17 great multiplayer games to play with your family
Picking out the perfect family game for your home clan is a mighty challenging endeavour. There's just so many factors to consider. Is the game suitable for all ages? Will it be accessible to those who have never picked up a controller before? And, perhaps most importantly, is the game so crazily competitive that it will drive a wedge of seething resentment and bitterness so deep into the family unit that it will never be removed?
Well, worry no more, we have a guide to family games that is the perfect calming balm to soothe your stress filled game choosing woes. In our list you will find the top family games to buy right now. Plus, we'll even regale you with details on whether there's local or online play, whether you'll have to upgrade to a bigger telly just so you can see what's going on in split screen and whether or not any family members will have to be excluded due to a limited player count.
51 Worldwide Games
- PEGI Rating: 12
- Platforms: NSW
- Online multiplayer
- Local play: up to 4 players
A late contender for this list and a game that appears fairly conspicuous next to some of Nintendo's mascot-lead Switch exclusives. As the name suggests, 51 Worldwide Games packs in plenty of activities, from classics such as chess and draughts, to more exotic inclusions like Shogi, and more interactive favourites such as bowling and darts. Although designed primarily for two players, most games can enable up to 4 by connecting two Switch systems. Thankfully, you don't need two copies of the game either with a free guest edition demo allowing you to piggyback.
Cake Bash
- PEGI Rating: 7
- Platforms: PS4, XBO, NSW, PC
- Online multiplayer
- Local play: up to 4 players
Whoever came up with the idea of a party game pitting battling cakes in a showdown to become the tastiest treat of them all is a genius. Cake Bash is wonderful fun from beginning to end. It's also one of the more accessible game on this list, with simple controls that can be easily grasped by novice players. Even better, there's a wide range of challenges to put a smile on every face: from swatting pesky picnic ruining wasps, to toasting the perfect marshmallow and smashing fortune cookies to smithereens. We challenge even the grumpiest of teenagers not to love Cake Bash.
Rocket League
- PEGI Rating: 3
- Platforms: PS4, XBO, NSW, PC
- Online multiplayer
- Local play: up to 4 players
It's footie but instead of overpaid divas, you play as supersonic acrobatic rocket-powered battle cars. Rocket League is the sequel to one of the greatest multiplayer games of all time, albeit with a more marketable name, fuelled by a colossal fan base. Despite the sheer simplicity of gameplay (hit ball into goal) Rocket League provides endless hours of free without needing to pay a penny. It's accessible enough though it's easy to tell newbies and experienced players apart thanks to the nifty airborne/boosting tricks you can pull off.
Just Dance 2021
- PEGI Rating: 3
- Platforms: NSW, PS4, PS5, XBO, XBSX
- Local play: up to 4 players
An evergreen family favourite, the Just Dance series is perfect for getting everyone up off the sofa as you attempt to copy on-screen choreography. There's a huge selection of songs to flail around to, from all-time classics to modern hits and a healthy serving of cheesy tracks that will have your body moving. As long as you can get your hands on one of the more recent entries in the Just Dance series you'll have all the modern features at your fingertips including the option to use smartphones as controllers, and Just Dance Unlimited – a subscription unlocking more than 500 songs.
Super Mario Party
- PEGI Rating: 3
- Platforms: NSW
- Online multiplayer
- Local play: up to 4 players
This eleventh main instalment in the long-running Mario Party series is a great way of getting the family together. At its core, Super Mario Party follows a familiar board game template as you roll dice and move from space to space, triggering various bonuses and events. The main head-to-head component here is the wide spread of mini-games. Sure, there's a knack to each one though they're never overly complex, giving all players a fighting chance.
Overcooked! 2
- PEGI Rating: 3
- Platforms: PS4, XBO, NSW, PC
- Online multiplayer
- Local play: up to 4 players
If you'd prefer your family game to be collaborative rather than competitive, then Overcooked! 2 is the connoisseur's choice. A puzzle game that tasks up to four players with the challenge of preparing a multitude of meals, Overcooked! 2 starts off easy but becomes a very challenging proposition by the end game. Brilliantly though, the game upskills the player as they play, making it entirely plausible that a novice team could become culinary master chefs before long. Controls are simple, and, even better, two players can use one controller: meaning you can have four player fun without having to spend a fortune on new controllers.
Knowledge Is Power
- PEGI Rating: 3
- Platforms: PS4
- Local play: up to 6 players
It wasn't long ago that Sony took a punt on PlayLink – their attempt at creating more socially-focused games, using smartphones as the main control input. It's largely been forgotten though Knowledge Is Power is one game we like to keep installed: a trivia game in the same vein as Buzz! but without the same punch.
LittleBigPlanet 3
- PEGI Rating: 7
- Platforms: PS4, PS3
- Online multiplayer
- Local play: up to 4 players
While its creation tools now seem fairly limited compared to Media Molecule's Dreams, LittleBigPlanet 3 is still great for those wanting some co-op fun. It's a little more advanced than its predecessors and their simpler platforming gameplay but that shouldn't stop less experienced gamers getting involved. If LBP3 clicks then there's a near endless number of user-created levels to explore.
Sackboy: A Big Adventure
- PEGI Rating: 7
- Platforms: PS5
- Online multiplayer
- Local play: up to 4 players
Perhaps overshadowed by Spider-Man: Miles Morales and Demon's Souls, this PS5 launch title is certainly worth checking out if you want to wring some family friendly co-op fun from Sony's newest console. Sackboy: A Big Adventure can feel pretty empty when riding solo whereas playing with up to three others makes the game far more alive and involved with some creative co-op puzzle solving at work.
Rayman Legends
- PEGI Rating: 7
- Platforms: PS3, 360, Wii U, PS4, XBO, NSW, PC
- Local play: up to 4 players
If platforming is your thing, then Rayman Legends is a standout choice. Up to four players can leap, swing, and punch their way through some wildly creative levels. The animation is silky smooth and the musical stages are a joy to behold. Word of warning; Rayman Legends gets pretty tricky pretty quickly, so best ensure you have an experienced gamer along for the ride to help everyone out. How can they help? If a player 'dies' then they inflate and lurch around the level like a balloon bouncing on a bubble bath, ready to be freed by the pro when the tricky bit has been bested.
Moving Out
- PEGI Rating: 3
- Platforms: PS4, XBO, NSW, PC
- Local play: up to 4 players
Moving Out tasks up to four players with a wonderfully straightforward objective: work as a team to get all the furniture out of the building and into the back of a removal van. What brings the game to life are the hilarious physics. Players must work together to knock doors off their hinges, lob sofas through windows and drag uncooperative pigs through fields. It's a delightfully silly experience and, thanks to a comprehensive range of game settings, eminently accessible for all ages and skill levels.
Tools Up!
- PEGI Rating: 3
- Platforms: PS4, XBO, NSW, PC
- Local play: up to 4 players
If DIY is more your thing than furniture removal, then Tools Up! is the game for you and your family. Up to four players must redecorate a flat, office or haunted castle before the time limit expires. Tools Up! is a far more chilled out experience than either Moving Out or Overcooked! 2, it's actually quite relaxing beautifying a home. That is until you discover that you've put the wrong type of carpet down or painted the walls the wrong colour. If that happens just head outside to release the expletives – don't what the kids repeating the swears to their teachers, do we?
Lego Marvel Super Heroes 2
- PEGI Rating: 3
- Platforms: PS4, XBO, NSW, PC
- Local play: up to 4 players
Let's face it, there are good dozen or so Lego games that could have filled out this list but Lego Marvel Super Heroes 2 is one of the best, newest entries in this long-running series. A surprisingly gripping story, reliable if well worn gameplay mechanics and the inclusion of the most popular kid's movie franchise – sorry Star Wars – makes this follow up an easy choice. For those who haven't played a Lego game before then you'll find an extremely accessible experience brought to life with buckets of Lego charm. Only downside? Its campaign only supports two players even if there are modes that enable up to four.
Mario Kart 8 Deluxe
- PEGI Rating: 3
- Platforms: NSW
- Online multiplayer
- Local play: up to 4 players
An absolute essential for Nintendo Switch owners and, judging by the continued strength of its sales, a game most of them already own. Mario Kart 8 is kart racing perfection, the Deluxe edition stuffed with loads of goodies including extra tracks and more characters you can shake a Blue Shell at. Bonus points to Nintendo for adding accessibility features to help level the playing field between Mario Kart vets and younger/casual racers.
Horizon Chase Turbo
- PEGI Rating: 3
- Platforms: PS4, XBO, NSW, PC
- Local co-op: up to 4 players
If you want to do some family racing but need the gameplay to be as accessible as possible, then Horizon Chase Turbo is a great option. This racer is as old school as they come, summoning memories from the arcade cabinets of yesteryear as player's speed around twisty turny tracks in pursuit of victory. Gameplay is simple, you only need to worry about moving left and right to dodge anything that gets in your way. The highlight though is the Rookie Series Mode that streamlines all the gameplay mechanics and is perfect for younger players.
Crash Team Racing Nitro-Fueled
- PEGI Rating: 3
- Platforms: PS4, XBO, NSW
- Online multiplayer
- Local play: up to 4 players
Missing out on the kart racing crown by the narrowest of margins, Crash Team Racing: Nitro-Fueled provides a solid alternative for those who don't own a Switch or gel with Mario Kart's gameplay. As well as a story mode (which allows for co-op), there's a huge selection of tracks and modes that developer Beenox expanded on with several modern additions. The amount of customisation and unlocks will keep you coming back race after race.
RingFit Adventure
- PEGI Rating: 7
- Platforms: NSW
Sadly, RingFit Adventure doesn't support multiplayer out of the box but that doesn't stop you from getting your friends and family up off the sofa and getting their sweat on. It requires a little preparation and a few props though you can easily create workout sessions for you and others with one player being the leader. Some exercises will require a yoga/Pilates ring for those not holding the RingFit peripheral but you can tailor custom workout regimes that don't need them.
Epic announce next week's free PC game, adds Metro Last Light Redux
Those PC gamers swinging by the Epic Games Store for their weekly freebie fix will have noticed not one, but two titles up for grabs.
Following on from Dandara, the Fortnite publisher revealed For the King as their next featured giveaway. This has now been joined by post-apocalyptic FPS sequel, Metro Last Light Redux. Both games are available from now until Thursday, February 11th.
Next week, this latest pair of games will be swapped out for Halcyon 6: Starbase Commander, the 2017 sci-fi roleplaying game from developer Massive Damage Inc.
You can view a full list of every free Epic games below, complete with dates of availability, and reviews plucked from our archive.
Epic Games store complete free games list
Game Name | Dates Available |
Metro Last Light Redux | February 4-11,2021 |
For the King | February 4-11,2021 |
Dandara: Trials of Fear Edition | January 28, 2021-February 4, 2021 |
Galactic Civilizations III | January 21-28, 2021 |
Star Wars Battlefront II | January 14-21, 2021 |
Crying Suns | January 7-14, 2021 |
Jurassic World: Evolution | December 31, 2020-January 7, 2021 |
Torchlight II | December 30 |
Solitairica | December 29 |
Stranded Deep | December 28 |
Night in the Woods | December 27 |
My Time At Portia | December 26 |
Darkest Dungeon | December 25 |
Inside | December 24 |
Tropico 5 | December 23 |
Metro 2033 Redux | December 22 |
Alien: Isolation | December 21, 2020 |
Defense Grid: The Awakening | December 20, 2020 |
The Long Dark | December 19 , 2020 |
Oddworld: New 'n' Tasty | December 18, 2020 |
Cities Skylines | December 17, 2020 |
Pillars of Eternity | December 10-17, 2020 |
Tyranny | December 10-17, 2020 |
Cave Story+ | December 3-10, 2020 |
MudRunner | November 26-December 3, 2020 |
Elite: Dangerous | November 19-26, 2020 |
The World Next Door | November 19-26, 2020 |
The Textorcist: The Story of Ray Bibbia | November 12-19, 2020 |
Dungeons 3 | November 12-19, 2020 |
Wargame: Red Dragon | November 5-12, 2020 |
Ghostbusters The Video Game – Remastered | October 29-November 5, 2020 |
Blair Witch | October 29-November 5, 2020 |
Layers of Fear 2 | October 22-29, 2020 |
Costume Quest 2 | October 22-29, 2020 |
Amnesia: A Machine for Pigs | October 15-22, 2020 |
Kingdom New Lands | October 15-22, 2020 |
Rising Storm 2: Vietnam | October 8-15, 2020 |
ABZU | October 8-15, 2020 |
Pikuniku | October 1-8, 2020 |
Rollercoaster Tycoon 3: Complete Edition | September 24-October 1, 2020 |
Football Manager 2020 | September 17-24, 2020 |
Watch Dogs 2 | September 17-24, 2020 |
Stick It To The Man! | September 17-24, 2020 |
Railway Empire | September 10-17, 2020 |
Where The Water Tastes Like Wine | September 10-17, 2020 |
Into The Breach | September 3-10, 2020 |
Hitman | August 27-September 3, 2020 |
Shadowrun Collection | August 27-September 3, 2020 |
God's Trigger | August 20-27, 2020 |
Enter the Gungeon | August 20-27, 2020 |
The Alto Collection | August 13-20, 2020 |
Remnant: From the Ashes | August 13-20, 2020 |
A Total War Saga: Troy | August 13-14, 2020 |
Wilmot's Warehouse | August 6-13, 2020 |
Superbrothers: Sword & Sworcery EP | July 30 – August 6, 2020 |
Barony | July 30 – August 6, 2020 |
20XX | July 30 – August 6, 2020 |
Next Up Hero | July 23-30, 2020 |
Tacoma | July 23-30, 2020 |
Torchlight II | July 16-23, 2020 |
Lifeless Planet: Premier Edition | July 9-16, 2020 |
The Escapists 2 | July 9-16, 2020 |
Killing Floor 2 | June 9-16, 2020 |
Hue | July 2-9, 2020 |
Stranger Things 3 | June 25-July 2, 2020 |
AER Memories of Old | June 18-25, 2020 |
Ark: Survival Evolved | June 11-18, 2020 |
Samurai Shodown NeoGeo Collection | June 11-18, 2020 |
Overcooked | June 4-11, 2020 |
Borderlands: The Handsome Collection | May 28-June 4, 2020 |
Civilization VI | May 21-28, 2020 |
Grand Theft Auto V | May 14-21, 2020 |
Death Coming | May 7-14, 2020 |
Crashlands | April 30-May 7, 2020 |
Amnesia: The Dark Descent | April 30-May 7, 2020 |
For the King | April 23-30, 2020 |
Just Cause 4 | April 16-23, 2020 |
Wheels of Aurelia | April 16-23, 2020 |
Sherlock Holmes: Crimes and Punishments | April 9-16, 2020 |
Close to the Sun | April 9-16, 2020 |
Gone Home | April 2-9, 2020 |
Drawful 2 | April 2-9, 2020 |
Hob | April 2-9, 2020 |
Totally Reliable Delivery Service | April 1-8, 2020 |
World War Z | March 26-April 2, 2020 |
Torment x Punisher | March 26-April 2, 2020 |
Figment | March 26-April 2, 2020 |
Watch Dogs | March 19-26, 2020 |
The Stanley Parable | March 19-26, 2020 |
A Short Hike | March 12-19, 2020 |
Mutazione | March 12-19, 2020 |
Anodyne 2 | March 12-19, 2020 |
Gonner | March 5-12, 2020 |
Offworld Trading Company | March 5-12, 2020 |
Inner Space | February 27-March 5, 2020 |
Faeria | February 20-27, 2020 |
Assassin's Creed Syndicate | February 20-27, 2020 |
Aztez | February 13-20, 2020 |
Kingdom Come: Deliverance | February 13-20, 2020 |
Ticket to Ride | February 6-13, 2020 |
Carcassonne | February 6-13, 2020 |
Farming Simulator 19 | January 30-February 6, 2020 |
The Bridge | January 23-30, 2020 |
Horace | January 16-23, 2020 |
Sundered: Eldritch Edition | January 9-16, 2020 |
Darksiders Warmastered Edition | January 1-9, 2020 |
Darksiders 2 Dethinitive Edition | January 1-9, 2020 |
Steep | January 1-9, 2020 |
Yooka-Laylee and the Impossible Lair | December 31, 2019 |
Hello Neighbor | December 30, 2019 |
The Talos Principle | December 29, 2019 |
Shadow Tactics: Blades of the Shogun | December 28, 2019 |
Hyper Light Drifter | December 27, 2019 |
FTL: Faster Than Light | December 26, 2019 |
Totally Accurate Battle Simulator | December 25, 2019 |
Celeste | December 24, 2019 |
Ape Out | December 23, 2019 |
Little Inferno | December 22, 2019 |
Superhot | December 21, 2019 |
Towerfall Ascension | December 20, 2019 |
Into the Breach | December 19, 2019 |
The Wolf Among Us | December 12-19, 2019 |
The Escapists | December 12-19, 2019 |
Jotun: Valhalla Edition | December 6-12, 2019 |
Rayman Legends | November 29-December 6, 2019 |
Bad North | November 21-29, 2019 |
The Messenger | November 14-21, 2019 |
Ruiner | November 7-14, 2019 |
Nuclear Throne | November 7-14, 2019 |
Costume Quest | October 31-November 7, 2019 |
Soma | October 31-November 7, 2019 |
Layers of Fear | October 24-October 31, 2019 |
Q.U.B.E.2 | October 24-October 31, 2019 |
Alan Wake: American Nightmare | October 17-24, 2019 |
Observer | October 17-24, 2019 |
Surviving Mars | October 10-17, 2019 |
Minit | October 3-10, 2019 |
Metro 2033 Redux | September 26-October 3, 2019 |
Everything | September 26-October 3, 2019 |
Lego Batman Trilogy | September 19-26, 2019 |
Batman: Arkham Collection | September 19-26, 2019 |
Conarium | September 12-19, 2019 |
ABZU | September 5-12, 2019 |
The End is Nigh | September 5-12, 2019 |
Celeste | August 29-September 5, 2019 |
Inside | August 29-September 5, 2019 |
Fez | August 22-29, 2019 |
Hyper Light Drifter | August 15-22, 2019 |
Mutant Year Zero: Road to Eden | August 15-22, 2019 |
GNOG | August 8-15, 2019 |
For Honor | August 2-9, 2019 |
Alan Wake | August 2-9, 2019 |
This War of Mine | July 25-August 2, 2019 |
Moonlighter | July 25-August 2, 2019 |
Limbo | July 18-July 25, 2019 |
Torchlight | July 11-18, 2019 |
Overcooked | July 4-11, 2019 |
Last Day of June | June 27-July 4, 2019 |
Rebel Galaxy | June 20-27, 2019 |
Enter the Gungeon | June 13-20, 2019 |
Kingdom: New Lands | June 6-13, 2019 |
City of Brass | May 30-6, 2019 |
Rime | May 23-30, 2019 |
Stories Untold | May 16-23, 2019 |
World of Goo | May 2-16, 2019 |
Transistor | April 18-May 2, 2019 |
The Witness | April 4-18, 2019 |
Oxenfree | March 21-April 4, 2019 |
Slime Rancher | March 7-21, 2019 |
Thimbleweed Park | February 21-March 7, 2019 |
Axiom Verge | February 7-21, 2019 |
The Jackbox Party Pack | January 24-February 7, 2019 |
What Remains of Edith Finch | January 11-24, 2019 |
Super Meat Boy | December 28, 2018-January 10, 2019 |
Subnautica | December 12-27, 2018 |
Source: Epic Games
Something for the Weekend – 06/02/21
It's the biggest weekend of the year so far for sports fans, with the usual slate of football matches joined by the cricket test matches (aired on terrestrial for the first time in forever), the start of the rugby Six Nations, and the Super Bowl for people that can stay up late on Sunday night.
Let the 'Superb Owl' jokes commence!
In the News This Week
- Google Stadia is shutting down their internal game studios
- Final Fantasy XIV: Endwalker revealed – PS5 open beta is coming in April
- Mass Effect Legendary Edition graphics comparison, gameplay changes & more detailed
- 4.5 million PS5s shipped in 2020, as Sony predict best ever year for PlayStation
- Total War: Warhammer III will complete the epic grand strategy trilogy in late 2021
- Embracer Group buys Gearbox, Aspyr Media, and Easybrain – 2K Games comment [updated]
- Prince of Persia: The Sands of Time Remake delayed again
- Overwatch 2 and Diablo 4 won't launch in 2021
- Stubbs the Zombie remaster leaks with a March release for Xbox Series X|S & Xbox One
- EA College Football game is coming, but what does this mean for NCAA players?
- The next Battlefield game will be out this Christmas, reveal this Spring
- Resident Evil Village's sexy vampire lady is almost 3m tall (in heels)
Games in Review
There was another healthy slate of reviews for this week, including the PS5 remaster and PC release of Nioh 2 and Destruction AllStars, which is making a splash on PlayStation Plus.
- Nioh 2 – The Complete Edition – PS5, PS4, PC – 9/10
- Habroxia 2 – 9/10
- Helheim Hassle – PS4, XBO, NSW, PC – 8/10
- Turrican Flashback – PS4, NSW – 8/10
- Sword of the Necromancer – PS4, XBO, NSW, PC – 7/10
- Destruction AllStars – PS5 – 6/10
- Landflix Odyssey – PS4, XBO, NSW, PC – 6/10
- Werewolf: The Apocalypse – Earthblood – PS5, XSX|S, PS4, XBO, PC – 5/10
Featured Articles
Skimming through the rest of the features, and ahead of its release, we caught up with Lucid Games and XDEV to discuss Destruction AllStars' origins.
Nick had a look at the Resident Evil Re:Verse Beta, pondering if its monster mayhem can make an essential multiplayer mode instead of a short throwaway experience, while Tom went hands on with Valheim in Early Access, which he felt was a survival game with a rare sense of purpose.
I previewed Maskmaker, which is set to be another inventive VR puzzler from the maskers of A Fisherman's Tale, before pondering what is it Google and Amazon don't understand about gaming?
While he was rather wrong in the end, Reuben took a stab at guessing what the next Final Fantasy XIV expansion would bring to the table. Turns out it's even wilder than he thought!
And rounding things out, What We Played featured Destruction AllStars, Control: Ultimate Edition & Persona 5 Strikers.
Trailer Park
Final Fantasy XIV: Endwalker revealed with PS5 open beta coming in April
Stellaris' next expansion is Nemesis and it give players the "most powerful tools" so far
Mass Effect Legendary Edition revealed
Destiny 2: Beyond Light – Season of the Chosen revealed, going live next week
Your Achievements
Here's what you in our community has been up to this week:
- Would you believe that Crazy_Del has already bagged the Destruction AllStars platinum? Well he has!
- doomsday619 completed the DLC Beowulf Mission in Assassin's Creed Valhalla, played some COD Zombies in splitscreen with his sons, has been working his way through Hitman 3 on PSVR, and ramming it up in Destruction AllStars as well. Busy week!
- It was Concrete Genie and Control (on PS4) for MrYd, with some Darksiders Genesis from PS Now, "too much" Hitman 3 in VR, and a quick dash to grab the "5 level 50 characters" trophy in Hunt: Showdown.
- After 55 hours spent in Night City, TSBonyman feels the game is "all going to be over too soon", so he's branching off to do a bunch of side missions to savour the rest of it.
- Andrewww is on his second run of Resident Evil 2, finding its difficulty quite surprising!
That's all for this week's gaming round-up. As always, have fun at home, stay safe if and when you're out, and we'll see you next week.
Steelrising playtest session taking place in March, you can register interest now
Spiders has announced that it will be hosting an online playtest for its alternate history title Steelrising in March, and those who want to take part can register their interest now. An exact start date is to be confirmed but the playtest will last 7-10 days, and will be hosted through Steam. That means you will need a Steam account to take part. Anyone who is chosen to take part will have to agree to a non-disclosure agreement to stop the publication of anything experienced in this build of Steelrising. You can register interest here.
In Steelrising, you play as Aegis, the robotic bodyguard of Queen Marie-Antoinette, ordered to find your creator and put and end to the tyranny of King Louis XVI and the robot army he is using to crack down on the French Revolution. The Paris depicted in the game includes many monuments and famous locations, including those that no longer exist, including the Grand Chatelet and the Tour du Temple. Aegis has weapons built into her body, with items found while exploring letting you make her more powerful, more durable, or more mobile. There's seven families of weapons, which could be built into her arms, alchemical rifles for long range, or more powerful and forceful options as well.
Spiders' last big release was Greedfall and in our review for that, Gareth wrote:
"Greedfall has an ambitious story, but it's not backed up by the clearly repeated environments, simple combat and dull abilities that take ages to unlock. However, seasoned RPG players might well be able able to look past those flaws in favour of the interesting, well written stories about political manoeuvres and oppression that make up the bulk of the quests in this pretty dark, deep world."
Hitman 3 PC players will be able to import Hitman 2 locations from Steam by end of February
Just before the launch of Hitman 3 a rather big issue popped up for PC players who owned the previous two Hitman games on Steam. With Hitman 3 being an Epic Games Store exclusive there was no way for Steam owners of the previous games to import the locations present in them to Hitman 3, essentially rendering of the main features useless. However, at the time IO Interactive and Epic did say they were working on a solution, and now they have. IO Interactive has stated that the fix is being tested and will be live by the end of February.
An update for PC players on location importing
- Whilst we've been busy launching HITMAN 3, we've also been working on the promised solution for allowing PC players to import locations that they already own into HITMAN 3 on Epic. We've got that solution worked out and it's currently being tested and verified from all angles to make it as robust as possible. In terms of timing, it's definitely a case of sooner rather than later. Even with the longest estimates we've looked at, the solution will be fully rolled out before the end of February. We'll keep you updated with the next steps.
On PlayStation and Xbox, the process is clearer. Any content you have from Hitman 2 is possible to be imported, with Hitman 1 having to first be redeemed for Hitman 2 (even if it's just the free Starter Pack) before it can make the jump to Hitman 3. See the full details here. In our review for Hitman 3, Jim wrote:
Square Enix have revealed Final Fantasy XIV: Endwalker, the next major expansion to their long-running MMORPG. It will be coming to PlayStation 5 – with an early upgrade to the new gen console – PlayStation 4 and PC in Fall 2021.
Here's the first teaser trailer for the new narrative expansion:
Alisaie and Alphinaud take the spotlight here, while The Warrior of Light has seemingly returned from the darkness that consumed him in Shadowbringers… and ended up on the Moon in the process? I'm sure there's some reasonable explanation for that!
The expansion will take players back to Source after the adventures in the First, and there's a brand new threat to the world building that will keep you occupied. For long-term players, the expansion promises the conclusion to the Hydaelyn and Zodiark story arc.
Producer and Director Naoki Yoshida also reeled off a number new features coming to the game, including:
- Journey to Thavnair, the imperial capital of Garlemald, and even the Moon!
- New Jobs: Sage and more
- Level Cap Increase from 80 to 90
- Expansive new areas, including Garlemald, Thavnair, and the city of Radz-at-Han.
- A New Tribe: the Arkasodara
- New threats, including Anima.
- New Dungeons
- Secrets Revealed in a New Alliance Raid Series
- New Small-scale PvP Mode
- An Additional "Trust" ally: Estinien Wyrmblood
- A New Residential District: Ishgard
- Updates to the Gold Saucer
- Relaxing Fun in Island Sanctuary
- New Gear and Crafting Recipes
- Expanded Horizons via the Data Center Travel System
But that's not all… because a PlayStation 5 upgrade is coming well before we get to play Endwalker. The upgrade for Final Fantasy XIV will be made available with a PS5 open beta on 13th April free for all PS4 subscribers, and also with an upgraded version of the free trial. The full PS5 upgrade will coming soon after.
The game will obviously be enhanced to take advantage of the new console's increased power, offering improved frame rates, faster loading times, 4K resolution support and more.
No news of the long-rumoured Xbox port, though…
Final Fantasy XIV: Endwalker will be out this autumn for PS5, PS4 and PC, but expect plenty more details to be revealed at the Final Fantasy XIV Digital Fan Festival 2021, which will be held 15-16th May. Will we see an Xbox announcement at that time? Who knows!
Source: PS Blog
Final Fantasy XIV PS5 open beta is coming in April
While the biggest event of the year for Final Fantasy XIV Online fans will surely be the launch of the newly announced Endwalker expansion, PlayStation 5 owners have something else to look forward to before then. The PlayStation 5 upgrade for Final Fantasy XIV will be made available with an open beta on 13th April, with the full version coming soon after.
Get a glimpse at the upgrade in the new trailer:
The PS5 upgrade will obviously be enhanced to take advantage of the new console's increased power, offering improved frame rates, faster loading times, 4K resolution support and more.
Anyone and everyone with a PS5 can check the upgrade out. If your FF XIV account is tied to the PlayStation 4 version of the game, then you get the PS5 Upgrade at no extra cost, with the game obviously being bang up to date with all the content and features found from the current Shadowbringers version of the game.
That's not all though, because the Free Trial version of the game will also let you check out the PS5 upgrade, which features all the content from A Realm Reborn and Heavensward up through Patch 3.56. However the full version of the game on PS5 will only be available for purchase after the open beta is concluded.
The PS5 announcement came alongside the reveal of Endwalker, the fourth expansion for Final Fantasy XIV, with Alisaie and Alphinaud taking the spotlight. The Warrior of Light has seemingly returned from the darkness that consumed them in Shadowbringers… and ended up on the Moon in the process?
The expansion will take players back to Source, and there's a brand new danger building that will keep you occupied. For long-term players, the expansion promises the conclusion to the Hydaelyn and Zodiark story arc, and there's multiple new jobs, an increased level cap, new areas, tweaks to the battle system, and more.
Final Fantasy XIV: Endwalker will be out this autumn for PS5, PS4 and PC, but expect plenty more details to be revealed at the Final Fantasy XIV Digital Fan Festival 2021, which will be held 15-16th May. Could we get an Xbox announcement at that time?
Source: PS Blog
Final Fantasy XIV 6.0 and the next expansion – here's what to expect
Tomorrow morning at 1:30am (UK time anyway), we will very likely have the reveal of the next expansion for Final Fantasy XIV. Shadowbringers was, putting it lightly, an emotional rollercoaster and there's arguments for it being one of the greatest Final Fantasy tales of all time. So, with thoughts turning to the next expansion, we sat down to think about where the game could go from here.
Quick note: there will be Shadowbringers and Final Fantasy XIV spoilers ahead. Those players who don't follow the storyline can go ahead and skip the next paragraph.
We're going into Patch 5.5 and, of course, 6.0 with a lot up in the air as you would want from a new expansion. Fandaniel is aiding Zenos in causing devastation of the Source, heralded by the sudden appearance of towers throughout the realm. The Scions have managed to return to the Source from the First, and have awoken G'raha Tia from the Crystal Tower to join them. Also, the storyline of Eden has come to a close, bringing the Empty in the First back to life, and all of the above isn't even the half of it. Did you get all that?
So, despite barely recovering from the emotional gut punches that made up Patch 5.3 and 5.4, we thought we would look ahead with some speculation about the possible new locations and Jobs for Final Fantasy XIV in the next expansion before the livestream. We did consider guessing about the story too, but it has taken so many turns already, it would be honestly foolish to try.
Final Fantasy XIV new expansion locations
Where 6.0 is looking like it will go has altered considerably for us over the past few patches. Initially, the idea of taking to fight to the Garleans by invading Garlemald looked like a distinct possibility, but what with the civil war and disarray in the city state at the moment, it looks pretty unlikely now. But then that leads to the question of where the next expansion could be set…
Bozja/Ivalice – What with the Relic Weapon quests of Shadowbringers being tied to the liberation of Bozja from imperial rule, this would be a pretty safe bet for the key location for 6.0. The only shortcoming with this would be how much of Bozja itself remains after the events that resulted in the Seventh Umbral Calamity. If not, we would most definitely settle for more trips to Ivalice.
Sharlayan – This would be my personal pick, and is the most realistic possibility. We currently have various scholars of Sharlayan origin as comrades, and we haven't heard anything of note from their place of origin since the Isle of Val was attacked. There's a lot that could be in the home of vaunted scholars such as Louisoix, maybe even the key to truly defeating Zenos.
The 13th Shard – This location wouldn't have been considered if it weren't for what happened with Eden, and the remaining plot threads around Unukalhai. The plucky fellow was saved from the Void by Elidibus, and the Warrior of Light has visited this shard on several occasions now. This is a less likely option, but given the Void Quests, it's not impossible.
Final Fantasy XIV new expansion jobs
But, honestly, who really cares about the story? That's the boring stuff! The key thing that we all want to know about going into a new expansion are the new player classes, or Jobs. Shadowbringers added both the Gunbreaker and Dancer to the table, bringing the number of tank classes up to four and adding a new DPS option with heavy party utility, but what is really missing from the Job list in FFXIV as it stands?
Chemist – Realistically, this or another Healer have a high chance of appearing in 6.0, especially as Healers now make up the smallest group in the roles. Chemist would be my pick simply because it would be great to have another Healer that can aid the party beyond healings, so closer to Astrologian. Also, you could mix spells in a method similar to Ninja.
Beastmaster – This has been teased for a while, and could make for an interesting addition to the game. The only concern here would be that it could result in another Limited Job like Blue Mage, which the player base didn't take particularly well. However, if this had content related to it that wasn't the abominable Masked Carnivale, a DPS with beasties could be a winner.
In fact, Dom also added that he agreed that "maybe we'll get the Beastmaster class as they've been ticking things off that list for years", also adding that they "think an all new area will be tied into the class like we got in Stormblood" perhaps hinting that a wilder setting might come with Beastmaster.
Catmancer – This is an outside chance to the point of being a farce, but it is possibly my favourite Job to ever appear in a JRPG. It appeared in Bravely Second and behaved similarly to Blue Mage in that they have a wide range of abilities based on the cat food the player put down. It would never work in Final Fantasy XIV, but I would never shut up about it if it were to happen.
This article is by no means exhaustive. We mean, we haven't even speculated on Job changes (honestly, Bard and Red Mage need improvements), the severe lack of Glamour Plates versus possible Jobs, or even on the possibility of what the future Raids will be after the phenomenal NieR crossover series. But what is for sure is Yoshi-P and the team will undoubtedly continue to surprise us. At the very least, we have one hell of a battle coming our way with Zenos and Fandaniel.
What would you love to come with the next expansion? Let us know!
Prince of Persia: The Sands of Time Remake delayed again
Back in September, Ubisoft revealed the Prince of Persia: The Sands of Time Remake, with the claim it would launch in January 2021 for PS4, Xbox One, and PC. However, following the reveal some criticisms were levelled at how the remake looked. So, three months later in December Ubisoft released some more news for Prince of Persia: The Sands of Time Remake, stating the game would be delayed until March 18th, 2021. However, that date is no longer relevant when it comes to the game's release date as Ubisoft has delayed the remake again, and given no date. A statement has been released about the delay.
"Since announcing Prince of Persia: The Sands of Time Remake in September, we saw an outpouring of feedback from you on this beloved franchise. It is your passion and support that is driving our development teams to make the best game possible. With that said, we have made the decision to shift the release for Prince of Persia: The Sands of Time Remake to a later date. This extra development time will enable our teams to deliver a remake that feels fresh while remaining faithful to the original. We understand the update might come as a surprise and we will continue to keep you posted of Prince of Persia: The Sands of Time Remake. In the meantime, we want to thank you for all your ongoing support."
The last official console game was The Forgotten Sands which was based on Disney's film adaptation starring Jake Gyllenhaal. The new remake will also come with the original 1989 Mac version of the game
The Prince has popped up recently but not in his own game, he guest starred in a For Honor event. Other than that the Prince was also seen on mobile way back in 2013. The Shadow And The Flame was set after the events of the original game (which Ubisoft are now dubbing 'Classic') and boasted an "epic journey" with "visually-stunning 3D" and "intuitive controls" designed for touchscreens, which means gesture-based touch controls, or a virtual joystick.
Source: Twitter
Red Dead Redemption 2's next soundtrack EP features music to build houses to
If you're ever in need of some music to build a house to, then Rockstar have got you covered with the latest release from the Red Dead Redemption 2 soundtrack. The Housebuilding EP will be out on 12th February digitally or in a special edition 'blue sky splatter' vinyl.
The Music of Red Dead Redemption 2: The Housebuilding EP.
Coming February 12th, and available for pre-order from digital music sites and on vinyl.
Rockstar Warehouse: https://t.co/geVsXg3hW4@iTunes: https://t.co/lEMNWnoHcN@LakeshoreRecs: https://t.co/5cErtFFgN3 pic.twitter.com/91oaOgUq22
— Rockstar Games (@RockstarGames) February 5, 2021
The release follows on from The Music of Red Dead Redemption 2: Original Soundtrack, which featured the work of D'Angelo, Willie Nelson, Rhiannon Giddens, Josh Homme, and more, and the Original Score, which was composed by Woody Jackson. The Housebuilding EP includes five tracks that didn't make that cut. It's not just housebuilding, there's also some late night accompaniment for heading out to get smashed at a saloon.
The tracklist is as follows:
- The Housebuilding Song (David Ferguson)
- A Strange Kindness (David Ferguson and Matt Sweeney)
- A Quiet Time (Saloon Theme) (David Ferguson and Matt Sweeney)
- The Course of True Love (David Ferguson and Matt Sweeney)
- Do Not Seek Absolution (David Ferguson and Matt Sweeney)
The soundtrack EP will be available digitally via iTunes, or with the splashy blue vinyl available through the Rockstar Warehouse and Lakeshore Records for £15.99.
Red Dead Redemption 2 was the big budget hit that capped off 2017, launching for PS4 and Xbox One before a 2018 PC release. A prequel to Rockstar's celebrated 2011 game, it features a sweeping tale set at the end of the Wild West era as protagonist Arthur and the Van der Linde gang seek relevance. it received countless (actually, you can count them if you like) awards, accolades and nominations in that year's Game of the Year awards, including plenty of recognition for the game's soundtrack.
Since 2017, Rockstar's gaze has firmly turned to sustaining Red Dead Online. A steady stream of updates has built up to the point where they are now selling a standalone edition of Red Dead Online for $5 to get more players through the door without the potential burden and expectation of playing through the vast single player story first.
Source: press release
What We Played #484 – Destruction AllStars, Control & Persona 5 Strikers
The sun is shining! Which suddenly makes it feel as though everything is going to be better, and that spring is winding up to, you know… spring. Thank goodness for that! Still, one thing that isn't changing is that we should definitely still be staying inside and playing games for the majority of our days at the moment. That's what we're doing, anyway!
I have been playing Monster Hunter Generations Ultimate in preparation for Monster Hunter Rise, and because I think I might have finally wrung all of the goodness out of Monster Hunter World (that is of course impossible, but maybe just for this week). Besides that I've been quietly enjoying Destruction AllStars, and I really hope that they make some of the changes that fans are asking for, like opening all the modes for party play, sorting out the on-foot melee, and introducing some music during gameplay. I think it's a great freebie for Plus though, and hope that everyone is checking it out!
Aran played through Ryse: Son of Rome on Xbox and Yoshi's Crafted World on Switch, telling us that he needed a break from Valhalla for some shorter games; "I quite enjoyed Ryse, though the combat got very repetitive. I played it as I'm trying to catch up on the Xbox exclusives I missed last generation. Yoshi's Crafted World was decent, though I wasn't a big fan of the egg throwing. The music got repetitive too."
Nic B has been blasting his way through Persona 5 Strikers for next week's review, and is loving the chance to bond with his Phantom Thieves once more. He continued, "Beyond that, I've been making the most of my daily walk by caching as many mons as possible in PoGo and kicking back with some bizarre squirrel stalking in Nuts (another review that's on its way)."
Destruction AllStars has shot to the top of Jim's playlist this week, with him saying, "It's basically a modernised, mainstream-friendly take on Twisted Metal that splices vibrant arcade visuals with vehicular mayhem."
You can find his Destruction AllStars review here, but spoiler alert, he's "having great fun with it despite butting against the same repetitive gameplay loop. A shame that there isn't a Sweet Tooth character skin in there somewhere… I'm also happy to report that I beat Final Fantasy VI! As someone who rarely plays turn-based JRPGs anymore, let alone on mobile, I'm glad I managed to finally cross it off the bucket list. That final dungeon, ascending Kefka's Tower, was a sweaty way to wrap things up, but I'd definitely put VI at the top of my list of favourite FF games."
Steve has played a bunch of Bezier, saying, "gotta chase those high scores". He's also spent some time with the "beautiful Blue Fire – combining Zelda, Dark Souls, and the Mario Sunshine void levels shouldn't work, but it does". He then got stranded in the jungle with Green Hell and finished his run on Black Mesa, telling us that the improvements to Xen really stood out.
When we talk about people not playing Destiny 2, that doesn't usually include Tuffcub but here we are in backwards land. "I have been playing Turrican Flashback for some retro goodness, Little Nightmares II for next week's review, and Persona 5. This is the first time I have played a Persona game and it seems to be 90% anime and 10% game at the moment. It's kind of what I expected – school kids, demons, blah blah blah – but it's quite baffling. I'm hoping the game will kick in at some point; at the moment it's challenging Metal Gear Solid 4 for the crown of most cut scenes ever before you get to actually play."
Reuben has mostly been playing FFXIV (again), tracking down the new spells that have been added to Blue Mage this week, along with mopping up ones he didn't have before. As well as this, he's been continuing his playthrough with friends of Borderlands 2 to "middling success", and finally getting around to God of War with its "GORGEOUS" PS5 update. His caps lock, not mine.
Gareth meanwhile finally got hold a PS5 last weekend! That's meant he's spent the week with Assassin's Creed Valhalla, Spider-Man: Miles Morales, No Man's Sky (VR and non–VR), Destruction AllStars, Control Ultimate Edition, Call of Duty Warzone, and Injustice 2. He tells us that he's "played Miles Morales most, completed the story of it last night. Great game, too short, but I appreciate the performance RTX mode. Destruction AllStars is quite fun, and I was surprised/disappointed that Valhalla didn't have ray tracing."
Miguel has played a solid chunk of Apex Legends, noting that "the PSN 2020 wrapup told me I played 116 hours on PS4 and Steam says I've played 30, which can't be correct given how rubbish I am at that game! And a little Warzone, as well as some 30XX for review and a smidge of Fall Guys!"
Ade played quite a few games this week, telling us "I'm still on with Assassin's Creed Valhalla and, having just discovered all the mythological stuff, this game is even more vast than I though. Superb entry in the series though, only really let down by the awful and oh-so-cringeworthy romantic elements. I also had a dabble with the demo of Lunark, which is shaping up to be a terrific entry in the cinematic platformer genre, and Habroxia 2 for review – it turned out to be an awesome little retro shooter – as well as starting Trine 3 with my better half."
Also on the assassination train is Nick P, whose week has been dominated by AC Valhalla. "I'm about 92 hours in, having conquered most of England with only four areas left to go. I also started playing Monstrum 2 for preview which has been… interesting."
Finally Tef joined us for a smidgeon of Destruction AllStars, but found himself feeling pretty much the same about it as he does all car combat games, which is that he likes the idea, but he's not really good enough to do much actual crashing into people and taking them out. Besides that, he hopped into Nioh 2 Remastered on PlayStation 5 to back up Jason's coverage of the game's release on PC and PS5, getting his bum handed back to him despite dialling up the 120fps mode, and loaded up Halo: The Master Chief Collection for some multiplayer on Xbox to see if the PowerA Fusion Pro Controller and its flappy bum paddles would make him any better. The jury's still out on that…
What about you? What have you played?
Lucid Games have quickly pushed out a small update to PlayStation 5 exclusive Destruction AllStars, addressing one of the main complaints that players have had about the game. That's right, Hotfix 1.2.2's main change is that it mutes multiplayer lobby voice chat by default.
Fixed several client crashes relating to Multiplayer Lobbies and UI.
— Lucid Games (@LucidGamesLtd) February 5, 2021
It's just a quick little tweak to change the base level behaviour, and not much more at this point, with Lucid Games drawing in a lot of feedback from the game's launch on Tuesday as one of three free games in February's PlayStation Plus update, alongside Control: Ultimate Edition and Concrete Genie.
Lucid Games' community manager has also taken to Reddit to acknowledge a bunch of other issues and how the team are going to advance the game going forward. This includes keeping an eye on balance, with Bluefang seemingly a standout character so far, monitoring server stability, which is likely to be tested as we head into the weekend, acknowledging that people would like to have the soundtrack playing while in a match, and more.
Once the dust has settled after launch, they have plans for game content updates to release through the year with new game modes, game mode remixes, new AllStars and more.
Here's the Hotfix 1.2.2 patch notes:
- Disabled multiplayer lobby voice communications by default for all players.
- We are actively working on longer-term enhancements to the voice communications system.
- Fixed several client crashes relating to Multiplayer Lobbies and UI.
Our verdict on the game has dropped shortly after the game's release. In our Destruction AllStars review, Jim wrote:
"The car combat genre has long been out of fashion and still has a way to go if it wants to take us back to its glory days of the 1990s. Destruction AllStars is a mostly satisfying modernisation that has some neat ideas and looks fantastic, though ultimately spins its tyres on repetitive rival-wrecking gameplay and a lack of truly worthwhile content at launch."
Have you been enjoying the game? What would you like Lucid to change about it when they get to the first major update? Let us know.
Source; Twitter
LEGO confirms there will be an official Sonic The Hedgehog set
LEGO has had some big collaborations with the games industry with the most obvious being the LEGO titles by TT Games, including LEGO Star Wars, as well as the short lived toys to life LEGO Dimensions. There have also been sets based on franchises released including Mario. However, Mario will now not be the only classic gaming character that will get the colourful brick treatment. LEGO has confirmed that it will be producing a Sonic The Hedgehog set based on Green Hill Zone. The product was pitched through the LEGO Ideas initiative allowing people to submit ideas for future lines. LEGO will work with submitter Viv and SEGA. Concept art can be found here.
According to the original project page this LEGO set would feature:
- "Classic" Sonic the Hedgehog minifigure
- "Classic" Dr Eggman, Motobug and three Flickies as brick-built figures
- Heavy Gunner and Heavy Magician as brick-built figures (new!)
- Green Hill Zone "Palm Tree", "Spring", "Bridge and "Loop" modules
- Egg Robot mech
- Phantom Ruby and Ring accessories
- ~700 pieces, with 8 new prints (excluding minifigure parts) and a sticker sheet
This would be a modular set allowing builders to experiment with reconfiguring Green Hill Zone, allowing for different takes on the iconic Sonic level. As this has only just been confirmed do not expect the set to be out in the near future, but it could open the door to more collaborations between LEGO and SEGA.
Source: LEGO IDEAS
Monster Train's The Last Divinity DLC will be released in March
Developer Shiny Shoe has confirmed that Monster Train's The Last Divinity DLC will release on March 25th, and it will be priced at $11.99. This DLC will allow players to play as the Wurmkin clan. The Last Divinity is the first major DLC released for the roguelike deckbuilding title, since the game released back in May 2020. The only other DLC that is currently available for Monster Train is the soundtrack which contains 27 tracks for £5.19. On the announcement of The Last Divinity's release date, Shiny Shoe said:
We would like to thank all who participated in the Public Test Train weekend in January. Thanks to your help we have killed many bugs and improved overall polish. The in-game feedback tool was extensively used, and that feedback helped us improve the DLC even more. The Wurmkin clan is feeling very balanced and the additions to the other clans and Concealed Caverns events add a lot of extra variety.
Jason spent some time with Monster Train last year, and had fun with it writing:
"Overall, Monster Train already feels like a fairly well-polished roguelike, and it's doing something a little bit different with the card-battling side of things too. It's exciting to see it playing so well and already feel perfect for the "one more run" mentality that lets a roguelike thrive. It's certainly one to watch, and hopefully, the arrival time of the game will be more reliable than the form of transport it's based on. Given that they're Hell trains, I assume it's Southwest Trains specifically."
You can read Jason's full thoughts here.
Source: Steam
Guilty Gear Strive PS4 and PS5 open beta will take place in two weeks
Bandai Namco has confirmed that an open beta for its upcoming fighting game Guilty Gear Strive will be available on PS4 and PS5. The open beta will begin on February 19th at 3PM GMT and run until February 21st at 2PM GMT. The beta itself will allow players to pick from 13 fighters from the roster and play single player against bots, or go online and face off against other players. There will be cross play between PS4 and PS5 players enabled.
To sign up for the beta players can go to the Guilty Gear Strive official beta site, and will need to log in to their Bandai Namco account or create one. Last year, Dom had some hands on time with the closed beta and wrote:
The moment that the cranked heavy metal riffs start spilling out of your TV's speakers, you know this is Guilty Gear. It's arguably my favourite fighting franchise – sorry Virtua Fighter – offering a level of extraordinarily in-your-face action, and enthralling world building that none of the others have ever quite grasped. The Guilty Gear series has always been built on the belief that being the loudest and the coolest will make you stand out from the pack, and after going hands on with the Guilty Gear Strive closed beta, I'd be hard-pressed to disagree with them.
My only real worry, if it is a worry, is that Strive could lose out on its impact if it strays too close to the launch of the next generation of console. Fighting game fans should keep their targets firmly set on this one though, new consoles be damned.
You can read the full Guilty Gear Strive preview here.
Maskmaker is another inventive VR puzzler from the makers of A Fisherman's Tale
One of the greatest things that video games are able to do is to break down the rules of reality, making the impossible feel possible as you interact with imaginative new worlds, and that's only amplified when you can truly inhabit a video game world through the power of VR.
The recursive puzzling of A Fisherman's Tale was already a wonderful example of this, with a world nested within itself, and Innerspace VR's next game, Maskmaker, promises to be just as imaginative when it releases on 20th April.
As if the game's name didn't give it away, Maskmaker is a game in which you make masks, putting you in the role of the Maskmaker Prospero's apprentice looking to learn their trade. However, these are no ordinary masks, and are instead embued with the magical ability to transport the wearer to different parts of this world, exploring different regions and biomes in the 'mask realm'.
Starting off in the Maskmaker's workshop, you have a variety of tools with which you can craft new masks of ever-increasing complexity. The game aims to make you truly engage with the creative process, making you actively craft them, albeit in an abstracted and simplified process.
It starts with taking a blueprint of the mask, pulling out a block of clay and grabbing a chisel and hammer to chip away at the block piece by piece to reveal the mask's form. From there you can then colour the mask, dipping it into a sink filled with coloured paint, and then adorning it with accessories to match the blueprint you have. It starts off in a simplistic fashion, starting off with a bare coloured mask that will take you to each location – a red mask whisks you off to the Farfeather Islands, a yellow mask to the swamps, and so on. However, it soon becomes much more complex as you add accessories that you must find in the worlds, mix different colours – Innerspace aim to have colourblind support via symbols on the blueprints – and paint on the masks with a brush.
That's important because of how the magic behind the masks actually works. They aren't really teleporting you to each new biome, but are rather tunnelling you into the body of a Guardian that is wearing a mask that is its twin. InnerspaceVR's creative director, Balthazar Auxietre, explained that the game's main inspiration comes from the masks that were in his father's workshop, but I can't help but feel there's a bit of Being John Malkovich here as well (though not quite as perverse).
The driving force through each of the six biomes is the need to reach the tower or temple at the end, uncovering the mystery of who Prospero really was at as you do so, spurred on by a King who surely has an ulterior motive. Each biome has it's own particular style, its guardians wearing masks that represent each culture.
It's this simple conceit that will be the crux of many of the game's puzzles. You explore each biome not just by teleporting there and wandering around, but by finding other guardians in distant, impossible to reach places, and then scan their mask by peering at them through a spyglass, heading back to the workshop to craft a copy from a blueprint.
Just because you know what a mask looks like doesn't mean you'll have all of the elements you need in order to recreate it. You can wander around the biomes using a mixture of free locomotion and teleporting as you see fit – the game has both enabled together instead of making you choose – and explore to find other puzzles and try to pick up more accessories. An example mask shown to us required the addition of feathers, and it was through spotting birds flying up in the sky that led Auxietre to head up a small path up the side of a mountain to sneakily pick a feather from a nest, letting him then head back to the workshop and craft a mask for a guardian stood in a gondola lift.
It's quite impressive to see play out in the demo we were shown – alas, this was a remote preview at this time – as putting on one of these magical masks would instantly take you to this completely different place, and taking it off returns you to the maskmaker's workshop just as quickly. It needs to be for the game's environmental puzzles to work and feel fluid, especially if there are puzzles and masks that require you to go back and forth between multiple biomes.
Hopping to that guardian on the gondola makes it abundantly clear that they are actually completely stuck there without help. Returning to that first guardian, it's up to them to investigate and fix up the mechanism to get the gondola moving, so that you can switch back to the second guardian and carry on. While I don't expect the game to require you to switch back and forth between guardians rapidly, the option to do so and keep mechanisms moving will certainly be welcome for more advanced VR players.
While not as immediately cool and playful as the world-within-a-world nature of A Fisherman's Tale, Maskmaker promises to be a similarly inventive experience, and one that's much broader in the scale of the world that you will be able to immerse yourself in.
Maskmaker will be out for PlayStation VR, HTC Vive, Oculus Rift S (and Quest when tethered to a PC) and PC VR via Steam VR on 20th April 2020.
Stellaris' next expansion is Nemesis and it give players the "most powerful tools" so far
Paradox Interactive has confirmed what the next expansion for the grand strategy game Stellaris will be, and that expansion is called Nemesis. According to Paradox, players will be given the most powerful tools and mechanics so far for the game, and there is a reason for that. With Nemesis there are two major paths players can seemingly take, and that is either bringing the galaxy back to glory and order. Or players can choose to destroy everything by pitting factions against each other and essentially triggering a galaxy wide apocalypse.
Here is a little description on what to expect:
"Players will also be encouraged to use lies and deceit in order to gather intel on opponents and turn allies against each other. All new gameplay mechanics will prove that sometimes, wars are won quietly, behind enemy lines. Knowledge is power – especially in times of conflict."
A release date for Nemesis is yet to be confirmed by Paradox Interactive, but the expansion is available to wishlist on Steam and GOG. You can see what Stefan thought of the console edition in our review:
Cyberpunk 2077 Hotfix 1.12 patches modding security flaw on PC
CD Projekt Red has released Hotfix 1.12 for Cyberpunk 2077 on PC, fixing a security flaw that was enabled through the modding tools recently made available for the game.
Hotfix 1.12 is now available on PC!
This update addresses the vulnerability that could be used as part of remote code execution (including save files):
– Fixed a buffer overrun issue.
– Removed/replaced non-ASLR DLLs. pic.twitter.com/LAkBfVpnXf— Cyberpunk 2077 (@CyberpunkGame) February 5, 2021
The company had earlier this week advised against using mods from "unknown sources" – AKA all mods – after the discovery of an issue that turned them into a security risk. The game would allow external DLL files to be used as a way to execute remote code and… well… do some sneaky hacking. Not the sexy Cyberpunk hacking that exists in the game and role-playing universe, but boring PC hacking where people can exploit your PC and get at your private details and stuff.
Hotfix 1.12 has now been released and fixes this in two key ways:
- Fixed a buffer overrun issue
- Removed/replaced non-ASLR DLLs.
CD Projekt Red simply cannot catch a break right now, with problem after problem following the release of Cyberpunk 2077 in early December – and all the crunch and workplace issues that led up to that, of course.
Cyberpunk 2077 Review – A different kind of cautionary tale
With lawsuits hanging over them for the shonky state of the game at release and lack of transparency, the company has committed to a string of updates in 2021. The first of these arrived in January, intended to stamp out crashes, bugs, glitches and issues, and to improve performance on base PlayStation 4 and Xbox One (so that they can get Cyberpunk 2077 back onto the PlayStation Store). This forced CDPR to delay the free DLC that was planned for the start of this year, as well as postpone the PS5 and Xbox Series X|S upgrades to later in 2021.
The last thing they really needed was to start introducing new issues, which is exactly what's happened with mods. It took just a matter of days after the Cyberpunk 2077 modding tools were released for this to be used for swapping character model so that you could have 'joytoy' sex with Keanu Reeve's character Johnny Silverhands. That went a bit far for CDPR's liking (and probably Keanu's as well), with the company stepping in and saying that any such use of a real person's character model must first be authorised by them.
So, uncovering a major exploit through trying to do something nice for the community and then having to scramble to fix it is just another week in the life of CDPR right now…
Source: Twitter
Pricey Death Stranding Sam Porter figure goes up for pre-order
Death Stranding fans will soon have a chance to get their hands on some very pricey merch. Toy company GOOD SMILE are opening pre-orders for the latest product in their figma range: Death Stranding's Sam Porter Bridges.
Portrayed by Norman Reedus in the 2019 post-apocalyptic postman sim, we see him navigating a splintered United States while strapped to a baby and dodging nightmarish creatures known as BTs.
Now immortalised in stunningly detailed plastic, you'll be able to have your own fully posable Sam Porter Bridge complete with an assortment of attachable accessories. There are two different versions of the figma figure going up for sale today, the regular and DX.
For around thirty bucks more at $121.99, the DX edition comes tagged with extra headwear, Sam's bola gun, and additional storage containers (as shown in the image below).
Even if you have that kind of money to spend, you'll have to wait a while before this sweet piece of merch drops with an estimated shipping date of November 2021. Here are some more details on the gigma:
- Using the smooth yet posable joints of figma, you can create a variety of action-packed poses from the game.
- A flexible plastic is used for important areas, allowing proportions to be kept without compromising posability.
- 3D paintwork has been utilized to realistically recreate his face.
- The figma comes with a small cargo case, an assault rifle along with damage sensor tape & CARGO ID stickers.
Death Stranding was one of our top games of 2019, earning a coveted 10 out of 10 in our review at launch. Here's what Tuffcub had to say:
Embrace the madness, enjoy not having a bloody clue what is going on or why so many people have Bridge in their name. Get that pizza delivered while it is still hot and then abseil down a cliff with a corpse strapped to your back. Drink Monster Energy, repave roads, fight squid lions, 'like' postboxes, take a nap, crap grenades. Be baffled by how Mads Mikkelsen fits into the story, why only sea creatures go to the afterlife, and bathe in a colonic cleansing hot spa at the top of a mountain.
Death Stranding is like nothing I have ever played; beautiful, heart racing, heart breaking, frustrating, epic, stunning, and utterly nuts. I laughed, I cried, I cursed, and I went to the toilet an awful lot. Death Stranding isn't just my Game of the Year, it's a contender for Game of the Generation too.
Death Stranding is available on PlayStation 4. The game launched on PC last year, published by 505 Games with a PS5 enhanced version or upgrade rumoured to be in the pipeline yet there's no confirmation from developer Kojima Productions.
Source: GOOD SMILE COMPANY
Sword of the Necromancer Review
It feels like every second game is a roguelike these days, and Sword of the Necromancer is the latest title to adopt the popular template. Coming hot off the back of the success of Hades, it's both a great and a tough time to release a roguelike title. More people than ever are turning to the genre, but the likes of Hades and other exceptional titles have set pretty high-standards. So the question is, does Sword of the Necromancer match up to its peers?
Containing an ever-changing selection of dungeons to explore, Sword of the Necromancer tasks players with reviving priestess Koko. Playing as ex-bandit Tama, it's up to you to power up a mystical sword which gives you the power to revive fallen enemies to fight for you. In order to revive the fallen priestess, you must fight your way through a set of procedurally generated levels and fight the monsters that lie within. It is not the most original concept, but it's one that fits the game's core mechanic of reviving and utlising enemies.
You'll fight your way through each level with an arsenal of randomly dropped weapons that appear throughout the world. There's a solid mix of ranged and close-quarter weapons, with plenty of variety across each weapon type as well. You can store these weapons in a chest at the end of each floor, should you want to save weapons for a future run. Combat is competent, but never exhilarating. When you consider the competition Sword of the Necromancer has, I was honestly expecting more from combat encounters. Even with a dodge mechanic, it still feels unusually sluggish at points.
The enemy revival concept is a unique one though, allowing you to trade one of your four equipment slots for a revived enemy. It forces players to choose between having means to direct damage in ranged and melee weapons, or an AI-controlled monster which attacks on your behalf. My biggest issue with this system is that most of the enemies you fight are weak, so I don't want to enlist them if I've already got an object in my arsenal, which is far more effective. Sword of the Necromancer does attempt to fix this by introducing a levelling system, meaning the monsters you enlist can level up as you use them. Using a weaker enemy until they level up just seems like the less optimal option when you can fill those slots with other weapons or stat buffs.
Weapons can also be improved back at base, meaning you can go into a fresh run with upgraded weapons. The upgrade system works off collectible items scattered around each level, collect enough of a specific item, and you can upgrade. The weapon and monster upgrade systems are welcome additions, although I feel both could have been fleshed out a little more and given a lot more depth.
Tama and Koko's stories are told through a number of vignettes between each level. The writing in these moments is pretty great, and the voice actors portray a genuine connection between the two characters. I think the story overall could have been more original, with it feeling a little too similar to Shadow of the Colossus at points, particularly in defeating big monsters in order to revive your travelling companion.
Sword of the Necromancer can be pretty challenging at times, although death doesn't completely wipe your progress. Tama will keep half of her level progress at the end of a run, meaning you won't be pushed back to square one at the start of each new run. Having said this, the bosses are pretty difficult and can take a few attempts to learn, so you can expect to die a handful of times before it feels like you are truly making any progress.
Activision reveal there's going to be a new Call of Duty this year, and another remaster
The gaming world has been rocked by the revelation that Activision are to release a new Call of Duty game this year. Sales of smelling salts have spiralled upward as members of the industry faint upon hearing the news with many requiring a week's bed rest to recover. "I am totally shocked by this unprecedented news," said our source, before running round in circles and screaming like a chicken who has notice the sky is falling.
Those who were not in a coma from the Call of Duty revelations were hit by another news explosion from Activision: They're going to release another remastered game. Speculation as to what that game is already rife, could it be Diablo 2? Rumours of a remake of that game have been doing the rounds for a long time and it's been nine years since Diablo 3, and although Diablo 4 has been announced that still appears to be a good year or two away from release, certainly not this year.
Many of Activision's previous games have been based on IPs they have licensed including Transformers, James Bond, Nascar, X-Men, and Ice Age. The license for those will have expired a long time ago so that just leaves the IPs Activision own themselves. Prototype was already treated to a rather shoddy remaster, Skylanders would require the toys to be remade so it won't be that, so Diablo does look a good bet. However, the correct answer to the question "Which game should Activision remaster?" is, and always will be until they make a remaster, Blur.
The earnings call also revealed that while 2021 may be a little quiet for the company, 2022 will be "a step up", with more games released in that period. They also plan to have a mobile version of all their franchises, Call of Duty mobile has been doing really well in China.
Source: Twitter
Ghost of Tsushima update 1.20 live – here is what it does
Much like the Ghost of Tsushima himself, the developer at Sucker Punch Productions have stealthily dropped a new update for their fantastic open world PlayStation exclusive.
Players will receive a notification that Ghost of Tsushima 1.20 is ready to download. You'll need to have the patch installed if you want to dive into the game's superb Legends co-op mode.
This new patch doesn't add anything new from what we can tell. At least not in terms of content. Sucker Punch have confirmed that update 1.20 introduced "various bug fixes" and nothing else.
Patch 1.20 for Ghost of Tsushima is now available, including various bug fixes for Ghost of Tsushima: Legends.
— Ghost of Tsushima Sucker Punch Productions (@SuckerPunchProd) February 5, 2021
We recently asked what comes next for Ghost of Tsushima as we push into 2021. Despite being one of the first Sony exclusives to receive an update to improve its performance on PS5, there's a possibility Sucker Punch may be working on a natively enhanced edition specifically for the newer console.
Having only launched last July, we're a long way off a Ghost of Tsushima 2 announcement though there's certainly appetite for DLC or some kind of expansion. We'd love to see Sucker Punch continue to flesh out their Legends co-op multiplayer though a new singleplayer chapter – perhaps focusing on a different character, or delving into Japanese folklore – isn't completely off the table.
Ghost of Tsushima Guides & more from TheSixthAxis
- Ghost of Tsushima review
- The real world history behind Ghost of Tsushima
- Is Ghost of Tsushima historically accurate? We ask a samurai expert
- Where to find the grappling hook in Ghost of Tsushima
- Ghost of Tsushima Samurai techniques upgrade guide
- Ghost of Tsushima Ghost techniques upgrade guide
- Ghost of Tsushima collectibles guide – using the Traveler's Attire
Ghost of Tsushima: Legends Guides & more from TheSixthAxis
- Ghost of Tsushima: Legends – how to survive Gyozen's Curse
- Ghost of Tsushima: Legends – Gear & XP farming guide
- Ghost of Tsushima: Legends – all Legendary Items
- Ghost of Tsushima: Legends – find Oni Treasure and Gyozen's Lost Scrolls
- Ghost of Tsushima: Legends – 7 tips & tricks for beginners
- Ghost of Tsushima: Legends – Ronin class guide
- Ghost of Tsushima: Legends – Assassin class guide
- Ghost of Tsushima: Legends – Samurai class guide
- Ghost of Tsushima: Legends – Hunter class guide
- Ghost of Tsushima: Legends – how to beat the Tengu crow demons
Dauntless update 1.5.3 adds new Behemoth and Frost Escalation
Ready up Slayers, Phoenix Labs have unleashed their newest content drop for Dauntless, inviting you to the frozen wastes of Skaldeskar.
Dauntless update 1.5.3 is now available across all platforms including PlayStation 4, Xbox One, PC, and Nintendo Switch as well as PS5 and Xbox Series X|S (via backwards compatibility). You will need to download and install this latest patch in order to access the game as it's online-only.
Heading up this exciting update is the new Frost Escalation. As veteran Slayers will know, Escalations have you an up to three party members run a gauntlet of back-to-back Behemoth encounters. On higher difficulties you will accumulate points after each round and if the total is high enough you'll get to face an elusive Behemoth.
As the name suggests, those who delve into the Frost Escalation will come up against ice element Behemoths as well as a few mutated variants. Skaldeskar will play host to the Deepfrost Skarn, as well as the Deepfrost Gnasher, and Deepfrost Embermane.
Of course, what master Slayers will be focusing on in 1.5.3 is the new Escalation boss, Urska. Bragging rights aside, you'll want to hunt the Urska several times to farm valuable resources to create new weapons and armour.
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Dauntless Reforged is a huge game changer for this F2P favourite
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Dauntless tips: 10 tips & tricks for newcomers
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What is the Dauntless Hunt Pass? Is the Elite Pass worth it?
Instead of straight-up increasing the difficulty of this new Escalation, Phoenix Labs have weaved in some advanced game mechanics. Slayers will need to fight off frostbite as they venture in Skaldeskar, a meter gradually filling as you play. Seeking out braziers, defeating Behemoths, and using pylons can help reduce this along with the newly introduced boons and avatar abilities that can be selected at the beginning of the Frost Escalation.
There's a new Hunt Pass also up for grabs, too. Playing Dauntless and completing challenges will help unlock cosmetics and other items, including new Skaldeskar armour sets.
Dauntless 1.5.3 has also weaved in a number of rebalances, quality of life improvements, and economy changes.
Source: Dauntless
Overwatch 2 and Diablo 4 won't launch in 2021
Activision have stated that Overwatch 2 and Diablo 4 will not launch in 2021, in their latest financial statement, dashing hopes of seeing a major new Blizzard PC or console game released this year. We can, however, expect to see Diablo Immortal launching on iOS and Android.
Chief Financial Officer Dennis Durking gave the update, saying "We expect Blizzard's net bookings to grow given the momentum in World of Warcraft and the other growth initiatives we have in the business. Our outlook does not include Diablo 4 or Overwatch 2 launching in 2021. And while Diablo Immortal is progressing well, and we anticipate its launch later this year we don't have any material contribution from the title in our outlook presently."
Blizzard has typically been a company that takes an "it's done when it's done" approach to game development, so it's maybe not surprising that both of these long-awaited games are taking their sweet time to release, but there is encouraging news that could point toward 2022 releases. COO Daniel Alegre said "The pipeline is progressing really well, and we anticipate that 2022 will be a great year for Blizzard," while Blizzard's Jay Allen Brack noted that Overwatch 2 passed a "major internal milestone" in December.
Diablo 4 and Overwatch 2 were both announced at BlizzCon 2019, coming as sequels to games released in 2012 and 2016 respectively. Diablo 4 was by far and away the most expected announcement, especially with the uproar that the mobile-exclusive announcement of Diablo Immortal had garnered the previous year, while rumours of Overwatch 2 were somewhat more surprising, and took a rather unusual form.
Overwatch 2 is an unusual sequel-cum-expansion to the existing game that will be backward compatible with Overwatch with heroes, balance, maps and other competitive multiplayer content. To put it another way, Blizzard are adding all the new competitive content to keep the original game in lockstep. So what's new? Well, a major expansion of the PvE co-op content, going beyond seasonal events to really flesh out the game's playable story.
While release is some way away, we can still expect to see updates on both games in the near future. While BlizzCon 2020 was been cancelled due to the pandemic, the rebranded BlizzConline will take place on 19-20th February and we already know that an Overwatch 2 update is on the cards. We can also expect to learn more about Diablo 2 Remake, which is being handled by studio formerly known as Vicarious Visions, which were recently absorbed into Blizzard after the reported dissolution of the company's RTS-focussed team.
Plenty to look forward to, then, just be prepared to have to wait a while longer.
via Eurogamer
We are currently enjoying what is widely considered to be a golden age of TV, with streaming services, cable companies, and good old fashioned networks producing amazing content across a multitude of genres. Whether traditional weekly water cooler moments or all-weekend bingefests, many of us have become more involved and invested in all manner of TV series. Landflix Odyssey takes this idea of becoming immersed and makes it literal, combining it with the tried and tested narrative of being sucked into the screen, as most memorably seen in Tron. What follows is a retro-influenced platform adventure through an assortment of loose parodies of massive TV hits, all bound up by an arbitrary plotline involving the usual quest for a McGuffin.
The story of Landflix Odyssey, such as it is, sees the lazy Larry, a self-confessed couch potato and binge-watcher, sucked into the worlds of his favourite TV shows when mysterious nuclear batteries are mistakenly put into his remote. These batteries are then scattered through an assortment of platforming levels and he must jump and burp his way through them. The overall feel and plot to the game feels like something out of the 16-bit era, which matches the presentation perfectly.
While I'm still a fan of a retro aesthetic and simplistic graphics, they are at their best when they fit the setting and genre. Landflix is a mixed bag in this regard, as the opening level referencing Stranger Things is the only one that really fits the style. This means that the rest of the game feels like a weird mix of aesthetic and setting, with the handful of series inspirations feeling out of place. The audio is similarly retro, consisting of chiptunes and bleeps but these feel appropriate for the overall presentation.
The first level references Stranger Things and is entitled Peculiar Stuff. This is followed by Elder Thrones (Game of Thrones), Blindevil (Daredevil), Going Mad (Breaking Bad) and The Standing Zombie (The Walking Dead). While these are all hugely successful and influential series, the selection feels odd and scattershot, crossing a number of networks and services. Daredevil and Breaking Bad hardly feel like topical choices anymore, giving the whole game a lack of coherence and relevance. That being said, I don't expect topicality in my retro platformers, so that isn't necessarily a bad thing.
Each level is broken up into stages unlocked by collecting coins and all have distinctive styles and traversal abilities. Peculiar Stuff offers a gaming version of the Upside Down which enables you to get around obstacles and is perhaps the strongest level overall. You can stun enemies by burping at them before jumping on their heads, but the Upside Down requires you to hold your breath meaning that avoiding monsters is your only option. This level also benefits from being the most fitting for the pixelated style, whilst the challenging platforming feels more planned here.
The Elder Thrones then sees you working at the behest of King John to hack and jump your way to defeating the evil queen, Blindevil plays like Shinobi but with your weapon being a grappling hook of sorts, Going Mad involves you using drugs to slow down time – perhaps more of a Dredd movie reference? – and The Standing Zombie provides you with a crossbow that can defeat enemies and create platforms to jump on. The overall result is a nice mixture of gaming styles that all offer variations on the basic premise.
The level design is mostly good, although there are a few moments that rely too much on frustrating trial and error. Checkpoints are frequent, although again these aren't always consistently placed, which results in some lengthy patches of repetition. Every main stage contains 100 coins and 3 blueprints to collect, with the latter in particular often being hidden in secret areas. This is one aspect that Landflix Odyssey excels at, though, as hidden areas are always indicated visually making the challenge the act of getting to them rather than blindly jumping at every wall in the hope of finding one. Collecting the coins allows you to buy the next episode (stage) whilst the blueprints open up final hidden stages in each series. It'ss not as challenging as you might think to snap everything up either, making Landflix Odyssey a nicely completable experience (and platinum trophy on Playstation).
Kitaria Fables comes to PC and consoles this year
PQube has announced that its RPG and farming title Kitaria Fables will be released this year for PC, Switch, PlayStation consoles, and Xbox consoles. Along with this announcement a new trailer has been released to show one of the locations in the game. That location is Paw Village. The village is getting attacked by the local wildlife which is becoming more and more aggressive, ruining the peace of the little village.
Thunderbunn Farm in Paw Village will be the player's main base, where a spot of farming is done as well as prepping for adventures. The player will also need to socialise with the other villagers by completing quests. That in turn offers rewards for players. Players will be spending a lot of time with the village's local merchant Kiki, who will provide provisions for food to take on adventures as well as seeds to plant on the farm. The other character that will be a regular is Shamrock the blacksmith. Shamrock can provide melee weapons, ranged weapons, and spells.
Kitaria Fables is currently available to wishlist on Steam.
Source: Press Release
Robert A. Altman, Founder and CEO of ZeniMax Media, has passed away
ZeniMax Media has announced that co-founder and CEO of the company Robert A. Altman has passed away. He was in his early 70s. Robert co-founded ZeniMax Media in 1999 with Christopher Weaver, founder of Bethesda Softworks. Robert married Lynda Carter, star of the Wonder Woman TV show, in 1984. The company released a brief statement about Robert's passing, and also shared one the notes he would send out to the company.
We are deeply saddened to tell you of the passing of Robert A. Altman, our Founder and CEO. He was a true visionary, friend, and believer in the spirit of people and the power of what they could accomplish together. He was an extraordinary leader, and an even better human being. During the pandemic, Robert would send out an email every week to keep in touch with everyone in the company. Everyone always looked forward to these and we thought we'd share one of his notes with you:
To The ZeniMax Family:
Last week I mentioned some small pleasures I had discovered as a byproduct of the lockdown. Some of you have since written to share your own experiences and describe other quiet ioys WFH brings: the growing numbers of song birds in our backyards, quieter streets, adventurous efforts baking bread and mixing cocktails, long walks, restaurant takeout, time to read. While we clearly miss treasured social interactions, something valuable has been gained too. We know many are feeling the pressure of isolation, and the stresses related to our current circumstances. Again, I urge you to make time for yourselves daily, schedule online social gatherings, and keep your perspective, knowing this will pass. Tomorrow I encourage everyone to take a break to toast our Company's 21st birthday, and reflection the long journey we have taken together. You have done something extraordinary, something few startups ever do. You have created a multinational, multi-billion dollar business, stacked with talent at all levels of the company, carving out a leadership role, earning the admiration of our toughest competitors and devoted fans. And you have done it the right way, always faithful to our core principles of integrity, respect, team, quality. Don't let the day pass without taking a moment to enjoy your remarkable creation.
Looking forward to being back together. As always, stay safe. We are proud to carry on the values and principles Robert taught us. We extend our deepest sympathies to Robert's family, who are a part of our family and have always treated us as part of theirs. Thank you for everything you did for all of us, Robert.
Rest in Peace.
Source: Twitter
The Falconeer – The Hunter DLC will let you fly dragons as it swoops onto Xbox Game Pass today
The Falconeer is receiving its first paid DLC in the form of The Hunter, a (very, very cheap) premium content pack that adds a new class, the ability to fly dragons, and more. It's perfectly timed to compliment the game's release into Xbox Game Pass for both Xbox consoles, PC and cloud streaming.
The Hunter DLC will cost just £1.69 / $1.99 / €1.99 and is available for Xbox Series X|S, Xbox One and PC.
The new class is the Mongres Hunter, who comes with the ability to fly the ceremonial Ormir, a speedy drake that comes with some serious firepower. There's also the new Pyro Pots weapon, which are spectacular looking homing weapons split off into multiple smaller missiles. Flying dragons has been one of the most-requested additions by the community, and game creator Tomas Sala has only been happy to oblige.
Tomas Sala said, "I've loved reading what both press, and consumers have to say about The Falconeer, and their feedback is inspiring. Some have called The Falconeer uncompromising, but they haven't seen what's coming next."
Before you get to what's next, the paid content will come alongside a free update to the game that brings a wide array of quality of life imporvements. That ranges from balance adjustments to custom waypoints, map changes, improved player models to make photo mode more impressive, and more.
Jason reviewed the game upon release and while he enjoyed it and the world it created, it didn't quite catch his imagination as much as he hoped it would:
I find myself a little perplexed by The Falconeer. I still thoroughly enjoyed my time with the game, but it almost felt like I was doing so in spite of how I felt about the gameplay. I do think The Falconeer is going to find an audience that loves it wholeheartedly, but also that there will be plenty of others for whom this falls a bit flat too.
You can read our full review here, but it sounds like Sala is doing his damnedest to improve and grow his game further and further.
Source: press release
When we think of Sony and their newly rebranded PlayStation Studios, we tend of think of prestige single player experiences. Genre-defining hits such as God of War, Horizon: Zero Dawn, and The Last of Us that completely defied a once-burgeoning notion that solo story-driven games were dying out.
This latest PS5 exclusive comes as somewhat of a surprise, then. A vibrant, vehicular wreck-a-thon with a predominant focus on network multiplayer. Destruction AllStars is a breath of fresh air in that respect, successfully modernising the car combat genre, though not without suffering a few bumps and scrapes along the way.
Tearing across the arena and watching your rival crumple as you land a devastating head-on slam, PlayStation fans will get immediate flashbacks to the once-great Twisted Metal. In many respects this feels like a spiritual successor to the beloved series, even as it swaps chainsaw-wielding clowns and sadistic wishmakers for a diverse cast of would-be world champions.
Destruction AllStars plays host to a gallery of larger-than-life characters who do more than simply serve as your in-game avatar. Each one has their own unique ultimate-style Breaker move and a Hero Vehicle that, when used effectively, can easily turn a match in your favour.
Before we elaborate, let's take a step back. At launch, Destruction AllStars offers four competitive online modes which can also be accessed offline against AI-controlled bots. After a cinematic, gameshow-like intro, you and the other players will descend into the arena below… on foot.
This is where the game breaks away from your typical car combat mould with vehicles spawning around the map at regular intervals, allowing you leap from one to the other. This introduces an unfamiliar sense of expendability when playing Destruction AllStarsl whether your car is on its last legs or you simply fancy a different class of vehicle, you can take your hands off the steering wheel at any moment. You'll find that each arena has its own network of walkways and platforms that can be navigated using smooth yet simple parkour manoeuvres.
As you do so you'll gather energy drops to fill your character's Breaker and Hero Vehicle gauges. Breakers triggers unique on-foot moves such as a stampede rush or invisibility while also making your AllStars more mobile with a handy speed boost and double jump. It's the Hero Vehicles that really set the contestants apart, however.
In terms of handling, they act the same as normal cars (there are three weight classes of varying speed and control), but these ones come tagged with a special power. For example, Ultimo's chunky truck will pop an impenetrable front shield whereas Lupita will leave a flame trail, Harmony shunting nearby foes with a bass overload.
The impact these have will largely depends on the game mode. As mentioned before there are four available on day one: Mayhem, Gridfall, Carnado, and Stockpile. Where Mayhem is your typical free-for-all deathmatch, Gridfall has a battle royale slant with the last AllStar standing being crowned the winner, the arena floor gradually falling away.
Carnado and Stockpile are the two team-based modes in Destruction AllStars, designed for 8 versus 8. Carnado will dish out points (or Gears) as you perform offensive actions, but you have to bank them for your team by binning your vehicle into the titular vortex occupying the centre of the map. Finally, Stockpile has both teams warring over three control points. When a player is wrecked they'll dropped gears that need to be collected on-foot before being deposited at one of the three podiums.
It's nice to have some variety, though each mode involves the same gameplay actions on a loop. Jumping into a vehicle, targeting a rival, then trying your best to wreck them, occasionally peeling off then trying again. The vehicle handling is reliably smooth and the on-foot sections do help spice things up, though I couldn't help but feel myself settling into the same groove after a dozen or so matches.
You'll find more variety in what Destruction AllStars calls the Challenger Series. Each one is its own series of challenges focusing on one of the sixteen characters, sandwiched between some light exposition. Throwing down against bots isn't quite as satisfying as online play though there are some bonus solo game modes to sample such as checkpoint races and Crazy Taxi style missions. They're pretty fun, but there's a disappointing rub – all but one of the Challenger Series is locked behind a premium paywall. As a PlayStation Plus freebie you might say that's fair enough, but it's a shame that there aren't two or three of these to whet our appetites.
Overall, Destruction AllStars is a great looking game and one that has a roster of visually striking characters and signature vehicles. A lot of care and attention has gone into each one, the sixteen AllStars having their own unique running animations and cheeky spread of taunting emotes. The game runs smoothly on PS5 and if there's one area we'd criticise it would be overly similar environments, each arena decked with the same ramps, barricades, and billboards despite some of them having unique hazards.
Hitman 3 roadmap promises new content every week in February
IO Interactive have unveiled a roadmap of post-launch content for Hitman 3, promising free new content that you can play through the rest of February. This includes new Featured Contracts, two new Escalations and an Elusive Target contract set in Sapienza level.
It all starts today with the first Escalation, dubbed The Baskerville Barney, and continues next week with a Dubai Featured Contract that has been created in collaboration with MinnMax. A further Featured Contract is coming from KindaFunny on 23rd February, which is also when two Deluxe Escalations will be added to the game for Deluxe Edition buyers, adding in a handful of new game items as well.
Here's the full breakdown:
- The Baskerville Barney Escalation – 4th February
- MinnMax Dubai Featured Contract – 11th February
- The Sinbad Stringent Escalation – 18th February
- KindaFunny Dartmoor Featured Contract – 23rd February
- The Gauchito Antiguity Deluxe Escalation – 23rd February
- The Proloff Parable Deluxe Escalation – 23rd February
- The Deceivers Elusive Target – 26th February to 8th March
The two Deluxe Escalation missions add The Guru Suit, Guru's Pen Syringe Emetic and Guru's Emetic Grenade for The Gauchito Antiquity, and The White Shadow costume, Custom Sieger 300 sniper rifle and White Katana fo The Proloff Parable.
Paving the way for some of this, IO Interactive are working on a patch that is due in ta few weeks on 23rd February (alongside the largest content drop of the month), bringing fixes and tweaks to the game.
We can expect Hitman 3 to continue to see similar updates over the coming months, but post-launch support will be somewhat different to Hitman 2. Hitman 3 has finished off the World of Assassination trilogy's overarching story, so where Hitman 2 had additional levels as DLC that continued the plot in certain ways, Hitman 3 will not be receiving additional levels. Instead IO will focus on adding new missions to the levels that already exist, and seemingly tap into levels from across the whole trilogy in order to do so.
Hitman 3 wraps the stylish and inventive trilogy perfectly, having scored an 8 out of 10 in our review. Hitman 3 is now available on PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC, as well as Google Stadia and Nintendo Switch.
Source: IO Interactive
Hitman 3 Guides & more from TheSixthAxis
- Hitman 3 Guide – best loadout options
- Hitman 3 Guide – 10 essential tips you need to know
- Hitman 3 Mastery unlocks guide
- Hitman 3 connection failed – can you play offline?