Kotaku Tuesday, July 29, 2025 9:20 AM ![]() A Chinese Pokémon fan has noticed that a piece of fan art of Ho-Oh that they say they created appears to have—based on leaks—been mirrored and included in the forthcoming Wisdom of Sea and Sky set, coming to mobile app Pokémon TCG Pocket tomorrow. |
Kotaku Tuesday, July 29, 2025 7:30 AM ![]() During the marketing for the Switch 2, one of the most talked about aspects (perhaps because there was so little else to talk about) was the potential that the new Joy-Con 2s could be used as mice. Post-launch, there's been almost no reason to bother. It hasn't featured as a necessary control option in either of… |
Kotaku Tuesday, July 29, 2025 7:00 AM ![]() As we step ever closer to the event horizon of Stephen King properties, soon all will be drawn in. Right now you could be watching MGM+'s The Institute, catching The Life of Chuck in theaters, watching trailers for The Running Man andThe Long Walk, seeingThe Monkey on Hulu in a week, and getting psyched for Mike… |
PCGamesN Tuesday, July 29, 2025 9:59 AM When is the next Monopoly Go Golden Blitz? This special, limited-time event allows players to trade two, usually locked golden stickers during a 24-hour period. This is an ideal solution for grabbing elusive missing stickers and completing albums before they come to an end. There's no official schedule for Monopoly Go's Golden Blitz event, so we can only estimate the date of the first Summer Escape Golden Blitz based on previous events and official sticker polls. However, we check daily for official word on the next trade. While you wait, be sure to participate in other Monopoly Go events for a chance to earn rare sticker packs, and keep on top of freebies with our free Monopoly Go dice rolls guide, which is updated regularly with the newest links. Continue reading When is the next Monopoly Go Golden Blitz event? MORE FROM PCGAMESN: Best board games, Monopoly Go events, Monopoly Go dice |
PCGamesN Tuesday, July 29, 2025 9:54 AM What is the next Monopoly Go event? With so many limited-time events in Monopoly Go, it can be hard to keep track of the rewards you can get your hands on. Monopoly Go events can last anywhere from a few hours to a week, so bookmark this page as we'll keep it regularly updated with the next events and their start and end dates. Monopoly Go is the latest online board game sweeping the globe, but completing all of these events won't be easy without some free Monopoly Go dice links, so check out our daily updated guide for some freebies and rewards before you get started on the next Monopoly Go tournament. Continue reading All Monopoly Go events, tournaments, dates, and rewards - July 2025 MORE FROM PCGAMESN: Best board games, Monopoly Go events, Monopoly Go dice |
PCGamesN Tuesday, July 29, 2025 9:52 AM July 29, 2025 We added a new DBD code to our list, and removed an expired code. What are the latest DBD codes? These freebie-granting DBD rewards can reward you with anything from a few bonus Bloodpoints to help prestige the latest character, to new and exclusive in-game cosmetics, so it's crucial you get them while they're live. There are more ways to customize your game than ever with DBD badges and banners, but there are still occasional rewards for items for your DBD killers and survivors, too. All of them let you show off your style, while Dead by Daylight Bloodpoints and Rift Fragments help your in-game progress, so there are always plenty of goodies to be had. Some of these Dead by Daylight codes are ongoing though, so you may have snapped them up already. Continue reading DBD codes July 2025 MORE FROM PCGAMESN: DBD killer tier list, Best horror games, DBD codes |
PCGamesN Tuesday, July 29, 2025 9:33 AM I'm still waiting for the Iron Hands to be added to Warhammer 40k Space Marine 2 properly. I know they've got a paint scheme and that's more than most Chaos legions can say, but I want some proper bionics, augmented limbs, and 17 Servo Skulls to follow me round as I beam Multi-Melta shots at Carnifexes. Thankfully, Warhammer 40k Space Marine 2's Patch 9.0 gives me a little hope. There's no sign of my kitted-out Iron Hands skin, but at least my beloved Multi-Melta got a buff. And my Heavy Bolter. And the Las Fusil. Wait, were there any weapons that didn't get buffs in this patch? MORE FROM PCGAMESN: Best co-op games, Best Warhammer games, Best Warhammer 40k games |
PCGamesN Tuesday, July 29, 2025 9:30 AM A benchmark leak has revealed that there could be a new Nvidia CPU in the works with an integrated GPU that's as powerful as an RTX 5070. It has long been rumored that Nvidia is preparing its own CPU for gamers, but the specs for this Nvidia N1X chip would make it an absolute powerhouse that would dwarf even AMD's most powerful integrated GPUs. Nvidia is already the dominant player when it comes to the GPU market, with our best GPU guide topped by models like the RTX 5090. An Nvidia CPU with power like this, though, could upend the gaming CPU market, especially on handhelds or laptops, although there are a few reasons why it likely won't be any time soon that we see Nvidia take over the desktop PC CPU market. MORE FROM PCGAMESN: Nvidia GeForce RTX 5090 review, Nvidia GeForce RTX 5080 review, Best graphics cards |
PCGamesN Tuesday, July 29, 2025 9:09 AM You don't need to spend a fortune on a new keyboard, as this Corsair gaming keyboard deal from Walmart proves. The Corsair K70 Core is a brilliant, budget-friendly option for your gaming setup, and it's now down to $79, saving you 20% on its MSRP. Corsair produces a wide range of peripherals for gamers, and you'll find a few of its models in our best gaming keyboard buyers guide. This particular mechanical keyboard gained praise in our Corsair K70 Core review, going back to basics with a stripped back approach that didn't compromise on performance, despite its more affordable price. MORE FROM PCGAMESN: Corsair One i500 review, Corsair K55 Core review, Best gaming keyboard |
PCGamesN Tuesday, July 29, 2025 9:55 AM How do you get the Grounded 2 spinning wheel recipe? Fans of the original game may be quick to craft the spinning wheel, knowing just how important it can be. If you're new to the series, though, don't sleep on this incredibly useful item. Not only does the spinning wheel allow you to craft Grounded 2 silk rope, an essential material in some of the best recipes in the crafting game, but it also saves precious resources by reducing the quantity of ingredients required in making crude rope. Here's what you need to craft one and how to unlock the Grounded 2 spinning wheel recipe. Continue reading How to get the Grounded 2 spinning wheel recipe MORE FROM PCGAMESN: Best survival games, Best co-op games, Best fantasy games |
PCGamesN Tuesday, July 29, 2025 9:02 AM How do you open the Grounded 2 briefcase? Grounded sure isn't known as a puzzle game series, but that doesn't mean Obsidian can't squeeze a brain teaser in here and there. In Grounded 2, you'll have come across a locked briefcase, which at first looks like any other set piece. Get closer, though, and you find that the combination locks can be interacted with, meaning there must be a way in. While puzzles may not be the crux of Grounded 2, exploration is, and finding your way into the locked briefcase requires some serious hunting. One combination is found just above the briefcase itself, but the second is much harder to locate in the survival game. If you're struggling, we've found the briefcase combination locations so you don't have to, and we can tell you what you'll find inside. Continue reading Grounded 2 briefcase combinations MORE FROM PCGAMESN: Best survival games, Best co-op games, Best fantasy games |
PCGamesN Tuesday, July 29, 2025 9:00 AM In my latest Dungeons and Dragons campaign, I play the most annoying Bard you've ever imagined. No, even more annoying than that. I craft parody songs based on each session and bring my actual guitar out at regular intervals. I'm that guy in the pub who everyone hates. But then the mouth of my theatrical mask contorts into a foul visage, I unleash an Eldritch Blast from the cavernous maw, and everyone forgives me. These are the kinds of stories you can only tell in DnD, and we'll get a chance to relive another classic adventure in September, thanks to the game preservation wizards at SNEG. MORE FROM PCGAMESN: Best RPG games, Best PC DnD games, Best strategy games |
PCGamesN Tuesday, July 29, 2025 9:56 AM How do you get Silk Rope in Grounded 2? You've nearly killed yourself (and probably actually killed yourself) fighting off huge spiders and their armies of spiderlings, but your inventory is still lacking Silk Rope. This valuable resource pops up in some of the best crafting recipes, so where on earth do you get it? Don't worry, you don't have to tackle some big, bad spider boss to obtain this pretty thread in Grounded 2. If you're careful, you don't have to fight any spiders at all. What you do need to obtain Silk Rope in the survival game sequel is a specific blueprint, and we're here to tell you what it is, how to build it at your Grounded 2 base, and everything else you need to know about Grounded 2 Silk Rope. Continue reading How to get Silk Rope in Grounded 2 MORE FROM PCGAMESN: Best survival games, Best co-op games, Best fantasy games |
PCGamesN Tuesday, July 29, 2025 9:57 AM Where are the best Grounded 2 base locations? When it comes to survival games, kitting yourself out with the best armor, tools, and weapons is naturally a top priority. You should never underestimate the importance of a good base location, though, especially in Grounded 2. Place your lean-to too far away from important resources or too close to a spider's nest and you could be in big trouble. Grounded 2 is a lot more intuitive than the first game, with less tool swapping, easier upgrades, and more handholding. It's also much, much bigger, which makes finding a safe place to lay your head for the night harder than ever. We've been busy exploring Brookhollow Park, looking for the best Grounded 2 base locations to give you a head start in the survival game sequel. Continue reading Best Grounded 2 base locations MORE FROM PCGAMESN: Best survival games, Best co-op games, Best fantasy games |
PCGamesN Tuesday, July 29, 2025 9:58 AM What are the best soulslike games? An off-shoot of action RPGs, the defining principles of this ever-growing subgenre sprung up from Demon's Souls back in 2009. However, it took the release of its spiritual successor two years later to really light a fire under fans. FromSoftware's Dark Souls is a landmark game in many respects, but the soulslike genre is its greatest legacy. While efforts have been made to diversify soulslike games in recent years, patience in the face of adversity remains the focal point. Characterized by punishing stamina-based combat, risk-reward currency systems, and challenging bosses, victory in a soulslike leads to progression through rich worlds that often capture a dark fantasy game aesthetic. Whether you're a newcomer who's not sure where to start or an RPG game veteran looking for a new challenge, we've got the very best soulslikes you can play right now. Continue reading Best soulslike games in 2025 MORE FROM PCGAMESN: Best RPG games, Best soulslike games, Best fantasy games |
PCGamesN Tuesday, July 29, 2025 7:46 AM Counter-Strike 2 surf content is the perfect workday accompaniment, providing my brain with just enough stimulation without demanding my attention. There's something hypnotic about it, the way you smoothly glide from section to section. That is, until you snag on an odd corner or some invisible speed bump, bringing you to an abrupt halt or sending you flying off a ramp to your demise. Surf enjoyers have had to deal with buggy physics since CS2 launched, but now Valve's doing something about it. MORE FROM PCGAMESN: CS2 crosshair, CS2 review, CS2 skins |
PCGamesN Tuesday, July 29, 2025 6:50 AM The Elden Ring Nightreign system requirements almost mirror those of the base Elden Ring game. There are some minor changes to the CPU requirements, but almost everything else is identical, which is great news for those who can already run the iconic From Software game with great performance. The original Elden Ring system requirements were arguably low even for 2022, but the decision to apply a 60fps frame cap perhaps explained the decision. Now, with Elden Ring Nightreign finally out and available to play, you still won't need the best graphics card from our comprehensive buying guide to enjoy this soulslike, but an upgrade to your CPU may be required. You can also check out the best Elden Ring Nightreign settings to see how the game performed in our tests on PC and the Steam Deck. Continue reading Elden Ring Nightreign system requirements MORE FROM PCGAMESN: Best graphics card, Best gaming PC, Best SSD for gaming |
PCGamesN Tuesday, July 29, 2025 6:43 AM It's July, and I'm still dreaming of hot, sandy beaches, and a drink by a sunny pool. It's the best part of the summer in my honest opinion, and it looks like Inzoi agrees with me. The new Stardew Valley-like vacation island, Cahaya, is set to arrive in-game in a rapidly approaching August update. Details of what the island will look like have been light on the ground until now: a new teaser trailer has revealed a first look at the island - and I couldn't be more excited. MORE FROM PCGAMESN: Inzoi cheats, Inzoi roadmap, Inzoi system requirements |
PCGamesN Tuesday, July 29, 2025 6:43 AM We're all getting older, we're all watching our gaming time slip away like tears in the rain, meaning we have to make a gut-wrenching choice what to play. I choose cool indie games, especially Twilight Wars, which looks like the neon-soaked lovechild of Cyberpunk 2077 and Diablo. After releasing two months ago to mostly positive Steam reviews, developer Comrade Bear Games has announced a deluge of post-launch content to wash those tears away and keep us entertained for hours to come. Including new difficulty modes, enhanced role-playing elements, and new narrative DLC, the updates promise to bring a smile to all but the most stubborn replicant's face. MORE FROM PCGAMESN: Best indie games, New PC games, Best PC games |
PCGamesN Tuesday, July 29, 2025 6:26 AM Call of Duty is a bit of a problem at this point. No, it's not because my boomer hands can't keep up with Black Ops 6's omni-movement demons, nor is it because years of RSIs have accumulated, leaving my aim about as crispy as soggy cereal. The reason is because Call of Duty takes up an ungodly amount of space on my PC, to the extent that I am stuck in a constant cycle of uninstalling and reinstalling every time a new game comes along. This is probably a familiar story for you, unless you've got more SSDs in your rig than a Pentagon data room. Fortunately, salvation is coming for us. MORE FROM PCGAMESN: Call of Duty 2023, Modern Warfare 2 system requirements, Best FPS games |
PCGamesN Tuesday, July 29, 2025 6:37 AM The Arc Raiders system requirements have been updated a few times across multiple technical tests, but we're still awaiting the final specs as a 2025 release date is finally locked in. The only system requirements we have to go on right now are the ones from the official technical tests. These listed specs can sometimes be inflated as the game isn't yet completely optimized, and developers can often play it safe by selecting more powerful hardware to account for poor performance. This doesn't mean you'll need the best graphics card from our buying guide to play the game, but these Arc Raiders specs shouldn't be taken as final until specified as such by developer Embark Studios. Continue reading Arc Raiders system requirements MORE FROM PCGAMESN: Best graphics card, Best gaming PC, Best SSD for gaming |
PCGamesN Tuesday, July 29, 2025 5:36 AM You have less than a week to jump on this month's Humble Choice and grab yourself eight brilliant games, all of which are Steam Deck compatible, for just $15. This saves you $199 against the MSRP of the games on Steam, and included in this month's lineup are games like Warhammer 40,000 Rogue Trader and Daemon X Machina. While the Steam Deck continues its reign as the best gaming handheld, the monthly selection of Humble Choice games will run great on any handheld gaming PC with equal or greater power than Valve's portable. This means you should still jump on this offer even if you're playing on an Asus ROG Ally X, Lenovo Legion Go, or even a device such as the Ayaneo 3. MORE FROM PCGAMESN: Best graphics card, Best gaming PC, Best SSD for gaming |
PCGamesN Tuesday, July 29, 2025 5:28 AM What I love about roguelike games is their replayability - that special moment when a gameplay loop really hooks you. It's one of the things I loved about Hades, the ability to toggle on and off God Mode, and make my run easier when needed. And it looks like the new roguelike on the scene, Hell Clock, has added its own version, introducing a new, more casual mode for players. MORE FROM PCGAMESN: Best RPGs, Games like Diablo, Best roguelike games |
Rock Paper Shotgun Latest Articles Feed Tuesday, July 29, 2025 9:02 AM ![]() Horizon Zero Dawn/Forbidden West publishers Sony have called in the lawyers over Tencent's upcoming Light of Motiram, arguing in a lawsuit filing (spotted by Reuters) that the post-apocalyptic action adventure looks a little too much like their post-apocalyptic action adventure. The case alleges that Light of Motiram, currently in development at Tencent subsidiary Polaris Quest, is a "slavish clone" of Guerrilla Games' original series, and seeks to block its release on copyright infringement grounds. |
Rock Paper Shotgun Latest Articles Feed Tuesday, July 29, 2025 8:53 AM ![]() Warner Bros. Games aren't pushing the brakes on games with live service elements any time soon, despite the whole Suicide Squad: Kill The Justice League debacle. A new job listing at Gotham Knights studio WB Games Montréal suggests their upcoming game will have at least some of those long-term servicey bits to it. Or, at the very least, its executive producer will need to be someone who knows what live services are and can do some live service strategising. |
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Rock Paper Shotgun Latest Articles Feed Tuesday, July 29, 2025 8:20 AM ![]() Killing Floor 3 has an excellent headshot. It's the kind of frisson-inducing gun/baddie interaction that most FPS games strive for and fail: somehow crisp and explosive at once, like popping a balloon full of wedding china. There's a deliciously tangible sense that a metal cylinder has launched out of your hands at several times the speed of sound and shattered the entire existence of the snarling cannibal clone in front of you, a tactile treat that KF3's waves of mutant men will happily feed you over and over again. Bloody good headshot, I say. I just wish that, after hours and hours, this game would produce something else that excites as much as its dome-blasting. Or, at least, balances that instant gratification with more enduring reasons to keep tooling up and shipping out. Instead, it ends up coasting on gunfeel, and when asked for something new or something fresh, can only point towards pages of tedious stats. |
Rock Paper Shotgun Latest Articles Feed Tuesday, July 29, 2025 6:51 AM Microsoft begin rolling out Xbox account age verification checks in response to UK Online Safety Act ![]() Microsoft have become the latest company to start introducing age verification measures in response to the the Online Safety Act that's just come into force in the UK. Folks logging into Xbox services with a Microsoft account from today will start getting optional notifications directing them to verify they're over 18, with the checks becoming a hard requirement in early 2026. To be clear, these checks are UK-only for now, in line with this new legislation that aims to stop users who aren't verified as over 18 seeing content that's illegal or deemed unsuitable for children. |
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Siliconera Tuesday, July 29, 2025 10:00 AM
Back when Capcom announced Monster Hunter Wilds Title Update 3, it also said the new game in the series would get a new, more challenging quest level difficulty and Talismans as rewards starting with it. That was supposed to arrive at the end of September 2025. Now it took to social media to announce a roadmap update that bumps the release of those two types of features to August 13, 2025.
This new Monster Hunter Wilds quest level difficulty and Talismans being doled out as rewards are both intended to offer more endgame activities and incentives to folks who already beat the game. In the case of difficulty, it is designed to address player feedback about things being too easy. With the Talismans, those will involve a new way to get access to additional skills. The roadmap also noted adjustments and improvements, and among those will be weapon balancing changes. As a result of the change, the Festival of Accord Flamefete will run until August 13, 2024, so it ends at almost the same time as Arch-Tempered Uth Duna Free Challenge Quest.
The rest of the Monster Hunter Wilds roadmap concerning Title Update 3 and Title Update 4 remain the same. Those appear at the end of September 2025 and Winter 2025, respectively. Each will bring an additional monster. Title Update 3 is also confirmed to involve a new Festival of Accord, while the fourth will add "more challenging quests."
Here's the full timeline:
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Monster Hunter Wilds is available for the PS5, Xbox Series X, and PC.
The post Monster Hunter Wilds New Quest Difficulty and Talismans Arrive Earlier appeared first on Siliconera. |
Siliconera Tuesday, July 29, 2025 9:00 AM
The Daemon x Machina series is about to continue with Daemon x Machina: Titanic Scion, a whole new opportunity to step into an armored suit and fly around in your mech to face foes and gradually become a more powerful force. And also, to apparently play a card game against the people living in that world. To briefly go over what to expect from this new installment, Siliconera asked the Series Producer Kenichiro Tsukuda a few questions about what we'll experience.
Jenni Lada: Daemon x Machina: Titanic Scion offers a more open-world approach with different biomes compared to the original game. What led to this change in design and direction?
Kenichiro Tsukuda: In the mech genre, there have been few games that have attempted open world environments, and even fewer that have been successful. I believe that our studio will be the one to break new ground in this genre. Utilizing our experience in creating RPGs, we started this project with the intention of trailblazing a new path to the future.
How will these different types of biomes affect gameplay in Daemon x Machina: Titanic Scion?
Tsukuda: I'll start by saying that the story mode can be played in online co-op. I hope players will enjoy simply spending time together, but they can also enjoy gearing up in different areas. Compared to the previous game, even weak enemies consistently drop good equipment and skills, so there's always excitement in traveling to new areas and seeing what kind of new gear you can acquire.
What does balancing look like for Daemon x Machina: Titanic Scion look like and how does gameplay on a mission change based on if you fight alone or with other players?
Tsukuda: We designed the game overall to be accessible even to genre newcomers, but hard mode is also available to veteran players right away. We also made multiplayer specifically more accessible. Those who played the previous title may remember that even if one player is defeated, teammates can revive them as many times as needed. The same holds true in Titanic Scion. Our goal while balancing the game was to make the mech genre more accessible to a wider audience.
The original Daemon x Machina included PvP. Could that be an option here as well?
Tsukuda: We may have more to say on this at a later date.
Daemon x Machina: Titanic Scion involves transmog and more cosmetic elements for Arsenals. What led to that choice for this entry and how in-depth can these looks get?
Tsukuda: I recognize and accept that many mech enthusiasts may prioritize performance over appearance, but for genre newcomers or those who may become fans in the future, appearance can often be a key factor. Many players who played the first game were indeed new to the mech genre at the time. In any case, I believe it's important to give players freedom of choice with Titanic Scion. As for the extent of customization, you can customize the appearance of five armor parts to look like different armor, and you can also hide equipped parts, allowing you to see your avatar even while inside your Arsenal.
In addition to the Arsenal being changed via extensive customization, Immortal Factor mutations can change your avatar's appearance. Are these changes only cosmetic or will there be story implications to those Fusion choices as well?
Tsukuda: There can be consequences for fusing too much, so be careful!
How involved can our avatar get with fellow members of the Reclaimers? Can they become our allies in battle or can we build relationships with them?
Tsukuda: You will fight alongside the Reclaimers as one of their members. You can also bring your newly met allies into battle, so fight alongside your favorite characters!
Overbullet appears as an optional card game in Daemon x Machina: Titanic Scion. What do the competitive options for it look like?
Tsukuda: Stay tuned for more information.
The original Daemon x Machina included a number of crossovers with Code Geass, Eureka Seven, and The Witcher. How would you feel about crossovers coming to Daemon x Machina: Titanic Scion?
Tsukuda: We are currently developing a lot of original DLC for this title. If we were to consider a collaboration, we would need to carefully consider what form it would take. We do not have plans for collaborations at this time, but if we were to pursue one in the future, I personally would love to see Metroid or Gundam.
Daemon x Machina: Titanic Scion will appear on the Nintendo Switch 2, PS5, Xbox Series X, and PC on September 5, 2025.
The post Interview: Brief Insights Into Daemon X Machina: Titanic Scion appeared first on Siliconera. |
Destructoid Tuesday, July 29, 2025 9:20 AM
Around the vast world of Innisgreen, there are many townies who have special quests, known as Fables, for you to tackle in The Sims 4. One of the toughest tasks you'll come across is called Not Mushroom for Error.
This mission, given to you by the iconic Spruce Almighty, challenges you to solve four unique riddles given to you by mushrooms. These puzzles are quite tricky to solve, so here's how to complete the Not Mushroom for Error Fable in The Sims 4.
Table of contents
Not Mushroom for Error Fable walkthrough in The Sims 4
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To complete the Not Mushroom for Error Fable for Spruce Almighty, you need to solve all Mushroom riddles. There are four colored Mushrooms sitting fairly close to his tree, and you must interact and satisfy the conditions presented by each one to finish this quest.
All riddle Mushroom locations in The Sims 4
Before you can get to work solving the Mushroom riddles, you need to know where to find each one. All four of them are fairly close to Spruce Almighty's tree in the Sprucederry Grove region of Innisgreen, but they blend in with the environment quite well and can be easy to overlook. Here's where to find each one.
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Solve Blue Mushroom's riddle in The Sims 4
The correct answer for the Blue Mushroom's riddle is Bioluminescent Mushroom, but you can't select this option unless you have Lightning Root Leaves in your inventory. To acquire this special item, you either need to plant and grow a Lightning Root plant yourself or find one you can pick from out in the world.
If you want to get this quest done as quickly as possible, it's best to find one in the wild. You can find a Lightning Root plant over in the Fairy neighborhood Everdew in a circular patch of grass close to the Summerdream family's home. Once you collect leaves from this plant, head back to the Blue Mushroom and select the Bioluminescent Mushroom solution to finish this riddle.
Solve Red Mushroom's riddle in The Sims 4
The solution to the Red Mushroom's riddle is Amanita Muscaria. You're only given two options to choose from for this riddle, which are Amanita Muscaria and Fly Agaric, so it's a bit of an easier one to get done.
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Solve Green Mushroom's riddle in The Sims 4
The answer to the Green Mushroom's riddle is a Truffle, but you must have at least 5,000 Simoleons in your household to choose it. The other option you're given, which is a Mushroom Steak, won't complete the puzzle, so if you don't have enough, get to work earning until you do.
Solve Yellow Mushroom's riddle in The Sims 4
The correct answer to the Yellow Mushroom's riddle is a Fairy Ring, but you can only select this answer if you are either a Fairy or have unlocked an Enchanted by Nature notebook entry. This means you either need to work on becoming a Fairy or find something unique to this expansion pack world.
If you're not interested in becoming a member of this occult, the easiest way to unlock an entry is through foraging. There's a decent chance you already have one at this point, so you may not even need to go searching. If you do, though, foraging around is the best way to unlock an entry. Once you've done one of the two requirements, return to the Yellow Mushroom and select a Fairy Ring to officially finish this Fable. Completing this quest gets you a Glasswood Tree and some Everdew Seeds.
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Destructoid Tuesday, July 29, 2025 9:20 AM
Playing the first Grounded game during its Early Access period was an interesting experience. My friends may not love survival games, but this one had me firmly in its grasp for hours upon hours. Fast forward to 2025, and Grounded 2 has me feeling excited yet conflicted.
Grounded 2 is a direct continuation of the first game. Following its opening, which summarizes the prequel's story, the aftermath, and present-day events leading up to you taking control of your playable character, you'll wake up inside an Ominent lab and quickly realize that you've, once again, shrunken down to the size of an ant. This time, you're at a now ruined Brookhallow Park, and your goal is to figure out why you're small again and what new challenges are afoot.
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The first thing I noticed upon starting my playthrough was how beautiful this game is. Grounded's cartoonish style is what hooked me into playing the first game, and having that still present was reassuring. That said, the added details in nearly every aspect, from the ambience and lighting to micro-details in plants, bugs, and items, made the first few minutes of the experience that much more jaw-dropping. That is, until you actually play the game.
With Grounded 2 being in Early Access, I wasn't expecting it to have every feature of the first game, especially since it has plenty of time to expand leading up to its full release. That said, seeing that most of its items and structures were identical to Grounded was surprising. I was fine with the bugs being the same, since we're in the same geographical area as the prequel. But, having the same sequence of analyzing random objects, making a workbench, and farming ants with a spear made me feel like I was still in the first game.
Initially, I quite liked this. Having a sense of familiarity felt nice, especially since it allowed me to focus on the storyline rather than learning new mechanics and navigating the environment. Some key differences, such as the addition of buggies to ride around on bugs and the Omni-Tool that combines four tools in one, changed things enough that I was excited to see exactly what was in store in this second game. The story gets much more interesting as you go, but I couldn't help but compare the similarities between the two titles.
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Overall, my enjoyment of Grounded 2 depended largely on my desire to continue its storyline and see how Max, Hoops, Willow, and Pete would react to everything years later. They may not be adults yet, but with them being slightly older and having already experienced the events of the first game, their personalities naturally reflect that. They're still childish and carefree, but you can immediately sense their dread over the situation alongside their determination to understand what's going on.
If you're here for the story or the satisfaction of taming and riding around the map on an ant, Grounded 2 has you covered in spades. If you want a completely different gameplay experience, you won't find that here. At least, not yet.
I'm optimistic to see how Grounded 2 will shape up over its Early Access period. The original Grounded changed drastically over its two-year EA phase, with most of its in-game regions taped off, a small portion of the items that are available now, and polish in nearly every aspect. Comparatively, Grounded 2 is starting off strong and has the potential to stand tall as one of the best and most impressive sequels we've seen in recent years. Whether it lives up to it will depend on how much feedback the community will provide and how far Obsidian wants to push the game's boundaries beyond what we've seen so far.
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Destructoid Tuesday, July 29, 2025 9:01 AM
Grounded 2 is releasing in early access today, giving players a slice of a brave new tiny world, filled to the brim with new mechanics, items, and abilities, alongside rideable Insects known as Buggies that'll surely give fans of the genre something fun to experiment with.
After playing the game for a bit, Destructoid had the opportunity to speak with two members of the Obsidian team about the game's direction and gain insight into what to expect from the future as the game launches in early access.
Note: Portions of the interview have been edited to remove repetition and enhance the reading experience.
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The first thing that I wanted to discuss is, obviously, that this is a sequel. It's obvious, it's in the name, and obviously, the community had a large part in defining what made the first game so popular and endearing. I was wondering how you took in community feedback for a sequel and used that for the development process of Grounded 2.
Aarik Dorobiala (Senior Community Manager for Grounded 2): So working so closely with the community for Grounded one was a very special experience, just like being able to be very transparent and open with the community. And not only that, but Obsidian is not just making this game. There are people behind this game. So the community also got to learn about the people who are making the game, that is, we're gamers too. I think opening up that communication pathway helped us bond with the community. And yes, there was so much feedback and suggestions that we couldn't fit into Grounded one; it only made sense to take it into Grounded 2, like having the cold biome that they always asked for. But, there was just not enough space in the backyard because we filled it with so many things, and bringing the snail to life in Grounded 2 because they asked about the snail constantly, because there's this tiny little snail shell in the backyard. They're like, what? A snail shell? That means there's got to be something, right? So, bringing that into it and, of course, probably the biggest thing, Buggies, the players in the community want to know, one way to either tame or ride insects. And that's probably one of the big features we're showcasing with Grounded 2.
Mike Winzler (Producer for Grounded 2): Grounded 2 is comprised of a lot of kinds of features and items from the community that kind of have these long roots that sort of affect a lot of different systems and levels and related pieces, and so required a little extra time to sort of cook... it was strange, kind of going dark on Grounded 2, right? It was a surprise announcement. After all these years and direct conversations with the community, it seems we need a little time to prepare something for you guys.
You both have touched on Buggies, so I have to ask. How does the team determine which bugs are rideable and which ones need to remain a threat? And another question, did the Ant-Man movies impact any decisions when coming up with new game mechanics?
Winzler: Yeah, I'll hop on the first question about sort of which ones we pick, and why. I think getting the idea of what Buggies were and how they're going to affect the game, and sort of how they would be with you throughout the experience. It took a long time, just in terms of, there are a lot of different ideas there, you want to try a few different ones out and kind of see what felt the most natural and felt like it also had a sort of wide open future that we could kind of carve out accordingly with what the community likes and provides feedback on.
So I think kind of like, hey, which Buggies? Which insects can be Buggies? I think our, sort of our mindset going into that was always, well, which ones have sort of compelling, multiple-use skill set? So, which ones can be interesting to be involved in building, as well as level design and traversal, and which ones would add a new wrinkle to combat? There's never really any that we would outright not consider for a Buggie... However, I think we also want to start slowly, with a smaller Buggie count.
Dorobiala: And then, to answer your second question, I don't know whether the inspiration came from Ant Man. I think it's because of the time era of the game where Grounded 2 takes place; it takes two years after the first game. So we're in 1992, and I think maybe it's more that the inspiration came from Honey, I Shrunk the Kids, where those kids were shrunk down, and they rode an ant. However, I will say that the Red Ant soldier Buggie does have a recruit ability, allowing it to recruit one nearby worker ant. So maybe there might be a little inspiration there, too.
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The game starts in early access. When you look at Grounded one and the amount of features it has, in terms of the Zipwire mechanic (and I know the team has touched on why its not in Grounded 2 yet to make Buggies feel more useful at the start) but in the future, as you add more updates, how are you going to balance Buggies and items to make them all have their uses so once isn't more overpowered than the other.
Winzler: Yeah, that's a great question, and something that we're kind of always grappling with. But it's the fun part of the challenge, too, if you have a staple of Buggies, can they all have their own kind of character? And can they all bring something new and useful to you, even as you kind of go through different biomes and different phases of the core game there? So I think looking at the Red Ant and the Orb Weaver to start, they're very different animals in the sense that the Red Ant is the sort of all-arounder. But they also have a nice kind of intrinsic connection to building and hauling materials around, whereas the Orb Weaver is more like this, a kind of walking weapon, and in terms of what it can do in combat, and shoot webs.
But I think the more we played with just ourselves internally, the more we realized, 'No, they still need to feel different.' They all need to have different kinds of use cases.... So, suppose you have a particular taste for this one Buggie, and we can still keep them in the mix and with you throughout the experience. We're still waiting for community feedback to make some bigger decisions and refine the ones we already have in place. But I know both myself and Chris Parker, the Game Director, feel very strongly of 'now I want, I want to make it possible for you to take the first red ant you get as a Buggie and have that, that red ant with you by your side through the full game.' That should be a viable route... Ensuring that the relationship with your Buggie is something that can be sustained and still retain value mechanically is a significant focus for us as well.
I'd like to discuss some examples of new features and updates. In Grounded One, you start in the suitcase, and you come out into the open world. You're kind of a bit clueless about what you're doing. You have to learn as you go in. Whereas in Grounded 2, you started in a more tutorial-based mode, which introduces people to the main concepts and gets them accustomed to crafting.
However, when you go out, you also gain the Omni tool in Grounded 2, which replaces the need to craft individual axes and similar items. This has made the game a lot more user-friendly, as it eliminates the need to hoard items at all times. Can you walk us through the process of making that decision to optimize resourcing?
Winzler: Omni tool side. That was an interesting discussion early on. I think it was one that Edios Montreal did with a fresh set of eyes and a new perspective on the project, which they had a really strong feeling about, and we're very passionate about it. And so that was a fun, kind of early on partnership moment where we were kind of all right, this is outside of our initial understanding or reflex on some of the stuff, and then we really kind of shaped it together...
[As for the new tutorial], it was this kind of community add-on, but it was also, hey, you know, we're new on this project, and we want to be a surrogate for new players and returning players both. And so, having a little more streamlined approach at the beginning, 'Hey, if you're brand new to Grounded, here's all the things you should be up to speed on.' But if you've played Grounded before, you can just kind of whiz through this and then start getting to the new stuff.
Dorobiala: I think when in regards to the Omni tool, we're very excited to hear feedback from the community, because there's one side of the community who wants to have all the tools, and they're the collectors, and there's even a sub community that uses these tools as a form of, like pvp arena combat, like in Grounded one. However, the reception of the Omni tool so far has been positive. We're very curious and excited to hear more.
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It's always a big feature that the Grounded community consistently requests. Are there any plans at all to add official mod support to the PC game in the future, or is it too early to tell at the moment?
Dorobiala: It was the former. We're going to be releasing an early access version, so there will be a lot of changes and iterations to the game. So, it's something to consider later down the road and maybe further along in the development.
Did the team have the Grounded story fully planned out from the get-go of early access, or had you started to expand it in each update until it came to a resolution? How does the story, especially an early access game, come into fruition?
Winzler: I don't want to steal Aarik's line. That's so good. It's a full credit, Aaric. He said, hey, the narrative in Early Access is like a tabletop RPG campaign where you've got these sort of big beats that you're interested in the sort of general direction that things are going, but you still want to, you still want there to be plenty of room for improvisation and things to things to go differently based on how people are feeling about it.
Community feedback even amounts to 'Hey, we love this character. Let's give them more, more screen time, more lines. Let's get them in the mix more.' It's that feeling of having a coherent idea of the setting and some of the big pieces that blend more seamlessly into gameplay. But, I think there's nothing set in stone, as far as the finer details there in between.
It was interesting to see how the narrative unfolded along that road (in Grounded one). I wasn't involved in the narrative on that. So it's kind of looking at it with the perspective of evaluating how we wanted that for Grounded 2. A lot of the story was told in the past tense: "Here's what Tully was doing before the game started." And you're almost like a Crime Scene Investigation, figuring out what, putting all the pieces together... as a summary, I'd say, we have, we have big pieces in place, but I think we actively try to stay fluid with it and not over-commit to things. So there's still that element of like... Spontaneity and room for community feedback to be incorporated.
The post The Big Grounded 2 Interview – Community, Buggies, Story, and Improvements appeared first on Destructoid. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destructoid Tuesday, July 29, 2025 8:18 AM
Survival co-op title PEAK is best enjoyed with your friends, but it can be tricky if you lose connection mid-game. Thankfully, there's a possible workaround for the problem that allows you to rejoin your friends and resume playing an ongoing round.
That said, the complete process is certainly tricky if you don't know the correct steps. More importantly, you can't technically do anything, and it has to rely on the power of friendship. Sticking true to the spirit of PEAK, your friends will have to help you come back to the island and rejoin the party.
How to rejoin your friends late game in PEAK?
Let's say you lost your connection or the game force-closed. This can happen without prior warning, and your session will be disrupted. If you leave, it creates a problem for you and your friends. Your friends will be one player short (making it difficult for them to win) while you lose all your progression for that round.
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This will automatically connect you with your friends and spawn you at the applicable campfire. However, you must be idle and in the main lobby. If you've started your run, the process won't work. This method also works if your friend is trying to join your pre-existing run. The method and restrictions are the same. As long as they follow the steps correctly, they should be able to enter your ongoing run.
Do note that the method of joining your friends in PEAK mid-game can be slightly buggy. There are incidents where players haven't been able to join the desired lobby after enacting the steps correctly. If that happens, it's best to create a fresh instance by restarting your game and repeating the process.
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Destructoid Tuesday, July 29, 2025 7:57 AM
Roblox Type Soul has been released many times but the June 31st, 2025 release date seems to be the game in its prime. There's a lot to explore and plenty of progression options with Shinigami, Arrancar and Quincy so a Wiki or Trello would be a big help. Luckily, here are the Type Soul Trello and Wiki links.
Type Soul Trello, Wiki and Discord Guide
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A Trello or a Wiki is a must for an RPG game like Type Soul with complex progression and build options so here are all the links you'll need:
I recommend starting with the Wiki or Trello since these are the most extensive info databases to start you off. Especially if you're not sure whether to progress with Shinigami, Arrancar or Quincy. They both have info on:
This will be one of the biggest Roblox Bleach RPGs so it pays to be prepared. That said, once you're done browsing objective information, you can ask for more specific or subjective info in the Discord. Besides checking for best options or tier lists from experienced tester players, it's a great place to stay informed about the game in general.
Check out Discord Announcements and Update-Logs to stay in tune with the latest updates, new content, buffs, nerfs and remakes. There's also info there on Elo and Titles for PVP as well as a Ticket Support feature for any buggs you may be having issues with.
Lastly, this is where giveaways, codes and any other special rewards for the community will be hosted. That's it for my Type Soul Trello board, Wiki page and Discord server guide. Speaking of which be sure to check out Type Soul codes for free goodies since we update them constantly.
The post Type Soul Trello, Wiki and Discord Links [RE-RELEASE] appeared first on Destructoid. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destructoid Tuesday, July 29, 2025 7:53 AM
If you think you've mastered the art of ghost hunting in Phasmophobia, you may be ready to put your skills to the test. Weekly challenge modes are a great way to see just how good you are.
These special trials modify how the game works, usually with rules that make the experience a lot harder. Successfully finishing the challenge gets you plenty of XP and cash, so it's well worth the effort. Here's the weekly challenge in Phasmophobia and everything you need to know to beat it.
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Phasmophobia weekly challenge mode (July 27 to Aug. 3)
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From July 27 to Aug. 3, the weekly challenge is Hide and Seek: Hide! in Phasmophobia. In this challenge, the ghost is super hostile and eager to hunt you as soon as you set foot on the map. It's a twisted game of hide and seek, and surviving isn't easy.
How to complete the weekly challenge in Phasmophobia
To finish the weekly challenge mode in Phasmophobia, you need to correctly identify the ghost present on the featured map three times. The specific changes present in each trial mode vary, but your goal is always the same.
All Hide and Seek: Hide! weekly challenge modifiers in Phasmophobia
This challenge mode has several specific rules that modify the way the contract functions. Here are all the key details you need to know about this trial.
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Phasmophobia Hide and Seek: Hide! weekly challenge mode tips
The Hide and Seek: Hide! challenge is one of the trickier ones you can attempt in Phasmophobia, so here are some of the best tips to help you get it done.
When does the challenge mode change in Phasmophobia?
The challenge mode changes every Monday at 12am UTC, which translates to 7pm CT every Sunday. You have a full week to tackle each challenge mode when it's available. All challenge modes return regularly since they're on a rotating schedule, so if you don't get to finish one, you can always try it again in the future.
Next weekly challenge mode in Phasmophobia
The next weekly challenge mode, which will run for a full week from Aug. 3 to 10, is Frostbitten. This trial begins as soon as this week's challenge, Hide and Seek: Hide!, ends.
All weekly challenge modes in Phasmophobia
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There are 27 challenge modes in Phasmophobia. A different one is available to complete each week, and the challenge order stays exactly the same, so it's easy to know which one is coming next. Here are all of the challenges you may face in Phasmophobia.
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Destructoid Tuesday, July 29, 2025 6:55 AM
We got the first glimpse at the cards coming to the Wisdom of Sea and Sky expansion in Pokémon TCG Pocket, and there have been more leaks since then.
The full set of cards is expected to be available when the expansion goes live later on July 30. However, the maiden trailer gave us the first glance at the new expansion, its theme, and some of the cards that will be added to the game. Since then, more items have been datamined by leaked on social media.
Table of contents
Complete list of Pokémon TCG Pocket Wisdom of Sea and Sky set cards
The list of cards includes Commons and Rares that can be found in packs. While I expect over 100 cards to be part of the official data log, here's a rundown of all the names that were shown to us in the opening trailer.
Here are some of the more items that have been datamined.
Once the full list of cards is available, they will be added to this guide. The headliners for the upcoming set are the mighty duo of Ho-Oh and Lugia. Both will have their respective EX cards and packs for the players to open. We also witnessed two other EX items for Espeon and Umbreon in the trailer.
Pokémon TCG Pocket Wisdom of Sea and Sky release date
The trailer also confirmed the release date for Pokémon TCG Pocket Wisdom of Sea and Sky. The new set goes live on Wednesday, July 30, on both Android and iOS. Once the set is live, we will have two themed packs to open inside the game.
The post All Wisdom of Sea and Sky Pokémon TCG Pocket (A4) cards appeared first on Destructoid. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destructoid Tuesday, July 29, 2025 2:10 AM
Pokémon TCG Pocket leaks are in full swing, and one card in particular has been reportedly identified as traced artwork from a fan's work from 2021.
The supposed leaked card, the Ho-Oh immersive rare of tomorrow's Wisdom of Sea and Sky expansion set for Pokémon TCG Pocket, appeared to be traced from artist Lanjiujiu's work, with the artist going on social media to share their work next to the official Pokémon card design, claiming it to be a 1:1 in pose and style. Other viewers on social media have even created videos highlighting the similarities between the cards.
Destructoid has reached out to The Pokémon Company International for comment on not only the alleged leaked card design but also the traced accusations. We must also note that, until the cards are officially revealed on Aug 30, we should take the rumored card leak with a grain of salt until it is confirmed. There is every chance this card is a well-made fake instead of being an official card.
The artist behind the rumored Ho-oh immersive card, and the one being accused, is SEI NANAHARA, who has been known in the past for creating some amazing recent Pokémon cards for the physical card game. The artist has also created works for multiple other trading card games, including ONE PIECE and MTG, and has produced some of my personal favorite cards over the past few years.
What strikes me about this rumored card leak being traced is how the art closely matches what the fan created in 2021, down to the talons and wingspan. If it turns out to be a real card and Pokémon's internal team can trace it, I hope the artist in question is contacted or acknowledged in some way. I'm unsure if Pokémon would remove or change the card from the digital platform, again, if it's real, considering it's one of the most immersive cards. However, we will await a hopeful response from the Pokémon team in the future.
We will update this news piece when either the card is officially confirmed or we receive a response from The Pokémon Company regarding these findings, and will update you when we can.
The post Upcoming leaked Ho-Oh Pokémon TCG Pocket card art claimed to trace fan work appeared first on Destructoid. |