Next year we will get the next installment in the storied survival horror series with Resident Evil Village. The game has been one that's been heavy with leaks, like a lot of leaks to the point you wonder what will be new when the game does launch, but hey, such is the modern world. And today comes more leaks, specifically about the game's main character.
Resident Evil leaker numero uno Dusk Golem took to Twitter to talk about how the game will handle the protagonist, Ethan. If you recall, Ethan was first introduced in Resident Evil 7, and due to the first person nature of the game as well as its experimentation for the franchise, he didn't have a lot of personality. Golem says that won't be the case for Village, saying that part of what they want to do with Village was make Ethan have more "presence" and therefore more personality. Part of that will be that his interactions in the game are with more sane people within the titular village as opposed to the psychopaths from RE7, as well as delving into his psychology with hallucinations, giving you a better idea who he is as a character.
(2/4) she wasn't herself, & Ethan wasn't going to talk it out with a bunch of psycho killers trying to kill him.
In RE8, they not only went into it with giving Ethan a lot more presence, there's a lot more happening alternatively Ethan is directly involved in, there's more NPCs
— AestheticGamer aka Dusk Golem (@AestheticGamer1) September 8, 2020
(4/4)has to deal with people not trusting him as an outsider, pointing guns at him & dealing with crazy beliefs the locals have he isn't buying, all while trying to escape with others, & people dying & turning mad all around him. Ethan being a more compelling lead plays into this
— AestheticGamer aka Dusk Golem (@AestheticGamer1) September 8, 2020
Avalanche Studios has become known for developing games with big, massive open worlds. From the Just Cause franchise, with each entry being bigger and bigger, to RAGE 2, which had a fairly large open world, too. While we aren't too sure what the studio is developing just now, only that they have several projects in the works, it seems for at least one of them they are going big once more.
The company is hiring for several key positions on a new as of now unnamed title. It's referred to in some grand terms such as being the "largest" and "greatest" project the company has worked on, even promising their animation quality to the highest point in the studios history. Those positions include Gameplay Animation Programmer, Senior World Designer and more through their NYC-based location. You can read about those positions through here.
Most likely, whatever this game is, we won't be hearing about for awhile and it's almost certainly in development for next generation consoles. The company has proven they know how to go big, however, so whatever it is, odds are it'll be pretty incredible in scope.
Vanillaware's 13 Sentinels: Aegis Rim became something of a legendary game in its lengthy development. The game had a very rocky cycle and was in danger of never seeing the light of day at one point. But ultimately, the team managed to pull through and released the critically acclaimed title last year in Japan. This month, western audiences will finally be able to get their hands on the mech-based title, and today we got a listen to what its English will sound like.
Sega Europe, the parent company to publisher Atlus, released a new trailer for the game entitled Dreams or Reality. It highlights the English dub for the first time since it was announced the title would get a localization. Despite being dubbed for English, it seems they chose to leave in certain Japanese, like the honorifics the language is known for, such as "-chan" and "-kun," which indicates character's social standing or their relationship to another character. You can check it out below.
As announced via Truly Exquisite, on September 10th, you will be able to preorder a PS5. But the twist here is that it's covered in Gold. Starting at the low price of just £7999 and going up to £8299, you can get your hands on this special edition system in both the digital edition and disc drive edition. You can also buy gold plated versions of both the DualSense controller as well as the official headset. You can see all details at the official website through here.
It's not clear if this has any indication of when we can expect to get the system for us poor people who must get the regular, non-Gold version, but most likely it's just a promotional thing. We still don't have a date or price for Sony's next system, but I imagine it's safe to assume that it probably won't be anywhere near 8 grand for the mainstream version. Probably.
It's been an eventful day for Xbox and Microsoft. After roughly a couple of years of leaks and speculation, things started really heating up with the Xbox Series S – previously known as Lockhart – when a leaked image earlier today gave us our first look at the console. Microsoft responded by officially confirming the console themselves with a tweet.
That was followed not long afterward by the console's full reveal trailer being leaked, showing it from various angles, and describing several features and specs. Now, Microsoft have officially published that world premiere reveal trailer themselves, making the Xbox Series S completely official (finally).
Notably, unlike the leaked version, this reveal trailer ends wit a confirmation of the Xbox Series S' launch date. The console will release worldwide on November 10. That, incidentally, is a date that was also leaked in a separate report earlier today. This trailer doesn't mention the Xbox Series X or when it will release, but it's a pretty safe bet that that will launch on the same day (especially since the aforementioned report stated that as well).
Microsoft are reportedly planning on holding a press event some time this month to share more details on the Xbox Series X and Xbox Series S, but that's something that remains unconfirmed for now. Stay tuned to GamingBolt for more updates.
Toys for Bob has unveiled the newest playable character for Crash Bandicoot 4: It's About Time and it's Tawna. As an alternate universe version of Crash's love interest, this Tawna has a brand new design and gameplay elements to distinguish her. Check out the video below.
Given the multi-dimensional and time-bending aspects of Crash Bandicoot 4, such a take on Tawna makes and showcases what she'd be like as the hero. Along with double-jumping, she can also grapple onto distant objects and wall-jump. Including Crash, Coco, Neo Cortex and Dingodile, the addition of Tawna makes for quite the diverse range of gameplay.
Crash Bandicoot 4: It's About Time is out on October 2nd for PS4 and Xbox One. However, those who pre-order digitally on the PlayStation Store will receive a free demo on September 16th. It contains two levels – Snow Way Out and Dino Dash – and the opportunity to play as Neo Cortex. Stay tuned for more details in the coming weeks.
Nintendo recently announced Hyrule Warriors: Age of Calamity, a new hack and slash title developed with Koei Tecmo that serves as a prequel to The Legend of Zelda: Breath of the Wild. Of course, this led to the obvious question – what about the actual sequel? Series producer Eiji Aonuma actually addressed this in the announcement video for Age of Calamity. Check it out below.
Around the 15 second mark, Aonuma states, "Regarding the sequel, in order to make the vast world you enjoyed exploring in the original game even more impressive, the team is working hard on its development, so you'll have to wait a bit longer before we can provide more updates." While this doesn't necessarily narrow down the release window, it seems to indicate that the sequel is farther off than initially believed. Either way, don't expect to play it this year.
As for Hyrule Warriors: Age of Calamity, it's out on November 20th for Nintendo Switch. Along with Link, players can control Zelda and the four Champions, battling against the forces of darkness to halt the Calamity. Koei Tecmo has worked closely with the development team on every single aspect, which should make for a more inherently Zelda-like experience. Stay tuned for more details in the coming weeks.
2020 has been a solid year for Microsoft as far as first party output is concerned, and without a doubt, the one game that has impressed people more than any other is Microsoft Flight Simulator. That's something that's reflected in the success the game has been enjoying since launch. Its authentic simulation mechanics and its ridiculous attention to detail have wowed one and all, but perhaps its most notable aspects are its stunning visuals and technical achievements.
For now, the game is only on PC, though it is supposed to launch on the Xbox One as well. But given the fact that this visual beast of a game hasn't been an easy one to run for even some of the most powerful PCs out there, how is it going to translate to a significantly weaker console? Add to that the fact that on the Xbox One, the game will be played with a gamepad instead of a keyboard and a mouse, and there are plenty of questions worth asking about Microsoft Flight Simulator's Xbox One version.
According to Microsoft Flight Simulator head Jorg Neumann though, the game will be just as impressive on the Xbox One as it is on the PC- and maybe even better in some regards.
"We are very confident that the simulator will be just as amazing on Xbox as it is on PC. Some things might even be better," Neumann told GamingBolt in a recent interview. "Regarding the controller, our intent is to deliver a great experience using any controls you already have, so you can enjoy the experience with a gamepad as well as a mouse and keyboard. We'll have more to share with you about the Xbox version of the simulator closer to launch."
Microsoft haven't given any specific details on when we can expect Microsoft Flight Simulator to launch on the Xbox One.
For now, you can play the game on PC (if you have the hardware to run it). You can read our review of the impressive simulator through here.
Similar to the Shadebinder, Bungie has detailed the various abilities that the new Hunter class Revenant will be capable of in Destiny 2: Beyond Light. The Revenant manifests Stasis as a pair of two kama called Silence and Squall. The class's melee attack consists of ricocheting a shuriken off walls to slow foes with two shuriken freezing a target instantly.
When using its Super, the first hit will immediately freeze enemies while the second will create a storm of Stasis. This will damage foes that come close to it while detonating previously frozen enemies. A variety of grenades have also been detailed that apply to all Stasis classes, from the Glacier Grenade which creates a wall of Stasis to the Coldsnap Grenade which sends a wave of Stasis out to freeze up to three enemies.
Of course, the Revenant can also be customized with different Aspects and Fragments. One Aspect allows for slowing enemies when dodging near them while a Fragment can be equipped to increase weapon damage after a target is frozen. Destiny 2: Beyond Light is out on November 10th for Xbox One, PS4, PC, Xbox Series X, PS5 and Google Stadia so stay tuned for more details on the expansion in the coming weeks.
Out of nowhere, Nintendo has announced Hyrule Warriors: Age of Calamity, a hack and slash title developed alongside Koei Tecmo. It's out on November 20th for the Nintendo Switch and, as the name implies, will take place before The Legend of Zelda: Breath of the Wild when the Great Calamity first struck. Check out the first trailer below.
Unlike the first Hyrule Warriors, Age of Calamity sees Koei Tecmo working much more closely with Nintendo. This would explain why the art direction, combat (which seems to implement the Flurry Rush) and enemy design resemble Breath of the Wild so closely. Along with Link, players will control Zelda and the four Champions, namely Revali, Mipha, Urbosa and Daruk.
Each has their own special abilities and will be carving through hundreds of enemies at once in order to stop the Calamity. The real question now is – With Hyrule Warriors: Age of Calamity on the way, what about the sequel to The Legend of Zelda: Breath of Wild? Stay tuned for more details in the meantime.
Koei Tecmo and Gust published some really neat artwork and 3d models references for Atelier Ryza 2, which will help those into cosplay and artists making fanart. The company is currently organizing a Cosplay and Fanart contest for Atelier Ryza 2. The works submitted should be themed around the theme "Ryza's summer vacation". You're not limited to Ryza though and can do something with any of the Atelier Ryza 2 characters.
The producers and character designer Toridamono will pick the winners, who'll get special goods like bags, t-shirts and posters, signed by Toridamono.
To enter the contest, you can either send your work by mail at promotion07@koeitecmo.co.jp with "Ryza2Contest" as the subject, or follow the official @GustAtelierPR Twitter and tweet your work with either the hashtags "#ライザ2" or "#アトリ絵" or "Ryza2Contest".
Anyone in the world can participate. Many works sent in, regardless if they'll win the contest or not, will also be published on the game's official site, and retweeted by the official @GustAtelierPR Twitter.
There are specific rules such as specific format (A4 size, not above 1200px) and file type (jpg only) so if you're interested, be sure to properly check the rules on the official site. I'm not paid enough to fully translate the rules, but luckily Koei Tecmo did post them in English as well, so be sure to read them.
The campaign lasts from September 7 to October 31, 2020. And as such, with the launch of the campaign, reference sheets for the characters appearing in Atelier Ryza 2 were published. These meticulously details the characters' costumes and designs, the front and back, so it's perfect for cosplayers. The characters include Ryza, and all the ones who were revealed so far: Fi, Klaudia, Tao, Patricia, Clifford, and Serri.
We're excited to announce our 2nd #AtelierRyza fanart and cosplay contest! The contest is open to fans in North America!
Characters Models and sketches are available as well for reference!
It isn't that rare for companies to publish reference sheets like this, but still cool enough to be noted. Cosplayers won't be facing the hell of having no idea how a costume looks from behind without its upper vest until an artbook is released. This is similar to that time we got the draft chara designs for Atelier Ryza 1 before the game released.
This also shows Koei Tecmo really understood the Ryza zettai ryouiki wave and does everything to keep it going. Needless to say, however, it's not the sole reason why Ryza works so well, something you already know if you've been actually reading our articles past the titles. While the AtelierSeries has always used sexual fanservice, at the end of the day it's thanks to its nice story, characters and gameplay systems that it kept going this far.
Atelier Ryza 2: Lost Legends & the Secret Fairy will be launching worldwide in Winter 2021 on PS4, Switch, and PC via Steam. Ryza 2 will be out on PS4 and Switch in Japan on December 3, 2020. The Japanese Steam version is scheduled for January 2021, and it's all but confirmed this will be when the western version launches. You can preorder Atelier Ryza 2 on Amazon to support us.
Atelier Ryza 2 3D models reference for Fanart and Cosplay:
Atelier Ryza 2 2D Character Design reference for Fanart and Cosplay:
Outside of his feature film debut earlier this year, 2020 has been a relatively quiet period of time for Sonic the Hedgehog. Fortunately, for those who are big fans of The Blue Blur, 2021 sounds like it's going to be quite a big year for the iconic franchise.
Coming from a relatively odd source, a new European product guide that is crafted for retailers has contained an advert for Sonic 2021 will be a year full of "new games, digital content, events, major announcements and a tailored licensing programme." The key word here seems to be "games" as it indicates that Sonic will be starring in multiple different projects that are slated to arrive within the period. Sega isn't a stranger to releasing multiple Sonic titles in the same year, either, as the publisher let loose both Sonic Mania and Sonic Forces in 2017.
2021 happens to be another big year for Sonic as well in one key way: it marks the franchise's 30th anniversary. As such, it sounds as though Sega is looking to go above and beyond what it would normally do with its company mascot in the year. Sega has been pretty vocal about this in the past, too, so the fact that they continue to hype it up seems as though we should have high expectations.
Sonic the Hedgehog as a property is likely in its best spot that it has been in since the 90s, so hopefully, Sega can follow through on these boisterous claims for next year. And if they somehow don't deliver, well, there's always the Sonic the Hedgehog movie sequel that's coming in 2022.
Let me preface this up front: don't get too excited just yet. Are your reservations in check? Okay, cool.
According to GAME, a retail storefront located in the UK, Sony is set to have a new announcement of some sort ready to go tomorrow which could be related to pre-orders for the PS5. In a tweet that has since been deleted, GAME stated that PlayStation has "scheduled an announcement" for tomorrow on September 9. Considering this is a retailer talking about Sony having some sort of revelation related to PS5, you would imagine that whatever this potential reveal (if it's real) would then be tied to the price of the console, in addition to potential pre-order options.
You can see an image of the tweet in question that was captured by @PS5Only right here:
Obviously, though, there's a lot of different scenarios at play here. For starters, GAME could very well have tweeted out a false statement which is why the message was wiped shortly after going up. That said, they could have also deleted the tweet because the information was correct and they were not supposed to share it ahead of time.
There's also the fact that tomorrow does contain a sort of significance for Sony, especially for those in North America. September 9 actually marks the 25th anniversary of the release of the PS1 for those in the region. As such, it would make sense on paper for Sony to perhaps do something to celebrate the occasion. What better way is there to celebrate the past than by also looking to the future? This idea is understandable in my head, at least, even though Sony has already said it's focusing on all things PSVR this week.
It's also worth mentioning that in recent weeks, Sony has been getting its ducks in a row when it comes to pre-orders for the PS5. Not too long ago, a registration page for the next-gen console went up on the PlayStation website. Those who registered via this avenue were then said to have first dibs on pre-orders whenever Sony decides to move forward with them.
In the grand scheme of things, you should surely take this tweet from GAME with a massive grain of salt. Then again, considering that the PS5 will be out at some point in the next two or three months, Sony has to begin making announcements regarding price, release date, and pre-orders at some point soon. At least, that's what any reasonable person would think, right?
Miyakozuki Kei, the writer of the Summon Night series, said on Twitter he hasn't been contacted regarding a new sequel in the series. He plans to end the series as a whole with a final novel.
As you already know, Felistella together with D3 Publisher announced it's working on a brand new action RPG titled Maglam Lord. We detailed everything revealed on Maglam Lord so far in a separate article. When Felistella and D3 Publisher teased the game before its reveal, some fans expected something related to Summon Night. Miyakozuki Kei addressed those fans on Twitter on September 8, after the Maglam Lord reveal. Here's the tweet and our translation:
Miyakozuki Kei: "I'll use this opportunity to properly tell everyone. I know many are eagerly waiting for a sequel. It's painful to say but at the moment I haven't heard of any new plans".
Miyakozuki Kei didn't explicitly say the name, but he's definitely speaking of Summon Night. He added in another tweet:
Miyakozuki Kei: "Just like when I decided when I started the novel series, the final volume of U:X will be the end of story of Lyndbum for me. I'm sorry I'm taking so long to finish it."
"U:X" refers to the Summon Night U:X novel series, explaining the events between Summon Night 4 and 5, and featuring characters from all first four games. The series is illustrated by Iizuka Takeshi (Kuroboshi Kouhaku) and Watanuki Nao. U:X is supposed to be three volumes. The first one, A Foreigner From The Boundary, released on May 21, 2013. The second one, The Visitors Of Twilight, released on December 19, 2013. However, the third novel hasn't been released yet.
Many fans are expecting the next Summon Night game to adapt these novels, but it looks like it's not happening. For now, the franchise as a whole will end once the final SNU:X volume is released. Miyakozuki Kei specified that "it'll be the end for me" so perhaps future games can happen one day, but will be written by someone else.
Heroes of the Storm may have a reduced staff, but that doesn't mean they can't deliver great events, it just means there are less of them. The latest even is called Craft Wars and it mashes together some of Activision-Blizzard's hottest properties. Unfortunately, the event is mostly just new skins, but those skins are pretty great. You'd love to see a new map or even a new hero; however, getting Gazlowe as an SCV pilot is almost as good, right? Give the event trailer a watch below.
Heroes of the Storm: Craft Wars is, basically, a collection of new skins that feature your favorite heroes mashed up with other properties in the Blizzard line. So, Mei fans can unlock a skin that has her cosplaying as a World of Warcraft Death Night. And Anduin Wrynn can go full pretty boy as he mashes with Starcraft's Valerian Mengsk. It's a fun idea that has some good skins out of the gate with potential for even better ones in the future.
Of course, new skins aren't exactly game-changing. I mean sure, they look neat, but it's too bad the even isn't more substantial. Outside of the skins, players get a new Nexus Anomaly, a new ARAM mode, and changes to ranked seasons. Plus, D.Va and Gazlowe have received full reworks. So, it's not just new skins, but it does feel lacking when compared to something like the Toys event.
Heroes of the Storm is available now on PC. The Craft Wars event kicks off today.
Lords of the Fallen 2 has been in development hell for a hot minute. All the way back in 2017, the sequel was said to have been stuck in its concept stage before then seeing its vision tightened and the budget for the game shrunk. Then, just last year, CI Games opted to pull Defiant Studios off of the game, who was working on it at the time. Fortunately, for those still looking forward to the title, it's still in the pipeline, with a new internal studio now working on the project.
CI Games announced today that it has opened a new studio that is known as Hexworks. The team at Hexworks will work out of two offices in Barcelona and Bucharest, with both having opened their doors earlier in 2020. Hexworks will primarily work on action-APG titles, with the studio's first venture being that of Lords of the Fallen 2.
"It's been a long time since we started talking about Lords of the Fallen 2 and trying different ideas," explained CI Games CEO Marek Tyminski in an accompanying statement today. "I am very excited for us to be able to announce the new studio that has been already at work for the last half of the year and made significant progress."
Tyminski went on to say that CI Games has remained relatively silent about this development over the past year because they didn't want to get fans excited once again while the studio was getting off of the ground. With the vision for Lords of the Fallen 2 now said to be finalized, Tyminski said that the game and Hexworks as a whole is "here to stay."
In total, around 25 developers are said to be working on Lords of the Fallen 2 at Hexworks right now. Despite being comprised of a team that has shipped AAA titles in the past, CI Games says Hexworks is working with an indie mentality on the title. As for news on the game itself, Hexworks wants Lords of the Fallen 2 to continue to be challenging and will continue to iterate on ideas found in the "Soulsborne" subgenre.
Lords of the Fallen 2 doesn't have a release window just yet and it likely won't for quite some time. However, Hexworks says it will officially be the first game that the studio ships and it's slated to come to PC and next-gen consoles.
Madden 21 players and football fans everywhere will know Colin Kaepernick's name. The former NFL starter was, essentially, blacklisted from the league after the 2016 season because he decided to protest police brutality by kneeling during the national anthem. In that year's edition of Madden, EA Sports did not include him as a free agent, like most unsigned players. Then, in Madden 19, the company scrubbed his name from a YG song they used on the soundtrack. They did correct that mistake in time, but it was still an incredibly odd thing to do in the first place.
With Madden 21, the team has finally decided to put Kaepernick back in the game as a free agent. That means anyone can sign him and try to put his career back on track in the virtual world. Interestingly, Kaep is rated as an 81-overall quarterback. That puts him among the league's elite even though he hasn't played a competitive down since 2016.
That's not to say the rating isn't without warrant. Fans will likely remember Kaep's stunning run through the 2013 playoffs en route to a Super Bowl appearance. He followed that up with a monster contract and a decent season behind a leaky offensive line. From there, the team was a rotating door of head coaches until his release. So, while his last two years weren't up to his previous standard, the talent was there to meet the rating.
It's great to see the NFL and EA Sports finally embracing Kaep after so much time. Commissioner Roger Goodell has owned up to "not listening" to his players. Though, in his June statement, he never mentioned Kaepernick by name. That said, it's better late than never.
Madden 21 is available now on PC, PS4, and Xbox One. The game is a mess this year, but at least they finally did one thing right.
With Xbox's upcoming next-generation consoles, it might seem a bit overwhelming considering the manufacturer has now announced two versions of their next-generation console; the Xbox Series X and the Xbox Series S. So what's the difference between the two and which would be a better console for you?
So with all that said, here's what we know about the two Xbox consoles going by official announcements, with a handful of information from leaks for specific technical phrases.
The Series X comes with a 8x Cores @ 3.8 GHz (3.66 GHz w/ SMT) Custom Zen 2 CPU, and a 12 Teraflops, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU. Its memory sits at 16 GB GDDR6 w/ 320mb bus with 10GB @ 560 GB/s, 6GB @ 336 GB/s memory bandwidth.
For storage, it has a 1 TB Custom NVME SSD with expandable storage for a 1 TB Expansion Card as well as support for USB 3.2 External HDD.
The target performance for the console is to play video games at 4K resolution at 60 frames per second with the capability to go up to 120 frames per second. It'll be capable of supporting Hardware Accelerated DirectX Ray Tracing and will have a Quick Resume function to allow players to jump in and out of multiple games easily.
The Xbox Series X is rumored to cost $499 according to Windows Central with information from sources — it should also be available on the Xbox All Access financial plan for $35 per month.
Xbox Series S
The Xbox Series S is the budget version of the X and is notably far smaller and thinner with a large vent on its side. It's also the smallest console from the Xbox family of consoles, coming in nearly 60% smaller than the Series X. It does not have a disc drive, so it's suited more to those of the digital-only age.
It comes with the same CPU as the X, 8x Cores @ 3.8 GHz (3.66 GHz w/ SMT) Custom Zen 2 CPU, but takes a hit in the GPU department. This console comes with 4 Teraflops,20 CUs @ 1.55 GHz Custom RDNA 2 GPU. It also comes with a memory of 10 GB GDDR6.
The S will have a 512GB SSD for internal storage, and support for a USB 3.2 External HDD. While there's been no confirmation of a slot for a 1 TB Expansion Card, it wouldn't make sense to not include one, so I'm going on the logic that it's there.
The target performance for the S is understandably less, although aims to support 1440p gaming at 120 frames per second. It will also include Hardware Accelerated DirectX Ray Tracing and the ability to play videos in 4K as well as 4K upscaling in games. It also supports the Quick Resume feature.
The Xbox Series S will cost $299 / £249.99 — it should also be available on the Xbox All Access financial plan for $25 per month.
The two consoles are certainly catered to different types of players. The Series X is powerful, running games at 4K with the speed behind it. Additionally. it does look like a console that would take up your shelf space, but it does come with a disc-drive so you don't have to lose out on playing your physical copies of games.
The Series S seems to be more focused on offering a speedy gaming experience without the focus on power. The SSD being less in storage space is also a concern, considering that big games are often exceeding 100GB download sizes these days. In saying that, it also takes up less shelf space but at the cost of losing the ability to use physical discs.
If you're planning on picking up one of the two, which console seems more enticing to you, and why? Let us know in the comments, it's something we're all waffling about in the staff room right now.
September 15, 2020 will mark the 5th anniversary of Undertale, and many fans are eagerly waiting news regarding Toby Fox's new work, Deltarune. Famitsu announced last week that its magazine releasing on September 10 (officially titled Weekly Famitsu Magazine September 24, 2020 Issue) will include a feature for the 5th anniversary of Undertale. Now, on September 8, Famitsu revealed that the Toby Fox interview in the feature includes a comment on Deltarune, giving us a development update on the upcoming Chapter 2. The Famitsu feature will even include "some" screenshot(s) of Deltarune Chapter 2.
The cover of this week's Famitsu magazine was drawn by Temmie Chang:
The usual leaks from Famitsu magazine will be up on Wednesday in the middle of the night for our American readers, and early morning for a French person like myself. Meaning we should know then a bit of what Toby Fox said on Deltarune. However, we actually buy Famitsu magazine on DualShockers, so we'll try as soon as possible to bring you the full details once we hit Thursday midnight JST, when the magazine releases digitally. We'll be translating the Deltarune development update and sharing the screenshot(s) from Famitsu magazine as well, so stay tuned.
Undertale is an indie RPG first launched on September 15, 2015. The game is available on PC, Mac, Linux, PlayStation 4, PlayStation Vita, and Nintendo Switch. Perhaps next gen versions on PS5 and Xbox Series X could be announced for the game's 5th anniversary soon.
Undertale was very inspired from Japanese games such as Moonand the Touhou series by ZUN, and Deltarune and its Chapter 2 will definitely keep those influences.
As a side note, Toby Fox already said there will be no specific announcement on the actual anniversary date on September 15th. There will be a little something for fans though. He also announced a free Undertale concert stream.
UNDERTALE's 5th anniversary is in 2 weeks! There's going to be a special article about it in next week's Famitsu. No crazy announcements are planned for the day, but we've prepared a little something to show fans on 9/15.
RollerCoaster Tycoon fans have been on quite the roller coaster themselves over the last few years. After the franchise's third game released in 2004, publisher Atari and developer Frontier Developments have had quite a rocky relationship. Since they split, Atari tried to make a fourth game in the franchise, but it was widely panned. Frontier, meanwhile, developed the much-more successful Planet Coaster. And, while all of this was happening, Frontier was suing Atari for unpaid royalties on RollerCoaster Tycoon 3. Then, in 2018, the game was pulled from Steam and GOG because of "expiring licensing rights."
That is, quite the saga for one of the better tycoon games ever. Fortunately, it appears that Frontier will soon pull RollerCoaster Tycoon 3 out of the mud, giving new gamers a chance to try out the magic. The devs announced today that they're bringing the game to Nintendo Switch and PC later this month.
The Complete Edition comes with, as you might expect, all of the original content. That means you're getting the base game and the Soaked! and Wild! expansions. The graphics have been updated, but they still look pretty chunky. Though really, that's part of the charm.
If you've yet to experience the joy of creating your own amusement park, 16-year-old me would very much like to recommend you check out RollerCoaster Tycoon 3. I played too much of this game as a young adult and can't wait to get back in there.
RollerCoaster Tycoon 3: Complete Edition launches on Nintendo Switch and PC on September 24. If you just can't wait, feel free to check out Planet Coaster on PC. It's a solid spiritual successor.
Based on one of Games Workshops' most beloved tabletop experiences, the new Necromunda: Underhive Wars looks to bring the thrill of combat and the depth of strategy from tabletop to digital. With GW properties often struggling to impress, how does this latest entry stack up?
Necromunda: Underhive Wars
Necromunda: Underhive Wars blends together third-person action with strategic turn-based combat, giving players third-person control as they move around the map, taking up positions for a perfect kill shot or ambush. This is all before transitioning into turn-based combat with tactical abilities, hit percentages, and more buffs and debuffs than you'll ever care to read.
Booting up Necromunda: Underhive Wars, I was tempted to immediately launch into the multiplayer action. However, the game recommends you dive into the story first. Erring on the side of caution, I decided to take that advice and dive head first into the narrative campaign.
This was my first mistake.
The story follows the warring gangs of the Underhive as they fight for survival, dominance, and riches. There are three houses featured throughout the story: House Orlock, House Goliath, and House Escher, with a few other characters thrown into the mix. It's difficult to find any positives from the single player experience. The story is dull and the voice over work is either fantastic or awful; there's seldom an in-between. I can't recall half of the characters names or any purpose to most of them. The action definitely improves towards the latter stages of the campaign, but it's a complete bore to get that far.
Having very little experience with the Necromunda setting, I was excited to learn more about the lore of the universe and the warring gangs. Unfortunately, the game does very little to offer any serious immersion or depth to the world and characters, an issue compounded by a lack of substance in the story and a combat system that is bland, boring, and lacks any real execution.
The entire backbone of Necromunda: Underhive Wars is the combat system. Every campaign mission is the same at a foundation level. A decent cut-scene sets the tone, before 45-60 minutes of combat with dull and repetitive objectives. Multiplayer, while benefiting from more exciting mechanics, again relies entirely on the combat to sell the experience. This would make sense, if the combat was even remotely fun or engaging.
Nothing ever seemed to matter. Whether I was playing against the ridiculously buggy and stupid AI or venturing into combat with other players, the tactics and strategy involved felt mundane throughout. After you select the starting location for each of your gang members, the first turn begins. Each player on each team selects the character they want to use, and then an initiative stat determines which of those characters goes first.
This is one level of the strategy that works well. Can you afford to use one of your slower characters, saving a vital action for a faster character in future turns? Or perhaps you've got an ally on the brink of death and need to act fast? It works well, and forms a solid foundation for the actions that follow.
Each individual turn from each player then takes place. Each character has two pools of energy used during each turn: Action Points (AP) and Movement Points (MP). Movement does just that: it determines how far a character can move each turn and AP is used to fire weapons, traverse the environment, and interact with objects. The design of the turn-based system is fantastic, removing much of the frustration often felt in similar games.
Running a few steps forward to get line of sight on an enemy, only to find they are still blocked, is not punished in any way. You can simply run back to the original location to regain the same MP you initially spent. This ensures each turn can be planned to precision, not punishing players for moving a couple of inches too far in the wrong direction. It's a well designed system for a game that boasts arguably the greatest level of verticality seen in a game in this genre.
The maps, while dull and repetitive in appearance, offer a glorious playground of opportunity as combat spans across multiple levels with elevators, grappling hooks, and abseiling. The potential on the movement options alone each turn is mouth watering for an eager strategist.
So, you've analyzed the wonderful 3D map. You've chosen the perfect point of attack, carefully moved your unit into place, and then you take your shot. And like a NERF bullet to the back of the head, the result is a mere inconvenience for your target.
Flanking an enemy, trying a risky headshot from afar, storming into a group and unleashing a flamethrower-type attack – everything lacks meaning. The sound effects, the environment, the character reactions, the damage…none of it creates any feeling of impact or consequence. Practically every enemy will require two to three turns to take down, even when they are completely left in the open and flanked from multiple sides. While I'm sure skilled players will take advantage of the myriad of buffs and debuffs, the face value level of strategy is disappointing.
While I struggled to find any redeeming features within the campaign, the multiplayer elements are easily the most standout and exciting features of the game. You can create your own custom gang from any of the three houses; a limited mix considering Necromunda's impressive roster. You can recruit up to ten soldiers in each gang and each soldier has their own Career path, a class-like system, loadout, and gear options.
I really enjoyed the custom gang component of the game; infinitely more than the campaign. The progressive rewards for each character, gathering resources and materials for your HQ, is a great multiplayer component that offers endless hours of fun. If it wasn't for the combat boring me to death after a few hours, I could have sunk weeks into this feature alone.
I'm sure there's a level of strategic depth somewhere beneath the surface, especially when creating your own gang and exploring the multiplayer and co-op components of the game – clearly the way the game was intended to be played. But when the very basics of combat lack any emotion or conviction, the other pieces of the puzzle just don't fit.
And that's where Necromunda: Underhive Wars falls short: it's core gameplay mechanic. The entire appeal to Necromunda is the combat. Ignoring the AI that will often bug out and run continuously into an obstacle for an entire turn or blow itself up with grenades. Ignoring campaign missions that bug out forcing a restart. Ignoring everything that could be improved in a future patch, Necromunda: Underhive Wars still fails to deliver an engaging combat system.
Die-hard Warhammer fans and those looking for a Necromunda fix are sure to enjoy some of what Necromunda: Underhive Wars has on offer. However, for anyone else looking for an exciting turn-based strategy experience, it may feel somewhat underwhelming.
This Necromunda: Underhive Wars review was done on the PC. A digital copy was purchased via Steam.
Based on one of Games Workshops' most beloved tabletop experiences, the new Necromunda: Underhive Wars looks to bring the thrill of combat and the depth of strategy from tabletop to digital. With GW
After a successful crowdfunding campaign in 2018, Iron Harvest finally gets a retail release. Was two years enough time to finish, or should you skip this one for a while? Check out our review and
The AWE expansion for Control serves as the second DLC pack for the game. Is Alan Wake enough to warrant a return, or should you sit this one out? Check out our review and find out
Crystal Dynamics and Square Enix look to take the Marvel Universe to the next level with the live-service action RPG, Marvel's Avengers. Bridging the near endless potential of the Marvel universe
Get a firsthand look at Crash Bandicoot 4's Tawna with the latest episode of PlayStation Underground.
Featuring members of the development team from Toys for Bob, this video features Tawna and her new style. The development team mentioned that they wanted to re-invision her role in the game, so they included an alternate dimension version of the character.
The gameplay footage shows how she has been designed as an action hero, complete with a hook shot that allows her to traverse each level quickly. In addition, she is the only character that has the ability to wall jump, which helps in quick traversal.
You can view more than 14 minutes of footage below:
Crash Bandicoot 4 – Tawna Gameplay Reveal | PlayStation Underground
Taking place after the events of Crash Bandicoot 3: Warped, Crash Bandicoot 4: It's About Time has Doctor Neo Cortex, Dr. N. Tropy and Uka Uka escaping from their space-time prison, ripping the fabric of time and exposing a multiverse. In order to undo this damage and save the day, Crash and Coco Bandicoot team up with the four Quantum Masks in an attempt to restore order to the multiverse.
The game will come out for the PlayStation 4 and Xbox One on October 2, 2020.
Set a century before the events of The Legend of Zelda: Breath of the Wild, Nintendo announced today that Hyrule Warriors: Age of Calamity will come out for the Nintendo Switch on November 20, 2020
After a successful crowdfunding campaign in 2018, Iron Harvest finally gets a retail release. Was two years enough time to finish, or should you skip this one for a while? Check out our review and find out.
Iron Harvest Review
Iron Harvest begins with you playing a young girl named Anna Kos. Anna is having a snowball fight with some of the villagers, which acts as your basic tutorial for the game. You learn how to take cover, use height to your advantage, watch enemy sightlines, and attack. After the snowball fight, your brother comes along and teaches you how to shoot. You bag a buck and are attacked by a bear in the wilderness. Before the bear gets you, the Polanian Mechs step in to save you.
These Mechs are the latest army technology, and they are going off to fight with the Rusviet military. Your brother joins up with the Polanians, and you are left home with your father and the new bear cub you have adopted. Fast forward a few years, and the Rusivet military has won the conflict. The Rusviets invade your village while looking for a professor, and end up taking your father. They kill him and take his technology, leading you to join the resistance to fight the Rusviet foe.
Iron Harvest is level-based, meaning your army rarely comes with you from mission to mission. You will start with a certain amount of units or a base to build your own army. At first, the process is simple because you have so few unit types. As the game progresses, you need to pick and choose what soldiers are best for the mission. Machine Gunners are great for pinning down infantry, but a Mech will smoke them. Engineers can build sandbags for cover, but are terrible in combat. Mechs are pretty much great at everything…until they meet anti-armor Gunners. There is a counter to everything, meaning you can't just spam the same units repeatedly.
When it comes to actual combat in Iron Harvest, the game requires a ton of micromanagement. Cover is how your infantry survives conflicts without losing many men. Generally, though, the enemy army is entrenched when you arrive. This means you need to build your own cover or flush them out of theirs. While the Engineers make sandbags, you position yourself for combat. When the battle begins, you will be switching between units to change positions, use their abilities or grenades, or pull them back. It means you have to watch multiple units simultaneously, and it can sometimes be overwhelming.
One big thing that I disliked about the game was how prone worked. You are much harder to hit when prone, but you are forced to crawl. The problem is, the game chooses when you go prone. It will generally happen when facing a mounted Machine Gunner or Bunker, which makes sense. However, you can't unprone your men to run away, meaning they will crawl away from the threat as it just mows them down. Sometimes I prefer them to run even though they will get hit easier. As a result, this feels like a weird oversight.
Let's talk about Mech combat real quick. Mechs are basically the tanks of the game. Infantry can kill them, but it is difficult without anti-armor guns. To this end, Mechs have a weak spot on their back that makes it easier to destroy them. It is a good idea in theory, but in practice it doesn't work as well as it should. It will often look like you are hitting in the back, but you are not. As a result, you lose troops trying to take out a Mech because you think you can handle it. On the flip side, the enemy AI will blast your Mech in the back as soon as it turns around it feels like. It could just be a me problem, but it became really irritating at times.
The game also features a competitive multiplayer mode. The wait time for matches was a bit high, but I had no issues with lag when I eventually got in. As is usual in these types of games, I was steamrolled my first match. From there, most of my matches were much closer, so there is some sort of matchmaking algorithm. The first ranked season is set to begin sometime in mid-September.
While I didn't run into any multiplayer issues, the single-player campaign did crash a few times. The game does autosave, but it doesn't do so often. This really hurts because some of the campaign missions are very long. On average, they run 30-45 minutes, and you can quickly lose half of that to a crash. Be sure to save often, just in case.
While Iron Harvest is a fun game, it still has some kinks to work out. For those on the fence, wait for a few patches before checking it out.
This Iron Harvest review was done on the PC. A review code was provided by the publisher
Based on one of Games Workshops' most beloved tabletop experiences, the new Necromunda: Underhive Wars looks to bring the thrill of combat and the depth of strategy from tabletop to digital. With GW
After a successful crowdfunding campaign in 2018, Iron Harvest finally gets a retail release. Was two years enough time to finish, or should you skip this one for a while? Check out our review and
The AWE expansion for Control serves as the second DLC pack for the game. Is Alan Wake enough to warrant a return, or should you sit this one out? Check out our review and find out
Crystal Dynamics and Square Enix look to take the Marvel Universe to the next level with the live-service action RPG, Marvel's Avengers. Bridging the near endless potential of the Marvel universe
A new buck has been spotted around Annesburg in Rockstar Games' Red Dead Online this week.
Naturalists can seek out the Legendary Shadow Buck by visiting Harriet at her shop. Those that take on this Sighting Mission best watch out for the beast when it charges, along with a number of poachers that have set up camp.
Those that sample and sedate the Shadow Buck will get themselves Rewards for a free Vest of your choice and 100 rounds of Sedative Ammo. Meanwhile, those that kill and skin the buck will receive a Reward of 100 rounds of Express Repeater Ammo. Note that bringing the Shadow Buck's pelt to Gus' store will unlock the Shadow Coat for purchase. In addition, crafting it will net a Reward for a free Bandolier of your choosing.
A new herb, dubbed Harrietum Officinalis, may have been discovered by Miss Davenport. Naturalists who follow the steps in Harriet's Buck Vitalism Studies Pamphlet can have themselves quite the experience, and can also net a free Treasure Map Reward. Just be aware that Naturalists must be Rank 5 or above to learn more of these Vitalism Studies.
This week's Featured Series is the Hardcore Takeover Series. Take it on to receive a Reward for a free Hat of your choosing.
A number of discounts are available in Red Dead Online, which include 40% off all Outfits, Offhand Holsters and Gun Belts, along with 30% off all Repeaters.
Finally, Red Dead Online players that have connected their Rockstar Games Social Club account with their Prime Gaming account will receive Rewards good for the following:
5 Free Legendary Animal Pheromones
6,000 Naturalist XP
A free Wilderness Camp
A Free Katata Coat crafted from the Legendary Katata Elk hide
Players that have connected these accounts by September 14 will get themselves a free Icahi Coat after selling its hide to Gus, a Reward for 50 rounds of Sedative Varmint Cartridges, and five Rewards for a free box of Nitro Express Ammunition.
Set a century before the events of The Legend of Zelda: Breath of the Wild, Nintendo announced today that Hyrule Warriors: Age of Calamity will come out for the Nintendo Switch on November 20, 2020
Set a century before the events of The Legend of Zelda: Breath of the Wild, Nintendo announced today that Hyrule Warriors: Age of Calamity will come out for the Nintendo Switch on November 20, 2020.
In this title, Zelda fans will pay a visit to the time before the Great Calamity happened, taking part in battles in familiar Hyrule locations before they were destroyed. Characters making their appearance include Link and Zelda, along with the four Champions (which will be playable).
Gameplay is similar to that of the Hyrule Warriors and Fire Emblem Warriors games in that it is action-heavy. In it, players will perform combos and over-the-top special abilities,aiming for higher combos. In addition to this combat, players will also solve environmental puzzles, craft materials, unlock skills and weapons, visit shops for items, and use the power of the Sheikah Slate.
Note that a robust story that depicts the relationships, events, and dramatic moments of the Great Calamity in great detail will also be included.
You can view a trailer for the game below:
Hyrule Warriors: Age of Calamity – Announcement Trailer – Nintendo Switch
According to Nick Chavez, Nintendo of America's Senior Vice President of Sales and Marketing:
"Hyrule Warriors: Age of Calamity is a must-play for fans of The Legend of Zelda: Breath of the Wild. Roll up your blue tunic sleeves and get ready for a dramatic and surprising adventure through Hyrulean history this holiday season."
Set a century before the events of The Legend of Zelda: Breath of the Wild, Nintendo announced today that Hyrule Warriors: Age of Calamity will come out for the Nintendo Switch on November 20, 2020
After a leak yesterday, the official Xbox Twitter account has confirmed the Xbox Series S will release for $299.
According to the Tweet, the system will feature next-gen performance in what is the smallest Xbox ever. The Tweet also mentions that more information will be shared soon.
You can see it below:
Let's make it official!
Xbox Series S | Next-gen performance in the ˢᵐᵃˡˡᵉˢᵗ Xbox ever. $299 (ERP).
Note that Microsoft was aware of the leaks that happened yesterday by Brad Sams that revealed this information, Tweeting out this meme once they found out:
You can find Brad Sams' video regarding this information below:
The Xbox Series S is a digital-only option that features less GPU power and lower resolution output than that of the Xbox Series X. For the Xbox Series X, Microsoft is prioritizing hardware performance, display resolutions up to 8K, real-time ray tracing, and use of high-speed solid-state drive. The system will also be compatible with previous generation Xbox controllers, games, and accessories.
Set a century before the events of The Legend of Zelda: Breath of the Wild, Nintendo announced today that Hyrule Warriors: Age of Calamity will come out for the Nintendo Switch on November 20, 2020
Listen to the English voiceovers for Vanillaware and Atlus West's 13 Sentinels: Aegis Rim with the latest trailer for the game.
The trailer, which can be found before, features larger-than-life robots, fearsome kaiju and an apocalypse that terrorizes Iori Fuyusaka's dreams. Note that the English voiceovers for the game will be available via a Day One patch.
13 Sentinels: Aegis Rim – Dreams or Reality Trailer | PlayStation 4
13 Sentinels: Aegis Rim has won the following rewards after its release in Japan:
Japan Game Awards 2019, Future Division Winner
Famitsu Dengeki Game Award 2019, Best Scenario Award & Best Adventure Award (2 divisions)
Japan Otaku Awards 2019, Grand Prize
IGN Japan Game of the Year 2019, 6th Place
IGN Japan User's Choice 2019, 2nd Place
Weekly Famitsu (PS4 Special Feature, sold March 12th, 2020), Ranked in 10th for ""PS4 Must-Play Titles," selected from all PS4 titles ever sold
51st Seiun Award, Media Category, Nominee
CEDEC Awards 2020 of Excellence for Game Design and Sound
CEDEC Awards 2020 Highest Award of Excellence, Nominee
The game will come out for the PlayStation 4 stateside on September 22, 2020. Those that pre-order the game at physical retailers can get themselves a bonus artbook while supplies last.
Set a century before the events of The Legend of Zelda: Breath of the Wild, Nintendo announced today that Hyrule Warriors: Age of Calamity will come out for the Nintendo Switch on November 20, 2020
The AWE expansion for Control serves as the second DLC pack for the game. Is Alan Wake enough to warrant a return, or should you sit this one out? Check out our review and find out.
Control AWE Review
When the AWE DLC begins, you are given a mission to go check out the elevator in the Oldest House's executive area. Upon arrival, a new sector of the building has become available called the Investigation Sector. Since you are the new director, you have to check the area out and see what happened to it. On your way down, you start to get visions of Alan Wake, an author writing a new story. Through the motel, you will get brief glimpses into what Alan Wake has been up to the last couple of years.
While Alan Wake is the draw, the main mission is to hunt a hiss-infected named Dr. Hartman. He is the reason the Investigation Sector was closed off. Hartman has mutated into this giant monstrosity who can no longer survive in the light. Hartman doesn't make this easy though; this is his home, and he knows how to escape if need be. This hiss hunt will run you between three to four hours, depending on your skill level.
Having recently beaten Control, the enemies in AWE are much more challenging than those in the base game. I didn't play The Foundation, so that could be why. Still, as an example, the big red orb that buffs enemies would now take me about five hits to kill with Launch. In the base game, it would take two, sometimes three. There are also new enemies that roam the shadows and move awkwardly, making them hard to hit. If you are coming in a little rusty, expect to die a few times.
There is also the new black goo that has to have a light shined on it to destroy it. The light mechanic comes from the Alan Wake series, but you had a flashlight in that game. However, in Control, you don't have this luxury. You need to pick up lights with your Launch ability and carry them around to destroy the black goo. Unfortunately, this proves to be very annoying and tedious. You should just get a flashlight so you can deal with these quickly and move on. They likely did it to prevent you from cheesing the boss fights, but it doesn't make this any less irritating.
The boss fights in the AWE DLC are really more like puzzles than actual battles. Since Hartman is weak to light, you need to activate the power and get the lights on. You will go from safety light to safety light restoring power. If you stand in the dark for too long, Hartman will grab you and take a massive chunk of your HP away. You also don't seem to restore energy in the dark areas. The fights made sense for Hartman's design, and it sure beats fighting a boss who just spawns ten more enemies at will.
As for side content in AWE, you have new lore and journals, side quests, and what is basically a horde mode. Side quests get you great buffs and new mods, and the horde mode is fun for testing your skills. I played on the PlayStation 4 Pro, and there are still frame drops and weird map loading issues. I also had an odd bug where a partial button prompt would remain on my screen until fights were over. Nothing game-breaking, but it happened four or five times.
The AWE DLC for Control is a great little piece of content that ties into the Alan Wake mythos. If you enjoyed Control and want more, be sure to pick it up.
This Control AWE review was done on the PlayStation 4 Pro. A review code was provided by the publisher
Based on one of Games Workshops' most beloved tabletop experiences, the new Necromunda: Underhive Wars looks to bring the thrill of combat and the depth of strategy from tabletop to digital. With GW
After a successful crowdfunding campaign in 2018, Iron Harvest finally gets a retail release. Was two years enough time to finish, or should you skip this one for a while? Check out our review and
The AWE expansion for Control serves as the second DLC pack for the game. Is Alan Wake enough to warrant a return, or should you sit this one out? Check out our review and find out
Crystal Dynamics and Square Enix look to take the Marvel Universe to the next level with the live-service action RPG, Marvel's Avengers. Bridging the near endless potential of the Marvel universe
Elite Heroic Hive completing is one of the in-game achievements. This guide on How To Unlock Elite Heroic Hives In Marvel's Avengers explains the challenging process involved in unlocking some of Marvel's Avengers longest and most challenging multiplayer content.
During various Mission Chains within the multiplayer component of Marvel's Avengers, you will encounter Hive missions. These are floors of enemies and challenges that provide some of the longer content in the multiplayer parts of the game. The Elite Heroic Hive is the pinnacle of the multiplayer content, so unlocking it isn't easy.
How To Unlock Elite Heroic Hives In Marvel's Avengers
Unlocking Elite Heroic Hives is no picnic. It requires completing the entirety of the single player campaign as well as a ton of different objectives within the multiplayer aspect of the game. When you're in-game open the objectives tab in the main menu and navigate to Missions. There's also assignments and challenges but they are not directly related to the progression of the ongoing story.
You need to pay special attention to the Avengers Initiative mission chain. This is the primary mission chain that follows on from the story. It has 9 different steps, with each step providing different objectives and challenges you must complete. The Elite Heroic Hive is in the very last stage of the chain, Step 9: Avengers Forever. This tasks you with completing the Last Avenger Standing mission chain, which is where Elite Heroic Hives are unlocked.
Getting to Step 9 of the Avengers Initiative includes completing every HARM Room challenge for each character, every Iconic Character chain, all of the faction mission chains. It's basically the ultimate challenge of the multiplayer component, so you need to complete nearly all other multiplayer content to unlock it. Follow the Avengers Initiative Mission Chain until Step 9 to unlock Elite Heroic Hives.
An AIM Facility Depot is locked. This guide on How To Open The Depot In Marvel's Avengers Beta will walk you through the basics of unlocking your first depot door as although it's a very simple
Captain America is the best Avenger, that's just a fact. This guide on How To Unlock Captain America In Marvel's Avengers will tell you what must be done before you're able to unlock Captain America
Faction rewards are some of the games strongest items. This guide on How To Increase Inhuman Alliance Faction XP In Marvel's Avengers breaks down the different methods of farming experience points
It takes a lot of work to get these rare artifacts, but are they worth it? This Marvel's Avengers – Darkhold & Ring Of Nibelung Guide lists the abilities of both the Darkhold and Ring of Nibelung
It takes a lot of work to get these rare artifacts, but are they worth it? This Marvel's Avengers – Darkhold & Ring Of Nibelung Guide lists the abilities of both the Darkhold and Ring of Nibelung artifacts, rewards for completing the most challenging content in Marvel's Avengers multiplayer.
Marvel's Avengers multiplayer component is supported by structured missions under the Objectives tab. These missions provide some direction in regards to content that is available whilst also providing additional rewards for completing chains of missions. The pinnacle of these chains, available right near the end of all multiplayer content, are the Ring of Nibelung and Darkhold artifact rewards.
Ring Of Nibelung
Out of the two, the Ring of Nibelung is my personal favorite. The Bountiful and Surplus benefits are nice but with such small percentages, it's not something you'll see often, and not something you can rely on. However, the Cornucopia perk is great.
It is easily strong enough to save you from death or even from a wipe if your allies are down. Regen Packs restore your Willpower, Heroic Orbs power up all your special abilities, and Intrinsic Orbs provides the resource used for character specific abilities – like blocking with Captain America. It's a very valuable artifact and one sure to help in the Heroic Elite Hives.
Darkhold
Darkhold is arguably the stronger artifact as it doesn't rely on anything random to be useful. All three of its abilities can be incredibly useful, albeit somewhat situational. The difficulty with Darkhold is trying to gauge exactly how much Willpower you have to gauge whether Eldritch Invocation or Precept of Entropy will be used.
Ultimately, both artifacts are great and easily among the strongest in the game. While it may take some grind to get there, it's worth unlocking both if you're looking to play Marvel's Avengers in the long haul.
Marvel's Avengers has a ton of unique and exciting heroes to play and unlock. This How To Switch Characters In Marvel's Avengers guide will tell you how you can get the most out of your playtime by
Hulk is one of the Avengers strongest heroes. This guide on How To Unlock Hulk In Marvel's Avengers will tell you how far you must progress in the story for you to unlock Hulk as a character you can
Want to know the length of the campaign story in Marvel's Avengers? All of the characters are locked at the beginning so the obvious question is, How Long Is Marvel's Avengers Story? Wandering how
Want to choose Thor in multiplayer but see the locked behind the campaign restriction? This guide on How To Unlock Thor In Marvel's Avengers tells you what you need to do in order to unlock Thor so