Jan 19, 18:00


GamersHeroes Monday, January 19, 2026 4:06 PM
    

Blending together relentless combat, progression-driven gameplay, and a dark fantasy atmosphere, RETROMAGINE has revealed their new beat-'em-up IGNOBLE.

The post Brutal Incremental Beat-'Em-Up IGNOBLE Revealed appeared first on GamersHeroes.


GamersHeroes Monday, January 19, 2026 3:51 PM
    

Featuring a reimagined battle royale mode built on 1047 Games' arena-first philosophy, SPLITGATE: Arena Reloaded's Update 2.2 on January 22 will feature the new Arena Royale mode.

The post SPLITGATE: Arena Reloaded Update 2.2 Introducing Arena Royale Mode appeared first on GamersHeroes.


GamersHeroes Monday, January 19, 2026 3:26 PM
    

The mysteries of Tau Ceti IV await when Bungie's Marathon launches for PC and consoles March 5.

The post Bungie's Marathon Launching March 5 appeared first on GamersHeroes.


Kotaku Monday, January 19, 2026 4:10 PM
    

A man performs CPR on someone.

A big December update doesn't seemed to have changed its fortunes much

The post Twitch Streamers Are Still Being Paid To Play <i>MindsEye</i> Over Six Months After It Flopped appeared first on Kotaku.


Kotaku Monday, January 19, 2026 2:44 PM
    

Deadpool greets his fellow Lord farmers.

Even more players than usual are grinding spawns instead of playing the objective

The post <i>Marvel Rivals</i> Promises A Crackdown On The Recent Epidemic Of 'Lord Farming' appeared first on Kotaku.


Kotaku Monday, January 19, 2026 12:13 PM
    

A PS5 DualSense shows graphic realism symbols.

Marathon's accessories look unsurprisingly neat

The post Finally, A Limited Edition DualSense Controller That Actually Looks Cool appeared first on Kotaku.


Kotaku Monday, January 19, 2026 12:00 PM
    

Johnny Silverhand looks down at the player.

Paywalled mods turn Baldur's Gate 3 and every other major game into unofficial VR ports

The post Modder Blasts 'Corpo Logic' Over <i>Cyberpunk 2077</i> VR Takedown appeared first on Kotaku.


PCGamesN Monday, January 19, 2026 12:50 PM
    

The Arknights Endfield pity system is unconventional by modern gacha game standards, but we're here to explain exactly how it all works.


PCGamesN Monday, January 19, 2026 12:36 PM
    

Naturally starting out with Doom, this Hytale modder has now managed to get all manner of things running within the hit new building game.


PCGamesN Monday, January 19, 2026 12:27 PM
    

With the Radeon RX 9070 using the same amount of VRAM as the RX 9070 XT, AMD is pushing resources to the higher-end gaming GPU.


PCGamesN Monday, January 19, 2026 11:38 AM
    

Sonic and the Black Knight is one of the series' oddest games, and a new fan remake mod brings its high-octane medieval action to PC.


PCGamesN Monday, January 19, 2026 11:31 AM
    

K-pop superstars Blackpink have collaborated with Razer to release a range of custom peripherals for the pop star gamers out there.


PCGamesN Monday, January 19, 2026 11:20 AM
    

Marathon is a reimagining of Bungie's original FPS from 1994, and here's what we know including the release date, game info, and more.


Rock Paper Shotgun Latest Articles Feed Monday, January 19, 2026 1:23 PM
    

Valve have made changes to Steam's community awards system to discourage people from posting daft and angry posts in order to farm Steam points. You will, in fact, no longer be able to receive Steam points from other users when they give you awards. Adding insult to injury, there's a new set of awards that are explicitly designed to spread goodwill. Filth!

Read more


Rock Paper Shotgun Latest Articles Feed Monday, January 19, 2026 12:32 PM
    

As seen in The Maw, fluffy defence shooter Mochi-O is out today, and – judging from the Steam demo I've played – is an at least passingly entertaining MIRV explosion of gleeful nonsense. Landing somewhere between tower defence, Vampire Survivors, and Tamagotchi, it has you holding up a genetically engineered hamster-like creature up to a window and blasting waves of attackers with the mounted weapons systems hidden in his fur. Then, setting him down and giving him a good long scritch.

Read more


Rock Paper Shotgun Latest Articles Feed Monday, January 19, 2026 11:56 AM
    

Bungie's Marathon reboot now has what you have to hope will be its final release date, following a rocky development path featuring plagiarism scandals and indefinite delays. The futuristic shooter's locked and loaded for March.

Read more


Destructoid Monday, January 19, 2026 1:43 PM
    

McTominay TOTY HM in FC 26

Ultimate Gauntlet 9 is now live in FC 26, and you can win a bunch of amazing rewards, which also include the TOTY HM item of Scott McTominay.

Structurally, Ultimate Gauntlet 9 is the same as the previous eight editions. Every round has three games to play, irrespective of the results. While winning two or three games in a single round will fetch you an extra bonus, the main objective set is a lot simpler to complete.

FC 26 Ultimate Gauntlet 9 guide

The Ultimate Gauntlet 9 has nine different tasks to complete. The following table has all the information you'll require to complete the full set.

Task How to Complete Rewards
Play 1 Play 1 match in Ultimate Gauntlet 9 82+ Rare Gold Players Pack x3
Play 2 Play 2 matches in Ultimate Gauntlet 9 82+ Rare Gold Players Pack x4
Play 3 Play 3 matches in Ultimate Gauntlet 9 83+ Rare Gold Players Pack x4
Score in 3 Score at least 1 goal in 3 separate matches in Ultimate Gauntlet 9 Evolution
Score in 5 Score at least 1 goal in 5 separate matches in Ultimate Gauntlet 9 182+ Rare Gold Players Pack x10
Score in 6 Score at least 1 goal in 6 separate matches in Ultimate Gauntlet 9 Evo Unlock
Score in 7 Score at least 1 goal in 7 separate matches in Ultimate Gauntlet 9 85+ Rare Gold Players Pack x4
Score in 9 Score at least 1 goal in 9 separate matches in Ultimate Gauntlet 9 Scott McTominay TOTY HM
Score in 12 Score at least 1 goal in 12 separate matches in Ultimate Gauntlet 9 87+ Rare Gold Players Pack x3

Completing the full set will get you an additional evolution, along with a 7 86+ Rare Gold Players Pack. Completing the whole set guarantees you at least ten walkouts, and one or more of them can easily become a TOTY/TOTY Icon/TOTY HM (in the future). Hence, make sure to complete the objective as quickly as possible.

The post All FC 26 Ultimate Gauntlet 9 rewards and tasks appeared first on Destructoid.


Destructoid Monday, January 19, 2026 1:19 PM
    

Luis Diaz Cornerstones in FC 26

The Royal Winger Evolution is now live in FC 26, and you can use it to upgrade one of your wide attackers in Ultimate Team.

The latest evolution offers some amazing upgrades to your chosen card. It will cost 20,000 coins to unlock. Let's look at the best choices for the evolution based on the requirements and upgrades.

FC 26 Royal Winger Evolution requirements

Here are the requirements of Royal Winger Evolution in FC 26.

  • Overall: Max 86
  • Pace: Max 90
  • Defending: Max 77
  • PlayStyle: Max 10
  • PlayStyle+: Max 1
  • Not Rarity: World Tour Silver Stars
  • Position: LM or RM

FC 26 Royal Winger Evolution upgrades

The evolution has four levels of upgrades, each with certain conditions to fulfill.

Level 1 upgrades

  • Overall: +10 | 88
  • Physical: +10 | 85
  • Interceptions: +15 | 86
  • Def. Aware: +15 | 88
  • Composure: +15 | 88

Level 2 upgrades

  • Crossing: +15 | 87
  • Curve: +10 | 87
  • Reactions: +15 | 90
  • Free Kick: +10 | 86
  • Vision: +12 | 88
  • Weak Foot: +2 | 4

Level 3 upgrades

  • Shooting: +10 | 85
  • Agility: +15 | 87
  • Balance: +10 | 85
  • Short Passing: +15 | 90
  • Skills: +2 | 4
  • PlayStyles+: Rapid | 1

Level 4 upgrades

  • Pace: +10 | 88
  • Long Passing: +10 | 87
  • Stand Tackle: +15 | 86
  • PlayStyles: Whipped Pass, Anticipate, Press Proven

Level 1 upgrade requirements

  • Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player.

Level 2 upgrade requirements

  • Play 1 match in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player.

Level 3 upgrade requirements

  • Play 1 match in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player.

Level 4 upgrade requirements

  • Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player.

Best players to use in Royal Winger Evolution

Here are some of my best recommendations for inclusion in the evolution.

  • Toure TOTW
  • Moultrie Winter Wildcards
  • Gabriel Sera TOTW
  • Ekkelenkamp TOTW
  • Lucas Paqueta TOTW
  • Denis Suarez Ultimate Scream
  • Batty Ultimate Scream
  • Xavi Simmons Primetime
  • Geovany Quenda Joga Bonito
  • Morgan Rogers World Tour
  • Luis Diaz Cornertsones

While the upgrades are significant, you will be able to include these cards in future evolutions to create a chain and evolve their stats further.

The post Best players for FC 26 Royal Winger Evolution appeared first on Destructoid.


Destructoid Monday, January 19, 2026 12:56 PM
    

The Marathon x Destiny 2 collab showcases emotes and other items

Marathon, Bungie's controversial extraction shooter, is officially releasing on March 5, the studio confirmed today. The dev team also promised an upcoming open preview weekend, though no dates are set. And if you're a Destiny 2 player, you also get a few cosmetics for free—Marathon not required.

Though the game's release month has been public knowledge since last December, we now know it's releasing at the beginning of the month, rather than at the end. Today's announcement also confirmed the price tag of $39.99—equal to meteoric extraction shooter Arc Raiders. It will be available on Steam, PlayStation 5, and Xbox Series X/S.

Bungie has ramped up news about its newest project since the end of 2025, with the debut of a visual documentary (ViDoc) touching on the changes in the game's vision. Last week, another video showcased Marathon's playable characters, the "Runner Shells." Some provide unique gameplay opportunities, like Rook, but others seem to have elements lifted straight from Destiny 2.

https://www.youtube.com/watch?v=jFzR8bN13FA

If you can't wait for March 5 or are still on the fence about trying Marathon, Bungie confirmed there will be an upcoming open weekend ahead of the game's release, though it did not present a date. Fingers crossed it's not the weekend of Feb. 27, when Resident Evil Requiem releases.

And while there's a considerable amount of Destiny 2 in Marathon (such as the Destroyer Shell's entire ability kit), Bungie is giving out free cosmetic goodies in the looter shooter to celebrate the new venture.

Starting tomorrow, Destiny 2 players can collect three new Marathon-inspired items: An ornament for MIDA Multi-Tool, a lime green shader, and an Exotic multiplayer emote. They will be available for all players as a free bundle, just like some pieces of the Mass Effect collab. That said, promotional art also showcases other yet-unseen items, so it wouldn't be surprising to see more cosmetics for Silver in the Eververse store.

Though the official date reveal warms players up for Marathon, its plagiarism scandal with artist ANTIREAL is bound to be an indelible blemish on the studio's record. The two resolved the dispute, but the damage to its reputation is done—in the same way that Destiny 2 might still be "the game that deleted paid content," depending on who you ask.

Marathon's March 5 release date may be close to Destiny 2's next major update, Shadow and Order, which is bound to release around that month based on its promised content schedule.

The post Marathon release date announced, open weekend incoming, and free cosmetics for Destiny 2 players appeared first on Destructoid.


Destructoid Monday, January 19, 2026 12:23 PM
    

An image of FC Pro Championships of EA FC 24

Pro Open Matchday 7 brings another Mystery Nation objective to crack in FC 26, and we can obtain a free pack by completing a simple task.

The latest objective is modelled in the same way as the previous six objectives. The key is to figure out the mystery nation. While EA Sports will drop hints, the community has already decoded the correct nation. Then, you need to use a card from the same nation to complete a specific task.

Disclaimer: Mystery nation for Matchday 6 is Nigeria.

How to complete FC 26 Pro Open Mystery Nation (Matchday 7) objective

Let's look at the official description of the Matchday 7 objective.

Score 3 goals using Finesse Shot with a player from the mystery nation in any UT game mode. The name of the nation will be hinted at during the broadcast of FC Pro Open Matchday 7.

As of writing, we don't know who the mystery nation is. It could have been any, barring the ones we had in the previous weeks. The next task will be to use a card from the same nation and score three goals with a finesse shot. For this week, the nation, as mentioned above, is Nigeria.

The task can be completed in any Ultimate Team mode. The task can be done across multiple games as well, so there's no rush for you to do it in a single match. If you want to complete the task quickly, Squad Battles will be the easiest option.

Here's the list of rewards you'll obtain after completing the task.

  • Coin Boost for 5 games
  • Premium Electrum Players Pack

For the second time around, we have an African country as the mystery nation. Solving the objective shouldn't be an issue, given how many Nigerian cards we have in Ultimate Team.

The post FC 26 Pro Open Mystery Nation revealed (Matchday 7) appeared first on Destructoid.


Destructoid Monday, January 19, 2026 11:00 AM
    

Mio, a small robot with flowing golden locks, stands in front of a giant maroon orb with an orange center.

There's a particular kind of magic in games that refuse to explain themselves; those that throw you in an unfamiliar, dimly lit environment and expect your curiosity to take the reins. MIO: Memories in Orbit is exactly that, a game about navigating strange surroundings, poking at forgotten corners, and slowly realizing that every small step you take brings a dead world closer to life.

In MIO: Memories in Orbit, a new metroidvania platformer from indie developer Douze Dixièmes, you play as the small but persistent little robot Mio. She awakens on the Vessel, a desolate ship run and inhabited by other mechanical creatures. Most of the ship and its AI caretakers have been disconnected for some mysterious reason, and it's up to Mio to restore them to their former glory and save the Vessel from demise.

MIO starts out slow. The ship is dark and lonely—and to be honest, a little confusing. At the beginning of your journey, there's no map, no one telling you where to go, and not much of an explanation for what anything is. You don't even get to see enemy health bars initially. But the more you explore, the more the ship opens up. As you defeat mini-bosses and uncover hidden passages, lights turn on, helpful NPCs crawl out of their hidey-holes, and new pathways unlock. The world literally unfurls at your feet, and you start to visibly see the impact of your actions around the Vessel.

Mio, a dark robot with long blonde hair, falls in a tunnel with red hot pipes and fan blades of steel.
This is one vibrant platformer. Screenshot by Destructoid

And when that world unfurls? Boy, is it pretty. Even though it's a ship, the Vessel is home to several regions, each with their own beautiful biomes: pink and purple florals of the Bell Tower, icy blue slopes of the Metropolis, and fiery hot pipes of the secretive manufactory. The hand-drawn art style is a unique breath of fresh air, with scratchy sketchbook-style accents and bright pastels. Top it off with atmospheric music, and you've got an experience that's very pleasing to the senses.

Beneath this gorgeous exterior, the Vessel houses many secrets. Exploration is where MIO shines the brightest, and the game massively rewards you for checking every corner or suspicious-looking bush. There are entire areas with bosses hidden behind secret entrances, and it's possible to complete the game without ever discovering these parts of the map. As a metroidvania, MIO will have you returning to old areas after unlocking new skills, but even when you feel as though you're completely done with an area, you might later find friendly NPCs who weren't there before as the story progresses. The Vessel really does feel like it evolves with you as you progress through the game.

Many of the NPCs you'll meet on your journey will give you some baseline understanding of how the Vessel became desolate, but there's so much the characters gloss over or only ever hint at. Most of the world-building is actually done through the collectibles you can find around the ship. The story can initially be confusing, but the more items I found, the more the pieces began to fall into place. My own theories sprouted and grew with every digital record or curio I found, and I became hungry for more clues, like a caffeine-addicted detective on a murder case.

Mio floats in front of Shii, a purple cloaked robot, in front of a giant spine structure.
Many NPCs will help you on your journey. Screenshot by Destructoid

But a platformer can't only be judged by how pretty it is or how many secrets it hides. Both movement and combat mechanics play major roles in the genre, and while MIO's movement system feels fluid and fun, its combat can be fairly simple. Your main attack is a single button push, an attack that causes Mio to whip her hair out like she's Willow Smith. You can thread three of these attacks together to make one mini combo, and directional hits allow you to gain air in the heat of a fight. Eventually, as you explore the various regions and defeat bosses, you'll gain access to more skills, like a dodge, a grapple, and a wall-climb—all of which can be used in combat but typically won't change the core of your attacks too drastically. Some boss fights will require you to prove your mastery of these skills, though, and you can only navigate many areas of the ship once you obtain them.

Modifiers, or collectible upgrades, influence the way you fight, but you'll have to first find and equip them. Some of these upgrades can be bought from a vendor, though the best ones are hidden. Most Modifiers grant passive effects, like an increase to Mio's shields or a buff that causes enemies to drop more currency. Others, the rarest of the bunch, improve Mio's skills, granting a secondary attack on Hairpin dashes or summoning a decoy that enemies will prioritize over Mio. If exploration isn't really your thing, you may miss out on these Modifiers entirely, meaning the combat will remain simplistic throughout your playthrough.

Boss fights are very fun, and oftentimes, pretty darn difficult. Most encounters took me multiple tries to win, but very rarely did victory feel completely out of reach. The boss designs are downright cool—including a majestic, mechanical deer or a giant furnace with four arms—while others are just silly, like "friends :)," a gooey, zombified mess of what was once friendly robot NPCs. But bosses don't really feel all that impactful to the overall story or regions they're found in, and very rarely are they referred to in the narrative, data points, or in dialogue with other NPCs. MIO lacks the "big bad"—bosses that tower over a region, standing as the final trials to face. The game is more of an assortment of random mini-bosses sprinkled between difficult platforming segments. With how fun the process of learning enemies' attack patterns and dodge windows is, though, it's easy to overlook their narrative shortcomings.

Mio runs on the edge of a grey chamber will a giant rotund man in the middle fires knives at her.
Boss fights are fun and creative. Screenshot by Destructoid

In between boss fights, you'll be jumping from ledge to ledge as you navigate the ship. Some areas of the Vessel demand patience and precision with incredibly difficult platforming sequences, and just like how you have to learn attack patterns in boss fights, you'll need to learn timing for these areas. Though it'll likely take you several tries to navigate these areas, success never feels impossible. And if the difficulty of the game ever gets you down, MIO offers accessibility options that make bosses more brittle after each encounter, prevent enemies from attacking unless provoked, and heal Mio without you having to reach a checkpoint.

All in all, what Douze Dixièmes has created is an absolute marvel for the platforming and metroidvania genres. It's demanding in more ways than one, and its hidden secrets make it deliciously addictive. Exploration really is the name of the game, and it'll completely shape your experience in the best way possible.

The post MIO: Memories in Orbit review – A gorgeous platformer for the relentlessly curious appeared first on Destructoid.


Gaming Instincts – Next-Generation of Video Game Journalism Monday, January 19, 2026 3:25 PM
    

For its second anniversary.

The post Palworld Gets New Video Teasing New Pals appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.


Gaming Instincts – Next-Generation of Video Game Journalism Monday, January 19, 2026 2:59 PM

Gaming Instincts – Next-Generation of Video Game Journalism Monday, January 19, 2026 2:40 PM

Gaming Instincts – Next-Generation of Video Game Journalism Monday, January 19, 2026 2:16 PM