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Horror Tales: The Wine Review

Journey to an abandoned Mediterranean island ravaged by a pandemic in search of a bottle of red wine in Horror Tales: The Wine. Our review.

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Games to Watch Out For This August

August is typically a very quiet month for game releases, but it seems we've got more than a handful to look forward to this time around.

The post Games to Watch Out For This August appeared first on GameSpew.



Edifier G2 ii Pink Gaming Headset Review: Cute and Quality

The Edifier G2 ii headset may be pink with stick-on cat ears, but its quality far outweighs its novelty value.

The post Edifier G2 ii Pink Gaming Headset Review: Cute and Quality appeared first on GameSpew.



Tales of Arise Gets a Gorgeous New Trailer

Owl kings and pigs with rabbit ears – just two of the sights you'll lay  your eyes on in the new Tales of Arise trailer.

The post Tales of Arise Gets a Gorgeous New Trailer appeared first on GameSpew.



Marvel's Avengers Heads To Wakanda This August

Marvel's Avengers' latest expansion, Black Panther - War for Wakanda will add Black Panther and chunks of his homeland to the game.

The post Marvel's Avengers Heads To Wakanda This August appeared first on GameSpew.



Here's Everything Shown at Annapurna Interactive's Showcase

Did you miss last night's Annapurna Interactive Showcase? Here's everything that was shown off at the online event.

The post Here's Everything Shown at Annapurna Interactive's Showcase appeared first on GameSpew.



How to Fast Travel in The Ascent

Playing through The Ascent and wondering how you fast travel? We've got all the information you need to know right here.

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How to Heal in The Ascent

Keep getting hit by enemies during combat in The Ascent and wondering how you heal? Here's everything you need to know.

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How to Save Your Game in The Ascent

Playing The Ascent and wondering how you save your progress? We've got everything you need to know right here.

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How Long Does it Take to Beat The Ascent?

Wondering how long it's likely to take you to beat The Ascent? Wonder no more! Here's everything you need to know.

The post How Long Does it Take to Beat The Ascent? appeared first on GameSpew.



Amazon Prime Members Can Claim Eight Free Games in August

From August 2nd, Amazon Prime members can claim eight free games thanks to Prime Gaming, including Battlefield V, Planet Alpha and more.

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Feline-Filled Adventure RPG Kitaria Fables Gets a New Trailer

Like cats? Like adventure RPGs? Maybe you should keep your eye on Kitaria Fables.

The post Feline-Filled Adventure RPG Kitaria Fables Gets a New Trailer appeared first on GameSpew.



PS5 Users Will Soon Be Able to Expand Their Console's Storage

Those in the PS5 system software beta program will soon be able to expand their console's storage via the internal M.2 SSD slot. Hoorah!

The post PS5 Users Will Soon Be Able to Expand Their Console's Storage appeared first on GameSpew.



Cutesy Platformer Ayo the Clown Proves That Not All Clowns Are Scary

Not all clowns are bad.

The post Cutesy Platformer Ayo the Clown Proves That Not All Clowns Are Scary appeared first on GameSpew.



South Park Games, Ranked From Worst to Best

From karting to RPGs, there's been quite a few South Park games over the last 20 years. Here they all are, ranked from worst to best.

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The Ascent Review

Essentially a slave, action RPG The Ascent finds you fighting for your freedom in a Cyberpunk-inspired dystopian world. Our review.

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Here's What's Coming to PS Plus in August

From Tuesday 3rd August, subscribers will be able to claim Hunter's Arena: Legends, Plants vs Zombies: Battle for Neighborville and Tennis World Tour 2.

The post Here's What's Coming to PS Plus in August appeared first on GameSpew.



Dead by Daylight Opens the Book on Tome VIII: Deliverance

Dead by Daylight's Tome VIII: Deliverance offers new challenges and a chunk of new backstory.

The post Dead by Daylight Opens the Book on Tome VIII: Deliverance appeared first on GameSpew.



Oculus Have Put Quest 2 Sales on Hold After Reports of Skin Irritation

Oculus have temporarily stopped selling the Quest 2 after reports that the foam face-piece has caused skin irritation.

The post Oculus Have Put Quest 2 Sales on Hold After Reports of Skin Irritation appeared first on GameSpew.



Destruction AllStars' July Update is Available Right Now

Destruction AllStars is available right now; here's what it adds to the PlayStation 5 exclusive crash-em-up.

The post Destruction AllStars' July Update is Available Right Now appeared first on GameSpew.



NEO: The World Ends with You Review – Cutting Through The Noise

Trying to make a follow up to a beloved cult classic years after the fact rarely, if ever, goes well – this isn't just true for video games, mind you. Look at the subpar results achieved with the attempted revivals of Arrested Development, or the Terminator movies. A lot of the times, what makes something so beloved to so many people is attributable to the extremely unique blend of the people who worked on it, as well as their specific headspace at that present moment in time. Trying to follow up on that years later – either with the same team, but who are now very different people than they were when they worked on the original, or with a mostly different team altogether – is typically a recipe for disaster. 

NEO: The World Ends with You could easily have fallen into that category. It's coming 14 years after the original, and it's launching in a very different market than the one that the original title released in. Back then, JRPGs were on the decline, and the overwrought nature of their plots and characters had turned many off from the genre. The World Ends with You, with its urban setting and extremely relatable themes, as well as a striking sense of style, refreshing aesthetics, and hip hop soundtrack, as well as its extremely unique dual screen gameplay enabled by the DS, stood out from the pack right away. But the trail that The World Ends with You blazed was followed and built upon by many. Even as Square Enix ignored the property for over a decade, urban JRPGs started to become more and more popular, and JRPGs as a whole started to mount a comeback. Where the original game was remarkable in large part because of its novelty, NEO has to stand out on its own merits.

Time has not dulled the series' edge, apparently, because NEO manages to come through, succeeding remarkably at almost everything it tries to do, successfully evoking the original, and building upon its canon with its own fresh ideas. NEO: The World Ends with You is very close to being the perfect sequel to a game like The World Ends with You – it is, essentially, everything that fans of that game have been asking for for 14 years. It's hard to believe that there is almost a decade and a half separating the two entries because of how well NEO channels the original, in fact. And at the same time, it also takes advantage of the intervening 14 years and of the far more capable technology it gets to be on to deliver a substantially bigger and more fleshed out experience – it never feels like it's content to just stay within the boundaries the original title marked, either. It's a remarkable balancing act, one that even sequels born in less difficult circumstances often have trouble with, and it's a wonder NEO pulls it off as well as it does.

NEO The World Ends With You_04

"Time has not dulled the series' edge, apparently, because NEO manages to come through, succeeding remarkably at almost everything it tries to do, successfully evoking the original, and building upon its canon with its own fresh ideas. "

The basic premise is the same here – a bunch of teenagers who realize they're caught up in something called the Reaper's Game, a twisted game that the deceased have to play through in the afterlife in an attempt to win back the right to return to their lives and the world of the living. NEO generally stands on its own merits – a newcomer to the IP will still be able to follow through its substantial story, and be able to follow most of the developments without any trouble. That said, however, the full significance of a lot of it all may well be lost on them, since NEO is a far more direct sequel to the original game than we have been led to believe. It goes beyond just having a similar premise to the original, or some references and nudges to that game, this is a very literal direct follow up to that game, and knowing what happened in The World Ends with You definitely enriches NEO by that much. Even though it is decidedly newcomer friendly, NEO: The World Ends with You is definitely a game made for the fans of the original, and they are the ones who will get the most from it.

This isn't to say that newcomers can't enjoy the story – they can, and presumably they will as well, because it's done really well, with some sharp writing and great characters. I'd go as far as to say that the new cast of characters is far superior to the original batch, with Rin being a far more likeable and pleasant character than Neku, whose dourness didn't make him the easiest person to relate to. The supporting cast similarly shines as well – Rin's best friend Fret is a total loudmouth moron, but he never gets obnoxious or grating, and is generally just a fun character who you're more than happy to have along for the ride. Nagi is an anti social otaku, but her interactions with the other characters (whether it be her jeering dismissal of Fret's stupidity or her swooning and unrequited crush on a fellow party member) make her a delight. Every new character seems far more immediately fleshed out and compelling than characters did in the original, and the tropes they are initially presented as are then built upon and subverted in some really interesting and compelling ways. 

The cast and storytelling in general benefit from the game's excellent and sharp writing. The characters sound like you would expect teenagers to, and that's a really hard thing to nail down, because generally, adults trying to write teenage dialog just ends up being cringey. There are a couple of occasions NEO veers into that territory, but on the whole, it's extremely well written, with some fantastic dialog punctuating the game's surprisingly brisk pacing. It also helps that the game's presentation and aesthetic is so sleek and immediately striking. The art style is bold and stands out, the cut ins used for most conversations and cutscenes are incredibly expressive (and rarely seem to hold back the storytelling like you ordinarily would expect them to), the voice acting is a triumph on every level, with every character and every actor a delight, and the music-

Well, The World Ends with You was especially notable for its soundtrack, and NEO seems to realize that, because it mostly brings over that entire soundtrack wholesale and as is. A lot of the songs are remixed, and while I can see some fans and purists unhappy at the (frankly very minor) changes these remixes result in, I think on the whole, the new versions are superior to the originals. NEO also introduces new songs of its own, these ones tending more towards punk rock and metal, and they're generally great enough to stand side by side next to the older songs and blend in effortlessly enough that it might take you a bit to realize that a lot of them weren't ever in the original game to begin with. 

NEO The World Ends With You_05

"The battles are the highlight of the experience, and they benefit from just how many systems the game has that feed into them."

While the story side of things is definitely a bit diminished for newcomers, the gameplay side will find them on even footing with fans and veterans in terms of the enjoyment they can get from it. The Reaper's Game involves a seven day marathon of different objectives and quests that sees its players going through Shibuya, taking down Noise (the manifestation of negative feelings and thoughts) that infests it and its inhabitants, with "psychs" (as in attacks) they can activate by equipping pins. Unlike the original game, which was very specifically built around the DS's unique hardware, NEO was built for consoles and PC – so no unique battle system or control schemes here. At first, this can feel like a bit of a step down – combat seems far too simple, with each character getting only a single button (and therefore, a single attack) assigned to them, and battles feeling very button mashy. But NEO fleshes its mechanics out over time, layering things on until the battle system becomes extremely involved, necessitating players thinking in three dimensions for multiple characters at the same time, and also rewarding customized pin load outs that can work together to stack effects and bonuses to devastating effect.

These battles are the highlight of the experience, and they benefit from just how many systems the game has that feed into them. Said systems are slowly introduced and built upon over time – for example, in a bid to recreate modern teenage culture's obsession with style, fashion, and brands, NEO: The World Ends with You sees your characters' equipment basically become clothing from different brands, with special bonuses being unlocked if you wear multiple pieces from the same brand, or if you are stylish enough to really rock what you're wearing. Or, for example, the ability to delevel your party – lowering your level lowers your stats, and makes battles far harder, but magnifies the quality and quantity of rewards you can expect (something that can especially help players of all persuasion find their sweet spot with the challenge, especially when combined with the extremely flexible difficulty levels the game also offers). Then there is this game's version of social links – these aren't handled like you would expect them to be based on other JRPGs, but rather take the form of a skill tree. By befriending the people around Shibuya, you add them to your "social network", and by becoming closer with them and helping them out with their problems, you get to unlock unique abilities associated with them – whether it be new items to buy at a store, or the ability to have multiple pin loadouts.

All of these systems were in the original game too, but NEO adds a whole bunch of new mechanics of its own as well. Each new character, for example, gets a unique power associated with them – Fret can essentially plant ideas and thoughts in people's minds by reminding them of specific ideas or things at specific points to induce thoughts related to them. Nagi can help clear people's depression or frustration by targeting the specific noise that is manifestation of their lethargy, and help motivate them to do something, which typically involves them doing something so they can clear the way for the party. And Rin's power is the ability to reverse time, to try and redo things with foreknowledge and prescience if things go south for the party. These abilities can make for some extremely interesting gameplay scenarios – Rin's tie more into the main story progression, but generally, being able to go around Shibuya and impress thoughts upon people and clear their heads with Fret and Nagu definitely makes the city and its inhabitants feel more real and authentic this time around, and causes a better connection with them for the player – it's hard not to like the people of Shibuya more when there is more to them than just a one line thought bubble over their head, and when you have delved into the deepest recesses of their mind to try and help them get their lives back on track.

NEO The World Ends With You

"NEO: The World Ends with You is that rare thing, a long awaited and belated sequel to a cult classic that ends up thoroughly recreating the brilliance of the original, while pushing against its boundaries."

NEO: The World Ends with You's many victories on the gameplay side of things can often feel undermined, however, by its bevy of technical issues. The unpatched Switch version of the game is a bit of a mess, with severe frame rate drops with very little provocation (including on the loading screens! How do you have frame rate drops on loading screens?), long load times, and infinite load loops and crashes that disrupt the experience. I would say this is an unacceptable state of things – but the day one patch actually fixes most of this, surprisingly enough. Framerate drops are exceedingly rare with this patch applied (though they do still occasionally crop up), and I've run into no crashes or load loops since either. Load times themselves have been shortened a little bit, and while on occasion they can feel annoyingly long, on the whole they are no longer disruptive. This is good, and it means most people who play it get to play the game without any of the significant problems it has in its unpatched state – but if you play it via a physical copy, there is still a very large chance that you run into these problems if you don't patch it up right away. So that's something to keep in mind: under no circumstances should you play NEO without the day one patch. Make sure you have the latest updates.

However, there are some problems with the game that can't be patched away. Chief of these is the camera – NEO: The World Ends with You employs fixed camera perspectives, and these can be extremely frustrating and disorienting for players, particularly since the camera just jumps from one fixed angle to the next without warning or transition, and sometimes totally flips the directions around the player. You tend to get used to this over time – each location has specific camera angles at specific points – but it's a learning process for sure. 

There's also the trouble with some bizarrely obtuse or sloggy objectives you can sometimes get. Earlier on, I called the game's pacing brisk, and it is, it's remarkable how little things seem to drag. But that's on the story side of things, and on the gameplay side, there are definitely a few in-game days where it can feel like you're just being made to go on a series of infuriatingly trite fetch quests, which can grind the game's momentum to a halt. On the whole, just running around Shibuya and chaining battles with Noise can be fun, so NEO never threatens to get boring – but it does come closer to it than it needs to at times with what feels like objectives only added to introduce some unnecessary padding to the play time. Which can especially feel like a shame, given that one of the original game's triumphs was how lean and streamlined it was.

These problems, such as they are, don't detract from the game, however. NEO: The World Ends with You is that rare thing, a long awaited and belated sequel to a cult classic that ends up thoroughly recreating the brilliance of the original, while pushing against its boundaries. That it has more shortcomings and failings than the original did comes down to it being a far more ambitious game as well, and in the end, even with the flaws it does have, NEO: The World Ends with You delivers an experience that at the very least manages to stand side-by-side with the original, if not outright exceed it in many ways. Whether you're a long time fan of the original who's been eagerly awaiting the follow-up for fourteen years, or a newcomer jumping in now to see what all the fuss has been about for all this time, you're in for a hell of a ride. You have seven days – survive. Fail, and face erasure.

This game was reviewed on Nintendo Switch.


Mass Effect 4 Story – What Directions Can It Possibly Take?

For as long as it's been around, Mass Effect has always excelled at storytelling. The original trilogy had its ups and downs towards the end and with some plot threads that weren't resolved too well, but those were minor blips when compared to all of its other narrative accomplishments. Meanwhile, even a game as deeply flawed as Mass Effect: Andromeda had an excellent story to tell, and while its lack of memorable characters or the shockingly low number of new alien races was disappointing, it used its central premise extremely well to drum up some truly engrossing mysteries.

It's not surprising, then, that there's already a whole lot of speculation about what narrative direction Mass Effect 4 – or whatever BioWare chooses to call the next game in the series – is going to take. It goes without saying, of course, that the game is years away, and based on how very little we know about it right now, there's just so much that's completely up in the air. But already, we can can some educated guesses based on what little's been shown and based on what's happened in past games.

If you've been keeping up with Mass Effect news and discussion, you may be aware already of some of the most popular theories about the next game in the series. One of these is that it's going to take place several centuries after the events of the original trilogy. From the game's brief yet packed teaser trailer, it's safe to assume that we're going to be back in the Milky Way in the next game, and that does raise some interesting questions, especially with BioWare having very strongly hinted that the game is going to tie together the stories for the Milky Way and the Andromeda galaxy (we did see both galaxies in that teaser trailer as well).

Of course, the only possible way to do that would be with a time skip. Sure, the Andromeda Initiative left our galaxy between the events of Mass Effect 2 and 3, but it didn't arrive at its destination until six hundred years later. So if Mass Effect 4 is indeed going for a convergence of the two plot lines, it stands to reason that the Milky Way has to catch up, chronologically speaking, which means a time skip is really sort of necessary. And it would, honestly, make a lot of sense for BioWare as well. Not only would it be narratively interesting to see the state of the galaxy such a long time after the original trilogy, it would also help the game get enough distance from what's happened before that it wouldn't feel beholden to every single decision made in the trilogy, and give it some creative breathing room.

That said, one decision that it's going to have to abide by is the ending to Mass Effect 3. For a long time, BioWare has been reluctant to dub any of the game's endings as the canon ending, and that was something they smartly sidestepped by making Mass Effect: Andromeda a sequel that kicked off before ME3, but then jumped forward several centuries in a completely different galaxy where there was no way to be entirely sure what had happened back home. But Mass Effect 4 is bringing us back to the Milky Way, and is set after the original trilogy, which means it's going to have to pick a canon ending for Mass Effect 3. 

And sure enough, the trailer does seem to strongly suggest that the Destroy ending is the one BioWare has gone with. There are several things that are hinting at that. For starters, we see Liara in the teaser, who looks much older (asari live for hundreds, even thousands of years, so it makes sense that Liara would still be around even after a potential time skip). But beyond that, her physical appearance hasn't changed drastically. She's still the organic lifeform she was in the original trilogy, not a fusion of synthetic and organic life, which means we can probably safely rule out the Synthesis ending.

Meanwhile, there was also that dead Reaper in the teaser, and though there's any number of ways it could have died, it does seem to suggest that the Destroy ending is canon. Which would raise some questions, of course- the Destroy ending does kill all the Reapers, but it, well, destroys all other synthetic life forms in the galaxy as well, which includes all the geth, any and all artificial intelligences (including EDI), and even Shepard, who, of course, is partly synthetic, thanks to the Lazarus Project, which brought him back from the dead in Mass Effect 2. Meanwhile, unlike the Control and Synthesis endings, the Reapers are also not around to help the survivors fix the galaxy, which means crucial intergalactic structures such as the Citadel and the mass relays are either completely destroyed, or at least rendered inoperable.

So what's going on with all that in Mass Effect 4 following the time skip? Have the mass relays been fixed by now? Has artificial intelligence started rearing its head again? How is space flight and traversal across the galaxy being done if the mass relays aren't working? It's possible, then, that the Control ending is canon- but there's something else in the teaser that suggests that maybe it isn't.

Mass Effect 4

That something is the piece of N7 armour that Liara picks up, looks at, and smiles. The implication here is very clear- that piece of armour belongs to Shepard, which means Liara might be trying to bring them back in some way, shape, or form. Shepard sacrifices themselves in all of Mass Effect 3's endings, but with a high enough military strength score, the Destroy ending does have that one scene that suggests that maybe they survived. Of course, it's highly unlikely that Shepard is still alive in Mass Effect 4 if there is indeed a time skip – Shepard is human, after all, not asari – but perhaps Liara could be looking into other ways of bringing them back. Perhaps as an AI? It's definitely a possibility.

The one big question that we all have about Mass Effect 4 that is nearly impossible to concretely answer right now is, who're the primary antagonists going to be? We can at least confidently say that the Reapers aren't the villains once more- no matter which ending is picked as the canon one, they're no longer a threat to the galaxy one way or another. So who are the next big bads? Given that the Andromeda galaxy won't be ignored in Mass Effect 4's story, it's possible that the kett and the Scourge have made their way to the Milky Way, though there wasn't really any indication of that in the teaser. Besides, I think BioWare would want a clean break from that story for this sequel, at least as much as they possibly can without completely ignoring it. Mass Effect 3's Leviathan DLC revealed that the Leviathans, the creators of the Reapers, are still alive and kicking out there, and clearly, the terrifying race still sees itself as the dominant lifeform of the galaxy- so perhaps they might return to it to reclaim what they feel belongs to them? It would certainly be an interesting threat, that's for sure.

One way or another, there's potential for a lot of really interesting narrative stuff in the next Mass Effect. Based on what little BioWare has teased about the game so far, the sequel is opening itself up to some fascinating possibilities that are definitely cause for excitement for series fans. Again, given how far off the game is at this point, we're probably not going to get any concrete information on what to expect from its story for at least a few years. But if BioWare doesn't mess this up, Mass Effect 4 could end up doing some truly incredible things with its story.


Life Is Strange: True Colors Highlights Setting Of Haven Springs In Newest Video

Later this year, we will once again set into the offbeat and quirky world of Life is Strange with the third mainline entry in the series, True Colors. Bucking the episodic nature of previous games, it will release as one full title, with the focus this time being on empathy, with the main protagonist being Alex Chen, a young girl who can sense and feel other people's emotional state. The game will also return to the small town setting, this time in Colorado with Haven Springs, and today we got a highlight video of what the fictional place is like.

A new video was released, narrated by one of the potential romantic interests for Alex, Steph, as she details Haven Springs. It will house the cast of eccentric characters the game will have, and there are also several different events talked about, such as a Spring Festival and a town wide live role-playing game, both of which will probably play a role in the game's narrative.  Check it out in full below.

Life is Strange: True Colors is set to release on September 10th for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Switch, PC and Stadia. A remastered collection including the first game and it's spinoff is also coming later in the year to the same platforms, which you can read more about through here.


Age of Empires 4 Shows Off Naval Combat And One Of The Dynasties In Latest Trailers

It can be hard to believe, but it was 2005 when Age of Empires 3 launched. Now 16 years later, we're on the verge of a full sequel finally coming out, set to hit this October. Age of Empires 4 promises to once again allow us to build a mighty empire that focuses on important historical events in both new and familiar ways. Today we got a quick look at one of those empires, as well as a new way to dominate your foes.

Via the official Xbox YouTube channels, Microsoft and Relic Entertainment highlighted the Abbasid Dynasty, which will be one of the eight dynasties you can chose. They will have a variety of interesting features, such as deadly camel riders as well the use of the wisdom to advance their empire. The second video is all about the new naval combat, where you will build specialized boats to help conquer the seas. Check out both below.

Age of Empires 4 will release on PC on October 28th.


Tales of Arise Trailer Showcases Kisara's Powerful Guard

Continuing its trend of character trailers for Tales of Arise, Bandai Namco has a new one for Kisara. As captain of the Elde Menancia Guard, Kisara is equipped with a hammer and shield for fighting in close range. Check out some of her backstory and abilities below.

Due to wielding a massive tower shield, Kisara guards instead of evading. She can still initiate powerful counter-attacks though and boasts a strong defense. What's especially interesting is that Kisara is Dahnan and "highly regarded" by all, even soldiers on the side of Rena. Her dream wasn't revealed though so it should be interesting to see how this fits into the quest of Alphen and Shionne.

Tales of Arise is out on September 10th for Xbox One, Xbox Series X/S, PS4, PS5 and PC. Bandai Namco recently released gameplay of various field activities, from farming and fishing to cooking dishes, locating owls and skits. Stay tuned for another character trailer in the coming days as Dohalim still remains.


Horizon Forbidden West Delayed to Q1 2022 – Rumor

Following up on the rumor that Sony would announce a delay to 2022 for Horizon Forbidden West, Bloomberg's Jason Schreier reports that this is indeed the case. Guerrilla Games' open world title will release in Q1 2022 as per a "person familiar with the matter." It will originally planned for a Holiday 2021 release.

Sony hasn't officially responded to Bloomberg for comment. However, Schreier noted on Twitter that while the original rumor said the publisher was undecided on a delay, "My understanding is that the game was delayed a little while ago." Once again, we'll need to wait for more details and an official announcement.

GamesBeat's Jeff Grubb noted that a new PlayStation State of Play would be held in September so it's likely that the delay was originally planned to be announced then. With reports gaining more traction, Sony may get ahead of the event and confirm the new release window.

Horizon Forbidden West is currently in development for PS4 and PS5. Though Guerrilla Games didn't provide a release date, it did note that development was on track and "in the final stages." Stay tuned for more details in the meantime.


Ubisoft CEO Yves Guillemot's Response To Open Letter Is Unsatisfactory, Union Says

More than 1,000 of Ubisoft employees from all over the globe recently signed an open letter to the company's management asking for the removal of any and all offenders from the company. Ubisoft CEO Yves Guillemot's response to the matter has been deemed unsatisfactory by sources familar with the matter, as has been reported by GamesIndustry.biz.

Many of the employees who signed the letter have stated that Yves is harping on the same measures the company took in response to the reports and lawsuits last year, and the company continues to promote the alleged offenders. Yves has promised a number of changes within the company, and stated that employees are free to mail him personally about such issues.

"We want to see real, fundamental change within Ubisoft and across the industry, for the sake of our members. Again, we look forward to a response that addresses all the issues raised and properly acknowledges our demands."

"Even though change has been happening and there seems to be a major restructuring happening internally, it's hypocritical of management to say that they're working on it while still harboring, protecting, permitting, and shuffling around known toxic and abusive people to other positions of power. Morale and trust is low."

Of course, it remains to be seen how the French publisher reacts to the presented issues. An earlier Activision Blizzard lawsuit has sparked a lot of fire in the industry regarding such practices, and it's definitely high time that we start to see these issues resolved in a manner that is fair and just.


Switch Exclusive The Last Survey Gets Release Date for Next Month, Comes Out August 6th

Essay Games and RedDeerGames have announced a release date for The Last Survey, a minimalist and aesthetically rich visual novel set to release next month. The game will be a Nintendo Switch exclusive and pre-orders are live now, as mentioned in a blog post on RedDeerGames' official website. Check out the announcement trailer below for more information about the game.

The Last Survey tasks players with delivering a survey that will change the fate of the world, which is dominated by a number of large companies. The story is touted to be a rich experience about the Earth's future and deals with a number of subjects such as capitalism and corporate greed, among others.

It's certainly a unique concept, and the art-style adds a lot of personality all while making the game feel minimalist and deprived of hope. The Last Survey is exclusive to Nintendo Switch, and releases on August 6, 2021.


A New Hotfix For Microsoft Flight Simulator Addresses A Bunch of Issues

A new hotfix for Asobo Studios' latest Microsoft Flight Simulator arrives today, and will be addressing a number of issues – both minor and major. A recent blog post on Flight Simulator's official website details a list of changes coming to the game with this hotfix.

The patch notes state some performance and stability improvements, which seem to be caused by "minor memory leaks." There are other improvements as well, to navigation, UI, planes and a bunch of other facets.

The update comes shortly after the release of Microsoft Flight Simulator on consoles. A recent update also improved the performance on PC by freeing the CPU. Microsoft also recently unveiled a number of accessories for the game, including fight controllers and keyboard mouse for consoles, read more on that through here.

Microsoft Flight Simulator is available now on PC, Xbox Series X, and Xbox Series S and is included as a part of Xbox Game Pass.

Patch notes: 

STABILITY/PERFORMANCE

  • Fixed various crashes in game and on the world map
  • Fixed crashes related to the offline AI traffic
  • Fixed minor memory leaks

INPUT

  • The title should no longer freeze for a very long time when connecting / disconnecting peripherals

NAVIGATION

  • Fixed broken flight plan for Garmin devices when adding an enroute waypoint that was inserted as a destination
  • Fixed flightplanner not resetting when going from one activity to another
  • Fixed flightplan from flight assistant not displaying on certain planes when VFR map is open after the destination is set
  • Fixed freezes happening when using the flight assistant when setting a new destination

UI

  • VR options should no longer be duplicated in the Option menu
  • Marketplace "Get and download" and "Download" buttons will now function as expected on the Content Page
  • User unable to interact with UI elements with the in game cursor for free flight in some cases

PLANES

  • Improvements of pitot static system to fix altimeter bugs, improve accuracy and correctly simulate temperature impact
  • Fixed AutoBrakes Button Behavior on the Airbus A320Neo

ACTIVITY / GAMEPLAY

  • The correct runway is now taken into account for the Landing challenge at Nice
  • Pilots are now displayed in external view at the Isafjordur Landing challenge
  • Title will no longer become unresponsive after using Fuel Supply and using a fuel or payload as a numerical value via ATC Ground Services
  • Some achievements will no longer be awarded in error for certain landing scenarios

WEATHER

  • Fixed big temperature spikes at high altitudes

SDK

  • Added new airspace to nearest facility JS API
  • Fixed crashes on WASM modules for older CPUs

Upcoming PS5 Beta Update Displays Trophies Vertically

A new PS5 beta update is on its way, which will activate the M.2 SSD slot on a software level among other things. Two manufacturers, Seagate and WD, have already revealed supported SSDs for the console, but there are also a number of other additional features that are sure to elate PlayStation fans. Tom Warren, senior editor at The Verge, took to Twitter to report a list of patch notes, which included a change to the trophy layout.

Replacing the PS5 horizontal Trophy layout will be a vertical one, which seems to be great for a number of reasons – the most important being readability. The PS5's UI is minimalist, but is filled with a number of annoying oversights that can prove to be quite irritating at times.

The date and time of the update isn't confirmed yet, but details are sure to follow suit. Of course, this is a beta update and would only be available to users who registered for the program.


Boruto Episode 209: Release Date, Time, And Preview Unveiled

Boruto: Naruto Next Generations

Boruto: Naruto the Next Generations' next episode 209 is right around the corner and now fans get to see what fate awaits the ninjas and what Amado plans to do in the forthcoming episode.

Boruto has been going strong since its release in April 2017. This is just a year after the manga series was released, which was in May 2016.

The series, directed by Noriyuki Abe, sits at 7/10 on IMDB and is watched by adoring fans who never miss an episode. For those who are wondering when you'll get the next slice of the action, Boruto Episode 209 release date has been revealed.

  • ONE PIECE: Release date and time for Episode 984 revealed!

Boruto: Naruto Next Generations – Opening 8 | BAKU

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Boruto Episode 209: Release date and time confirmed

Boruto Episode 209 is scheduled to release online at 2 AM PDT on Sunday, 25th July 2021 via Crunchyroll.

The release date and time have now been confirmed by Crunchyroll and based on the schedule given, the episode is expected to air at the following times around the world:

  • Central time: 4 AM on Sunday, 25th July 2021.
  • Eastern time: 5 AM on Sunday, 25th July 2021.
  • British time: 10 AM on Sunday, 25th July 2021.
  • Central European time: 11 AM on Sunday, 25th July 2021.
  • Pakistani time: 2 PM on Sunday, 25th July 2021.
  • India time: 2:30 PM on Sunday, 25th July 2021.
  • Australia time: 6:30 PM on Sunday, 25th July 2021.

For releases in time zones that may not be included in this article for Boruto Episode 209, please use Savvy Time for conversions.

  • SUMMER TIME: First teaser visual for new anime is shown!

Preview of Episode 209 Revealed

The episode will be titled 'The Outcast' and will pick up where episode 208 left off. Naruto will wake up in the hospital surrounded by his family. Boruto then goes to tell Kawaki of this but finds him in pain from his body rejecting the prosthetic.

Kawaki rejects painkillers and Katasuke displays regret for not knowing how to help him properly. While Naruto recovers, Shikamaru tells him what he missed while he was unconscious and that they are still facing a threat, which is made worse by Amado and Koji leaving without telling anyone, possibly for defection.

  • ONE PIECE: Volume 100 of the manga series gets a first look!

How to Watch The Series

Fans will need a subscription with Crunchyroll to watch Boruto Episode 209 when it releases. Membership prices start at £6.50GBP/$9.09USD per month. Alternatively, they currently offer a 14-day free trial* for those that wish to try before they buy.

The highly-rated manga version can be found here. Fans must also have a subscription to Viz to be able to access the chapters. However, the first and last three chapters are free.

The post Boruto Episode 209: Release Date, Time, And Preview Unveiled by Iram Sharifah Khan appeared first on DualShockers.


Tokyo Revengers Episode 16: Release Date, Time, and Preview Revealed

Tokyo Revengers Episode 16 Release Date, Time, and Preview Revealed

Tokyo Revengers anime is based on a Japanese manga of the same name. Season 1 of the anime adaptation is still underway, and fans are waiting for Episode 16 to come out.

In the recent Tokyo Revengers episodes, Takemichi is doing his best to save Hinata. However, no matter what he does, his ex-girlfriend always turns out to be dead when he gets back to the present time.

Anyway, Takemichi doesn't want to let go of this second opportunity so quickly. That's why he is ready to deep dive into the minds of Mikey and other gang members to prevent the worst from happening.

  • More: New Tokyo Revengers Live-Action Movie Promo Released, Shows Mikey and Draken

Tokyo Revengers | OFFICIAL TRAILER

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When Does Tokyo Revengers Episode 16 Come out?

Release Date

When writing this article, Tokyo Revengers Episode 16 is scheduled to release on Saturday, July 24th, or Sunday, July 25th, depending on your region.

You can catch Tokyo Revengers' latest episodes on Crunchyroll. Fortunately, you can watch the episodes with both Japanese and English audio on the streaming platform.

Release Time

The upcoming Tokyo Revengers episode will release at 12 PM PDT (Pacific Timing) on Saturday, July 24th, 2021. However, the release timing may vary depending on your location. So, to make it easier for you here is episode 16's specific release time for different time zones:

  • Pacific Time: 12 PM PDT on Saturday, July 24th
  • Central Time: 2 PM CDT on Saturday, July 24th
  • Eastern Time: 3 PM EDT on Saturday, July 24th
  • British Time: 8 PM BST on Saturday, July 24th
  • European Time: 9 PM CEST on Saturday, July 24th
  • Australia Time: 4:30 AM ACST on Sunday, July 25th

Tokyo Revengers Episode 16 Preview [SPOILERS]

Firstly, the next Tokyo Revengers episode will be titled "Once Upon a Time." According to the episode's synopsis, Baji will take us back in time to shed light on an old incident.

Two years ago, Mikey, Draken, Doji, Mitsutani, Partin, and Itora decided to visit Kanagawa. However, only "President Mieky" was riding a branded motorcycle named "Hawk Maru."

On their way, Mikey and others encounter a local biker gang who wants to destroy Mikey's bike. Without breaking a sweat, Mikey says threatens to kill every one of them if they lay a finger on the bike.

The post Tokyo Revengers Episode 16: Release Date, Time, and Preview Revealed by Shivam Gulati appeared first on DualShockers.


How To Get 6 Months Of Apple TV+ On PS5 For Free

How To Get 6 Months Of Apple TV+ On PS5 For Free

Just a while ago, Apple and Sony announced that PS5 owners can get an exclusive 6 month of Apple TV+ free trial.

Starting from today, all PS5 users are eligible to redeem this offer by using Apple TV app on the PlayStation 5. Using this offer, PS5 owners can now enjoy some of Apple's original TV content such as Ted Lasso, starring Jason Sudeikis, See starring Jason Momoa with Dave Bautista and Alfre Woodard, and the highly anticipated sci-fi drama Foundation.

So here's how to redeem free Apple TV+ on PS5.

  • MORE: What To Expect From Battlefield 2042 at EA Play

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Unlock six months of Apple TV+ on PS5

You can redeem this offer from July 22, 2021 until July 22, 2022, to watch Apple Originals series and films. It is to be noted that since this offer falls under an extended free trial, so once that period is over, the plan will have to be renewed for $4.99/month.

To activate this offer you will need:

  • An account for PlayStation Network
  • An Apple ID

How To Redeem The Offer

You can follow these steps to get free Apple TV+ on PS5 right away:

  • Find the Apple TV app from your PS5 console's search bar, or find it under "All apps" in Media home
  • Download and open the Apple TV app and follow the on-screen instructions
  • Sign in with your existing Apple ID or create a new Apple ID if you don't already have one.

And that's it, now you can enjoy your six free months of Apple TV+.

Please note that this offer won't work on other PlayStation models like the PS4, and can't be redeemed on PC or mobile. You read more about this offer here.

The post How To Get 6 Months Of Apple TV+ On PS5 For Free by Manisha Priyadarshini appeared first on DualShockers.


Trollhunters Rise of the Titans Ending Explained – What Happened to Toby?

Trollhunters Rise of the Titans Ending Explained

If you wonder what happened to Jim and Toby at the end, we have the Trollhunters Rise of the Titans ending explained, shedding some light on Jim's decision and Kronisphere's power.

Last night, the latest entry from DreamWorks on the Trollhunters series brought the whole universe to an and, which might then continue in a different way.

  • CHECK THIS OUT: God of War's Secret Box Art Location Has Fans Puzzled

If you are not familiar with the Trollhunters franchise, we suggest you watching the Trollhunters: Tales of Arcadia, 3Below, and Wizards series before beginning to watch Trollhunters Rise of the Titans. The first three series were created by Guillermo Del Toro, while the Rise of the Titans movie has been directed by Johane Matte, Francisco Ruiz Velasco, and Andrew Schmidt.

Trollhunters: Rise Of The Titans | Guillermo del Toro | Official Trailer

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Trollhunters Rise of the Titans Ending Explained

Before beginning to explain the ending, please note that the next paragraphs contain heavy spoilers. Do not read if you have not watched the movie yet.

What Happened to Jim and Toby?

Soon after the Bellroc's Titan dies and heroes start celebrating their victory and Steve's pregnancy, it seems like a member of the heroes is missing. Jim realizes Toby's absence and searches around to eventually find him breathing his last breath.

After Toby's death, Jim, who has both Excalibur and Kronisphere, finds out that the latter is an ability to prevent a lot of bad experiences they had gone through from happening. As a result, Jim decides to bring Toby back to life and change his fate.

Jim says goodbye to all heroes and goes back in time to the day that he found the amulet. This time around, Jim allows Toby to find the amulet in the remains of Kanjigar.

The movie actually puts an end to Jim's journey and introduces Toby as the next promising Trollhunter in the universe, but only if there would be a sequel or spin-off to the series.

The post Trollhunters Rise of the Titans Ending Explained – What Happened to Toby? by Mehrdad Khayyat appeared first on DualShockers.


Pokemon GO Ultra Unlock Part 1 Details – How to Get Shiny Cranidos & Shieldon

ultra unlock part 1 go fest How to Get Shiny Cranidos

During this year's massive fifth anniversary Pokemon GO Fest, Niantic released a range of Ultra Unlock challenges for players to complete.

There were 24 different challenges, culminating in three different rewards – Part 1, time, Part 2, space and Part 3, which is still yet to be confirmed but will likely involve Hoopa.

The first of the rewards kicks off tomorrow and includes the release of some very exciting new Shiny Pokemon.

Two of those are Craindos and Shieldon – here's how you can give yourself the best shot of getting them!

Pokémon UNITE Now Available on Nintendo Switch!

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Ultra Unlock Part 1 Details Including New Shiny Pokemon

The first part of the Ultra Unlock rewards kick off on Friday, July 23 at 10 am local time, running until Friday, August 6, once again, finishing at 10 am local time.

There will be a total of four new Shiny Pokemon that players can catch – they are as follows:

  • Shieldon
  • Cranidos
  • Unown U
  • Dialga

Alongside those, in the wild, eggs and raids, there will be plenty of other Pokemon that can also be shiny. They are:

  • Aerodactyl
  • Magneton
  • Porygon2
  • Bronzor
  • Klink
  • Omanyte
  • Kabuto
  • Lileep
  • Anortih
  • Voltorb
  • Porygon
  • Baltoy

What do Shiny Cranidos and Shieldon Look Like?

To ensure you know what you're looking for, we thought we'd give you an idea of their colours.

Of the two, Cranidos is the easier to spot, shedding its usual blue colours for something in between red and pink.

Shieldon is a bit more subtle, but you can definitely still notice the difference, losing its steely-grey colour for a deep blue.

You can check out the embedded tweet below for a visual of the Pokemon.

How to Get Shiny Cranidos and/or Shieldon

As always, there is no hard and fast way to guarantee the Pokemon, however, there are certainly a few things you can do to increase your chances.

Raid

Probably the main way to guarantee encounters with Shieldon/Cranidos and therefore increasing your chances of finding their Shiny Forms is by raiding.

The duo will be appearing in One-Star Raids for the duration of the event and will be easy to beat solo! You're going to want to bring Fighting and Ground-type Pokemon to Shieldon Raids and Fighting, Grass, Ground, Steel or Water-types to Cranidos Raids.

If you're struggling for raids, check out local discord chats or the Pokemon GO Raids subreddit.

Explore

Both Cranidos and Shieldon will be appearing more frequently in the wild during this event, so, the more you get out and about, the more you will encounter and thus, the more likely you are to find a Shiny.

It's also worth popping an incense and some lures to really maximise the amount of Pokemon you'll encounter.

7KM Eggs

If you're going to be walking around then be sure to stock up on 7KM Eggs as both of the Pokemon will be available from them.

You can get the 7KM Eggs from gifts sent to you by friends.

Timed Research

Niantic has also confirmed that there will be some Timed Research during the Ultra Unlock Part 1 event which will give players the "chance to earn encounters with certain event-themed Pokémon!"

It's likely these Pokemon will include Cranidos and Shieldon and therefore, it will certainly pay to complete them.

The post Pokemon GO Ultra Unlock Part 1 Details – How to Get Shiny Cranidos & Shieldon by Sam Woods appeared first on DualShockers.


For Honor Update 2.29.0 Today (July 22) – Patch Notes & Bug Fixes

for honor update july 22

Ubisoft will be deploying a brand new update for For Honor today (July 22) after some short server downtime to get things ready for the title's newest hero, Kyoshin.

The latest For Honor update brings plenty of bug fixes, improvements, and changes. But, most importantly, Kyoshin will be joining the game as the latest hero. More details about the new hero can be found at the link below, including how you can get your hands on it.

  • MORE: For Honor – New Hero Kyoshin Release Date & Time

For Honor – Become a Kyoshin – Reveal Trailer

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For Honor – July 22 Update 2.29.0

For Honor's newest patch now brings the game to version 2.29.0. The update will be available for download after some short server maintenance to get things ready. Players can find the size of the upcoming update below:

  • PS4 – 1.6GB
  • Xbox One – 2.02GB
  • PC – 3.28GB

There's plenty of bug fixes, changes, and quality of life improvements in today's update. But the biggest feature to come out of the update is Kyoshin, the newest hero to join the fighting title.

Kyoshin has multiple abilities, such as the Kaze Stance, which allows the player to hold a defensive stance that blocks incoming attacks. Kyoshin also has an attacking stance that can lead to quick combos.

More details on the new hero and all of the other changes in the latest For Honor update can be found in the patch notes below.

Full Patch Notes

Below you will find the patch notes for the For Honor update that was released on July 22. These notes were taken from the official developer's post on Reddit.

NEW HERO – KYOSHIN

The Kyoshin are legendary Samurai who have a deep connection to the spiritual realms. Their special training led them to master the art of fighting with a concealed blade, the Shikomizue. While they flow through battle wielding their sword and scabbard, they use heavenly powers to gain the upper hand against the enemy. Their special Kaze Stance can block incoming attacks and allow them to retaliate quickly.

· Difficulty: Hard

· Counter-Attacker Fighting Style

· Group Fighting Specialist

Special Capabilities

· Kaze Stance: Defensive Stance that Blocks Incoming Attacks

· Kaze Attacks: Attacks from Kaze Stance can lead to Quick Combos

· Unblockable and Undodgeable Mix-Ups

IMPROVEMENTS

USER INTERFACE

· Traits menu changes:

o New tile icon

o The 'Gender' tab (in English) has been changed to "Body Type"

o Default Body Type (and associated voice) appears as "1" on screen; if there's any Alternate option available, it appears as "2"

Developer's comment: These modifications only affect UI; heroes still have the same amount of customization options as before.

BUG FIXES

FIGHTERS

Warden

· [Bug Fix] Fixed an issue that caused the Warden's Out of Stamina right side Heavy attack to have the wrong animation (FH-1676)

Kensei

· [Bug Fix] Fixed an issue that caused the Kensei to play the wrong block animation after blocking a Heavy Light combo from different sides (FH-1525)

Nobushi

· [Bug Fix] Fixed an issue that caused the Nobushi to have odd animation transitions when chaining into Heavy Finisher (FH-1407)

Jiang Jun

· [Bug Fix] Fixed an issue that caused the Jiang Jun's Top Light into Top Light chain to have an offset camera (FH-1512)

Hitokiri

· [Bug Fix] Fixed an issue that caused the Hitokiri to have the wrong animation during Side Dodge Heavy Chain (FH-1569)

Jormungandr

· [Bug Fix] Fixed an issue that caused the Jormungandr to have a sliding dodge animation after a feint (FH-537)

Zhanhu

· [Bug Fix] Fixed an issue that caused the Zhanhu right side Heavy to have the wrong animation when performed after a right-side parry

FEATS

· [Bug Fix] Fixed an issue that caused Heroes to not receive damage if they run in the center of "Arrow Strike" (FH-1266)

MAP

Citadel Gate

· [Bug Fix] Fixed an issue that allowed the player to bypass the collisions and get out of the world at multiple locations near Capture Point C

High Fort

· [Bug Fix] Fixed an issue that allowed the player to be able to bypass collisions after getting bumped at multiple locations

Qiang Pass

· [Bug Fix] Fixed an issue that caused the player to get killed when opponent performs shield bash towards the corners of inner and outer gates (FH-252)

· [Bug Fix] Fixed an issue that caused the opponent to be killed if a bump attack or guard break bump is used near the gate in phase 1 (FH-1404)

USER INTERFACE

· [Bug Fix] Fixed an issue that caused a visual glitch to be displayed on Hero's right side (FH-1873)

· [Bug Fix] Fixed an issue that blocked Faction Change at the beginning of a new Season

· [Bug Fix] Fixed an issue that caused a Field of View change from 87 to 90 to display floating banners in the background (FH-1770)

· [Bug Fix] Fixed an issue that caused the Respawn timers for both teams to disappear when either team enters breaking, even though non-breaking players were still able to respawn (FH-1402)

CUSTOMIZATION

· [Bug Fix] Fixed an issue that caused the Tiandi, Shaolin, Nuxia and Jiang Jun to be missing Gambler's Fallacy Battle Outfit (FH-1864)

· [Bug Fix] Fixed an issue that caused inconsistencies with opponent's bodies collisions after the Warden's "Blackstone Bash" Execution (FH-1796)

· [Bug Fix] Fixed an issue that caused a Frame Rate drop when highlighting Season 18 Battle Pass Emblem in Emblem Editor

· [Bug Fix] Fixed an issue that caused the Warden's "Megaera Chest" piece to not have physics simulation

· [Bug Fix] Fixed an issue that caused the Jormungandr's "Eclipse" event weapon parts to be positioned backward (FH-1387)

· [Bug Fix] Fixed an issue that caused the Hitokiri "Butterfly Beheading" execution to be louder than expected (FH-1615)

· [Bug Fix] Fixed an issue that caused the Weapon to be offset for the Berserker while performing the "Severe Amputation" Execution in the barracks and in game (FH-2140)

· [Bug Fix] Fixed an issue that caused the Shinobi's "Hooked on a Killing" Execution to last longer than expected (FH-1508)

· [Bug Fix] Fixed an issue that caused the Orochi "Seijuro's Finesse" Execution camera to not face in the right direction after the execution (FH-1427)

· [Bug Fix] Fixed an issue that caused the Raider "Steinunn chest" piece to not apply the color palette on the chest (FH-1074)

The post For Honor Update 2.29.0 Today (July 22) – Patch Notes & Bug Fixes by Kyle Knight appeared first on DualShockers.


Genshin Impact – How To Unlock Empty Boat Of A Thousand Gates

Unlock Empty Boat Of A Thousand Gates Genshin Impact

There is a new secret underwater domain that needs to be unlocked by completing Empty Boat Of A Thousand Gates in Genshin Impact 2.0.

Like all other quests in Genshin Impact, this one is also a bit tricky and requires you to solve puzzles. This is why we have summarized all the steps you need to know to unlock Empty Boat Of A Thousand Gates.

  • MORE: Genshin Impact – How To Complete A Strange Story In Konda Quest

Version 2.0 "The Immovable God and the Eternal Euthymia" Trailer | Genshin Impact

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Empty Boat Of A Thousand Gates – Secret Underwater Domain Unlock 

First of all, you need to head to this area on the map at Araumi, Narukami Island:

Then you need to light the 4 Electro towers scattered in the area (refer to images). For lighting up the fourth Electro tower, you need to solve a puzzle by shooting the top row of cubes in the order: left-middle-middle-left)

Next, you need to activate the machine (image below) to open up the bottom of the tower that is right behind it. Climb down this tower and unlock the chest there.

After this point, you're going to need the Memento lens to proceed so make sure you get it first.

Use the Memento Lens on each of the three statues inside the tower and it will unlock 3 buttons (click on them) and a hole will open up below. After jumping into the hole you need to turn left and swim until you reach the stairs. There you will see a bunch of floating stones puzzle (as shown in the image below). To solve the puzzle hit the stones in this order: 4312144 and it'll unlock a chest and also lower the water level near the hole.

Now do down the stairs to the circular door, open it, and keep walking until you find the Teleport Waypoint at the end. You will find another locked device and a puzzle that can be solved by stepping on the platform. The idea is to walk on all the tiles without stepping on them twice. Just keep on walking on all the tiles on the platform until they start glowing.

Doing so will open another door that contains the last puzzle. This one is just like the previous one you did, so just repeat the same method, and you'll unlock the domain.

And that's it, the Empty Boat Of A Thousand Gates will open and you will be able to enter this underwater domain in Genshin Impact 2.0.

The post Genshin Impact – How To Unlock Empty Boat Of A Thousand Gates by Manisha Priyadarshini appeared first on DualShockers.


One Piece Episode 984: Release Date, Time, and Preview Revealed

One Piece Chapter 1013 Release Date And Time Revealed

Episode 983 shocked fans when Yamamoto ends up grabbing Luffy after his disguise has been blown and revealing who he really is. Now fans can't wait to see what happens next!

One Piece is slowly climbing its way up to 1000 episodes and still shows no signs of slowing down. It is one of the longest-running manga and anime series of all time and it comes highly rated sitting at 8.8/10 on IMDB.

The series is currently followed by thousands of fans across the world, who all follow the release of each episode and are eagerly anticipating what happens next with the pirates.

One of the questions needing an answer is, when will episode 984 be released?

  • DEMON SLAYER: S2 Entertainment district Arc is coming to the West!

A Moment from Every Year of One Piece

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One Piece Episode 984: Release Date And Time Confirmed

One Piece Episode 984 is scheduled to release online at 7 PM PDT on Saturday, 24th July 2021. Depending on your time zone, this could be a day later on Sunday, 25th July 2021.

The release has been confirmed by Crunchyroll and episodes are expected to release at the following times around the world:

  • Central time: 9 PM on Saturday, 24th July 2021.
  • Eastern time: 10 PM on Saturday, 24th July 2021.
  • British time: 3 AM on Sunday, 25th July 2021.
  • Central European time: 4 AM on Sunday, 25th July 2021.
  • Pakistani time: 7 AM on Sunday, 25th July 2021.
  • India time: 7:30 AM on Sunday, 25th July 2021.
  • Australia time: 11:30 AM on Sunday, 25th July 2021.

For releases in time zones that may not be included in this article for One Piece Episode 984, please use Savvy Time for conversions.

  • BEASTARS: Season 3 is officially confirmed by Studio Orange!

Preview of Episode 984 Revealed

The title of this episode is 'Luffy Goes Out of Control?! Sneaking into Kaido's Banquet!'. This episode will show Kin'emon and his allies arrive at Kaido's stronghold as Luffy and Kid help everyone infiltrate the castle while acting as decoys.

While Luffy is trying to infiltrate it goes pear-shaped and he causes trouble in front of the gifters after he sees them wasting food. Zoro joins in but after Luffy is injured the two flee the scene. Momonosuke will be kidnapped in the underground passages. Marco arrives in Wano.

  • APEX LEGENDS: What is the connection to Zima Blue shown in trailer?

How to Watch The Series on Crunchyroll

To watch One Piece Episode 984 when it releases, fans will need a subscription with Crunchyroll. If you join their 14-day free trial*, you will gain access to their endless anime and manga library. Alternatively, memberships start at £6.50GBP/$9.09USD per month.

Alternatively, should fans want to read the popular manga version of One Piece, they can do so, here. The first and last 3 chapters are available for free, after this, fans must have a subscription to continue reading.

The post One Piece Episode 984: Release Date, Time, and Preview Revealed by Iram Sharifah Khan appeared first on DualShockers.


Summer Time Rendering Anime Gets First Teaser Visual

Summer Time Rendering Anime First Teaser Visual Revealed

Summer Time Rendering is an upcoming anime series based on a manga of the same name. Yasuki Tanaka, the creator of the terrific Japanese manga series, announced an anime project earlier this year alongside a live-action adaptation and the real escape game.

Ever since the announcement, fans are eagerly waiting to learn anything about the anime. Well, recently, the official website of Summer Time Rendering anime came online and revealed the anime's teaser visual.

  • More: New KonoSuba Anime Project Confirmed With a Teaser Visual

Boruto: Naruto Next Generations – Ending 15 | Answers

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Summer Time Rendering Anime Release Date Update

Today (July 22nd, 2021), Summer Time Anime's official Twitter account revealed the official website for the upcoming anime project. Interestingly, the website says that the anime would premiere in 2022; however, we don't have an exact release date as of yet.

The announcement also stated that the live-action movie is in the works, and the creators will reveal more information about it later.

Teaser Visual

Besides that, the creators also revealed the first teaser visual of the Summer Time Rendering anime; here you go, take a good look at it:

Of course, we still don't know which animation studio would work on this project. But it's safe to say that the teaser visual looks impressive and makes us look forward to the series premiere next year.

  • More: Beastars Season 3 Officially Confirmed By Studio Orange

More about Summer Time Rendering

Summer Time Rendering manga launched on Shonen Jump+ back in October 2017. And the series came to an end on April 2, 2021, with the 13th and final volume's release.

In the manga, you follow the story of Shinpei, who returns to his hometown after hearing about Ushio's death. There, he reunites with his childhood friend's family and attends the funeral. However, something strange and dangerous awaits him on "this secluded summer island."

The post Summer Time Rendering Anime Gets First Teaser Visual by Shivam Gulati appeared first on DualShockers.


Genshin Impact 2.1 – Raiden Shogun, Sara, Kokomi Banners Release Date Estimate Officially Revealed

Genshin Impact 2.1 raiden shogun kokomi sara release date estimates story feature artwork

miHoYo officially revealed on Twitter new artwork and profiles for Raiden Shogun, Kujou Sara, and Sangonomiya Kokomi, confirming the three characters will be released through the gacha banners of Genshin Impact Version 2.1.

  • INAZUMA – How to find and destroy the barrier

Character Demo – "Kamisato Ayaka: Camellia in Winter Snow" | Genshin Impact

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Character Demo – "Kamisato Ayaka: Camellia in Winter Snow" | Genshin Impact
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In the past, via Twitter, miHoYo introduced Kamisato Ayaka, Yoimiya and Sayu ahead of the 2.0 sneak peek Livestream. And all three characters were later confirmed on the livestream. Kamisato Ayaka's banner is ongoing, while Yoimiya will be the second banner of 2.0.

This is part of miHoYo's new and commendable strategy to officially reveal characters before they leak. Now that all three characters showed up on Twitter, this officially confirms the Raiden Shogun, Kujou Sara, and Sangonomiya Kokomi will be playable in 2.1.

Genshin Impact 2.1 – Release date estimates for the Raiden Shogun, Kujou Sara, Sangonomiya Kokomi

We're talking about a release date "estimate" as we don't know yet whether the Sangonomiya Kokomi banner or the Raiden Shogun banner will come first. Kujou Sara should be a four-star character featured in one of the two banners.

If the six-week time span between each update stays in place, Genshin Impact 2.1 will launch on September 1, 2021. Either Sangonomiya Kokomi or the Raiden Shogun will launch on September 1, and the other character will be launching three weeks later on September 25-26.

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The Raiden Shogun and her weapon type

Note that no weapon type was listed on Twitter for the Raiden Shogun, and it's still up to speculation. Personally speaking, I believe the fact that she's seen whipping out a sword out of her own body, both in her artwork and in trailers, is bait. My bet is that this sword is linked to one of her abilities, reflected through her Elemental Skill or Burst, but is different from her Normal Weapon.

Furthermore, I'm pleased to see miHoYo now realizes the importance of showing and advertising characters ahead of release. Instead of letting leakers do the job, this is the best way to prevent the player base from relying on leaks. Looks like we'll keep getting official character confirmations like these for each update now.

In any case, we'll know more about the Raiden Shogun's kit soon with the usual data mined leaks. What do you think of Inazuma so far? You can always hit me up on Twitter @A_iyane07 to share your impressions.

The post Genshin Impact 2.1 – Raiden Shogun, Sara, Kokomi Banners Release Date Estimate Officially Revealed by Iyane Agossah appeared first on DualShockers.