GamersHeroes Sunday, December 14, 2025 3:40 PM Set within Games Workshop's iconic science-fantasy setting, SEGA and The Creative Assembly Limited have announced Total War: WARHAMMER 40,000 at The Game Awards. The post Total War: WARHAMMER 40,000 Revealed at The Game Awards 2025 appeared first on GamersHeroes. |
GamersHeroes Sunday, December 14, 2025 1:25 PM Known for making significant contributions to the gaming industry at Sony Computer Entertainment, Atari, and NVIDIA, Bill Rehbock will be a Special Guest at Sac Gamers Expo 2025 this upcoming weekend. The post Sac Gamers Expo 2025 Welcomes Special Guest Bill Rehbock appeared first on GamersHeroes. |
PCGamesN Sunday, December 14, 2025 5:00 PM The American government now wants to inspect the digital footprint of anyone applying for a VISA... which is bad news for anyone sharing contrary political views without a VPN. |
PCGamesN Sunday, December 14, 2025 1:25 PM Path of Exile 2's game director talks to PCGamesN about not overwhelming players in act one, and why he's hoping to revisit the early game. |
PCGamesN Sunday, December 14, 2025 6:09 PM Plug in new Anime Celestial X codes to score free gems, gamepasses, and potions in this new Roblox anime bandit beater. |
Twinfinite Sunday, December 14, 2025 1:21 PM |
Siliconera Sunday, December 14, 2025 3:00 PM
The Hololive Alternative media project and elements are unique in that the manga stories and games take established Vtubers and incorporate parts of their personality or lore into totally new stories and experiences. They don't require any knowledge of the performers to enjoy and are completely standalone. The manga Holoearth Chronicles Side:E Yamato Phantasia is one of the best examples, with its second volume now available, and its latest entry is especially fun due to the focus it gives to Ayame Nakiri.
Editor's Note: There will be some spoilers for the Holoearth Chronicles Side:E Yamato Phantasia Hololive manga below.
Okay, so as a quick refresher, Holoearth Chronicles Side:E Yamato Phantasia is primarily a manga about the Hololive Vtubers Fubuki Shirakami and Mio Ookami. In the series, they are kami who protect people from Stigma and purify them when they are overwhelmed by that power and transform. The first volume highlights what that kind of work involves before getting into a larger and more critical situation involving missing children from the village of Miyako. The two headed to a mansion to search from them, but heard a youkai took them. This leads them to Oeyama Temple in search of answers. But that also means an encounter with a character based on fellow Hololive Vtuber Ayame Nakiri.
Now, we did first see Ayame at the end of the first volume of the Holoearth Chronicles Side:E Yamato Phantasia manga, as she confronted the other two Hololive members Fubuki and Mio. At the time, we got a hint as to her possible reflexes and the units she could call upon as her minions. But with the first chapter of this second volume, her character is even better established in this offshoot. We see her deftly handle a fight against both kami at once, and it's only when they start teaming up more efficiently that they catch her off-guard. However, once they do, the realize Ayame isn't and was never an enemy.
The children were in danger of a possible abduction and Stigma-related situation. Ayame recognized this before either kami or people in the town's community. She then took all the children in and hid them away at her temple to protect them. She cared for them so much, and them in return, that they even referred to her as an older sister. (Meanwhile, Fubuki and Mio are just "Fubuki-chan" and "Mio-chan." And once the situation's cleared up and Ayame is aware they are kami, she's just as welcoming to them. Even the oni living at the Oeyama sanctuary were all healing the children Ayame brought there from the art used on them by the person affected by Stigma.
Then, the rest of the Holoearth Chronicles Side:E Yamato Phantasia manga keeps up with the idea that Ayame matters as much as Fubuki and Mio in this situation. Because of her nature as a youkai, she has insight into the current situation. Likewise, it's because of her that we know more about the portal situation, at least a bit. She play a critical part in the confrontation too, showing her skills further.
The attention paid to Ayame Nakiri really helps establish her as a stand-out individual in the Holoearth Chronicles Side:E Yamato Phantasia manga, so she fits in with the other characters based on Hololive Vtubers. It also feels necessary, given the way Fubuki Shirakami and Mio Ookami were properly introduced in the first volume. Seeing as how the events make her seem like a recurring character who will become important in the ongoing efforts to deal with Stigma in Yamato, I really appreciated the characterization and development surrounding this additional heroine.
Volumes 1 and 2 of Holoearth Chronicles Side:E Yamato Phantasia are available now via Square Enix, which covers up through chapter 18. The most recent chapter is 31, which appeared in August 2025.
The post Holoearth Chronicles Side:E Yamato Phantasia 2 Makes Ayame the Star appeared first on Siliconera. |
Destructoid Sunday, December 14, 2025 5:25 PM
The Corrupted Tongues of Azmodan is a special item you get in Diablo 4 Season 11, and it has plenty of value when used correctly.
Unlike other commonly available items in Season 11, the Corrupted Tongue of Azmodan can only be obtained by killing this specific Lesser Evil. However, you'll have to use the item elsewhere, where you'll be able to find the hordes of Azmodan.
This guide will provide you with all the essential information surrounding this item so that you can obtain and use it efficiently in Diablo 4 Season 11.
Table of contents
How to get the Corrupted Tongues of Azmodan in Diablo 4 Season 11
You can obtain the Corrupted Tongue of Azmodan by defeating the summoned version of this Lesser Evil. You can summon Azmodan by completing certain conditions (more on that below) or by waiting for a World Boss Rotation.
Azmodan can spawn as a World Boss, and you can keep track of it using Helltides.com. When you defeat an Azmodan that has spawned as a World Boss, you'll get the chance to use the Corrupted Tongues for more rewards.
Sadly, the community and I appear to be quite puzzled about how to summon Azmodan, which is pretty tricky.
How to summon Azmodan in Diablo 4 Season 11
The summoned version of Azmodan is different from the one that spawns as part of the World Boss Rotation. To summon Azmodan, head to Zarbinzet and then to Hawezar. You'll find an area marked with Azmodan and three altars.
The three altars belong to Andariel, Duriel, and Belial, who are the three other Lesser Evils in Season 11. When you defeat these Lesser Evils, they will drop random items, including materials required for unlocking Divine Gifts.
Some of these random items can be Corrupted in nature. For example, it can be the Corrupted Horn of Duriel, which will activate his Altar. Similarly, you can activate Andariel's Altar with the Corrupted Claw of Andariel. You'll need the specific Corrupted items to engage with the correct altars.
To spawn Azmodan, you'll need to have the Corrupted material for any of the other Lesser Evils. However, a bug appears to prevent the correct mechanism occasionally. During the process, Azmodan will be invoked with the powers of the other Lesser Evil, whose Altar will be used for the summon.
You'll get the Corrupted parts at random, and you'll need to farm Andariel, Duriel, and Belial multiple times (unless you turn out to be super lucky).
How to use the Corrupted Tongues of Azmodan in Diablo 4 Season 11
Once you find at least five Corrupted Tongues of Azmodan, you will have to wait for the Lesser Evil to appear as a World Boss on rotation. Only defeating this version apparently allows you to use the Corrupted Tongues.
After defeating them (either solo or in a group), you'll get the chance to encounter Azmodan's Hoard. You can use Azmodan's Hoard to open and get valuable rewards.
The post How to summon Azmodan and get Corrupted Tongues in Diablo 4 Season 11 appeared first on Destructoid. | ||||||||||||||||||
Destructoid Sunday, December 14, 2025 3:59 PM
Discovering that there's life on the Moon comes with serious consequences, for getting trapped in its deadly ROUTINE will mark the end of your humanity.
ROUTINE essentially follows two crucial events of the Lunar Expedition. Slowly unravel the past to try and make sense of the present, embark on a terrifying journey and learn what happened to the disappearing crew. Here is our interpretation of ROUTINE.
Warning for spoilers throughout.
Table of contents
ROUTINE plot, summarized
Set on the Moon, we play as an unnamed software engineer who enters the Ward to fix the A.S.N. (Automated Security Network) systems. Our journey starts in Isolation Room 03, where we wake from a strange dream, as if something has tapped into our consciousness and is communicating with us—using our voice. The Union Plaza, home to the crew overseeing the Lunar Expedition, has mysteriously vanished. Your job is to figure out how to debug A.S.N. while navigating around a station that's trying to kill you.
Timeline summary
ROUTINE story, explained
Following a routine Lunar quake, John Cooper conducted a perimeter check to note any damage to the Moon's surface and its fissures. Cooper investigated the Canal and discovered a body within its center, spouting vegetation, much like a blossoming flower. Even though he was wearing a space suit, Cooper was infected by the Canal. Strangest of all was how easily the infection spread across the crew. A.S.N. initiated the Containment and Resource Conservation Protocol after receiving Cooper's perimeter check footage, causing a site-wide lockdown.
Here's where we come in. The engineer enters the Ward, starting at the end of a seven-day isolation period, taking a tram to the Union Plaza. The crew has vanished, leaving only Type 05 units and the adorable iC robot. The protocol turned the androids into hyper-aggressive soldiers, following its new command to contain the infection. It's heavily implied that the trash bags scattered around the Ward are the bodies of the crew, killed and stuffed inside to contain whatever latched onto Cooper.
Unsurprisingly, mechanical life was unaffected by the Canal. This immediately sets the classic sci-fi plotline that the leading threat of ROUTINE—and the only thing to worry about—is the rogue androids. We would soon learn that Union Plaza was doomed from the start because of what PRISM found years prior to ROUTINE's events, and it is probably the reason why A.S.N. sent androids to space.
When curiosity kills: What happened on the PRISM Lunar Expedition?
Edith Stone, Lead Geologist on the Lunar Expedition conducted a Canal Survey to collect samples and document her findings in 1977. The Canal Exploration Mission went wrong as Stone wandered into the heart of the Canal, where she never returned.
The crew remained on the Lunar Expedition, studying the Canal's effects. Though they didn't find Stone that year, the team sampled a new specimen in 1978—a substance that resembled mucus. This was proof of life on the Moon. By bringing the sample into the Arbor for testing, it latched onto the crew like a parasite. Those who came into contact with the Canal (e.g., Mathieu, Ken, and John) exhibited these symptoms:
It is theorized that the Canal lures people into it to breed and feast, later birthing from the body like a plant sprouting from soil. The chapters in ROUTINE act as the Canal's process of rebirth, combining humans with fungi. There's also a connection with the apple tree inside the Arbor inside the original PRISM station, which displayed symptoms similar to those who entered the Canal.
The crew created a re-entry process for any personnel returning from the Canal to preserve the brain's integrity and minimize the fungi's psychological effects. This, however, seemed to suit the Canal's needs more so than those infected by its mysterious properties. While fixing A.S.N. is the whole reason we were sent out here, our goal slowly shifts to aid whatever has killed all who came into contact with the Canal.
Infected from the start
Since the moment we started playing, we've been under the influence of the Canal. It's clear that we were infected from the start because of our abstract visions. "Chapter 01 - Birth" may have started around the 50-day mark, as our protagonist suffered from memory loss. This would explain why Security sent only one engineer to fix A.S.N. I theorize we were a crewmember when Cooper discovered Stone's body, as the date of ROUTINE's events is never confirmed.
The protagonist suffered from blackouts, evident by the dreams he's been having, and how he wandered into the Arbor without realizing it (second half of ROUTINE), which he accessed by shutting down A.S.N. (the one thing trying to preserve humanity by sacrificing the infected).
We—like everyone who came before us—were controlled by the Canal. Our C.A.T. objectives weren't orders from HQ Security, but rather created through our own delusions. As we were initially hired to debug and observe any anomalies within the A.S.N. system, turning it off only helped the fungus grow. This tells us that all biological life inside the Ward (since Cooper got infected) would become a host for the Canal, even if they never set foot inside it.
ROUTINE monster, explored
ROUTINE's monster, "Entity A," can manipulate its form to be invisible to the naked eye. It appears to be the result of Canal's 60-day process. With large footprints and hair found glued to the ceiling, its size is considerably larger than an adult man.
Another entity was discovered in 1979, inside the Arbor. Labelled "Entity B," it resembled a large mammal with unnatural characteristics of ten limbs and a 120cm neck. Study suggests this entity is female and that a male mate exists, presumably Entity A. William became obsessed with Entity B, exhibiting signs of infection. His body seemingly morphed with Entity B, showing vegetation like Edith Stone's corpse, the same fate as other PRISM crewmembers.
The fungus takes the voice of its host and uses it to communicate in their dreams, where the host loses chunks of time, finding themselves moving towards a goal they're being tricked into completing. The theme of ROUTINE is rebirth; the chapter names describe the process an infected goes through to become a part of the Canal. The title even points to this process being the Canal's "routine" in how it manifests, grows, and survives. It cannot thrive unless there's biological life for it to latch onto.
The Canal takes hold of its host and kills them on the 60th day, where it is then born anew. While it isn't explicitly said, the entities don't simply come to be. Rather, they must be reborn as one, to endure together. Therefore, Entity B is likely Edith Stone. If correct, how did Cooper find her human body 22 years later? An explanation could be that her body acted as a vessel from which Entity B emerged. This would explain why the creature returned to Arbor, hoping to satiate its newfound hunger.
Though Entity B came before Entity A, the male was the Canal's first successful attempt at creating a hybrid species. There's also the interesting reference to Adam and Eve, where Entity B died by choking on an apple, and (though swapped) Entity B (female) may have birthed Entity A (male). The entities act as the first man and woman of their kind, demonstrating the Canal's ability to create biological life through a human host.
What's difficult is figuring out who exactly Entity A is. I doubt it's something simple like Stone was pregnant at the time, so who is the baby we saw in a vision? There's no documentation or record of a baby in the PRISM's research. Either Entity A and the baby are one and the same, or they're separate. This would either mean there were three entities inside the Ward in 1979, or more likely, that the baby came into existence in 1999. Entity A was fully grown in 1978, the same year Entity B died, yet the female was alive in the engineer's vision.
ROUTINE ending, explained
After bringing down A.S.N., making it easier for the Canal's embrace to spread, the engineer enters the fissure to become one with it. The process is complete, where we will be reborn like Edith Stone, evident by the final chapter title: "Re-Birth." The engineer's final dream is yet another reference to Adam and Eve—The Creation of Adam. The biblical reference paints the Canal as a cosmic being, who is creating its first man, perhaps viewing Entity A as a failure, where it hopes it'll have better luck with the engineer.
Based on the engineer's vision of Entity B and how ROUTINE ends, I believe (perhaps in my own delirium) that we were the baby. The fungus grew inside of us, assimilating with our biology until it was ready to be born anew. It had learnt a lot through Entity A and B, but the Canal wanted to evolve beyond its current primitive state.
The infection behaves similarly to the zombie-ant fungus, which uses its host's body to find a suitable climate for the spore to release, killing its host once it sprouts from its head.
We can only assume that the Arbor has been off-limits from the Union Plaza, seeing as there are still human corpses, Entity B's body, and Entity A roaming around. We gained access to Arbor by shutting down A.S.N., yet we've been in the Re-Entry Chamber before. We learn about this three-step process inside Arbor, created by Dr. Weber on February 19, 1979. Yet, our protagonist has seen the video of a Hollyhock in bloom before (the second part of Weber's process called "Anchor.") Either this imagery demonstrates the Canal as a hivemind, or it's further proof that the protagonist is one of the entities, for the Anchor only temporarily delays the inevitable.
Because we're playing as an unreliable narrator, there's little information we can truly trust in ROUTINE. Perhaps none of our actions truly happened. There's abstract imagery of the engineer reverting to gestation, curling into a fetal position, and emerging from the Ward's core, its shape symbolic of an egg. The flicker of the engineer's new appearance also resembles Entity A. Could this represent the Canal's willingness to try again, until it's happy with its creation?
The opening depicts the Hollyhock abruptly blooming, then the ending, its petals slowly closing, symbolizing our rebirth.
The post ROUTINE story and ending, explained appeared first on Destructoid. | ||||||||||||||||||
Destructoid Sunday, December 14, 2025 3:51 PM
Diablo 4 Season 11 is all about your fight against the Lesser Evils, and you can get yourself some extra help in the form of the Divine Gifts.
The Divine Gifts mechanic is tied to the core offering of the new season. These heavenly boons offer you extra benefits to fight the evil that plagues Season 11. Some of these boons are special attacks, while the rest are excellent passives that allow you to enhance your builds.
While the Divine Gifts are pretty strong in their base form, you can upgrade them even further. The upgrade process is easy to understand, but extremely grindy in my experience so far. Here's how it works.
Table of contents
How to upgrade Divine Gifts in Diablo 4 Season 11
There are four Lesser Evils in Season 11.
Each Lesser Evil drops two Divine Gifts. To level a Divine Gift up, you'll have to grind the particular boss activity until you gain enough points to rank up. When you defeat a boss, you'll gain an item that raises your rank by one point. You'll want to grind the Lesser Evil based on which Divine Gift you want to upgrade.
For example, if you defeat Belial, you'll get an item that only ranks up the Divine Gifts that you get from him. To rank up the other Divine Gifts, you'll have to take on other types of Lesser Evils.
All Divine Gifts upgrades in Diablo 4 Season 11
There are eight Divine Gifts to obtain in Season 11. The function of every Divine Gift is different, and so are their upgrades.
The post How to upgrade Divine Gifts in Diablo 4 Season 11 and how they work appeared first on Destructoid. | ||||||||||||||||||
Destructoid Sunday, December 14, 2025 3:50 PM
Voltaic Shade continues Destiny 2's dungeon tradition of exceptional god rolls. This amazing Arc scout rifle has a comfortable, desirable archetype with excellent perks, a heat mechanic, and a Star Wars aesthetic. The only thing that's not to like is that you'll probably keep more than one in your vault.
The weapons from the Equilibrium dungeon largely fail to disappoint, and Voltaic Shade might be one of the poster children of what a stacked perk pool looks like. It has access to a litany of different verbs and damage buffs, which comes in handy considering the state of primary weapons in the Renegades sandbox.
Here are our god rolls for Voltaic Shade in Destiny 2 so we can show you what makes this scout rifle so special. We listed this based on the perk information from Aztecross, though the perk rankings are our own.
Voltaic Shade PvE god rolls in Destiny 2
We can't stress this enough: if the least desirable perks you can get on the fourth column on a 260rpm scout rifle are Precision Instrument and Thermal Atomization, that's a really good sign.
For the first column, Jolting Feedback is a highlight of Arc weapons that lets you apply Jolt to enemies just by firing your weapon. It's an easy pick on its own, especially for Arc builds. That's our choice, but that's hardly the only good option.
Trickle Charge, on the other hand, is on the newer side of Arc perks, reloading your magazine by getting or unleashing Bolt Charge. This is particularly well-suited to Arc builds that can create Bolt Charge on its own, but it also works with Rolling Storm (present on the other column)
Rapid Hit is basically the grandfather of reliable perks at this point, especially with a weapon that can stack it up as quickly as a 260rpm scout rifle. You can't go wrong with it, even if it may not be your preferred option.
The fourth column, however, is where Voltaic Shade truly shines. It's the first weapon that can roll Jolting Feedback and Voltshot at the same time, which makes for an absurd amount of Jolt and crowd control.
Two established damage perks—Frenzy and Desperate Measures—are also on tap for this column, with Desperate Measures granting a bigger damage buff when getting ability kills. Both damage buffs get plenty of uptime in the current sandbox.
Meganeura returned from extinction with Renegades, too, and it's a good perk to have if you'd like a little more crowd control and/or explosions. It's unique enough that it's worth grabbing as a turbocharged Dragonfly, but it doesn't apply Jolt as Voltshot does.
Your final decision and the actual god rolls will depend on your build, but we'd be more than happy to take Jolting Feedback paired with Desperate Measures or Meganeura.
All Voltaic Shade perks in Destiny 2
We shared the highlights of Voltaic Shade's loot pool above, but here is the full perk pool for the Star Wars scout rifle.
How to get Voltaic Shade in Destiny 2
Voltaic Shade is part of the Equilibrium dungeon's loot pool. If the scout is all you're after, you can farm the first encounter for it, since we guarantee it may drop from there. If you complete The Way Between, you can unlock attunement for the dungeon's weapons and armor, improving your odds of getting the scout rifle from each encounter, according to the game's description.
The post Voltaic Shade god rolls and how to get them in Destiny 2 appeared first on Destructoid. | ||||||||||||||||||
Destructoid Sunday, December 14, 2025 3:49 PM
Dispatch, being a game made in Telltale fashion, is full of different avenues players can follow, leading into all sorts of gamestates and outcomes. Now, it seems a hidden (probably unintentionally) ending is there, too, but no one has ever seen it.
As per Eurogamer, Dispatch has several ending outcomes that tell you what kind of person your Robert was, based on several factors and decisions you had made. Three endings seem to have popped up for each player, with AdHoc co-founder Nick Herman saying there's actually a fourth ending in there that no one has ever seen yet, probably due to a bug, but also maybe because the whole world can fit into three distinct playstyles.
However, players dug through the code of the game a while ago and managed to figure out what ending it was: Tactician, which wasn't bugged or missed because we are all the same, but because it was scrapped. The ending wasn't seen by anyone, as it simply is not accessible.
Even so, I've been mulling over the outcome I got, Everyman, that told me my Robert was a guy who thought at the moment and did what he had to, without much thought given to morality. It's a bit reflective of myself, perhaps, implying I'm not as much "in the roleplay" as I am just playing myself.
I'd love to see how the other two would play out and what decisions I would have to make to get to them. After all, replayability is front and center in Dispatch, which I praised the game for in my review, and I'm just itching to see Robert end up with Blonde Blazer over Invisigal (a crime, I know), or ending up with both, or maybe neither, or have Coupe ousted instead of Sonar, and so on and so forth.
Every time I see Dispatch I want to go back to playing it and experiencing it in a different way, so I guess now's the perfect time, especially if AdHoc patch the "scrapped" ending and let us have a chance at getting it.
The post Dispatch has a hidden ending that no one ever got—so it's time for another playthrough appeared first on Destructoid. | ||||||||||||||||||
Destructoid Sunday, December 14, 2025 2:26 PM
ARC Raiders is a gift that keeps on giving. With each new update and map comes a host of new items and goodies that can be found scattered throughout the topside world.
One such item is the Geiger Counter, a valuable epic-rarity item that is exclusive to a new kind of loot zone in the game.
Here's where you can find it.
Where to find the Geiger Counter in ARC Raiders
Geiger Counters are a loot-only item, meaning they can neither be crafted nor purchased from vendors like Celeste. This leaves only one option: Exodus loot zones, found on Stella Montis and Spaceport. Exodus items were introduced with the Stella Montis map in a major patch, and are currently available on that level and Spaceport until developers branch them out into other maps.
Geiger Counters can drop in the Rocket Assembly zone on Spaceport, or the Assembly on Stella Montis' lower level. Keep in mind these are not guaranteed drops, as you also have a good chance of discovering Exodus Modules, a more valuable item that can also be obtained by recycling Geiger Counters.
These are then used for crafting weapons, most notably the powerful Hullcracker at the Gunsmith workstation, making them extraordinarily useful.
The post How to find the Geiger Counter in ARC Raiders appeared first on Destructoid. | ||||||||||||||||||
Destructoid Sunday, December 14, 2025 2:25 PM
Zealous Ideal might be one of the most recognizable weapons in Destiny 2's Renegades expansion, licensed with Star Wars. With a proper god roll, this reliable auto rifle can make your aim even deadlier than any Stormtrooper's—which, we realize, may not always be a high bar.
This Solar 450rpm auto uses the expansion's signature heat system, using a buildup instead of magazine size. You can vent it for a quick recovery, even letting you reload it partially.
If you're looking for a trusty weapon to pair with your Praxic Blade, this auto rifle may not let you down. And if it does, well, there's always Uncivil Discourse. Here are our god rolls for Zealous Ideal in Destiny 2.
Zealous Ideal PvE god roll in Destiny 2
Since we don't have the full parts for Zealous Ideal yet, we'll list the perks (with full information) and analyze how the parts we got on our rolls complement this weapon. The traits we listed are based on data from content creator Aztecross, though the verdict is ours.
There are quite a few basic yet effective options for Zealous Ideal. There's nothing overly alarming for the auto rifle, though it does have access to bread-and-butter picks for both activity types.
For the first trait column, we recommend Heal Clip or Attrition Orbs. Primaries aren't in the best state in the Renegades sandbox, but these perks grant you a little fuel for your builds. There's nothing ultra-necessary here either, so it's not like you're foregoing double damage perks for PvE.
Attrition Orbs works as an engine for your mods and stats, printing enough orbs of power to gain a constant influx of ability energy, armor charge, subclass verbs, and even damage reduction, depending on your gear. Heal Clip adds a little sustain and can trigger keywords in some cases (like with Ember of Benevolence).
Likewise, the fourth column offers two main options for subclass verbs: Incandescent and Burning Ambition, both of which can apply Scorch to enemies. This kickstarts a series of synergies, particularly on the flame-based subclass. If you're looking for raw damage, One For All brings a large damage boost with an easy trigger.
Zealous Ideal doesn't heat up all that much, but if you can keep its needle in the red, Thermal Atomization also boosts your damage, though far less than One For All. Onslaught hasn't gotten the Rampage treatment as of writing, so its stacks decay all at once. It falls off a bit in higher-end content, but it does let you deal more damage while it's active.
As for your parts, Polygonal Rifling helps maintain steady aim and performs even better than the Arrowhead Brake based on our testing. Ionized and Light Heatsink both work well, since this weapon is quite generous with its heat buildup.
All Zealous Ideal perks in Destiny 2
The Stormtroopers' signature weapon doesn't have a perk pool as spicy as other dungeon weapons, but it does bring consistent successes. It's probably not that flashy, but it seems reliable enough to bring it into engagements.
How to get Zealous Ideal in Destiny 2
Zealous Ideal can drop from the Equilibrium dungeon. You can complete the dungeon's associated quest, The Way Between, to unlock attunement and improve your chances of getting this weapon. Unlike the Portal, however, dungeon weapons usually need more feats to unlock higher-tier gear, so don't be surprised if your rolls are around tier three.
The post Zealous Ideal god rolls and how to get them in Destiny 2 appeared first on Destructoid. | ||||||||||||||||||
Destructoid Sunday, December 14, 2025 2:23 PM
Conspiracy Honed brings a sharp god roll to the arsenal in Destiny 2's Equilibrium dungeon. This 140rpm heat-based sniper rifle can double up on damage perks, which is always a welcome addition to any weapon in the game.
That firepower comes with quite a price, however: Conspiracy Honed heats up quite quickly, and you'll rarely get more than three or four shots in without needing to vent this weapon. And that's where the fun comes in.
Here are our PvE god rolls for Conspiracy Honed in Destiny 2. We don't fully know the parts yet, but we based our information on the weapon's perk pool on an Aztecross video showcasing the weapons ahead of time.
Conspiracy Honed PvE god rolls in Destiny 2
The thought of double damage perks is alluring enough on any weapon, but putting some of the best damage perks together on the same gun and in different columns is almost a dream come true for anyone hunting god rolls in Destiny 2. And Conspiracy Honed does deliver. For the quick and overly simple version, this is our pairing for this weapon.
Conspiracy Honed will overheat quickly. Our copy takes three shots before having to vent, but that's the key. After your first vent, your goal is to tap your reload button as close to the marking on your reticle as possible.
This gives you five seconds of reduced heat generation, which is enough to let you get off far more shots without overheating. Once your meter goes in the red again, prepare to hit another perfect reload and keep the bullets flowing. This is essential for figuring out how to operate this sniper, and that's why it determines the choices you make. Our copy of it has the Enhanced Heat Generated mod glued to it.
In the first column, Vorpal Weapon provides the biggest amount of direct damage. It's a 15-percent bonus for special-ammo weapons in the current sandbox, and that's on top of other buffs.
Because of the cooling mechanic, however, Cooling Baubles can work well if you have enough orbs of power on hand—say, anything from two to five other guardians throwing Supers back to back. This also synergizes with the weapon's origin trait, Imperial Allegiance, which increases cooling rate when near allies. Enlightened Action didn't seem to have any effect for us, which is likely due to a bug.
For the second column, Bait and Switch deals more damage than Firing Line and works solo. This is our indisputed choice, and Firing Line is more of a consolation prize. The rest of the perk pool is either not as good as this duo or it's focused on PvP, so this is the roll we're keeping at hand.
All Conspiracy Honed perks in Destiny 2
Conspiracy Honed boasts a suite of good perks for different activity types. PvP players can opt for Lone Wolf or Snapshot Sights paired with Opening Shot or Moving Target, for instance, while those looking for something with a slightly bigger focus on add clear can go for Headstone and/or Firefly. Here is the full list:
How to get Conspiracy Honed in Destiny 2
Conspiracy Honed has a chance of dropping from the Equilibrium dungeon. We've gotten it consistently as a reward for the second encounter, though it also drops at the final boss. To improve your chances of grabbing this gun, complete The Way Between, the dungeon's quest, which unlocks attunement for Equilibrium's weapons and armor.
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Destructoid Sunday, December 14, 2025 2:10 PM
Total War: Warhammer 40,000 is real and not merely a figment of my imagination anymore. Though we don't know exactly when it'll come out, it's safe to say it'll be here soon, hopefully by the end of next year. With that in mind, a question arises: which factions should be in there?
Thus far, Creative Assembly has confirmed four main factions at launch: Space Marines, Aeldari, Astra Militarum, and Orks. Quite rudimentary, but also expected of any 40K game. It's safe to assume that each of these umbrella factions will have at least two or more subfactions, with the likes of Ultramarines and Imperial Fists, for example, representing the Space Marine faction, and so on.
But what I would like you to tell me, in this bountiful time of zero information, is which factions you would love to see in the game?
After all, TW: Warhammer 40K seems to be aiming to represent the tabletop experience as best as it can, and if we've learned anything from Total War: Warhammer thus far, it's that CA loves its infinite DLC potential, and will stop at nothing to include every single faction it can so it could sell it to you at a premium. It's just how the cookie crumbles.
I, for one, would be ecstatic to see the Death Korps of Krieg in there. We saw one of them in some promotional art, likely as a subfaction within the Astra Militarum or Imperial Guard, so it's safe to assume they will be in there, though the capacity of their appearance is still unknown.
Krieg, for me, would be the best way to experience that canned Total War: World War 1 game that was rumored over the past couple of years. It's a pastiche of all the major World War 1 factions of our time, with many elements of their uniform and armament being a combination of English, French, and German militaries.
They have Howitzer artillery, semi-functional tanks, engage in trench warfare, and, primarily, follow the age-old Russian military tactic of throwing themselves at the enemy until they win. They're gruesome, hard-fought, and battle-hardened people, who are so numerous that even the rest of the Imperium cannot explain how they keep coming for more, considering their whole world was nuked into oblivion and is now little more than an irradiated wasteland.
Conspiracy theories of Krieg-printing machines aside, this faction is truly one of the most amazing groups in all of 40K, who live, breathe, and die for the Emperor and his name (and out of shame for its ancestors' misdeeds). Having them fleshed out and usable to the fullest would be a dream, but I will settle for a minor appearance, given that Krieg hasn't appeared in a single 40K game ever.
So, what would you love to see? The Tau and their mystical long-ranged weaponry? Chaos? The Sisters of Battle and their unwavering faith in Big E? Do let me know, perhaps CA will take heed.
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Destructoid Sunday, December 14, 2025 1:26 PM
The Keep Good Kompany Evolution is now live in FC 26 Ultimate Team, allowing you to evolve a card of your choice.
For a free evolution, Keep Good Kompany offers some incredible boosts. Your chosen card will receive overall upgrades, stat improvements, new roles, and fresh playstyle+. Let's look at the best possible candidates for the improvements based on the requirements and the upgrades.
Table of contents
FC 26 Keep Good Kompany Evolution requirements
Here are the requirements of Keep Good Kompany Evolution in FC 26.
FC 26 Keep Good Kompany Evolution upgrades
The evolution has five levels of upgrades, each with certain conditions to fulfill.
Level 1 upgrades
Level 2 upgrades
Level 3 upgrades
Level 4 upgrades
Level 5 upgrades
Level 1 upgrade requirements
Level 2 upgrade requirements
Level 3 upgrade requirements
Level 4 upgrade requirements
Level 5 upgrade requirements
Best players to use in Keep Good Kompany Evolution
Here are some of my best recommendations for inclusion in the evolution.
While the upgrades are significant, you will be able to include these cards in future evolutions to create a chain and evolve their stats further.
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Destructoid Sunday, December 14, 2025 1:03 PM
MMO title Pioner is coming soon to Steam in the middle of December, and it could be an exciting title to try out for players.
Set in an alternate timeline where humanity has been doomed, Pioner will drop players in a grim world filled with various horrors. If you have played the open beta in the past, you'll precisely know what to expect. This guide will help you stay on top of the upcoming launch and allow you to jump in as soon as the game goes live.
Table of contents
Pioner release countdown
Pioner will be going live on Dec. 16, and the date was originally announced after the conclusion of the previous beta test. The following countdown will expire once the launch goes live.
The countdown is based on the following timings.
The timings are based on the information available on SteamDB. As of writing, little over two days are left for launch. If there's any last-minute change to the launch schedule, we will make the changes to our guide. Unless there is a change, it's safe to expect the developers to stick to the times mentioned above.
What to expect from Pioner
Pioner is a hybrid between an MMO and an FPS, where you'll be playing in a vast world with other players. There's a strong essence of both PvP and PvE as you'll have to survive the difficulties of a post-apocalyptic Soviet world. To survive, you'll have to scavenge, craft, and use items from your inventory.
To survive and thrive, you'll also have to complete different story missions to earn various rewards. Completing the missions will allow you to progress on the main campaign and improve your standing with various factions. Expect to find plenty of different modes, including a particular extraction-style one that will allow you to vie for the biggest rewards.
It will be interesting to find out whether Pioner could compete with the likes of ARC Raiders, which is getting the Cold Snap update on the same day.
The post Pioner release countdown: Exact date and time appeared first on Destructoid. |
iDev Games Feed Sunday, December 14, 2025 1:26 PM Mobile Version of Creek Clicker, an educational game about stream ecology.... |











