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Don't Miss: Behind the solo dev effort that birthed Stardew Valley

Eric Barone talked to Gamasutra about the long and difficult solo process that ended up giving birth to Stardew Valley. ...



Chinese state media's comments tank PUBG maker's stock market debut

Krafton, the developer behind PUBG: Battlegrounds, faced a dismal stock market launch after Chinese authorities pushed more online gaming restrictions on its major partner Tencent. ...



Revenue and loss from operations beat expectations as Unity closes out Q2

Unity has closed out Q2 of its 2021 financial year with gains in both revenue and profit compared to the year prior. ...



Congress turns its eye toward loot box regulation in letter to developers

Several Congresspersons led by Senator Ed Markey (D-MA) are urging large game companies to adopt improved standards for loot box design. ...



Unity to acquire remote desktop tool maker Parsec for $320 million

Unity has entered into an agreement to acquire Parsec, the company behind the game-centric remote desktop app of the same name, for a grand total of $320 million in cash. ...



Get a job: PlayQ is hiring a Senior QA Tester

PlayQ is looking for a motivated, highly technical Senior QA Tester to contribute to the development of world-class mobile games targeting a mass market. ...



Xsolla lays off 150 after an algorithm ruled staff 'unengaged and unproductive'

Xsolla laid off roughly one-third of its workforce after an algorithm employed by the company decided those 150 individuals were "unengaged and unproductive employees". ...



Niantic acquires 3D scanning app Scaniverse to expand 'real-world gameboard'

Pokemon Go developer Niantic has acquired 3D scanning mobile app Scaniverse for an undisclosed fee. ...



GameMaker Studio 2 switching to a subscription model that includes expanded free version

YoYo Games is making GameMaker Studio 2 free to all developers looking to learn the ropes, meaning creators will only need to pay when they want to share and publish their project. ...



Blog: Using better interface layouts to alleviate your UX design burdens

This blog post talks about the role of hierarchical unfolding thinking in game UX design. ...



Mayhem Brawler dev Hero Concept nets $3 million to expand team

Turkish game studio Hero Concept has secured $3 million in funding from WePlay Ventures to continue expanding its team. ...



Oculus is doubling the storage of its base Quest 2 headset

Oculus is doubling the base storage of its standalone Quest 2 headset to 128GB from 64GB. ...



Thunderful acquires game studio To The Sky and movie production company Tussilago

Swedish publisher Thunderful has completed a double swoop for nascent game studio To The Sky and film production company Tussilago. ...



Don't Miss: How continuous world generation works in No Man's Sky

Take a look at Innes McKendrick's 2017 GDC talk, where he explains how continuous world generation works in No Man's Sky. ...



Blizzard employees weigh costs and benefits of advocating boycott

A number of Activision Blizzard employees have explained to Axios why they're reluctant to advocate for a player boycott of the company†™s games. ...