You'll never guess what the new Pokemon Trading Card Game expansion, Mega Evolution, adds to the game!
Okay, yes, you will.
But nevertheless, Mega Evolutions haven't been in the TCG since the Sun & Moon days, so what's changed and how do they fit into today's game? (Also, do any of them have really cool art?) We'll answer these tough questions.
The coolest Pokemon Trading Card Game Mega Evolution cards
Perhaps most notable are the Mega Evolutions themselves, since in addition to being the marketing focus, they also work differently from before in Pokemon Trading Card Game. In their last iteration, they were extra evolutions, placed atop existing EX creatures and requiring you to end your turn unless you had a workaround. Now, they're just a version of that creature. Kangaskhan is a Basic? Mega Kangaskhan ex is also a basic. Lucario's a Stage 1 that evolves from Riolu? Then so's Mega Lucario ex. Along with this, they're now three-prize creatures, retaining a bit of risk in exchange for the easier play.
There are ten Mega cards in this set, one for each energy type, and most of them do something interesting. For example, the new Venusaur brings back its ability from the Base Set, allowing you to move grass energy around at will. Mega Gardevoir can both load up other creatures with energy and attack using them, making it a powerful force once again for another generation of TCG players.
Photo by Siliconera
The most interesting PokemonTCGMega Evolution cards
There's a suite of ability creatures that might be situationally useful. Shuckle needs one energy attached to work, but it can heal for 30 every turn. Ninjask's Cast-Off Shell gets you a Shedinja directly into play, which has its own use as a zero-prize blocker. Cinderace is probably too much of a risk for high-level play, but if it's in your opening hand, it can be played directly and has a tempting one-energy attack. Garganacl powers up Fighting types, but it's a lot to play to do it.
As the start of a new "series" for the TCG, Mega Evolution brings with it a refresh of some elements and accessories. For example, the Elite Trainer Box now has a recycled plastic insert to hold things more securely, a larger coin, and even new damage dice that help usability a bit by making the "100" side stand out. The new energy designs are fairly tame and inoffensive, and it looks like a standard alternate treatment for all the Megas will be a silhouette of their normal form in the background.
Photo by Siliconera
The most meta-relevant Mega Evolution cards
Meganium is a project to get into play as a Stage 2, but its Wild Growth ability doubles all grass energy and could be a big part of any decks featuring that type. There are probably also some Megas that will break through. Mega Lucario ex and Mega Gardevoir ex seem like strong candidates, with both setup and sweeper moves. Mega Kangaskhan ex might also, with its card draw and no need for colored energy, but you better have some trainers ready to switch it out.
We're talking a lot about evolutions, so it's a given that the reprint of Rare Candy will remain a factor in high-speed pro play. In fact, given that it's a new series, a lot of the Trainer selection is staple reprints, leaving little room for new stuff. Still, there seems to be a focus on single-type-boosting Stadium cards, like the quick-evolve Forest of Vitality for grass or the card draw of Mystery Garden for psychic. There's a chance one of these breaks through alongside a meta-defining sweeper.
The cutest Mega Evolution cards
The pickings are maybe a bit slimmer than we'd like in this expansion, but we still have some selections! Vulpix, Stufful and Pachirisu frolicking about are no-brainers, for sure, but they work better than usual with a softer aesthetic. Buneary is probably the most obvious, as its design looks like something the company would print on flowery accessories.
There are also a few nice illustration rares. Vulpix again? Yeah, Vulpix again. Also a Stufful that has absolutely wrecked someone's bedroom. And we're not sure what's going on with the full art Lt. Surge's Bargain, but we like it!
The latest Pokemon Trading Card Game expansion, Mega Evolution, launched on September 26, 2025 and is out now. For more coverage of the Pokemon TCG, check out our archive.
Microsoft's Game Pass Ultimate recently increased its price by 50%, amid reports of $300m lost in Call of Duty sales. Subscriber counts remain uncertain, raising concerns about the service's profitability.
Epictellers Entertainment has revealed the official Kickstarter trailer for Starfinder: Afterlight, a sci-fantasy, story-rich turn-based RPG set in the Starfinder universe and built on the Second Edition ruleset. The game is scheduled to launch in Early Access on PC in 2026, with its Kickstarter campaign kicking off on October 7, 2025. Players can register their […]
Let it be known that whatever I write lower down about what I'm playing this weekend may end up being a big old lie, as I'm exhausted and will likely instead spend my entire weekend asleep. But with my last conscious breath of the week, I shall shout to the heavens... What are you playing this weekend, my friends?
Merchandise featuring characters from all three mainline Danganronpa games is available for pre-order via Amnibus. Illustrator Sakusha 2 illustrated the artwork.
The theme of this merchandise collection is "paint," and it shows the Danganronpa characters wearing casual outfits like they're about to go paint some fences or walls. Or play Splatoon? For some reason, Komaeda and Fujisaki are holding guns while Ouma is holding what looks like a water balloon. Featured characters are:
DR:Naegi, Fujisaki, Celes, Kirigiri
SDR2: Hinata, Komaeda, Nanami, Tsumiki
NDRV3: Saihara, Akamatsu, Ouma, Momota
Pre-orders end on November 12, 2025. Amnibus will ship out the items in late January 2026. As a note, Amnibus offers international shipping via Buyee. So overseas customers can purchase merchandise directly from the website without having to look for a proxy service.
All of the merchandise depict the Danganronpa characters in the same poses as in the key visual. Here are the goods you can buy, as well as how much they cost:
Acrylic cards: 650 JPY each / 7800 JPY box
Acrylic keychains: 650 JPY each / 7800 JPY box
Aurora badges: 605 JPY each / 5445 JPY box
Big acrylic stand: 1800 JPY
Bromides: 250 JPY each / 9000 JPY box
Glitter badges: 550 JPY each / 6600 JPY box
Paint-style badge: 650 JPY each
Super-big acrylic stand: 3000 JPY
Trading acrylic standees: 800 JPY each / 9600 JPY box
Trading cards: 250 JPY each / 6000 JPY box
The Danganronpa Sakusha 2 goods will come out in January 2026. Danganronpa 2 x 2, the latest entry in the series, will come out in 2026 for the PS5, Xbox Series X, Windows PC, Switch, and Switch 2.
The 2KTV episodes have marked their return in NBA 2K26, and we already have our first five quiz sets to solve.
While the episodes are entertaining and informative, you can get extra rewards. Every episode has several questions that will appear as quizzes inside the game. You'll have to pick the correct option to get the available rewards. Typically, you can get plenty of VC with this method, which is the premium currency inside the game.
The first episode has 17 questions; answering them correctly will land you a handy amount of VC on day one of early access.
Welcome to Season _ of NBA 2KTV
12
The MyCAREER Story in NBA 2K26 is called
Out of Bounds
In NBA 2K26, you and up to 50 people can earn rewards in _.
Crews
Which WNBA Player Starts NBA 2K26 with the highest overall rating?
Napheesa Collier
In NBA 2K26, which attribute category will you specialize in the most?
Any
WNBA Player Card can now join your lineup in which mode?
MyTEAM
Which MyTEAM mode features a 4-point line?
Clutch-Time
Which MyTEAM mode has its own building in The City
Triple Threat Park
In NBA 2K26, the Max Height for a MyPLAYER is now 7'4″
True
What is the MyCAREER Reward for reaching level 40 in Season 1?
+1 Cap Breaker
What position will you make your first MyPLAYER Build?
Any
Which badge increases your ability to intercept opposing passes?
Interceptor
Which badge extends your three-point shooting range
Limitless Range
In every season of NBA 2K26, there are _ levels of prizes to earn
40
What hashtag do you need to use when submitting plays to 2KTV?
#2KTVWOW
Who is the cover athlete for the NBA 2K26 Superstar Edition?
Carmelo Anthony
Which team won the NBA 2K26 Summer League Championship?
Charlotte Hornets
NBA 2K26 2KTV episode 2 answers
Here are the answers to the questions on the second episode.
5
France
2
True
90
Left Trigger
Clutch Gene
Wild Gems
12
Single Player
20%
NBA 2K26 2KTV episode 3 answers
Here are the answers to the questions of the third episode.
50
2
Goat
85
Any
Challenges
Dion
Posterizer
Paige Bueckers
2003
NBA 2K26 2KTV episode 4 answers
Here are the answers to the questions of the fourth episode.
30
Kings
Scoring
Anthony Edwards
Shifty Shooter
5
33
Play Now
Day
Any
Any
NBA 2K26 2KTV episode 5 answers
Here are the answers to the questions of the fifth episode.
Suns
Layups
Left Trigger
25%
Wednesday
Morale
Chat
Any
44
Community
Bango
How to watch 2KTV episodes in NBA 2K26
Checking out the weekly episodes is pretty easy, and you can do so from the game. You'll find a 2KTV tab at the bottom of your home screen. Open it to run the latest episode. Once there are more episodes, you'll be able to check out the ones you might miss to view the content and attempt the quizzes.
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Publisher PM Studios and Playtonic have announced that the retail edition of Yooka-Replaylee will be hitting store shelves worldwide on December 18, 2025. This enhanced reimagining of the beloved 3D platforming adventure will be available physically for Xbox Series X|S, Nintendo Switch 2, and PlayStation 5, priced at $49.99. What's Inside the Physical Edition? The […]
Kwalee and Swedish indie developer BlueGooGames have announced that their upcoming cooking adventure game, Space Chef, will launch on October 28, 2025, for PC (Steam & Epic Games Store), Nintendo Switch, PlayStation 5, and Xbox Series X|S. A brand-new trailer highlights the game's alien worlds, bizarre ingredients, and the zany cooking chaos that awaits intergalactic […]
A themed special event in Amazon Games and Glowmade's co-op party platformer King of Meat, MrBeast Specials brings forth a set of challenging dungeons just waiting to be conquered.
The world of Com2uS' Summoners War is ringing in this fall season with the launch of its Challenge Battle, along with the inclusion of a brand-new World Arena mode.
Paying host to over 40 unique dishes using more than 100 different alien ingredients, BlueGooGames and Kwalee's cooking adventure Space Chef will lift off October 28.
Now available for PC and consoles, players will be able to join the ranks of ADAMAS with the release of Media Vision and Bandai Namco's turn-based RPG Digimon Story Time Stranger.
There's no use in slaying the Rift if you don't looking good doing it, so here are the skins that are currently on sale in the League of Legends store.
It's inching closer to last thing UK time on a Friday, so my job is to bring you the single most devastating and depressing bit of news I can to get the weekend started right. Building Relationships, the funky little game in which you play a house in search of a romantic connection with another building, has had its full release delayed to early 2026.
See, I told you it'd be devastating. A few months' extra wait until you can engage in more vaguely flirty banter with a windmill. I knew I should have insisted we develop some embeddable tissues which could be inserted into articles.
Lo, when we perform the great ritual to open the Call of Duty Black Ops 7 beta, the cheaters will come. That's what Activision said a few days ago, more or less. Hark, friends and foes enveloped in tactical gear and the occasional goofy crossover skin, it's now a few days later and the cheatening is upon us. It arrived with the beta going live, just as prophesised.
Prime 1 Studio brought three Guilty Gear Strive figures to Wonder Festival 2025 Shanghai of Baiken, Ramlethal Valentine, and Sol Badguy and shared photos of all of them on social media. All three of them are in the Ultra Premium Masterline and at the painted prototype stage, so we'll start to see them rolling out in the near future. The company's Next Level Showcase XV already confirmed Ramlethal pre-orders begin on October 7, 2025, followed by Baiken and Sol Badguy ones in Q4 2025. Based on other recent Prime 1 Studios figures' release schedules, these could end up appearing in 2026 or 2027.
All three characters are part of the Ultimate Premium Masterline collection. Each one is 1/4 scale, which means they will probably each be around two feet tall. All of them feature translucent effect parts to highlight attacks and abilities. Each one also features an active pose that makes it seem like they're in the midst of a fight. It is unknown if there will be DX editions that include extra face plates or parts. Prizes also aren't confirmed, but some of prices of other recent Ultimate Premium Masterline figures include the ¥193,490 (~$1,312) Ghost in the Shell Kusanagi Motoko and Tachikoma and ¥208,890 (~$1,416) My Hero Academia Izuku Midoriya, Katsuki Bakugo, and Shoto Todoroki figures.
Here are the photos of all three that Prime 1 Studios took and shared at the event:
Images via Prime 1 Studios
You can also see the figures at the 26:50 mark of the Next Level Showcase XV below. Sol Badguy shows up first, followed by Ramlethal Valentine and Baiken.
https://youtu.be/i6hAXo_n-Io?t=1615
The Guilty Gear Strive Ramlethal Valentine figure pre-orders begin on October 7, 2025, followed by Baiken and Sol Badguy ones in Q4 2025, and we'll see all three launch worldwide in the future. The game is available on the Switch, PS4, PS5, Xbox One, Xbox Series X, and PC.
Cover announced that the Hololive ReGloss Vtuber Hiodoshi Ao graduated on October 3, 2025. There will be no graduation stream. The company noted it will accept fan mail for her until October 31, 2025, and memberships will be open until January 31, 2026.
Ao went on hiatus back in March 2025. It was a health-related break. When she brought up the pause in activities, she noted she would be taking the time to focus on her health after being diagnosed with an adjustment disorder. Her last solo stream appeared on March 21, 2025. The last song she released was a cover of the track "MoeChakkaFire."
Here's her singing "MoeChakkaFire."
https://www.youtube.com/watch?v=M70XbYSuvw8
Ao released one original solo song. It is called "Club Blue Fire." That debuted back in February 2025. You can watch that below:
https://www.youtube.com/watch?v=GtHXTvU-Ik0
The Vtuber Hiodoshi Ao debuted with Hololive ReGLOSS in September 2023, which is part of the Hololive Dev_IS branch. That's the side more focused on idol performances and singing. The remaining members of that generation are Ichijou Ririka, Juufuutei Raden, Otonose Kanade, and Todoroki Hajime.
Vtuber Hiodoshi Ao graduated from Hololive ReGLOSS on October 3, 2025. Her social media account and YouTube account are still open as of time of writing.
Both Apex-Toys and Kaiyodo announced they are showing off figures of Dead or Alive characters Nyotengu, Honoka, and Marie Rose at Wonder Festival 2025 Shanghai in October 2025. All three are in the unpainted prototype phase and are scale figures. As such, we don't know when any of the three will actually appear. Items from each of these manufacturers do end up appearing worldwide.
Kaiyodo is behind the Honoko and Marie Rose figures, both fo which are based on their appearances in Dead or Alive 6. It first announced the products back in May 2025. No concept art or designs appeared during that initial reveal. The unpainted prototypes at WF 2025 Shangai show the final poses and costumes. Each character will be in their default attire for the figure. They will each be on matching stands. So if displayed together like in the sample figure, it will look like they match.
The Apex-Toys Nyotengu figure is based on her Dead or Alive Xtreme Venus Vacation appearance. She's wearing the Dea Marina event swimsuit. This one is also confirmed to be a 1/7 scale figure, to offer a better idea of the size.
Here are the photos of the prototype figures from both companies:
Images via Kaiyodo, Apex-Toys, and Koei Tecmo
The Dead or Alive 6 Honoka and Marie Rose figures and Xtreme Venus Vacation Nyotengu one are in development, and there are no release dates for any of them yet. As they are unpainted, we might not see them until 2026 or even 2027.
Taito announced that it will release a pair of Cardcaptor Sakura x Sanrio characters plush of Sakura Kinomoto and Hello Kitty. They will show up in the beginning of October 2025 in Japanese arcades. It's unknown if we'll also eventually see the two of them worldwide.
This is a chibi version of Sakura Kinomoto with Hello Kitty, so both of them are around seven inches tall. (The girl is slightly taller than the cat.) While the description only mentioned the main series, both characters are wearing the Cardcaptor Sakura: Clear Cardsecond opening costume with red hearts on it. Sakura herself also has a pair of white Hello Kitty ears with a red bow accent as well.
Here's how the two look:
Images via Taito, Sanrio, and CLAMP
The Cardcaptor Sakura x Sanrio characters line has been going for a while now, with merchandise first starting to appear around the second half of 2023. More recently, it's included items in Bandai Namco gashapon machines like figures. The more recent items all tend to feature the Sanrio mascots in outfits based on costumes Sakura and Syaoran wore throughout the manga and anime.
The Cardcaptor Sakura x Sanrio Sakura Kinomoto and Hello Kitty plush will debut in Japanese arcades in early October 2025. The Cardcaptor Sakura anime series can be found streaming on services like Crunchyroll.
Konami announced on social media that there will be a Suikoden Star Leap manga adaptation, and Suikoden III: The Successor of Fate manga creator Aki Shimizu will be involved with it. It will appear in the manga magazine Monthly Comic Flapper, though we don't know how frequently chapters will appear yet. We do know the first chapter will debut in the December 2025 installment, which appears on November 5, 2025. It's unknown if we'll eventually see it in English.
We had a hint that Shimizu would be involved with Suikoden again ahead of this reveal, as Konami got a comment from the creator for the Star Leap website. In the "message" section. However, that didn't act as a teaser in any way. The artist only said, "A new addition to the Suikoden series, after a long silence! I'm already looking forward to meeting him...and her...and all the others."
This marks the fourth Suikoden manga adaptation. Yu Hijikata handled manga adaptations of Suikoden and Suikoden II, and Shimizu worked on the adaptation of the third one. When those three were running, they also appeared in Monthly Comic Flapper. Tokyopop handled the English release of it and released 11 volumes in North America, but it is now out of print.
The Suikoden Star Leap manga run will start in Japan on November 5, 2025, when it appears in the December 2025 Monthly Comic Flapper installment, and there's no release date for the PC and mobile game yet.
Sony announced on social media that once Chainsaw Man - The Movie: Reze Arc begins airing in North America, there will also be RealD 3D showings of the film. It said these special presentations will start on October 24, 2025, the day the standard version also debuts.
The announcement only confirmed there will be 3D showings of Chainsaw Man - The Movie: Reze Arc, and it didn't note additional details about that version. So we don't know if it will be available for both the Japanese version with English subtitles and English dub presentations. As showings are a few weeks away, theaters don't have ticket sales open yet, so we don't have an idea of prices for these showings or know which places will offer them.
However, we do know some of the theater chains that already confirmed they will be showing Chainsaw Man - The Movie: Reze Arc and also support RealD 3D showings. AMC Theaters, Cinemark, and Regal are all among the possibilities. Marcus also supports the technology, but it doesn't have a product page up for that film yet.
The Chainsaw Man movie picks up where the anime season covered up through the Katana Man arc of the manga. Denji is a Public Safety Devil Hunter with Makima's Tokyo Special Division 4. He meets a young woman named Reze who shows an interest in him. So in addition to dealing with a new threat from Devils, Denji is also torn between his feelings for Makima and Reze.
Season one of Chainsaw Man is already on Crunchyroll, and the Reze Arc movie will debut in Japan on September 19, 2025 and in US theaters in Englishon October 24, 2025 and be available in RealD 3D.
Bushiroad has revealed a new Hunter x Hunter game titled Hunter x Hunter: Nen x Survivor. The company will release it as a mobile game simultaneously worldwide in 2026.
The company officially describes the game's genre as Roguelite Survivor Action. The trailer shows how players will have to fight hordes of enemies in a genre made popular by Vampire Survivors. However, in this game, they can form a party of four characters, who will band together in the stages.
Nen x Survivor will also feature new artwork and illustrations featuring characters from the series. Bushiroad will publish the mobile game's character images of Gon and Killua in the 45th issue of Weekly Shonen Jump, which is set to be published in Japan on October 6, 2025.
Bushiroad has also uploaded the first official trailer for Hunter x Hunter: Nen x Survivor on its YouTube channel:
https://www.youtube.com/watch?v=lqd86c4yRwE
The mobile game's subtitle Nen x Survivor may bring up some questions about whether there would be any relation with the similarly titled console fighting game Nen x Impact, which is readily available on PlayStation 5, Nintendo Switch, and PC. The only connection known so far—other than being based on the same Hunter x Hunter franchise—is that both games have Bushiroad as the same publisher.
Hunter x Hunter: Nen x Survivor will be available as a free-to-play game for iOS and Android mobile devices worldwide in 2026.
Answering questions from fans in anticipation of his new novel's English translation, Witcher author Andrzej Sapkowski said how he finds witcher schools to be 'unnecessary,' and based largely on a single sentence in his The Last Wish short story.
Sapkowski believes the concept to be obsolete and narratively inadequate to his world and stories, and cannot fathom why every adaptation has clung to it so vehemently, as explained in his AMA. CDPR in particular expanded heavily on the concept, which Sapkowski didn't want to substantiate in the books, and I, for one, think that was the right thing to do.
Geralt being part of the School of the Wolf speaks volumes, revealing a great deal about him, as it does about any other witcher. Image via The Witcher on Twitter
Witcher schools, as an idea, do have a few mentions in the Witcher books, though they are never super detailed, explained, or built upon. Sapkowski dealt with worldbuilding on a surface level, utilizing primarily real-world myths and legends, to the point of basically mirroring them in his stories, down to the smallest of details.
This is by no means a bad thing: his works are some of the greatest sword and sorcery tales ever told, this being a genre that liberally borrows from our own reality. However, aside from a lot of place names, rivers, and locales, Sapkowski never drew a map or dealt with too many overarching worldbuilding aspects like Tolkien did, which, as I've said, is not inherently a flaw.
So, witcher schools aren't really a thing in the books, but are a key part of the games' version of the Continent, so much so that they inform behavior, gear, medallions, appearance, and so many other things of each of their witchers. Geralt's School of the Wolf membership shapes him tremendously, as it does Vesemir and Eskel, with Lambert being somewhat of a black sheep, which itself serves to illustrate his character better.
Those in the Cat and Viper schools are so tremendously dangerous that just hearing of the schools themselves instills fear and awe. Mystery shrouds the Griffin and Manticore schools, though we do have information on them in the many books, documents, and trivia one can discover throughout the trilogy. Additionally, there's also the Bear school, which has the coolest armor imaginable, especially when mastercrafted.
Witchers used to be a grand guild, so why wouldn't they form their own factions? Image via CD Projekt Red from RPGSite
Therefore, there are a lot of schools in the games, and I believe it was the right decision to expand on this concept. While Sapkowski thinks of them as "Slytherin" and "Gryffindor" parallels, the schools in the games are much more than that. No witcher school is a Hogwarts equivalent, and by no means did the children who were kidnapped and tortured in them have any fun. But they do, for better or worse, diversify the witcher guild and add layers upon layers of mystery, intrigue, depth, and size to the once great trade.
Witchers are dying out slowly but surely, leaving themselves out of work by killing all the monsters. It's only logical that witchers would try to expand, to repopulate, to become more efficient and profitable, founding various branches and offshoots in the hopes that they'll achieve these goals. Morals, which are tremendously varied among the witchers both in the books and the games, would play a significant role here.
Witchers believing in one code won't want to work with those on the opposite side, with the likes of the School of the Cat turning into assassins and sell-swords in the wake of the receding monster population. Those who are driven by their own morals will find like-minded folk to assist them, so why wouldn't they found schools to bring up even more witchers who share the same beliefs as them?
The schools paint a great canvas of various different witchers, with so many backgrounds, ideas, and beliefs, that the profession generally lacks in the books. We are supposed to believe that they were once super powerful, numbered, and useful, and yet they wouldn't have formed factions to further their own means of doing things. No guild, whatever its trade, is unitary and collected all the time, and especially not one as curious as the witchers.
The witcher schools were necessary, and even more so for the games: they let us connect witchers with specific traits common in their school, make them more recognizable by the gear and medallion they're wearing, with adherence or rebellion against their respective school being an extra layer to already detailed characters.
The schools give identity, proving Sapkowski is simply incorrect when he calls them "unnecessary," at least about the games.
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Earning CP, or Critical Points, in Digimon Story Time Stranger, is crucial to defeating tough opponents, and earning them can be easy (or difficult) based on what you're doing.
If you have played older Digimon games, you'll have a fair idea of what to use CP for. If you're new, this guide will help you master how Critical Points work and how you can earn them.
How to get Critical Points in Digimon Story Time Stranger
There's more than one way to get CP, although the options will be slightly limited in the beginning.
The easiest way to get CP is from battles when you perform any attacks. This includes regular attacks, and when you use SP. The rate of CP you earn from an attack will vary based on the Digimon and how strong (or weak) they are compared to the enemy they face. When you gain CP, it will fill up a meter. Once the meter is complete, you can use it to enhance your Digimons.
Just like your Digimons, you can also unlock Agent Skills. Once unlocked, you can then spend Anomaly Points. One such skill is the Strategic CP Application Agent. With this skill, you will start battles with the CP Gauge charged by 10 for every Agent Rank. This is one of the best skills to unlock, but it will take you a fair amount of time and Anomaly Points.
Screenshot by Destructoid
How to use Critical Points in Digimon Story Time Stranger
The screenshot above has something called X-Arts, which allows you to perform Cross Arts. You must charge the meter with Critical Points fully to perform them. You can then activate the points to boost your Digimon and their abilities. Note that the effects of the boost will be temporary, and you'll have to fill out the meter once again to perform the Cross Arts.
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Megabonk offers different characters to use in the game, and not all of them are built the same.
Your choices will be minimal when you're just starting. You can unlock more characters by completing specific in-game conditions. Some of them are naturally stronger than the remaining choices, and this tier list will help you to settle on the best options.
To classify the characters, I have used three different tiers.
S-tier represents the best set of characters, who are extremely strong in the meta.
A-tier represents strong characters who can do well in the hands of players who understand their kits.
B-tier represents average characters who are helpful in niche situations.
C-tier represents the weakest characters in the current meta.
S-tier
Calcium: One of the most complex characters to master, Calcium can hit multiple enemies with the same shot. For building, it's best to go full damage to make his Bones more powerful. His passive also automatically increases his speed over time. Alternatively, you can also power up his speed slightly.
CL4NK: The best character in the game, and he can dish out massive damage quickly. It's best to go with a hybrid of crit and damage as a build.
Megachad: Arguably the tankiest character in the game, Megachad is perfect for completing the AFK challenge. You can improve his shield and damage for better results.
Robinette: Pure DPS by abilities, you'll do well to use a tome that improves her Gold income per level, as that will also increase her damage. You should also buff her crit.
Dicehead: Dicehead is one of the most broken characters in the current meta, and it's easy to build him up. Just go full crit and damage, and that will be enough.
A-tier
Sir Oofie: While Sir Oofie is slow, he is beginner-friendly and a good starter pick for all. You should aim to improve his attack speed to make him last longer.
Ninja: While speed is no problem for Ninja, I will put a shield on him personally. Alternatively, you can go full damage and crit build if you want to one-shot enemies.
Bush: Bush is a typical sniper who excels at precise shots. You should aim well and buff his damage and critical chance with the correct tomes.
Ogre: Ogre is an all-rounder who doesn't specialize in anything specific. I feel it's just best to go with a complete damage build for him, as that will buff up all his all-around skills.
B-tier
You can consider the characters in this tier and the one below if you are interested in them, but the ones in the tiers above are better across all situations.
Athena: Athena is a great tank, but her playstyle is slightly clunky. You'll consistently have to be in the face of your enemies, which can sometimes be a problem.
Noelle: Noelle might be an amazing mage, but her signature weapon (Frostwalker) requires you to get close to enemies. Unlocking her also requires you to complete some complex tasks.
Tony McZoom: McZoom has good speed and movement, but feels clunky. Wireless Dagger is a hard weapon to master, and there are better ranged characters (like CL4NK, for example).
Amog: If you love to do tonnes of poison damage, go for Amog. His Poison Flask weapon might not have range, but it stacks heaps of poison. However, he is a character who does damage over time (rather than being direct), and this playstyle can be slightly tricky to master.
Birdo: Birdo is fun, and he can float in the air. However, the movement mechanics have always confused me, putting him at the low tier.
Vlad: Vlad is definitely stronger on paper than he is in reality. His blood magic abilities are fun, though, and try him out if you don't care about the meta.
Fox: As a starter character, Fox is easy to master. However, his kit is limited, and ranged characters have better alternatives.
Monke: The only reason Monke is this low is the high skill ceiling. Monke offers the best vertical mobility of all characters, and he can reach positions on the map where enemies can't hurt you. However, he is an extremely tough character to master.
C-tier
Sir Chadwell: Sir Chadwell feels inferior to Sir Oofie in every aspect, and his unlock condition isn't the easiest.
Spaceman: If you're playing in the Forest, Spaceman's Moon Gravity allows you to escape enemies quite easily. However, its effectiveness goes down against harder enemies.
Bandit: Bandit is just a character that does alright, but doesn't necessarily shine in one department.
To use more characters (apart from Sir Oofie), you'll need to unlock them.
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The Cornerstones promo is the first set of special cards to be released in FC 26 Ultimate Team, and a second team is now available in Ultimate Team.
The second team has introduced plenty of special cards. Most are in packs, but you can get a few from completing SBCs and objectives. We already had leaks about the cards, and we now have more information on their ratings and positions.
Here's the complete list of cards from the second team.
Carles Gil CAM 83
Angel Gomes CM 83
Le Guilly RB 84
Gunter LB 84
Akliouche CAM 84
Terland ST 85
Marten De Roon CM 85
Jordan Pickford GK 85
Khephren Thuram CM 85
Angelo Stiller CDM 85
Balde LB 86
Willi Orban CB 86
Karim Adeyemi RM 86
Joao Neves CM 86
Kim Little CDM 87
Claudia Pina LW 87
Trent Alexander-Arnold RB 87
Millie Bright CB 88
Cristiano Ronaldo ST 88
Florian Wirtz CAM 89
FC 26 Cornerstones Team 2 release date
There was no speculation over when Team 2 cards would be available. The new cards were added to Ultimate Team on Friday, Oct. 3, the same day Team 1 cards were removed from the packs.
You'll now have to get lucky with the packs. These include store packs and other options already available in your Ultimate Team. More promo cards will be added via SBCs and objectives, so be on the lookout for them. Unlike pack items, you won't have to depend on luck regarding SBCs and objectives.
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Skate is furthering its live service model with its first Season, themed around the 90s. It'll include a lot of new content, from challenges to locations to soundtrack expansions.
So, here's everything you need to know about Skate Season 1.
With the launch of Season 1, San Vansterdam will be expanded with lots of new visuals, including a lot of 90s and Halloween-themed decorations scattered throughout the map. The Orb and The Skateway are just some of them, with San Van getting thematically enriched for the first Season. Additionally, players will have lots of new opportunities for skating, with these seasonal areas expanding your available skating space.
Two new events and months of fun
Skate-o-Ween, running between Oct. 21 and Nov. 11, will give San Van a Halloween makeover, giving both the players and the map a lot of new Halloween-themed cosmetics, as well as updates to its many parks.
7-Ply Maple Harvest, active between Nov. 18 and Dec. 2, calls back to a long-standing San Vansterdam tradition revolving around Maple Trees, a recognizable icon of the city. Like the Halloween event, it'll add new theme park variants, cosmetics, and other goodies to freshen up and expand the experience.
A bigger 90s-themed soundtrack
A whopping 21 new songs will be added to Skate's soundtrack, with the tracks being largely those produced in the 90s. Artists, including Ice Cube, are on the repertoire with this expansion, which is much-needed in the game, given how overall lackluster its soundtrack is. Compared to Tony Hawk, it's just not good, but with these extra couple of dozen songs, it'll be much better than it previously was.
40 new challenges
If you've been clearing all the tasks and challenges in the game released so far, you're in luck: 40 new ones are coming with Season 1, allowing you to continue playing and have fresh experiences. With the extra parks, locations, and other attractions, the map should feel a lot better.
The first step towards better visuals
Season 1 will launch alongside the much-needed lighting update, which should make the overall visual fidelity of the game feel more grounded and realistic. Skate's been criticized for its generally cartoonish and less "2000s" vibe, so this is a very welcome improvement indeed. The devs said the art style is subject to change as the early access progresses, so we could end up with a Skate 3-style game in the end.
The lighting is the first step, but it is definitely in the right direction.
Skate Season 1 launches on Oct. 7 and will be active until Dec. 2 this year.
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The Cornerstones Challenge 3 SBC provides FC 26 players with an exciting option for exchanging fodder for new packs.
Like all fodder challenges, you can recycle cards and don't need to win a new pack. You can get walkouts/promo items if you're lucky. The latest challenge's requirements appear stiff, and this guide will help you solve them easily.
The Cornerstones Challenge 3 SBC has just one task and a definite set of requirements.
Cornerstones Challenge 3 SBC
Min. 2 Players from the same League
Min. 5 Players from the same Nation
Max. 4 Players from the same Club
Min. 7 Players: Gold
Min. 9 Players: Rare
Min. Squad Total Chemistry Points: 31
The requirements for this challenge are tough. You'll need to maintain 31 squad chemistry, which isn't easy, as you'll have to limit the number of players from the same club.
FC 26 Cornerstones Challenge 3 SBC solutions
While the idea is to use cards already present in your club, the stiff chemistry requirement could be a problem. If you get stuck, feel free to use the solution listed here.
Jaeschke ST 62
El Mala ST 59
Andrey Santos CM 80
Neuhaus CM 75
Nwaneri RW 76
Muller LB 77
Kohr CB 77
Maas CB 59
Dal CB 58
James RB 81
Unnerstall GK 78
Completing the task requires an untradeable Mega Pack with 30 player and club items. At least 10 are guaranteed to be footballers, with one having an overall 82 or higher. Any 18 of the 30 cards are guaranteed to be Rare.
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The Oscar Trejo Cornerstones objective is now live in FC 26, and you can get a fun card for free to use in Ultimate Team.
The latest objective marks the start of the Cornerstones' second week, and you can celebrate it with this new LaLiga item. To do so, you'll have to complete a fair number of tasks, and they have certain conditions. This guide will help you easily unlock the card.
FC 26 Oscar Trejo Cornerstones objective guide
The Oscar Trejo Cornerstones objective has five tasks. To obtain the card, you'll need to complete four of them. The table below details the tasks and how to complete them.
Tasks
How to Complete
Rewards
Argentina Connection
Play 5 matches in any Ultimate Team game mode while having Min. 1 player from Argentina in your starting 11.
75+ Rated Rare Player
Assist 3
Assist 3 goals in Squad Battles on Min. Semi-Pro difficulty (or Rivals/Champions/Live Events/Rush).
75+ 2 Rare Gold Players Pack
Score 6
Score 6 goals in Squad Battles on Min. Semi-Pro difficulty (or Rivals/Live Events/Rush) using a player from LALIGA.
78+ Rare Gold Player Pack 500 SP
Win 4
Win 4 matches in Rivals (or Champions/Live Events).
78+ 2 Rare Gold Players Pack
Win 8
Win 8 matches in Squad Battles on Min. Semi-Pro difficulty (or Rush).
80+ 2 Rare Gold Players Pack
You can pick any four tasks from the table above. Once you complete the fourth task, you'll get the Oscar Trejo Cornerstones item, which is the set reward. The card has an overall rating of 83 and can play in three different positions. Ideally, he seems best-suited for the CAM position, especially if you use a Playmaker role.
For a free card, the stats look amazing. He also has decent playstyles, and you can immediately include him in the Eighth King of Rome evolution to upgrade the item further.
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The Kylian Mbappe LaLiga POTM SBC is now live in FC 26, and it's a mega-expensive challenge for all Ultimate Team players.
The POTM SBC is now available in Ultimate Team, with 24 tasks. Naturally, obtaining this card can be a challenge. This guide will help you understand the requirements and discuss the cheapest solutions (although be prepared to spend a lot).
The Eighth King of Rome evolution brings fresh upgrades to use in FC 26 Ultimate Team, and you can improve a card of your choice.
While the evolution will cost you 20,000 coins to unlock, the upgrades are decent. This evolution allows you to upgrade an attacker of your choice with better stats, new roles, and more. There are plenty of good options, and this guide will help you narrow down the best choices.
My brother is a tech nerd who's never been into gaming. He likes the idea of reliving his childhood by emulating retro games, but he's not into buying a console, building a PC, and spending $60 on a single game. When we chatted about PC gaming a few years ago, Game Pass was the solution for him.
At the time, it seemed like the perfect fit. Game Pass Ultimate for PC was the all-in-one subscription every curious gamer needed to get into PC gaming. The Ultimate subscription with cloud gaming meant casuals could play hardware-intensive games on a simple laptop, as long as their internet connection was good enough. They also had a massive library of interesting games to try, so they could skip researching about games to buy or spending on these titles. Every single barrier to entry in PC gaming, aside from buying a joystick, was removed with cloud gaming on Game Pass.
My brother, for example, loved to play Microsoft Flight Simulator on Game Pass, and I remember how impressed he was when he first ran it. He sent me a video of the game running on the laptop he uses for work with near-perfect framerate and amazing graphics, thanks to cloud gaming. I became an advocate of cloud gaming since then. I can't help but use past tense, because the price hike makes these times seem like they're gone for good.
The Ultimate subscription still has cloud gaming, and the Game Pass library is much bigger than when I recommended the service to my brother. But at a price point of $30, it feels like it's not worth it. This price hike especially hurts the casual gamers Game Pass was perfect for.
Paying $30 to play a $20 game? No, thank you. Image via Team Cherry
Super casual gamers play video games differently. They might get excited with a game, play it for a week, then drop gaming for weeks or a few months. They don't do the Steam backlog-hopping that you and I do, where we stop a game to start another. They can go on a huge break from gaming, not from individual games.
Now put yourself in the shoes of a casual PC gamer. You have a $30 monthly subscription for a service you likely will forget exists or you might use only for one or two hours every week. It's hard to justify that bill, which is why many are already abandoning Game Pass. In my case, on another subscription front, I rarely subscribe to new movie streaming platforms because I don't watch movies all the time, so I won't make their cost worth it for me. I'd rather spend on something else or just save.
Unfortunately, these casual gamers will more than ever steer away from PC gaming. At $30/month, suddenly those freemium mobile games look like the obvious choice, even if they're designed to exploit rather than entertain. That's a huge loss for everyone, from developers to hardcore gamers, because more people playing just means more people happily enjoying this activity we all love, and that's much better when shared.
The Black Ops 7 beta is a decent foundation for the full game coming next month, and Treyarch's willingness to deploy quick changes based on feedback means we're off to a good start.
Having said that, just like any other Call of Duty game, there are positives and negatives. Here are my thoughts after one day of the beta, with five left to go for changes to be made and my opinions to change.
The Good
Image via Activision
So far, the multiplayer maps on offer have been a joy to play. They're classic three-lane maps with multiple pathways to flank or navigate vertically, and the areas where you can wall jump to get to higher vantage points are unique, at least for right now.
Black Ops 7 is also a pretty game to look at. It's bright and colorful and full of a fun near-future aesthetic that is a pleasure to look at compared to some other CoD or FPS games in general, where everything is drab, and gray or brown.
The game runs pretty well, too, especially on a PS5 Pro with 120 FPS, making for a smooth experience when utilizing the fun new wall jump mechanic, bouncing around and taking out enemies from above or their peripheral before they even know what happened.
Maybe the best part of BO7 so far, though, has been how quickly Treyarch has deployed changes based on feedback. For example, many (myself included) feel as if the time-to-kill is a bit too quick, and the dev said it will be " releasing a weapon balance pass in the coming days to adjust TTK and ensure all weapons available in the beta are competitive within both their class and their intended role within" the game.
This is good. Keep this up.
The Bad
Image via Activision
So. Many. Doors. The maps are fine from a design standpoint, except for all those automatic doors that players inevitably camp behind and wait for someone to appear. You can trigger them by shooting them, but that involves giving away your position.
Thankfully, Treyarch has already addressed this complaint in the day two patch notes, which is excellent. I shudder to think about what classic maps like Raid will be like if there are doors like this everywhere. Only five of BO7's 16 six-vs-six maps have automatic doors, according to Treyarch, but the dev is making changes already, including:
Forcing specific automatic doors to remain open from the start of the match.
Increasing the time automatic doors remain open before they close.
Increasing the distance a player needs to be from the door before it will automatically open.
Players can still shoot the automatic doors to open them.
The Sweaty and Ugly
Image via Activision
For the love of all that is holy, this game is fucking sweaty. Every single match feels like the grand finals of a CDL tournament, and this is just something that we have to accept, apparently. Skill-based matchmaking is a thing, no matter how much Activision downplays it, and CoD is no longer a game you can kick back and relax with friends on.
This is the main reason why my friend groups have all moved on from CoD. Trying to play the game while chatting and having fun means getting absolutely curb-stomped by Scump and the OpTic squad and having to "lock in" every round. It's exhausting. It's utterly unenjoyable at times.
I won't harp on this too much because SBMM (and EOMM) have been talked about ad nauseam, and it's not going away. Part of my struggles with the game are my increasing age and declining skill level (it happens to all of us), but man, it really sucks to immediately get punished by the system for having a decent game or two.
Players of mid-tier skill level and above all especially feel it, while the vast majority of casual players are protected by it in their lobbies to keep them in the game and playing. It is what it is, and that's why I don't play CoD for fun much anymore.
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There are many unique collections you can work on in The Sims 4, but the Adventure Awaits Gibbi Point Butterflies and Moths one is an especially tricky collection to complete. There's a really cool display for this collection, though, so it's certainly worth tackling.
All Butterflies and Moths have precise spawn locations, and many also have some prerequisites you need to meet before they'll appear. You're not given a whole lot of information to work with, so finding them all on your own can be tough. Here are all Gibbi Point Butterflies and Moths, and where to find them in The Sims 4 Adventure Awaits.
How to complete the Gibbi Point Butterflies and Moths collection in The Sims 4
Screenshot by Destructoid
To finish the Gibbi Point Butterflies and Moths collection, you must find and catch all 14 Butterflies and Moths around the world in the Adventure Awaitsexpansion pack. These special creatures can be placed in the Gibbi Point Butterfly and Moth Habitat item, which you can purchase from Buy Mode for 600 Simoleons.
It's a bit costly, but it's a really special item that's unlike anything other collections have, so it's certainly worth buying. If you need to earn some quick cash, consider tackling the Peculiar Plumbird's missions, including Tangible Traces, Feeding Frenzy, Local Legends, and Community Spirit.
How to get all Gibbi Point Butterflies and Moths in The Sims 4
There are 10 Butterflies and four Moths you can find around Gibbi Point. Butterflies can only be caught during the day, while Moths can only be captured at night. Some of these critters also have a few other conditions that must be met before they'll appear, so here's a full breakdown of how to find each one.
We're still working on finding a few of the Butterflies and Moths featured in this pack, as some of them are tied to specific days, festivals, moon conditions, quests, and other such details. Because of this, we'll continue to update this guide as we find them.
Image
Name
Location
Explanation
Jelly Butterfly
By Jellyfish
The Jelly Butterfly spawns when you place a Jellyfish in the world, so you can technically summon them anywhere. It's generally easiest to visit the Electric Lagoon in Crystal Valley, catch a Jellyfish by fishing there, and place it in the world.
Banded King Shoemaker Butterfly
Wanderwood Wilds
Found by the wooden bridge close to the Chavez-Ralston house.
Jorjan Birdwing Butterfly
TBA
TBA
Owl Butterfly
Wanderwood Wilds
Found by the blue water balloon bucket close to the Old Firewatch Tower.
Red Admiral Butterfly
Wanderwood Wilds
Appears near the Hothead Rock Geyser after completing Toshie's Melody of the Geyser quest. Once you've accepted this quest, work through the steps until you're tasked with visiting a boulder. You can find the boulder close to the geyser. When you're by it, select the "Investigate Boulder" option followed by "Smack Boulder!" A massive fire will burst out of the geyser when you perform this action, and a cluster of Red Admiral Butterflies will spawn on the deck with the benches facing the geyser.
Richmond Birdwing Butterfly
Wanderwood Wilds
Right by the Butterfly Topiary between Camp Gibbi Gibbi and the playground.
Magical Origami Butterfly
TBA
TBA
Cordelian Butterfly
Jellyfish Junction
Near the eastern edge of the Jellyfish Junction shoreline, close to a bathroom hut, a shed packed with hay, and two white lounge chairs with a blue table between them.
Dina Yellow Butterfly
Crystal Valley
Can be found fluttering around some colorful flowers and bushes slightly east of the town square, where the Fearful Fish lounge is located. This small cluster of bushes is situated right by the east edge of the plaza and is close to the road. They can also be found floating near the edge of the water near the north end of the path that runs by the Butterfly Topiary, close to the Peculiar Plumbird's nest.
Glasswing Butterfly
Wanderwood Wilds
Found between the trees right by the massive waterfall in this region.
Grim's-head Hawkmoth
Jellyfish Junction
At night, during a full moon, this Moth can be found along the shores at Jellyfish Junction.
Cryptid Moth
Crystal Valley
TBA
Sphinx Moth
Wanderwood Wilds
Can be caught at the 'Round the Fire Festival.
Goliath Silk Moth
Jellyfish Junction
Found in the Plaza area of Jellyfish Junction, slightly left of the Jellyfish Junction town model and around the fountain. There are some clusters of them close to the massive bird statue in the small playground area just north of this, too. They also sometimes pop up over in Crystal Valley near the lampposts, but not as frequently.
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DC has been on an upswing ever since it brought on James Gunn to write and direct its movies and TV shows. Gunn, whose prolific writing substantially improved the MCU with his Guardians of the Galaxy, is solo-carrying DC at the moment, but who's saving its games?
DC's film and television branches have been only going up lately. Gunn's transfer from Marvel to the competition surely did the job, with The Suicide Squad, Superman, and Peacemaker standing out with their overall quality, especially when it comes to writing.
Superhero movies have this great tendency of falling into unsubtle, exposition- and plot-driven scripting that ends up cringe and boring (see: MCU post-Infinity War). Political pandering, done merely to promote the current thing, was another issue of the broader superhero world, and Gunn brought much-needed depth and subtlety to political themes, which the genre is perfect for.
Suicide Squad: Kill the Justice League reportedly lost Warner Bros. more than $200m.
Characters have been significantly expanded upon, even if they aren't the biggest names from the comics; relations between said characters are incredible, realistic, and undeterred by the otherwise over-the-top comic book genre; the adaptations are a lot more faithful to the source material, and so on. Gunn brought a lot to the table, elevating DC's small and silver screens to a new degree, though not without the help of Matt Reeves' The Batman and The Penguin.
While Marvel is going down the drain in the same fields, it's substantially growing in the video game market, with titles dropping left and right, to greater or lesser success. Marvel Rivals in particular is proving quite the force, while Insomniac's games are downright masterpieces.
DC, on the other hand, is nowhere to be seen. Following the massive flop of Suicide Squad: Kill the Justice League, the franchise has been totally absent from the current video game zeitgeist. We have rumors and whispers here and there, but haven't really had a great DC hit since Rocksteady's Arkham series, the last of which dropped 10 years ago.
Rocksteady also developed KTJL, which reportedly lost Warner Bros. hundreds of millions of dollars, which is bound to deter further ventures into that part of its network, at least to some degree. A LEGO Batman game is on the way, but I consider that to be part of the LEGO franchise rather than DC, since it has its own versions of various series, characters, locations.
LEGO seems to care more about DC's brand than DC itself. Image via Warner Bros.
Even what we do have or are rumored to get from the DC gaming division is tied to popular heroes or close to them, like Batman or Superman, and rarely taps into a unique, unexplored part of the comic books. Hell, I'd say stick to the big ones but give us a different take on them, much like how Arkham did, or how the movies are now exploring Batman, the Suicide Squad, etc.
There is so much potential in there, but for whatever reason, it remains unused.
So, since the movies and shows have gotten Gunn and Reeves, someone really needs to step up and save DC's games. I'm certain many notable designers would love to work on a project in this franchise, especially if they were given the creative freedom to tackle new themes, worlds, and characters in it.
Otherwise, I fear Warner Bros. will run itself into the ground, blaming eventually the gamers or the unseen hand of the market instead of its upper echelon who keeps, for no reason, making poor decisions regarding DC's gaming branch.
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Call of Duty: Black Ops 7 is, unsurprisingly, a direct sequel to Black Ops 6, so there are many similarities.
The omnimovement system introduced in BO6 has had some changes and improvements in BO7, however, so your controller settings may need to be tweaked to better enhance your movement when it comes to things like Wall Jumping or Active Rolling.
Here's our selection of the best settings to use for your controller in BO7.
Tactical Sprint is no longer forced in BO7, but it can be used with a perk. Use this setting however you please.
Wall Jump Assist: Sideways Only
Active Roll Assist: Partial
These two settings are specific to BO7, and new to the franchise. Wall Jump is best used when running parallel to a wall, jumping right up alongside it, and continuing looking forward.
Slide/Dive Behavior: Tap to Slide
Automatic Airborne Mantle: On
Sprint Restore: On
Slide Maintains Sprint: On
Wingsuit Activation: Manual
Wall Jump Activation: Press
Slide/Active Roll Behavior: Tap to Slide
Active Roll Camera: 1st Person
Movement Advanced Settings
Sprint/Tactical Sprint Behavior: Toggle
Auto Move Forward: Off
Auto Door Peek: Off
Tactical Sprint Activation: Single Tap Sprint
Plunging Underwater: Trigger
Sprinting Door Bash: On
Combat
Image via Activision
Aim Down Sight Behavior: Hold
Weapon Mount Activation: ADS +Melee
Dedicated Melee Weapon Activation: Hold Melee
Body Shield/Finishing Move Behavior: Prioritize Body Shield
After years of waiting, Pokémon Go is finally getting ready to add Mega Metagross this weekend, giving one of the most popular Pokémon in the game a threatening new form.
Mega Metagross arrives in the form of a Raid Day, taking place on Oct. 4, from 2pm to 5pm local time. Much like all Mega Pokémon, though, we expect it to join the rotation of Mega Raids after this, so it'll be back around and available again within a few months.
If you're hoping to add this new form of the Steel-type Pokémon to your collection, we're breaking down everything you need to know.
Mega Metagross retains the same typing as regular Metagross, which is Steel and Psychic. This typing means it only has a few weaknesses, but a lot of resistances, so be careful planning your moves ahead of time.
Mega Metagross Weaknesses:
Dark
Fire
Ghost
Ground
Mega Metagross Resistances:
Dragon
Fairy
Flying
Grass
Ice
Normal
Rock
Steel
Poison
Psychic
Best Mega Metagross Counters
The best method of attack with Mega Metagross is to take advantage of its weakness to Fire and Ground, as they are common types, and a lot of very powerful Pokémon like PrimalGroudon or Mega Charizard Y can hit with STAB to wipe Mega Metagross out.
If you don't have access to Mega Charizard Y, then Mega Blaziken makes a good backup, followed by Pokémon such as Ho-Oh, Heatran, or Moltres.
Primal Groudon is easily the best Pokémon to take advantage of Mega Metagross' Ground-type weakness, but if you don't have this Legendary, then some other options include Mega Garchomp or Therian Forme Landorus.
Otherwise, there are some very popular and powerful Pokémon that can pick up the slack. Dawn Wings Necrozma works well when equipped with Shadow Claw and Moongeist Beam, two beefy Ghost-type attacks that go for Mega Metagross' Psychic typing.
Otherwise, some more common alternatives include Mega Tyranitar and Mega Gengar. Tyranitar in particular can do a lot of damage quickly, and has been in abundance thanks to Larvitar Community Day and plenty of chances to Raid its Mega counterpart.
Pokémon
Fast Move
Charged Move
Mega Charizard Y
Fire Spin
Blast Burn
Primal Groudon
Mud Shot
Precipice Blades
Mega Garchomp
Mud Shot
Earth Power
Shadow Ho-Oh
Incinerate
Sacred Fire
Mega Tyranitar
Bite
Brutal Swing
Dawn Wings Necrozma
Shadow Claw
Moongeist Beam
Mega Blaziken
Fire Spin
Blast Burn
Therian Forme Landorus
Mudshot
Sandsear Storm
Shadow Heatran
Fire Spin
Magma Storm
Mega Gengar
Lick
Shadow Ball
Mega Metagross IVs
If you're hoping to bag yourself a perfect Mega Metagross, namely one with the full 100 IVs (or labelled four-star by many), this is the CP you are looking for during the catch encounter after a raid:
The Black Ops 7 beta control scheme will largely feel familiar if you're a Call of Duty veteran, but there are some new techniques to master.
This year's title adds a few extra movement features and mechanics. Whether you're using a controller or going in with a keyboard and mouse, it will be essential to master the basics.
Using a keyboard and mouse will be the easiest way to enjoy the game if you're on PC.
Move Forward: W
Move Backware: S
Move Left: A
Move Right: D
Auto Move Forward: H
Jump/Stand/Mantle: Space Baar
Prone/Dive: Ctrl
Crouch/Slide: C
Spring/Tactical Sprint/Focus: Shift
Fire Weapon: LMB
Aim Down Sight: RMB
Reload: R
Next Weapon: Scroll Down
Weapon Mount: T
Fire Mode: B
Melee/Finishing Move/Body Shield: V
Lethal Equipment: E
Tactical Equipment: Q
Field Upgrade: X
Armor Plate/Drop Item: G
Interact: F
Thermal Vision/Flashlight: N
GobbleGum Slot 1: 4
GobbleGum Slot 2: 5
GobbleGum Slot 3: 6
GobbleGum Menu: Y
Scorestreak 1: 3
Scorestreak 2: 4
Scorestreak 3: 5
Scorestreak 4 (Extra): 6
Scorestreak 5 (High Roller): 7
Last Earned Scorestreak: K
Scoreboard: Tab
Map: M
Ping: MMB
Text Chat: Enter
In-Game Statistics: Tab
Accept Vote: F8
Decline Vote: F12
Squad Mission Overlay: /
Launcher Menu: F1
Social Menu: O
Settings Menu: F3
Loadout Menu: F6
Push to Talk: Z
Screenshot by Destructoid
Note that there are more advanced controls that you can use in specific situations (for example, while driving a vehicle). You can check them out from the settings; this list includes the default keybinds.
Black Ops 7 beta controller keybinds
Here's the default layout applicable for controllers.
Jump/Stand/Mantle: A
Change Stance/Slide/Dive: B
Interact/Reload: X
Switch Weapon/Armor Plate: Y
Fire Weapon: RT
Aim Down Sigh: LT
Lethal Equipment: RB
Tactical Equipment: LB
Sprint/Tactical Sprint/Focus: LS
Melee/Finishing Move/Body Shield: RS
Mark Location/Ping Wheel: Up D-pad
Cycle Scorestreaks/Inventory/Switch to Third Person: Down D-pad
Fire Mode/Emotes and Spray Menu: Left D-pad
Scorestreaks/GobbleGums: Right D-pad
Move Forward: LS up
Move Backward: LS down
Move Left: LS left
Move Right: LS right
Look Up: RS up
Look Down: RS down
Rotate Right: RS right
Rotate Left: RS left
The keybindings for controllers are much more streamlined, allowing you to master the controls quickly.
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Microsoft plans to launch a free ad-supported cloud gaming subscription, allowing users to stream games while viewing ads, amid dissatisfaction surrounding recent Game Pass changes and pricing.
Gaming Instincts – Next-Generation of Video Game Journalism Friday, October 3, 2025 5:35 PM
This is my second time playing Pragmata, and after my latest hands-on with the sci-fi action-adventure hacking shooter, I can say there's a lot more going on, and in a good way. You can check out our Summer Game Fest preview for initial impressions. This preview focuses on what's changed since then, along with new […]
Kasedo Games and Bulwark Studios have released a playable demo for Warhammer 40,000: Mechanicus II, giving players their first hands-on experience with the highly anticipated sequel to the 2018 turn-based tactical hit. Play as Both Factions in the Prologue For the very first time, players can step into the opening prologue of the game and […]
The streets of San Vansterdam are about to get a whole lot livelier. EA's skate. has revealed full details on its first season of live content. Season 1: Hesh & Fresh launches with brand-new events, challenges, cosmetics, and even a '90s-inspired soundtrack to set the tone. Expanding San Vansterdam With Seasonal Content Every season in […]
Les' Copaque Production, Streamline Studios, and Streamline Media Group have released a huge patch for Upin & Ipin Universe on Nintendo Switch, bringing new Merdeka-themed content, performance improvements, and long-requested quality-of-life updates. A More Polished Kampung Adventure The latest patch delivers improvements across the board. Players can expect: Sharper visuals and smoother animations for a […]
Sanrio fans have plenty to celebrate this month, as Hello Kitty Island Adventure kicks off its annual Spooky Celebration and rolls out a brand-new content update for Apple Arcade players with Update 2.10: "City Splendor." The event and update are also coming soon to Nintendo Switch, PlayStation 5, and PC via Steam. Spooky Celebration & […]
Payday developer Starbreeze <a href="https://corporate.starbreeze.com/en/press/press-releases/starbreeze-sharpens-focus-on-payday-franchise-baxter-discontinued-as-part-of-strategic-shift/">announced</a> yesterday that it has ceased development of <a href="https://gameinformer.com/2023/12/04/starbreeze-announces-project-baxter-a-new-dungeons-dragons-cooperative-multiplayer-game">Project Baxter</a>,…