Kotaku Saturday, March 7, 2026 1:09 PM Olivier Gay's latest comic uses similar French turn of phrase as its title |
Kotaku Saturday, March 7, 2026 12:00 PM The controversy was addressed on the life sim's Discord |
Kotaku Saturday, March 7, 2026 11:00 AM The Weapons director's take on Resident Evil is raising eyebrows |
Kotaku Saturday, March 7, 2026 10:30 AM Artists for TheOdd1sOut were caught off-guard by the sudden dismissal |
Kotaku Saturday, March 7, 2026 10:03 AM Toshihiro Nagoshi's post-Sega crime epic needs legal tender, fast |
Kotaku Saturday, March 7, 2026 9:25 AM Lux will now come in the right amount to purchase a skin |
Kotaku Saturday, March 7, 2026 9:00 AM Koshi Nakanishi says he's been 'called out' for 'edited' messages circulating online |
Kotaku Saturday, March 7, 2026 8:00 AM Don't call it an iterative comeback |
PCGamesN Saturday, March 7, 2026 1:00 PM A new consultation, which will conclude in May 2026, will determine whether or not there is a VPN ban for people under 18 in the UK. |
PCGamesN Saturday, March 7, 2026 12:36 PM The Riftbreaker's combination of base-building survival game and high-octane ARPG just got bigger, and a free weekend lets you try it now. |
PCGamesN Saturday, March 7, 2026 9:51 AM The Rust Shipshape update adds more ways to tweak and improve your boats, along with the introduction of longer days in the survival game. |
PCGamesN Saturday, March 7, 2026 8:05 AM Valve's transformative new Deadlock patch notes include skill reworks, item overhauls, movement changes, and fresh neutral camps on the map. |
Rock Paper Shotgun Latest Articles Feed Saturday, March 7, 2026 1:56 PM Menace, the latest very XCOM-ish game from Battle Brothers developer Overhype Studios, has been out in early access for about a month now, and with that the arrival of a roadmap has appeared to grace us with very sparse details regarding what you can expect in the game's numerous updates to come. |
Rock Paper Shotgun Latest Articles Feed Saturday, March 7, 2026 1:01 PM Upon Marathon's launch earlier this week, Bungie revealed a pair of in-game currencies that you have to use to unlock various bits. One is called SILK, which you can earn through play and is used to unlock rewards in rewards passes. The other is LUX, a premium currency you have to spend real, cold, hard cash on to get, though its sole purpose is for cosmetics. However, much like all in-game currencies that cost real-world money, the amount you can buy and the amount it costs to buy cosmetics didn't line up, leading to a good bit of pushback that has resulted in Bungie simply giving you more bang for your buck. |
Rock Paper Shotgun Latest Articles Feed Saturday, March 7, 2026 12:08 PM It's looking pretty likely that Gang of Dragon, the debut game from Yakuza/Like a Dragon creator Toshihiro Nagoshi's studio, won't be coming out at all. According to a report from Bloomberg, Nagoshi Studio employees were told by NetEase Inc. Friday, March 6th, that it would be pulling funding for the game from this coming May. |
Siliconera Saturday, March 7, 2026 9:00 AM
Never Grave: The Witch and the Curse is in an awkward position. The concept is promising, seeing as it is both a Metroidvania with roguelike elements and involves us controlling a witch hat that can body hop from entity to entity, turning that being into the main character. However, the pacing is off. Part of it is repetition that involves exploring the same rooms far more often than expected, with other times it comes down to being forced to end runs sooner than expected or due to difficulty spikes that feel geared toward multiplayer sessions. It's a situation filled with potential that clearly flounders after a few runs.
Never Grave: The Witch and the Curse begins with a young woman on an alter, her crystalized essence being stolen by an Ancient Witch and dipped into a cauldron. An explosion occurs, and we see a hat, half the crystal, and the body of the girl fly out of the castle and into the depths. The witch herself remains above, though with her form changed as a result of her actions and half of the crystal at her side. At the end of the fall into the ruins, we find ourselves controlling… the hat. After a quick bit of exploring, we reach and possess that body, using it to move and perform actions. However, as a twist, we can release it from our possession to reach new spaces, then use magic essentially to respawn it beneath us somewhere else. Our goal? To confront the witch who did this to us above, making our way through the depths with this body and that of our enemies.
In terms of gameplay, Never Grave: The Witch and the Curse tends to feel pretty solid so long as you're in the hat or human body. Attacking and dodge rolling feel responsive, and it's really easy to possess or release that body or take over additional ones. You go through the ruins, fighting enemies and possessing them and collecting Blessings, Grimoires, and Spells that can affect things like your attacks and abilities, so you can unlock doors, and proceed further. The roguelike element comes from needing to periodically return to the village hub to make use of new furniture and blueprints, build new facilities like a Research Station, Witch's Caultron, and Training Scarecrow, gain resources and become stronger. For example, after the first boss fight and run, you return to the church and can head to the village inventor to get the Pillar of Survival blueprint to access a new skill tree. As you grow stronger and the village develops, you eventually get to go to new areas like a garden and academy.
However, it is those other possession possibilities that become an issue. The first element to this is that I found I didn't get to make use of it as often as I expected. Considering it seemed like a selling point, it seemed a bit odd when it turned out I wasn't constantly using it to swap between vessels. The other is that, while novel, sometimes it felt like remaining the human girl was the best bet. One of the earliest examples of a character you can take over is a sort of skeleton-dog-like creature. When you possess it, your movement is hampered, you lose the ability to do things like climb ladders, and you get a sort of biting lunge attack. Later, a minotaur is another option. Its physical punching power is handy and its movement options are better than the earlier dog-like entity, plus it certain feels useful in the biome where it is used, but I still felt like the human form was more comfortable.
But the most awkward elements of Never Grave: The Witch and the Curse involves elements tied to progression. While the product page claimed these dungeons "are auto-generated and change each time you play," it felt like they didn't. I kept seeing the same sorts of situations and layouts. Also, while fine early on in the ruins, the difficulty feels like it can keep spiking once you reach the volcano. Going through repetitive situations knowing it wrecked me the run before that due to the strength of enemies and status effects got discouraging. It sort of felt like it perhaps needed a rebalancing patch or like at that point maybe it was expected that I was taking part in co-op runs?
I appreciate the idea behind Never Grave: The Witch and the Curse, but the execution doesn't feel quite right. I suppose I was hoping for more excuses to possess things with the character's unique ability, for one. The level design and difficulty spikes also get in the way a bit too. It's an interesting concept, but maybe a patch or two might help.
Never Grave: The Witch and the Curse is available on the Switch, PS4, PS5, Xbox Series X, and PC.
The post Never Grave's Pacing Feels a Bit Awkward appeared first on Siliconera. |
Destructoid Saturday, March 7, 2026 10:46 AM
The Regent is one of the most fun characters to play in Slay the Spire 2, and he can clear all three acts when built right.
Compared to the other four characters, the Regent is slightly complex to understand. His strengths and weakness revolves around an exclusive currency called Stars. You have to gain and use Stars to eliminate enemies, and that's easier said than done.
Let's look at how to make the most out of this character.
Table of contents
How does Regent work in Slay the Spire 2
The Regent works based on deck synergy since you have to juggle between cards that use normal energy and Stars. Stars are different from your typical mana, and you have to generate them each turn manually.
The Regent is a perfect character to create different combos, and some of the RNG-based card effects are absolute entertainment. However, the decks require a lot of chemistry to operate, and running out of stars can be dangerous. Hence, the priority lies in building a perfect deck.
Best cards for Regent in Slay the Spire 2
While you won't have complete control over the cards you get, it's important to decide on the deck archetype. This will help you to create harmony between the cards that you'll draft on your run. While you can go to the Sovereign Blade route, it's better to go for a Star deck.
Early commons and uncommons
These will be the cards you'll use mostly to clear Act 1. Pay attention to them since they will become the staple of your deck.
Best Cards
You should always look to pick up from the following list of cards if they are available as possible options.
Best relics for Regent in Slay the Spire 2
Here are my top recommendations for the best relics that you can add for Regent.
The post Best Regent build in Slay the Spire 2: Cards, strategy, and more appeared first on Destructoid. | |||||||||||||||||||||||||||
Destructoid Saturday, March 7, 2026 8:36 AM
The introduction of the FUT Birthday Bakery evolutions in FC 26 allows you to add playstyles of your choice to the promo cards.
This is the first instance that allows us to completely control what type of playstyles can be added to a card. However, not every playstyle is useful for every footballer, and it largely depends on the position. This guide will help you to add the correct playstyles to the FUT Birthday promo cards that you pack or obtain from rewards.
Best FC 26 FUT Birthday playstyles to add
The table below has the best playstyles you can add to the FUT Birthday cards. The best choices take the current in-game meta into account, which is applicable for Title Update 1.15.0.
Here's a quick explainer about how the FUT Birthday Bakery+ evolutions work in Ultimate Team.
The post Best FC 26 FUT Birthday Bakery PlayStyles for all positions appeared first on Destructoid. |
Gaming Instincts – Next-Generation of Video Game Journalism Saturday, March 7, 2026 10:03 AM New trailers also released. The post South of Midnight PS5 and Switch 2 Release Date Announced appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Saturday, March 7, 2026 9:25 AM According to a recent report. The post Nintendo Is Suing The United States Government Over Tariffs appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
Gaming Instincts – Next-Generation of Video Game Journalism Saturday, March 7, 2026 8:31 AM According to a new report. The post NetEase Will Stop Funding GANG OF DRAGON, Now At Risk Of Cancellation appeared first on Gaming Instincts - Next-Generation of Video Game Journalism. |
iDev Games Feed Saturday, March 7, 2026 7:51 AM Market Tycoon Empire é o jogo definitivo para quem sempre sonhou em construir e gerenciar seu próprio império de supermercados! Comece com um pequeno mercadi... |




