Oct 12, 18:00


PCGamesN Sunday, October 12, 2025 5:00 PM
    

VPN use has enabled FC 26 players to buy the best players via a pricing bug, and EA Sports seems to have red-carded offending accounts.


PCGamesN Sunday, October 12, 2025 12:50 PM
    

Broken Arrow developer Steel Balalaika breaks down win rate, and one side still has the edge, but it's also bringing allied bots into play.


PCGamesN Sunday, October 12, 2025 11:41 AM
    

Clair Obscur Expedition 33's Guillaume Broche and Francois Meurisse tell us about development regrets and what we might still see ahead.


PCGamesN Sunday, October 12, 2025 10:36 AM
    

The Farmer Was Replaced tasks you with using problem solving and coding to automate a farming drone, and you'll learn programming as you go.


PCGamesN Sunday, October 12, 2025 12:18 PM
    

As Creative Assembly fixes another serious Total War Warhammer 3 bug, prolific modder 'Dead Baron' says he's "frustrated" with the series.


Siliconera Sunday, October 12, 2025 3:00 PM
    

Review: Wander Stars Is Charming, but Slow

Wander Stars strikes me as the sort of game that is something of a passion project. You can see Paper Castle Games' inspirations. The developer's heart is on their sleeves. It's a love letter to so many shonen series in so many ways. While it is charming, it unfortunately falters in some ways that keep it from flowing as well as the anime series the team obviously admires.

Ringo wants to be a Kiai Master. Think of it like getting to be the strongest martial artist in the universe. She's determined to train and become the best, as well as find out what happened to her missing brother Nashi. When running an errand for her grandma Anzu, she gets that chance. A mysterious individual named Wolfe came in search of pieces of the Wanderstar map, and it turns out part of it is in the charm Anzu gave Ringo. After learning multiple people are in search of all the parts, Ringo joins Wolfe on a quest to find the missing pieces, her brother, and her place in tournaments to show her strength as a master.

https://www.youtube.com/watch?v=renR57H1ZwA

Simply put, Wander Stars is very Dragon Ball-coded. Characters named after kinds of food. Searching for relics. Martial arts. Energy. A major focus on calling out attacks. A little bit of space travel. Even the Akira Toriyama influence in the main character designs and 90s anime direction come through. The aesthetic is used quite well, though I did find some of the more general enemies looked boring compared to major allies and enemies.

While Wander Stars is an anime-style, turn-based RPG with RPG mechanics at its core, it plays more like a visual novel in some ways. The story is set up in an episodic format, with each of the ten featuring Ringo going around to circles on maps in each location to advance the story. Icons let you know if there will be things like interactions with NPCs, opportunities to get items, and battles along the way, and there tends to be at least two "final" option spots in most locations to determine which one of two possible "rewards" you get for completing the map. Getting to different spots might mean items, new words for battles, or Pep Up perks. 

Said battles work differently than you might expect as you aren't selecting set attack or skill options. As a Kiai Master, Ringo attacks with words, and the phrases you cobble together determine attacks. So to add an element, you would need to include the mention of it like "Electric," "Fire," or "Light." Action words can involve attacking ("Kick," "Punch," or "Smash") or more supportive assertions ("Block" or "Item"). Adjectives ("Excellent," "Fast," or "Special") can enhance and modify actions to change their effects. Naturally, you also are limited in how many words you can equip at one time. If you don't completely knock someone out and instead make them submit, you can also get bonus rewards like the Pep Ups as a passive boost. It's inventive and calls to mind all those shonen anime series with characters constantly naming and screaming out their attacks.

I do think the fights can get a little tedious. After getting certain words around the halfway point, it can feel like there are some gamebreaking combinations. But before you get to that, the pace can be slow. Selecting words, picking out ones that can be used and aren't on cooldown, and working out combos, is a lot. When you get words selected, you need to press a button to execute that attack, then press an additional one to end the turn. Sometimes in episodes after the first one, I had issues with equipping and removing words for an attack when rearranging my moves, which could bog things down too.

The execution of the save system sometimes got in the way of my sessions as well. It only saves once you enter a new map. You can't take a pause in the midst of an area. Considering these locations can involve multiple long battles, not to mention a lot of time can be needed to get through if you want to visit every point on the road. 

What's even worse than the awkward pacing in battles and save system are the bugs. I actually waited to write this review to see if a few patches would help. There was still an instance in which it softlocked when I was in the pause menu, but I can't seem to trigger that anymore. However, it does seem like an issue I experienced with a first episode boss softlocking the game is gone for good. And since it does only save when you first enter a map, you might need to replay quite a bit to catch up. You also can't skip story scenes, so if a softlock issue does come up, you need to see everything again. 

Wander Stars is interesting and tells a Dragon Ball type of tale, especially considering its novel combat system that uses words to construct every action. The aesthetics are fantastic. It's clearly a labor of love and tribute to shonen series. The issue is there are some bugs that can hamper the experience, especially if it softlocks and you find yourself losing progress due to it only automatically saving at the outset of every map. A few patches should help things along and I think it is neat, but I do think the execution and bugs might keep it from being for everyone. I recommend checking out the demo first. 

Wander Stars is available for the Switch, PS5, Xbox Series X, and PC. 

The post Review: Wander Stars Can Be Charming appeared first on Siliconera.


Destructoid Sunday, October 12, 2025 3:24 PM
    

Battlefield 6 aiming RPG at a helicopter

Battlefield 6 offers you plenty of freedom to construct your loadout, but you should always opt for the most meta choices.

Going for the meta has some obvious advantages, since you'll have a competitive edge over your opponents. Your choice of class is essential, and so is the setup that you run in the battle. This guide will help you understand a perfect build for every class in Battlefield 6.

Best loadouts to use in Battlefield 6

Assault

Category Choice
Primary NVO-228E Assault Rifle
Siidearm M45A1
Gadget One M87A1
Gadget Two High Explosive Launcher
Throweable Frag Grenade
Field Spec Adrenaline Injector

Frontliner class in Battlefield 6
Screenshot by Destructoid

The Assault class offers you the highest scope for experimentation due to how the abilities work.

However, NVO-228E is the best assault rifle in Battlefield 6. It takes a fair time to unlock but offers great damage, reload speed, and more. The only limitation is the range, but that can be managed quite easily.
With Assault, you can carry another primary as a gadget, and my choice is the M87A1. This shotgun is unlocked by default. I see no reason to change it. For the Training Path, you should go with Frontliner. The Frontliner spec can heal faster and better, and works well with the Support class.

Don't forget to equip the High Explosive Launcher, which allows you to sweep objective areas and open up new paths to destruction. Very little can go wrong with the Assault class if you opt for the build above.

Support

Category Choice
Primary weapon KTS100 Mk8
Secondary weapon P18
Gadget 1 Defibrilator
Gadget 2 Grenade Intercept System
Throwable Smoke Grenade
Field Specialization Combat Medic

Combat Medic spec in Battlefield 6
Screenshot by Destructoid

The Combat Medic spec in Battlefield 6 is one of the best options for every game mode, and you can master it quite easily. Unlike other specs, your objective is clear: stay alive and close to your allies to save them. Use the Defib gadget to revive your allies when they're down instantly.

The KTS100 Mk8 is the best LMG in the current meta, and it offers low recoil with high ammo capacity. You can use it to suppress enemies from a distance and lay down cover fire for your allies. Use the Smoke Grenade to hide your teammates on the map, while the Grenade Intercept System makes it easier for your squad to survive.

While your primary task is to heal, always use the Defib since it can insta-revive. If a downed ally is in the open, drag them to a hidden spot.

Recon

Category Choice
Primary M2010 ESR
Sidearm M45A1
Gadget One C4 Explosives
Gadget Two AP Mine
Throwable Frag Grenade or Proximity Detector
Training Path Sniper

The Recon is the only class in Battlefield 6 that comes with the best weapon from the get-go. The M210 ESR is accurate, can one-shot enemies with a headshot, has great range, and you can customize it further as you unlock different attachments. It's the most stable rifle, and you can get the most out of it with the Sniper spec.

For gadgets, you'll want to have C4. Plant it strategically, and it can take out enemy vehicles without the need for an Engineer class. You can also use it as a defense to protect yourself from enemies who might close in on your position. You can do the same with an AP mine, and the Proximity Detector will further help you by marking enemies who are close to you.

Engineer

Category Choice
Primary PW5A3 (MP5)
Sidearm M45A1
Gadget One MAS 148 or RPG-7V2
Gadget Two AV Mine
Throwable Frag Grenade
Training Path Anti-Armor

A tank in Battlefield 6
Screenshot via EA

The Engineer becomes a must-pick if you're not playing CQB, and the Anti-Armor choice is clear. It provides you with multiple abilities to take down opposition vehicles. You have more effective damage against them, along with additional ammo.

For your primary, the PW5A3 is your best bet. There are other good choices, but you'll always be close to the enemy. The PW5A3 suffers from poor recoil, so that's one area you'll have to improve. For your secondary, opt for the RPG-7V2 if there are plenty of tanks to take down. Otherwise, the MAS 148 is a better choice in larger maps where there are choppers.

Make sure to use AV Mine and replace AV Grenades with Frag options. This provides better synergy with the other items in your loadout, as far as taking down enemy vehicles is concerned. The Anti-Armor path provides you with buffs that accelerate your potential to take down the vehicles anyway, and all you have to do is use the above build to aid your efforts.


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The post Best loadouts in Battlefield 6 appeared first on Destructoid.


Destructoid Sunday, October 12, 2025 1:54 PM
    

Guti Base Hero card in FC 26

The Papin vs Bompastor vs Guti Base Hero Matchday Pick SBC is an exciting challenge to complete in FC 26 if you're looking to add a guaranteed Hero to your Ultimate Team squad.

There are five tasks to complete, and you get to pick one of the three legends listed above. This guide will help you complete the SBC and then make the most critical decision.

How to complete Papin vs Bompastor vs Guti Base Hero Matchday Pick SBC in FC 26

Here are the five tasks, their requirements, and solutions.

83-Rated Squad

  • Min. Team Rating: 83

Top Form

  • Min. 1 Players: Team of the Week
  • Min. Team Rating: 83

84-Rated Squad

  • Min. Team Rating: 84

84-Rated Squad

  • Min. Team Rating: 84

85-Rated Squad

  • Min. 1 Players: Team of the Week
  • Min. Team Rating: 85

Here are the solutions for completing the challenge.

83-Rated Squad

  • Viiggosdottir 84
  • Catarina Macario 83
  • Rrahmani 83
  • Kamara 83
  • Zubimendi 83
  • Le Normand 83
  • Golovin 79
  • Torreira 83
  • Coman 83
  • Trossard 83
  • Muller 80

Top Form

  • Any 80-rated TOTW item
  • Lattwein 83
  • Rrahmani 83
  • Pedro Goncalves 83
  • Janssen 83
  • Gordon 83
  • Aleix Garcia 83
  • Bowen 83
  • Mane 83
  • Trossarrd 83
  • Kovacic 83

84-Rated Squad

  • Vivian 84
  • Hjulmand 83
  • Gwinn 84
  • Fernandez 84
  • Greenwood 84
  • Lawrence 84
  • Ruben Neves 84
  • Locatelli 84
  • Maddison 84
  • Joaoa Cancelo 84
  • de Vrij 84

84-Rated Squad

  • Vivian 84
  • Hjulmand 83
  • Gwinn 84
  • Fernandez 84
  • Greenwood 84
  • Lawrence 84
  • Ruben Neves 84
  • Locatelli 84
  • Maddison 84
  • Joaoa Cancelo 84
  • de Vrij 84

85-Rated Squad

  • Vivian 84
  • Hjulmand 83
  • Gwinn 84
  • Fernandez 84
  • Greenwood 84
  • Lawrence 84
  • Ruben Neves 84
  • Locatelli 84
  • Maddison 84
  • Joaoa Cancelo 84
  • de Vrij 84

Which card you should pick

The first deciding factor should be your squad-based requirements.

  • If you need an LB, go for Bompastor
  • If you need an ST, go for Papin
  • If you need a CM, go for Guti

If you care solely about the meta, you should go for Bompastor. Her playstyles and stats fit well for the LM and LB positions, especially if you have a taller striker in your team. My second favorite choice is Guti. His card has great stats and playstyles, and he can also fit well into the CAM position. Incisive Pass+ is a fantastic choice when it comes to meta playstyles.

I won't bother taking Papin from this SBC, as there are better strikers to pick from the market if you choose to complete using coins.


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The post FC 26 Papin vs Bompastor vs Guti Base Hero Matchday Pick SBC: Who should you select appeared first on Destructoid.


Destructoid Sunday, October 12, 2025 1:14 PM
    

Loftus-Cheek as one of the best players to include in the FC 26 Rising Guard Evolution

The Midfield Spark evolution is now live in FC 26, allowing you to reignite the middle of the pitch with some significant boosts to a card of your choice.

The new evolution is cheap and only costs 10,000 coins to unlock. Certain requirements determine which cards can be used. With new playstyles, roles, and stat upgrades on offer, let's look at the best possible options for this evolution.

FC 26 Midfield Spark evolution requirements

Here are the requirements of the Midfield Spark evolution in FC 26.

  • Overall: Max 80
  • PlayStyle: Max 4
  • Not Rarity: World Tour Silver Stars
  • Position: CAM

FC 26 Midfield Spark evolution upgrades

The evolution has three levels of upgrades, and there are certain conditions to fulfill.

Level 1 upgrades

  • Overall: +6|84
  • Defending: +8|70
  • Curve: +15|84
  • Long Passing: +15|84
  • Short Passing: +15|85
  • Vision: +15

Level 2 upgrades

  • Agility: +5|82
  • Balance: +5|82
  • Ball control: +4|84
  • Crossing: +15|84
  • Dribbling: +10|84
  • PlayStyles: Long Ball Pass|5

Level 3 upgrades

  • Acceleration: +7|83
  • Free Kick: +15|84
  • Sprint Speed: +7|83
  • Weak Foot: +1|3
  • Skills: +1|3
  • PlayStyles: Tiki Taka|5

Level 1 upgrade requirements

  • Play 3 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.

Level 2 upgrade requirements

  • Win 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.

Level 3 upgrade requirements

  • Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
  • Win 1 match in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.

Best players for the FC 26 Midfield Spark evolution

Here are some of my best recommendations for this evolution.

  • Frank Kessie
  • Ruben Loftus-Cheek
  • Marcel Sabitzer
  • Konee
  • Joao Felix
  • Kenneth Taylor
  • Fran Lavarez
  • Curtis Jones

While the upgrades are decent, you can include these cards in future evolutions to create a chain and upgrade their stats further.


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The post Best players for FC 26 Midfield Spark evolution appeared first on Destructoid.


Gaming Instincts – Next-Generation of Video Game Journalism Sunday, October 12, 2025 3:27 PM

Gaming Instincts – Next-Generation of Video Game Journalism Sunday, October 12, 2025 2:46 PM

Gaming Instincts – Next-Generation of Video Game Journalism Sunday, October 12, 2025 2:21 PM

iDev Games Feed Sunday, October 12, 2025 2:00 PM
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