Scott Pilgrim vs. The World: The Game Complete Edition Physical Release Teased by Series Creator

Scott Pilgrim

In a tweet from creator Brian Lee O'Malley, Ubisoft's Scott Pilgrim vs. The World: The Game Complete Edition might get a physical release after launch.

"Game comes out January 14 now," says O'Malley. "Working on getting a physical release but if it happens it'll be after digital."

Earlier today, it was announced that the game has been delayed to January 2021 thanks to a post on its official Facebook page. The game's rerelease was first announced in September during Ubisoft Forward. It'll include everything from the 2010 game plus its downloadable content.

Scott Pilgrim vs. The World was first created by O'Malley in 2004 as a graphic novel series. For those who don't know, the series follows Scott Pilgrim as he has to fight the seven deadly exes of Ramona Flowers so he can date her. In 2010, Universal Pictures released the movie adaptation from director Edgar Wright. At the same time as the movie, Ubisoft released Scott Pilgrim vs. The World: The Game, an ode to 8-bit and 16-bit side scrollers. The game supports four-player co-op where you can play as Scott, Ramona, and other characters from the series.

It was delisted from the PSN and Xbox Live in 2014 and hasn't been available for download since. However, Both Ubisoft and O'Malley have teased a rerelease of the game over the past couple of months. Personally, the movie was my first introduction to the series and it's one of my favorites. I didn't get a chance to play the game and it's awesome that Ubisoft is finally rereleasing it for everyone to play.

Scott Pilgrim vs. The World: The Game – Complete Edition launches on January 14 on PlayStation 4, Xbox One, Nintendo Switch, PC, Google Stadia, and PC. You can also play it on PlayStation 5 and Xbox Series X|S through backward compatibility. As we receive more news on the game, we'll be sure to let you know.

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Gran Turismo 7 Apparently Won't be Cross-Gen, Will Only Launch On PS5

Astro Bot, Astro Bot Rescue Mission, Gran Turismo Sport, Haptics Feedback, Japan Studio, PlayStation 5, PS5, Sony, gran turismo 7

Between Horizon Forbidden West, the God of War sequel, and Ratchet & Clank: Rift Apart, PlayStation is set up to have an incredible 2021 with amazing exclusives. One of those is Gran Turismo 7, the latest game in the famous racing series from Polyphony Digital. In a new video highlighting upcoming PS5 games, GT7 will apparently be a PS5 exclusive, meaning it won't be cross-gen.

When Gran Turismo 7 showed up during the video, all it mentioned is it's a PS5 exclusive and it'd launch in 2021. Other games shown off such as Spider-Man: Miles Morales had a disclaimer at the bottom saying it's also available on PS4. With GT7 not having this disclaimer, it leads to thinking the game won't be cross-gen. Other upcoming first-party games like Horizon Forbidden West have been confirmed to launch on PS4 and PS5. Also in the trailer we find out that Square-Enix's Project Athia will be PS5 and PC exclusive for at least two years. Bethesda's Deathloop and Ghostwire: Tokyo both had disclaimers as well saying both games would be PS5 and PC exclusive for a year after launch.

Gran Turismo 7 was first announced in June and it's the first GT game since 2017's Gran Turismo Sport. While we don't know much about GT7, the game will supposedly release during the first half of 2021. The only trailer we've gotten is its announcement trailer which shows off stunning footage. It also debuted GT Town, a feature that looks like a HUB world kind of area. As we get closer to 2021, hopefully we'll get more details on the game sooner than later. It's yet another stellar looking PS5 exclusive that'll make for a packed 2021.

Gran Turismo 7 will be available sometime in 2021, exclusively on PlayStation 5. You can watch its announcement trailer below. Stay tuned to DualShockers for more Gran Turismo and next-gen news.

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Deathloop and Ghostwire: Tokyo Will Reportedly Be PS5 and PC Exclusive for a Year

Deathloop, PS5

With the PlayStation 5 finally out, there are plenty of next-gen games to look forward to in the next year or so. Among the games releasing in 2021 are Bethesda's Ghostwire: Tokyo and Deathloop. In a new video highlighting upcoming PS5 games, it was confirmed that both Bethesda games will be PC and PS5 console exclusive for at least a year.

Towards the bottom of the screen when footage appears for both games, there are disclaimers saying they won't be able to appear on other consoles till at least 12 months after launch. The message at the bottom of the screen also points out the games will be available on PC as well. In addition to these games, the video also shows off footage for Square-Enix's Project Athia which will apparently be a PS5 console exclusive for two years.

Deathloop, the latest game from Arkane Lyon, was first announced during Bethesda's E3 2019 press conference. The game follows two assassins as they're stuck in a time loop on Blackreef Island. In order to break the time loop, it's up to you to assassinate eight main targets. It was supposed to be a PS5 launch window game but Bethesda delayed it to May 2021.

Like Deathloop, Tango Gameworks' Ghostwire: Tokyo was announced during Bethesda's E3 2019 conference. The game is set in a version of Tokyo where most of the population has vanished due to supernatural beings. In September 2019, creative director Ikumi Nakamura announced she had left the studio for unknown reasons. Even without Nakamura's direction, the game was shown off back in June alongside a new gameplay trailer.

Deathloop launches on the PlayStation 5 and PC on May 21, 2021. Currently, there's no release date set for Ghostwire: Tokyo but it'll release on PS5 and PC sometime next year. Stay tuned to DualShockers for more news on those games and so many more.

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How The Zelda OoT Randomizer Season 4 Tournament Ended Up Delayed Due To Its Own Popularity

ZSR Ocarina of time Randomizer Tournament Season 4 qualifiers delayed feature

Saturday, December 5 1800 ET was supposed to kickoff the Zelda OoT Item Randomizer Season 4 Standard Tournament. With the first qualifier race of the tournament, replacing the usual NA weekly race scheduled at the same hour. However, the tournament, held by OoTRandomizer, and ZeldaSpeedRuns saw its first qualifier canceled due to its own popularity.

In total, 162 runners entered the first qualifier race for Season 4 of the Zelda OoT  Randomizer Tournament. This is much more than the usual number of runners, and set a brand new record. However, with the tournament becoming so popular, racetime, the site used for the races' organization, ended up crashing.

Racetime lets runners and organizers coordinate the race, with the runners logging in on the site and confirming they're ready for the race. When runners click they're ready, racetime also sends a request to Twitch to confirm the runner is currently streaming. Having 162 runners all logging in to set themselves as Ready was a first, and made the site crash. Especially with over one thousands viewers sporadically accessing it too. The developers of Racetime spent over an hour working like crazy to try and fix it, but to no avail.

As such, the first qualifier race for the ended up being delayed to December 12, 1800 ET. The second qualifier, geared more towards EU players and replacing the weekly EU race, was supposed to happen on Sunday December 6 at 1900 ET. It was also delayed, to December 13 at 0900 ET. Successive qualifiers will be happening at the same times each week. The current schedule for the tournament can be found here.

Anyone can enter the tournament's qualifiers, and this fourth season is the most popular by far, setting new heights for all Zelda fans. The Top 32 players of the qualifiers will move on to the real tournament, which is sure to be incredibly exciting.

What is Zelda OOT Randomizer?

Long story short, this is a mod of the original The Legend of Zelda Ocarina of Time on Nintendo 64, where every treasure chest item and reward (such as the Archery Minigame Reward) is randomized. Ocarina songs are randomized as well. Nearly every speed-running bug is banned, meaning it's glitchless, and players need to defeat Ganon the normal way to beat the game and finish a race.

The most important thing in OoT Randomizer is thinking your routing through. In theory, this means going at the right place at the right time, to avoid backtracking as much as possible, and checking as many rewards as you can in one go. Players need to perfect their routing and comprehend the logic of the randomly generated seed. One needs to guess where the next progression item is located, depending on the items one currently owns, and the locations in the game one can currently access. Zelda OoT Randomizer is an incredibly deep and interesting rando mod.

There are many different rules players can customize, such as each dungeon entrance in the game being randomized. However, the Zelda OoT Item Randomizer Season 4 Standard Tournament follows a specific set of rules.

Moreover, Season 4 of the Zelda OoT Randomizer Tournament uses pretty different rules than the past three. For the first time, random spawn has been enabled. Meaning players don't start a run with Child Link in his house, but at a random location in the game. Which means instead of always following a specific startup route, like for example always going to the same checks like the Kokiri Sword chest, players now need to make split second decisions at the beginning to see where they should head first. To see which reward and Ocarina Song they should check first depending on their starting position.

Furthermore, this is the first time it took so long between the end of the previous tournament – Season 3 won by French player Bono in April 2020 – and the start of a new tournament. Which also explains the high number of participants. Some of the new rules were also tweaked at the last minute, with the removal and then reintroduction of "barren hints": There are several hints you can get in Seeds based on tournament rules, with Barren Hints notifying you that a specific area of the game doesn't contain items required to finish the Seed.

Runs usually last 3 hours long, with some Seeds being much faster or longer depending on the items' randomization. It's important to note you don't necessarily need to clear all the dungeons to win a race either. It depends of how the Seed is constructed and where the items are located.

There are even runners doing Random Settings races. As in, you don't know what was randomized or how in the Seed, and it's up to you to play the game, figure out the rules that the Seed go by, and clear it. This can include Dungeon keys being randomized between themselves or with every other item in the game. Including Skulltulas.

Personally, while I never had the time to try it out myself, the Zelda OOT Rando is my favorite randomizer by far. Needless to say OOT is one of my favorite games ever, and the tournaments have all been truly exciting. I can't wait for this year's Top 32 races. In particular, there are commentaries of the races to watch. With an English commentary happening each time on the ZSR Twitch channel, and French commentaries at the Twitch channels of Marco (Season 2 winner) and Kcnecro. There are regular Rando races of other Zelda games too most notably A Link To The Past.

If you're a longtime Zelda fan, if you're waiting for the BOTW sequel. If you recognize the impact OOT had on game history to this day. If you already 100%'ed Hyrule Warriors Age of Calamity and its record sales. If you're simply looking to get a new type of Zelda content, then the OOT Randomizer should be right your alley. I've been mentioning in my top ten games of the year lists since I joined DualShockers that OOT Rando is amazing, and it still is.

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Josef Fares Will Present Gameplay Premiere of It Takes Two at The Game Awards

It Takes Two, Hazelight, Josef Fares

Josef Fares, developer of Brothers and noted Oscars hater, has become a mainstay at Geoff Keighley's Game Awards over the last few years. 2020 will be no different as he'll be taking the stage to show off one of the night's many world premieres. Anyone hoping to see what Hazelight is up to with It Takes Two is in luck. We'll have our first look at gameplay later this week.

As you'd expect with a new game from Josef Fares and the team at Hazelight, It Takes Two is co-op focused. The game places you and your co-op partner in the shoes of a couple going through a divorce. However, in an odd twist, you both have your minds transported into dolls made by your daughter. You must work together to get back to your real-world bodies.

It's an intriguing premise that really opens up the doors in terms of gameplay. With a much more fantastical setting than the grounded A Way Out, Hazelight has a ton of leeway with what players can do.  I will say that, as a child of divorce, I really hope we don't just get a perfect happy ending. I don't think Hazelight would do that, but it's giving me pause nonetheless. That said, I've liked all of Fares' other work so far. I'm more than willing to give them the benefit of the double until I can check it out for myself.

The Game Awards kicks off at 6 PM CST on December 10. If you can't tune in, make sure to stick with DualShockers. We'll have all the big news for you as it comes in.

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Project Athia Will Apparently Remain Exclusive to PS5 and PC for Two Years

Project Athia, Square-Enix, PlayStation 5

A new trailer for PS5 that shows off all the upcoming games to the console, revealed that Square Enix's Project Athia will be exclusive to PS5 and PC for two years.

Project Athia was one of the many games that announced during the very first digital showcase of PS5 back in Summer this year. Despite providing a brief intro and some gameplay footage, we got to learn that Project Athia will target a release on PS5 and PC. Now, according to a new PS5 trailer, the game will remain a console exclusive on PS5 for 24 months, at least.

If you notice the bottom of the screen during the footage of Project Athia in the trailer above, you can easily spot the small line saying that the game won't be released on any console other than PS5 for at least 24 months. This is pretty a big timed-exclusive deal between Square Enix and Sony, and it's not the only one. The two Japanese giants also have exclusivity deals on the upcoming Final Fantasy XVI and Final Fantasy VII Remake Part 2.

Project Athia will apparently be a story-driven open-world RPG set in a fantasy world where you will have your own unique abilities against other monsters and enemies. The game seemingly puts you in the role of Athia, a young woman who has agile movements and some ranged skills allowing her to defend herself in various ways.

Not much information has been provided about the game yet, but at least we know that it's being developed by Luminous Productions, a team that had already worked on a part of Final Fantasy XV along with its main studio.

Project Athia doesn't have any release date yet, but it might be one of Square Enix's big surprises for 2021 or beyond.

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Grand Theft Auto Online Opens The Music Locker Club Soon

Grand Theft Auto Online, Rockstar

Grand Theft Auto Online is almost always full of content for players to dive into. However, recently Rockstar has started revealing some of the most exciting stuff yet. Obviously, we've heard a ton about the new heist that takes players to a brand new island, but there's still stuff to do on the mainland. Today, the team pulled back the curtain on the latest goings-on at The Diamond. Soon, players can waltz into The Music Locker and experience "the greatest club" in Los Santos.

In practice, this kind of feels like Rockstar's answer to Fortnite hosting concerts in-game. Here, you'll be able to hop into the club and listen to some solid new music. First up in the house rotation at The Music Locker is Moodymann. The Detroit legend will then throw things off to Keinemusik, which is a music collective from Berlin. The final artist on the current schedule is Palms Trax from the UK. All told, it's a good collection of varied acts that are sure to keep the club interesting.

It will be interesting to see if this is just a form of concert Rockstar is looking to add to Grand Theft Auto Online. They mention that penthouse owners will have access to a VIP area, which sounds like it could have some extra gameplay added on. That said, we just don't know enough yet to be able to say for sure. Expect to hear much more about The Music Locker as it gets closer to opening.

Grand Theft Auto Online is available now on PC, PS4, and Xbox One. The Cayo Perico heist launches on December 15 and The Music Locker opens soon.

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Scott Pilgrim Vs. The World: The Game Complete Edition Releases January

Scott Pilgrim

An indie classic is finally making a return to gamers' libraries, just not as soon as some may hope. In celebration of its 10th anniversary, Scott Pilgrim Vs. The World: The Game Complete Edition is hitting digital store shelves. Although the game was intended to release this holiday season, it will just barely miss that window. The game is now set to launch in January of 2021.

This revised date was announced via, strangely enough, the official Scott Pilgrim Vs. The World Facebook page. In a short post, it was revealed that Scott Pilgrim Vs. The World: The Game Complete Edition would be coming out on January 14. On the game's page on Ubisoft's site, nothing seems to have changed. The game's release date there is still listed as "Holiday 2020" and its platforms are still the same.

This delay puts another month between players that have long awaited another opportunity to square off against the League of Evil Exes. Scott Pilgrim Vs. The World: The Game originally released in 2010, but was delisted in 2014 from both the PlayStation Network and Xbox Live store. With its complete edition, players will have access to the entire base game and all of its DLC content, including the Knives Chau and Wallace Wells add-ons.

Scott Pilgrim Vs. The World: The Game Complete Edition is releasing on January 14, 2021. The game will be available on PC, Xbox One, PS4, Stadia, Switch and the Xbox Series X | S and PS5 via backward compatibility.

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Medal of Honor: Above and Beyond First Impressions On The Classic FPS' Return

Medal of Honor, Respawn

We are only a few short days away from the launch of Medal of Honor: Above and Beyond. It's a series that used to churn out quality shooters like clockwork but has been MIA since 2012's Medal of Honor: Warfighter. Now, the team at Respawn is bringing it back–and taking it to VR, while they're at it. Recently, I was able to sit down with an early build of the game and play through a bit of the single-player, as well as hop into some multiplayer and check out a few bits of the short documentaries they've put together for the Gallery. Before we get to it, make sure you check out some of the multiplayer in action.

The first thing to note about Medal of Honor: Above and Beyond is that the file size, at least in this early build, is absolutely massive. Expect to spend quite a bit of time downloading it if you're hoping to play on launch day.  Hopefully, you don't have a data cap or this is going to eat up quite a chunk of it. But what really matters is how it plays.

For the preview, I was able to play through the first two missions in the campaign. However, it's important to note that each mission is filled with several short vignettes to play through. This is helpful because it lets you easily hop out if you're feeling a little queasy. I didn't keep time or anything, but most missions probably clock in at somewhere around 30-45 minutes, which each vignette taking anywhere from 5-15 minutes. Some of these are simple dialog dumps, while others really ramp up the action.

Obviously, this is an FPS game. You're going to do a lot of shooting. If you've played any other shooters in VR, this is going to feel pretty familiar. Once you get used to physically reloading guns and actually using iron sights, it becomes second nature. The immersion really sings when you can use the environment in interesting ways.

For example, one early mission takes place on a moving train. You need to work your way to the back to save one of your allies. Each door is a sliding door. So, of course, I spent the entire level using them as cover as I moved through each car. It's not something new for VR shooters, but it still feels cool when you do it.

Speaking of feeling cool, this is another area where Medal of Honor: Above and Beyond excels. Several times in the early parts of the game, Respawn does a great job of using the medium to provide a spectacle. Whether it's a train flying over your head or catching a gun tossed at you in slow motion, the devs know how to use that immersion to really suck you in.

On the multiplayer front, you're talking to the wrong guy if you want it compared to other current games in the genre. I honestly can't remember the last time I played a Call of Duty or Battlefield game. That being said, I am here to tell you that I had a blast with the short time I was able to play.

Now, it's important to be clear with this. I'm not sold on Medal of Honor: Above and Beyond having long-term competitive chops. Is this going to become the next big e-sport? It seems unlikely. However, I really dig the map design and being able to physically move around cover adds an interesting twist.

That said, I do think a few things could be better. There's a mode called Mad Bomber where you're trying to set off your bombs while stopping the opponents. Since it's in VR, I was expecting to place my bomb in all kinds of creative places. Unfortunately, it seems a bit more structured than I'd like. Of course, maybe I was panicking too much to notice, but it did seem more constrained than I'd expected.

Another potential issue in the preview is that it's going to be tough to have a huge audience in a VR title like this. If the players aren't there, these multiplayer maps are going to die off pretty quickly. It doesn't matter how fun the maps are.

The final thing worth talking about is the Gallery. These are a series of short films that tell the story of different World War 2 vets. As always, it's a bit weird to go from playing at war to listening to vets talk about all the hardships they've gone through. And, given that massive file size, it would make a ton of sense to me to break these out.

From a quality standpoint, however, the docs are excellent. One really neat thing they've added in is the ability to put you in real-world locations through a 360° camera. It was moving to virtually visit an actual gravesite that you learn about in one of the shorts. It's just offputting to then have a laugh playacting at war right after.

As a package, Medal of Honor: Above and Beyond is full of promise. The single-player campaign is full of moments that take advantage of VR. Multiplayer probably won't take over the world, but it is a fun way to spend an afternoon. If the team cleans up some of the bugs I've noticed in the preview version, this could be another solid title for VR fans.


Medal of Honor: Above and Beyond comes to VR via PC on December 11, 2020.

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Animal Crossing: New Horizons December Changes Detailed in New Video

Animal Crossing

For those who may have missed it, we're already in December! That means Cyberpunk 2077 and The Game Awards are just around the corner, Persona 5 Royal gets its own range of blended tea sets and there's a raft of changes coming to Animal Crossing: New Horizons. Thankfully, as they always do, Nintendo has put out a video detailing all the additions players can expect on their island starting this month.

For those who have played New Horizons since day one, collecting every bug and fish possible, December is an exciting month. Up until this point, all but one bug and one fish have been available to catch within the game, leaving a solitary spot in both sections of the Critterpedia. December changes that however, as the last remaining fish, the Pond Smelt can be caught in rivers right now. Those looking for the last bug will still have to wait a short while as the Dung Beetle doesn't arrive until a little later when the snow starts to settle. Lobsters are also now available for keen divers.

The main attraction of December in Animal Crossing: New Horizons is the Toy Day festivities. Jingle, the black nosed reindeer, heads to town and encourages players to spread joy, and presents, around the island. A new selection of toys will also be available from Nook's Cranny and a wintery range of clothing from the Able Sisters.

Throughout the month, certain trees will become decked with Christmas lights. These trees can contain special crafting baubles. Once shaken a bauble can fall out of the tree and can be used to craft a range of festive DIY recipes, including Christmas Trees and decorative lights.

Toy Day is the second part of the recently announced update, that also included the Turkey Day celebrations. After this, little is known about Nintendo's next plans for the game, other than a brief tease of a new update at the end of January that will involve Pavé, the festival loving ostrich.

Animal Crossing: New Horizons is available now for the Nintendo Switch.

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