GamersHeroes Sunday, March 29, 2026 6:44 PM The world of GungHo Online Entertainment's hit mobile puzzle game Puzzle & Dragons is crossing over with Re:ZERO -Starting Life in Another World- through April 12. The post Puzzle & Dragons X Re:Zero Collaboration Live Through April 12 appeared first on GamersHeroes. |
GamersHeroes Sunday, March 29, 2026 4:17 PM Straight from PAX East 2026 this weekend, Digital Extremes revealed a wealth of new information around Warframe, including more information around Voruna Prime ahead of her April 8 release. The post Warframe PAX East 2026 Panel Highlights Voruna Primae and More appeared first on GamersHeroes. |
Kotaku Sunday, March 29, 2026 9:28 PM Sorry, I mean 'staked' |
Kotaku Sunday, March 29, 2026 6:45 PM The Elder Scrolls: Blades will shut down on June 30 |
Kotaku Sunday, March 29, 2026 5:51 PM Following Hurricane Helene, the beloved YouTuber known as Lazy Game Reviewer did something not so lazy |
Kotaku Sunday, March 29, 2026 4:31 PM Rumors of a Code Veronica remake have been swirling for a while, but Requiem's in-game hints are the most intriguing evidence yet |
Destructoid Sunday, March 29, 2026 9:10 PM
Epic Games CEO Tim Sweeney has spoken out after a former employee battling terminal brain cancer lost life insurance as part of the company's March 26 layoffs.
In a post to X on March 29, Sweeney said Epic had reached out to the family to address the former employee's loss of insurance and apologized for not handling it prior to the layoffs.
"Epic is in contact with the family and will solve the insurance for them," Sweeney wrote. "There is high confidentiality around medical information and it was not a factor in this layoff decision. Sorry to everyone for not recognizing this terribly painful situation and handling it in advance."
Today's statement follows a social media post from the former employee's wife, who said her husband, a terminal brain cancer patient, lost his life insurance as part of the layoffs and would be unable to obtain new coverage due to his pre-existing condition.
"So now, as I face the reality of losing my husband… I'm also facing the reality of what type of funeral/burial I can afford," she wrote. "How I will keep a roof over our heads. How I will protect our son and the life we built together."
The March 26 layoffs affected more than 1,000 Epic employees. In a letter published to staff alongside the layoffs, Sweeney explained the company's reasoning, citing a decline in Fortnite engagement that began in 2025 and led to significant revenue losses.
"Despite Fortnite remaining one of the most successful games in the world, we've had challenges delivering consistent Fortnite magic with every season," Sweeney wrote in the letter. "We're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers."
In the letter, Sweeney also said impacted employees would receive severance of at least four months' base pay and six months of Epic-paid healthcare coverage in the U.S. Life insurance, however, is typically treated as a separate benefit and was not mentioned in Sweeney's letter, suggesting it was not part of the severance package.
The post Epic Games CEO says company will 'solve' insurance for terminally ill former employee appeared first on Destructoid. |
Destructoid Sunday, March 29, 2026 5:27 PM
The White Bear, the Silver Fang, and the Snowwhite Deer are three new Legendary mounts you can find in Crimson Desert following the 1.00.1 update. All of them are permanent additions that you can summon to use by your side.
However, you'll need to unlock them first before you get to use them. If you have already defeated them, you can find the related rewards from the 'Extra Rewards List'. If not, then read on to find their locations.
Table of contents
How to get the White Bear in Crimson Desert
To find the White Bear, you'll have to travel close to the Five Finger Mountain near the White Waste Sanctuary. You can use the nearby Abyss Nexus, and there's a range of cliffs where you'll find the White Bear along with its cub.
Just like any ordinary bear, the White variant is extremely dangerous. First, try to lure it away from the cliff so that you don't get thrown to your death. Then, keep fighting the White Bear until it loses all its energy, and be careful not to get caught by its paws.
How to find the Snowwhite Deer in Crimson Desert
You ned to head to the Sanctum of Solace in the marked area. Here, you'll find the deer with fawns. If you approach it directly, the deer will run away. First, use your Aerial Force Palm ability and then use Glide to follow the animal. This will allow you to pursue the creature and bring down its HP to add it to your collection.
How to find the Silver Fang in Crimson Desert
To get the Silver Fang, you'll need to complete faction quests in Hernand. Doing so will then allow you to access the Legendary Wolf quest. The quest proceeds with you fighting the Black Fang. Defeat it, and you'll be able to find Silver Fang in the Howling Hollow cave.
Reach the marked location above, and you'll find your wolf along with smaller ones. Again, don't let it run away, and use a weapon that allows you to keep a decent range. Reduce its stamina, and you'll be able to get the Silver Fang. This creature is definitely worth the grind since it will help you out in combat.
The post How to get White Bear, Silver Fang, and Snowwhite Deer mounts in Crimson Desert (new Legendary) appeared first on Destructoid. |
Destructoid Sunday, March 29, 2026 4:06 PM
Gray Zone Warfare's Spearhead 0.4 update has introduced some changes to how the Don't Speak quest used to work, which might cause some confusion. With all the progress being reset, all players (veterans and newbies alike) will need to complete the quest once again (if you haven't done it yet).
Gray Zone Warfare Don't Speak quest walkthrough
The main objective of the Don't Speak quest is to figure out what has happened with the friends of the Artisan vendor NPC. It can be broken down into the two following tasks.
To complete the task, you'll need to investigate and gather intel from the following areas.
First, you'll want to head to the Sabai Lake Restaurant, where you'll find a note titled Death Sentence. It will be available on a green seat that's beside a white table and two white chairs. The note will have the following words on it.
Once you interact with the note, you'll then have to reach the Villa Vongphet POI. You can find it southwest of the Sabai Lake restaurant. There will be two houses, and you need to enter the smaller one towards the northeast point of the map.
There, you'll find a notebook that will reveal the secret behind what has happened with the Artisan's friends. When you interact with the notebook, you'll be able to read the transcript, which automatically completes the Don't Speak quest.
The post How to complete Don't Speak in Gray Zone Warfare appeared first on Destructoid. |
Destructoid Sunday, March 29, 2026 4:02 PM
No matter what you think of the coverage, you have to tip your cap to journalists working at the largest publications in the world. At the very least, their secondary skills have to be top-notch. From quick research to fast typing, to the patience of a saint needed to conduct a phone interview, or just masters of multitasking—there's no way they are just like the rest of us, right?
Then I read an article about the typing skills of the average New York Times journo earlier this week, and my world was rocked.
They are slower than you'd think
"The average speed among the participating Times journalists was about 80 words per minute — double the average typing speed in the United States, according to the American Society of Administrative Professionals," reads the key insight of the article.
Okay, very funny, give me the actual number. Wait, what, really?
I'm not even sure where to start. 40 WPM being the average in the US was already a shocking insight to me—basically saying that a middling typist would take a whole minute to type out the quoted paragraph above. (And that's just the average! Many are even slower than this!)
The NYT article sketches a fascinating generational difference, too, one that surprisingly goes both ways. You'd expect older journalists to be on the slower side, and some did definitely lose a step when transitioning from the typewriter to the keyboard, but they nevertheless maintain above-average stats.
There's also the question of whether you had keyboarding classes or not. "Many baby boomers and Gen X-ers took keyboarding classes in high school, while some millennials had learned as early as third grade," reads the article, which made my stomach churn a little, thinking back to my single keyboarding class in Year 10. Thing is, that was a mere blip in my typing evolution.
Above average, really?
Nothing breathtaking though: I'm reliably clearing 100, maybe 110 on a good day—a figure that would apparently put me in the upper portion of the NYT newsroom—and I never thought of myself as a particularly excellent typist, except, perhaps, when I was playing Final Sentence.
Then again, I'm the sort of idiot who enjoys booting up TypeRacer from time to time, and had a genuinely good time with the aforementioned battle royale typing game. And I suppose I did spend the better part of a decade and a half writing and typing copious amounts of text? That also has to amount to something.
But if I dig deeper, surely it's a different kind of APM-fest that got me to this point. What is the environment that makes you actively chase a higher per-minute count? My mind immediately goes to computer games.
APM action
RTS fans and MOBA enjoyers will no doubt agree that the more actions you can perform in a minute, the more of a built-in advantage you have, and I imagine no other environment can provide the kind of positive feedback loop for working on accurate and speedy keystrokes than grinding games. Accuracy being the keyword here—an underappreciated part of quick typing is avoiding making errors. Instead of having to backspace four or five times and type the same thing again, you can go marginally slower and keep progressing forward at a steady pace. And nothing punishes misclicks quite like games do.
The NYT article concludes with a sobering remark, stating that "the overall typing speed in the newsroom may be trending downward. More Gen Z-ers, having grown up on tablets and smartphones, are accustomed to two-thumb texting. Many didn't learn typing skills until middle school." They quote a reporter who genuinely finds it faster to write than to type, and she therefore keeps notes by paper and pen. You can't help but feel that a set of StarCraft 2 skirmishes would have gone a long way.
The post Turns out I'm a better typist than most at the New York Times, and it's probably thanks to video games appeared first on Destructoid. |



