Video: The student success story behind Ashwalkers

Watch the developers behind Ashwalkers discuss how the game went from student project to indie product. ...



People Can Fly acquires Phosphor Games, rebranded as PCF Chicago

This makes the new Chicago branch the seventh location People Can Fly operates, including its HQ in Warsaw, Poland. ...



Get a job: Join Ringtail Games as an UI/UX Artist

The role is very broad and you should be ready to tackle many different kinds of tasks, ranging from creative challenges to implementation tricks. ...



Humble Bundle redesign axes sliders, limits charity donations to 15%

Once the change rolls out, Humble Bundle purchasers will only be able to designate either 5 or 15 percent for charity versus the previous ability to fully customize how funds were divvied up. ...



Video: Crafting key art for The Elder Scrolls Online

In this 2019 GDC session, ZeniMax Online Studios' Lucas Slominski discusses compositional strategies for crafting key art in The Elder Scrolls Online. ...



Don't Miss: Crafting the unsettling sounds of Resident Evil 7: Biohazard

Capcom's Kenji Kojima, Akiyuki Morimoto and Ken Usami discuss their methods to create realistic high-quality sound during the production of Resident Evil 7. ...



CDPR refunded 30,000 copies of Cyberpunk 2077 in $2.2m refund campaign

CD Projekt posted a record year thanks in no small part to its December debut of Cyberpunk 2077 but that record year follows a complicated launch. ...



Co-op puzzle game It Takes Two surpasses 1 million sold

It Takes Two, the puppet puzzle platformer from A Way Out dev Hazelight Studios, has officially surpassed 1 million sold. ...



How indies add flavor to monster combat 25 years after Pokemon

We speak with developer behind monster-battling games Temtem, Coromon, and Monster Sanctuary about Pokemon's enduring influence and how their games approach monster combat design. ...



Get a job: Join Insomniac Games as a Character TD

This talented person will contribute to the design, implementation and maintenance of the animation and rigging pipeline. ...



Don't Miss: Examining the 'pay-to-flay' monetization of 2015's Mortal Kombat X

F2P monetization mechanics are seeping into premium game design, and with Mortal Kombat X selling "Easy Fatality" consumables, Gamasutra asks: how do you monetize without compromising game design? ...



Gearbox pushes back against discriminatory Texas bills

"We bring a lot of money into this state. We†™re headquartered here. Don†™t drive us to where we have to start expanding outside of Texas and outside of the country." ...



Supergiant's Hades named Game of the Year at 24th DICE Awards

Supergiant Games' narrative roguelike Hades has walked away with top honors at the 24th Annual DICE Awards this year, while also leading the pack as the most awarded game of the 2021 event. ...



Video: An AMA session with Obsidian's Carrie Patel

In this 2021 GDC Showcase AMA, Obsidian Entertainment's Carrie Patel answering questions about her experience working on both The Outer Worlds and Pillars of Eternity franchises. ...



Explore the world of Black Games at GDC 2021

University of Miami Knight Chair Lindsay Grace will be giving an overview on the history of games by Black developers at GDC 2021. ...