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Tencent opens another triple-A studio in North America through its Timi subsidiary

Tencent has opened a new triple-A studio in Montreal, Canada, through its Timi Studios subsidiary. ...



Tim Schafer on crunch: 'Change the mentality that it's just part of the system'

Double Fine founder Tim Schafer believes studios must do more to dispel the entrenched view that crunch is an unavoidable part of game development. ...



How ecological adventure In Other Waters uses a planet-wide mystery to give players hope

"My aim was to make In Other Waters a game which brings the player through the despair of discovering the history of climate change and human ecological destruction towards a position of hope." ...



Tencent grabs majority stake in Battlerite and V Rising developer Stunlock Studios

Tencent has acquired a majority stake in Battlerite developer Stunlock Studios for an undisclosed fee. ...



In Death Stranding, navigating the world was harder for NPCs than players

Kojima Productions' Eric Johnson explained why NPCs had a harder time navigating Death Stranding's treacherous terrain than players did†"and how they worked around that difficulty. ...



GDC 2021: Find all our coverage here!

Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021. ...



Creating inclusive communities through accessible community management

Accessibility isn't a single task; it's a process that touches every aspect of game development, including community management. ...



Get a job: Disbelief is hiring a programmer

Disbelief, a game development studio focusing on contracting and consulting services, is hiring a programmer. ...



Report: Over half of U.S households now own a game console

A report from the Consumer Technology association indicates game console ownership rose sharply in the pandemic, and more Americans intend to purchase a new game console than in prior years. ...



Accessibility ideas and testing tips from Dreams developer Media Molecule

"One thing was to not make assumptions about what a player might need or use. You can't assume that just because a player has a certain disability, that they're definitely going to use X,Y, and Z settings." ...



Explaining the value of show don't tell storytelling in Outer Wilds

"Players don't always get the knowledge they're looking for, but it's always valuable and steers them in the right direction." ...



Welcome to the first day of GDC 2021!

It†™s the first day of GDC 2021! Let†™s make it a great one with these incredible sessions. ...



Mobile game company Scopely sinks over $50 million into trio of European studios

Mobile game company Scopely has invested over $50 million into three studios to reiterate its "commitment to game-making." ...



GDC 2021 begins today with over 550 can't-miss virtual talks

GDC 2022 returns to San Francisco as an in-person event March 21 - 25, 2022 with the call for papers opening August 3rd. ...



Q& A: Make your game a social platform and retain players with Agora (spons.)

Gamasutra speaks with Sid Sharma, sr. director of developer relations and partner engineering at Agora, about how Agora's real-time engagement platform can turn your multiplayer online game into a social platform. ...