midoki.  ...



TinyBuild buys Streets of Rogue developer DogHelm in $6.5 million deal

TinyBuild has acquired Streets of Rogue developer DogHelm Studios in a deal worth up to $6.5 million. ...



Stillfront Group acquires idle mobile RPG Crush Them All from Godzilab

Stillfront Group has agreed to acquire Crush Them All, an idle mobile RPG developed by Godzilab, for an undisclosed fee. ...



Syberia developer Microids opens new Lyon studio to create adventure games

French game company Microids, known for developing and publishing the Syberia franchise, has cut the ribbon on a new development studio in Lyon. ...



Chat live with GDC speakers after their sessions wrap up at GDC 2021

Get your questions answered in a new set of live Q& A sessions new for GDC 2021. ...



Get a job: Insomniac Games is hiring a Design Manager

Insomniac Games is searching for a Design Manager, responsible for leading of a team of designers to execute on a single project or area of focus. ...



Can paid ads for PC/console games give you positive ROI?

Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news. ...



Developers have earned $230 billion through the App Store to date

Apple says that developers have made over $230 billion dollars since the App Store first launched way back in 2008. ...



Space Colony: Idle dev Veloxia raises $3 million

Veloxia, the Turkish studio behind Space Colony: Idle, has raised $3 million to continue developing idle games in the mobile space. ...



Case study: How to launch on Epic Games Store with Hybrid Cloud Hosting

Sponsored: Developing and operating a multiplayer game is a notoriously complex, time-consuming and expensive business. And when you launch your title on the Epic Games Store the stakes are high and the world is watching. ...



Tying the Big Bang with a detective story in the visually-striking Genesis Noir

"Reflecting on the book with a great view of the skyscrapers, trains, & bustle of NYC, the thought of The Big Bang being an urban noir struck me," said Anthony, creative lead for Genesis Noir. ...



5 challenges for game producers and production directors in 2021 (Sponsored)

Jon Leslie and Patric Palm share how to manage multi-discipline teams running a live-service game with never-ending releases, content drops, and live-ops. ...



Obituary: Syberia creator and former Microids art director Benoit Sokal

Benoit Sokal, the Belgian comic artist and video game developer known for creating the Syberia graphic adventure series, has passed away.  ...



Obituary: Ebbe Altberg, CEO of Second Life developer Linden Lab

Ebbe Altberg, the CEO of Second Life creator and developer Linden Lab, has passed away. ...