Blog: A design discussion on Death Stranding

For this analysis, I looked at Death Stranding and how one of the most polarizing games of the last generation holds up from a design perspective. ...



Xbox Game Pass driving revenue at Microsoft after crossing 18 million subscribers

The latest milestone means the Netflix-like subscription service has added 3 million users since September 2020, when it boasted 15 million subscribers. ...



Get a job: Join Disbelief as a Junior Programmer

Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming. ...



Don't Miss: A deep dive into the art that gives colors back to Dead Cells' cryptic worlds

"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." ...



Xbox revenue up 51% in a quarter defined by Game Pass growth, Series X|S debut

Microsoft has shared its Q2 results, showcasing rising revenue for the quarter that includes both the busy holiday season and the launch of its next-generation Xbox Series X|S consoles. ...



CDPR working to navigate physical Cyberpunk 2077 returns as refunds roll out

Folks that bought the game physically have begun to receive the refunds direct from CD Projekt Red but have been asked to hold on to their physical copies as CDPR navigates the return process. ...



Google takes Tilt Brush open source as official development comes to an end

Google is ending official support and development for its VR painting tool Tilt Brush, a decision that comes roughly five years since the app first launched back in early 2016. ...



Video: Putting production at the heart of the team

In this 2017 GDC microtalk session, Garth DeAngelis, Charles Hoover, Oksana Kubushyna, Bryan Mashinter and Grant Shonkwiler discuss methods to improve your team's production process. ...



Deep Rock Galactic has topped 2 million sales

Deep Rock Galactic has sold over 2 million copies since launching in early access form on Steam, Windows PC, and Xbox One in 2018. ...



Obituary: Horizon Zero Dawn concept designer Mike Nash has passed away

Concept artist Mike Nash, who worked as the lead principle designer on Horizon Zero Dawn, has passed away.  ...



Ad Feature: Increase game revenue with app bidding on Facebook Audience Network

Game developers on mobile platforms face a challenging marketplace. So how can they be more efficient and effective when building their business? Michael Bertaut, director of Facebook Audience Network EMEA joins us to talk about creating a sustainable developer ecosystem. ...



Together Labs nets $35 million to fund avatar-based social platform IMVU

Together Labs, creator of avatar-based social platform IMVU, has secured $35 million in funding from investors including Structural Capital and NetEase. ...



Blog: Using data-driven lessons from Academia: School Simulator to understand discounts

I share data on past discounts with Academia : School Simulator in an effort to find the best discount for our version 1 launch. ...



Report: Scavengers Studio co-founder allegedly groped, screamed at employees

Scavengers Studio cofounders Simon Davreau and Amelie Lamarche are facing accusations of enabling a hostile work environment at the Montreal-based studio. ...



Don't Miss: Creating the 'hidden horror' of Observer

Observer is a cyberpunk horror game from Polish studio Bloober Team. They stress that it isn't a survival horror experience--they prefer to call it "hidden horror" or "catharsis 2.0." ...