Feb 28, 22:00


Kotaku Saturday, February 28, 2026 4:21 PM
     Pokémon starters appear on a Switch.

Fans can reasonably disagree but here's my advice

Rock Paper Shotgun Latest Articles Feed Saturday, February 28, 2026 5:55 PM
    

I've had my eye on Mightreya since long before it had its name, when it was just clips of a somewhat generic anime girl doing sick tricks and beatdowns in levels without assets. But now it looks like a genuine (the -uine pronounced like wine, so you've got the right intonation) action video game, with a slightly less generic looking anime girl continuing to do sick tricks and beatdowns, albeit with a bit more context. And you can even try it out for yourself now with a new demo! Which I did and will tell you about thusly.

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Rock Paper Shotgun Latest Articles Feed Saturday, February 28, 2026 4:57 PM
    

When I first wrote about Hypnos upon its announcement last month, I noted how I don't really know what you do in it. The trailer was entirely about The Vibes, but that was enough for my mechanically minimalist loving heart. I've now had a go at the demo, and to tell you the truth, I'm still not entirely sure what you do, and I couldn't give a monkeys because oh me oh my, what a pretty world it does contain.

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Rock Paper Shotgun Latest Articles Feed Saturday, February 28, 2026 4:11 PM
    

A few years ago, it's entirely possible that Highguard isn't the current talk of a town called Didn't Work. But now, when everyone wants a piece of the live service pie, it's not so easy to come in and claim some for yourself. We could spend an eternity figuring out what went wrong, but perhaps the words of former senior level designer on the shooter Alex Graner will provide a particular insight that the comment section of an annoying YouTuber won't.

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Destructoid Saturday, February 28, 2026 6:43 PM
    

Players in a team in Marathon

The Equitable Distribution 1 contract is a priority quest for the Traxus faction in Marathon, and the main task revolves around finding a self-erasing Data Drive from the second floor of Hauler.

This contract takes place on the Perimeter map, and there are two tasks to complete. This guide will help you to complete both tasks as quickly as possible. If you don't want to take additional risk, I recommend using a sponsored loadout.

Marathon Equitable Distribution 1 walkthrough

The Equitable Distribution 1 contract can be broken down into the following tasks.

  • Acquire the self-erasing Data Drive from the second floor of Hauler
  • Deliver the Data Drive to DCON within the time limit

Data drive location in Marathon
Screenshot and remix by Destructoid

The harder part of this contract is to complete the first task. The game doesn't explicitly tell you where you need to go. The Hauler is both a named location and a gigantic rig that can't move. The location can be slightly confusing (where the data drive is located), so I have marked it on the image above.

Stairs to the second floor in the Hauler
Image via Bungie

The data drive can be found inside the server room, which is on the second floor of the Hauler. Once you locate the rig, enter through one of the entrances and take the stairs upstairs. There are different entrances, but the stairs appear to be the same.

Once you're on the second floor of the Hauler, a quest marker will pop up. Follow the marker, and you'll reach the server room where you can then find the data drive. Interact with the servers to pick up the self-erasing data drive.

Self-Repair drive in Marathon
Image via Bungie

The next part of the contract is to deliver the same drive to a DCON within five minutes. If you fail the countdown, the contract will fail, and you'll need to complete it on a fresh run. The exact location of the DCON will differ, but I have marked multiple ones on the image below.

DCON locations on Perimeter
Screenshot and remix by Destructoid

Finding a DCON is relatively easy since they're marked by an icon that looks like a chest (don't mix it up with treasure). Go to the one that's closest to the Hauler (and pops up for you), and add the data drive to the DCON's inventory. If you're unsure about how to use the DCON, here's a detailed guide.

Once the second task is done, you'll complete Equitable Distribution 1 and proceed to the next one. You'll find some really hard tasks along this series, which includes finding the details of a UESC Commander to take him down.

The post How to complete Equitable Distribution 1 in Marathon – Self-erasing Data Drive location appeared first on Destructoid.


Destructoid Saturday, February 28, 2026 5:39 PM
    

The UESC in Marathon

The Equitable Distribution 3/4 contract in Marathon is a slightly trick quest to complete, and the second task involves delivering Unstable Gunmetal resources to DCON.

This task combines some of the basics that you'll need to master in Marathon. Unstable Gunmetal is a random resource that you can find on your run. However, the DCON is located at specific locations. Let's look at how you can complete this task and complete the Equitable Distribution 3/4 contract.

How to find Unstable Gunmetal in Marathon

As I said earlier, the Unstable Gunmetal is a relatively common item, but it doesn't have a fixed location. You can typically find it within containers and boxes while searching different locations on your run. You'll need seven of them (keep note if you're getting more than one at a specific spot).

Unstable Gunmetal in Marathon
Image via Bungie

Once you find them, add the items to your backpack and keep repeating the method until you have seven. You can then proceed towards finding the DCON on the Perimeter map to deliver the Unstable Gunmetal.

How to deliver Unstable Gunmetal in Marathon

The first task is to locate the DCON. Typically, I prefer going east from the Station POI, where the DCON is located on the roof of a building. I have marked the spot in the image below to help you find the spot.

DCON location in the Station in Perimeter
Screenshot and remix by Destructoid

Once you arrive, take a ladder to reach the DCON, which appears like a box. Open the box, and add seven Unstable Gunmetal to its inventory. Then interact with the DCON once again to complete the task and finish the contract.

DCON in Marathon
Image via Bungie

Doing so gets you extra Rep to rank up the Traxus faction, and you can unlock more rewards and upgrades for your builds.

The post How to complete deliver Unstable Gunmetal to DCON in Perimeter in Marathon appeared first on Destructoid.


Destructoid Saturday, February 28, 2026 4:20 PM
    

TAD antenna in Marathon.

Marathon's map and environment are more than just a battlefield for you and other players to duke it out. They are reactive, hostile, and filled with various activities that could help you get better loot, raise your awareness, give you vital information, or speed up your experience gain.

One such interactive point of interest is the Target Acquisition Device, better known as TAD, a beacon that can provide invaluable info about your surroundings.

They are also tied to several contracts across the different Marathon factions, so here is how you can find and use them.

TAD locations in Marathon

Map pins showing where TADs are located in Marathon.
We've found TADs at these three locations on Perimeter, though there could be more. Screenshot by Destructoid

TADs are antenna-like beacons that spawn randomly on top of several buildings across Marathon's maps. There are at least three of them on Perimeter, the first map you'll have unlocked in the game.

Perimeter is our go-to map for finding these beacons, as the map itself is much less hostile than Dire Marsh, and the TAD spawns are much more consistent.

So far, we have been able to discover them at the following locations:

  • Second floor of the Hauler sublocation.
  • On top of one of the smaller buildings next to the main structure in North Relay.
  • Atop a smaller structure in the lower parts of the South Relay.

There could be more on Perimeter, and naturally more on Dire Marsh. However, it would appear that TAD spawns are random and not guaranteed, meaning they could appear at various locations, making exact pinpoints tremendously more challenging to pull off. As we come across more of these antennas, we'll update the list above.

Target Acquisition Devices (TADs) can be interacted with by approaching them and holding the relevant "Use" button on your device. Once the animation completes, the TAD will start pulsating, revealing enemies in your vicinity, including both AI and actual players. This can be of immense value, especially if a TAD is used in a particularly hostile area, such as the South Relay, where robots tend to spawn and call in reinforcements.

Players also tend to frequent that area due to its loot, so the TAD can come in clutch and help you spot enemies before they are even aware of your presence.

TADs are also necessary for several contracts in the game, and the Traxus faction offers an upgrade to make TADs spot enemies from farther away.

The post How to find and use Target Acquisition Devices (TADs) in Marathon appeared first on Destructoid.


Destructoid Saturday, February 28, 2026 3:51 PM
    

Resident Evil Requiem RE9 Grace

Resident Evil Requiem is the ninth mainline entry in the series, significantly expanding its lore and finally giving us a chance to take control of Leon Kennedy more than a decade after his last appearance as a protagonist.

It is a wild ride, going from haunted hotels to disturbing asylums to the return to Raccoon City, now ruined and desolate. It's also not that long, which is completely fine for a game of this type.

So, if you were wondering how much of a time investment RE9 would be, here's everything you need to know.

Everything you need to know about Resident Evil Requiem's length

A ruined police station in Raccoon City in Resident Evil Requiem.
Resident Evil Requiem is one of Capcom's weirdest titles. Image via Capcom

Resident Evil Requiem is a game that takes about 10 hours to beat on average, but this depends on several factors, chiefly the mode you choose to play.

If you are someone who does not want to be challenged much and just wishes to experience the incredible (and very, very strange) story of RE9, then the Casual Mode will see you sinking some eight hours into the game, if not less.

A lot of my hours went on challenging every single enemy to fight me, and with every zombie needing several bullets to the head (which quickly run dry), that took up quite some time.

For regular players, the Standard (Modern) Mode will see you spending the 10 hours mentioned above. This includes the campaign and some bonus content, which you run into here and there, such as collectibles and files and so on.

Those who go for Standard (Classic) Mode will see that increased by about a couple of hours, bringing the campaign length to about 11-12 hours on average. This is because you need Ink Ribbons to save, making each death or mistake potentially very costly. Things have to be taken much more slowly, much like they would be in older RE titles.

As our Scott Duwe indicates, completionists might be looking at 20 hours or more to clear every single part of the game. This could also require multiple playthroughs, bringing your total playtime well over a couple dozen.

At the end of the day, the average player could be looking at some nine or 10 hours on average to beat the game's main story, without much heed paid to additional content. RE9 is yet to receive a DLC, which will certainly increase the completion times.

The post How long is Resident Evil Requiem? RE9 story length, explained appeared first on Destructoid.


Destructoid Saturday, February 28, 2026 3:51 PM
    

Rhodes Hill RE9 Requiem

Resident Evil Requiem's progression is strange and much different from most games out there. Some early progression beats, including those that unlock various crucial crafting recipes for you, are hidden behind collectible items called Blood Specimens that come in several variants.

Blood Specimen (Converged) gives you the recipe to craft Requiem ammo, i.e., bullets for that massive revolver that Leon hands to Grace during the initial moments of the Care Center level.

So, here's how you can find and analyze it to get access to that vital recipe.

Blood Specimen (Converged) location and analyzer puzzle solution

Locations of the Analyzer and the Blood Specimen (Converged) in Resident EVil Requiem.
The bottom pin shows the Blood Specimen, the top is for the Analyzer. Screenshot and remix by Destructoid

The Blood Specimen (Converged) is located in a closet, accessed by opening the ID-locked door in the Waiting Room. You'll have to go up the stairs and get the Level One ID wristband from a corpse on the floor to the right of the Lead Researcher's Office.

The massive Chunk enemy will spawn once you approach the corpse, so you will have to run down the stairs and into the Waiting Room itself to bait it into walking down the hallway and then sprint back up to get the wristband. Chunk won't come back up, but will start patrolling the hallways and areas around the Waiting Room itself.

Once you have the ID, you can open the door and get to the closet to find the Blood Specimen. Keep in mind that several enemies spawn in the Waiting Room, with one particularly quick one scratching the floor just in front of the room you want to go into. Killing enemies in this area makes them not spawn anymore, and since you'll have to walk through it several times more down the line, I'd advise you do so.

With the Blood Specimen in hand, go back through the Waiting Room into the East Wing Lobby to unlock the shortcut, then through the Treatment and Examination Rooms, and again down the hallway into the Blood Lab.

There, you can insert the Blood Specimen into the Laser Microscope. To solve the puzzle, click the middle box on the far left first and then the second box from the right.

Once you've done so, you will have unlocked Requiem bullets.

Other puzzles, such as safe code combinations or story-crucial combinations, can pose a significant barrier to some players, but our guides should have you covered.

The post How to find and analyze Blood Specimen (Converged) in Resident Evil Requiem appeared first on Destructoid.


Destructoid Saturday, February 28, 2026 3:47 PM
    

Pokemon Go Tour 2026

The Pokémon Go Tour: Kalos Global event is now available across all regions of the world, and the next two days will be exciting times for all. The special event is the global version of the tours that have been taking place throughout February, allowing everyone to join the fun.

With the event already underway, let's quickly look at all the event bonuses, spawns, and everything you need to know to make the most out of the tour.

All Pokémon Go Tour: Kalos Global event bonuses

As part of the special, several bonuses are now active.

  • CP boost for all Mega-Evolved Pokémon.
  • Half the distance requirement for all eggs in incubators to hatch.
  • Up to six Special Trades daily.
  • Flabebe will spawn more on routes.
  • Get Zygarde Cells at the end of up to 25 routes daily.
  • All Pokémon caught from Raids will have a chance to have special backgrounds.
  • Unown K, A, L, O, and S will spawn when Incense is active.

If you choose to shell out $9.99 for the ticket, you get the following advantages as well.

  • Higher chances to find shiny Pokémon.
  • Possible snapshot encounters with Latias (Saturday) and Latios (Sunday).
  • Timed Research to get Furfrou's region-locked trims.
  • Special Research that allows you to get either Xerneas or Yveltal at the end.
  • Masterwork Research featuring shiny Diancie.

All Pokémon Go Tour: Kalos Global rotations

The latest Pokémon Go Tour will have three rotations. Each rotation will have two windows of an hour each, but that won't be applicable between 1-2pm and 5-6pm. During this hour, Pokémon from all three habitats (rotations) will spawn. All timings are according to local time zones.

Central Village (10-11am, 2-3pm)

  • Bulbasaur
  • Chespin
  • Spritzee
  • Pidgey
  • Bunnelby
  • Swirlix
  • Eevee
  • Fletchling
  • Helioptile
  • Treecko
  • Skiddo
  • Dedenne
  • Ralts
  • Furfrou
  • Noibat

Coastal Laboratory (12-1pm, 4-5pm)

  • Charmander
  • Fennekin
  • Carbink
  • Scyther
  • Litleo
  • Phantump
  • Eevee
  • Pancham
  • Pumpkaboo
  • Torchic
  • Furfrou
  • Bergmite
  • Absol
  • Espurr
  • Noibat

Mountain Manor (11am-12pm, 3-4pm)

  • Squirtle
  • Inkay
  • Amaura
  • Eevee
  • Binacle
  • Goomy
  • Mudkip
  • Skrelp
  • Noibat
  • Froakie
  • Clauncher
  • Furfrou
  • Tyrunt

All Pokémon Go Tour: Kalos Global Raids

There will be plenty of Mega Raids and Super Mega Raids taking place over the course of the weekend.

https://twitter.com/PokemonGoApp/status/2027760889139437870

Saturday (Feb. 28) Sunday (March 1) Time (local)
Mega Charizard X, Mega Charizard Y Mega Sceptile, Mega Blaziken, Mega Swampert 10am
Mega Pidgeot Mega Scizor 11am
Mega Garchomp Mega Tyranitar 12pm
Mega Gardevoir, Mega Gallade Mega Absol 1pm
Mega Kangaskhan Mega Heracross 2pm
Mega Venusaur. Mega Blastoise Mega Metagross 3pm
Mega Lucario Mega Salamence 4pm
Mega Latias Mega Latios 5pm
Mega Victreebel, Mega Dragonite Mega Malamar, Mega Dragonite All day

Once the clock goes past 6pm, legendaries from the Road to Kalos event will reappear as Raids.

All Pokémon Go Tour: Kalos Global egg hatches

Eggs hatched during the Go Tour will feature one of the Pokémon listed in the table below. If you manage to hatch a 10km egg, it will feature a guaranteed Regional, allowing you to collect something rare.

2km eggs 5km eggs 10km eggs
Larvitar Flabebe Kangaskhan
Bagon Heracross
Beldum Hawlucha
Gible Klefki

From all the Pokémon available as hatches from 10km eggs, Kangaskhan and Heracross have a chance to spawn as Mega Raids.

The post Pokémon Go Tour: Kalos global event habitats, spawns, bonuses, and more appeared first on Destructoid.


Destructoid Saturday, February 28, 2026 3:46 PM
    

Marathon dead runner and cat

Marathon's server slam has captivated me more than I would want to admit. Since I was one of its main critics, I have to admit that it could genuinely become a great game. With an art style like this, it's surely earned its place among the greats, but one crucial problem persists and is sure to alienate a good chunk of players: the lack of clarity.

When I first booted up Marathon a couple of days ago to participate in the server slam, I had no idea what to expect. I had criticized the game in the past, was wary of its corporate spiels, and was well aware of its turbulent development cycle, during which multiple directors and other executives either left or were let go from Bungie. None of that told a good story or signaled to me that Bungie did, in fact, make something worth my while.

And that turned out to be dead wrong.

Marathon is an exceptionally good-looking game. In fact, I would go on record to say that it's probably one of the most stylish games out there. I know I recently said that about Deadlock as well, but please be aware that I am super weak for any sort of metaphysical sci-fi or cyberpunk world, and the one Bungie has crafted here is certainly among the most pleasing to the eye. I mean, just look at this image below of the ARACHNE corporation and tell me it isn't pure aura.

Arachne corp representative in Marathon.
Screenshot by Destructoid

Each of the factions in the game has these ads that play from time to time, and they're simply amazing through and through. The companies are also recognizable, with unique styles and logos, as well as representatives who are all weird enough in their own way to be set apart from all the others. In short, the worldbuilding and art direction side of things is as good as it gets.

However, though every aspect of Marathon's setting and backdrop is fleshed out, unique, and recognizable, the actual gameplay suffers from a debilitating lack of clarity, muddying each and every match because you never know what is happening on your screen.

As soon as the server slam launched, people (our staff included) started criticizing the game's confusing and rather overwhelming UI. And sure, this side can be quite nebulous. The overloaded colors, abstract shapes, and icons packed within a poorly navigable HUD can produce significant levels of disorientation, causing players to spend much more time looking for things than they'd otherwise want to.

Compare this to ARC Raiders, where each item can easily be identified, and all UI elements are clear and concise.

And that is only the beginning of Marathon's unclear nature.

Marathon Pre-order skins
Telling the AI from players can sometimes be a true challenge, and making the heroes more unique would help tremendously. Image via Bungie

Once you do get past the UI and start actually learning what is what and where it can be found, you end up with an entirely new problem: enemies. I can't begin to tell you how many times I've run into AI robots or other players and didn't know which was which.

My friends would be yelling "Players! Players!" into the microphone because they just got ambushed by a robot that can turn invisible in the same way one of the heroes can, leading us to invest many more resources and care into fighting a PVE battle, thinking we were just beset by another crew.

And the inverse is true: I'd attack a group of runners thinking they were AI, only to see them get downed and realize they're in fact actual human beings.

This sort of character design makes the entire match feel unclear, and you never know who it is that you're trying to fight. Only a handful of smaller, weaker enemies stand out enough to immediately signal to you that they're not actual people, while most of the other enemies and characters in the game are just too generic (or rather, too similar to each other).

On top of that, playing the game and completing contracts can sometimes lead to more confusion. Your assignments and missions, when not clearly labeled, can easily blend into the environment. Everything looks sort of the same and similar, and it becomes hard to identify unique locations by their looks, leading to your referring to the map almost all the time.

In ARC Raiders, one visit to any sublocation on any of the maps immediately ingrains that place into my mind. I don't have to look at my map to know where it is and what it looks like.

Power Generation Complex is in stark contrast to Water Treatment, which, in turn, is strikingly different from the Red Lakes.

In Marathon, at least on its Perimeter map, the Southern Relay doesn't really mean much to me, as contrasting it to Station or most of the other above-ground locations is rather challenging to do.

At the end of the day, these issues can be fixed. UI comes last in development more often than not and is never "final" prior to full release. Color-coding and touching up certain areas could help them stand out more, and characters can also be refreshed with minor changes that let them easily stick out, especially when it comes to AI and actual player models.

March 5 is rather soon, though, so let's hope Bungie manages to give the game that extra care it needs to truly become something to remember.

The post Marathon has a clarity issue—and it's not just the UI appeared first on Destructoid.

Diamond Re-education

Charleston SC Romantic Getaway, "I love you big pig", Plus James Allen,
Zales, Jared & Kay's are all owned by 1 company

--------------------------------------------------      
"Men do cry, but usually only when assembling furniture." – Rita Rudner         
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To safely and permanently exclude yourself from
future mailings just click the unsubscribe link at
the end of this newsletter. To sign yourself up for
This complimentary e-letter, visit
www.CubicZirconia.com
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Funny Things My Mate Said While Sleeping

  • "Did you find the sunscreen? Nobody likes burned boobs!"
  •  "Stop it, WIZARD!"
  • [The first time my husband told me he loved me was when he was sleep talking.
    He rolled over, slapped my butt really hard, and said]: "'I love you, big pig."

--------------------------------------------------
Have you overheard your mate say something
while sleeping too funny not to share?
Studies suggest 5 percent of adults speak
in their sleep regularly, and most at least once in awhile.
Send your sleep-talk quote plus any details to
sleeptalking@cubiczirconia.com as permission to
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anyone that manages to get an audio recording we
can listen to in the shop here (and laugh our butts off).
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I wake early but /
You could be dreaming of me /
So I let you sleep
--------------------------------------------------
Diamond Re-Education

One Company To Rule Them All

Most retail diamonds jewelry "company" names the average person knows
aren't actually companies. They're just different brands of the one diamond
company that rules them all.

Zales, Jared The Galleria of Jewelry, Leslie Davis, H Samuels, Ernest Jones, and
Kay's aren't actually separate companies.

When you buy from any of these brand divisions owned and operated by one
company, you are actually buying from the world's largest diamond retail
company Signet Jewelers.

And as of August 2017 you can add James Allen to that list, too. As far as John
Q. Public is concerned, these different brands of one company are actually
"competitors".

Did you think that, too? Don't be upset with yourself. You're supposed to
believe that. Maybe you were thinking of shopping at one or more of those
places, trying to decide among them for an important jewelry purchase-- or
already have?

We call what Signet Jewelers gives customers of its different brands the
"illusion of choice" rather than a real choice. That's because no matter
which of their brands you choose, you really are giving your money to the same
company.

Good thing our customers consider themselves to be non-conformists like us!

SOURCES: Wikipedia, and Bloomberg
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Secrets To A Successful Marriage
"The common belief that marriage is a 50-50 affair is a myth. You can't spend
your time calculating '50 percent in, 50 percent back.' It's not a 50-50
proposition. It's a 90-10. Sometimes you're on the 90, and sometimes you're on
the 10. The attitude has to be one of giving freely. If you start keeping score
you're already in deep trouble. Forget about a 50-50 marriage. If both of you
are trying to give more than you get, it can make for a great, lifelong
relationship." – Karl Pillemer. Ithaca, New York, United States. Professor of
Sociology and Gerontology at Cornell University.

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Have you been married for awhile? Please share
one of your secrets to a successful marriage!
 Just to give people an idea who you are, it would
 be great if you could also send your name, how many
years married, and your job and/or location.

Send your secret plus details to marriage@cubiczirconia.com as
 permission to publish. Include a photo if you feel comfortable!
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All I have to give, /
Rent, sell or trade: bought with her /
Currency of kiss
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Proposal Tips for The Perfect Proposal
Proposal Idea: Romantic Getaway to Charleston, South Carolina

Charleston South Carolina is always near the top vote-getters for the "most
romantic" cities in America (sources: Travel & Leisure, People Magazine, USA
Today). If she's a history buff, architecture aficionado or lover of great
Southern cooking, you should consider making some marriage proposal magic in
Charleston (also known as "The Holy City").

We're talking about historic, cobblestone streets with oodles of charm.
Waterfront parks with stately towering oaks and rustic, wrought-iron benches.
Covered, pedestrian bridges for hand-in-hand starlit walks over gurgling creeks.
Stroll past antebellum mansions, restored plantation homes, and
three-hundred-year-old brownstone townhouses. There's a national landmark
homes on every other block. Wine bars with live music are all over the place.
Greenery and colorful flowers abound.

(date hints: a) during April and May, azaleas and other beautiful, colorful
flowers fill the air and flutter down from the trees in a way that's about as
chick-flickesque as you can get; b) during late November through Christmas,
Charleston has some of the most beautiful Christmas lights this hopeless
romantic has ever seen).  

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Feb 28, 16:00


Kotaku Saturday, February 28, 2026 2:30 PM
     Anatoly Cherdenko places bets on Polymarket.

Controversial gambling platform acknowledges tragedy, but someone must win big

Kotaku Saturday, February 28, 2026 2:15 PM
     Iron Lung

The streamer turned director grinds his axe about not earning traditional prestige in spite of commercial success 

Kotaku Saturday, February 28, 2026 1:58 PM
     Pikachu Plushies sit on a shelf.

Video shows a free-for-all at a Poké Center in Japan

Kotaku Saturday, February 28, 2026 1:00 PM
     Zelda holds up the Master Sword.

Breath of the Wild voice actor Patricia Summersett talks the franchise's 40th anniversary

Kotaku Saturday, February 28, 2026 12:00 PM
     Sonic holds up a ring.

Gamers Nexus investigates the case of Darius Khan, whose dramatic arrest seems to obfuscate corporate negligence

Kotaku Saturday, February 28, 2026 11:18 AM
     A Terminator prepares to protect our borders.

Whatever spooked Claude's creators out of the Pentagon is a-okay by OpenAI

Kotaku Saturday, February 28, 2026 10:15 AM
     A close-up of Wolverine in his suit

Rumblings of the console maker doubling-down on PS5 exclusives are getting louder

PCGamesN Saturday, February 28, 2026 1:00 PM
    

Meta's Project Lazarus would see us replaced by AI duplicates after we die. I hate it, but it's a good advert for VPNs.


PCGamesN Saturday, February 28, 2026 12:03 PM
    

Former Highguard level designer Alex Graner says the multiplayer shooter was too competitive and complicated to hook new players in.


PCGamesN Saturday, February 28, 2026 10:54 AM
    

As the debate about PoE ground loot rages on eternally, GGG's Mark Roberts and Octavian explain how Path of Exile Mirage shifts the balance.


Rock Paper Shotgun Latest Articles Feed Saturday, February 28, 2026 2:03 PM
    

Last year, Owlcat announced they were working on another CRPG set within the world of Warhammer 40,000 called Dark Heresy. This would have potentially led to an assumption that they were done with their previous game, Rogue Trader, but nope! They're still going, and a brief teaser for that CRPG's next bit of DLC was shared (and when I say brief, I do mean it), and to wet your appetite, some gameplay for Dark Heresy is there to have a look at too.

Read more


Rock Paper Shotgun Latest Articles Feed Saturday, February 28, 2026 12:08 PM
    

Nivalis is a game that whenever I see it I just think "oh, that can't be right, games like this don't actually exist do they?" Arguable, until it's actually out, its existence is neither here nor there. But at the very least for the month of February, instead of talking at us lot in their monthly devlogs, developer Ion Lands opted to show off a little snippet of the game's opening moments to tide us over until release.

Read more


Siliconera Saturday, February 28, 2026 3:00 PM
    

BlazBlue Entropy Effect X

BlazBlue Entropy Effect X is 91Act, Astrolabe, and Arc System Works' attempt to make the original game a little more digestible and coherent and, while it succeeds in some ways, it still isn't quite there yet. It's an interesting roguelike along the lines of Astral Ascent, Dead Cells, or Icey filled with folks from the BlazBlue series as playable avatars. There's tons to do if you want to max out every character. However, the story is still confounding even if you are familiar with the original fighting game and I suspect the Switch might not be the ideal platform. 

One of the highlights of BlazBlue Entropy Effect X is a new story designed to more closely tie in to Arc System Works' series. Our playable character is an amnesiac researcher known as Ace who is part of the DBS Project led by Dr. Mercurius, a woman who appears to have cat ears, similar hair, and two tails like Professor Kokonoe Mercury. The two are supported by people who seem to be inspired by or tied to Sector Seven members in some way. It is up to us to head into the Boundary to find the Shards of Possibility using the forms of various BlazBlue series avatars that we can build up with abilities on runs and develop for general, overall progress over time.

https://www.youtube.com/watch?v=GIVQvCHDvmk

The general premise behind BlazBlue Entropy Effect X is rather simple. Once you dive into the boundary, you select an avatar from ones you've unlocked. The thing about this part is that some playable characters are so much better than others that I'd consider them over-powered. Both Noel Vermillion and Ragna the Bloodedge qualify. The former is just great even from the start and not upgraded, while the latter is best if you focus on his universal. Once you really get accustomed to the flow of the game and his gameplay style, Hakumen is also up there. Depending on your builds, other characters can be viable, but there are some that are just so broken that I had trouble not going back to them for each run.

Once you're in a stage, it's a bit of a halting process that feels similar to Astral Ascent. You're in a very small stage with some platforms, and your goal is to defeat all enemies in it. Once you do, you're able to proceed. That means picking a buff or improvement and your next room to visit. While this typically involves more small rooms that often look similar and have X number of foes to wipe out, there are occasionally the equivalent of shops, rest areas, and spots where you can pick a buff while also getting a debuff. All this leads up to reaching a boss and chance to get a new Shard of Possibility, which advances the story. When you eventually falter and fail, you'll still build up the character via thing like inheritance abilities. 

It's very much a learning process, especially since BlazBlue Entropy Effect X is like the original in that it doesn't explain its gains at the ends of areas well. There will be text explaining the additional effect or perk, but I didn't find it especially helpful. I felt more like I was tossed in and expected to know what icons and elements meant, rather than gain any insight into what certain properties mean or how they benefit certain builds. Once you do work things out, it's great. The game can be a lot of fun, you can work out some fantastic combos, and you'll be speeding through stages once you're settled in. But it's a lot to take in, and it isn't as well explained as I'd like.

Of course, that also applies to the story as well. I did play a bit of the original game, and BlazBlue Entropy Effect X does feel a bit more closely tied to the original series and its ideas. It's an improvement, but I still didn't find it incredibly compelling or feel it added to the overall history of that series. It's more that I appreciate the effort.

I will say that even though BlazBlue Entropy Effect X does run well on the Switch, there are times when I felt like I encountered a few technical issues. For example, in some event rooms there would be a fluorescent green box that clearly wasn't intended to be in that position. On two runs, one  with Noel and another with Taokaka, I noticed some odd lag while fighting Arakune, but it didn't come up during others. Not to mention the UI and text size isn't exactly easy to ready when in handheld mode on the system. 

BlazBlue Entropy Effect X is a generally sound roguelike with lots of references to the fighting game series. The story could be better, but at least this time around it feels more directly tied to BlazBlue. I did encounter some issues on the Switch, but they also seemed like problems that could be patched out along the way. If you're into games like Dead Cells and Astral Ascent, it's certainly worth a look.

BlazBlue Entropy Effect X is available for the Switch, PS5, and Xbox Series X. 

The post Review: BlazBlue Entropy Effect X Is a Solid Roguelike Action Game appeared first on Siliconera.


Destructoid Saturday, February 28, 2026 2:07 PM
    

Furfrou in Pokemon Go

The Poodle Caboodle Timed Research is available in Pokémon Go Tour Kalos: Global, and it's the best time to change the trim of your Furfrou.

This special set of quests not only allows you to catch and evolve Furfrou, but you can also try out all the trims. Doing so will get you extra rewards that are available for those who own an event ticket. Let's look at which trim path you should choose, and what rewards are on offer.

Pokémon Go Poodle Caboodle Timed Research explained

The Poodle Caboodle Timed Research begins after you have chosen a dedicated Furfrou Trim path. There are five options to pick from, and you can select just one. While the Kalos: Global tour is live, you'll be able to change your trims.

Furfrou trims in Pokemon Go
Screenshot by Destructoid

The Poodle Caboodle Timed Research has six steps.

Step Tasks Rewards
1 Explore 1 km
Change a Furfrou's trim
Furfrou encounter
676 XP
25 Furfrou Candy
2 Explore 1 km
Change a Furfrou's trim
Furfrou encounter
676 XP
25 Furfrou Candy
3 Explore 1 km
Change a Furfrou's trim
Furfrou encounter
676 XP
25 Furfrou Candy
4 Explore 1 km
Change a Furfrou's trim
Furfrou encounter
676 XP
25 Furfrou Candy
5 Explore 1 km
Change a Furfrou's trim
Furfrou encounter
676 XP
25 Furfrou Candy
6 Explore 1 km
Change a Furfrou's trim
Furfrou encounter
676 XP
25 Furfrou Candy

Which Furfrou trim path should you pick

Normally, you can change Furfrou's trims based on the region you're located in. However, the event makes it possible for you to freely switch between all the trims. That said, you'll want to pick one first, and my favorite choice is, and always has been, the Pharaoh. While the trim is available in Asia, it is the most popular choice.

Here are the different trims as per their availability according to different regions.

  • Americas - Star, Diamond, La Reine, Kabuki and Pharaoh Trims
  • Asia-Pacific region - Diamond, Debutante, La Reine, Kabuki and Pharaoh Trims
  • Europe, Middle East and Africa - Star, Debutante, La Reine, Kabuki and Pharaoh Trims
  • Egypt - Star, Debutante, La Reine and Kabuki Trims
  • France - Star, Debutante, Kabuki and Pharaoh Trims
  • Japan - Diamond, Debutante, La Reine and Pharaoh Trims

The post Which Furfrou Trim path should you choose in Pokémon Go Poodle Caboodle Timed Research appeared first on Destructoid.


Destructoid Saturday, February 28, 2026 1:38 PM
    

Marathon shooting at bugs

Marathon, a modern live-service game, has various currencies you can use to purchase all sorts of stuff, whether they be actual in-game items and characters or cosmetics for said items and characters.

Both of Marathon's currencies are earned through simply playing the game, but while spending one is easy and clear-cut, the other, Silk, is less upfront about what its purpose is.

So, here is what Silk does in Marathon and how you can get more.

Marathon Silk - What it is and how to get it

Silk in Marathon.
Silk will likely be able to be purchased in the full release. Screenshot by Destructoid

Silk is one of Marathon's currencies, directly tied to the game's battle pass system. It is capped at 140 initially, and 10 Silk is earned per seasonal level-up. It is, therefore, a premium currency, which players can currently earn by playing the game and ranking up during the active season.

As to where it can be spent, that'd be the battle pass. However, there is no real way to use your stockpiled Silk in the Server Slam, as the battle pass and other seasonal content haven't yet kicked into effect—that'll have to wait until the game actually comes out on March 5.

Its cap of 140 is currently the maximum, with upgrades for max Silk probably to come with the full release. Additionally, it would appear that any Silk earned while you're capped at 140 is completely lost, never to be regained. That'd imply that players are urged to engage with the game's premium side and spend their hard-earned Silk on battle pass rewards as soon as they can, rather than stockpile them long-term.

We do not know if Silk can be used to purchase any actual in-game items (loot) like with credits, but one thing is certain: earned Silk and levels will not carry over into the full release next week, with everyone having to start fresh. Being seasonal, Silk could also reset with each season, prompting you to spend it as soon as possible.

The post What is Silk in Marathon and how to get more of it appeared first on Destructoid.


Destructoid Saturday, February 28, 2026 1:30 PM
    

Lionel Messi in FC 26

The Clinical Creator Evolution is now live in FC 26, and you can use it to upgrade an attacker of your choice.

Inspired by Harry Kane, you'll need to spend 60,000 coins to unlock the evolution. Since this is a Training Camp evolution, you'll need to wait for a specific period of time for the upgrades to be complete. Let's look at the best choices for the evolution based on the upgrades and requirements.

FC 26 Clinical Creator Evolution requirements

Here are the requirements of Clinical Creator Evolution in FC 26.

  • Overall: Max 87
  • Pace: Max 86
  • Skills: Max 4
  • PlayStyle: Max 10
  • PlayStyle+: Max 1
  • Not Rarity: World Tour Silver Stars
  • Position: ST

FC 26 Clinical Creator Evolution upgrades

The evolution has five levels of upgrades, each with certain conditions to fulfill.

Level 1 upgrades

  • Overall: +15|89
  • Dribbling: +15|85
  • Jumping: +25|88
  • Vision: +20|89
  • PlayStyles: Finesse Shot, Incisive Pass|8

Level 2 upgrades

  • Pace: +10|86
  • Finishing: +25|91
  • Shot Power: +25|90
  • Composure: +25|91
  • PlayStyles+: Finesse Shot|2
  • Roles: Target Forward++

Level 3 upgrades

  • Heading Acc.: +25|90
  • Short Passing: +25|89
  • Strength: +55|86
  • Weak Foot: +4
  • PlayStyles+: Incisive Pass|2
  • Roles: Poacher++

Level 4 upgrades

  • Ball control: +20|89
  • Long Shots: +25|89
  • Volleys: +25|89
  • PlayStyles: Low Driven Shot, First Touch, Precision Header

Level 5 upgrades

  • Curve: +20|89
  • Long Passing: +25|88
  • Penalties: +25|91
  • Positioning: +25|91
  • Reactions: +25|91
  • Roles: Advanced Forward++

Completing each stage will require 18 minutes.

Best players to use in Clinical Creator Evolution

Here are some of my best recommendations for inclusion in the evolution.

  • Griezmann Ultimate Scream
  • Raul Jimenez Unbreakables
  • Lionel Messi TOTW
  • Igor Thiago POTM
  • Nelson Oliveira Time Warp
  • Thauvin POTM
  • Muriqi POTM
  • Lavogez Fantasy FC
  • Weghorst Pro Life
  • Woltemade Thunderstruck
  • Eberichi Eze TOTW

While the upgrades are significant, the 86 Pace limit is shocking for an evolution that provides you with a CAM/ST for your squad.

The post Best players for FC 26 Clinical Creator Evolution appeared first on Destructoid.


Destructoid Saturday, February 28, 2026 12:32 PM
    

Yveltal and Xerneas in Pokemon Go

The Pokémon Go Tour: Kalos 2026 event is now live across all regions, and there's an important decision to make regarding the An X-ceptional Yarn research.

The special research requires you to choose between the X and Y paths, and your choice will decide whether you encounter Xerneas and Yveltal. You have to choose at the start of the special branching research, and you can't pick both.

Let's find out which decision you should make.

X vs Y: Which one should you pick in Pokémon Go

To make your pick, you'll need to own the Pokémon Go Tour Kalos Global ticket. This will allow you to make your choice for the Special Research path. The main factor will be which legendary you want. There are two up for grabs: Xerneas and Yveltal.

If you want to get an encounter with Xerneas, pick path X.If you want to set up an encounter with Yveltal, you have to opt for Y. You'll be rewarded with a medal based on your choice, and you'll get more rewards from your chosen path.

https://twitter.com/PokemonGoApp/status/2025994188517527998

Let's find out what rewards you can get from both research paths.

Pokémon Go X version and Y version rewards

The table below has complete details of all the available rewards and tasks that you need to complete.

Step Task X Version Rewards Y Version Rewards
1 Catch a Pokémon originally discovered in the Kalos region 10 Xerneas Stickers
2026 XP
2026 Stardust
10 Yveltal Stickers
2026 XP
2026 Stardust
2 Catch 60 Pokémon originally discovered in the Kalos region Charizard encounter Charizard encounter
2 Spin 20 different PokéStops or Gyms 200 Mega Charizard Energy 200 Mega Charizard Energy
2 Mega Evolve a Pokémon 6 Charmander Candy 6 Charmander Candy
2 Step Rewards 6 Cake Slice
6 Charmander Candy
6 Cake Slice
6 Charmander Candy
3 Send 6 Gifts and add a sticker to each 3 Golden Razz Berry 3 Golden Razz Berry
3 Open 6 Gifts 3 Silver Pinap Berry 3 Silver Pinap Berry
3 Catch a Scatterbug 3 Incense 3 Incense
3 Step Rewards Scatterbug encounter 664 XP Scatterbug encounter 664 XP
4 Power up Dark-type Pokémon 10 times (X version) / Fairy-type Pokémon 10 times (Y version) Swirlix encounter Spritzee encounter
4 Mega Evolve a Pokémon Clauncher encounter Skrelp encounter
4 Win a Mega Raid 6 Rare Candy 6 Rare Candy
4 Step Rewards Unown X encounter
12 Unown Candy
Unown Y encounter
12 Unown Candy
5 Power up Legendary or Mythical Pokémon 6 times 717 Stardust 717 Stardust
5 Catch 12 different species of Pokémon 717 XP 717 XP
5 Win a five-star raid 6 Rare Candy 6 Rare Candy
5 Final Step Rewards Xerneas encounter
12 Xerneas Candy
6 Xerneas Candly XL
Yveltal encounter
12 Yveltal Candy
6 Yveltal Candly XL

The post Should you choose X or Y in Pokemon Go Tour Special Research appeared first on Destructoid.


Gaming Instincts – Next-Generation of Video Game Journalism Saturday, February 28, 2026 10:23 AM

Gaming Instincts – Next-Generation of Video Game Journalism Saturday, February 28, 2026 9:00 AM