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Oct 09, 22:00


GamersHeroes Thursday, October 9, 2025 7:06 PM
    

A battle to save the world from ruin will commence when Bandai Namco's hotly anticipated action RPG Code Vein II launches for PC and consoles January 30 next year.

The post Action RPG Code Vein II Launching January 30 appeared first on GamersHeroes.


GamersHeroes Thursday, October 9, 2025 6:39 PM
    

One will be able to dress to impress this Thursday with today's release of The Sims 4's Autumn Apparel Kit.

The post The Sims 4 Autumn Apparel Kit Now Available appeared first on GamersHeroes.


GamersHeroes Thursday, October 9, 2025 5:54 PM
    

Just in time for New York Comic-Con 2025, Skybound Entertainment's in-house studio Quarter Up announced that fan-favorite intelligence agent Cecil Stedman will join the ranks of Invincible VS' roster.

The post Fan-Favorite Cecil Stedman Joining Invincible VS' Roster appeared first on GamersHeroes.


GamersHeroes Thursday, October 9, 2025 5:12 PM
    

Players will be able to Skate to the Moon - and swallow it - when developer Sam Eng and publisher Devolver Digital's Skate Story launches for PC and consoles December 8.

The post Skate Story Launching for PC and Consoles December 8 appeared first on GamersHeroes.


GamersHeroes Thursday, October 9, 2025 4:49 PM
    

Known for his mega-popular YouTube, Instagram, and TikTok channels (among others!), Content Creator Tofer.A will be a Guest of Honor at Sac Gamers Expo 2025 this December.

The post Sac Gamers Expo 2025 Welcomes Special Guest Tofer.A appeared first on GamersHeroes.


Kotaku Thursday, October 9, 2025 4:09 PM
    

A player character opens fire in the desert.

Who likes losing all their stuff before they even had the time to use it?

The post <i>Arc Raiders</i> Is Trying To Fix One Of The Most Frustrating Things About Extraction Shooters appeared first on Kotaku.


Kotaku Thursday, October 9, 2025 3:40 PM
    

Frogs fight on the battlefield.

Just set it and forget it *ribbit* *ribbit*

The post The Secret Behind The Fastest XP/JP Grind In <i>Final Fantasy Tactics</i>? Frogs appeared first on Kotaku.


Kotaku Thursday, October 9, 2025 3:28 PM
    

Scantly clad women in Mad Max: Fury Road stare out at something beyond the camera.

Celebrated filmmaker George Miller spoke fondly of the tech's potential ahead of an AI film festival

The post <i>Mad Max</i> Director Says 'AI Here To Stay' And Likens It To The Renaissance In Worst Betrayal Yet appeared first on Kotaku.


Kotaku Thursday, October 9, 2025 2:36 PM
    

A spread of five Pokémon cards.

We are seeing some of the highest prices of all time, and it's getting out of control

The post The 10 Highest-Priced Cards In <i>Pokémon TCG'</i>s Mega Evolution Set appeared first on Kotaku.


Kotaku Thursday, October 9, 2025 2:20 PM
    

Overwatch 2's season 19 key art shows Lifeweaver's mythic skin overlooking other heroes.

Season 19 is bringing Halloween modes back, adding characters to Stadium, and giving Lifeweaver the spotlight he deserves

The post <em>Overwatch 2</em>'s New Hero Tease Overshadowed By Lifeweaver Absolutely Serving In His New Mythic Skin appeared first on Kotaku.


PCGamesN Thursday, October 9, 2025 3:00 PM
    

The Fanatical Mystery Gem bundle is here, giving you a shot at scoring Silent Hill f for as little as $1, if you're lucky enough to win it.


Siliconera Thursday, October 9, 2025 6:00 PM
    

Dragon Quest I HD-2D Remake New Rubiss and Fairy Details Shared

New content is added to both games in Dragon Quest I & II HD-2D Remake, and Square Enix's latest reveals go over new storylines like the ones involving the goddess Rubiss and fairies. These are integrated into the story alongside new dungeons and enemies, so we'll encounter them as we go through the JRPG as usual. This includes some details about new NPC characters Rubiss and Dream-Whisperer. 

As part of the one segment, we'll need to work with the fairies to get the goddess Rubiss to return in Dragon Quest I HD-2D. Dream-Whisperer can reach her. However, Dream-Whisperer also is unavailable. This means we need to work alongside the fairies to earn their trust to find their leader so we can then find the goddess. Square Enix also confirmed that Yuriri Naka plays the Dream-Whisperer, while Kelly Hotten is Rubiss. 

When it comes to the other new situations found in Dragon Quest I HD-2D Remake, a handful were described. In some cases, we'll need to actually save towns from monsters. Dwarves will show up in a new cave. We'll need to help with an epidemic and finding a cure with a mage. There are also hints as to problems in Tantegel, which is present in the first three games in the series.

There are also an array of new screenshots from Dragon Quest I and II HD-2D Remake showing the new additions to the first game. You can see those below:

Dragon Quest I and II HD-2D Remake will come to the Switch, Switch 2, PS5, Xbox Series X, and PC on October 30, 2025. 

The post New Dragon Quest I HD-2D Remake Rubiss and Fairy Details Shared appeared first on Siliconera.


Siliconera Thursday, October 9, 2025 5:00 PM
    

Mistonia's Hope: The Lost Delight Switch Otome Release Date Set

We knew that Mistonia's Hope: The Lost Delight, Aksys' next Switch otome game, would show up in November 2025, and now we have a more definite release date. It will launch on November 13, 2025. Aksys also confirmed again that if you buy the $59.99 version direct through the company, rather than the $49.99 one through another store like Amazon, you get the soundtrack.

Mistonia's Hope: The Lost Delight is an Idea Factory Otomate visual novel. It's also something of a mystery involving fairies. Aprose's home and family were lost to her after an attack on her royal family that once served the queen, and she's vowed revenge. However, in order to continue her investigation and find the person responsible, she needs to return to Grand Albion. To provide cover and get close to suspects, she takes a job as a maid. However, some of the people she's looking into could also end up being romance options. 

As a reminder, here's the announcement trailer that showed off the opening movie.

https://www.youtube.com/watch?v=gZbxgv05v3I

The last Aksys Switch otome game to appear was Illusion of Itehari back in September 2025. 

Mistonia's Hope: The Lost Delight will come to the Switch worldwide on November 13, 2025, and the otome game has been available in Japan since July 2024. 

The post Mistonia's Hope: The Lost Delight Switch Otome Release Date Set appeared first on Siliconera.


Siliconera Thursday, October 9, 2025 4:00 PM
    

Crunchyroll Manga Automatically Added to Ultimate Fan Subscription

Sony launched a new Crunchyroll Manga subscription service that allows people to read digital copies of different series, and it is included in the Crunchyroll Ultimate Fan subscription tier. That costs $15.99 per month. There are also new options for other memberships that add the extra service. The Fan tier, which is normally $7.99, costs $11.99 for an option with manga. The Mega Fan one is $11.99 alone or $15.49 with manga. We knew this was on the way as, after ending support for manga in 2023, Sony stated it would launch a new app in 2025.

A subscription with Crunchyroll Manga lets someone read on mobile devices and in browsers on PCs without any ads appearing during the stories. If you just want to read on a computer, that web version won't be live until October 15, 2025. An internet connection is required to first access it, but it is possible to download manga to read offline in the event of traveling without being able to get online. You can choose between light and dark mode options for viewing. The announcement also noted someone could look at a single page or two-page spread when reading. 

Here are some of the more notable series that are part of the Crunchyroll Manga subscription service.

  • The Angel Next Door Spoils Me Rotten
  • The Apothecary Diaries
  • Black Clover
  • Bleach
  • Bungo Stray Dogs
  • Delicious in Dungeon
  • The Devil is a Part-Timer
  • Dr. Stone
  • FAKE
  • The Guy She Was Interested in Wasn't a Guy at All
  • Haikyu
  • High School DxD
  • I May Be a Guild Receptionist, but I'll Solo Any Boss to Clock Out on Time 
  • The Ice Guy and His Cool Female Colleague 
  • I'll Become a Villainess Who Goes Down in History
  • Jujutsu Kaisen
  • Kaiju No 8
  • Konosuba: God's Blessing on This Wonderful World
  • My Dress-Up Darling
  • Lycoris Recoil
  • Mieruko-chan Official Comic Anthology 
  • Mr. Villain's Day Off 
  • My Happy Marriage
  • My Hero Academia
  • Naruto
  • One Piece
  • Rascal Does Not Dream of Bunny Girl Senpai
  • Re:Monster 
  • Reborn as a Vending Machine, I Now Wander the Dungeon 
  • Spice and Wolf 
  • Spy x Family
  • The Summer Hikaru Died
  • This Monster Wants to Eat Me

There's also a trailer that shows some of the series that are part of this collection.

https://www.youtube.com/watch?v=8e8V9MEERkg

Crunchyroll Manga is available now, is included in the Ultimate Fan tier, and can be part of other membership tiers by paying an additional fee for the subscription services.

The post Crunchyroll Manga Automatically Added to Ultimate Fan Subscription appeared first on Siliconera.


Siliconera Thursday, October 9, 2025 3:00 PM
    

New Final Fantasy Capsule Toys Are FFXIV Character Acrylic Blocks

Square Enix announced a new line of Final Fantasy capsule toys heading to gashapon machines in Japan, and it is the Mini Acrylic Block Collection Volume 1 that features 10 FFXIV characters. All of them are based on their Wind-Up Minion appearances. Each try on the costs ¥400 (~$2.60). The announcement only noted the #C-pla and Artnia sorts of stores in Japan that will offer them starting on October 10, 2025, so we likely won't see them worldwide. 

Editor's Note: There are some FFXIV character spoilers in the Mini Acrylic Block Collection Volume 1.

As usual, the FFXIV Mini Acrylic Block Collection Volume 1 is a random-grab series, so we don't know which characters we'll get. There is no "secret" one. Both Scions of the Seventh Dawn and Convocation of Fourteen members appear. 

Here's the full list of everyone available:

  • Wind-Up Aidoneus (Emet-Selch)
  • Wind-Up Alpha
  • Wind-Up Alphinaud Leveilleur
  • Wind-Up Aymeric de Borel
  • Wind-Up Erenville
  • Wind-Up G'raha Tia
  • Wind-Up Lyse Hext
  • Wind-Up Thancred Waters
  • Wind-Up Ysayle "Iceheart" Dangoulain
  • Wind-Up Y'shtola Rhul

We can see all of the sample art in the promotional picture for this Final Fantasy capsule toy collection. 

All of these are characters who appear ahead of FFXIV Dawntrail, though some of them do play prominent parts in that expansion. 

Final Fantasy XIV is available for the PS4, PS5, Xbox Series X, and PC, and the FFXIV Mini Acrylic Block Collection Volume 1 will appear in select gashapon machines in Japan starting on October 10, 2025.

The post New Final Fantasy Capsule Toys Are FFXIV Character Acrylic Blocks appeared first on Siliconera.


Destructoid Thursday, October 9, 2025 6:03 PM
    

Low reaching out for Alone as he attempts to teleport to another space via a mirror

If you were wondering whether your favorite Little Nightmares characters appear in Supermassive Games' version of Nowhere, then here's everything you should know about Six and Mono's potential return in Little Nightmares III.

Spoiler warning for Little Nightmares lore and how each game ends.

Do Six or Mono appear in Little Nightmare 3?

Low holding Alone
Screenshot by Destructoid

Neither Six nor Mono appear in Little Nightmares III. This likely won't come as a surprise to you seeing as the third game is a sequel to the first, meaning Six has become a little nightmare herself and Mono—well he's just waiting for his time again as he's trapped in an endless loop, curtesy of our heroine.

Little Nightmares II acted as the prequel to the first game, explaining how Six came to The Maw in the first place. The lore even dates back to Very Little Nightmares, as it explained Six's origins, where the Girl in the Yellow Raincoat helped her escape (I'm sensing a pattern here). But seeing as the third game in the Little Nightmares series follows on from Six devouring the Lady and developing powers that sucks the life force from other monsters, it's highly unlikely Six would appear again as her usual hungry self.

There's also the added possibility that Mono stopped the paradox as the Thin Man, a theory that he potentially ended his life. Six passed a very tall, thin man hanging from the ceiling at the start of Little Nightmares. This, alongside the Secrets of the Spiral Expansion Pass for Little Nightmares III, may provide more lore on our old protagonists—or maybe Little Nightmares II is where their stories end.

Low and Alone holding each other as they fall
Screenshot by Destructoid

What we do know, however, is that the Expansion Pass could provide more context or further clues to where Six ends up. We don't have much to go on outside of the Secrets of the Maw DLC for Little Nightmares, which showed the powers of the Lady, who transformed the Runaway Kid into a Nome, indicating all Nomes are captive children. This completely altered the scene of Six eating the Nome in the first game, and this storytelling method could reappear in the next Expansion Pass, potentially linking Alone's story to Six's.

After all, there's no mention of Six or Mono in this game, as Little Nightmares III is a standalone product that takes place in the Nowhere. This means an appearance or reference could be made in a DLC. Six and Mono may be a Tarsier Studios exclusive.

What we can confirm is that a hidden Little Nightmares III costume that looks just like Six in her yellow raincoat will be available for purchase, likely part of the Secrets of the Spiral Expansion Pass. We'll just have to wait and see whether this is just a bit of fan service to accompany the other Little Nightmares costumes or if something relating to Six is heading our way.


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The post Are Six or Mono in Little Nightmares 3? appeared first on Destructoid.


Destructoid Thursday, October 9, 2025 6:02 PM
    

The Monster Baby peeking over, using its hands to search for Low and Alone

In the midst of a child's worst fears brought to life, you can find some comfort in gathering the Little Nightmare III dolls, though they're scattered across the Nowhere like a cruel cosmic joke. But a child's plaything could be enough to keep the monsters at bay, so the hunt is on to find Low's light in the darkness.

There are 25 dolls to find in Little Nightmares III, scattered across the four chapters. Here are the locations of all of them, shown chronologically.

All Doll collectibles in Little Nightmare 3

This article is a work in progress and will be updated when we find the remaining two dolls.

All Necropolis Dolls

One

Alone picking up the first doll in Little Nightmares 3
Screenshot by Destructoid

The first is scripted for you to find as it's directly next to the gigantic ladder Low and Alone climb to scale the concrete wall at the start of the game.

Two

Picking up the second doll in Little Nightmares 3
Screenshot by Destructoid

You go down an elevator after evading the eye that turns people into stone, and upon surviving the first encounter with Monster Baby's hand. Use Alone's wrench on the breakable wall to your left when the elevator reaches the ground. The doll is at the center of this hidden room.

Three

Using the umbrella to float with the third doll out of focus in background, atop a spiral staircase
Screenshot by Destructoid

The doll is at the top of a spiral staircase (in the background of the image), just behind the floor fan you fly up using Low and Alone's umbrella to progress.

Four

Going through a hole in the wall with a rocking horse visible in the background
Screenshot by Destructoid

After the Monster Baby grabs and drops Low and Alone, the first cutscene with Low in a prison cell is shown. When you regain control of Low and Alone, go to the left, past a rocking horse and enter go into the adjacent room to find the doll.

Five

Looking at the doll on the floor at the end of the ruined corridor
Screenshot by Destructoid

At the end of a long corridor (walking away from the camera/out of bounds area) after escaping from the Monster Baby for the final time (at the end of the Necropolis chapter). You float across a big gap using the umbrella to reach this area.

All Candy Factory Dolls

One

Picking up the doll on top of a metal walkway in a filing cabinet room
Screenshot by Destructoid

Inside the filing room of the Supervisor. You need to avoid her by climbing upwards, towards the metal walkways overhead. The doll is on the far-left side of this room, in the opposite direction of where you're supposed to go.

Two

Inside the freezer room where the doll is pictured back right
Screenshot by Destructoid

You will naturally pass by this room when you need to climb the stack of dinner trays and hold onto the meat hook to reach a fuse. Pick up the doll at the back of this freezer room with the piled high trays and a lever on the left wall.

Three

Going to the room on the left of the monitor room
Screenshot by Destructoid

Walk across the beam of the monitor room as the Supervisor passes through. Enter the small adjacent room of the main monitor room when you've reached the ground.

Four

The doll on top of the sewing machine table
Screenshot by Destructoid

Enter the long corridor after defeating the Supervisor and go to the very last room on the left-hand side. Crouch and enter this sewing room to find the doll atop the workshop table.

All Carnevale Dolls

One

Breaking a glass pane on a door to enter the rest room for a doll spawn
Screenshot by Destructoid

When you enter the building at the start of this chapter, break the glass pane on the door to your immediate right, opposite the breaker box where you need a fuse to activate the elevator. The room in question is a restroom, found in on the corner of a long vertical corridor.

Two

Entering the crawlspace above the dartboard room
Screenshot by Destructoid

Climb the observatory device to reach a room with a dartboard visible near the entrance. Climb atop this room via the cabinets next to the door to reach the vent and into the small crawlspace for the doll's spawn.

Three

Going through a hole on the upper platform after scaling chains, ropes, and a bathtub to reach this area
Screenshot by Destructoid

You have to scale this room with basic platforming, using the suspended bathtub and dangling chain. There's a hole underneath nailed wooden planks fixed onto a broken door. Ignore it and head in the opposite direction, towards the rope that is suspending the bathtub to find a hole in the wall. Crawl through for the doll.

Four

Shining the flashlight at Low and the staircase leading down to another doll
Screenshot by Destructoid

Head down the staircase on your immediate left after Low helps Alone open a door. This leads to a very dark vertical corridor. The doll is at the dead end of this area following the staircase heading down, far from where you're supposed to go next.

Five

Standing on a roof, next to a hole in the metal wall, away from a giant pipe
Screenshot by Destructoid

When you're crossing a pipe to enter the main carnival area, head towards the camera and enter the hole in the metal wall of the building you just left. Cross the beam, climb the AC, and find the doll.

Six

Stepping on all piano keys to open secret door and grab another doll
[EMBARGOED] Screenshot by Destructoid

Find the room with a piano at its center at the end of the near-dark vertical corridor. The room opposite it has the body of a Guest-like monster. Jump onto the piano and walk on every key from the left to the right, ensuring you step on all piano keys. The bookcase is a secret door with the doll hidden inside.

Seven

Picking up the doll as lightning strikes with Guests pictured below, enjoying the carnevale
Screenshot by Destructoid

Climb up from the crawlspace on the floor after picking up the gold key to enter the carnival. Go left as soon as you exit the crawlspace and reach the top of the tower, where you can see Guest-like monsters moving around in the background. Use the hook to go back so you don't die from the fall after picking up the doll.

Eight

Going up to the Carnevale well
Screenshot by Destructoid

Find and enter the well after the shooting gallery game of Nomes and children Low and Alone can play. The well is right before you go on the scripted carnival rollercoaster ride.

Nine

Standing underneath a metal ladder and wooden beam for a doll spawn
Screenshot by Destructoid

You will cross a wooden beam to press forward after escaping from the Kin by jumping down the chute into a pit of teeth. There's a short metal ladder you should go down to find the next doll.

All The Institute Dolls

One

Running into a room with a doll in, adjacent to another room with a knocked-over lamp
Screenshot by Destructoid

Find the large wooden plank Low and Alone need to pull off at the start of the chapter. Go into the room opposite the wooden plank, past the knocked-over lamp, and into a small room with another lamp, a painting, and coat rack to find the doll.

Two

Using the magic doll to find the collectible doll in the kids play room where a television is visible
Screenshot by Destructoid

You will pick up the magic doll from the Institute's prison cell when you need to find a fuse to replace the broken one at the shutter door. With the magic doll in hand that shows a glimpse into the past, return to the vertical corridor and enter the only open room that has kids' toys and a television inside. You need to throw the magic doll through the window by standing on the seesaw. The collectible doll only appears when you have the magic doll with you.

Three

Grabbing the doll off the vending machine in the Institute
Screenshot by Destructoid

Open the shutter with the new fuse and pull the trolley into the next room, placing it underneath the vending machine to reach the doll on top.

Four

Finding the doll at the back of a corridor, near a lever
Screenshot by Destructoid

Climb up the vines after escaping the hand for the second time and head away from the camera when you're inside one of those vertical corridors. The doll is at the very top of this corridor, next to a bookcase.

Five

Running to the doll after grabbing the gold key from this room, accessible via a hole in the wall
Screenshot by Destructoid

Following the world's longest elevator ride, find the hole in the wall next to the wooden plank you need to cross over. There's a gold key here, and you can find the final doll in this room.


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The post All Little Nightmare 3 Doll locations appeared first on Destructoid.


Destructoid Thursday, October 9, 2025 6:02 PM
    

The Kin sleeping in front of static tv

The mirror breaks and Low is left behind on the other side, yet another kid trapped within the terrifying hellscape of the Nowhere in Little Nightmares III. Thankfully, he's not alone. With no Maw in sight but that all-seeing Eye making its appearance in multiple forms this time round, how will Low return home?

Here is the full rundown of Little Nightmares III, showcasing our interpretations of the story, how it links to the previous entries, and what we make of that abrupt ending.

Major spoiler warning throughout.

Little Nightmares III plot, summarized

The mirror with sunlight beaming through a window visible through its reflection at the start of Little Nightmares 3
Screenshot by Destructoid

A standalone game taking place in the Little Nightmares world, the third entry is a sequel that follows two new protagonists: Low and Alone. A sight of a mysterious mirror shows a glimpse of Low's old life, an escape route from the hell he's just woken up in. Behind him, a broken mirror with shattered glass rests near his feet. He wakes from his dream of the mirror to the promised land, now knowing where he must go if he ever wants to escape. With Alone by his side and a trusty map to guide them, the pair set off into the great unknown—the Nowhere.

Little Nightmares III story analysis

Low and Alone looking at the map at the start of Little Nightmares III
Screenshot by Destructoid

A similar start to Little Nightmares, Low wakes beside piles of suitcases. Based on the interior of the train car-looking vessel Low wakes in, I'd bet we start our adventure from inside the Maw. The door is reminiscent of what you'd find on a ship or submarine. There are piles of suitcases like in a cruise ship and a decaying rat in the corner. All of this tells us we were underwater. The final clue to this room being a place on the Maw is the broken mirror.

Mirrors are already a part of Little Nightmares lore. They were mostly destroyed by the Lady on the Maw, where a handheld mirror would be her demise at the hand of Six. In this instance, mirrors act as a gateway for the children to use as a means of teleportation, similar to Mono's power with TVs. A reason to smash these outside of the Lady's vanity is to potentially stop children from escaping Nowhere. There's proof that Low isn't the only child who can travel through mirrors, as the areas Low teleports to are always lived-in with a bed nearby.

Shining a flashlight at the television in the Institute with the eye on an emergency broadcast
Screenshot by Destructoid

The chapters of Little Nightmares III seem to exist as manifestations of Low's childhood. This version of Nowhere is incredibly dreamlike, where monsters with doll and porcelain appearances show up throughout, linking Low to the very creatures that keep trying to kill him.

Necropolis

Monster Baby using its medusa-like eye searching for Low and Alone to turn to stone
Screenshot by Destructoid

The first chapter takes place in Necropolis. Its definition: a cemetery belonging to an ancient city. Necropolis is a giant city encompassed by massive stone walls, its interior collecting dust. A dense sandstorm fog coats the land—it's impossible to see where the city starts and ends. Necropolis looks like an hourglass, yet it houses a ridiculously large threat: the Monster Baby. Crows also exist here, but there's not much for them to eat as the Monster Baby turns anything that moves into stone. This monster very much acts like the Eye we see time and time again in Little Nightmares, but in this case, the baby transforms residents into its playthings.

Alone and Low looking at a crow atop a statue, holding a key
Screenshot by Destructoid

Residents once lived here until the Monster Baby arrived with its glowing eye, peeking through the curtains and delivering an afterglow in the sky that's never settled. Interestingly, the Monster Baby's main gameplay is to stand stationary and survey an area for movement, much like a security camera.

Candy Factory

Looking at the Supervisor through the window
Screenshot by Destructoid

The Candy Factory is ominous because there are hundreds of Guests moving in and out of it on hanging conveyor belts. We know the Guests from the Maw would become ravenous at the sight of a live child and that the Lady could absorb a person's essence, transforming children into Nomes. It's heavily implied that the food in Nowhere is the flesh of its residents and children. The meat hanging up in Little Nightmare's freezers is human-shaped, and we see Mini-Kin enjoys consuming human flesh. The Guests work to mass produce the sweets, while others are likely ground down into candy, all stuck in a trance by the television's strange broadcast.

The candy junkyard
Screenshot by Destructoid

The Supervisor is an eight-limbed creature resembling a spider. If we're talking symbolism, a simple explanation is that Low has arachnophobia (fear of spiders) and entomophobia (insects) as there's also the Beetles residing in Necropolis. This factory may exist to get children hooked onto candy so they don't want to leave—to slowly transform them into little nightmares—like what Six became. The candy junkyard is surely a metaphor for overconsumption and waste.

Carnevale

Looking at the Kin silhouette through a circus tent
Screenshot by Destructoid

Similar to the story of Pinocchio, the leading antagonist of this chapter, the Kin, forces children to perform as entertainment at the Carnevale. Rather than consuming the children that get lost in Nowhere, he uses them as entertainment. Falling asleep to the static television that has nefariously twisted the shape of so many creatures before him, the Kin has a ventriloquist appearance, with a living hand (Mini-Kin) that can come off whenever it pleases.

Evidently, the Kin's business is to force children to entertain the Carnevale goers (the Herd), who partake in violent games and magic shows. The Carnevale Puppets are incredibly similar to Little Nightmares II's Bullies. Could they be children transformed into wooden marionettes to keep the Herd entertained at the Carnevale?

The Puppets sitting on some chairs
Screenshot by Destructoid

This version of Nowhere behaves much like a conveyor belt, in that everything in it is recycled. The Herd move onto the Carnevale after gorging themselves on the Maw, just to be transported to the Candy Factory via hot air balloons, where they're turned into food or become mindless workers. Everything becomes a husk to the will of the Eye—broadcasting to all—taking everything you are. It is awake while everyone sleeps.

The Institute

Low shooting an arrow at Institute monster's eye in his left hand
Screenshot by Destructoid

Everything we see has in some way been impacted by the Little Nightmares Eye. While the camerawork and depth perception the series uses could point to the player being the Eye itself, there's equally a ton of evidence pointing towards the Supermassive Games' version of Nowhere being more psychological than Lovecraftian—or both.

The prison cell Low was kept in inside The Institute
Screenshot by Destructoid

The Institute could be the real place Low was forced to spend time in, as the cell is the same in his flashbacks. We see the Institute Overseer (placeholder name) as a gigantic monster whose limbs contort around the Institute corridors, symbolizing how this character was everywhere, making it impossible for Low to escape. This could explain why both the Monster Baby and the Institute Overseer are significantly larger than anything we've ever seen before in Little Nightmares—being manifested and distorted trauma.

Little Nightmares III ending, explained

Alone's clothes with Low's map of his home beside the cloth
Screenshot by Destructoid

The prison cell we revisited after every chapter showed Low trapped in some kind of youth psychiatric institution. Unlike previous entries, Little Nightmares III has three locations that clearly center around children: A Candy Factory, Carnevale, and the Institute, which has toy trains, lollipops, and spelling blocks.

While it's heavily hinted throughout this title that there's something more to the dolls we kept picking up, the main reveal in Little Nightmares III's story is that Alone is Low's imaginary friend. She is the doll that Low held onto during his time at The Institute, the same doll that has magical powers capable of distorting reality back to how it was in the past. He created her through his time alone, left with nothing to do but draw.

Low trying to fix the mirror at the end of Little Nightmares III
Screenshot by Destructoid

Alone is spat out from the mirror as she can only exist in the Nowhere. She disappears without Low's imagination to keep her alive, leaving only her clothes and goggles. While Low draws himself and Alone at home atop a hill, that could never become a reality. Low's imagination came to life, where Alone acted as his best friend and pillar, ensuring he had the courage to keep going. This means it's possible to create something nice in Nowhere, but it wouldn't last long before the Eye replaced the good with evil.

The final scene shows Low looking at the broken mirror pieces, hoping to fix it so that he may be reunited with Alone. While life on this side is a lot brighter, it may be another trick. The window is broken, where vines spill through the broken glass. There are moving boxes and torn wallpaper that have seen better days. You can see the doll of Alone beside the now broken mirror. But where exactly has Low ended up if he didn't include his family in his drawing of home?


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The post Little Nightmare 3 story and ending, explained appeared first on Destructoid.


Destructoid Thursday, October 9, 2025 4:53 PM
    

Chucky Tiffany BO6

A new Call of Duty game is on the horizon yet again, and it's another direct sequel to the previous title.

Black Ops 7 will launch on Nov. 14, 2025, and Black Ops 6 players are eager to know what kind of content will be moving to the new game as part of the Carry Forward system that Call of Duty has been using of late.

Here's everything there is to know about BO7 Carry Forward.

Black Ops 7 Carry Forward

BO7 Zombies crew
Image via Activision

What is Carry Forward in BO7?

Traditionally, CoD games have all been independent from each other. But in recent years, the Carry Forward program allowed certain content to transfer between titles, such as Modern Warfare II operators and unlocks being playable in Modern Warfare III in 2022 and 2023, respectively. They have also been usable in Warzone, as well.

Black Ops 6 to Black Ops 7 will have a similar Carry Forward program, but with some very specific restrictions to keep in mind.

Will BO6 skins transfers to BO7?

Predator Black Ops 6 operator
Image via Activision

The only content that will transfer to BO7 from BO6 via Carry Forward is Double XP tokens and GobbleGums. The rest of the content from BO6 will stay available in BO6 and Warzone, but not be available in BO7.

This means that any operators, operator skins, or weapons bought or unlocked in BO6 will not transfer to BO7. Activision said that this is because BO7 "needs to feel authentic to Call of Duty and its setting" in a community announcement on Aug. 26, 2025.

"We know there's been a lot of conversation recently about the identity of Call of Duty," Activision said. "Some of you have said we've drifted from what made Call of Duty unique in the first place: immersive, intense, visceral and in many ways grounded. That feedback hits home, and we take it seriously. We hear you."

This means collab skins like Beavis & Butthead, Teenage Mutant Ninja Turtles, and Squid Game will remain in BO6 and Warzone but not be available in BO7. It also means that all season six and The Haunting event operators like Predator, Jason Voorhees, and Chucky will not carry over to BO7 either, so keep that in mind if you're looking to spend some CoD Points in October 2025.


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The post Black Ops 7 Carry Forward, explained – What content transfers from BO6 to BO7? appeared first on Destructoid.


Destructoid Thursday, October 9, 2025 4:51 PM
    

A keyart of Blue Protocol showing a character using a red hoodie.

It's hard to imagine 90,000 people playing a video game while most of them also trash-talk it. That's what's happening to Blue Protocol: Star Resonance on Steam, which became the ninth game with the most online players on the platform this Thursday, in the afternoon of its release, while having 34% positive reviews.

Curiosity and no cost are probably the two reasons that drove players to try out Blue Protocol. This action MMORPG has a 3D anime art style that resembles many other games of the same genre, like Genshin Impact and Honkai: Star Rail. And just like these two, Blue Protocol is a gacha game, but that's not what's driving all the negative comments.

According to player reviews, Blue Protocol locks player progression behind time gates, has bad frame rate drops, and feels overwhelming with dozens of different currencies used for multiple events. Cutscenes are bugged with some characters having no animation or voiceover. The autobattle and auto-walk systems essentially play the game for you, which sparked comments of the title being "shallow" and having "zero depth."

Comments get harsher, though. In the r/MMORPG subreddit, some users say the game is an "asset flip," which means the developers made a new game by just reusing existing assets. "The new characters' art style clash with the original one, you can see it on the NPCs and Player characters," one player wrote. "Cutscenes are really weird, animations are bad, expressions are bad," another added.

https://www.reddit.com/r/MMORPG/comments/1o28exv/so_hows_blue_resonance_so_far_im_in_sea_so_i_can/

Predatory microtransactions are near the top of players' complaints, too. Despite the game being out for less than 24 hours in the West, it's been out since July 17 in China, where this issue is reportedly visible in the late game. "It's undeniable that it's pay-to-win," one player wrote. "It is the epitome of soon-to-be-shuttered cash grab slop, and it will be dead within a year," a disgruntled fan concluded.

Adding insult to injury, performance issues are plaguing people in Europe and regions far from North America. "I'm on EU and I've had a lot of trouble dodging basic attacks," a struggling user explained. "No EU server so I am out," a second European giving up on the game commented.

The few defenders highlight the character creation system, which appeals to fans of role-playing customization, but it doesn't seem enough to make their voices heard on Steam and Reddit's endless streams of bad reviews.

If you're looking for the next great action MMO, Blue Protocol: Star Resonance might not be it. And if all the negativity holds, the player peak the game is seeing on Steam shouldn't last too long.

The post This anime game is dominating Steam charts despite players absolutely trashing it appeared first on Destructoid.


Destructoid Thursday, October 9, 2025 4:02 PM
    

Promo art for Just Dance 2026 Edition

Just Dance 2026 Edition's release date is closing in as the popular dance simulator will be getting its next major update in the middle of this month.

Developers Ubisoft have been drip-feeding all the new stuff coming to the game as part of the update. This includes a fresh list of tracks and new features that will be available once the edition goes live. This guide will help you keep track of the upcoming release.

Just Dance 2026 Edition release countdown

Just Dance 2026 Edition will be released worldwide on Oct. 14. It will be released on Xbox Series X|S, PlayStation 5, Nintendo Switch, and Nintendo Switch 2. The exact time of launch is slightly unclear since Ubisoft. However, the following countdown will potentially help you keep track of the release.


[hurrytimer id="1127937"]

The countdown is based on the following timings.

  • 1am PT
  • 3am CT
  • 4am ET
  • 8am UTC
  • 9am BST
  • 10am CEST

This is based on when Ubisoft typically releases updates in Just Dance 2025. Just Dance 2026 is essentially a major overhaul, as you get to keep all your owned content from Just Dance 2023 onwards. Keep a window of one hour from the countdown. If Ubisoft reveals the exact time of launch, I will update it on this guide.

What to expect from Just Dance 2026 Edition

Just Dance 2026 Edition will feature 40 new tracks that will be added to your existing library once the update goes live. The following tracks are just a few of many that will be available to you on Oct. 14.

  • APT. By ROSÉ & Bruno Mars
  • Houdini by Dua Lipa
  • Counting Stars by OneRepublic
  • Hung Up by Madonna
  • All Star by Smash Mouth

You can enjoy Just Dance in a new way by using the Camera Controller feature on your phone. The Workout Mode will also help you track the calories that you burn in the sessions. You can also compete with up to six players in local multiplayer. The new Party mode will force you to prepare for an unpredictable dance showdown, while you can move your body for the bragging rights in the Challenge mode.



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The post Just Dance 2026 Edition release countdown: Exact date and time appeared first on Destructoid.


WGB Thursday, October 9, 2025 4:52 PM
     Ghost of Yotei, PlayStation's latest exclusive, has sold 1.6m copies, slightly slower than Ghost of Tsushima. It quickly recouped its $60m development budget, marking a successful launch for Sucker Punch.

Gaming Instincts – Next-Generation of Video Game Journalism Thursday, October 9, 2025 2:55 PM
    

The trailer provides a story synopsis showing several features.

The post Code Vein II Gets New Story Trailer appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.


Gaming Instincts – Next-Generation of Video Game Journalism Thursday, October 9, 2025 2:36 PM

Gaming Instincts – Next-Generation of Video Game Journalism Thursday, October 9, 2025 2:24 PM

Gaming Instincts – Next-Generation of Video Game Journalism Thursday, October 9, 2025 2:04 PM
    

An announcement trailer for the expansion pack was also released.

The post Romance of the Three Kingdoms 8 Remake: Destiny and Strategy Expansion Pack Release Date Announced appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.


MonsterVine Thursday, October 9, 2025 8:29 PM
     Swedish studio Modoyo has announced the first global playtest for Heart Electric, an adrenaline-fueled hero shooter powered by Unreal Engine 5 and the developer's proprietary SnapNet technology. Running from October 24 to 26, the playtest gives players their first hands-on experience with the game's inventive "Magnetic Flux" system. This ability lets combatants manipulate metal, soar […]

MonsterVine Thursday, October 9, 2025 8:12 PM
     Noodle Cat Games has released a brand-new playable demo for Cloudheim, its upcoming physics-driven co-op action-RPG. Available now on Steam, the demo offers a deep look at the game's creative combat, wacky emergent physics, and cooperative dungeon crawling ahead of its Early Access release later this year. Soar Into the Odin Shell and Discover Arcadia […]

MonsterVine Thursday, October 9, 2025 7:48 PM
     Microids has unveiled the official Story Trailer for Syberia Remastered, offering a closer look at the emotional, mysterious journey of Kate Walker before the game's release on November 6, 2025, for PlayStation 5, Xbox Series X|S, and PC. The Quest 3 version will follow shortly after on November 13, 2025. The new trailer revisits the […]

MonsterVine Thursday, October 9, 2025 7:29 PM
     Publisher Secret Mode and developer Lab42 Games invite players to begin an emotional journey of remembrance with the new Steam demo for A Storied Life: Tabitha, a heartfelt narrative puzzle game arriving in early 2026 on PC. The demo offers an intimate glimpse into the life of Tabitha, an elderly woman whose belongings and memories […]