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Focus Home Interactive boasts record year as it continues to 'accelerate its transformation'

Focus Home Interactive has closed out its 2020/21 fiscal year, boasting a strong increase in profitability alongside record results for the 12 month period ending March 31, 2021. ...



Assassin's Creed Valhalla game director departs Ubisoft for EA Motive

Eric Baptizat, notably the game director for Ubisoft's latest Assassin's Creed, has joined up with EA Motive in the same role on an unannounced title. ...



VRChat scoops up $80 million in funding with help from Anthos Capital

The makers of VRChat have picked up $80 million in funding in a round of Series D investments led by Anthos Capital. ...



Don't Miss: What the Shadowrun Returns devs got right on Kickstarter

Take a look back at how Harebrained Schemes nailed its Kickstarter for Shadowrun Returns in the early days of the funding platform. ...



Get a job: Xbox Game Studios is hiring a Rendering Engineer

Rare Ltd. (a subsidiary of Xbox Game Studios) is looking to hire a Rendering Engineer. ...



Inside the thoughtful design of Thunder Lotus' Spiritfarer

"...we, as a team, engaged in deep introspection, thinking about the people around us who had an impact in our lives and who had passed away." said the Creative Director of Spiritfarer. ...



You can watch so many great Sponsored Sessions at GDC 2021

Take some time at the all-digital 2021 Game Developers Conference to check out some useful Sponsored Sessions. ...



Academia and the Black experience in games with prof. Lindsay Grace

Lindsay Grace is Knight Chair in Interactive Media and an associate professor at the University of Miami School of Communication. He joins the GDC Podcast to chat about games and academia, games with social impact, and the Black experience in game development. ...



How rigorous testing helped to improve Scavengers' gameplay (Spons.)

Sponsored: Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best. ...



Finnish mobile studio Boom Corp nets $1.8 million to create social games

Finnish mobile studio Boom Corp has raised $1.8 million to create games that champion player communities, social gameplay, and self expression. ...



Blog: Contract Killers - What developers should eliminate from their publishing agreement (Part 2)

Part 2 in a series looking at video game publishing agreements and what developers should look to change if possible to protect their game and their business. ...



Bemused Pokemon Go players petition Niantic to make pandemic tweaks permanent

Pokemon Go players are imploring developer Niantic to make some of the title's pandemic-enforced features permanent fixtures to ensure the title remains accessible and safe. ...



Everybody but game devs can earn more on the Microsoft Store starting July 28

Microsoft has told The Verge a new policy change that allows Microsoft Store developers to keep 100 percent of revenue from payments made via their own or third-party systems won't apply to video games. ...



How Rare designed Sea of Thieves' infinite pirate generator

Rare lead character artist Sam Chester talks through the conception, design, and implementation of the "infinite pirate generator" character creator in the studio's swashbuckle-'em-up Sea of Thieves. ...



Get a job: Zing Games needs a Gameplay Programmer

Zing Games is looking for talented and passionate gameplay programmers to join us in creating original titles for both the PC and consoles. ...