GamersHeroes Tuesday, December 31, 2024 2:30 PM Smith, Johnny, and Casey are ending the year with Gamers Heroes' 2024 Game of the Year Awards to give credit where credit's due. These five titles not only left a lasting impact when all was said and done, they also sparked joy Marie Kondo-style - and that's what gaming is all about! The post Gamers Heroes' 2024 Game of the Year Awards appeared first on GamersHeroes. |
GamersHeroes Tuesday, December 31, 2024 10:19 AM 2024 might have been the year of the AAAA (just ask Ubisoft about their title Skull and Bones), but the video game indie scene was absolutely thriving. Before you pay $70 (or even more!) for the next big blockbuster, check out the 5 best indie games of 2024 you must play. The post 5 Best Indie Games of 2024 You Must Play appeared first on GamersHeroes. |
PCGamesN Tuesday, December 31, 2024 12:45 PM Things aren't altogether great on Earth at the minute, and although consumer space travel seems a long way away still, Stellaris provides a mechanically-rich portal to the stars above. Right now, you can enjoy the spacefaring escapism for its lowest price ever at Steam. Continue reading Grand strategy game Stellaris gets cheapest price ever on Steam MORE FROM PCGAMESN: Stellaris review, Stellaris mods, Stellaris DLC guide |
PCGamesN Tuesday, December 31, 2024 12:10 PM You can't be Jackie Chan or Bruce Lee in real life but Sifu provides a glimpse into what wielding that level of martial arts skill would be like. It's a satisfying kung fu beat 'em up with some roguelike elements that offers plenty of difficulty for those looking for a challenge, and it's free for the next 24 hours. |
PCGamesN Tuesday, December 31, 2024 11:01 AM December 31, 2024: We've added the latest Monopoly Go dice links for free dice rolls and tokens. How can I get Monopoly Go free dice links? The household favorite board game has been reimagined as a free-to-play app on smartphones, allowing everyone to experience the thrills of Monopoly on practically any device. Everything that makes the board game special is here in Monopoly Go, so you'll be collecting properties and building hotels as you go around the board, and there are a variety of multiplayer minigames to get through along the way. You're going to need to get your hands on Monopoly dice rolls, but they are difficult to come by no matter how far you are into the board game. There are ways to earn additional dice rolls, including logging into the game every day to collect daily bonuses, progressing further in the game, and inviting friends to try Monopoly Go. While you can also spend real money to unlock more dice rolls, you may want to give our list of Monopoly Go dice links a try instead, especially if you're waiting for the next Monopoly Go Golden Blitz event. Take a look at all the currently active Monopoly Go free dice links for today. Continue reading Free Monopoly Go dice links December 2024 MORE FROM PCGAMESN: Best board games, Monopoly Go events, Monopoly Go dice |
PCGamesN Tuesday, December 31, 2024 11:53 AM There's no shortage of fantasy RPGs, but ones that were made using stop-motion animation, set amid Scottish mythology? That's a pretty specific cross-section not many have explored. Judero does just that with aplomb, setting you off to hack'n'slash your way through ancient Scotland, facing all manner of oddities. Continue reading This unique medieval hack and slash game is secretly 2024's best RPG MORE FROM PCGAMESN: Best indie games, Upcoming games, Best action-adventure games |
Siliconera Tuesday, December 31, 2024 3:30 PM
In its massive year-end round of interviews with various Japanese game developers, Famitsu talked to a few members of Eiyuden Chronicle development team Rabbit & Bear Studios. Character designer Junko Kawano, director Osamu Komuta, and producer Junichi Murakami all spoke with the publication about their aspirations and goals for 2025. While each had their own answers, all of them confirmed that DLC is on the way for Eiyuden Chronicle: Hundred Heroes. [Thanks, Famitsu!]
A spiritual successor to the Suikoden series, Eiyuden Chronicle: Hundred Heroes finally saw release in 2024 after a couple of delays. With design headed up by the late Yoshitaka Murayama and a team of Suikoden veterans, the game sought to scratch the itch for another game in the long-dormant RPG series. It launched in a rather buggy state on some platforms, but Rabbit & Bear Studios have since issued a number of updates to hammer down the biggest issues.
Character designer Kawano briefly touched on the challenges of using a crowdfunding model, thanked players for their support, and said that DLC for the game was ready. She also mentioned that she is looking forward to the upcoming remasters of Suikoden I & II, and I think that's something we can all relate to. Director Komuta talked of his ambitions with Rabbit & Bear Studio and Eiyuden Chronicle. According to him, the last three DLC scenarios that were written by Murayama are finished and awaiting release. He also offered apologies for being late with some backer rewards.
Producer Murakami talked about the big events of 2024 for him, including parting ways with his friend and the release of Eiyuden Chronicle: Hundred Heroes. He feels that he didn't fully achieve his goals, but that he would take what he learned forward for the next time. He too apologizes for not fulfilling some of the backer promises yet, but says he will make them his top priority.
From what these members of Rabbit & Bear Studios have said, it seems this upcoming DLC will still have that Murayama stamp on it. His passing was truly tragic, and while it can't be said that Eiyuden Chronicle: Hundred Heroes had the smoothest of releases, his work on the project certainly shines through. For its part, the team seems dedicated to ensuring that the game lives up to its promises in the end.
Eiyuden Chronicle: Hundred Heroes is currently available on Nintendo Switch, PlayStation 4/5, Xbox One/Series X/S, and PC via Steam and the Epic Games Store.
The post Rabbit & Bear Studios Say Eiyuden Chronicle DLC Is on the Way appeared first on Siliconera. |
Siliconera Tuesday, December 31, 2024 3:00 PM
On Your Tail is a bright—too bright—"cozy" game in which you double as detective and vacationer, using the power of your grandmother's chronolens to solve the mysteries plaguing the town of Borgo Marina. Despite its interesting premise, the overall presentation of the game leaves a lot to be desired and it's difficult to play through thanks to its infuriating mechanics and nauseating visuals.
In On Your Tail, you play as Diana Caproni, an amateur writer whose latest work receives criticism for being dull and by-the-book. To spice up her writing, as well as to get back at her professor, she travels to the seaside haven of Borgo Marina to find inspiration and gain real-world experience. While there, she meets a cast of lively villagers, but finds herself wrapped up in a string of burglaries perpetrated by a mysterious phantom thief. Using the chronolens—a magical device her grandmother gave her that allows her to see how an item or place used to be—she seeks to solve the mystery while befriending the citizens of Borgo Marina. However, there's more to the phantom thief than meets the eye, and her investigation uncovers a dark secret under the town's sunny exterior.
While the town's cast of colorful characters is a selling point for the game, I personally wasn't a fan. I didn't dislike them, but I didn't like them, either. There were a few characters I was interested in. However, needing to deal with them for interrogations or puzzles soured me on them immediately. The story, too, was average as a whole. Memorable Games is an Italian indie studio, and you can see the Italian influences in everything from the dialogue to the very design of Borgo Marina. So if you're a fan of Italian culture, then you might really enjoy this. Borgo Marina wowed me when I first saw it from a distance. But actually walking through the town was a nightmare that I'll explain later.
The game is a combination between a puzzle game and a "cozy" life simulator. While you can focus on the main story, there's nothing stopping you from relaxing with all the different activities around town. You can go fishing, work at your part-time jobs, play some mini-games, or hang out with villagers you befriend. For this review, I only played through mini-games for money or to see what they're like, and focused more on the main story. But it was nice to have the option of fishing or cooking when the game started to get frustrating.
And frustrating it got! I have to admit I underestimated On Your Tail. Between its bright colors and anthropomorphized characters, I thought the target demographic was very young children. It technically is for a general audience, but the game isn't the cakewalk I expected. The puzzles can be genuinely difficult, to the point they were more irritating than anything else. It felt less like you have to solve them, and more like you have to brute force your way through them. The more time I spent trying to use deduction, the worse off I was for it.
To collect clues, you have to investigate a crime scene with the chronolens. The chronolens shows you if something changed between the past and present. For example, it'll show you that a map used to be on a car, or that a pew got moved. These are the clues that'll help you later on. But the chronolens can be difficult to use, since the game wants you at a particular angle before it'll register you found a clue. Some differences are so minor I could only find them after expending a joker card for a hint.
After collecting cards, you enter a 3D diorama of the scene. You have to put the cards in order, or combine them with other cards, in order to recreate the crime scene and find the culprit. Failure is part of this procedure, since you might not know the full situation until you play through it once. For example, I didn't know how long a smoke bomb would last in one mystery, nor did I know how an NPC would move in another. The cards, too, sometimes acted in different ways than I expected, meaning I had to test them in the diorama before I could get to solving the mystery. At times, it involves more guesswork than actual detective work, and because the animations can take a long time even when you fast-forward them, the process feels longer than it should.
Honestly, this mechanic isn't so bad on its own. You could think of collecting the chronolens clues as one half of the investigation, and testing out the diorama and cards as the second half. Interrogations are where I wanted to throw in the towel. During interrogations, you question a villager using various cards. But if they run out of patience from too many wrong answers, you have to try again. The problem is that, since you're trying to get information from them, you don't always have all the facts. Like with the dioramas, trying over and over again until you find the right answer feels like the only way to solve these. Lexua in particular ticked me off because all the cards I put together made sense, yet he refused to ever give me answers. It's just such a tedious process.
It really sucks that the mystery adventure aspect of the game, which is arguably the main portion, was so weak. Failure as an inextricable part of the process made it more frustrating than fun. That's not the kind of deduction game I enjoy. It didn't feel satisfying to solve a mystery. While some did require logic, most of it was just trial and error. The mini-games, too, weren't that fun, either. The best one was the waitress part-time job, outside of the strange lag when you want to grab two of the same dish. A major reason why I didn't have a lot of patience for the quirks in On Your Tail's mechanics is the visuals. The game is terrible to look at.
This isn't a knock on the character designs. It's everything else. The colors of the town are extremely bright and saturated, and there's an exaggerated bloom effect over the entire thing. Even after lowering the sensitivity, the camera moves so fast that I got motion sick within only thirty minutes of play time. When speaking with characters, even adjusting the way I sit can cause the camera to move and jerk about. I needed to close my eyes against the DOF filter during dialogue, as well as how fast the camera shakes if I accidentally move in real life. There's also some sort of auto-adjust for the camera, because it'll move on its own even when I'm not doing anything. I've turned off any option that might cause that in the settings, so I'm not sure what's going on there.
The camera inside a building is atrocious, between it moving too fast or catching on a wall and then spinning out of control. A lot of the game requires you to run from one end of the town to another, and Diana's default running speed is pretty slow. But, if you make her sprint in the game, there are these action lines around that really make it nauseating to look at. I have a high-end PC and graphics card (NVIDIA GeForce RTX 4070 Ti Super), and the game will still lag when I move between districts. The stutter itself isn't an issue. It's that the sudden pause is yet another cause of eye strain in a game that's already rife with it. You see this lag a lot as well since, again, so much of the game is running around town.
As if all that's not enough, the camera has an odd quirk where it'll account for stairs. What I mean is that when you take a step on certain stairs, the camera will jerk up and down with Diana's movements. It's pretty bad when you're running, which you'll likely be doing for the majority of your time in Borgo Marina. Each little issue on its own is tolerable. When they work in tandem, it makes for a miserable experience. If this wasn't for review, I don't think I would've played past the first hour at all. So when merely looking at the game made me want to give up, it's hard to remain patient when its main mechanic forces you to try a puzzle again and again and again. Even remembering this is annoying me, that's how infuriating On Your Tail was to play.
A way I found to combat the motion sickness was to play On Your Tail on a laptop, while having a video playing on a larger screen. I would then focus on the larger screen while having the game in my periphery, outside of puzzles and dialogue. Not having to look at the game straight-on helped a lot. I will give it to Memorable Games, though; the design for Borgo Marina is amazing. I never got lost, despite the number of alleys and tunnels you have to take. I'm not the best at navigating maps in video games. But even when I wasn't giving the screen my full attention, I could get from point A to point B with minimal help.
I really wanted to like On Your Tail since the idea of the chronolens and the 3D dioramas was so interesting. But between the weirdly difficult mechanics, average story, and horrible visuals, it didn't provide a cozy experience at all. The camera issues appeared as soon as I booted up the game, and they were there even after an optimization patch came out. So they're just there to stay, I suppose. If you're looking for a puzzle game, or want something warm to get away from this dreary winter weather, there are other games on the market that won't kill your eyes while you play it.
On Your Tail is readily available on the Windows PC. It'll come out on the Nintendo Switch in February 2025.
The post Review: On Your Tail Frustrated My Eyes and Brain appeared first on Siliconera. |
Siliconera Tuesday, December 31, 2024 2:30 PM
At the end of each year, Famitsu conducts brief interviews with a huge number of Japanese developers about their ambitions and aspirations for the year ahead. It's a great chance to get some insights into what a wide array of developers are up to, or even just what's on their mind. One such developer is ArtPlay's Koji Igarashi, the man behind many Castlevania games and the spiritual successor franchise, Bloodstained. [Thanks, Famitsu!]
It's perhaps little surprise to see that Igarashi has one goal foremost in his thoughts: releasing his next game. The wildly successful Bloodstained: Ritual of the Night finally wound down its active development in 2024, five years after its initial release. All extra content and modes have been implemented, and virtually ever backer promise has been fulfilled. If ever there was a time to hear what's coming and when, this is it.
To that end, Igarashi states that his goal is to release a new game in 2025. ArtPlay announced a sequel to Bloodstained was in development back in June 2021, but has since said little about it. Igarashi states that his year has been rather busy, and he has not been able to make as much progress as he had hoped to. He mentions the illness of director Shutaro Iida, who recently announced that he was battling cancer, as being a shocking event. Nevertheless, he resolves to move forward while hoping for his colleague's recovery.
Since his departure from Konami in 2014, Igarashi has primarily worked on the Bloodstained franchise of games. It seems likely that his next title is the aforementioned sequel, but time will have to tell on that one. At the very least, we know Igarashi wants to release something soon, and that's good news for fans of his work.
Bloodstained: Ritual of the Night is currently available on Nintendo Switch, PlayStation 4, Xbox One, and PC via Steam.
The post Koji Igarashi Wants to Release a New Game in 2025 appeared first on Siliconera. |
Siliconera Tuesday, December 31, 2024 2:00 PM
As the year 2024 draws to a close, Famitsu has continued its usual tradition of speaking with a wide array of game developers. It's always an interesting opportunity to hear from just about every corner of the Japanese games industry, and this time is no exception. Koei Tecmo's Mei Erikawa, director and brand manager of the company's Ruby Party label, had some exciting news to share. The pioneering otome game developer celebrated its 30th anniversary in 2024, and it's hard at work on a new otome game. [Thanks, Famitsu!]
According to Erikawa, the goal is to create a new otome romance game that suits the modern age. In recent years, Ruby Party has developed games such as Buddy Mission Bond, Touken Ranbu Warriors, Angelique Luminarise, and the seventh game in the Harukanaru Toki no Naka de/Haruka: Beyond the Stream of Time series.
Speaking of Haruka: Beyond the Stream of Time, Erikawa also mentions that with the series celebrating its 25th anniversary in April, various things are being planned to commemorate the occasion. We'll have to wait and see what she means by that, but with the most recent game in the series having been released in 2020, it wouldn't be shocking to see some kind of announcement about a new entry. With that said, Ruby Party's works often cross multiple forms of media, so it really could be anything.
As the first otome game developer, Ruby Party's name carries a lot of weight in the genre. Few of its games have ever been localized for the West, but there's always a chance Koei Tecmo will change its mind.
The post Koei Tecmo Is Working on a New Ruby Party Otome Game appeared first on Siliconera. |
Siliconera Tuesday, December 31, 2024 12:30 PM
On her personal X (formerly Twitter) account, Japanese voice actress Fairouz Ai stated she would limit her work activities for an unknown amount of time. This is to recover from PTSD.
In a letter on her X, as well as a statement on her agency's website, Ai explains that her physicians diagnosed her with PTSD (post-traumatic stress disorder) a few months ago. Though she continued working to live up to the expectations from people around her, she decided it would be best if she focused on treatment so she could make a physical and mental recovery. Her agency, as well as those around her, agree with her decision. The circumstances behind her PTSD is a private one, and so she doesn't want people asking or speculating on it.
She thanks everyone who makes her "favorite works and characters," as well as the fans who always show their support for her. She also apologizes for causing everyone worry and inconvenience. At the end of the message, she states that she'll focus on getting better so she can stand before everyone as her usual cheery self again.
Fairouz Ai started her career in 2018, and her first major role was Hibiki Sakura of How Heavy Are the Dumbbells You Lift?. Since then, she's also appeared as Jolyne in JoJo's Bizarre Adventure: Stone Ocean, Power in Chainsaw Man, and Xilonen in Genshin Impact. In 2020, she was one of the people who won the Best New Actress Award at the 14th Seiyu Awards.
Fairouz Ai will be limiting her work activities, and will return at an unknown date in the future.
The post Voice Actress Fairouz Ai to Limit Work Activities Due to PTSD appeared first on Siliconera. |
Siliconera Tuesday, December 31, 2024 12:00 PM
It's weird to think back now to that period of time in the mid-2010s where the Nintendo 3DS was slowing down, the Wii U was clearly not going to recover, and the shape of Nintendo's future remained uncertain. With the mighty power of hindsight, we all know how things turned out. At the time, even Nintendo itself appeared to be hedging its bets, announcing that it would be entering the mobile market with games based on its popular brands. Several franchises were talked about, some saw releases, and a few of those were quite successful.
Flash forward to today, and Nintendo's enthusiasm for its mobile endeavors has almost completely dried up. Some games, like Dragalia Lost, have been shuttered. Mario Kart Tour is essentially in maintenance mode. Talks of which Nintendo series will get the mobile treatment next are long in the past; the answer appears to be "none". The remaining handful of games saw one of its number picked off with the announcement that Animal Crossing: Pocket Camp would wind down in late 2024. While it was certainly a simplified take on the concept, it still had plenty of fans who logged in daily to forge friendships and craft the latest seasonal goodies.
Fortunately, Nintendo offered a solution for those who wanted to keep playing. As the original app went offline, a new fully-paid version would be released. Animal Crossing: Pocket Camp Complete is a modified version of Animal Crossing: Pocket Camp that removes some elements tied to the previous monetization system while adding some new things. You can even bring your save file over from the original, so you don't have to start over again. I'll say right away that I wish more free-to-play games would take this route when they close down. Dragalia Lost did not deserve to be, well, lost. But that's a topic for another day. Let's talk about Animal Crossing: Pocket Camp Complete.
It's probably best to take this from the top. Animal Crossing: Pocket Camp is a spin-off of Nintendo's wildly popular series of cozy games. While the gameplay of the mainline series would have fit well enough on mobile, Nintendo aimed to create a more streamlined experience. At its launch the game was very slight, but more features and mechanics were added as time went on. The core loop involves visiting four different locations where visiting villagers will rotate in and out every few hours. They'll request certain items that you can gather from the different locations by fishing, bug-catching, or shaking down trees.
Meet those requests and you'll strengthen your friendships, which will get you some goodies that you can then use for crafting clothes and decorations. At certain friendship thresholds, you can even invite the villagers to come and hang out at your campsite in a more permanent fashion. The campsite is one of the two spaces you're able to decorate as you see fit. You can also dress up your camper, and it works a lot like your house in the normal games. That goes all the way down to the loans you'll have to take to expand its size. Outside of these two locations, the placement of things is outside of your control. What's there is what's there, and that's that.
You can also designate one villager as your caretaker, and they'll follow you around in most locations after that. They'll complete requests for you and gather various items while the app is closed, providing you with some goodies every few hours. You can also talk to them whenever you want. Your relationship with your chosen caretaker villager will boost very quickly, so if you're the min-maxing sort you can swap them out regularly to take advantage of that. You can also opt to not have them follow you around if that proves to be annoying. It's just another way to have a favorite villager around in a less temporary capacity.
That's more or less the gist of it, though there are a lot of other side activities to engage in. Most of them are tied to their own locations. Unlike in standard Animal Crossing games, these locations aren't set in one continuous world you can walk around in. Instead, you select them from a map. It's efficient, but this is one aspect of the game that makes it come off as slimmed down as it does. That feeling of escaping reality and chilling out in another place, done so well in the other Animal Crossing games, is absent in Pocket Camp.
With that said, the game has its own appeal that works for it. The conversations with the villagers are as amusing as ever thanks to their quirky personalities and the sharp writing. There is a constant rotation of events, and they're enjoyable to participate in whether you fully complete them or not. Pocket Camp nicely fits the mobile need for something you can play for a few minutes when you don't want to get particularly invested in anything. Indeed, by design there is only so much you can do in it at any given time.
Other aspects of Animal Crossing are well-represented in the game. It's still enjoyable to collect items and use them to decorate your spaces and customize your character. The Happy Home Academy is here, and they've got some of their usual decorating challenges waiting for you. Fishing and bug-catching are made easier here thanks to more generous timing windows, but there's still a certain relaxation to these activities. I suppose what I'm trying to say is that while Pocket Camp does not do everything the other games do, it carries a lot of the same spirit with it. As such, it's a nice companion to the main events.
So far all of this is true of both Animal Crossing: Pocket Camp and Animal Crossing: Pocket Camp Complete. I think if you enjoyed the free-to-play version of the game, you're going to enjoy the new version as well. There are differences that I will go into from here, but I want to emphasize that I think just about everything good about the original app has made it into the new one, with plenty of new additions and balance changes that make for an even better experience.
The original Pocket Camp, being a free-to-play game, had various mechanisms to help it monetize. The economy ran around the paid currency of Leaf Tickets which, as in any free-to-play mobile game worth its salt, could be used for a variety of purposes. Initially, you were mainly paying to remove annoyances like inventory limits, timers, and so on. When that proved insufficient, the game added a system where players could earn time-limited sets of items via fortune cookies. If you were an easy-going player, it never felt like the game was pinching you that hard. Those trying to collect full sets on a regular basis, however, likely would have had to pay.
Pocket Camp Complete ditches Leaf Tickets for Leaf Tokens, and these cannot be bought with real money. You can instead earn them by completing various goals and achievements, as rewards for engaging in certain activities, increasing your level, or by exchanging Bells on a monthly basis. The game's thirst for these Tokens is nowhere near that of its predecessor's for Tickets, though the balance is such that you can't really spend them willy-nilly either.
This is always a tricky balancing act when games go from free to paid. A careless approach can lead to either the game still feeling balanced around in-app purchases you can no longer make, or everything coming too easily. Pocket Camp Complete does things the right way with this. Helping to support this changed-up system is the new Complete Ticket, a reward that can be earned from playing events. You can exchange these for a wide array of fortune cookies containing special items from past and present events, or use them to directly get your hands on any limited-time items that you might have missed. This means that even if you can't get enough Leaf Tokens together during an event to fill out your collection, all is not lost.
The other big difference in Pocket Camp Complete comes in how it handles its social elements. In the original game, other players' characters would pop up in various locations. You could befriend other players, which enabled you to do things like buy and sell from each other, send items, or support each other in certain events. Pocket Camp Complete fully does away with all of that, and I'm not sure if I like its new system better or not.
In Pocket Camp Complete, you will have to create and share your customized Camper Card. Once you've exchanged cards with another player, they'll show up in a new location called Whistle Pass. K.K. Slider will hold concerts here on a regular schedule, and you'll be able to enjoy them with the avatars of your friends hanging about. Sometimes they'll give you presents, sometimes they'll offer to help you enter the Quarry location to earn some loot, and sometimes they'll just emote. You'll have to exchange cards via QR code scans, and that means you'll either need to find a community somewhere on the internet or rely on people you already know. The official website offers up several cards for those who aren't interested in going through all of that.
The removal of the marketplace is a small loss, as I always enjoyed poking around and seeing what others were selling. I also miss having random campers show up at the different sites. It was interesting to see what kinds of fashions random people were wearing, and that's one aspect that is simply missing in Pocket Camp Complete. The multiplayer elements are now so thin that they seem largely pointless. I know the aim was to have this app work offline as much as possible, but for how much it still has to check in I feel there could have been more done with this part of the game.
While I may have my gripes, I'm generally very happy with Animal Crossing: Pocket Camp Complete. On a conceptual level alone, I'm always thrilled to see a free-to-play game live on in a premium format after its shutdown. I mean, why not just let players have at it at that point? I'm also glad that this new version had some thought put into how it would work when detached from its monetization model. It's well-balanced and enjoyable to play. A bit of a trifle when compared to the real thing, to be sure, but that's by design. I hope a similar fate awaits other Nintendo mobile games when their time finally comes.
Animal Crossing Pocket Camp Complete is available for mobile devices.
The post Review: Animal Crossing: Pocket Camp Complete Keeps the Party Going appeared first on Siliconera. |
Siliconera Tuesday, December 31, 2024 11:30 AM
Koei Tecmo has published the Dynasty Warriors 2025 New Year card on the series' official Japanese X account. It contains messages from the games' producers about their plans for 2025, which also happens to be the series' official 25th anniversary.
The Dynasty Warriors series producer Akihiro Suzuki noted that the 25th anniversary will fall on August 3, 2025. The date is based on the initial release of Dynasty Warriors 2, which appeared in Japan as the first Shin Sangoku Musou entry for PlayStation 2 on August 3, 2000. As a side note, the release date for the inaugural Dynasty Warriors entry—the PS1 fighting game originally known in Japan as Sangoku Musou—on February 28, 1997, is instead celebrated as the anniversary day for the Omega Force studio.
Besides the upcoming release of Dynasty Warriors Origins for consoles, Omega Force will celebrate the fourth anniversary of its own Dynasty Warriors mobile game, which it launched for Android and iOS mobile devices in Japan, in March 2021. The studio is also planning more celebration projects leading up to the anniversary month in August 2025.
Meanwhile, Dynasty Warriors Origins' producer Tomohiko Sho noted that 2025 is the year of the Snake in the Chinese zodiac. He added that the Snake zodiac also symbolizes reform and rebirth. The team therefore featured an illustration that stars Zhang Fei, who is known for wielding the Viper Spear, and the Dynasty Warriors Origins protagonist to prepare for the new game's release.
The tweet containing the New Year card is also available to view right below:
Dynasty Warriors Origins will be available worldwide for PlayStation 5, Xbox Series X, and PC on January 17, 2025. A demo version of the game is immediately available on the same platforms.
The post Dynasty Warriors 2025 New Year Card Teases 25th Anniversary appeared first on Siliconera. |
PC Invasion - FeedDDD Tuesday, December 31, 2024 9:04 AM Updated December 31, 2024: We added a new code! In front of you lies a series of dungeons filled with dangerous monsters waiting for their next prey. Should you manage to defeat them, you'll earn hefty rewards, craft powerful swords, and challenge the toughest beasts in the game. If you need help, Dungeon RNG codes will come in handy! All Dungeon RNG codes list Dungeon RNG codes (Active) NewYear2025 — 2 Super Magic Potions (New) ServerBoostMeter — Free rewards FreeWinterRift — Potion SoloRiftUpdate — Potion FortyMillionVisits — Super Magic Potion Snowflakes — 1 Super Magic Potion and 2 Super Roll Speed Potions CosmicUpdate — 2 Magic Potions ThirtyFourMillionVisits — 1 Magic Potion ServerRestart — 2 Magic Potion Update15 — 1 Magic Potion ThirtyTwoMillionVisits — 2 Magic Potions ThirtyMillionVisits — 3 Magic Potions TrickOrTreat — 2 Magic Potion TwentyEightMillionVisits — 1 Magic Potion Hallow... |
WGB Tuesday, December 31, 2024 10:05 AM The videogame industry faces challenges as game releases soar, particularly on Steam, leading to increased competition and many titles struggling for visibility. |