Feb 24, 08:00


PCGamesN Tuesday, February 24, 2026 7:02 AM
    

In response to exciting claims that a standalone Call of Duty Zombies game could be in the works, Activision tells fans "this ain't it."


PCGamesN Tuesday, February 24, 2026 5:42 AM
    

Daniel Vávra, who has courted controversy throughout his reign as creative director at Warhorse, has stepped down, reports Czech media.


PCGamesN Tuesday, February 24, 2026 5:36 AM
    

Across the Unknown is a gift for diehard fans of the series, but I'm struggling to see what this offers newcomers, and that's a shame.


PCGamesN Tuesday, February 24, 2026 3:00 AM
    

Crimson Desert is one of my most anticipated games of 2026, and you could get it and two other titles for just $5 in the new Fanatical VIP Mystery Bundle.


Rock Paper Shotgun Latest Articles Feed Tuesday, February 24, 2026 6:42 AM
    

Let me slash the tendons of that strutting headline with some immediate caveats. Most obviously, you will not like Cicamadata" if you have an overpowering hatred of feisty punctuation in game titles. You will not like it if you're averse to abstract and ostentatiously computerised, 'product design' art direction that is somehow both bright and foggy, crisp and distorted.

You won't like it if you really dislike artisanal glitches and general HUD palaver – cockroach text scuttling across the view; boxy white velocity lines; an oversized Doomguy-style character model to indicate health; damage and state changes that cause the screen to blink and reset, as though you'd jolted a cable.

Read more


Rock Paper Shotgun Latest Articles Feed Tuesday, February 24, 2026 5:31 AM
    

Not long after changing their project's name from Fallout: Revelation Blues to Fallout: The New West, the developers behind a New Vegas mod remaking a cancelled Fallout game have settled on a release date for their second demo. The second publicly playable taste of this attempt to resurrect Van Buren - the version of Fallout 3 which was in development at Black Isle Studios before being cancelled in 2003 - is slated to arrive late next week.

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Rock Paper Shotgun Latest Articles Feed Tuesday, February 24, 2026 4:57 AM
    

In case you missed it, Friday saw news arrive of a substantial corporate reshuffle at the top of Microsoft's gaming division. CEO Phil Spencer was revealed to be retiring at the same time Xbox president Sarah Bond was revealed to have resigned, leaving new boss and former president of Microsoft CoreAI Asha Sharma to don the crown of green plastic.

A report from The Verge has now offered a bit more detail as to how all this chair-switching went down, and unsurprisingly, it reads like an account from a struggling kingdom whose ruler's just announced plans to abdicate.

Read more


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Destructoid Tuesday, February 24, 2026 6:38 AM
    

showcasing modulo yuji custom moveset in jujutsu shenanigans

Importing and using custom movesets is now really easy in Jujutsu Shenanigans and it's all done via your private server and Workshop. I'll show you how to create a Private Server, enable the Workshop and import all custom movesets alone or with friends. Here's my Jujutsu Shenanigans custom moveset guide.

How to Use Custom Movesets in Jujutsu Shenanigans

  • showcasing how to use custom movesets in jujutsu shenanigans
  • showcasing how to import custom movesets in jujutsu shenanigans and play with friends

You can use custom movesets in Jujutsu Shenanigans in a Private Server by yourself or even play with friends (I'll showcase this below). Here's a full step-by-step guide on creating a Private Server and importing custom movesets:

  • When you launch JJS, click on the magnifying glass icon.
  • Select Custom Servers.
  • Click on Create a Server.
  • Name your server and click Create (It will become visible to others).
  • Click on the plus (+) icon in the top left to open Server settings.
  • (Optional) You can select Lock Server to prevent other players from joining.
  • Here you can customize various settings but for custom movesets scroll down and enable Workshop Access.
  • With this toggled on, click on the new Workshop icon at the top.
  • Select Movesets and click on the downwards arrow icon on the right to be able to see all available custom movesets.
  • Browse through them or search for the one you want by name then click on the import icon for the one you want (For example search for Modulo Yuji using the search bar).
  • Confirm the import on the right by clicking Yes.
  • Now you have that moveset (Repeat the process for different movesets)

You can mark your favorite custom movesets with the Star icon in the top right and then find them in the Favorites tab of the Workshop. Feel free to also browse check out other Server settings with the (+) icon to, for example, spawn in dummies. That said, you can also play around with friends (See below).

Custom Movesets With Friends in Jujutsu Shenanigans

You can also play using custom movesets in Jujutsu Shenanigans with friends and other people in general. There are two methods and here's a guide on both.

Method 1 - Create Your Own Custom Moveset Server

This process is similar to our guide above where you create the Private Server using the guide and then have your friend do the following:

  • When they open JJS, have them click on the magnifying glass icon.
  • Have them select Custom Servers.
  • They should click on the downwards arrow icon to toggle all servers.
  • Then they just need to search your server name and join.
  • Once they're in, make sure the Workshop Access option is toggled on in the Server settings menu (+).
  • Then, same as with the guide above, they can just open the Workshop using the WS icon in the top, click on the arrow to display all moves and pick one to import.

Method 2 - Join a Custom Moveset Game Mode Server

Alternatively, you can simply open up the Server list and search for something like "custom". A bunch of servers should pop up where people are hosting game modes using custom movesets. Look for servers like "X+ Custom Movesets" and similar ones. Then just join by yourself or with friends and enjoy a chaotic game mode using custom movesets like Modulo Yuji, Sonic or even The Flash from DC Comics.

Now you can fight against your friends and random online sorcerers using custom movesets similar to how they do it in JJS Creator Clashes. That's it for my guide on how to use custom movesets in Jujutsu Shenanigans. Check out our Jujutsu Shenanigans codes for a bunch of free goodies.

The post Jujutsu Shenanigans Custom Movesets Guide – How to Import appeared first on Destructoid.


Destructoid Tuesday, February 24, 2026 6:18 AM
    

Bilguun's Shelter in ARC Raiders

Bilguun's Shelter is a new POI in ARC Raiders that has been introduced as part of the Shrouded Sky update.

Not only does this place have loot, but it's part of a quest as well. While the loot you get from the place isn't worth writing about, you have to figure the location out if you're interested in completing Keeping an Eye Out in ARC Raiders.

This guide will help you figure out the exact location of the Shelter and how to reach it.

Bilguun's Shelter location in ARC Raiders

The Bilguun's Shelter is located in the southern part of the Blue Gate map. You have to visit this spot to complete the Keeping an Eye Out quest in ARC Raiders. Your key objective is to visit the place to find out any clues about Bilguun's presence. However, you can also visit this spot to get extra loot for your inventory.

Bilguun's Shelter location in ARC Raiders
Screenshot and remix by Destructoid

The Shelter is different from Bilguun's Hideout, which is located on Spaceport. To reach the Shelter, you'll want to be at the spot marked on the image below. Once you reach the spot, you'll find the collapsed part of the highway. You'll need to reach the top of the upper part of the highway. There are two ways to do that. You can either use a zipline or go around the collapsed part and climb up.

Bilguun's Shelter in ARC Raiders
Image via Embark

Once you reach the edge, look down carefully (don't fall). Once you note a ledge, drop down. You'll grab the ledge when you're about to fall. Climb up, and you've reached Bilguun's Shelter. Head inside, and you'll find some lootable items (as long as other players haven't visited the spot before you).

That's all you need to know about finding the Shelter. The loot you get from here is pretty basic, so don't go on expecting to find Mythic blueprints. There's a nearby shaft as well that you can use to escape to Speranza.

The post Where is Bilguun's Shelter in ARC Raiders appeared first on Destructoid.


Destructoid Tuesday, February 24, 2026 6:03 AM
    

Bilguun's Shelter in ARC Raiders

The Keeping and Eye Out quest is now live in ARC Raiders as part of the Shrouded Sky update, and you can finish/complete it to get some amazing rewards.

You can begin the quest after obtaining it from Celeste. Spread across several steps, the quest isn't very hard to complete as long as you know what needs to be done. This guide will help you finish/complete all the tasks at the earliest so that you can explore the remaining parts of the new update.

ARC Raiders Keeping an Eye Out quest walkthrough

The Keeping an Eye Out quest can be broken down into the following parts.

  • Locate the Collapsed Highway by the southern edge of Barren Clearing
  • Head to Bilguun's Shelter and search for any clues of his presence

Head to the Blue Gate map, and then travel all the way to the south near the Collapsed Highway marker. I have marked the spot on the image below. Reach the location, and the first part of the task will be complete. You won't have to do anything extra apart from just reaching the spot, and the quest will automatically update.

ARC Raiders location
Screenshot and remix by Destructoid

Next, we have to reach Bilguun's Shelter and find clues of his presence. Bilguun's Shelter is a different location from his Hideout, which is on the Spaceport map. This one, instead, is on Blue Gate. Once you reach the location, you have to look for evidence of Bilguun.

Bilguun's Shelter in ARC Raiders
Image via Embark

Finding the shelter is slightly tricky. If you see the image above, we have to reach the top of the highway in front of us. Using a zipline is easier. Otherwise, you have to go around and travel an extra distance. Once you're on top of the highway, jump down very carefully. If you do that, you'll fall and catch the ledge. Climb up and voila! You've reached Bilguun's Shelter.

Bilguun's Shelter in ARC Raiders
Image via Embark

Go inside, and you'll be able to snap a photo. This automatically completes the second task and finishes Keeping an Eye out. Once done, you can just escape using the nearby windshaft or continue on your raid. You'll also find a few items in the shelter (not too worthy).

The post How to complete Keeping an Eye Out in ARC Raiders appeared first on Destructoid.


Destructoid Tuesday, February 24, 2026 5:06 AM
    

Hurricane map condition in ARC Raiders

Shrouded Sky is now live in ARC Raiders, and update v1.17.0 has plenty of new content for you to explore.

This is the third major patch since the game's launch in last October. We already knew some of the exciting stuff that is part of this patch. Let's look at all the details before you jump on Topside for your exploration.

Complete ARC Raiders v1.17.0 Shrouded Sky patch notes

Let's first begin by taking a look at the highlights of this major patch.

  • New Hurricane map condition: The Hurricane map condition will have you brave against strong winds that will raise the debris and deal damage. Visibility will be low, and there will be high chances of getting ambushed by ARCs. However, you can also discover First Wave Raider Caches to loot valuable items.
  • Weather Monitoring System: A new project is live, with five different stages to complete. Finish all the tasks to get valuable rewards for your efforts.
  • New ARC threat: There are two new types of ARCs to take down. The Firefly is a new flying ARC that aims to burn you with flames. The Comet, similar to Pops, patrols the surface and explodes with seismic boom when it's close to you.
  • Surgeon Raider Deck: A new Deck is available for free for all. The deck is themed around Surgeon, and it's up to you if you want to be Dr. Jekyll or Mr. Hyde.
  • Facial Hair: Facial Hair will be available as an additional cosmetic, with a few options also available from the store.
  • Dam Battlegrounds: The Dam Battlegrounds has a new high-value loot area in the form of the Controlled Access Zone.
  • New Cosmetic Bundles: Two new cosmetic bundles, in the form of the Devotee and the Volare, are now available.

Firefly and the Comet in ARC Raiders
Image via Embark

Aside from the new content, changes have also been made to the existing content.

Stitcher

  • Reduced Headshot Multiplier from 2.5 to 1.75
  • Reduced Base Damage from 7 to 6.5
  • Increased Per Shot Dispersion by around 50% (Making it bloom faster)

Kettle

  • Reduced Base Damage from 10 to 8.5

Venator

  • Reduced Headshot Multiplier from 2.5 to 2
  • Reduced Base Damage from 9 to 8

Jupiter

  • Improved ADS Magnification from ~1.9x to ~2.2x
  • Improved Equip Time from 1.2s to 1.05s
  • Improved Unequip Time from 0.9s to 0.75s

Aphelion

  • Reduced Base Reload Time from 4.5s to 3.5s
  • Reduced Time Between Shots from 0.9s to 0.7s
  • Reduced Vertical Recoil by ca 50%
  • Improved ADS Settle Speed by ca 35%

Item and Crafting

Energy clip

  • Now available by default in the Workbench.

Item Value and Cost Changes

Following item values and costs have been adjusted with appropriate recycle and salvaging adjustments:

  • Deadline

    • Value increased from 5,000 to 6,000.
    • Trader price increased from 15,000 to 18,000.
    • Added a new ARC part as a crafting cost.

  • Trailblazer

    • Value increased from 1,600 to 2,200.
    • Trader price increased from 4,800 to 6,600.
    • Added a new ARC part as a crafting cost.

  • Wolfpack

    • Value increased from 5,000 to 6,000.
    • Added Rocketeer Driver as a crafting cost.
    • Reduced Refined Explosive cost.

  • Vita Spray

    • Value increased from 3,000 to 3,400.
    • Added Tick Pod as a crafting cost.

  • Showstopper

    • Value decreased from 2,200 to 2,100.
    • Added Hornet Driver as a crafting cost.
    • Changed crafting component from Advanced Electrical Components to Electrical Components.

  • ARC Parts sell value has been reduced to better reflect their crafting and progression uses.

Achievements

  • Fixed an issue where the "Blindsided" achievement sometimes did not trigger as intended on the first attempt.

Animation

  • Fixed various animation issues while vaulting.
  • Fixed an issue where some weapons didn't drop magazines during reloads.
  • Fixed an issue where reattaching to a ladder after jumping could distort the climbing animation.
  • Polished equip animations for pistols and hand cannon to better match timing and reduce visual popping when switching from unarmed.
  • Improved arm and weapon positioning when swapping shoulders to prevent visual popping during the transition.
  • Fixed an issue where fall damage wouldn't get applied if the player was in a knockback animation.
  • Polished low-health reaction animations for improved clarity.
  • Fixed weapon-shake animation incorrectly triggering indoors during freezing weather; it now only occurs outdoors.

ARC

  • Fixed an issue where Surveyors and Fireballs could open prematurely before stabilizing.
  • Reduced erratic movement of ARC parts when they are stuck to a looted item.
  • Hornets now keep their upper armor after being destroyed, making the lootable piece easier to distinguish from Wasps.
  • Fixed an issue where the Rocketeer sometimes would not shoot despite having a clear view of its target.
  • Reduced cases where the Sentinel's shots could pass through geometry when its weapon clips into walls at very close range.

Audio

  • Limited bullet sound effects per trigger pull on burst weapons to the burst size to prevent extra shots from playing.
  • Reduced audio stuttering on lower-spec PCs for smoother, more consistent sound during gameplay.
  • Lowered non-radio voice volumes: in-game dialogue.
  • Fixed an issue where sliding on stairs or debris could cause audio stutters.
  • Scrappy has received your feedback about being too noisy, he will now try to cluck less frequently.
  • Reduced overall volume and rebalanced the menu SFX and music mix for a more comfortable Speranza experience.
  • Shortened one tube deployment music track that lingered for too long in session.
  • Birds perched on ziplines now screech with correct positional audio when startled.
  • Decreased  audio occlusion / obstruction slightly across the board and especially for players .
  • Updated acoustic guitar music tracks.

Cosmetics

  • The Volare Set 
  • The Surgeon Set
  • The Devotee Set coming soon.
  • Added a new facial hair customization option.
  • Fixed incorrect visor glass material on the Marco outfit's green color variant.
  • Fixed various instances of clipping on certain outfits.

Gameplay

  • Added a piano as an interactable object in the world.
  • Fixed an issue where interactions could be triggered from too far away, allowing players to open doors, start hatches, or loot items without being nearby.
  • Hold and continuous interactions now cancel when equipping another item or weapon.
  • Fixed an issue where players could become unable to move after being revived with a defib.
  • Prevented players from standing on or being carried by thrown grenades and other non-walkable items.
  • Added missing gamepad aim assist for Sentinels, Turrets, Shredders and Surveyors.
  • Disabled queuing for Practice Range while in a party to prevent matchmaking errors.
  • Fixed an issue where a downed raider's body could block hatch extraction by triggering a search prompt.
  • Prevented enabling all NVIDIA Freestyle filters simultaneously to remove an unfair visual advantage.
  • You can now make purchases with seeds and free loadout augments even if your stash is overflowing.

General

  • General performance improvements.
  • Fixed some popping issues.
  • Fixed a crash when launching the game with DirectX 11.
  • Fixed a crash that could happen when traversing ziplines.

Maps

General

  • Fixed broken interactions near the top of certain ladders.
  • Fixed missing collision on several environment props to reduce clipping and unintended traversal.
  • General lighting fixes across different maps.

Buried City

  • The chance of finding rare loot in chimneys has been lowered slightly during Bird City map condition.

Stella Montis

  • Fixed multiple collision issues on Stella Montis (Lobby, Atrium, Loading Bay, Train Station tunnels, Seed Vault) to prevent players from reaching out-of-bounds areas using the 'Unstuck' function and to address shots coming from the Lobby ceiling.
  • Adjusted night lighting on Stella Montis to improve visibility in darker areas.
  • Improved night-time visibility at the Seed Vault extraction by adding local lighting.
  • Fixed an issue where lowered Spillway bridges still displayed an interaction prompt, interaction is now correctly disabled when the bridge is down.
  • Fixed an issue that allowed players to get on top of metro trains.

Blue Gate

  • Improved thunderstorm lighting for better visual clarity.
  • Fixed an issue where players could go out of bounds in the Blue Gate tunnels.

Movement

  • Adjusted ladder jump-off to match vault jump-off behavior, smoothing movement and preventing unintended momentum from rapid inputs.
  • Fixed an issue where sliding could clip through stairs and escalators.

Progression

  • You can now reroll Feats three times per day for free.
  • Removed PvP Feats, updated a few existing Feats and added a few new ones.
  • Added an Expedition catch-up system to earn missed Skill Points from previous runs, with an updated UI to track your progress.
  • Fixed an issue where players occasionally did not receive a skill point as indicated in the result screen.
  • Candleberries in Blue Gate now count toward the Harvest Plants trial.

Quests

  • Added clearer ping labels for quest-related world objects to improve readability.
  • Fixed an issue where the next objective pop-up in multi-step quests could be missing or show a completed step. It now consistently displays the correct upcoming objective.
  • Fixed an issue where a quest item could appear as world loot without the related quest being active.

Social

  • When playing in a party, map selection now shows all locations unlocked by the member with the most rounds played.
  • Fixed an issue where previous teammates could appear in the Social tab's In Proximity list after starting a new session.
  • Added clearer error messages when friend requests fail due to too many outgoing requests or rate limiting.
  • Fixed friends appearing offline when they have more than one platform linked.
  • Added the ability to hide friend requests. 

UI

  • Item pings for items in containers now appear above the container's interaction point and no longer appear at the wrong location in certain containers.
  • Added a ready-up warning when deploying with Raider Hatch keys into a map with no active hatches.
  • Added icons to inventory tooltips to show recycle/salvage outputs.
  • Fixed an issue where squad colors could display incorrectly after squad changes.
  • Fixed a bug where adding a secondary keybind would overwrite the primary keybind in the next round.
  • Updated localization for unique loot from new enemy variants to improve in-game naming and clarity.
  • Improved matchmaking messaging when some party members are still topside.
  • Fixed an issue where end-of-round health was not correctly shown for all players.
  • It is now clearer when you join a party which party member is topside while you're in Speranza.
  • You can now use the mouse scroll wheel to switch between pages in the Raider Deck.
  • Polished UI text and updated translations across supported languages.
  • Added additional ping labels for various quest objects to improve clarity.
  • Fixed an issue where mouse smoothing could remain enabled despite being turned off, ensuring the setting is correctly applied at round start.
  • Improved the red zipline preview when the zipline cannot be placed.
  • Updated login message to clearly explain when access is restricted because the shared account owner has been banned.
  • Fixed an issue in Expeditions where the timer could go negative after the departure countdown and the Sign Up button stayed active; the screen now updates correctly and the button is disabled.
  • Fix an issue where the repair preview wasn't displayed correctly when repairing items.
  • Crafting and recycling screens now display item costs and rewards in a consistent order for easier reading.
  • The VoIP icon in the HUD will now better visually represent if the microphone is going to transmit or not if you're using Push To Talk or Toggle To Talk.

Utility

  • Pop Triggers and Spotter Relays can now be used in quick slots.

    • The Spotter Relay can now be deployed as a trap that lures nearby ARC.
    • The Pop Trigger can now be deployed to roll forward briefly before exploding.

  • Added a new Field craft item: Shaker instrument.
  • Adjusted Vita Spray so healing applies continuously while in use to prevent exploit cases.
  • Fixed an unintended behaviour with the Snaphook causing it to pull players after it had been cancelled.
  • Ziplines can no longer be placed on carryable objects.
  • Fixed Zipline placement on ARC remnants that could consume the item or leave it partially placed.
  • Mines, traps, and remote flares can no longer be placed on ziplines, or on other small deployables.
  • The T3 Tactical (Healing) Augment now correctly states that healing is applied instantly.

You can read all the changes from the full patch notes that's available on the ARC Raiders website.

The post ARC Raiders update v1.17.0 patch notes appeared first on Destructoid.


Destructoid Tuesday, February 24, 2026 4:27 AM
    

Peasants in Nested Lands

The last week of February might not have any big releases apart from Resident Evil Requiem, but Nested Lands could end up grabbing your attention with what it has to offer.

Developed by 1M Bits Horde, Nested Lands offers a mishmash of different genres in one package. This guide will help you keep track of the upcoming game once it goes live in early access.

Nested Lands release countdown

Nested Lands releases in early access on Wednesday, Feb. 25. It will be available on Steam, and the following countdown will expire once the game goes live.


[hurrytimer id="1183537"]

The countdown is based on the following timings.

  • 6am PT
  • 8am CT
  • 9am ET
  • 2pm UTC
  • 3pm CET

The timings are based on the information available on SteamDB. If there's any change ahead of launch, I will duly update it on the guide.

What to expect from Nested Lands

Nested Lands is a multiplayer RPG where you have to build and grow your settlement amidst troubled times. However, you won't be alone, since your peasants will help you to get different resources, craft items, and set up your defenses.

Begin from scratch to create a new civilization. You have to assign your peasants for the upkeep of your settlement. With plenty of upgradable buildings to make and items to craft, your peasants will always have something on their hands.

That's not all, as raiders and ravagers will attempt to destroy your settlement. Your only hope is your peasants, and you can recruit more of them as you come across different survivors. While surviving the scares of the ravagers is one part of the job, you'll also have to manage your resources carefully. You'll also need to lookout for challenges of surviving in a post-apocalyptic world, as the lack of a specific resource could wipe out your settlement.

You can currently wishlist Nested Lands on Steam as there's no option for pre-purchase.

The post Nested Lands release countdown: Exact date and time appeared first on Destructoid.


iDev Games Feed Tuesday, February 24, 2026 7:49 AM
     Castle Wars: Legacy is a two-player strategy card game played in your browser. Your goal is simple: build your castle to 100 or demolish your opponent's down to...

iDev Games Feed Tuesday, February 24, 2026 4:55 AM
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iDev Games Feed Tuesday, February 24, 2026 4:27 AM
     🩷🌸 Sadokuna est un jeu de grattage kawaii avec timer 🌸🩷 Sadokuna is a kawaii scratch-off game with a timer. 💕...

MonsterVine Tuesday, February 24, 2026 3:56 AM
     Timberline Studio has confirmed that its cozy culinary adventure, Beastro, is serving up an updated playable demo during Steam Next Fest, available now. Whether returning to the kitchens of Palo Pori or stepping in for the first time, players can sample Beastro's unique blend of cooking, farming, and deckbuilding combat, a flavorful mix that turns […]