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Hades wins Game of the Year at 21st Annual Game Developers Choice Awards

Hades also honored with the Best Audio and Best Design Awards, Ghost of Tsushima wins Best Visual Art and Audience Awards. ...



Umurangi Generation leads the way at the 23rd annual Independent Games Festival Awards

Umurangi Generation also honored with the Excellence in Narrative Award, other winners include Vessels, Genesis Noir, Arrog, Teardown, and Blaseball. ...



California sues Activision Blizzard over sexist, harmful workplace culture

UPDATE: The state of California is suing Activision Blizzard over some of the most toxic workplace sexual harassment allegations leveled against the game industry. ...



Here's a deep dive on the first 30 minutes of Marvel's Spider-Man: Miles Morales

You never get a second chance to make a first impression. Here's how Insomniac Games made sure their take on Miles Morales landed with a smash. ...



That time World of Warcraft's servers buckled under thousands of players in a single zone

Take a walk down memory lane with Blizzard's Joseph Cochran and Kurtis McCathern to the time a global World of Warcraft event invited players to gather by the thousands--and positively wrecked the game's servers. ...



Get a job: Mountaintop Studios needs a Lead Tech Artist

Mountaintop Studios is looking for a Lead Tech Artist who†™s passionate about building extraordinary new experiences that inspire others. ...



Zoom Apps bring in-platform games to everyone's favorite video chat platform

Zoom, the video chat platform that became a household name during 2020's COVID-driven lockdowns, is adding a number of apps and games to its platform. ...



Discovering your game's regional appeal, pre-launch?

What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our discovery latest round-up. ...



Ubisoft's mobile game Tom Clancy's Elite Squad is shutting down after a single year

Tom Clancy's Elite Squad is going dark in just a few short months, with Ubisoft explaining that the year-old mobile game is no longer sustainable. ...



Understanding the meaningless, micro-reactive, and marvellous writing of Disco Elysium

"This thing that we've been calling micro-reactivity is essentially a process for generating narrative ripples on an industrial scale." ...



How Naughty Dog defined melee attacks and behaviors in The Last of Us Part II

"A melee attack contains animations to be played by the attacker and the defender, or the target. Then we have starting and ending conditions for each melee attack." ...



Day three of GDC 2021 is about to start!

The third day of the all-digital Game Developers Conference will feature can†™t-miss DevNotes, talks, and of course the IGF and Game Developers Choice Awards. ...



Opinion: Is Final Fantasy XIV a World of Warcraft killer? ...Maybe. (But probably not.)

Final Fantasy XIV is, like so many other "World of Warcraft killers" before it, an MMO that suffers from all of WoW†™s limitations. The fault lies, to a great extent, in the genre itself. ...



Avoid the mounting costs of multiplayer games with hybrid cloud

While relying on the cloud might eat up your budget, relying on bare metal alone might not allow a studio to scale up fast enough if a game becomes popular. ...



Ubisoft CEO says Steam Deck support depends on sales, lauds Netflix's game ambitions

"We're happy to see Steam Deck coming to the industry. It shows that there's a continuous flow of very innovative new hardware coming to the market." ...