Oct 14, 06:00


GamersHeroes Monday, October 13, 2025 10:39 PM
    

The master development team at Skeleton Crew, together with the publishers at Devolver Digital, are bringing the fight next month with the release of their action-packed martial arts roguelite Forestrike November 17.

The post Martial Arts Roguelite Forestrike Launching November 17 appeared first on GamersHeroes.


PCGamesN Tuesday, October 14, 2025 5:49 AM
    

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PCGamesN Tuesday, October 14, 2025 5:26 AM
    

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PCGamesN Tuesday, October 14, 2025 5:05 AM
    

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Rock Paper Shotgun Latest Articles Feed Tuesday, October 14, 2025 5:30 AM
    

Shortly after you finish celebrating the arrival of next year, a plague will rock up. Well, the full version of Pathologic 3, a game in which you play a doctor tasked with saving a town from a mysterious contagion will rock up. I'm sure that if you turn off all of the lights and pay someone to sit in the next room coughing every two minutes, the difference'll be negligible.

Read more


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Destructoid Tuesday, October 14, 2025 3:12 AM
    

Premier League ball in Football Manager 26

Football Manager 26 has been on the lips of every gamer as we enter the middle of October and get close to the full launch.

As announced earlier by Sports Interactive, Football Manager 26 goes live worldwide on Nov. 4 for PC. That date is, of course, meant for the full release, but the date could also be our best indicator for when the beta could potentially launch.

Expected Football Manager 26 beta release dates

Each year, Sports Interactive follows two patterns. The beta usually goes live two weeks before the game's launch. The beta over the last few years has always been released either on Tuesday or on Thursday. So we already know that the full launch takes place on Nov. 4, which is a Tuesday.

If we go back by 14 days from that date, the applicable day is Oct. 21. Being a Tuesday, Oct. 21 seems to be a likely date for the beta to go live. However, this is based on the fact that Sports Interactive will be following the typical pattern. Football Manager 26 is slightly different since the last game came out two years ago.

https://twitter.com/FootballManager/status/1975895978592112950

After much discussion and deliberation, Sports Interactive initially pushed back the release of Football Manager 25 before canceling it permanently. Hence, it's been almost two years since Football Manager 24 came out on PC and consoles.

There are some rumors on social media that Sports Interactive could release the beta on Thursday, Oct. 16. However, there is no concrete evidence about these rumors, so you should take them with a pinch of salt.

While we wait for the beta to go live, here's what you can do to ensure your participation.

How to play Football Manager 26 beta

The Football Manager 26 beta is essentially like an early access period. While the version we can play will be different from the full launch, it's available to anyone who decides to pre-order the game. To participate, all you need to do is buy the game on Steam/Epic Games Store/Windows Store.

Once you pre-order your copy, your next task is to wait for the beta to go live. You can then start this year's journey with the beta before continuing on to the full version. All your progression from the beta will also get carried over to the full version if you choose to do so.


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The post Football Manager 26 beta expected release dates, how to participate, and more appeared first on Destructoid.


Destructoid Tuesday, October 14, 2025 12:48 AM
    

LeBron James, Luka Doncic, and other superstars in NBA 2K26

The patch notes for NBA 2K26 v2.0 have been announced, and it's coming to all Gen 9-supported platforms ahead of the Season 2 launch.

This is the first major patch for NBA 2K26, and it includes plenty of changes in every department. There's a lot to unpack, so let's quickly go through every bit of detail as shared by NBA 2K on the game's official Discord.

Complete NBA 2K26 v2.0 patch notes

Contrary to the last few patches, update v2.0 makes many changes to gameplay. But first, let's go through a set of general changes that you can expect to find once the update goes live.

General changes

  • Many additions and adjustments to audio, commentary, and other presentation elements across all modes.
  • Moved the zoom level closer when creating shoes, based on community feedback.
  • Added the new Orlando Magic logo to their arena.
  • Added missing court lines to the Brooklyn Nets 2016-17 arena.
  • Phoenix Mercury team logos will now properly appear on the Jumbotron in their arena.
  • Expect to find updated face scans, new kits, and more.

Let's now check out all the gameplay changes, most of which have been based on community feedback.

Gameplay changes

  • Adjusted shot contest logic to reduce inappropriately high coverage scores ("ghost contests") when not actively contesting shots.
  • Random button alley-oop finishing is now limited to Hall of Fame and competitive online modes (Ante-Up, Proving Grounds, Pro-Am, etc.). Non-Hall of Fame modes (The Theater, The REC, The Park, etc.) now use a single dedicated finish button.
  • Increased the difficulty of making pull-up fadeaway jump shots, based on community feedback.
  • Improved the reliability of Rhythm Shooting inputs to ensure Timing and Tempo register consistently.
  • Slightly tightened Rhythm Shooting windows for both Tempo and Timing.
  • Adjusted Takeover effects so the dunking boost now applies correctly to Poster Machine instead of Blur.
  • Added more reliable ball collision detection when dribbling into defenders and during "blitz steal" attempts.
  • Replaced the behind-back escape in the Normal dribble package.
  • Ball handlers can now cancel standing in-and-outs, and some retreat size-ups have been changed to hesitation moves.
  • Unwanted behind-back escapes are no longer triggered when trying to stepback out of body-ups.
  • Several improvements have been made to body-ups for better reliability.
  • Improved 3-second violation logic to better handle 2-3 zone defenses and prevent exploits in modes without backcourt violations.
  • Energy levels in 1v1 games are now reset on possession changes.

The City changes

  • Many improvements to stability, visuals, and functionality to enhance the overall experience in The City.
  • Various fixes to ensure invites function as expected.
  • Win streaks now appear in the postgame sequence for games in The Theater.
  • Your Crew rank now appears at the bottom of the Crews Leaderboard.
  • Fixed an errant message saying The Theater was closed, which could appear when attempting to play multiple games in a row.
  • Resolved a user-reported hang that could occur when entering The City with a very large friends list.
  • Resolved an issue that caused certain Customize HUD settings to reset after playing games in The City.
  • Removed long camera cuts that could occur on sideline inbounds and obscure gameplay in Pro-Am 3v3 games.
  • Addressed obstructed views that could occur when using the Broadcast and High cameras with certain settings in The REC.
  • Resolved a disconnect that could occur during shootarounds in MyCOURT.
  • Blocks now correctly award 1 point in The Woodchipper's Street Kings Teammate Trial.
  • Resolved a hang that could occur when attempting to retry a Street Kings game following a loss.
  • Intentional fouls committed by CPU players no longer count towards the player penalty in Starting 5 games.
  • Fixed a brief hang that could occur in Open Run games when first activating the Pretty Mid GOAT Skill.

Some of the peskiest bugs in the MyCareer modes have also been fixed as part of the update.

MyCareer/MyPlayer changes

  • Various fixes and updates to the Out of Bounds story to enhance the overall experience.
  • Added many new sideline interviews covering a wide variety of content and topics in the NBA.
  • Multiple fixes to improve the general Quest experience and ensure proper progression and objective completion.
  • Multiple fixes to improve tracking, objective completion, and reward earnings in Challenges
  • Multiple fixes to improve tracking, objective completion, and reward earnings in Challenges
  • Several fixes to the personal goal and postseason storylines in the NBA to ensure proper coverage and progression.
  • Resolved user-reported issues that prevented shoe endorsement quests from being completed, including after signing with a new brand.
  • Fixed an issue where Rebirth saves could lose Badge Progression if Badges were utilized in games before reaching the designated attribute requirements.
  • Resolved a rare user-reported blocker that prevented a text message on the phone from being dismissed.
  • Resolved an issue that could cause all-time players on the Dynasty team rosters to be replaced in later seasons.
  • Adjusted the GOAT tier evaluation to ensure MP can always reach the top position.
  • Custom Takeovers now properly display in the active list when playing NBA games.
  • The Ask Out feature now properly removes MP from the game when used during overtime.

If you're someone who enjoys the MyTeam mode, here's a list of changes you can find in NBA 2K26.

MyTeam changes

  • Various improvements to the UI throughout the mode.
  • Several fixes to improve stability across the mode.
  • Added a confirmation pop-up when adding or upgrading Badges on a Player Card
  • Fixed the ability to swap added Badges on Player Cards.
  • Added "From" to the menu to display the player's College/Region.
  • Various improvements to the Dynamic Duo view.
  • The number of owned Game Changer cards has been added to the activation overlay.
  • MTP and REP Game Changer cards for Breakout: Gauntlet can now be activated.
  • The 'Break It' Game Changer card no longer appears as available unless a Prize Ball is equipped.
  • Added protections to prevent Win Streaks and Squad Wins from being reset due to rare circumstances in both Triple Threat Park and All-Star Team-Up.
  • Fixed an issue that prevented players from being able to mute other players in All-Star Team-Up.
  • Free Agent Player Cards now appropriately show as Onyx cards in the Triple Threat Park introductions.
  • Ensured that the correct player with the highest MyTEAM REP is highlighted as the MVP.
  • Increased the scroll speed of prizes in the All-Star Team-Up and Triple Threat Park menus.
  • Addressed an issue that would prevent a Tier 1 Showdown player's icon from appearing.
  • Added an overlay to the King of the Court menu, which displays the Top 4 GameScores.
  • The 'REP Required' bar on the Play tab now updates to show progress towards qualifying for the next King of the Court event.
  • The My Auctions menu now stays where the player last left off when listing auctions.
  • Added missing Badge filters to the Auction House Consumables search.
  • Added the ability to view pack descriptions that are inside a box in the Pack Market.
  • Prevented WNBA Pick-Up Challenges from appearing when an NBA player card is selected for Coach
  • Training Challenges & Dynamic Goals.
  • Player Cards already included in a lineup no longer appear in the Replace Player search results.
  • Lineups are now properly saved if the player exits the lineup menu from the Coaching tab.
  • Removed a blank Takeover overlay that appeared in the Gameplay HUD.
  • Extra picks received in Ascension will be immediately redeemed, rather than returning the player to Ascension after the next game.

Here's a list of changes that will apply to the MyNBA/The W modes.

MyNBA/The W/MyGM

  • Various stability fixes and improvements for MyNBA, MYNBA Online, and The W.
  • Resolved a user-reported hang that could occur when sharing a draft class with many custom names.
  • Fixed a user-reported blocker that prevented progression in MyGM when given particular tasks.
  • Resolved issues with player retirement-related events in MyGM.
  • Fixed a hang that could occur when discarding changes in the Analytics Tool menu in MyGM.
  • Made various improvements to Live Practices in MyGM.
  • Stats for MyPLAYERS imported from MyCAREER now properly reset upon insertion into MyNBA.
  • Addressed an issue that could cause created players to appear with an incorrect overall rating.
  • Addressed a hang that could occur during an Expansion Draft in a league with fewer than the standard amount of teams.
  • Fixed an oversized Playoffs logo that appeared on the court floor of some historic teams.
  • Shot Feedback is now fully visible when playing games in the LeBron Era.
  • Adjusted premium seat revenue data to be more realistic for expansion teams.
  • Fixed an issue that could cause edited signature animations on drafted players to reset to default in future offseasons.
  • Fixed an issue that caused the level score to reset when entering certain menus in MyGM.
  • Rating and Position Average values now appear as expected on Prospect Cards when scouted.
  • Fixed a rare disconnect that could occur in MyNBA Online games.
  • Fixed a hang that could occur on the League Members screen after a player has been removed from the league in MyNBA Online.
  • Ensured that the correct Playoffs Online save is loaded when selected from the Most Recent save slot.
  • Resolved a hang that could occur when editing the appearance of an imported MyPLAYER.

Finally, here's a list of changes that will be applicable for the PC client.

PC changes

  • Various stability and performance optimizations to enhance the overall PC experience.
  • Added support for Controller vibration.
  • Fixed user-reported issues with the game freezing.
  • Removed an incorrect warning message about insufficient system and graphics memory that could appear on some systems when the game is launched.
  • The keyboard now functions properly when using the quick edit feature in the Create Roster menu.

The update will be released on Oct. 14 on consoles first, before making its way over to PC.


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The post NBA 2K26 v2.0 patch notes – Gameplay update, MyTeam changes, and more appeared first on Destructoid.