Kotaku Sunday, February 23, 2025 9:00 AM ![]() This week, we'll kick things off by answering the questions you may have about Obsidian's new first-person role-playing game Avowed (and if you want more tips to help you get started strong, look no further than this spoiler-free collection of things to know before you start playing). We'll also help you get rich in Ci… |
PCGamesN Sunday, February 23, 2025 1:43 PM ![]() February 23, 2025: We've added the latest Monopoly Go dice links for free dice rolls and tokens. How can I get Monopoly Go free dice links? The household favorite board game has been reimagined as a free-to-play app on smartphones, allowing everyone to experience the thrills of Monopoly on practically any device. Everything that makes the board game special is here in Monopoly Go, so you'll be collecting properties and building hotels as you go around the board, and there are a variety of multiplayer minigames to get through along the way. You're going to need to get your hands on Monopoly dice rolls, but they are difficult to come by no matter how far you are into the board game. There are ways to earn additional dice rolls, including logging into the game every day to collect daily bonuses, progressing further in the game, and inviting friends to try Monopoly Go. While you can also spend real money to unlock more dice rolls, you may want to give our list of Monopoly Go dice links a try instead, especially if you're waiting for the next Monopoly Go Golden Blitz event. Take a look at all the currently active Monopoly Go free dice links for today. Continue reading Free Monopoly Go dice links February 2025 MORE FROM PCGAMESN: Best board games, Monopoly Go events, Monopoly Go dice |
PCGamesN Sunday, February 23, 2025 1:40 PM ![]() February 23, 2025: Three new Volleyball Legends codes dropped for update 7. What are the new Volleyball Legends codes? Taking to the volleyball court in this Roblox adventure will have you itching to get ahead of the competition. Inspired by the Haikyuu anime, you'll participate in volleyball matches in teams of six and compete to be the best. This unofficial, fan-made Roblox game isn't strictly affiliated with Haikyuu, but the imagery and references to the manga series are plain to see. Unlike the latest Blox Fruits codes or Dress to Impress codes, Haikyuu Legends codes won't get you currency, but they can have a direct effect on your skill level in the game, so take note. Continue reading Volleyball Legends codes February 2025 MORE FROM PCGAMESN: Best Roblox games, Roblox promo codes, Roblox music codes |
PCGamesN Sunday, February 23, 2025 1:33 PM ![]() February 23, 2025: We sailed the seas once more on a grand voyage seeking new King Legacy codes. Looking for new King Legacy codes? The Roblox gacha game is one of the most popular on the platform right now. The developer, Venture Lagoons, is great at handing out new codes with a new update, and they even hide the occasional secret code in the world. We've sailed the oceans for the latest codes and listed them below to make the search easier on yourself. King Legacy codes can give you anything from in-game currency and gems to a full stat refund, so you can respec your character from scratch if you wish to do so. And if these aren't enough Roblox freebies for you, take a look at our Roblox promo codes guide, or maybe discover some of the other best Roblox games right now. Blade Ball codes come to mind. Continue reading King Legacy codes February 2025 MORE FROM PCGAMESN: Best Roblox games, Roblox promo codes, Roblox music codes |
PCGamesN Sunday, February 23, 2025 1:34 PM ![]() February 23, 2025: There's a fresh new Race Clicker code waiting for you down below. What are the new Race Clicker codes? We've compiled a list of all the new Race Clicker codes for free wins and boosts in this click-to-win Roblox game. The codes can be redeemed in-game, providing many competitive advantages to help you win the clicking frenzy. The game is simple, the faster you click, the faster you go. Some of the codes offer free auto clicks and pets, while you can get boosts and luck for a limited time. If you're looking for further Roblox freebies, we regularly update our lists of the latest Anime Adventures codes, Blox Fruits codes, and All Star Tower Defense codes. Continue reading Race Clicker codes February 2025 MORE FROM PCGAMESN: Best Roblox games, Roblox promo codes, Roblox music codes |
PCGamesN Sunday, February 23, 2025 1:30 PM ![]() February 23, 2025: We searched the dark alleys of the bloc for new Da Hood codes. What are the new Da Hood codes? You need tons of cash to equip yourself with the best weapons on these mean streets, whether you're a criminal ransacking banks and shops across the city or a cop trying to stop this crime spree in its tracks. No matter if you decide to side with the robbers or cops, you'll find that having lots of cash can help you take advantage. Da Hood is a third-person shooter game you can play on the Roblox platform, and you can earn cash by either robbing places or catching criminals in the act. If you need further freebies, we've also got the latest Blox Fruits codes, Anime Adventures codes, and Shindo Life codes to redeem. Continue reading Da Hood codes February 2025 MORE FROM PCGAMESN: Best Roblox games, Roblox promo codes, Roblox music codes |
PCGamesN Sunday, February 23, 2025 1:28 PM ![]() February 23, 2025: We've had another look around the three seas for a new Blox Fruits codes for the weekend. What are the new Blox Fruits codes? We've compiled a regularly updated list of all Roblox Blox Fruits codes to redeem in-game freebies like XP boosts, free Beli, and stat resets for your pirate adventures. Need a boost to take on the increasingly tricky competition? We've got you covered. Blox Fruits is one of the biggest Roblox games ever, thanks to its fun, anime-inspired pirate action. That said, it can be challenging to find new free codes, so we've done the hard work and listed all the active Blox Fruits codes in 2025, including for Update 23, in one handy place below. Once you're up to date on the new Blox Fruits codes, consider checking out our ultimate Blox Fruits guide or our in-depth Blox Fruits tier list for the current meta. Continue reading Blox Fruits codes February 2025 - 2x exp, reset stats and more MORE FROM PCGAMESN: Best Roblox games, Roblox promo codes, Roblox music codes |
PCGamesN Sunday, February 23, 2025 1:32 PM ![]() February 23 2025: We've searched the high seas for new Fruit Battlegrounds codes. What are the new Fruit Battlegrounds codes? Codes for this Roblox game are a must-have if you want to dominate the leaderboards in the fruity arena. Players are drawn to Popo's game for the anime style and inspiration. You've probably already guessed, but it's another adventure game based on a certain fruit-obsessed Japanese franchise. You might be wondering how to get your hands on Fruit Battlegrounds codes to get free gems that you can spend on free spins, or if you're playing other Roblox games, we have Project Slayers codes and Blox Fruits codes, too. And if you're looking for something a little more new and shiny, Blade Ball codes and Pet Simulator 99 codes are coming in hot. Continue reading Fruit Battlegrounds codes February 2025 MORE FROM PCGAMESN: Best Roblox games, Roblox promo codes, Roblox music codes |
PCGamesN Sunday, February 23, 2025 12:03 PM ![]() We're at a point now where deckbuilders can come in all shapes and sizes. Balatro takes the traditional 52 card deck in an all-new direction, Slay the Spire spins the genre towards turn-based combat, and Inscryption drenches the idea in an unsettling atmosphere. My point is, we've got so much choice that just calling a videogame a deckbuilder these days won't tell you nearly enough. That said, it's one of my favorite genres, so I'm always on the lookout for new experiences. If that's you, too, then Humble has a new 'pay what you want' bundle filled with excellent games. MORE FROM PCGAMESN: Best card games, Best roguelikes, Best co-op games |
PCGamesN Sunday, February 23, 2025 12:34 PM ![]() Sunday February 23 @ 9:20am PT Amazing Seasun Games apologizes for the initial server problems, and says it will compensate players with three batches of five Ultimate Maintenance Boxes delivered via in-game mail. Another day means yet another surprise Steam release has rocketed up the charts. Today it's the Mecha Break demo, as players are getting a taste for the PvP and PvE robotic combat game. It's already topping stalwarts like GTA 5, and has even managed to squeeze past the consistent player numbers of Marvel Rivals too. As of writing it's the fourth-biggest game on Steam, with quite the climb needed to reach third place. MORE FROM PCGAMESN: Best multiplayer games , Best co-op games, Best upcoming PC games |
PCGamesN Sunday, February 23, 2025 10:14 AM ![]() Monster Hunter Wilds is almost here, and while its position as the successor to Capcom's best-selling game ever suggests many players will be returning ones, there are sure to be lots of newcomers to the series, or people who bounced off previous entries. The beastie-battling RPGs have always been notorious for their layers upon layers of systems, and that's something the studio has worked to better explain for its newest entry. When I sat down with game director Yuya Tokuda and producer Ryozo Tsujimoto recently, however, they told me they'd like to leave at least some techniques, tricks, and secrets for players to discover themselves. MORE FROM PCGAMESN: Monster Hunter Wilds monsters, Monster Hunter Wilds weapons, Monster Hunter Wilds release date |
PCGamesN Sunday, February 23, 2025 7:38 AM ![]() Savage, post-apocalyptic survival game Icarus is already a sprawling endeavor, but it's about to transform the way you approach boss fights as a new DLC arrives. RocketWerkz, the studio founded by DayZ creator Dean 'Rocket' Hall, is preparing to bring new paid DLC Great Hunts Campaigns to its open-world survival crafter alongside a free update that it promises will "enhance how everyone interacts with bosses in Icarus." MORE FROM PCGAMESN: Best survival games, Best co-op games, Best open-world games |
PCGamesN Sunday, February 23, 2025 7:35 AM ![]() Not every roguelike needs to focus on action. I love darting around arenas and turning bad guys into paste, but the replayability of the genre lends itself to so many unique ideas that I'm always on the hunt for what developers are coming up with next. That's why I've been keeping an eye on RoGlass, which pins its focus on a puzzle-like mechanic that gets infinitely more engaging as you play. More people need to try it, and the latest update and sale is the perfect time. MORE FROM PCGAMESN: Best puzzle games, Best roguelike games, Best indie games |
PCGamesN Sunday, February 23, 2025 7:00 AM ![]() I don't want to get too negative about everything, but with videogames, in general, it feels like there's this weird paradox. They look more and more realistic - poly counts, high-resolution textures, better physics, whatever - but correlative (or anti-correlative) to that visual fidelity, it's like videogames are less and less interested with actual reality. It's all fantasy. All sci-fi. All open-world, consequence-free abandon. And all that's fine, in measured doses, but these genres and these experiences have become the staples of the videogamer diet: escapism at 60 frames per second in 4K resolution. MORE FROM PCGAMESN: Best RPGs, Best indie games, Best new PC games |
Twinfinite Sunday, February 23, 2025 7:16 AM ![]() |
Siliconera Sunday, February 23, 2025 12:00 PM
In the demo version of The Hundred Line -Last Defense Academy-, you get to experience a surprisingly addictive week of slaughter, mystery, and crude humor. Clocking in at somewhere between two and three hours, it gives a good idea of what to expect in the final product, and so far, I'm really enjoying what the game has to offer.
The story of The Hundred Line -Last Defense Academy- follows Takumi Sumino, an ordinary high school boy living an ordinary life with his ordinary family. He lives in the Tokyo Residential Complex with them, and has a childhood friend slash potential romantic interest named Karua. One day, while he and Karua are on their way to school, a siren blares out over the TRC. However, it's not the usual drill. Bizarre monsters appear from out of nowhere, massacring citizens left and right. When they're about to kill Karua, a strange mascot resembling a gross version of Shinigami-chan from Rain Code appears and unlocks hemoanima — a strange blood-based power — within Takumi. With this new ability, Takumi fights off the monsters, but then the mascot, Sirei, transports him away from the TRC.
After waking up in an unfamiliar school with a group of other strangers, Takumi learns that Sirei conscripted them in a war against the school invaders. Though no one really knows anything about these invaders, they do know that they're after something inside the school — something important to the fate of the universe. To protect their loved ones from the impending apocalypse, Takumi and his new friends pick up arms to fight off the invaders. But things aren't as simple as they seem (not that they were simple to begin with).
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As you might expect from a project with Kodaka as one of the main writers, The Hundred Line -Last Defense Academy- features a colorful cast of characters. We've got a (canonically) gross siscon, a manic pixie emo girl who belongs in the world of Danganronpa, and a cute mechanic who's ready to lose her lunch at the slightest provocation, among others. This shouldn't come as a surprise if you've played previous games from him or the team, though.
Since the demo covers the first seven days, only a handful of characters receive much attention. This also has to do with the fact that the vast majority of the cast straight up aren't interested in fighting against the school invaders due to fear, confusion, and Sirei's caginess. Hopefully, The Hundred Line can avoid the pitfall of Super Danganronpa 2, in which some characters only exist for a gag or one-off purpose. It does feel familiar to that series, though, in that a good chunk of the first chapter features the characters refusing to participate in the story's main conceit. Between the music (which sounds like a knockoff version of Danganronpa tracks) and Darumi's existence, there are a lot of little in-jokes for Danganronpa players.
As a note, I couldn't change my voiceover language until I unlocked the main options menu. This took me about an hour to do. You also can't change the language while you're in the game, and I didn't realize this until after I beat the demo, meaning I played the whole thing in English. That was a drag for me, since I was excited for a good number of the Japanese cast. Everyone's performance was really good, though, with special props to the voice actors for Takumi and Takemaru. Eito's voice actor really sold his shtick well, and I have a new appreciation for Tsubasa's English voice actress for how much of herself she put into her "URK!"s.
Speaking of the voices, I couldn't tell if this was a bug or a feature. But in certain scenes, only some characters will have fully-voiced lines. For example, in one conversation, Takemaru was the only one whose lines were fully voiced. Everyone else only had the little sound bites and grunts. That was kind of weird.
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The Hundred Line -Last Defense Academy- is a tower defense TRPG in which you have to clear victory conditions (usually routing all enemies or killing a specific commander) while protecting the barrier generator at the back of the map. Each turn, you have a set amount of shared AP. So long as you have AP, a character can take action as many times as you please, though you'll have to account for them becoming Fatigued. You can also get AP back through kills or hemoanima boost, or let excess carry over. It's pretty satisfying to chain your AP recovery methods to let a character attack, like, five times per turn and mow down a whole crowd of invaders before they can get anywhere near the generator.
After each wave, the game revives any fallen characters, and restores everyone's HP to max. So fighting to keep them alive isn't that big a deal. In fact, the game even gives you bonus points for how many of your units die, either to an enemy or with a special suicide attack. Of course, you still have to time when you toss your unit to the metaphorical wolves, since losing too many units can leave you defenseless against the perpetual advance of enemies. The enemies generally keep moving forward until they reach the barrier and can self-destruct near it. As protecting this barrier is your main goal, students have to stop as many as possible before they can reach it, and they can't do that if they can't move from their tile, or if they're stunned after an ultimate attack.
Since it's still early in the game, it's not that hard once you get the hang of the system. The revival and healing mechanic between waves really opens up a lot of options, since you can be as reckless as you want. The characters don't level up in battle, either, as you can enhance them during your free time. So there's no need to keep anyone alive just so they can get experience points. Losing Takumi near the end of a wave only warranted a shrug, whereas a good unit's death in another TRPG (especially a protagonist) would've required a restart. I'm hoping the later stages will introduce some different gimmicks and victory conditions, or amp up the difficulty, to keep it from becoming stale.
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Outside of battles, you can spend time with your allies or explore the world outside of the Last Defense Academy. Exploration reminds me a bit of Ultimate Talent Development Plan from V3. You can choose how many steps you take on a Monopoly-like board, with some tiles giving you a text-only event and two options to choose between. No matter what you decide on, you'll receive a reward, but some "wrong" choices will deplete your HP. This will carry over into battle, so you'll want to keep an eye on that. Exploration gives you resources (though I didn't get a chance to use them in the demo), and the main story requires you to do it as well.
Finally, in Danganronpa, Free Time was a way to speak to other characters and get to know them a little better. While The Hundred Line -Last Defense Academy- also has this, the free time events are a lot shorter, and don't really give as many details about everyone. You can receive points to improve Takumi's grades, which level characters up and give them more options during exploration. But it doesn't look like there's an affection system or deeper character interactions through Free Time. Again, though, as this is the demo, it's hard to say for sure. I do hope that we can learn more about everyone in Free Time, though. Some of the character stories in Danganronpa gave new insight that would be out of place in the main story, as well as offered more minor characters the chance to shine.
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With a simple yet intriguing storyline that's already set up multiple questions and clues, a surprisingly addictive tower defense combat system, and some pretty likeable characters, The Hundred Line -Last Defense Academy- feels like a game that someone can easily sink hours upon hours into. Seeing the reminder at the end that the game is coming out in late April 2025 rather than any time soon was a bummer, as I really wanted to know more about the academy, the TRC, and the invaders. As it's only about three hours long, give or take, I recommend anyone who's interested to give it a try.
The Hundred Line -Last Defense Academy- will come out on the Nintendo Switch and Windows PC via Steam on April 24, 2025. Previewed on Windows PC.
The post Preview: The Hundred Line -Last Defense Academy- Was Hard to Put Down appeared first on Siliconera. |
Siliconera Sunday, February 23, 2025 9:00 AM
Clocking in at under an hour long, Waiting in the Lime Forest is a point-and-click visual novel and adventure game, with minimal input from the player. While I can feel the developers' love for the project from the amount of research that went into the worldbuilding, as well as the hand-drawn pixel art for the characters, its shallow plot and localization issues left me feeling unsatisfied after I finished.
Waiting in the Lime Forest puts you in control of Edward Whitford, a defense attorney, who holds a house party for his family and old high school friend, Oliver Heathcote. Oliver fought in the Great War, and returned from France a changed man. Diagnosed with shell shock, Oliver is an alcoholic who scrapes by as a writer for pulp magazines, and suffers from dissociation and insomnia. During this party, someone stabs and kills thirteen-year-old Aspen Brown, the son of Edward's cousin. Oliver, the only witness to the crime, claims it's the doing of Lawrence, an old war buddy and his savior. The detectives don't buy that, though. To clear Oliver of suspicion and find the culprit, Edward and Oliver take matters into their own hands. However, the investigation soon takes a supernatural turn, as Edward has to enter Oliver's past to figure out the mysteries haunting Mornen.
As mentioned in the beginning, this game isn't very long at all. It only took me an hour and a half to play through it twice. I'd wondered if there was perhaps a third ending I could get if I'd made different dialogue choices. Alas, the game only has the two. It never really bothers to hide the true culprit behind Aspen's murder, either. You find a major hint to their identity at the beginning, and a detective even straight up says the truth is simple. While the story is rather sad, it's hard to feel invested in it when the narrative and characters feel so shallow, feeling more like they're being pushed by the plot rather than driving it themselves. The first thought I had when I finished was, "Um, sorry...it's hard to put into words" as if Remnan from Gnosia possessed me for a split second.
Before we go on, I'd like to warn for story spoilers. While I won't divulge everything, the plot is so short that it's hard to talk about issues with the game without bringing up some revelations you discover in the murder mystery.
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Edward is similar to Atticus Finch in To Kill a Mockingbird in that he's a defense attorney who helps the marginalized members of his community. Even though he lives in 1920s America, he's willing to extend a helping hand to "blacks, and homos, and junkie kids," which other people disparage him about. While To Kill a Mockingbird critiques social inequality and prejudice through the childish lens of Scout's perspective, the game doesn't really say much about the topics it introduces. The "sin" of homosexuality, as well as the persecution they face, is a huge theme in this game, but even after playing through it twice, I'm not quite sure what message the writer wanted to convey. I'm guessing that they wanted to explore the mental burden such persecution can have on these individuals, but that's only a hypothesis.
The short play time may be why the narrative and themes feel so weak. It didn't have enough time to explore how homosexuality affected Oliver and Lawrence's stint in the army, or Aspen and Jake's life in Mornen. A deeper dive into them might've made it easier to sympathize with them, which in turn could have lent more impact to the plot. At first, I thought the game anticipated a level of decency on the player's end, and that they'd feel sorry for Oliver based on objective knowledge of his PTSD and history. Giving it some more thought, though, I do wonder how the final scenes, especially the last showdown between Oliver and Lawrence, would read to someone who deals with prejudice for their sexual orientation in real life.
Personally, I think if Oliver was the perspective character, it wouldn't feel so odd. Edward is nice and all, but seeing the game through his point of view made it hard for me to feel invested, because he's ultimately a third party in all this. Seeing the game through Oliver's eyes, complete with his dissociative episodes, might give the game some actual suspense, since we would second-guess everything he saw. Maybe the developer wanted us to question Oliver's innocence in Aspen's murder, thus placing us in the shoes of someone who trusts him without question. But they never bother to throw us off Oliver's scent.
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Finally, the build I played had some issues with the localization, especially in the latter half of the game. In one scene, the English dialogue cuts out of frame, and I couldn't read it. Sergeant Escobar's name tag under his portrait is in Chinese every time he appears, and one line of Oliver's is in Chinese, though it switches back to English very quickly. After playing the latter half of the game in Chinese, and replaying the whole thing in Japanese, I can say that these issues only appear in the English localization of the game. This is more a pet peeve than anything, but the formatting of the glossary in Waiting in the Lime Forest is bizarre, with a full-width comma that leaves a huge space between it and the next letter. But punctuation in dialogue is perfectly fine, with no formatting problems.
While the developers obviously put heart and passion into Waiting in the Lime Forest, it's hard to recommend this game at its price when it doesn't feel like it offers much in story or gameplay. Maybe in future updates, BARON DU JUVÉNILE will add more mini-games or another ending. In any case, I wish them well on their future endeavors and hope they can bring any lessons they learned from this to their next project.
Waiting in the Lime Forest is available on Windows PC via Steam.
The post Review: Waiting in the Lime Forest Has Passion But Lacks Substance appeared first on Siliconera. |
Siliconera Sunday, February 23, 2025 8:05 AM
Been reading Siliconera for a while and have thoughts on the site, our newsletter, and what you'd like to see us do in the future? Well, we'd like to know what you'd think about us! Our Siliconera survey is live, and we're hoping you'll take part to help us learn more about what you're interested in and enjoy.
We're constantly aiming to make Siliconera a better and stronger site to visit, and that means checking in with our community to ensure we're on the right track. Our survey consists of 15 critical questions that will shape not only our newsletter, but build up Siliconera itself! Could you please take 5-10 minutes to make your voice heard? We care about what you think, and really want to know more about you!
Thanks so much for being a Siliconera reader and for your time! Here's hoping we all have a fantastic 2025!
The post Share Your Thoughts on Siliconera by Taking Our Survey appeared first on Siliconera. |
Destructoid Sunday, February 23, 2025 10:10 AM
The number of genres FromSoftware smashed together to create Elden Ring: Nightreign is frightening. Scarier still is how well it all works together. But because the game is such a mishmash of inspirations, you'll want to play specific games to prepare for Nightreign before diving into the madness.
Games to play to prepare for Elden Ring: Nightreign
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As we mentioned in our network test impressions, defining Nightreign by its genre is essentially impossible. It takes mechanics from Elden Ring and the Souls series and from rogue-likes, hero shooters, and battle royales while adding a unique spin to all of them. For that reason, the games I'm listing here come from all those genres, though there is one group of games you should always play first.
Play Elden Ring before Nightreign for the mechanics
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Yes, I know this should go without saying, but Nightreign mechanics are, at their core, still firmly rooted in the base Elden Ring experience. All of Nightreign's weapons come from Elden Ring, as do its spells, Talismans, and many of its combat systems.
The heroes you play in Nightreign can do things the Tarnished cannot. They can sprint almost faster than Torrent, clamber up walls and jump off flat surfaces, and have unique Skills and Ultimates that set them apart. If they're using their chosen weapon class, they even have a unique moveset. But everything else about using, say, a Greatsword or Estoc is the same.
More important than the weapons, however, are the world bosses. If the full game follows the network test with any consistency, bosses in Nightreign will be mostly pulled from the base Elden Ring's roster. If you don't have at least a basic understanding of how to deal with Elden Ring bosses (though not the Remembrance ones), then Nightreign becomes a much bigger challenge. You won't have nearly the ease of access to learn their moves in Limveld as you would in the Lands Between, where Sites of Grace are usually right outside the boss room.
You can also bring foundational knowledge into Nightreign if you've played Elden Ring and the DLC. The map in Nightreign is littered with icons and symbols, many of which you'll better understand if you've encountered them in Elden Ring. These icons include locations, element and debuff types, and basic information about the kinds of things you'll find at those locations. You can, of course, learn all that on the fly, but going in prepared will make the first few runs a bit more comfortable.
Play Dark Souls before Nightreign for the fights
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Between the games, Elden Ring is technically more important, as it's the foundation of the mechanics and systems for Nightreign. However, you won't just face bosses from Elden Ring in Nightreign but a wide selection of challenges from across the entire Dark Souls catalog. In the network test, we met Centipede Demon from the first Dark Souls, and in promotional media, we've seen Duke's Dear Freja from Dark Souls 2 and the Nameless King from Dark Souls 3.
It stands to reason that FromSoftware will be pillaging the entire Dark Souls franchise of its best and most iconic bosses and some off-the-wall choices only they can explain. If Elden Ring was your first game in the Souls mold, you will want to play the older games for a couple of reasons.
First and foremost, the bosses you'll face seem to be mostly direct pulls from their game of origin. If you don't know how to deal with the classic bosses, which will be the end-of-day challenges, you're in for plenty of trips back to the Roundtable Hold. Thankfully, save for the more complex fights from Dark Souls 3, most of the old fights are very simple compared to what you'd find in Elden Ring or other more modern Souls-like games.
The second reason you should play the old games is to experience the games that created and refined an entire genre. While Dark Souls 1 and 2 are clunkier mechanically than Elden Ring and Dark Souls 3 lacks the amazing atmosphere of its predecessors, all remain amazing games. Dark Souls 2 is especially noteworthy, as I consider it the least of the three titles, but it experiments with the formula in ways that made a huge difference in Elden Ring's final form.
Play Hades and Hades 2 to understand Roguelikes
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Nightreign takes inspiration from a lot of different places for its rogue-like elements, but Hades is one of the better examples. Every time you clear a major encounter in Nightreign, you can choose between one of three powerful buffs, items, or weapons. Over the course of a match, you'll want to mix and match these buffs to craft a build that can overcome the end-of-day bosses and the Day 3 final boss.
Hades and its sequel function similarly, but the advantage Hades offers is effectively infinite time to decide which buff (called Boons in the series) you want. Thus, Hades lets you practice choosing boons and testing them in a potentially less punishing environment.
You can also practice making quick decisions in Hades. In Nightreign, on average, you'll only want to spend a maximum of 30 seconds picking your combat rewards. You only have fifteen minutes per day cycle, and depending on how efficient your team is at clearing enemy camps, you can ideally collect eight or nine buffs per day. While playing Hades, time yourself as you're choosing boons. If you hit that 30-second limit, go with your best guess rather than taking longer to consider your options.
Play Apex Legends to understand a trios-based Battle Royale
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Nightreign is not a competitive PvP shooter like Apex Legends is, but there are a few things about Respawn's title that stand out over other hero shooters and battle royales. First is the pacing. Apex is one of the fastest-paced shooters on the market, and every fight happens at breakneck speed.
Second, Apex defaults to three-person teams, just like Nightreign does. While it's possible to carry a pair of useless teammates, everyone in the squad needs to carry their weight at least a little bit if you want a more successful match.
Thirdly, you have to loot and pick up other upgrades. Both Nightreign and Apex ask you to make snap decisions about what you pick up, making Apex a great training ground for those sorts of fast choices. You won't need to worry about other players shooting at you while looting in Nightreign, but the tougher enemies can be more challenging than less skilled players in most situations.
Most importantly, Apex Legends is both a hero shooter and a battle royale. You need to be smart about when you use your Skills and Ultimates while keeping track of the collapsing zone. Nightreign (like so many post-Apex BR games) uses a ping system to mark objectives and communicate with any teammates who are not on the mic.
I don't recommend playing ranked Apex Legends if you can help it if you're only there to familiarize yourself with the hero shooter and BR mechanics. Things get supers sweaty real quick, and the game has a long-running cheater problem. Sticking to the casual battle royale playlists in Apex won't completely remove the sweat issues, but it should better replicate solo play in Nightreign than trying your head off in ranked.
Play Witchfire to prepare for Nightreign
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Currently in early access, Witchfire is a Souls-like rogue-lite extraction shooter set in a dark fantasy world. It's also a ton of fun, even in its incomplete state. It's also a single-player game that functions similarly to Nightreign: enter a map, defeat powerful enemies, pick upgrades, and, as the difficulty increases, risk more for better loot to take on harder fights.
Like Hades, you'll be making builds as you play through a match in Witchfire, and the timeframe to do so is more generous than in Nightreign. However, Witchfire is more punishing than your romps through the Underworld, and that difficulty scales aggressively the more you play. You can use your successful round of Witchfire as a barometer for how you might fare in Nightreign. The comparison is hardly ideal, of course. However, if you can consistently do well in Witchfire, especially against its rougher challenges, you'll know you have a basic understanding of rogue-lite buildcrafting in a more Souls-y environment.
Those are the games I'd recommend starting with when preparing for Elden Ring: Nightreign. FromSoftware's latest adventure defies easy description or comparison, so none of the games listed here are perfect teachers. They all give you at least some opportunities to learn a transferable skill, and they're all super fun when played casually. Hope you can enjoy your time with them!
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Destructoid Sunday, February 23, 2025 10:02 AM
Bounties, or Bounty Missions, is one of the several ways you can explore in Avowed to get more resources and improve your character.
The game follows a pretty straightforward system when it comes to quests. There's the main storyline, along with additional side quests to participate in. Bounties are similar to side quests in some ways, and you can find them in every region. These missions are pretty difficult to complete in the first place, but they're extremely rewarding.
How to start Bounties in Avowed
Well, the first step is to continue along the main quest line, as it will help you reach new locations. Every location will have a major settlement, and you'll be able to find the Bounty quests there.
Every region has a total of five Bounties to complete, and you can accept them from the board. You'll be able to access the Bounty board as soon as you complete the extended tutorial and get past the Northreach Fort area.
How to complete Bounties in Avowed
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Usually, Bounties are high-value targets that are located on the map. The task was pretty simple: find the target and defeat them. Bounty targets are highlighted with a blue demon symbol and a glowing ring around them on the mini-map.
If you haven't accepted a Bounty, you can still see the location of the targets on the map. You'll get the same rewards as if you hadn't accepted the bounty when you go to collect your reward. Just pick up the bounty at the board, and you'll get an option to tell the bounty master, "I've already completed some bounties." for a little unique dialogue.
While the location is displayed on the mini-map, some will be inside a cave or hidden area. However, finding them isn't difficult as you'll have a general idea of the location. Every target will have multiple enemies around them, and I always eliminate the healers first. Your bounty should be the final target, as it's almost always better to clear the minions first.
Are Bounties Worth Completing in Avowed
Bounties aren't ordinary side quests, and some of them can be incredibly difficult to complete. You first have to find the target and eliminate multiple enemies. I suggest that you aim to complete as many as possible. In fact, it's best to clear all available Bounties in a given region before you move on to the next.
Completing these missions will fetch you 500 currency, which increases in amount. But you should look to complete them for the unique items. Most bounties have Unique weapons, armor, and accessories hidden at the location. Some of the targets also have valuable items that you can loot once you defeat them. Additionally, completing these quests will help you level up your character faster and unlock new skills. Hence, it makes complete sense for you to accept and finish as many Bounties as you can in Avowed.
All Bounties and their rewards in Avowed
You'll come across a host of bounties to complete once you gain access to Paradis in Dawnshore, and the choices just increase as you explore more regions.
Note: This Bounty Rewards guide will be updated as new information is discovered.
Once again, it's not mandatory to complete the Bounties, but the additional rewards certainly help in your in-game progression.
The post Avowed Bounties Guide appeared first on Destructoid. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destructoid Sunday, February 23, 2025 9:57 AM
Gift giving is a huge element of Hello Kitty Island Adventure. It's how you increase friendships and how you get some of the rare resources that can only be obtained from certain villagers. Like men, the best way to a Sanrio character's heart is through their stomach.
Cooking Stations allow you to cook a long list of foods, and one of the Cooking Stations unlocked towards mid-game is the Egg Pan Station. It's located up in Gemstone Mountain, and it's pretty difficult to gain access to in comparison to the other Cooking Stations in Island Adventure.
There are a few different steps to unlocking and eventually upgrading the Egg Pan Station, but here's everything you need to know.
Table of contents
How to unlock the "An Egg-cellent Pan" quest
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To unlock the quest that will eventually lead to unlocking the Egg Pan Station in Island Adventure, you'll need to make sure you've done the following things:
Having completed the quests mentioned above, you'll then gain access to a new quest with Pekkle called "An Egg-cellent Pan," which will unlock the use of the Egg Pan Station when completed.
How to unlock the Egg Pan Station
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After unlocking the Corral, talk to Pekkle, who will tell you that Pompompurin is very interested in watching a round of Rockadoodler Roundup. Thankfully, if you're completing this quest immediately after the previous one, Pompompurin will show up at the Corral itself, making this much easier.
Talk to Pompompurin, and then complete a game of Rockadoodler Roundup by catching the Rockadoodlers as they run past the area in front of the Corral. When your time is up, you'll be able to talk to Pekkle and then Pompompurin again to move on to the next step.
How to repair the Egg Pan Station
Pompompurin has a good idea involving the Egg Pan Station, but it needs to be repaired first. To do that, you'll need the following resources:
Take these resources to Pompompurin, and the Egg Pan Station will be repaired and ready to use.
How to upgrade the Egg Pan Station
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Unlike other Cooking Stations, which are upgraded through leveling up friendships with certain villagers, the Egg Pan Station requires you to find 102 individual Gudetama photos (not including the weekly Tophat Gudetama), and then complete another quest called "Five Stars."
Once you've found the necessary number of Gudetamas (which will require you to fully unlock all sections of Merry Meadows), head back to Pompompurin. He will ask you to cook four Sweet Crepes before handing them out to the following villagers:
After doing that and returning to Pompompurin, you'll then be able to use a second additional ingredient when cooking at the Egg Pan Station.
All Egg Pan Station recipes
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There are fifteen possible recipes to make at the Egg Pan Station, including those that require two additional recipes. Where a recipe can be made in multiple different ways, each recipe counts as a different one within the collections menu.
The main ingredient you need to make anything at the Egg Pan Station is Eggs, which can be obtained by playing the Rockadoodler Roundup mini-game.
One-ingredient recipes
Two-ingredient recipes
Best Egg Pan Station recipes
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If you're trying to fill out your collections menu, then it's a good idea to cook every recipe that's listed above, but if you're struggling with gift ideas for Pochacco (one of Friendship Island's pickiest residents), there is one that's worth making as soon as you can.
As a lover of all things healthy and vegetable-based, the little black and white pooch will accept a Veggie Crepe as a 2-heart gift. It's arguably easier to upgrade the Pizza Oven and make his other 2-heart gift, but if you've hunted down enough Gudetamas, you might just get the Egg Pan Station upgraded first.
The post Hello Kitty Island Adventure Egg Pan Station Guide appeared first on Destructoid. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destructoid Sunday, February 23, 2025 9:52 AM
Let's start by admitting that the premise of this ranking is flawed. We can't really judge the new commanders from the Final Fantasy X Magic: The Gathering crossover decks without seeing the decks first. However, we don't know when we'll get new information about what is in those decks. We know there will be a mix of old cards with new art and new cards also present in the Final Fantasy bundles and boosters.
Another thing to note is that we're only looking at the commanders in the four preconstructed commander decks. In other words, we're ignoring the new Final Fantasy-themed legendary creatures available in bundles and boosters. This helps keeping the list focused on the commanders most players will actually use, but it sadly means we can't talk about the pretty overpowered Cecil, Dark Knight.
Terra, Herald of Hope
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Terra, Herald of Hope is a solid commander with a neat combo built in. As her Revival Trance deck puts it, "fill your graveyard and revive your fallen heroes." Put simply, Terra lets you return a creature from the graveyard to the battlefield at the price of 2 mana whenever she damages a player. At the same time, her Trance ability lets you mill two cards at the start of your combat phase to gain flying until the end of the turn, moving two cards per turn to the graveyard and making her more likely to hit the enemy player.
Of course, all this power comes with some caveats. Terra must deal combat damage to a player, not merely attack, to trigger her second ability. At the same time, she can only revive cards with a maximum power of three. Still, assuming the rest of the Revival Trance includes cards that support this ability, Terra seems like a powerful rehash of Alesha, Who Smiles at Death, only with partial flying instead of first strike and integrated milling.
Y'shtola, Night's Blessed
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On the surface, Y'shtola, Night's Blessed seems like a simple but efficient card. Even if her deck's tagline is incredibly generic ("Be a master caster using card advantage and control"), we can imagine what Scions & Spellcraft will look like. It will likely have a lot of non-creature spells with a mana cost of three or more and some ways to deal direct damage to enemy players.
There are two small but useful advantages to Y'shtola's abilities that are hidden in the details. The keywords are "damage" and "lost life." Y'shtola doesn't draw a card when you inflict four damage on a player; she only needs a player to lose four life points. This means indirect damage (cards that say "player loses x life") count towards this objective. The same effect also triggers when you are the player who lost at least four life points. At the same time, she doesn't remove two life points from each opponent, but she deals damage, which triggers the effect of a whole lot of interesting cards.
Tidus, Yuna's Guardian
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Tidus, Yuna's Guardian is another commander whose usefulness in his deck will be entirely decided by the accompanying cards, but it's easier to imagine what that could look like. Fans have already pointed to Strixhaven Stadium as one pre-existing card that would work extremely well with Tidus' Cheer ability. The fact that Tidus seems to be themed around Blitzball could make the presence of a stadium in his deck more likely.
Tidus is all about moving tokens around and increasing their numbers, even though he can't create tokens himself. A 3/3 creature with three mana costs, Tidus lets you move a single token from one creature to another at the beginning of your combat phase. Then, when at least one creature with counters on it deals damage to a player, you draw a card and proliferate, meaning that all your creatures with at least one token receive an additional token.
Cloud, Ex-SOLDIER
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It's very hard to judge Cloud, Ex-SOLDIER and his Limit Break deck before looking at the cards he comes from. This is because Cloud is themed entirely around equipment cards, especially his ability to attach one equipment to him for free when he enters the battlefield. Will the deck be stuffed with costly equipment cards and ways to attach them for free, like Sigarda's Aid? Will it have living weapons? Will it revolve around collecting the pieces to build a Fusion Buster Sword? Probably not, but one can dream.
As the Limit Break deck tagline puts it, Cloud's ability lets him "equip weapons and raise stats past 7 power". Following an attack, the player draws one card for each equipped attacking creature. That could lead to some fun combos, but again, it depends on which cards he can combo with. Then, if Cloud has power seven or more, he creates two Treasure tokens, each with the effect "Tap and sacrifice this artifact: add one mana of any color." Useful but nothing too exciting.
The post Every Commander from the Magic: The Gathering Final Fantasy Decks, Ranked appeared first on Destructoid. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destructoid Sunday, February 23, 2025 9:43 AM
As you make your way through the main story of Lost Records: Bloom & Rage, you'll uncover new Collectible Memoirs that need to be completed by recording certain objects within the environment.
There are 18 different Collectible Memoirs (including the three individual ones of the girls) to gather in the 25 different scenes of Tape 1, each of which varies in the number of shots you need to capture. Here's how to get them all.
Table of contents
All Collectible Memoirs in Lost Records: Bloom & Rage (Tape 1)
More Cat!
Collection total: 9 shots
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Every time you go back to Swann's room in 1995, you'll be able to get more footage of your cat. To complete this Collectible Memoir, you'll need to film nine separate shots of the cat, its toys, and various scratch marks around the room.
Here's what you need to shoot to complete this Collectible Memoir:
Critters
Collection total: 6 shots
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To unlock this Collectible Memoir, you'll need to film Twiglet, the stick insect, inside the tank in Swann's room. Once you've done that, you can film the following insects and animals in different scenes. There are multiple different chances for you to capture each type of critter, so these should easily be found:
Birds!
Collection total: 15 shots
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This Collectible Memoir will unlock as soon as you've filmed the Red Cardinal through the window in Swann's room. After that, you'll need to get shots of 14 more different birds to complete the memoir:
Moving in Place
Collection total: 6 shots
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All of the shots you need for the Moving in Place Collectible Memoir can be found in two scenes, "The Day We Met" and "The First Night." These are shots of things that are flapping in the wind, spinning, or otherwise moving in some way.
Here's everything you need to film to complete the Moving in Place Collectible Memoir:
Hunting
Collection total: 8 shots
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There are a lot of different items to film that can help complete the Hunting Collectible Memoir. Most of these items are found around the trails, and you only need eight shots to complete the Memoir.
Here are where to find some objects to film if you're trying to complete the Hunting Collectible Memoir:
Scenic Views
Collection total: 4 shots
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You only need four different shots to complete the Scenic Views Collectible Memoir, and many more than four different areas that meet the requirements can be filmed. As such, this is one of the easiest Collectible Memoirs that can be completed.
Here are some options for this Memoir:
Terrible Toys
Collection total: 6 shots
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This Collectible Memoir is impossible to complete in Tape 1 alone, with Don't Nod having confirmed that one of the toys you need to find is only available during Tape 2. However, here are the five toys that you need to film in Tape 1 to complete this Memoir:
Moth Girl Chronicles
Collection total: 6 shots
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This Collectible Memoir will be unlocked automatically during the scene called "Packing Up", with the first of the shots being obtained as part of the main story. After that, you'll need to put Moth Girl in five of the following specific locations and film her to complete the collection:
Water Tower
Collection total: 4 shots
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One of the easiest collections to complete, the Water Tower Collectible Memoir, only requires you to film the Water Tower on four separate occasions. There are multiple opportunities to complete this Memoir, but here are just some of them:
Bullies
Collection total: 7 shots
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This collection is completed with shots that are easy to miss, and you may find that you need to get them by replaying certain scenes, such as "The Day We Met." To get them, you'll need to choose the confrontational dialogue options with Dylan and Corey to ensure you open up the option to film them.
Later on, you'll get the rest of the shots after you've been to the Abyss. When Corey comes to get Kat, you'll need to choose to film him, as prompted by Nora, if you want to complete this collection.
Forgotten Playground
Collection total: 6 shots
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This collection of Memoirs can be completed in its entirety during The First Night scene. While helping Autumn find her keys, you'll need to film the following things around the park to complete this collection:
Graffiti
Collection total: 10 shots
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This is by far the easiest collection to complete (that isn't one of the character spotlights), as Velvet Cove is absolutely covered in miscellaneous graffiti that can be filmed to complete the collection.
It's entirely possible to complete the entire collection within the first scene, "The Day We Met," by filming the myriad of graffiti in the areas around the Yooper Scooper and the Movie Palace.
If you do miss out on completing the collection during this chapter, you'll have ample opportunity to complete it later. There's also a lot of graffiti around the park during "The First Night," especially if you go into the concrete tunnels with Autumn.
Woodland Ruins
Collection total: 6 shots
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Another collection that can be completed within a single chapter, your best bet is to focus on finding Woodland Ruins Collectible Memoirs during the "This Old House" chapter. However, you can also find them in later scenes that take place at the cabin as well.
Here's what you'll need to find to complete this Collectible Memoir:
Setting the Stage
Collection total: 7 shots
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During the "Riot Grrrls" scene, you'll be able to gather up the seven shots that are needed to complete the Setting the Stage Collectible Memoir. Make sure to get all of these shots before you begin the show, or you'll lose your chance.
Here's what you need to film:
Strangers
Collection total: 7 shots
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This Collectible Memoir can be completed in two halves. The first half of the shots you need can be obtained during the "The Day We Met" scene by climbing up onto the roof of the Movie Palace and filming Dylan, Corey, Nora, and Autumn as strangers before you talk to any of them.
The second set is obtained during the "Riot Grrrls" scene. When you've been handed the stickers to decorate the area, head around to the front of the Blue Spruce instead and film the people leaving the bar to investigate what's happening in the parking lot.
Spotlight: Kat, Nora, and Autumn
Collection total: 10 shots each
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I've left this one until last because you're most likely to complete it entirely by accident. All you need to do is get 10 different shots of each girl, and this can be done all at once or in different scenes. If you want to speed through this, you can simply film 10 shots in a row as soon as you can.
The post All Collectible Memoirs in Lost Records: Bloom & Rage appeared first on Destructoid. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destructoid Sunday, February 23, 2025 9:28 AM
With Season 1 well underway in Marvel Rivals, we have a good idea of where each character would be in a tier list. While a lot has changed in terms of updates, there has been somewhat of a meta-shakeup.
Marvel Rivals Season 1 tier list
That said, here is a tier list of all the heroes currently in Marvel Rivals. It will start with the best characters at S-Tier and move all the way to the lowest, B-tier.
S-Tier characters
The following S-Tier characters are listed below in no particular order. These are the best or most consistent-performing currently in the game.
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Dr. Strange - Despite receiving nerfs in the midseason patch, the Sorcerer Supreme still reigns as one of the best tanks. He's just more honest with 50 less health. His portal tech is unmatched as well as his ability to out-DPS duelists with his primary fire and melee frame-cancelling tech.
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Storm - Another character who has received some significant nerfs; Storm is still very strong in the meta, only being hard-countered against ranged, hitscan heroes. She also has some of the best team-ups in the game, making her so much more deadly.
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Hawkeye - I'm going to agree with the Subreddit of this game and say that Hawkeye did not need a buff. He can one-shot any hero with a base HP below 350 with a headshot (which is fairly easy to do). Think of him like Hanzo from the first Overwatch without nerfs. The damage output is crazy.
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Hela - Another character who saw some nerfs and became slightly more honest. That decrease to her base health and slight season bonus nerf didn't really do much. The Goddess of Death is still the best of the best in the DPS department.
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Black Panther - The dark horse from the last season who is really making a mark currently. Black Panther is one of those characters who you won't see that often in earlier ranks, but once you hit Plat III and higher, he's picked a lot more and an even bigger headache than characters like Spider-Man.
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Loki - Almost every strategist got some kind of nerf to the rate at which they gain ult charge, which was fair. Even then, Loki is still one of the best support roles in Marvel Rivals. Sure, his ult charge was increased, but the two extra shots for his primary fire magazine made him not completely toned down.
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Thor - The mid-season update just made the God of Thunder so much better. His best ability, Awakening Rune, had its cooldown removed. Your only constraint now is to gain another three Thorforces. Thor was already a strong pick in the meta, but now his DPS numbers are going to rise.
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Luna Snow - Being another victim of the support ult charge nerfs, Luna Snow remains mostly unscathed. She gets her ult just a bit slower, which doesn't really kill her play style.
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Wolverine - This guy is banned in so many high-level competitive matches because he's basically the tank killer. Wolverine's single-target damage output is unmatched. In the hands of a skilled player, he will be your worst nightmare.
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Spider-Man - Once you get past Gold ranks in competitive play, Spider-Man can quite literally ruin your match. He's a popular ban in Diamond lobbies and up because he's just way too hard to kill. He can go in for his web shot, sling, and uppercut combo, then whizz out of sight in a split second, being so hard to hit.
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Mantis - The same goes for what is considered one of the meta healers in Rivals. Mantis' ult charges slower, which doesn't do a lot since most other mass-healing Strategist counterparts have received the same.
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Cloak and Dagger - While the popular duo received more nerfs compared to other Strategists in Marvel Rivals, they're still a top-tier pick. Cloak and Dagger can provide exceptional healing and damage output, with a very skilled player being able to sometimes out-DPS dedicated Duelists while still having great healing numbers.
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The Hulk - Despite being another one to get nerfs at the start of the Season, the Hulk is one of the strongest tanks in Marvel Rivals. He has really good damage output, great mobility for escaping dicey situations, and survivability. If you're quick enough after being taken out of the Hulk, Bruce Banner can run away to regain his form.
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Star-Lord - He's an interesting one because he's top-tier, but not an annoying top-tier. Star-Lord has an answer for everything, being able to single-burst enemies out in the front lines or as a flanker. Now with more Rocket Propulsion energy, he's an aerial nightmare.
A-Tier characters
The following characters are A-Tier. In the same fashion as the S-tiers, they are not listed in any particular order. These characters are consistent and strong in their own regard with some faults.
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Rocket Raccoon - Rocket has been a point of contention right now in the meta. On one hand, he provides the longest ranged healing in the game, the best getaway tools for survivability, and the ability to revive a dead ally every 45 seconds, but suffers quite drastically in the damage department. On both PC and console Competitive play, he has the third-highest win rate. Take what you want out of that.
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The Punisher - He has consistent damage and can kill Vanguards very easily with a properly placed turret. The Punisher is also a solid counter to any enemies who can be a nuisance in the air, like Iron Man, Storm, and Star-Lord.
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Moon Knight - This is a character who performs consistently, but struggles a bit in higher ranked play. Once a competent team knows how to deal with Ankhs, he just becomes another hero similar to The Punisher. However, don't write that off as he has really good movement options to get out of a dicey situation.
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The Thing - The Thing plays very similar to The Hulk, but with just a bit more damage and immunity to crowd-control effects. He's great in the front lines but is a huge target with few mobility options to get him out of harm's way. Still, he can put in some work to snag a few kills.
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Magik - She is what we'd consider a sleeper hit character. Magik has incredible close-quarters damage, being able to effectively wipe another team with ranged support. Her only real weakness is her mobility.
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Venom - This character starts off quite well in lower-level play but falls off as you climb up the ranks. He's good for stalling and absorbing tons of damage, but his killing potential is lacking compared to other tanks in the game.
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Peni Parker - If you know, you know. Peni Parker is a tank that plays more of a role of a trapper and defender. Her SP//dr mech has good survivability, especially when playing around her Cyber Webs. As an attacker, she is a bit weaker, but on anything where she needs to defend, she racks up so much damage and can even shut down most of the cast's ultimate abilities.
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Iron Man - Tony Stark is a consistent DPS character who has really good flanking and burst potential. A good Iron Man can destroy enemy backlines with ease, but a good team can foil that plan. He will either need a pocket healer or a distracted team to inflict some serious damage.
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Groot - Groot is a bit of a flexible Vanguard who can play a tank role and push forward with his walls or act as a trapper to deal with flankers and melee characters. His damage output is quite scary up close. The only issue with him is that without proper team coordination, his walls can mess up an attack or even block ults.
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Winter Soldier - The "AGAIN!" memes are hilarious, but this spectacle doesn't happen too much. Winter Soldier is a very strong hero, having some of the best DPS potential in the game (if you can land your hits), and good isolating potential. With a proper setup, his Kraken Impact is one of the best abilities in the game, giving him multiple charges with each successful kill.
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Psylocke - Psylocke is one of the better flankers of the game with a straightforward kit (despite being a 5-star difficulty hero). Her ult is one of the best in the game, having a huge radius and being nearly impossible to get out of once in it, but her solo potential is a bit lacking. Still, with the rest of her kit, she's very viable.
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Namor - Just place a bunch of his Monstros down and throw his tridents nonstop. Namor is a character you can just sort of "unga bunga" with and get some pretty good results. His projectiles have travel time, so you'll need some aim or good anticipation of enemy movements.
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Adam Warlock - His kit was improved overall, which wasn't really the issue. The qualms we have with this character is that he has no mobility compared to all the other characters other than slow-falling. Still, his burst healing and rez ult are consistent and never a bad pick.
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Magneto - One of his biggest weaknesses was his damage output, and with a bit of a nerf to his Metallic Curtain, the tradeoff made him better to use. Still not quite top-tier, but a solid Vanguard all around.
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Invisible Woman - Sue Storm assumes a support role that prevents a lot of damage and has good crowd control on top of her strong healing. She can kind of do it all. Although not as potent as a Luna Snow or Mantis, the invisibility can really throw enemy attack plans off.
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Captain America - After receiving some considerable buffs since the Season 1 and midseason patches, this guy is now up a tier. His damage output isn't great, but he's a really annoying dive tank in the right hands. Not as annoying as The Hulk, but he's got the ability to be.
B-Tier characters
The lowest tier of the bunch. Before you revolt about some choices, there are just some consistency issues that go on with each in this tier.
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Mister Fantastic - What should have been a balance change to make Mister Fantastic's "nuisance factor" better made him slightly worse. His killing potential got nerfed, which came with the playstyle.
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Squirrel Girl - Yes, Squirrel Girl can rack up incredible damage because she's essentially a noob-tuber character, but that's the issue. She's a good solo carry in early ranks, but in higher-level play, where players know how to maneuver their characters better and people land their shots more often, her damage output becomes inconsistent. She's also not really good against airborne targets.
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Jeff the Land Shark - Yet another noob-friendly character. Jeff has his tricks, namely that pesky ult. His healing potential and escape potential aren't half bad either, but he doesn't perform consistently at higher ranks.
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Scarlet Witch - Scarlet Witch is what we call a "noob stomper." Once you get past fighting low-level players, she struggles as a proper flanker. Even with the extra health during her ult, it still doesn't do much to bring her up to speed with other Duelists.
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Human Torch - Johnny Storm is the weakest of the three flying characters in Rivals right now. He has some good area-of-denial setups with Blazing Blast and Pyro-Prison, but his consistent damage output is lacking. He only really shines with Storm, as they can just create even bigger areas of denial with the fire tornado stuff.
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Black Widow - While high-precision characters like Hawkeye and Hela are the best of the best, Black Widow falters. Sniper characters are only good with proper setups or if the person using them lands headshots consistently. There are better options out there.
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Iron Fist - Another DPS character who has the potential to be the biggest headache to fight or a pushover. Iron Fist is one of the better melee-ranged characters with exceptional movement, but he can easily be picked off by any character who can immobilize foes.
How different this list will look once we start getting more consistent balance changes is to be determined. For now, don't let this dictate who you play just because one character seems more honest than others.
The post Marvel Rivals Season 1 tier list: Best and worst characters, ranked appeared first on Destructoid. |
PC Invasion - FeedDDD Sunday, February 23, 2025 11:33 AM ![]() |
PC Invasion - FeedDDD Sunday, February 23, 2025 10:23 AM ![]() |
PC Invasion - FeedDDD Sunday, February 23, 2025 9:32 AM ![]() |
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