Learn about the making of Genshin Impact's open world at GDC 2021

miHoYo CEO Haoyu Cai will discuss the origins of Genshin Impact in his talk at the all-digital GDC 2021. ...



ByteDance CEO Zhang Yiming to step down later this year

ByteDance is best known as the owner and operator of social media platform TikTok, but has recently been making inroads into the video game industry with a number of acquisitions. ...



Mobile dev Jam City is going public through a merger at a valuation of $1.2 billion

American mobile game company Jam City is going public on the New York Stock Exchange at a valuation of $1.2 billion. ...



Valheim has sold 6.8 million copies since Feb to become a 'franchise'

Viking-themed survival sim Valheim has sold 6.8 million copies since launching in early access on February 2, 2021. ...



Deep Silver reforms TimeSplitters dev Free Radical with original founders

Deep Silver has reformed Free Radical Design with "key members" of the original team, including studio founders Steve Ellis and David Doak, to bring the TimeSplitters franchise back from the dead. ...



Focus Home Interactive raises €70 million to 'accelerate development'

Focus Home Interactive has raised an additional €70.35 million with the goal of using the funds to finance future acquisitions and further invest in development. ...



Should we take Roblox seriously as a game discovery platform?

You probably know at least a little about Roblox, since it†™s kind of a big deal right now. But what's it like for developers wanting to make their own games for it? We take a look alongside other game discovery news. ...



Get a job: Join Airship Syndicate as an Art Outsource Producer

Airship is currently seeking a skilled Producer to help manage our external outsource efforts across its projects. ...



Don't Miss: Breaking down the success of The Witcher 3's open world

Now 6 years out from release, take a look back at this analysis of The Witcher 3: Wild Hunt's open world, and why it is so successful at creating a convincing and consistent setting. ...



EA sets up new Seattle-based studio to take aim at an open-world action game

Electronic Arts has set up a mysterious new studio in Seattle, Washington to develop an equally mysterious open-world action-adventure game. ...



Outriders surpasses 3.5 million players within one month

A whopping 3.5 million people have given Outriders a go since the game first launched back on April 1, prompting publisher Square Enix to anoint the series "the company's next big franchise". ...



Video: Go behind the gameplay programming of Frostpunk

In this 2019 GDC talk, 11 bit studios' Aleksander Kauch discusses the data driven gameplay architecture of 11 bit studios'in-house technology and how it affected the gameplay code of Frostpunk. ...



Don†™t miss all the great Advocacy talks at GDC 2021

There's so many great talks in the Advocacy track at the all-digital GDC 2021, here's a few you shouldn't miss. ...



Take-Two sales deluge reveals Grand Theft Auto V has sold over 145 million copies

Take-Two Interactive unleashed a torrent of sales figures during its recent earnings call for some of its biggest titles and new releases. ...



To support two players, Arkane made Deathloop's levels more open than ever

Deathloop game director Dinga Bakaba break down some of the challenges of putting a second player into the open-ended levels Arkane Studios has become known for. ...