How to Fix SU-101193-5 Error on PS5

When you try to update your PS5, for unexpected reason, an error will appear at the top corner of your PS5 screen saying SU-101193-5. When you try to find a solution on the internet, the official website of PlayStation suggest you three things: restart your system, update system, and the hardest part via USB device.

Table of Contents

  1. Delete Corrupted Update
  2. Re-update your PS5 from console
  3. Update from USB using Safe Mode
    1. Reformat USB to FAT32
    2. Download PS5 Update File
    3. Safe Mode

In this guide, we will help you fix this error on your PS5 system and let's see if this solves the problem.

Delete Corrupted Update

The first aid we need to do is to delete the corrupted updates from our PS5. This way, we are able to make sure to install fresh copy of the new update.

To delete the update, just press the PS button at the center of your PS5 controller.

Find and go to the Download icon.

An error message will appear, select the available option.

There will be an option to delete the update.

After deleting the update, make sure to Restart your PS5.

Re-update your PS5 from console

Since we no longer have those corrupted updates, we can now re-update our PS5 system with a fresh copy.

To update your PS5, just go to Settings > System > System Software > System Software Update.

Then select the Update System Software.

This will update your PS5 to the latest version that are currently available for your console. For most users, this should fixed the problem.

Update from USB using Safe Mode

If above solution doesn't work, your last resort is to update your PS5 through a USB and in Safe Mode. However, you need a Windows computer to copy these file as you need to reformat the USB in FAT32 file system.

Reformat USB to FAT32

To update your PS5 using USB, first, you need to reformat the USB into FAT32. You can do this by plugging the USB into your computer.

Then open This PC from your desktop, then at the drive list, right-click the USB drive, then click Format...

After that, select the File System as FAT32. Then click Start.

Once done, open the USB drive and create a folder named PS5. (Make sure its all uppercase)

Then inside the PS5 folder, create another folder named UPDATE. (Make sure its all uppercase)

Let's stop from this point as we need to download first the update file.

Download PS5 Update File

You then need to download the PS5 update from PlayStation official website:

Just browse down and find Download an update file for a PS5 console, then there should be a button for PS5 update file. Click it to download.

After downloading the PS5UPDATE.PUP, you need to copy your USB drive at the folder you just created at PS5 > UPDATE.

Our USB is now ready to re-update your PS5.

Safe Mode

Make sure your PS5 system is turn off, then plug the USB to your PS5 system (Any USB slot will do).

To enter Safe Mode, press and hold the power button and release it after you hear the second beep. (Example: Beep, after few seconds, Beep, then release holding the power button).

Your PS5 will enter into the Safe Mode, go to the option 3: Update System Software.

Then select Update from USB Storage Device then OK.

Wait until your PS5 completes its update and check if this fixed the error.

If the problem still exist, your super last resort is to Reinstall the PS5, just repeat the whole step and instead of update file, download PS5 reinstallation file (The same file name and folder) and at the Safe mode, select option 7: Reinstall System Software.


How to Download and Update DITO App

When you try to find the DITO app in Google Play Store or in Apple App Store, you probably cannot find it and you are curious their app is not available on these mobile app marketplace. Though we have no idea what is the reason behind it or maybe because they didn't yet officially launched nationwide.

Since the only way to install this app for iOS is via App Store, iPhone devices has no app for it or web app to manage your sim card. The DITO app is only available for Android devices and they distribute the app to their subscriber via an APK installer in which you can download it directly from their website. The latest version of the DITO app is currently at version 1.1.3.3.

But before anything else, since we are installing the app via APK, we have to allow install from other sources on your android device.

Allow install unknown App

Depending on your Android devices, you need to enable the install from Unknown Sources from your Device settings. This is different from every device, if you didn't find this settings, simply click the APK installer later on our guide and see further instruction.

To allow APK install to your device:

  1. Go to Settings > Security.
  2. From here, check the option Unknown Sources.
  3. Click OK then you're good to go.

Download the DITO APP

DITO provided a bit.ly link for their subscribers to download their app. This link was sent via text message after you activated your DITO sim. In case you lost those message, in this guide, we have added all of the link where you can download the app officially from their website.

You can download the DITO App (APK) below:

Be careful: Do not try to type the bit.ly short link to your browser, there are some instances that users type these link manually and end up downloading a malicious file from Google Drive. Make sure that all letters are correctly capitalize and you're redirected to the official website dito.ph and not from other sources.

How to update DITO App

If there is new update on DITO App, the app will prompt you to update your app to the latest version. However, when you try to update it, the app will redirects you to their IP address website and it returns an error saying "Your connection is not private". This happens because the link they send is an IP Address and basically IP address cannot have an SSL certificate.

To download it, just click Advanced, and click Proceed anyway.

From there, click the Download button.

Or simply, download their updated APK from the link below:

That's it guys! Hope this simple guide helps you download your DITO app for the first time.


The House of the Dead Remake's first Gameplay Trailer Revealed

The 1997 arcade game The House of the Dead is having a remake and its first gameplay trailer is out on YouTube. The developer of the game, Forever Entertainment, announced today their upcoming game The House of the Dead Remake for Nintendo Switch.

House of the Dead was originally released by SEGA for arcade games in 1996 and it was dubbed as one of the hit light shooter game in the 90's sending players into a world of zombies and rescuing surviving civilians. Player will be playing as Agent Thomas Rogan or his partner G to uncover the deadly creation of Doctor Curien.

See the gameplay trailer below.

Based from the gameplay trailer above, it is indeed a remake with its new environment, 3d characters and cinematics while sticking on its classic formula. Forever Entertainment also added "a whole new entourage and gameplay changes to suit modern gaming standards".

Though there are no information yet if this game will be available for PC or other console, but the House of the Dead: Remake will be arriving on Nintendo Switch this year.


A live action Gundam Movie is coming to Netflix

Two years ago, Legendary Entertainment and Japan's Sunrise announced a collaboration for a new live-action adaptation based from the anime series, the Gundam. Since that announcement, we haven't heard any news. Not until this time, the official Twitter account of Netflix made an announcement regarding a Gundam movie.

According to their tweet, a new live-action movie of Gundam will be available at their streaming platform and the director is none other than Jordan Vogt-Roberts, known for the film Kong: Skull Island. With that, we might expect a high quality live action with its director pioneering in a titan movies, but still we don't know how it will turn out.

Netflix didn't add any details regarding the casts or what specific Gundam franchise they will adapt as there are tons of Gundam series and films – like the original series Mobile Suit Gundam that was released in 1979 and featured the iconic RX-78-2 Gundam that we seen as cameo in the movie Ready Player One.

For us, we are hoping for the super hit' Mobile Fighter G Gundam which has similar robotic controls to Legendary's film Pacific Rim and loved by most 90's kid. If they can only hear us, that would be epic. But for now, let's just wait and see.

This is not the first time Netflix did a live-action adaption. In fact, they also announced for an upcoming Cowboy Bebop starring John Cho in which it could arrived early this year.


All Chapters Campaign Guide in Element TD 2 (Hard Mode)

Element TD 2 has been one of the best tower defense game in the history of the mod community dating back from the original mod in star craft, flash game, Dota and many more. With this brand new game releases on Steam, Element TD 2 became a hit for those who remember it, as well as to new blood who wants to try the game. In this guide, we will help you complete all of the campaign chapters in Element TD 2 and it is set to the maximum difficulty Hard Mode.

If you follow our previous post on this site, we created several guide for each chapter on the game. To make everything organize, we decided to make a short list for all strategy and best towers that you can use to defeat all of the missions in each chapters. The mode Hard mode will allow you to obtain the highest star rating of 4 when you complete each mission. You may also check our separate guide for list of towers.

Table of Contents

  1. Chapter 1
    1. Fear the Cows (M1)
    2. Elemental Cycle (M2)
    3. The Burning Darkness (M3)
    4. From the Lava (M4)
    5. Healing Tides (M5)
    6. Paradise Lost (M6)

Before anything else, make sure to start the game at either normal speed or 2x speed. Setting the speed higher than this will be difficult for you to upgrade and build towers during the ongoing wave. However, feel free to speed it up if there is you think you're safe with the current wave.

Chapter 1

When you complete the chapter 1, you will learn the basic advantages of each tower in Elements TD 2 as well as how you upgrade them to get more damage without building the same towers over again. As you progress in this chapter, the more you solve more mission, the easier for you to get familiarize of them and move on to the next mission.

M1 – Fear the Cows

Completing this mission in the normal mode is easy peas, but when you change its difficulty to hard mode. It suddenly become harder as there are more cows spawning and all of them are just fast enough to reach the other portal. For you to complete this mission, you need a tower that has the fastest attack speed and that is the Nature Tower.

So basically, the loadouts you need to for this mission are the following:

  • Nature Tower with Hyper Burst
  • Optional: Income Bonus
Wave / Details Screenshot
Initial

In the first mission "Fear the Cows", you'll start with 200 Gold in which you can only build up to two towers. For that we have to put an Arrow towers on the strategic location. One at the right top corner (Left slot), then the other one is just right at the center.
Wave 1
In the first wave, make sure not to spent any gold. You need to collect gold for this round for you to upgrade our first tower to an Nature tower.
Wave 2

Wait until you collect 100 Gold for you to upgrade the Arrow Tower at the top into Nature Tower, this will allow us to penetrate fast moving creeps since this tower has the fastest attack speed.
Wave 3

Build another Arrow tower at cross corner between our two towers.
Wave 4

After that, upgrade all of them to Nature Towers.
Wave 5 to 10

In this part, you can now put the remaining Nature Towers filling the corners.

M2 -Elemental Cycle

The first time you encounter the Elemental Cycle, enemy creeps tends to get faster as the wave increases. But the fastest Nature Tower can do the trick the counter those enemies.

Then, the following are the loadout that you need to get:

  • Nature Tower (Level 2)
  • Water Tower
  • Optional: Income Bonus
Wave / Details Screenshot
Initial

For this map, we have to put a tower that has higher attack speed and elements against our creeps. One candidate for those are the Nature Tree, we then place it on the top corner of the map for strategic attack for both the entrance and exit. For the remaining gold, just add an Arrow tower reserved for our Water tower.
Wave 1

During the first wave, you need to immediately upgrade the Arrow tower at the center into Water Tower when enough gold is available. After that place an Arrow tower beside our Nature tower at the top.
Wave 2 to 5

For this wave, do the same thing, place an Arrow Tower first then upgrade them to Water Tower and Nature Tower. You can place them either on the top or the center.
Wave 6

You then need to wait for 500 gold for you to upgrade our Nature tower at the top to Level 2 ( Nature Tower 2).
Wave 7 to 10

For the remaining wave, feel free to spam any Water Tower, Nature Tower or Arrow Tower as you collect more gold.

M3 – The Burning Darkness

There will be two directions the creeps will spawn from the upper wave, placing Light and Water tower are effective for these two elemental creeps.

Loudout's needed to complete this mission:

  • Water Tower
  • Light Tower (Level 2)
  • Optional: Income Bonus
Wave / Details Screenshot
Initial

To make effective damage against the Fire creeps, you need to build a Water Tower at the center portion of the map. For the remaining gold, build an Arrow Tower top of it.
Wave 1

As you collect gold during Wave 1, you need to upgrade the arrow tower into Light Tower.
Wave 2

When you obtained a total of 75 gold, you need to immediately build an Arrow tower next to our Water tower, after collecting for another 100 gold, upgrade it to Water tower immediately.
Wave 3

Same as Wave 2, you need to collect for another 75 Gold to build the initial Arrow Tower above the previously build tower then upgrade it immediately to Light Tower at the end of the round.
Wave 4

Do the same thing for Wave 4, build a Light Tower for this round to counter the darkness creeps.
Wave 5

Complete our 6 towers by building Water Tower at the bottom. This will give us a balance damage for all Darkness and Fire creeps.
Wave 6 to 7

For this two wave, you need to collect a 500 gold for you to upgrade the Light Tower at the center into level 2 ( Light Tower 2). This is crucial to eliminate faster creeps.
Wave 8 to 10

From here, you just need to fortify everything, build new Light Tower or Water Tower as soon as you collect enough gold and you'll be good defeating all creeps by the end of the wave.

M4 – From the Lava

One of the mission that you can place several defenses, but the trick is in the upper wave, new portal will emerge and it destroy your fortification in seconds. So adding your defenses at the 2nd and last line of defense is ideal for this round.

Then you need to following loadouts:

  • Earth Tower
    • Howitzer Tower
  • Water Tower
  • Darkness Tower
  • Optional: Income Bonus
Wave / Details Screenshot
Initial

For the initial wave, we just need to setup the suggested Earth Tower on the first line of defense. Make sure you strategically place them to cover each corner on the top, giving your tower more firepower.
Wave 1

During wave 1, you need to build Arrow Towers as a placeholder for our next upgrade.
Wave 2

By this time, we need to build a Howitzer Tower as our 2nd line of defense. Some remaining gold can be use to build the last line defense of Arrow Towers (We can update it later).
Wave 3

From here, upgrade our Arrow towers to Earth Tower and build two more Arrow towers on the last defense.
Wave 4 to 7

During this wave, we have to setup Water Towers on the last line of defense eliminating the creeps coming out from the 2nd row.
Wave 8 to 10

Fortify everything until you survive all of the waves like upgrading more Howitzer or adding more Earth Tower or Arrow Towers.

M5 – Healing Tides

With minimal towers, you just need seven towers to defeat this round, but make sure you build these towers as you earn gold to make sure there is no surviving creeps passing your defenses. If thus, feel free to restart.

For Healing Tides, the following are the loadouts needed for this round:

  • Darkness Tower
    • Poison Tower
    • Disease Tower
  • Water Tower
  • Nature Tower (Level 2)
  • Optional: Income Bonus
Wave / Details Screenshot
Initial

For our initial build, we just need to place a Darkness Tower at the center island, make sure it is on the top so that we can make damage to the entrance portal.
Wave 1

Once you collected enough gold, we can build another Darkness Tower at the bottom. This will serve as our second line of defense.
Wave 2 to 4

Collect more gold to upgrade our Darkness tower at the bottom to Disease Tower and Poison Tower. The poison tower is good for crowd control eliminating those fast moving creeps.
Wave 5 to 6

Add more Poison Tower so we can make more damage to the creeps as the move towards our end portal.
Wave 7 to 10

Lastly, we have to fortify our defense by adding an upgraded Nature Tower 2 at the bottom of our Darkness Tower. This is important to eliminate new waves of enemies at the bottom.

M6 – Paradise Lost

This mission is probably the toughest one, but it can easily solve by using Mushroom towers that are so effective for high health creeps. You also don't need to have a lot of towers, just few of them can do a lot of damage.

Here are the loudout's needed for this mission:

  • Nature Tower (Level 2)
    • Mushroom Tower (Level 2)
  • Earth Tower (Level 2)
  • Optional: Income Bonus
Wave / Details Screenshot
Initial

Strategically, this spot is the highest damage possible you can place your tower. Just add two Nature Tower at the bottom center of our map.
Wave 1 to 3

As you collecting more gold, you need to immediately upgrade these tower to Mushroom towers. This tower can make a lot of damage to mini-bosses.
Wave 4

During wave 4, you have enough gold to upgrade our Mushroom tower to Mushroom Tower 2 that cost around 800 gold.
Wave 5

To make no surviving creeps can pass the defense, add more Mushroom Tower at the bottom.
Wave 6 to 7

From here, you can upgrade the other mushroom tower at the center to Mushroom Tower 2.
Wave 8 to 10

Lastly, fortify the defense by adding more Mushroom tower at the last line of defense. Upgrade if you can.

That's it for now guys, we will add more chapters on this guide as we uncover the game. Check our other guide for Element TD 2 on our site. If you have suggestion or problems, please let us know in the comment section.


Ragnarok M Eternal Love Cosplay Concerto Event will Showcase Adventurers Talent

The first-ever Zoom Ragnarok Mobile cosplay event will be held in The Philippines

Fresh off the launch of its massive RO 2.0 content update, mobile RPG Ragnarok M: Eternal Love (RO:M) is continuing its march into 2021 with the announcement of the Eternal Love Cosplay Concerto, taking place on 1 May, 2021. Hosted in The Philippines, this grand showcase will let fans and cosplayers of the beloved Ragnarok world dazzle with their exquisite costumes. The best amongst them will be chosen by an all-star panel of judges to win more than USD5,000 in cash prizes.

The first stop of this RO:M cosplay event is open exclusively to participants residing in The Philippines. Cosplayers of all stripes are invited to join the event dressed in their finest RO:M outfit, and shortlisted contestants will get their chance to showcase their talent in the Zoom finals to the RO:M community and be rewarded for their efforts. This exciting event will be live-streamed so you can cheer on your favourite cosplayers too. 

Judging the contestants in this cosplay extravaganza is a triple-A panel that includes actor Alden Richards, comedian Pio Balbuena, famed cosplayer Myrtle Sarrosa, and actress Aj Raval. This all-star cast will grade the contestants on their costume craftsmanship, accuracy to RO:M lore, and ability to shine in the spotlight, ranking them all the way to the USD2,000 grand prize winner.

There will also be a special Popularity prize which will be based on public votes from the community, as well as a lucky draw segment. If you're a cosplayer and/or Ragnarok M: Eternal Love adventurer, this is your greatest opportunity to showcase your talents and win magnificent cash prizes. Simply post a public photo or video entry (max 1 minute) onto your Facebook, hashtag #ROConcerto, include the introduction and reference image of who you will be cosplaying as, and complete the registration form here: http://bit.ly/ROconcerto before 26 April 2021.

Event Mechanics Timeline (2021)
Entry Submission
(Public FB posting + hashtag #ROConcerto + complete registration form)
5 Apr – 26 Apr
Shortlisted Contestants Announcement
(Only shortlisted contestants will be eligible for the special Popularity prize )
29 Apr
Digital Finals
(All contestants are invited to attend in full costume via Zoom)
1 May

Water Festival Event is back in Black Desert SEA

Pearl Abyss had announced today that the previous Water Festival event is back again in the MMORPG game Black Desert SEA. Players can now explore various water-soaked event and able to earn rewards.

One of that event is the Elli's Water Festival. From April 7 to 21, 2021, players who can complete the Water festival quest can obtain Contribution EXP and rewards like Soaked Timber Squares.

The Soaked Timber Squares can be exchanged for a special matchlock where players can use to shoot the water balloon.

On the other hand, Water Balloon is a special feature that will appear at the Terrmian Beach during the event. Players who pops these balloon at least once will able to earn rewards like the following:

  • Caphras STones
  • Traces of a Festival

Players can use the Traces of a Festival to increase luck, health and exp, it can also be obtained from hunting, gathering, fishing or logging in for 1 hour.

There is also new quest that players can participate from Anya and Haro at the Terrmian Beach which players will able to get additional contribution EXP as well as a special decorations. Players will also get an additional rewards (Enhancement Help Kit 1) from Anya when players login at least once during the event.

Other than that, here are the following event that will happen this week:

  • Dark Rift event will change its Box of the Dead reward to an event version (more valuable item)
  • Vessels of Inquisition has been discovered in one of the most favored hunting ground (Star's End), hitting these vessel will spawn forth Kzarka's apostles.

List of All Towers in Element TD 2

Element TD 2 is a new tower defense game that based are based from the original flash game Element TD and different mod from Dota, Starcraft and many more games. This time, it has its own standalone game with modern graphics that you can enjoy this intense tower defense.

Most of you are probably looking for a tower guide as your reference to see how many towers that you can evolve in the game by mixing different element power.

In this guide, we have listed all of the tower that you build and its few description that can help you decide which tower fits to a specific match situation.

Towers Weakness and Strength

Each tower's element has specific weakness and strength, you can easily distinguish this by the corresponding direction it is listed in the game. Each element to its right is its elemental strength, while each element to its left is its weakness.

For other element, this tower only give normal damage.

Light Towers

Light towers are effective for Darkness creeps which gives 200% damage to the creeps, while it is ineffective for Earth creeps as it only gets half of its damage (50%). This tower is best partner with the Nature tower in which it fills the weakness side.

Most of the light tower specialize in range and damage attack. It also has a buff support that can clone existing tower to deal the same damage.

Towers Description

Light Tower 1
(Cost: 175, Damage: 100)


Light Tower 2
(Cost: 675, Damage: 600)


Light Tower 3
(Cost: 2500, Damage: 3600)


Light Tower 4
(Cost: 15000, Damage: 43200)

Specialized in long range attack. This tower can gain damage when it hit the same target. In each consecutive attack against the same target, it gains 5 / 30 / 180 / 2160 damage. Resets when it switches targets.

Make sure that "Focus on" is set on this tower, so that it will target the enemies until it is eliminated or exited from its range.

Role Type:
Attack

Requirements:
Light

Abilities:
Total Cost: 175 / 675 / 2500 / 15000
Damage: 100 / 600 / 3600 / 43200
Attack Speed: 1.5
Range: 1500
AoE: 0
Ability: Intensity

Upgrades:
Omniscience – Range increased to 1750
Acceleration – Consecutive damage bonus is increased by 200%

Atom Tower 1
(Cost: 500, Damage: 300)


Atom Tower 2
(Cost: 1300, Damage: 1200)


Atom Tower 3
(Cost: 3300, Damage: 4800)
It's AoE attack will damage nearby enemies. Each consecutive attack against to the same target gains 10% damage. Loses half its stacks when it changes targets. Caps out after 11 attacks.

Ideal to place at the sharp turn path or for slow moving targets.

Role Type:
Attack

Requirements:
Light, Earth

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 300 / 1200 / 4800
Attack Speed: 1.5
Range: 900
AoE: 200
Ability: Quantum Focus

Upgrades:
High Capacity – Attack speed reduced to 1, but carries over 75% of its stacks on target change.
Quick Charge – Gains 25% damage per hit, but loses all stacks on target change. Caps out after 6 attacks.

Lighting Tower 1
(Cost: 500, Damage: 150)


Lightning Tower 2
(Cost: 1300, Damage: 600)


Lightning Tower 3
(Cost: 3300, Damage: 2400)
This tower are specialize for chain attacks that will damage several enemies at once. Each attack bounces to another creep within the range of the target, dealing 15% less damage for every bounce. Maximum of 4 bounces.

If you're doing campaign, enable Power Jolt upgrade to increase the bounces to 8.

Role Type:
Attack

Requirements:
Light, Fire

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 150 / 600 / 2400
Attack Speed: 1.5
Range: 1150
AoE: 0
Ability: Chain Lightning

Upgrades:
Distant Thunder – Bounce range increased to 2000.
Power Jolt – Bounce range reduced to 600, but bounces up to 8 times.

Trickery Tower 1
(Cost: 500, Damage: 325)


Trickery Tower 2
(Cost: 1300, Damage: 1300)

Trickery Tower 3
(Cost: 3300, Damage: 5200)
A buff Tower which clones a nearby tower that currently has no buff. Every 15 seconds, it clones a Non-Buff Tower that deals 40% / 120% / 360% damage for 15 seconds. A cloned tower cannot be cloned again for 60 seconds.

Role Type:
Buff Support

Requirements:
Light, Darkness

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 325 / 1300 / 5200
Attack Speed: 1.5
Range: 1150
AoE: 0
Ability: Mirror

Upgrades:
Distant Mirror – Range increased to 1500. Clone deals 32% / 96% / 288% damage.
Mirror Aura – Range reduced to 250. Clone deals 60% / 180% / 540% damage for 20 seconds.

Astral Tower 1
(Cost: 1500, Damage: 1700)


Astral Tower 2
(Cost: 5000, Damage: 6800)

Like a sniper, this tower has super long range attack and high damage. For 3 seconds, this tower fires at up to 3 extra creeps, no matter how far they are. Cooldown of 9 seconds.

Role Type:
Attack

Requirements:
Light, Darkness, Water

Abilities:
Total Cost: 1500 / 5000
Damage: 1700 / 6800
Attack Speed: 1.0
Range: 1500
AoE: 0
Ability: Splinter

Laser Tower 1
(Cost: 1500, Damage: 4800)


Laser Tower 2
(Cost: 5000, Damage: 19200)
For each creeps within 200 AoE of its target, this tower deals 600 / 2400 less damage, down to a minimum of 2400 / 9600 less damage.


Role Type:
Attack

Requirements:
Light, Darkness, Earth

Abilities:
Total Cost: 1500 / 5000
Damage: 4800 / 19200
Attack Speed: 1.0
Range: 900
AoE: 0
Ability: Concentrate

Nova Tower 1
(Cost: 1500, Damage: 700)


Nova Tower 2
(Cost: 5000, Damage: 2800)
This tower will slow down your enemies. Hits all creeps in its range, applying a debuff that slows creeps by 16% / 32%. Slow lingers for 3 seconds.

Role Type:
Slow Support

Requirements:
Light, Fire, Nature

Abilities:
Total Cost: 1500 / 5000
Damage: 700 / 2800
Attack Speed: 0.66
Range: 900
AoE: 0
Ability: Combustion

Darkness Towers

Darkness tower on the other hand has a strength for Water towers that can deal double damage. While its weakness is light. Best pair with Earth tower to deal with the Light elemental creeps.

Overall, these tower specialty is overtime and multiplier damage.

Towers Description

Darkness Tower 1
(Cost: 175, Damage: 280)


Darkness Tower 2
(Cost: 675, Damage: 1680)


Darkness Tower 3
(Cost: 2500, Damage: 10080)


Darkness Tower 4
(Cost: 15000, Damage: 120960)
This tower deals a massive damage to the enemies. If this tower kills a creep, any excess damage transfers to a nearby creep and deals an additional 5% of their maximum health.

Role Type:
Attack

Requirements:
Darkness

Abilities:
Total Cost: 175 / 675 / 2500 / 15000
Damage: 280 / 1680 / 10080 / 120960
Attack Speed: 0.66
Range: 1150
AoE: 0
Ability: Overkill

Upgrades:

Poison Tower 1
(Cost: 500, Damage: 50)


Poison Tower 2
(Cost: 1300, Damage: 200)


Poison Tower 3
(Cost: 3300, Damage: 800)
Poisonous as its name, this tower can inflict damage over time, ideal for crowd control. Deals 50 / 200 / 800 damage per seconds to all creeps hit. Each stack lasts for 15 seconds. New stacks extend the duration of all existing stacks by 0.1 / 0.2 / 0.4 seconds.

Role Type:
Attack

Requirements:
Darkness and Water

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 50 / 200 / 800
Attack Speed: 0.66
Range: 900
AoE: 300
Ability: Contagion

Disease Tower 1
(Cost: 500, Damage: 110)


Disease Tower 2
(Cost: 1300, Damage: 440)


Disease Tower 3
(Cost: 3300, Damage: 1760)
Aside from its fast attack speed, this tower is an finisher for all the creeps. The lower the creep's health, the more damage this tower deals exponentially. Damage is multiplied by (Max HP / Current HP). For example (2000 / 200 = 10), this tower gets 10 times additional damage.

This tower is ideal to be placed near the end of the path or outpost where creeps has lower health which is its advantage.

Role Type:
Attack

Requirements:
Darkness and Nature

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 110 / 440 / 1760
Attack Speed: 3.0
Range: 900
AoE: 0
Ability: Decay

Runic Tower 1
(Cost: 1500, Damage: 1200)


Runic Tower 2
(Cost: 5000, Damage: 4800)
For 3 seconds, this tower fires at all creeps within 300 AoE around its target. Cooldown of 6 seconds.

Role Type:
Attack

Requirements:
Darkness, Fire and Light

Abilities:
Total Cost: 1500 / 5000
Damage: 1200 / 4800
Attack Speed: 1.0
Range: 1150
AoE: 200
Ability: Proliferate

Ethereal Tower 1
(Cost: 1500, Damage: 900)


Ethereal Tower 2
(Cost: 5000, Damage: 3600)
This tower is ideal to path that receives a lot of kills where it can increase its damage. For each creep that dies within this tower's range, it gains 100 / 400 damage for 3 seconds.

Role Type:
Attack

Requirements:
Darkness, Nature and Light

Abilities:
Total Cost: 1500 / 5000
Damage: 900 / 3600
Attack Speed: 3.0
Range: 1150
AoE: 100
Ability: Soul Drain

Jinx Tower 1
(Cost: 1500, Damage: 1100)


Jinx Tower 2
(Cost: 5000, Damage: 4400)
A support tower that can give additional damage to the enemies up to 16%. Applies a debuff that causes creeps to take 8% / 16% bonus damage since being cursed. Lasts 7.5 seconds and applies every 2.5 seconds.

Role Type:
Amplify Support

Requirements:
Darkness, Fire and Nature

Abilities:
Total Cost: 1500 / 5000
Damage: 1100 / 4400
Attack Speed: 1.50
Range: 900
AoE: 200
Ability: Malediction

Water Towers

The Water towers are effective for Fire elemental creeps in which it can inflict 200% damage to them, while it is ineffective for Water elemental creeps, it is best pair with the Darkness tower to cover the damage gap.

Specialize in AoE damage, these tower can make huge damage to a lot of enemies in a single shot.

Towers Descriptions

Water Tower 1
(Cost: 175, Damage: 85)


Water Tower 2
(Cost: 675, Damage: 510)


Water Tower 3
(Cost: 2500, Damage: 3060)


Water Tower 4
(Cost: 15000, Damage: 36720)
If there's another creep within 125 AoE of the target, a secondary attack will strike it for 40% damage.

Role Type:
Attack

Requirements:
Water

Abilities:
Total Cost: 175 / 675 / 2500 / 15000
Damage: 85 / 510 / 3060 / 36720
Attack Speed: 1.50
Range: 900
AoE: 200
Ability: Condensation

Vapor Tower 1
(Cost: 500, Damage: 175)


Vapor Tower 2
(Cost: 1300, Damage: 700)


Vapor Tower 3
(Cost: 3300, Damage: 2800)
Hits creep in a line. For each creep hit, it deals 10% more damage.

Role Type:
Attack

Requirements:
Water and Fire

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 175 / 700 / 2800
Attack Speed: 1.0
Range: 750
AoE: 300
Ability: Evaporate

Ice Tower 1
(Cost: 500, Damage: 800)


Ice Tower 2
(Cost: 1300, Damage: 3200)


Ice Tower 3
(Cost: 3300, Damage: 12800)
Stuns the primary target for 0.08 / 0.16 / 0.24 seconds. The same target cannot be stunned again for 1 second.

Role Type:
Attack

Requirements:
Water and Light

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 800 / 3200 / 12800
Attack Speed: 1.0
Range: 900
AoE: 100
Ability: Freeze

Well Tower 1
(Cost: 500, Damage: 450)


Well Tower 2
(Cost: 1300, Damage: 1800)


Well Tower 3
(Cost: 3300, Damage: 7200)
This is a Buff Tower. Every 15 seconds, it increases a Non-Buff tower's attack speed by 10% / 30% / 90% for 60 seconds. Can have up to 4 towers buffed at once.

Role Type:
Buff Support

Requirements:
Water and Nature

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 450 / 1800 / 7200
Attack Speed: 1.5
Range: 900
AoE: 0
Ability: Spring Forward

Flooding Tower 1
(Cost: 1500, Damage: 400)


Flooding Tower 2
(Cost: 5000, Damage: 1600)
Each consecutive attack against the same target gains 15 AoE. Resets when it switches targets.

Role Type:
Attack

Requirements:
Water, Nature and Darkness

Abilities:
Total Cost: 1500 / 5000
Damage: 400 / 1600
Attack Speed: 3.0
Range: 1150
AoE: 300
Ability: Drown

Wisp Tower 1
(Cost: 1500, Damage: 750)


Wisp Tower 2
(Cost: 5000, Damage: 3000)
Each attack decreases its AoE by 10 but increases its damage by 5%, up to a max of 400% damage. Resets after 4 seconds of not attacking.

Role Type:
Attack

Requirements:
Water, Nature and Light

Abilities:
Total Cost: 1500 / 5000
Damage: 750 / 3000
Attack Speed: 1.0
Range: 900
AoE: 500
Ability: Pressurize

Windstorm Tower 1
(Cost: 1500, Damage: 550)


Windstorm Tower 2
(Cost: 5000, Damage: 2200)
Aside from dealing an overtime damage to the enemy, this tower can also slow them down. Summons a fierce tornado that deals 550 / 2200 damage-per-second and applies a debuff that slows creeps by 16% / 32%. Slow lingers for 3 seconds.

Role Type:
Slow Support

Requirements:
Water, Fire and Light

Abilities:
Total Cost: 1500 / 5000
Damage: 550 / 2200
Attack Speed: 0.2
Range: 1150
AoE: 600
Ability: Tornado

Polar Tower 1
(Cost: 1500, Damage: 1400)


Polar Tower 2
(Cost: 5000, Damage: 5600)
Though this tower has slow attack, this tower instantly removes percentage health of the enemies for 15 seconds. Applies a debuff that temporarily removes 12% / 24% of the creep's current HP for 15 seconds. Return half the amount lost at the end.

Role Type:
Amplify Support

Requirements:
Water, Earth and Light

Abilities:
Total Cost: 1500 / 5000
Damage: 1400 / 5600
Attack Speed: 0.66
Range: 900
AoE: 300
Ability: Forstbite

Fire Towers

The Fire towers can deal double damage to the Nature elemental creeps and half damage to the water creeps. You may also use Darkness tower to pair it with this tower for effective defenses.

Towers Descriptions

Fire Tower 1
(Cost: 175, Damage: 32)


Fire Tower 1
(Cost: 675, Damage: 192)


Fire Tower 3
(Cost: 2500, Damage: 1152)


Fire Tower 4
(Cost: 15000, Damage: 13824)
For each second that this tower is attacking, it gains 1 / 6 / 36 / 432 damage. Resets after 3 seconds of not attacking.

Role Type:
Attack

Requirements:
Fire

Abilities:
Total Cost: 175 / 675 / 2500 / 15000
Damage: 32 / 192 / 1152 / 13824
Attack Speed: 3.0
Range: 750
AoE: 300
Ability: Blaze

Solar Tower 1
(Cost: 500, Damage: 125)


Solar Tower 2
(Cost: 1300, Damage: 500)


Solar Tower 3
(Cost: 3300, Damage: 2000)
Role Type:
Attack

Requirements:
Fire and Nature

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 125 / 500 / 2000
Attack Speed: 1.0
Range: 750
AoE: 100
Ability: Ignite

Infernal Tower 1
(Cost: 500, Damage: 650)


Infernal Tower 2
(Cost: 1300, Damage: 2600)


Infernal Tower 3
(Cost: 3300, Damage: 10400)
Role Type:
Attack

Requirements:
Fire and Darkness

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 650 / 2600 / 10400
Attack Speed: 1.5
Range: 750
AoE: 0
Ability: Convergence


Blacksmith Tower 1
(Cost: 500, Damage: 450)


Blacksmith Tower 2
(Cost: 1300, Damage: 1800)


Blacksmith Tower 3
(Cost: 3300, Damage: 7200)
A Buff tower that can boost nearby towers damage for a period of time. This is a Buff Tower, Every 15 seconds, it increases a Non-Buff tower's damage by 10% / 30% / 90% for 60 seconds. Can have up to 4 towers buffed at once.

Role Type:
Buff Support

Requirements:
Fire and Earth

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 450 / 1800 / 7200
Attack Speed: 1.5
Range: 1150
AoE: 0
Ability: Mirror

Flamethrower Tower 1
(Cost: 1500, Damage: 320)


Flamethrower Tower 2
(Cost: 5000, Damage: 1280)
Targets receive a stack of napalm. When the target dies, the napalm stacks explode, dealing 160 / 640 damage per stack within 400 AoE of the target.

Role Type:
Attack

Requirements:
Fire, Earth and Darkness

Abilities:
Total Cost: 1500 / 5000
Damage: 320 / 1280
Attack Speed: 1.5
Range: 750
AoE: 200
Ability: Napalm

Haste Tower 1
(Cost: 1500, Damage: 1000)


Haste Tower 2
(Cost: 5000, Damage: 4000)
Each attack increases its attack speed by 7%, capping out at 330% attack speed. Loses 30% Attack Speed per second if not attacking.

Role Type:
Attack

Requirements:
Fire, Earth and Water

Abilities:
Total Cost: 1500 / 5000
Damage: 1000 / 4000
Attack Speed: 1.5
Range: 900
AoE: 0
Ability: Gatling Gun

Corrosion Tower 1
(Cost: 1500, Damage: 1400)


Corrosion Tower 2
(Cost: 5000, Damage: 5600)
Deals 160 / 640 damage per seconds and applies a debuff that increases damage taken by 20% / 40% for 5 seconds.

Role Type:
Amplify Support

Requirements:
Fire, Darkness and Water

Abilities:
Total Cost: 1500 / 5000
Damage: 1400 / 5600
Attack Speed: 0.66
Range: 900
AoE: 300
Ability: Forstbite

Nature Towers

Nature tower is a counter damage for Earth elemental creeps which double its damage. Though it deals half damage to the Fire elemental creeps, you can pair it with Water Nature to deal with it.

Towers Descriptions

Nature Tower 1
(Cost: 175, Damage: 80)


Nature Tower 2
(Cost: 675, Damage: 480)


Nature Tower 3
(Cost: 2500, Damage: 2880)


Nature Tower 4
(Cost: 15000, Damage: 34560)
For the first 3 seconds of attacking, it gains 40% damage boost. Bonus resets after 1 second of not attacking.

Role Type:
Attack

Requirements:
Nature

Abilities:
Total Cost: 175 / 675 / 2500 / 15000
Damage: 80 / 480 / 2880 / 34560
Attack Speed: 3.0
Range: 750
AoE: 0
Ability: Burst

Mushroom Tower 1
(Cost: 500, Damage: 125)


Mushroom Tower 2
(Cost: 1300, Damage: 500)


Mushroom Tower 3
(Cost: 3300, Damage: 2000)
Best tower for mini-boss like the Golem, big-shark and other high health monsters. This tower deals up to 200% damage to high health creeps, scaling down to 100% against low health creeps. Damage is multiplied by ((Current HP / Max HP) + 1).

Role Type:
Attack

Requirements:
Nature and Earth

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 125 / 500 / 2000
Attack Speed: 3.0
Range: 750
AoE: 200
Ability: Spore

Bloom Tower 1
(Cost: 500, Damage: 550)


Bloom Tower 2
(Cost: 1300, Damage: 2200)


Bloom Tower 3
(Cost: 3000, Damage: 8800)
When not attacking, its attack speed is increased by 30% per second, up to a max of 300%. While attacking, it loses 20% of its bonus attack speed per second.

Role Type:
Attack

Requirements:
Nature and Light

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 550 / 2200 / 8800
Attack Speed: 1.5
Range: 900
AoE: 0
Ability: Photosynthesis

Impulse Tower 1
(Cost: 1500, Damage: 2200)


Impulse Tower 2
(Cost: 5000, Damage: 8800)
The further its projective travels, the greater the damage, dealing up to 150% damage at 1500 range, but down to 50% at 500 range.

Role Type:
Attack

Requirements:
Nature, Water and Fire

Abilities:
Total Cost: 1500 / 5000
Damage: 2200 / 8800
Attack Speed: 1.0
Range: 1500
AoE: 0
Ability: Longbow

Golem Tower 1
(Cost: 1500, Damage: 3000)


Golem Tower 2
(Cost: 5000, Damage: 12000)
In exchange of massive damage and faster attack speed, this tower a reload time. After attacking for 3 seconds, this tower stops attacking for 4 seconds.

Role Type:
Attack

Requirements:
Nature, Earth and Water

Abilities:
Total Cost: 1500 / 5000
Damage: 3000, 12000
Attack Speed: 3.0
Range: 900
AoE: 0
Ability: Ephemeral

Root Tower 1
(Cost: 1500, Damage: 150)


Root Tower 2
(Cost: 5000, Damage: 600)
Hits creeps in a line, dealing 150 / 600 damage per seconds and applies a debuff that slows creeps by 16% / 32% for 5 seconds.

Role Type:
Slow Support

Requirements:
Nature, Earth and Darkness

Abilities:
Total Cost: 1500 / 5000
Damage: 150 / 600
Attack Speed: 1.0
Range: 900
AoE: 300
Ability: Entanglement

Incantation Tower 1
(Cost: 1500, Damage: 1000)


Incantation Tower 2
(Cost: 1000, Damage: 4000)
Applies a debuff to creeps, increasing damage taken by 8% / 16%. If there are no other creeps within 300 AoE of the target, damage taken is increased by 40% / 80% instead. Lasts 5 seconds.

Role Type:
Amplify Support

Requirements:
Nature, Earth and Light

Abilities:
Total Cost: 1500 / 5000
Damage: 1000 / 4000
Attack Speed: 1.5
Range: 900
AoE: 0
Ability: Gatling Gun

Earth Towers

The Earth tower is effective for Light elemental creeps that deals 200% damage, while it is weak with Nature elemental creeps, you can pair it with Fire tower to make a strategic build.

Towers Descriptions

Earth Tower 1
(Cost: 175, Damage: 125)


Earth Tower 2
(Cost: 675, Damage: 750)


Earth Tower 3
(Cost: 2500, Damage: 4500)


Earth Tower 4
(Cost: 15000, Damage: 54000)
Causes a shockwave around the tower that deals 60 / 360 / 2160 / 25960 damage, which grows by 50 AoE per second to a max of 900 AoE. Resets after 3 seconds of not attacking.

Role Type:
Attack

Requirements:
Earth

Abilities:
Total Cost: 175 / 675 / 2500 / 15000
Damage: 125 / 750 / 4500 / 54000
Attack Speed: 0.66
Range: 900
AoE: 300
Ability: Aftershock

Howitzer Tower 1
(Cost: 500, Damage: 170)


Howitzer Tower 2
(Cost: 1300, Damage: 680)


Howitzer Tower 3
(Cost: 3300, Damage: 2720)
The further the distance, the greater the AoE, up to a max of 600 AoE. However, it deals bonus damage the closer the target is.

Role Type:
Attack

Requirements:
Earth and Darkness

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 170 / 680 / 2720
Attack Speed: 1.0
Range: 1500
AoE: 50
Ability: Artillery


Geyser Tower 1
(Cost: 500, Damage: 900)


Geyser Tower 2
(Cost: 1300, Damage: 3600)


Geyser Tower 3
(Cost: 3300, Damage: 14400)
On every 5th attack, this tower does a 300 AoE attack.

Role Type:
Attack

Requirements:
Earth and Water

Abilities:
Total Cost: 500 / 1300 / 3300
Damage: 900 / 3600 / 14400
Attack Speed: 1.0
Range: 900
AoE: 0
Ability: Erupt

Quake Tower 1
(Cost: 1500, Damage: 5000)


Quake Tower 2
(Cost: 1500, Damage: 6000)
Every 10 attacks, this tower releases a powerful shockwave, hitting all creeps in range for 3000 / 12000 damage.

Role Type:
Attack

Requirements:
Earth, Fire and Nature

Abilities:
Total Cost: 1500 / 5000
Damage: 1500 / 6000
Attack Speed: 1.5
Range: 750
AoE: 100
Ability: Seismic Shock

Money Tower 1
(Cost: 1500, Damage: 1200)


Money Tower 2
(Cost: 3000, Damage: 3000)
Gains damage equal to 15% / 30% of your unspent Gold.

Role Type:
Attack

Requirements:
Earth, Light and Fire

Abilities:
Total Cost: 1500 / 5000
Damage: 1200 / 3000
Attack Speed: 1.0
Range: 1150
AoE: 0
Ability: Greed

Muck Tower 1
(Cost: 1500, Damage: 950)


Muck Tower 2
(Cost: 950, Damage: 3800)
Applies a debuff that slows creeps by 16% / 32% for 5 seconds.

Role Type:
Slow Support

Requirements:
Earth, Darkness and Water

Abilities:
Total Cost: 1500 / 5000
Damage: 950 / 3800
Attack Speed: 1.0
Range: 900
AoE: 300
Ability: Sludge


How to Activate and Load DITO Sim

You finally owned a DITO sim card either you purchase it online, at the local outlet or someone gift it to you. Regardless where you get it, activating your DITO sim card is the most important thing that you need to do for you to use it.

We have a separate review for DITO sim which discusses all of the details, but to make everything simpler we make another article dedicated for activating and loading your SIM card.

Activate the Internet (APN)

Take note that the internet will not work when you use your DITO card from a non-compatible device. You need to change the APN settings of your mobile phone to use the internet. Below are the APN settings that will work for DITO.

  • Name: DITO PH
  • APN: internet.dito.ph

If above settings is not working, you can use this APN from China Telecom:

  • Name: DITO PH
  • APN: ctnet
  • Username: ctwap@mycdma.cn
  • Password: vnet.mobi

You can change this APN from your device settings: Settings Connections Mobile network Access Point Names.

How to Activate

To activate DITO Sim card, you just need to access the data internet, send a message or call a number.

After that you will received a Welcome message from DITO which contains the download link to their app, your initial password and their data privacy and terms and condition. It will also automatically activate the promo included in your DITO sim card like their 1-month unlimited promo.

Here are the example message that you will received:

Welcome DITO! Manage your account by downloading the DITO App: https://bit.ly/DITOApp. Initial password: xxxxxx. View our Privacy Statement and T&C upon login.    To fully enjoy the DITO experience, we've already activated your Unlimited data, on-net SMS and on-net calls valid for 30 days. Thank you!    Tell us about your DITO SIM purchase experience...

To enjoy all of the features of your DITO sim card, you need to download their app. The DITO app is only available for android devices and not yet on iOS. The app is also not available on Google Play Store but instead via an APK installer. You can download their app at their official page: https://bit.ly/DITOApp.

How to Load

For now, loading is available through online via their app and it is not yet available at your favorite sari-sari store. The available payment method are the following:

  • Credit/Debit Card
  • GCash
  • GrabPay
  • WeChat Pay

To load your DITO Sim, you need to open the DITO app.

From here, go to Load then select the amount that you want to top-up.

At the checkout, you need to pick the payment method and click Pay to proceed.

After a couple of seconds, you have successfully load up your account.

If you are using IOS device, you can asked your friend with an android device to install the DITO app (No need of inserting your sim card). You just need to login your DITO number and your password.

Take note that your load has an expiration of 1-year. Hope this guide helps you! If you have suggestion or problem don't hesitate to drop it at the comment section.


How to Complete A Waste of Lands (Chapter 2: M8) in Element TD 2

For the first mission in Chapter 2 in Element TD 2, we will be facing two portals from different sides where creeps can enter in opposite directions. This one is tougher because there are several elemental creep going out from a single portal and putting up a tower for their weakness will be useless. So what we only need to do is build a tower that will give us just 100% damage.

For this mission, we will be only using a Light tower with its available upgrade.

Creep Elements

This is just for reference, you don't actually need this one since we are only using Light tower to defeat the waves.

Creep Elements Strength / Weakness
Composite Armor Takes 100% damage from Composite
Takes 90% damage from other elements
Nature Creep Takes 50% damage from Earth
Takes 200% damage from Fire
Takes 100% damage from other elements
Water Creep Takes 50% damage from Fire
Takes 200% damage from Darkness
Takes 100% damage from other elements
Darkness Creep Takes 50% damage from Water
Takes 200% damage from Light
Takes 100% damage from other elements

Tower that gives you 200% damage here is Fire, Darkness and Light.

Recommended Loadouts for A Waste of Lands

We recommend to only use Light tower for this mission as it is very effective which gives 100% to 200% damage to the different type of enemies.

Then we also need these upgrade for us to complete mission 8.

  • Light: Lightning Tower 1, Omniscience and Distant Thunder.

Defense Formation

For building our defenses for the initial wave, we have to form a triangular formation at the center of the map from both sides. Since Light tower has very long range, it can effectively distribute fire power to the enemies from the entrance and to the center path way and it can even reach the other side.

When we reach Wave 6, we need to change the target of our towers at the centers to Strong. This is very important so we can easily eliminate mini-bosses that are hiding from the swarm of enemies.

Since our center tower are focusing on the mini-bosses, we should have another triangular formation tower that will take care of weaker enemies. We can put these tower at the T-shape of both side.

As the wave increases and collecting more gold, make sure to complete the formation and upgrade them to Lightning tower accordingly. Below is our final formation.

Once done, you will be able to complete the Mission 8, A Waste of Land in Element TD 2. You may also watch our walkthrough video guide below for your reference.