Pages

Sniper Elite 4 Enhanced is Now Available for Xbox Series X/S, PS5

Rebellion Developments' Sniper Elite 4 has received a free upgrade for PS5 and Xbox Series X/S players. It allows for the third person stealth shooter to run in 4K resolution and 60 FPS with better load times. Of course, PS4 and Xbox One owners receive the upgrade for free.

To see the current-gen update in action, check out the trailer below. Set in the Italian peninsula during World War 2, Sniper Elite 4 follows marksman Karl Fairburne as he allies with the resistance to take down the Nazi regime. Much of the same elements from previous titles like the X-Ray kill cam and realistic sniping carry over, though the sequel offers more freedom when playing a mission.

Along with traps and missions at night, Karl is also more adept at climbing, which opens up more vantage points for sniping. Sniper Elite 4 is currently available for Xbox One, PS4, PC, Nintendo Switch and Google Stadia. For more details, check out our official review here.


Death's Door Trailer Highlights Critical Acclaim

Having launched earlier this week for Xbox Series X/S, Xbox One and PC, Acid Nerve's Death's Door has racked up quite a bit of critical acclaim. To celebrate its positive reception, a new trailer has been released by publisher Devolver Digital. It highlights the praise while showcasing a mix of gameplay and cutscenes.

Death's Door is the story of a crow, except this one reaps the souls of the dead. Everything is business as usual until one particular soul is stolen by a thief. It's the crow's job to retrieve it, even if it means traveling to a strange world where things never die.

Taking inspiration from old-school titles in The Legend of Zelda series, Death's Door offers an isometric perspective with hack and slash combat. For more details on what makes the game so much fun, check out our official review here. It now remains to be seen whether it will release for other platforms like PS4, PS5 and Nintendo Switch.


Multiple Top Borderlands 3 Developers Have Reportedly Left Gearbox

A recent report from Axios suggests that Gearbox has just lost some of its top brass that worked on Borderlands 3 – including creative director Paul Sage, senior producer Christopher Brock, lead mission designer Keith Schuler, art director Scott Kester, Game feel director Chris Strasz, and lead character artist Kevin Penrod.

In a statement issued to Axios, Gearbox has confirmed the same. Some of these employees were given leadership roles for a project which was reportedly in the very early stages of pre-production, so the departures shouldn't have much of an impact. Gearbox has stated that they departed on the best of terms, and the company wishes them the best of luck for their future ventures.

This comes shortly after the announcement of Dan Houser's newly-opened studio, Absurd Ventures in Games. Many industry veterans seem to be starting their own ventures now, which resonates strongly with Jason Schreier's claims about an abundance of VC money being an integral factor in the influx of new studios.


Human: Fall Flat Reaches 30 Million Sales, Reveals New Level

Human: Fall Flat recently celebrated its 5th anniversary, wherein developer No Brakes Games and publisher Curve Digital revealed that the game has now shipped 30 million copies of the game. The developer released a new YouTube video celebrating the game with a number of players and influencers from all over the world.

CEO of No Brakes Games expressed his gratitude by stating that the game originally shipped by 8 levels on a single platform, and now it will soon have 18 levels across a multitude of supported platforms. Of course, the 18th level is the recently unveiled Laboratory – which was built by Buler and won a $10,000 award for his efforts in a level making competition.

Human: Fall Flat is a physics-based puzzle platformers, where players must control their wobbly avatars to clear a multitude of increasingly difficult challenge courses. The game skyrocketed in popularity last year, and is available across PC, PS4, Xbox One, Nintendo Switch, Google Stadia, and mobile.


PS4 Mining Farm Raided In Ukraine, Used To Mine Rare FIFA 21 FUT Cards

An undercover mining operation was recently raided by the Ukranian police, which was previously alleged to be using 3,800 PS4s to mine cryptocurrency. As it turns out, the PS4s in question were instead being used to mine FIFA 21 FUT cards.

As featured on PushSquare and originally reported by Delo, the warehouse was full of consoles all grinding out FIFA 21's Ultimate Team to farm FUT coins and rare cards. The investigation is reportedly being continued, as EA's terms of use prohibit the sale of accounts and cards. However, as is the case with any rare collectibles – virtual or otherwise – trading seems to be a regular occurence regardless.

Some of EA's employees were also previously accosed of selling out rare FUT cards. The latest annual iteration of the soccer simulator, FIFA 22 has recently been revealed and is due out on 1st October for PC, PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and Nintendo Switch(legacy edition).


Jurassic World Evolution 2 Dev Diary Talks About New Biomes, Dinos, Gameplay Improvements, and More

Jurassic World Evolution 2 is going to release later this year and bring some pretty major improvements to the formula of its excellent predecessor. Since its announcement, Frontier Developments has spoken about some of the biggest improvements coming to the game, such as larger maps, improved dinosaur interactions, new biomes, and more, and in a recently released developer diary, they provided more details on that front.

Many new improvements are detailed, such as new biomes, one of which will be set in a desert environment (which, in turn, will bring new weather patterns, such as sandstorms). New dinosaurs are also going to be included, of course, and some avian animals are shown in the video. Meanwhile, details are also provided on the four separate modes that will be available in the game- Campaign, Challenge, Sandbox, and the new Chaos Theory mode (a mode full of what-if scenarios from the movies).

Improved dinosaur interactions are also detailed, while one new mechanic that is revealed is that dinosaur incubating and hatching is now done by scientists, whom you have to recruit and manage. Territories are also a thing now, and this will change dynamically based on the dinosaurs occupying the enclosures, and in turn, will impact dinosaur interactions and behaviours as well. Improved guest features, scenery items, and much more are also detailed. Take a look at the video below for more details.

Jurassic World Evolution 2 launches later this year for PS5, Xbox Series X/S, PS4, Xbox One, and PC. A release date hasn't yet been announced.


Destiny 2 – Season 15 Will Remove Synthstrand Requirement for Armor Synthesis

When Bungie launched Armor Synthesis aka transmog for Destiny 2, it was met with fairly negative reactions. Not only would players have to earn Synthstrand from passive playing to purchase bounties for Armor Synthesis but they also had to earn Synthchord for the actually process. Also, there was a cap on how much Synthchord you could earn in one season.

Though the process isn't being completely overhauled, Bungie is at least removing the Synthstrand requirement in Season 15. Once the season goes live, players only need to spend 10,000 Glimmer to purchase Armor Synthesis bounties from Ada-1. Along with making it easier to earn Synthchord, Bungie feels this change will also simplify the system and make it easier to grasp.

The developer will continue to monitor feedback on the same so stay tuned. In the meantime, Bungie will have a showcase on August 24th (which is when Season 15 is slated to start). It's hinting at details for The Witch Queen expansion which launches in early 2022 for Xbox One, Xbox Series X/S, PS4, PS5, PC and Google Stadia.


Psychonauts 2 Developers Were Able to Improve the Game's Enemies and Bosses Thanks to the Microsoft Acquisition

Psychonauts 2 started development as a crowd-funded project a few years back, but developed Double Fine Productions was acquired by Microsoft mid-development. We've heard before about how, for instance, inXile's Wasteland 3 benefited from the studio's mid-development acquisition by Microsoft, and it seems something similar happened with Psychonauts 2 as well.

While speaking with Axios, Double Fine Production senior system designer Lauren Scott noted that Psychonauts 2's development was aided by the influx of cash the studio received following the Microsoft acquisition. "To quote the age-old adage, you know, money is time," Scott said. "We definitely got a bit of breathing room for our enemies that were more on the tail end of things that needed some more love." It seems the game's boss enemies were also fleshed out following the Microsoft acquisition.

This isn't the first time that the Psychonauts 2 developers have spoken about being able to realize their vision of the game properly thanks to the Microsoft acquisition.

Psychonauts 2 launches on August 25 for Xbox Series X/S, Xbox One, PS4, and PC. Check out its latest story trailer through here.

On Xbox Series X, Psychonauts 2 will run at either 4K and 60 FPS or at 1440p and 120 FPS. You can get more details on the game's performance and resolution targets on all platforms through here.


Dead Space Co-Creator is Excited to See What EA Motive Does with the Remake

After persistent leaks and rumours over the last few weeks, yesterday EA officially unveiled the Dead Space remake in development at EA Motive- and understandably, there's plenty of excitement surrounding the game. Dead Space is a beloved franchise, of course, and people have been hoping for it to be revived for years at this point.

And the people who created Dead Space, it seems, are just as excited. Glen Schofield, who co-created the sci-fi survival horror series and was director on the first game, took to Twitter following the recent announcement to share his excitement about it, saying that he's looking forward to seeing what EA Motive does with the game.

EA Motive responded promptly afterward, noting, "You paved the way for us, Glen." And of course, Schofield, currently at Striking Distance Studios, is working on his own sci-fi survival horror Dead Space-inspired game, The Callisto Protocoland EA Motive (like most of us) is excited to see how that shapes up as well. Nice to see that mutual respect there.

Both Dead Space and The Callisto Protocol are in the works for PS5, Xbox Series X/S, and PC. The Callisto Protocol has a 2022 launch window, but Dead Space doesn't yet have a release timeframe. EA has confirmed that the horror game won't have any microtransactions, and won't have any load times thanks to the PS5 and Xbox Series X/S' hardware.


Orcs Must Die! 3 is Out Now for PC, PS4, and Xbox One

Stadia hasn't had a lot of notable exclusives, but Robot Entertainment's Orcs Must Die! 3 was definitely one of the few that it did get. The tower defense title launched last year as a timed exclusive for Google's streaming service last year, and now, that exclusivity period has come to an end.

It was announced at E3 last month that Orcs Must Die! 3 would be launching for PS4, Xbox One, and PC soon, and the game is out now for the platforms. It's also playable on PS5 and Xbox Series X/S, of course, via backward compatibility. A launch trailer of the game shows off plenty of gameplay footage, focusing on the many different kinds of beasts you'll be fighting, and the various devious tools you'll be using for that purpose. Check it out below.

In our review of Orcs Must Die! 3 last year, we awarded it a score of 7/10, saying, "Despite some hitches in its structure and similar levels, new additions to the orc killing formula make Orcs Must Die! 3 as fun as the series has ever been." You can read our full review through here.