Something for the Weekend – 08/08/20

Another heatwave has hit the UK, bringing with it sweltering heat and an unhealthy craving for ice cream! Elsewhere, F1 returns to Silverstone again this weekend for the 70th Anniversary GP, and with these temperatures let's hope the tyres hold up better than last time – unless you want a bit of excitement of course!

Anyway, let's start our recap of the week:

In the News This Week

Games in Review

We crammed as many reviews in as we could in this week, check 'em out below:

Featured Articles

Aran kicked off the previews with some impressions from the Marvel's Avengers beta. Overall he's moderately impressed, although has some complaints about the door sounds! Stefan also got to have a chat with some of the folks at Crystal Dynamics about the game and the recent Spider-Man backlash.

Elsewhere, Stefan tee'd off with a look at PGA Tour 2K21, which is HD Studios' first outing in the licensed world for their indie series that was The Golf Club. After that, he wrote about how he fell in love with Windbound, a survival game with strong Zelda vibes as you can see in his video below.

Finally, What We Played featured Fall Guys, Ghost of Tsushima & Marvel's Avengers.

Trailer Park

FIFA 21 gameplay trailer describes the new creative dribbling and agile runs systems

A gorgeous new gameplay trailer for The Pathless is here

New Vader Immortal trailer confirms August PSVR release date

Godfall combat trailer gives an extended look at the game running on PS5

Bugsnax gameplay trailer gives a tour of Snaktooth Island

Your Achievements

Here's what you in our community has been up to this week:

  • Plenty of you such as Crazy Del and MrYd have been enjoying Fall Guys (when it works). Del's also enjoyed Skater XL (1 trophy away from the Plat) and NFS Heat. MrYd meanwhile has dabbled into games here and there as usual, including sessions with RDR2, Death Stranding, GreedFall and Warhammer.
  • hornet199's completed the Battlefield V War Stories and now moves on to Battlefield 1, which has been less buggy.
  • And last up, due to an arm injury (get well soon!), TSBonyman didn't get much gaming in, but has been getting his fix by watching streamers and the State of Play reveals!

I hope you have a good week and I'll see you again soon!


This week's free Epic games are up, Remnant: From the Ashes coming

Epic have confirmed that two more games will be joining its long list of freebies next week. These will include Remnant: From the Ashes, as well as the upcoming The Alto Collection.

Meanwhile, this week's free game is now live: the brilliantly inventive puzzler, Wilmot's Warehouse. Alongside this is the first episode of "3 out of 10" a new cartoon series about the world's worst game development studio.

Remnant: From the Ashes is a weird mix of melee action and looter shooter from the same team that brought us the Darksiders games. Meanwhile The Alto Collection brings the endless sledging games to PC and consoles, having been a huge hit on mobile.

If neither of those tickle your fancy then make sure you fire up the Epic Games Store on Thursday August 13th anyway – you'll have 24 hours in which to claim a free copy of A Total War Saga: Troy.


You can check out the full list of Epic free games below which started with Subnautica in December 2018. Click on the game titles to read our reviews:

The Alto Collection August 13-20, 2020
Remnant: From the Ashes August 13-20, 2020
A Total War Saga: Troy August 13-14, 2020
Wilmot's Warehouse August 6-13, 2020
Superbrothers: Sword & Sworcery EP July 30 – August 6, 2020
Barony July 30 – August 6, 2020
20XX July 30 – August 6, 2020
Next Up Hero July 23-30, 2020
Tacoma July 23-30, 2020
Torchlight II July 16-23, 2020
Lifeless Planet: Premier Edition July 9-16, 2020
The Escapists 2 July 9-16, 2020
Killing Floor 2 June 9-16, 2020
Hue July 2-9, 2020
Stranger Things 3 June 25-July 2, 2020
AER Memories of Old June 18-25, 2020
Ark: Survival Evolved June 11-18, 2020
Samurai Shodown NeoGeo Collection June 11-18, 2020
Overcooked June 4-11, 2020
Borderlands: The Handsome Collection May 28-June 4, 2020
Civilization VI May 21-28, 2020
Grand Theft Auto V May 14-21, 2020
Death Coming May 7-14, 2020
Crashlands April 30-May 7, 2020
Amnesia: The Dark Descent April 30-May 7, 2020
For the King April 23-30, 2020
Just Cause 4 April 16-23, 2020
Wheels of Aurelia April 16-23, 2020
Sherlock Holmes: Crimes and Punishments April 9-16, 2020
Close to the Sun April 9-16, 2020
Gone Home April 2-9, 2020
Drawful 2 April 2-9, 2020
Hob April 2-9, 2020
Totally Reliable Delivery Service April 1-8, 2020
World War Z March 26-April 2, 2020
Torment x Punisher March 26-April 2, 2020
Figment March 26-April 2, 2020
Watch Dogs March 19-26, 2020
The Stanley Parable March 19-26, 2020
A Short Hike March 12-19, 2020
Mutazione March 12-19, 2020
Anodyne 2 March 12-19, 2020
Gonner March 5-12, 2020
Offworld Trading Company March 5-12, 2020
Inner Space February 27-March 5, 2020
Faeria February 20-27, 2020
Assassin's Creed Syndicate February 20-27, 2020
Aztez February 13-20, 2020
Kingdom Come: Deliverance February 13-20, 2020
Ticket to Ride February 6-13, 2020
Carcassonne February 6-13, 2020
Farming Simulator 19 January 30-February 6, 2020
The Bridge January 23-30, 2020
Horace January 16-23, 2020
Sundered: Eldritch Edition January 9-16, 2020
Darksiders Warmastered Edition January 1-9, 2020
Darksiders 2 Dethinitive Edition January 1-9, 2020
Steep January 1-9, 2020
Yooka-Laylee and the Impossible Lair December 31, 2019
Hello Neighbor December 30, 2019
The Talos Principle December 29, 2019
Shadow Tactics: Blades of the Shogun December 28, 2019
Hyper Light Drifter December 27, 2019
FTL: Faster Than Light December 26, 2019
Totally Accurate Battle Simulator December 25, 2019
Celeste December 24, 2019
Ape Out December 23, 2019
Little Inferno December 22, 2019
Superhot December 21, 2019
Towerfall Ascension December 20, 2019
Into the Breach December 19, 2019
The Wolf Among Us December 12-19, 2019
The Escapists December 12-19, 2019
Jotun: Valhalla Edition December 6-12, 2019
Rayman Legends November 29-December 6, 2019
Bad North November 21-29, 2019
The Messenger November 14-21, 2019
Ruiner November 7-14, 2019
Nuclear Throne November 7-14, 2019
Costume Quest October 31-November 7, 2019
Soma October 31-November 7, 2019
Layers of Fear October 24-October 31, 2019
Q.U.B.E.2 October 24-October 31, 2019
Alan Wake: American Nightmare October 17-24, 2019
Observer October 17-24, 2019
Surviving Mars October 10-17, 2019
Minit October 3-10, 2019
Metro 2033 Redux September 26-October 3, 2019
Everything September 26-October 3, 2019
Lego Batman Trilogy September 19-26, 2019
Batman: Arkham Collection September 19-26, 2019
Conarium September 12-19, 2019
ABZU September 5-12, 2019
The End is Nigh September 5-12, 2019
Celeste August 29-September 5, 2019
Inside August 29-September 5, 2019
Fez August 22-29, 2019
Hyper Light Drifter August 15-22, 2019
Mutant Year Zero: Road to Eden August 15-22, 2019
GNOG August 8-15, 2019
For Honor August 2-9, 2019
Alan Wake August 2-9, 2019
This War of Mine July 25-August 2, 2019
Moonlighter July 25-August 2, 2019
Limbo July 18-July 25, 2019
Torchlight July 11-18, 2019
Overcooked July 4-11, 2019
Last Day of June June 27-July 4, 2019
Rebel Galaxy June 20-27, 2019
Enter the Gungeon June 13-20, 2019
Kingdom: New Lands June 6-13, 2019
City of Brass May 30-6, 2019
Rime May 23-30, 2019
Stories Untold May 16-23, 2019
World of Goo May 2-16, 2019
Transistor April 18-May 2, 2019
The Witness April 4-18, 2019
Oxenfree March 21-April 4, 2019
Slime Rancher March 7-21, 2019
Thimbleweed Park February 21-March 7, 2019
Axiom Verge February 7-21, 2019
The Jackbox Party Pack January 24-February 7, 2019
What Remains of Edith Finch January 11-24, 2019
Super Meat Boy December 28, 2018-January 10, 2019
Subnautica December 12-27, 2018

The Epic Games Launcher also hosts to a variety of free-to-play games including Dauntless, SMITE, Magic The Gathering Arena, and of course, Fortnite.

Source: Epic Games


Fall Guys is back online, Mediatonic promise rewards for server downtime [Updated 3:30PM]

Updated 3:30PM 08/08/20: Fall Guys servers are officially back up and running, and "things are looking good." Here's hoping the game manages to survive the big weekend rush that's expected heading into the evening and when the US is awake.

Update 1:50PM 08/08/20: There's no official Tweet saying the servers are back back we can see people playing online so give it a try!

Update 12PM 08/08/20: Well that did not last long, servers are back offline again.

Update 9AM 08/08/20: The Fall Guys Server Owl has not tweeted any any further updates, but I managed to get in to a game on PS4 in seconds, so things seem to be back up and running, huzzah!

Mediatonic shifted the game back into an official maintenance mode overnight, citing the ever-increasing number of players throwing up more problems. Obviously it's not been great for people wanting to play, and the team have promised to create some extra rewards as a sign of their appreciation for everyone's patience and support.

Update 11PM: This update is to let you know there is no update, it's still down, sorry.

Update 8PM: Finally an official update! The servers are effectively still down, with Mediatonic hoping to stabilise things in preparation for the weekend.

Update 6PM: We're back online and playing a game! After a lot of downtime and connectivity issues, Fall Guys seems to be working. Sometimes. You will need patience while matchmaking in order to get a game, that's for sure. There are also still no updates from the Mediatonic team about how things are performing as we head into the evening, but things are "working" right now.

Update 3:50PM: We're seeing connection errors during matchmaking with the message, "Connection to the Server timed out. Please check the settings and try again." There are no settings to check on PS4, though!

No updates have been posted about the matter on either of the Fall Guys Twitter accounts since 1:39PM, but we're sure the Mediatonic team are working hard to resolve the issues.

Update 2PM: Uh oh, the servers are still struggling, because people rushed to play too quickly…

Update 1PM: Fall Guys' server maintenance has finally ended after over seven hours! It sounds like it's been a big job for Mediatonic as they've added capacity and enhanced the servers ahead of the weekend, while also fixing a few exploits with regard to Steam player names and hacking crowns and kudos from the store. However, note that the servers are "slowly" coming back online, so be patient while trying to matchmake for the next hour or so.

The original post follows.


Mediatonic have taken the Fall Guys servers offline this morning to perform maintenance and add capacity ahead of the game's first weekend after launch.

Trying to play the game this morning will see the following message pop up.

The Matchmaker is currently down for maintenance whilst we add more capacity, please check back soon for updates.

There's no word on when they expect to have the servers back online – Update 12:30PM: maintenance has been ongoing for over 7 hours at this point – but in the meantime, they've been having more social media fun times with a few polls.

While the main Fall Guys twitter account has been keeping people updated, there's also the Fall Guys Server Owl account, which has no less silly nonsense on it, despite supposedly being more technical and informative.

So, what do you think to see-saw?

As you can see, very little has changed in their social media approach since yesterday's The Witcher and Cyberpunk 2077 love in, where they teased or joked about some kind of future collaboration.

On Wednesday, Mediatonic revealed that the first 24 hours had seen over 1.5 million players ran headlong into walls of doors, spinny hammer and swinging balls, and it's this sheer demand that overwhelmed the company's servers. That was obviously helped by the game being dropped in the laps of PlayStation Plus subscribers as one of August's free games, but it was always going to be a streaming darling, and shot to the top of Twitch as well.

It's no surprise that the game has been struggling, and with all of that attention, this weekend is sure to be peak Fall Guys time, and therefore quite critical for the game's servers to hold up.

We posted our Fall Guys review today, saying:

Full of cute and cuddly jellybean dude bumbling into each other in a race for the crown, Fall Guys is just about the most wholesome battle royale imaginable, and a whole lot of fun.


What We Played #462 – Fall Guys, Ghost of Tsushima & Marvel's Avengers

It's horribly sunny, muggy and warm in the UK about now. It's almost too hot to actually do much of anything right now, beyond sit with a fan pointing at your face or with the AC cranked up. With that in mind, we've also asked our writers what they've watched in addition to what they've played.

I have been playing games this week though. Obviously there's been some Fall Guys, which is great despite its rocky start, but I also got to preview PGA Tour 2K21, sample the gorgeous survival game Windbound, and be disappointed by the optimisation (or lack thereof) of Horizon Zero Dawn on PC. I've accompanied my gaming with occasional episodes of Snowpiercer, which has helped cool me down.

Aran's been watching The Good Place (which is something I should really come back to for the final season!), and finished off the story of Yakuza 3 with a side of Fall Guys.

Meanwhile, it was Lost Wing and Void Terrarium reviews for Ade, to compliment his EDF 4.1 with his girlfriend and Lego Ninjago with his son. They're trying to unlock the Golden Ninja, with a daunting 152 Golden Lego Bricks to collect! Oh, and the decidedly un-PC early seasons of Midsomer Murders, as they've started watching the long running murder mystery series from the very beginning.

There's been a mishmash of Ghost of Tsushima, Dauntless, Fall Guys and Marvel Ultimate Alliance for Jim, who's looking forward to Marvel's Avengers, having got to play it early last weekend. Meanwhile, Reuben has been reviewing Sword Art Online: Alicization Lycoris, playing Final Fantasy XIV ahead of next week's patch, and used Rise of the Tomb Raider as a palette cleanser after all those JRPGs.

Nic's Netflix-ing has taken him to the darkest depths of reality TV with the "surprisingly watchable" Selling Sunset. That's helped him get through the process of packing for a house move this weekend, which has meant putting his PS4 away in a box. Luckily he finished off The Last of Us Part II just before he did that!

A different kind of darkness from Tom Lord, who's been watching The Salisbury Poisonings in lieu of playing Fall Guys. Apparently it  "Makes you paranoid," which maybe isn't the most ringing of endorsements…

The other Tom fell head over heels for the psychadelic speed-running roguelite FPS Post Void this week, which also ended up on Miguel and Steve's playlists. Speaking of Steve, he thoroughly enjoyed The Last Guardian despite its wonky controls, and got to vent while playing through Carrion. His week of telly has featured Doom Patrol on Starzplay, but he's having to wait for his daughter to catch up on Umbrella Academy.

No problems with slow children for Nick, who's finished off Umbrella Academy season 2, and cannot wait for season 3. His gaming has been dominated by Ghost of Tsushima, where he's just reached the second act.

Next we come to Miguel. He played Fall Guys for a bit, kept up with Animal Crossing, played Tetris 99 for the Paper Mario theme, and dipped into COD Warzone. He also picked up a cheap Xbox One X, where he's hopped into Forza Horizon 4 and Halo 5, and when his internet died after a tropical storm hit NYC, he decided to watch Kaiji, Arakawa Under The Bridge, and Girls Und Panzer to name a few shows.

And finally, Tuffcub played (not watched) Fort Boyard, for some reason. His internet went down as well for a bit, so he played The Last Guardian and got lost with a complete lack of waypoints until he could play Destiny 2 again.

Right. Now it's over to you. What have you played and watched this week?


Fall Guys Season One rewards – when does it end?

Fall Guys has gracefully waddled its way into our shortlist of favourite multiplayer games on PC and PlayStation 4. Picking up a plucky 8/10 in our review, we love the game's cheeky simplicity even if we have been butting up against server issues during launch week.

Even when you don't win in Fall Guys the game still rewards players with Fame, feeding into a progress bar tagged with various unlockable rewards. Think of it as the Fall Guys battle pass. From faceplates and emotes to costumes and Kudos, aiming for these prizes is what will keep many coming back.

Each season your progress bar will be reset and the track restocked with new rewards. If you miss some of the costumes and other bits from season one they will be lost though it's likely they will return via the in-game shop.

Fall Guys Season One rewards full list

Below you'll find a complete list of unlockable items, leading all the way up to rank 40.

Rank Unlock Category
2 500 Kudos Currency
3 Bubblegum Colour
4 Cells Pattern
5 1 Crowns Currency
6 Pigeon Costume (Lower)
7 Raspberry Colour
8 Squiggly Camo Pattern
9 Pigeon Costume (Upper)
10 1000 Kudos Currency
11 Coo-ey! Emote
12 Topology Pattern
13 Rookie Costume (Lower)
14 1500 Kudos Currency
15 Citrus Blast Colour
16 Rookie Costume
17 Yeller Faceplate
18 2500 Kudos Currency
19 Hot Dog Costume
20 1 Crowns Currency
21 Steel Color
22 Hot Dog Costume (Lower)
23 3500 Kudos Currency
24 Rainbow Water Colour
25 Chicken Costume (Lower)
26 Paint Dipped Pattern
27 Night Sky Colour
28 Chicken Costume (Upper)
29 4500 Kudos Currency
30 Pirate Jig Emote
31 Hunter Pattern
32 1 Crowns Currency
33 Hunter Costume (Lower)
34 Ocean Dreams Colour
35 Baby Blue Faceplate
36 Hunter Costume (Upper)
37 Zebra Stripes Pattern
38 6000 Kudos Currency
39 Pirate Pattern
40 Jack in a Box Celebration

In summary, here's a quick rundown of everything you can rinse from the season one pass:

  • 19,500 Kudos
  • 3 Crowns
  • 2 Emotes
  • 1 Celebration
  • 5 Lower costume parts
  • 5 Upper costume parts
  • 2 Faceplates
  • 7 Colours

When does Fall Guys Season One end?

Fall Guys season one will end on October 6th. Your progress will be reset for season two though Mediatonic have yet to confirm how long fans will have to wait for this second season to kick off.

Fall Guys guides & more from TheSixthAxis


7 Fall Guys tips & tricks to help you win more Crowns

It feels a bit weird writing up a tips guide for Fall Guys. Unlike a lot of games we cover here at TheSixthAxis, there isn't a great deal to learn beyond the base workings of this cuddly battle royale contender. Fall Guys doesn't have much of a skill curved, but it's still there and through patience (and a hefty heap of luck) you can improve your in-game performance.

If you're already fairly decent when it comes to 3D platformers then you're likely to always clear those first couple of rounds either in the top 50% or 20% and earning yourself a little extra Fame.

In the meantime, here are some tips and tricks to get you off the ground with some advice on how to improve your Fall Guys performance to grab yourself more wins!

Fall Guys 101

Fall Guys only makes use of the two sticks (to move your bean-like buddy and rotate the camera) and three buttons. One to jump, one to dive, and the other to grab. These are three basic functions used in every Fall Guys round though, in truth, you can get away with just using the left stick and a series of well-placed jumps for most rounds

Before you focus on anything else, you need to understand how a Fall Guy moves. This means memorising the height and distance of their jump as well as the game's physics. Colliding with or even just brushing any surface or object can slow, stop, or even knock your bean down depending on your speed and the collision angle.

Win, or Dive trying!

Learning how to dive in Fall Guys is another big one. You can mostly get away with a simple jump though this can be extended ever so slightly with a well timed press of the dive button – Square on PS4. By leaping forward you can clear wider gaps while also clumsily vaulting over objects of a certain height. However it will leave you prone and getting hit when diving can often send you flying with a longer recovery time to get back up.

Show those name tags

In competitive rounds such as Jinxed and Tail Tag you will need to try and either avoid or chase down your opponents. One simple trick can help you here: switching on the name tags. This will force the usernames of each player to appear above their heads, exposing everyone's location. There are a number of blind spot where players can hide during these rounds, completely unseen unless their hunters rotate the camera or, indeed, spot their name tag.

What's luck got to do with it?

This should probably have been our first bit of advice, but oh well! There will be times when playing Fall Guys where your 3D platforming skills mean next to nothing. You'll occasionally get blindsided by other players or perhaps struck down by obstacles that have glanced off them and directly into your path. Then there are the team games, of course. It doesn't matter how well you've kept your tail, how many goals you've scored, or how many hoops you've dived through, you may occasionally get lumped with players who either aren't as good as the other team, or they're having a run of bad luck.

Prey on the weak

Speaking of team games in Fall Guys, you will often find opportunities to sabotage your opponents. It doesn't matter how your team performs when it comes to completing the objectives, as long as you're not last. So, in games where there are more than two teams, you may have better chance of winning by trolling those who have the lowest number of points.

Grab on!

At first you might think the grab is completely useless and it is to an extent outside of levels which require you to carry objects or push giant balls. However, the more you start to play Fall Guys, the more you should be trying to grab your opponents. A quick tap of the grab button can yank a player back ever so slightly, while holding it will cause you to latch on and bring you both to a standstill until they've broken free. Most players won't expect a grab, so it can be particularly useful when attempting to eliminate opponents in Tip Toe and Slime Climb.

Customise

As you earn Fame and rank up during each season you'll unlock new appearance options for your Fall Guys including faceplates, patterns, and costumes. These confer no in-game bonuses whatsoever but it's still a worthwhile part of the game to interact with. The reward of unlocking cosmetics adds to the game's replay incentive. If you're all about pimping out your character then make sure you swing by the store every day to see which new items have cycled in and out. Keep a reserve of Kudos and Crowns in case a hot new look drops on the marketplace.

Bonus: Bee the best at Hex-A-Gone

Hex-A-Gone is one of the three final rounds in Fall Guys. It's pretty straightforward, tasking you with staying above the slime as you hop between honeycomb of tiny vanishing platforms. There's a rhythm to this mode you'll need to learn if you want to maximise your winning potential.

Don't run over platforms, but hop between them one by one and you will quickly find that there is a specific rhythm you can jump to. Using your camera you'll want to survey the current layer you're on (as well as the next one below) and draw a path in your mind, trying to stay away from other players that might cut off your path by running around where you want to go. Also keep in mind that platforms further away can be reached using a dive, though your timing needs to be sharp.


DOOM Eternal's campaign DLC is The Ancient Gods, first teaser released

Bethesda and id Software have confirmed the name of the DOOM Eternal campaign expansion and it is called The Ancient Gods. The Ancient Gods will be split into two parts, and the first look will occur on August 27th at gamescom's Opening Night Live event. It looks like the expansion will take place on both Earth and Urdak, the home world of the Makyrs. It also seems that The Ancient Gods happens after the events of the main campaign following Doomguy's trip to Urdak. A teaser is posted below.

Recently DOOM Eternal received an update that brought back weapon quick switch for both the campaign and battlemode. You can check out the rest of the DOOM Eternal patch notes below.

DOOM Eternal 2.1 update patch notes

New Game Improvements for ALL platforms

  • Weapon Quick Switch has been enabled again in both Campaign and BATTLEMODE (Thanks again for all of your passionate community feedback!)
  • Made further improvements to networking latency in BATTLEMODE
  • Added the ability for the Mancubus to shoot after starting a double jump in BATTLEMODE
  • Maykr Drones have been added back in to some loadouts in BATTLEMODE bonus loot drops have been removed from headshots against the Maykr Drone in BATTLEMODE

New BATTLEMODE Balance Updates for PC Only


  • Reduced The Slayer's Precision Bolt damage in BATTLEMODE against player demons from 400 damage to 300 damage
  • Reduced The Slayer's starting bullet ammo in BATTLEMODE from 84 bullets to 72 bullets

Fixes for ALL platforms

Campaign

  • Fixed an issue with the Gladiator failing to drop health while staggered
  • Fixed an issue with the Khan Maykr failing to drop health when Blood Punched
  • Fixed a rare issue where AI became invulnerable after a failed Glory Kill
  • Fixed an issue with Zombies ragdolling incorrectly when killed
  • Fixed Baron of Hell leg animations displaying incorrectly in certain circumstances
  • Fixed a graphics issue with the gibs that display when Glory Killing the Archvile from the front
  • Fixed an issue in Extra Life Mode that caused extra lives to be removed during the Revenant gameplay sequence in Cultist Base
  • Fixed an issue causing notifications for rewards to display repeatedly
  • Fixed an issue where challenges would display on screen for an extended period if another challenge was completed while being displayed

BATTLEMODE

  • Fixed a crash in BATTLEMODE when backing out of a private match
  • Fixed a crash in BATTLEMODE on the Round Upgrade menu
  • Fixed an issue in BATTLEMODE where selecting a demon simultaneously would display podiums incorrectly
  • Fixed an issue in BATTLEMODE where the Marauder's wolf didn't always deal damage and explode when attacking The Slayer
  • Fixed an issue in BATTLEMODE with the Damage Report displaying incorrect damage numbers
  • Fixed an issue in BATTLEMODE that would cause health/ammo loot visuals to persist when Loot Block was used while the slayer was chainsawing AI
  • Fixed several descriptions for BATTLEMODE Round Upgrades to more accurately reflect current functionality
  • Fixed an issue in BATTLEMODE where level progress would sometimes display incorrectly to other players in the lobby

BATTLEMODE Fixes for PC Only

  • Fixed an issue in BATTLEMODE that would cause the title to crash when loading into a match with HDR enabled on some graphics cards
  • Fixed a rare crash when the Archvile teleported while the BFG was equipped in BATTLEMODE
  • Fixed an issue in BATTLEMODE where enemy hit sound effects would revert to default after installing a new game patch

Known Issues

  • Demon Players may fall through the floor at round start in BATTLEMODE in rare circumstances (Players are teleported back into the map after the countdown timer ends or if a new round begins)
  • Demon Players may observe a dark screen in BATTLEMODE persisting during the countdown timer on the Torment map
  • The Demon Player HUD only displays the first two digits of the cooldown timer for instant resurrect and team heal
  • Unlock notifications for event and series unlock content only display when entering the Rewards menu or when restarting the title

Source: Twitter

 


Marvel's Avengers Interview – creating endgame content, diverse heroes & Spider-Man's exclusivity

Today sees the first of three beta weekends for Marvel's Avengers, first giving those that have pre-ordered the game a chance to glimpse what they're buying, and then opening the gates for all and sundry to rush through and see if this super hero online action RPG is for them.

There's plenty to see in the beta – read our hands on impressions here – with a handful of story missions, an introduction to the War Table, Drop Zone missions and more, but as we chatted to Shaun Escayg, Creative Director and Writer, and Vince Napoli, Lead Combat designer in a roundtable interview – we were joined by Rich Walker from Xbox Achievements and Alessio Palumbo from Wccftech – we were reassured that there's much more to the game.

"We wanted to include as much of a sample as we could for the beta," Vince said, "but it was also like, what are the introductory levels so we don't spoil too much, what are the ones that we're not giving away other tiered content, so yeah, there's absolutely bigger ones, there's more grander spaces and more interesting biomes that we wanted to save and didn't want to spoil for the beta."

OK, but… let's address the elephant-sized spider in the room a second. What's the deal with that Spider-Man exclusivity?

Shaun explained, "The Spider-Man [backlash] is very delicate. It's above us in terms of the relationships – it's a Marvel and Sony relationship and we really don't have much say in that.

"We are excited about putting out our version of Spider-Man and having that Spider-Man live in our world. That's crucial for us, that this Spider-Man belongs to the Marvel's Avengers world and the world dominated by AIM. Other than that, I can say that Spider-Man will have he own story, his own story arc, villains that accompany it and live in this world. For the time that's probably all I can say on it."

Spider-Man is not a part of the game on day one, but planned for early 2021, and whether he's exclusive, timed exclusive or not, that means that he simply cannot take a leading role in the main game's story. Instead, alongside Avengers mainstays like Iron Man, Hulk and Black Widow, the fresh-faced youngster on the team gets to be Kamala Khan, the first Muslim character to headline a Marvel comic book back in 2014 as the new Ms. Marvel.

Featuring her so heavily, as the assembling force for the Avengers is a fantastic spotlight for one of the few characters that breaks the rich white guy genius mould that so many Marvel heroes fit into. Can Crystal Dynamics go further to push diversity within their own spin on the Marvel universe?

"We're all for diversity in general. I love Kamala Khan, what she represents, what she brings to the table, how she reunited the Avengers and how she's a fan just like us and idolises these heroes," Shaun told us.

"One of the things that is important to know about the way we approach the stories, and this is what Marvel is very good at in terms of opening up that 80 year history the the game, is that as long as we can ground those heroes and place them within our universe, within our world and story, every hero is on the table.

"So the opportunity to see much more diversity of heroes, of storylines, everything is what we're trying to set up in this sort of living organism that is the AIM dominated world that sort of happens after the campaign. That's the foundation where we can now create these new stories and hero arcs, and yes, the goal is to open up the entire Marvel universe and use that as a palette to draw from to place and situate in our world."

Without committing to anything specific, it sounds like they're aware of the opportunities, and we really hope that they can follow through. There's plenty of other opportunities to take advantage of though. There's been a vast number of characters that have been a part of the Avengers, or at least teamed up with them for a decent amount of time. Even if you discount the sub-groups that splinter off to form things like the West Coast Avengers, you've got some villains turned goodies, and even X-Men like Beast and Quicksilver who've joined their ranks. There's an 80-year history to tap into, and precedent for just about anything.

As long as Crystal Dynamics can make a solid case for their inclusion, it sounds like Marvel are happy to sign off. The one criteria is that each new hero must come with their own story to tell, and can be used to push the game's world and overarching narrative forward.

With so many characters, all with varying levels of super-ness, who was the most difficult one to make fit into the game so far?

Vince replied, "I would say Black Widow was maybe the most interesting and challenging, and we wanted to tackle it first, just because we had a lot of people, even internally questioning how Widow competes with Hulk, with the God of Thunder, and stuff like that. So we decided to right away set the bar with her and go from there, starting from sort of the opposite end of the spectrum.

"I think Widow actually ended up being the favourite currently, or at least in playtests she ends up getting the highest marks, because people aren't expecting her to be as dynamic as she is. She plays very distinctly from the rest of them, with a combination of her speed, agility and gadgetry, we've just leaned into all those aspects, and the result is you wouldn't expect her to be able to compete at that level, but she does."

We can expect similar emphasis on mobility and gadgetry for the post-launch addition of Hawkeye, who's famously just a guy with a bow and arrow – "If a strategy works, I'm definitely a fan of continuing that," Vince said.

And it's definitely not just new characters and new stories, but also new endgame content and styles of gameplay. Vince explained some intriguing modes planned to be fed into the game regularly through the months after launch – expect more War Table streams to explain these in greater detail.

"Some of the missions might resemble a Villain Sector," he said, "where it's that boss challenge culminating in those kinds of fights. We've also got an endgame content that'll be out shortly after launch, which is the Hive and Mega Hive that utilise your entire roster in a single go. They're really designed around the idea of how far you can get with a single character before they're sort of extinguished for use, and then you switch to the next character and see how far you can get.

"That one really challenges your full team and is a very very different style of endgame content. We actually have a group version of that, where you plan your roster in an order, and team up with other players who've planned theirs, and see how far you can get.

"We also have other mission types that are in this time shard frequency, where you're constantly taking damage. It's a very short interval loop, so these are almost intended as rapid high intensity, high pressure missions, but they're only open for a short interval before they refresh on a couple day timeline.

"We have a breadth of that kind of endgame, high tier challenge stuff, and then of course we do have more traditional missions that you might refer to as a raid, which is, you know, larger than life and multi-tier objectives."

It certainly sounds like Crystal Dynamics have been sitting up and paying attention to the wider world of looter games, whether it's Destiny, Borderlands or more traditional action RPGs Diablo. Combining a rapidly expanding range of things to do while playing with a steadily growing roster and evolving super hero story, Marvel's Avengers could be set to captivate comic book and movie fans for years to come.


Final Fantasy VII Remake has reached 5 million in shipment and sales, sets new record

Square Enix has announced that Final Fantasy VII Remake has reached five million units shipped and sold when combining physical and digital sales. This has led to Final Fantasy VII Remake being the best selling Square Enix title on the PlayStation Store in Square Enix's history. Currently, Final Fantasy VII Remake is on sale so that number will keep climbing, with record breaking number increasing for the foreseeable future.

A couple of months ago, Square Enix released the Tifa PS4 theme for free on the PS Store and that is still available. Download links are below.

Previous themes that have been given away include the group Final Fantasy VII Remake theme which was given to anyone who played the game's demo. PlayStation Plus subscribers also have the opportunity to download the Final Fantasy VII Remake Cloud theme as part of the subscription.These added bonuses will probably not tide you over until the next part of the game is released, and even then it is not yet clear how many parts Final Fantasy VII Remake will be split into.

In our review for Final Fantasy VII Remake, Tuffcub wrote:

How do you remake one of the most beloved video games ever made? Why would you even risk it? It would be like remaking Jaws, Casablanca, or the original Star Wars film. Final Fantasy VII was a sprawling saga spanning eighty hours of memorable characters, lengthy battles, and tearful heartbreak. There is no way Square Enix could do it justice… and yet they have.

An utter joy to play from start to finish, packed with memorable scenes, moustache-twirling baddies, and epic battles. The first part of Final Fantasy VII Remake isn't just polished, it's opulent.

You can read the full Final Fantasy VII Remake review here. If you have the game and fancy tackling it on hard difficulty then help is at hand. Go and check out our guide on how to beat Final Fantasy VII Remake on hard mode.

Source: Press Release


Suicide Squad confirmed by Rocksteady Studios

Rocksteady Studios has confirmed that it is working on a Suicide Squad game, and that it will be releasing more information on August 22nd at DC Fandome. The news came via a tweet on the official Rocksteady Studios Twitter with a poster showing the Suicide Squad logo acting as a target placed squarely on Superman's head. It seems the Suicide Squad will be battling the Man of Steel, and it could also mean the rest of the Justice League is involved in some way.

Last month, domains were registered for Suicide Squad and Gotham Knights by Warner Bros. One of the websites registered was called Suicide Squad Kills The Justice League. If we are to take that and the poster above as signs then it does appear that the two groups will be pitted against each other for some reason. Considering the Suicide Squad is a force used by Amanda Waller and the government it could be that the Justice League has gone rogue, or the Suicide Squad itself is now out of control.

Rocksteady's next title has long been in the making. The studio has been quiet since releasing Batman: Arkham Knight and its DLC in 2015. There had been rumours the studio was working on both a Suicide Squad game and a Justice League game, and those rumours have proven almost correct. Instead of two games, we will be getting one big game that features the Suicide Squad and the Justice League. It is not yet clear which of the core characters will feature in the game aside from Superman, or if it is set in the same universe as the Arkham series. If it is we do not know whether the events of the Arkham games took place before Suicide Squad, and if that is the case then maybe Batman will not feature.

Source: Twitter


Mortal Kombat 11 Aftermath update 08/06 patch notes are here

Warner Bros. have released the latest patch notes for Mortal Kombat 11 Aftermath, there doesn't seem to be a version but these are for all formats and the patch should be ready for you to download now.

General Gameplay Adjustments

  • Move list corrections
  • Adjusted the minimum health requirement for many Brutalities that have that as a requirement

Kombat League / Online

  • Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots
  • The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed

Character Specific Adjustments

  • Cassie – Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances
  • Cetrion – The Smoked Flesh Brutality now has the requirement "hold Down during hit"
  • Cetrion – Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed
  • D'Vorah – Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances
  • Erron Black – Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects
  • Geras – The Break Down Brutality now has the requirement "hold Down during hit"
  • Jade – The Looking Good Brutality now has the requirement "hold Away during hit"
  • Jax – The I Said Sleep Brutality now has the requirement "hold Down during hit"
  • Johnny Cage – The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability
  • Kano – The Bonzer Brutality now requires "hold Away during hit"
  • Kitana – The Punished Brutality requirement is now "hold Down during hit"
  • Kitana – Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames
  • Kitana – Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames
  • Kollector – The Slice Slice Slice Brutality now has the requirement "hold Towards during hit" and no longer requires first hit
  • Kollector – Adjusted visual effect location for the Relic Lure impact effect
  • Kung Lao – Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects
  • Raiden – The Brutal Bolt Brutality now has the requirement "hold Up during hit"
  • Raiden – Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo
  • Skarlet – Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing
  • Skarlet – Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing
  • Sub-Zero – The Big Leg Brutality requirement is now "hit 4 Brutal Kicks during match" (was 6)
  • Sub-Zero – The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances
  • Sub-Zero – Fixed (Air) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun
  • Shao Kahn – The Charging Through Brutality now has the requirement "hold Away during hit"
  • Shao Kahn – The Head Kabob Brutality no longer requires first hit
  • Shao Kahn – The Nothing Left Brutality now has the requirement "hold Down during hit"
  • Shang Tsung – The Inclement Weather Brutality now has the requirement "hold Down during hit"
  • Shang Tsung – Fixed a rare visual issue when morphing into Raiden that could causing his cape to use an incorrect animation
  • Nightwolf – The No Leg to Stand On Brutality now has the requirement "hold Down during hit" and no longer requires first hit
  • Nightwolf – Fixed Razor's Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on block
  • Joker – The Head Case Brutality requirement is now "perform 'C C D D E G E C' 3 times" (was 5)
  • Terminator – Terminate armor is no longer sometimes removed when his Fatal Blow misses or is blocked
  • Terminator – Terminate visual effects will no longer linger after a Mercy is performed
  • Fujin – Wind Barrier is now able to parry Liu Kang's jump & hop attacks, Frost's Hop Kick, and Kollector's Hop Kick
  • Fujin – Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted
  • Fujin – Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted
  • Fujin – AI can now perform the attack followups to Sky Wakka
  • RoboCop – Missing with various attacks under certain circumstances will no longer enable autoblock when opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions
  • RoboCop – Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances
  • RoboCop – Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames
  • Sheeva – Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects

Source: WB Games


Control AWE world premiere gameplay will be shown next Thursday

Last night during Sony's State of Play, Remedy Entertainment confirmed that Control's second expansion AWE would be released on August 27th. AWE stands for altered world events and the trailer confirmed that this expansion would include Alan Wake, bringing the two franchises together. Last night, Remedy also teased a Remedy Connected Universe implying all of its games are connected and that there will is some kind of plan to continue this going forward. Remedy has also confirmed that the first gameplay premiere for Control's AWE expansion will be taking place on Thursday 13th August, two weeks before the expansion's release.

The description for Control's AWE expansion reads:

"As Director of the Federal Bureau of Control, Jesse Faden must enter the Investigations Sector and confront the creature lurking within this long-abandoned part of the Bureau. This threat has haunted the sector for years, waiting on the other side of the sealed Firebreak. In order to reclaim the Investigations Sector from its clutches, Jesse will need to explore the numerous Altered World Events investigated here, including one from the town of Bright Falls."

Bright Falls is where the events of Alan Wake took place, so it will be interesting to see how it all ties together. Control features lots of evidence that The Bureau had some presence in Bright Falls, and that it was aware of the events that occurred in Alan Wake's story. In our review for Control, I wrote:

Control is one of the best story-focused single player games in years. Its unique mix of surrealism, sci-fi and mystery draws you in, but doesn't give everything away, and the combat is fantastically varied and provides just enough challenge. A culmination of everything that went before, Control is Remedy's magnum opus.
You can read the  full Control review here.
Source: Twitter

Borderlands 3 is free to play this weekend, but PS4 players need Plus to take part

Gearbox has started a free weekend for Borderlands 3 across all platforms, which includes PS4, Xbox One, PC via Steam, and Stadia. You can access the game on any of these platforms for no extra cost. Well, except on PS4 where the free to play weekend is limited to PS Plus subscribers. If you do not have Plus then you are not getting that chance to play. To access the free weekend players will need to find the Standard edition of Borderlands 3 on the platform of choice, and download that. You cannot access the free content through the deluxe editions.

The times for when the free play weekend will take place is divided by platform below.

XBOX ONE FREE PLAY

Starts: August 6, 12:00 AM PT / 3:00 AM ET / 8:00 AM BST / 3:00 PM UTC+8 / 5:00 PM AEDT
Ends:
 August 9, 11:59 PM PT / August 10, 2:59 AM ET / 7:59 AM BST / 2:59 PM UTC+8 / 4:59 PM AEDT

PLAYSTATION®4 FREE PLAY (PLAYSTATION®PLUS REQUIRED)

Starts: August 6, 9:00 AM PT (SIE America) / 5:00 PM BST (SIE Europe)
Ends:
 August 9, 9:00 AM PT (SIE America) / 5:00 PM BST (SIE Europe)

STEAM FREE PLAY

Starts: August 6, 8:00 AM PT / 11:00 AM ET / 4:00 PM BST / 11:00 PM UTC+8 / August 7, 1:00 AM AEDT
Ends:
 August 12, 10:00 AM PT / 1:00 PM ET / 6:00 PM BST / August 13, 1:00 AM UTC+8 / 3:00 AM AEDT

STADIA FREE PLAY

Starts: August 6, 9:00 AM PT / 12:00 PM ET / 5:00 PM BST / August 7, 12:00 AM UTC+8 / 2:00 AM AEDT
Ends:
 August 10, 9:00 AM PT / 12:00 PM ET / 5:00 PM BST / August 11, 12:00 AM UTC+8 / 2:00 AM AEDT

In our review for Borderlands 3, Jason wrote:

I've got very mixed feelings about Borderlands 3. Overall I like it and it's fun to play, but it could have been so much more and the writing feels like time traveling back to your high school days and being surprised and a little disappointed at how immature everyone is. Few things in life are as embarrassing as the person you were five years ago. If you're not embarrassed, then I'm sorry to say that you may well be the Borderlands 3 of your friend group; stuck in the past unable to grow or change in any meaningful way, relying on fart jokes as a stand-in for your personality.
You can read the full review here. 
Source: Gearbox

Fall Guys: Ultimate Knockout Review

If you haven't heard of Fall Guys by now, then you've been living under a rock for the past week. With millions of people grabbing the game free on PlayStation Plus and it shooting up the Twitch viewership table, this family friendly battle royale contender has been getting a lot of attention since launch. So, is it worth all the server troubles, or is Takeshi's spirit waiting for you in another castle?

The Fall Guys themselves look like less terrifying little Mr Blobbys. Rotund and jellybean-shaped, there's a squidginess to their appearance that makes all their arm waving runs and clumsy stumbling through the levels look adorable. Add to that the ability to slap a patterned skin on them, change the two-tone colours of their design and then dress them up in all manner of costumes, and you have the recipe for the kinds of quirky unlockable cosmetics that every battle royale seems to need.

Don't worry though. While Fall Guys is a battle royale, weeding out the weak/unlucky round by round until one player is crowned the champion, this is not a blood sport. The endless comparisons to Takeshi's Castle and Total Wipeout have already been made, and they stick. The presentation feels like a slapstick TV show with each round finishing by punting the losers off the screen.

You really only need to know a few basic controls in order to play: movement, jumping and diving, and grabbing. On an even more fundamental level, you just need to be able to run and jump for the vast majority of the game modes.

Each Episode (as Fall Guys calls its matches) starts off with sixty players, whittling them down across five rounds to find the winner. There's a fairly wide set of modes to do so, from obstacle course races that throw boulders at you and make you try to avoid spinning hammers, to puzzle rounds that test your memory or task you with finding the safe route across a bunch of wobbly platforms – easier said than done when there's 20 other players all jostling for a qualifying place! Those that survive or cross the finish line in time move on to the next round.

Then there are the team games, splitting everyone up into two or three groups and giving some players the lurgy to spread to the other team, eggs to frantically hoard in your corner of the map, or a game of giant football. They act as a kind of leveller in Fall Guys, throwing in an element of randomness and taking away the benefit that individual memorising of the game modes and skill can provide. Of course, that can also make them feel unfair and frustrating if you're on the losing team, but a new game after a loss is always only moments away.

It doesn't take long for a bit of repetition to kick in. The randomisation of how rounds are picked in Fall Guys does mean that there's still new modes to see after a few hours, but you'll have seen the see-saws several times, got to know the obstacles courses and more. Some of the original spiciness disappears at that point. Once you'e learnt the trick for how to quite painlessly get across the see-saws, for example, you can regularly get through in the top 10 (so long as you aren't bumped off in the early rush!).

Cross the finish line and you'll be waiting and watching other players as they bungle their way through, and if you're playing with friends you'll be cheering them on, but on your lonesome you'll likely be reaching for your phone to scroll through social media in silence until the next round has loaded. The absence of local split-screen multiplayer feels notable as well, with the game's atmosphere feeling perfect for some couch play.

Thankfully, there's some bonus replay incentive beyond simply hunting that coveted number one spot. Fall Guys touts a battle pass like system with players unlocking new cosmetics, emotes, and other items as they earn Fame (XP) from matches and level up. Currently there are some sixty-odd days left in season one with the promise of more to follow complete with new levels, features, and ways to dress up your Fall Guy. You never know, we might even see a Geralt skin from The Witcher III or V from Cyberpunk 2077.

Unfortunately, Mediatonic have struggled with the popularity that Fall Guys has (rightly) seen over its first few days. Their servers have struggled to keep up with demand, which isn't terribly surprising when the game has been dropped into the laps of millions of PlayStation 4 players as part of PlayStation Plus. When it works though, we've found it to be pretty solid and robust.

There's a little bit of lag at times, most noticeable in the football team game and a degree of imprecision when grabbing another player in other modes, but the bounciness of the game's visuals and physics help diminish that factor. Unless, that is, you're on the receiving end of a last gasp defeat, as someone grabs your tail to knock you out with seconds to go, or you think you've managed to leap and grab the game winning crown, only to smack your head and watch someone else take the win.


Dreams update 2.17 addresses some crash and complex parent issues, read the patch notes here

Media Molecule has released update 2.17 for Dreams, and it is a small update. This one addresses issues such as incorrect thumbnails and photo being shown for creations, sorting the publishing element failed error situation, and reducing instances of crashes when certain unexpected events happen during Dreams, like not being able to access your own content. The rather brief notes can be read below.

Updates & Improvements

  • Fixed: Addressed an issue where the incorrect thumbnail or photo for creation was displayed.
  • Fixed: Addressed an issue where, in complex parent creations, the user was required to manually release certain elements the creation contained, even if you had permission to release them. This would display an error message "Publishing element failed".
  • Fixed: Stopped crashes happening following unexpected behaviour, such as vanishing imps and players being unable to access their own content.

This update follows 2.15 and 2.16 which added VR support for Dreams. You can read some of the patch notes for those updates below, or follow this link for the full patch.

Dreams 2.15/2.16 patch notes

  • All Aboard VR – An introduction to VR in Dreams, highlighting the different settings and controls used to play in VR.
  • VR How Tos – Four new How To videos, featuring tips for creating VR experiences and exploring the new gadgets you'll find in Edit Mode.
    • 10 Top Tips: Creating VR Dreams – 10 great best-practices tips to think about when designing VR experiences in Dreams.
    • How To… Use the Head/Camera Tracker – Learn how to use the new Head/Camera Tracker, a brand new gadget which, in combination with the Look Cursor Sensor, allows you to track a player's head movements to get even more out of your logic.
    • How To… Use the Hand/Imp Tracker – Learn how to use the new Hand/Imp Tracker, which lets you keep track of the location of your player's imp, what it's pointing at and what it grabs. You can even replace the imp with something else!
    • How To… Create 3D Audio in VR – Learn how to use 3D sound within VR, to make your games feel even more immersive, when playing with headphones plugged into the VR headset.
  • Head/Camera Tracker – A gadget that makes it easy to track, and attach objects to, the game camera.
  • Hand/Imp Tracker – A gadget that makes it easy to track, and attach objects to, the imp.
  • Look Cursor Sensor – A sensor gadget that detects where a player is looking, with associated tweaks on supporting gadgets.
  • Dreamiverse Screen Size – Control how large Dreamiverse screens appear when in VR.
  • Allow Low Frame Rate in VR – Control what happens when frame rate drops below our performance standards.
  • VR Filtering Options – Specify whether you want to see VR content in the Dreamiverse.
  • Flip Menu Buttons – If using the left-handed setting and swapping often between motion controllers and wireless controller, turning this on keeps the ordering of buttons in the create menus consistent.
  • Comfort Mode – For VR users. When enabled, camera motion is reduced or removed.
  • VR Experience Ratings – Allows players to rate the level of VR experience for which they feel creations are suitable. This rating will appear on a creation's thumbnail in search.
    • 1 – For those new to VR
    • 2 – For those with some experience of VR
    • 3 – For those experienced in VR
  • VR Compatibility Labels – Allows creators to specify the suitability of creations for VR.
    • Non-VR: Only enterable in non-VR; not visible to VR players with default filters.
    • Not Sure: Enterable in non-VR or VR, but will issue a warning for VR players upon entry; not visible to VR players with default filters.
    • VR Compatible: Enterable in VR or non-VR.
    • VR Only: Only enterable in VR; not visible to non-VR players with default filters.
  • Imp Beam – Allows player to interact with objects from a distance in VR.
  • Reel – Once you've grabbed onto something with your imp beam, you can use Reel to easily move it toward or away from you.
  • Camera Change – VR only: Right stick moves the camera up and down, rather than rotating it. Useful for VR players to preserve the horizon line for orientation.

Other Improvements

  • Grab Sensor – New tweak for existing gadget: Set Grab Point. Used along with Follow Grabbed Item on the Hand/Imp Tracker, this means you can specify exactly where an item is grabbed.
  • Imps – No longer transparent when cover pages are used as background.
  • Paintings – New tweak for paintings: Stretch. Stretches flecks in the direction they are pointing.
  • Ambisonic Panning – New tweak for channel gadgets: Audio will sound like it's above/below and in front/behind the player (headphones must be plugged into VR headset).
  • Blank Puppets – New tweak for puppets: Camera follows the puppet when sliding down a surface.
  • Updates to Zip – Zip allows users to zoom in to objects in edit mode. In VR it can be used multiple times on the same object to get progressively closer to it. It can also be used on open space to teleport forwards by a fixed amount.
  • Directional Button Controls – These controls are disabled when in VR.
  • Menu (Wireless Controller) – In VR, instead of the menu opening at the top of the screen, it opens in front of the player. It can be dragged up and down to a position where they find it most comfortable. Some elements of the UI, such as the contextual buttons on the right hand side, or the mode icon/thermometer on the left, are now docked onto panels to the left/right of the player, which can also be dragged in/out.
  • Various other additions, fixes and improvements to support VR in Dreams.

Source: Media Molecule


Ghost of Tsushima collectibles guide – using the Traveler's Attire

Ghost of Tsushima isn't exactly a short video game. Like many of Sony's recent heavy hitters, this is another PS4 exclusive that will take some 30+ hours to beat, perhaps double that if you really want to get stuck in an explore Tsushima. There's also the platinum trophy to consider.

Developer Sucker Punch Productions (who also brought us the Sly Raccoon and inFamous series) have been very proactive in responding to the Ghost of Tsushima player community. We've already see a string of post-launch patches bringing new features to the game.

In Ghost of Tsushima update 1.06, the team added a particularly useful tool for those who are currently hunting down the game's gallery of collectibles. We've put together a quick guide explaining the changes and how they could help in tracking down those trophies quicker.

Thankfully, the game's trophy list doesn't task you with collecting every item in the game. You'll only need to uncover 5 Singing Crickets, 20 Mongol Artifacts, and 20 Records – the Sashimono banners don't contribute to a particular trophy though you can get new cosmetic items the more you collect.

Even if you aren't a trophy hunter there's value in seeking out these items as they help fill in some of the game's backstory and historic setting. Here's the easiest way of tracking them down without reaching for a guide.

You won't need to have played much Ghost of Tsushima in order to unlock the Traveler's Attire, your first armour set. Like all armours, this one comes tagged with some perks – specifically, the ability to clear more fog of war shrouding the world map, as well as getting a prompt when collectibles are close by.

Before update 1.06, this would work by triggering the vibration function of your DualShock 4 controller, the time between vibrations shortening as you draw closer. Now, Sucker Punch have made it even clearer with a visual aid (which can also help those gamers with certain accessibility needs). A firefly will now hover slowly towards a collectible within your proximity, its green light pulsing quicker as you approach.

The images above show Jin stumbling upon the firefly, then following it into a hut where he finds a Records scroll on the floor. The visual prompt won't highlight exactly where a collectible is hidden though it definitely helps.


Ghost of Tsushima Guides from TheSixthAxis


Neversong Review

We've all experienced guilt in our lives. That feeling of remorse and responsibility over events that we may or may not have caused. Some of us have moments in our memory, tangible flashes that recall those moments of guilt and grief, when you first realise that your actions had consequences, ones that weren't always necessarily good. Neversong is a game built on that feeling of consequence, and that loss of innocence.

The backstory for Neversong is initially told through a nursery rhyme, which is revisited throughout the game as a way to advance the narrative.When the protagonist's best friend, Wren, is kidnapped, you fall into a coma from the sheer shock. Upon waking, you find that a fair amount of time has passed, discovering that the parents and adults of your town left to look for Wren, but never returned. It's up to you to rescue everyone and save your town.

The artwork in Neversong is undeniably gorgeous, and reminiscent of Tim Burton's style, with muted, warm tones inviting you into the world, only to shock you with the darker storyline and the creepy main antagonist Dr Smile. This is complimented by the soundtrack, with its mellow and somewhat calming vibes that can lull you into a false sense of security within the narrative.

Throughout the game you meet the other children that were left behind when the adults went in search of Wren. Each has a distinct personality and is voiced, creating a depth to NPC's that I rarely find within games. I thoroughly enjoyed talking through every option with all of them, not only to ensure I completed the narrative as best as I could, but also to enjoy the childish insults they threw my way. As you can imagine, with the parents all out of town, the children take over, creating a Lord of the Flies-esque atmosphere where chaos reigns.

Throughout this dystopia, you can find a collection of trading 'Coma Cards' that can be equipped, giving you elements of other characters or your environment to help you along the game. These can also affect your appearance, adding a certain hairstyle from a character and giving you a trait of theirs, for example. Some of these cards also directly aid you in progressing throughout the world, making it easier to jump from platform to platform, or completely unlocking areas that were previously inaccessible.

The world of Neversong is 2D, and explored through puzzles, platforms, and adjacent rooms, creating what can feel like a maze. Without a map to aid you, it relies on memory for areas that require backtracking. There are four main boss battles, however these are fairly easy to overcome. Most enemies take between two and five hits to defeat, and the all of bosses can easily be defeated within five minutes.

The gameplay greatly remind me of The Legend of Zelda series, especially within the world exploration. Each boss battle leaves you with a song, which once played on the piano in Wren's house unlocks a new piece of equipment that allows you to explore the next area. This includes a skateboard that allows you to skate and jump between platforms of greater distance, and a pair of magnetic gloves that enable you to swing to higher areas.

Another element greatly reminiscent of The Legend of Zelda is Bird, a sarcastic fairy that accompanies and aids you on your quest. While Bird is certainly useful for the progression of the game, I loved them mostly for their sarcastic nature and commentary, bringing an element of light to this otherwise dark world.

The game is fairly accessible, with controls that are easy to master. This simplicity makes it very easy to progress in the game, however some of the puzzles can be finicky, leaving the possibility to need to repeat the same platforming tasks several times before getting it. Furthermore, the game had moments of the screen lagging on Switch, starting to jump forward every few seconds. This was easily remedied by saving and restarting the game, however was frustrating that I had to it at all, as it interrupted the flow of the gameplay.


Auto Chess is coming to PS4 this year

One of the more surprising announcements to come from Sony's latest State of Play broadcast was a PlayStation 4 edition of Auto Chess.

Launching later this year on October 31st, it will be the first game from this strategy subgenre to make its way onto a PlayStation console.

Developed by Chinese studio, Dragonest, Auto Chess was originally a mod for the mega popular MOBA Dota 2 before becoming its own standalone game.

For those completely new to Auto Chess, it's a tough one to explain. Eight players go head to head, spending resources on units during prep phases, then watching them auto battle NPCs and the warbands of other players that spawn onto your chess board.

As players go from round to round they'll earn more money from their victories, purchasing more units as well as combining pairs and triples to create upgraded versions of these characters. Auto Chess units come tagged with certain colour-coded abilities, adding plenty of strategic depth for those who enjoy tactical competitive play.

Auto Chess is a huge deal, in case you didn't already know. Although it hasn't eclipsed the MOBA genre, Auto Chess now has plenty of imitators looking to muscle in on its turf. Funnily enough, Valve were quick to launch their own take on the game – Dota Underlords – which continues to receive regular updates.

Leaping on PlayStation 4 is a strange choice. It's likely that Dragonest will make this version free-to-play as with the mobile and PC editions with microtransactions enabled. However, Auto Chess lends itself to touchscreen and mouse controls though a gamepad could definitely work.

That said, many play Auto Chess passively, quickly purchasing their units then opening a tab/looking away from their phone as battles commence before they go to the next prep phase. Again, there's nothing stopping this from taking off on PlayStation 4, it just seems like a strange pairing.


DOOM Eternal update 1.06 enables weapon quick switch, full patch notes here

A new update for DOOM Eternal has arrived with update 2.1 (aka 1.06) bringing back weapon quick switch for both the campaign and battlemode. There have also been a number of new fixes which includes issues where enemies would not lose health while staggered, and zombies rag dolling incorrectly. There are a ton of changes and you can view all of the patch notes below for DOOM Eternal update 2.1 below.

DOOM Eternal 2.1 update patch notes

New Game Improvements for ALL platforms

  • Weapon Quick Switch has been enabled again in both Campaign and BATTLEMODE (Thanks again for all of your passionate community feedback!)
  • Made further improvements to networking latency in BATTLEMODE
  • Added the ability for the Mancubus to shoot after starting a double jump in BATTLEMODE
  • Maykr Drones have been added back in to some loadouts in BATTLEMODE bonus loot drops have been removed from headshots against the Maykr Drone in BATTLEMODE

New BATTLEMODE Balance Updates for PC Only


  • Reduced The Slayer's Precision Bolt damage in BATTLEMODE against player demons from 400 damage to 300 damage
  • Reduced The Slayer's starting bullet ammo in BATTLEMODE from 84 bullets to 72 bullets

Fixes for ALL platforms

Campaign

  • Fixed an issue with the Gladiator failing to drop health while staggered
  • Fixed an issue with the Khan Maykr failing to drop health when Blood Punched
  • Fixed a rare issue where AI became invulnerable after a failed Glory Kill
  • Fixed an issue with Zombies ragdolling incorrectly when killed
  • Fixed Baron of Hell leg animations displaying incorrectly in certain circumstances
  • Fixed a graphics issue with the gibs that display when Glory Killing the Archvile from the front
  • Fixed an issue in Extra Life Mode that caused extra lives to be removed during the Revenant gameplay sequence in Cultist Base
  • Fixed an issue causing notifications for rewards to display repeatedly
  • Fixed an issue where challenges would display on screen for an extended period if another challenge was completed while being displayed

BATTLEMODE

  • Fixed a crash in BATTLEMODE when backing out of a private match
  • Fixed a crash in BATTLEMODE on the Round Upgrade menu
  • Fixed an issue in BATTLEMODE where selecting a demon simultaneously would display podiums incorrectly
  • Fixed an issue in BATTLEMODE where the Marauder's wolf didn't always deal damage and explode when attacking The Slayer
  • Fixed an issue in BATTLEMODE with the Damage Report displaying incorrect damage numbers
  • Fixed an issue in BATTLEMODE that would cause health/ammo loot visuals to persist when Loot Block was used while the slayer was chainsawing AI
  • Fixed several descriptions for BATTLEMODE Round Upgrades to more accurately reflect current functionality
  • Fixed an issue in BATTLEMODE where level progress would sometimes display incorrectly to other players in the lobby

BATTLEMODE Fixes for PC Only

  • Fixed an issue in BATTLEMODE that would cause the title to crash when loading into a match with HDR enabled on some graphics cards
  • Fixed a rare crash when the Archvile teleported while the BFG was equipped in BATTLEMODE
  • Fixed an issue in BATTLEMODE where enemy hit sound effects would revert to default after installing a new game patch

Known Issues

  • Demon Players may fall through the floor at round start in BATTLEMODE in rare circumstances (Players are teleported back into the map after the countdown timer ends or if a new round begins)
  • Demon Players may observe a dark screen in BATTLEMODE persisting during the countdown timer on the Torment map
  • The Demon Player HUD only displays the first two digits of the cooldown timer for instant resurrect and team heal
  • Unlock notifications for event and series unlock content only display when entering the Rewards menu or when restarting the title

Source: Bethesda


Bugsnax gameplay trailer gives a tour of Snaktooth Island

Young Horses has released the first look gameplay trailer for Bugsnax and it gives a quick tour of the home of the creatures, which is Snaktooth Island. On top of that it the trailer shows some gameplay which includes being told off by the newspaper editor who is threatening your job, finding Bugsnax, and getting to know the team that has travelled to Snaktooth Island. They are known as Grumpuses. There will be quite a lot of things to do in the game and you can check out some of them in the trailer.

We recently spoke to Young Horses about Bugsnax and learned some more details about the game. Here's Young Horses' John Murphy about eating those Bugsnax and why the strawberry was eaten:

So the characters in the game are these sort of like fuzzy, Muppet-like creatures called Grumpus', and when you feed a Grumpus a Bugsnak, part of their body turns into the food that Bugsnak was made of. In the trailer, someone eats a Strabby, which is the name of the strawberry Bugsnak, and her arm turns into the strawberries.

It's mostly narrative and aesthetic like it's just like fun and silly to transform them. It's kind of like a dress up mechanic, there's just like billions of combinations of these transformations that you can get, and a lot of them are just very funny. That ties into the narrative in ways that I don't want to get into yet, but there's some interesting surprises related to that.

I don't know if the strawberry had to die; I guess the answer is because it's irresistibly delicious. I guess it's the same reason that animals die in real life, that people can't help but eat them.

Bugsnax will be released later this year for PS4, PS5, and PC via the Epic Games Store. You can stream the catchy theme tune now too.

Source: Press Release


Control's second expansion AWE will release on August 27th

Remedy has confirmed during Sony's State of Play that Control's second expansion AWE will be released on August 27th, and there is a warning to stay in the light. Hmm, I wonder what other Remedy game had light as a key focus? AWE stands for Altered World Events but there is a lot of speculation that it will have some focus on Alan Wake. There is already in game confirmation that the events of Alan Wake are part of the same universe as Control and there is more than a little bit of evidence that the Bureau had some interest in Alan.

The description reads:

"As Director of the Federal Bureau of Control, Jesse Faden must enter the Investigations Sector and confront the creature lurking within this long-abandoned part of the Bureau. This threat has haunted the sector for years, waiting on the other side of the sealed Firebreak. In order to reclaim the Investigations Sector from its clutches, Jesse will need to explore the numerous Altered World Events investigated here, including one from the town of Bright Falls."

For those keen observers you will remember that Bright Falls is where the events of Alan Wake took place. Basically, expect Alan to pop up in AWE when it launches on August 27th. In our review for Control I wrote:

Control is one of the best story-focused single player games in years. Its unique mix of surrealism, sci-fi and mystery draws you in, but doesn't give everything away, and the combat is fantastically varied and provides just enough challenge. A culmination of everything that went before, Control is Remedy's magnum opus.
You can read the full Control review here.
Source: State of Play

Godfall combat trailer gives an extended look at the game running on PS5

Capping off the State of Play stream was another look at the upcoming PlayStation 5 console exclusive Godfall. Sharing nine minutes of footage, they covered a lot of ground and showed off a boss fight from this brand new fantasy IP.

 

Set in an high fantasy world, there are five realms of Apeiron to venture through in Godfall and, which have been split between Fire, Water, Air, Earth, and Spirit. Coincidentally, there's also five weapon classes, with the trailer showing off the full movesets of Longswords and Dual Blades – the Polearm, Two-Handed Warhammer and Two-Handed Greatsword will be revealed later. Regardless of the weapon, you have a quick shield that you can use to block, parry and even to throw and stun enemies.

Through the game, there's definitely been some influence and crossover from looter shooters and action RPGs, with a main goal being to find loot and continually upgrade your character build. However, that will not be the only factor in how well you do in battle. There's also plenty of Dark Souls to see in the combat, with tense battles that require positioning and timing to succeed, though it emphasises offence over defence. If you dominate the combat space, you'll be much more likely to succeed.

There's plenty more to reveal of the game, with future gameplay videos sure to reveal the other three weapons, as well as diving into more details of the world and how you'll loot your way through to success.


Temtem monster-battling MMO coming to PlayStation 5 in 2021

Crema's Pokémon-like MMO monster battler will be coming to PlayStation 5 in 2021, it was revealed during today's State of Play stream.

Currently in Early Access on PC, the game has been building since its early release at the start of this year. There's a long roadmap of content that has been coming to the game, with 25 new Temtem this summer and 25 more planned for this autumn. In this same time frame Tamers will also unlock two new islands to explore while Crema strengthens the overall game with new features such as in-game chat, clubs, a spectator mode, and in-game housing.

There's a lot for the team to do between now and a full 1.0 release, with Crema targeting Q3 2021. It's likely at this point that the game will be coming to PlayStation 5, but there's always the possibility of some beta testing and perhaps even an early access release of some sort.

Miguel previewed Temtem for us in January, discussing its potential for greatness:

Temtem has some promising ideas at its core, with a uniquely challenging combat system and a beautiful world to explore. Unfortunately, so many other elements of the game fall flat for this initial release. A harsh economy, a lack of multiplayer content, underwhelming character and monster designs and more plague the title, while minor issues like server caps and constant maintenance add another layer of frustration to the experience. With a projected final release date of Q3 2021, there's plenty of time for Crema to evolve and grow their game, and I only hope Temtem manages to become the ambitious, multiplayer monster-catching adventure it so desperately wants to be.

Some growing pains then, but that's be expected with an ambitious style of game such as this. We look forward to seeing more of the game as it gets closer to its full feature set and release next year.


Hood: Outlaws & Legends announced for PS5, PS4, XSX, XBO, and PC in 2021

Have you ever wanted to steal from the rich and give to the poor? Maybe you have also wanted to live out the tale of Robin Hood? Well, it looks like you can as Hood: Outlaws & Legends was revealed in the State of Play stream. The game will be coming to PlayStation 5, Xbox Series X, PlayStation 4, Xbox One and PC in 2021.

Following the legend of Robin Hood, you will create your own character and assemble a team of outlaws to steal from the oppressive State. You aren't alone, however, with this PvPvE game pitting two teams of 4 Outlaws against each other in an attempt to pull of a heist in a world filled with enemy AI guards.

The official description reads:

Faced with a merciless, unchecked state, rebels and rogues from every corner battle to claim their place among legends. To win influence with an oppressed people, rival gangs now compete in daring heists to hit the wealthy where it hurts. Folk hero or gold-hungry outlaw, only the best will escape with hard-earned riches. Gather your team of outlaws and attempt to steal treasure from an oppressive government in a dark and violent, medieval world. Two teams of players compete to execute the perfect heist, in environments patrolled by deadly AI guards. Utilise the unique skills and mystical abilities of each character, moving in stealth to steal treasures unseen or dominating through loud and brutal combat.

Announced in the State of Play stream and featured on the PS Blog, they're naturally going to praise the advantages of the next-gen hardware. The game will make use of the DualSense controllers improve haptic feedback, and given the setting, plenty of emphasis will be put on how drawing back on a bow and arrow will feel compared to a DualShock 4. However, they also say, "we'll have more details to share later on how the game will be optimised for each platform," and that will include plenty of optimisations for Xbox Series X.

Hood: Outlaws & Legends game will be out for PlayStation 5, Xbox Series X, PlayStation 4, Xbox One and PC in 2021, but expect to see more about the game later this year.

via PS Blog


New Vader Immortal trailer confirms August PSVR release date

A new trailer for PSVR game Vader Immortal has dropped in today's State of Play, showcasing more than a little lightsaber combat and plenty of force powers. The game will be out for PlayStation VR on 25th August.

The gane series consists of three episodes and a dojo to train your lightsaber skills in. While it's got his name on the cover, you do not play as Darth Vader himself but instead are cast in the role of a smuggler operating near Mustafar. It seems Darth Vader has heard of your exploits and decides to have a talk with you about carrying out a job for him. Of course, nothing is that simple and (as luck would have it) you have an affinity with the Force giving you powers and the chance to wield a lightsaber.

As with all recent Star Wars content Vader Immortal does belong in the official canon of the franchise. Vader Immortal has already been released on Oculus Quest, and has recently been awarded the Best AV/VR Game at the 2020 GDC Awards, so it seems like this could be a decent experience for PSVR owners.

The Vader Immortal reveal for PSVR is not the only Star Wars related news to hit over the last week. There are rumours that there will be no follow up to Star Wars Battlefront II, and that came via the site Bespin Bulletin which posts all kinds of news related to the franchise. In a post it said:

Right now there is no plans for a Battlefront III. I hate to be the bearer of bad news but here we are. Enjoy The Battle of Scarif update, share some kind messages to the team at DICE who worked ever so hard on Battlefront II, and maybe the force be with you.

However, if you do fancy something to itch that Star Wars multiplayer want but don't want to play the recent Battlefront games you can hop onto Steam and get the original Battlefront from 2004. That was recently updated to include online multiplayer on Steam.


Spelunky 2 release date has been set for September 15th

It has been a long time coming but Spelunky 2 has a release date, and that date is September 15th. The date was announced during Sony's State of Play in which new footage of Spelunky 2 was shown. The new footage shows larger areas to explore, new ways to interact with shops, new characters to interact with, new items including a shotgun and a pug gun by the looks of it. The game will feature secret passages, branching paths that will lead to different areas, and the ability to ride turkeys!

Spelunky 2 was announced in 2017 and was confirmed for PC and PS4. Spelunky 2 has players take on the role of Ana Spelunky who follows in her father's footsteps to head underground and make discoveries. The game was originally meant to release in 2019, but was delayed. At the time Mossmouth wrote:

Hey, Spelunky fans! Unfortunately, I don't think we're going to get to release Spelunky 2 this year. Development is still going well and we're not far off target, but the density and detail of the game is demanding more time. Thank you for your patience.

Also, apologies for the lack of updates! It can be tough balancing communication and dev time (and not spoiling too much). When things are quiet, we're just working away. :) There will be more updates coming, but for now we're focusing on development!

Also, I took in the feedback about the environments from the trailer, and while I still love the overall style, we've been adding more detail, as well as increasing the contrast to make existing details pop (some were pretty subtle and compression wasn't friendly to them)!

As soon as we have a release date for Spelunky 2, we'll make sure everyone knows! We can't wait to show you more, although of course the best way is for you to experience it for yourself at launch. All the crazy stuff we're adding makes me buzz with excitement. :)

At least the wait is almost over.

Source: State of Play


Genshin Impact trailer confirms that it's coming to PS4 this autumn

We got a fresh look at the stunning anime adventure Genshin Impact today, showcasing some of the incredible Breath of the Wild-esque vistas and the action RPG battling.

While we knew that the game was planned for this year, only the October release window for iOS, Android and PC had previously been revealed for the game. The new trailer from today's State of Play confirms that it will be coming to PlayStation 4 this Autumn. The Xbox One and Nintendo Switch are still waiting for a release window.

We've loved what we've seen of the game so far. Miguel went hands on with the game's closed beta at the start of this July, coming away very impressed with what he saw. He said in our Genshin Impact preview:

"Genshin Impact is the kind of game I've been craving for a long time. I obsess over collecting the characters and upgrades in all sorts of free-to-play mobile games, but their insistence on repetitive short-form missions and minimal downtime always burns me out. Genshin Impact steps in a completely opposite direction, providing an immersive and zen world full of natural beauty to explore at your own pace, while also delivering a heaping helping of characters, skill points, missions, equipment and more that is sure to keep me glued to the full game for ages."

Developing…


A gorgeous new gameplay trailer for The Pathless is here

We got a new overview of The Pathless in today's State of Play, the game coming from Giant Squid, the creators of ABZÛ. The game will be out for PlayStation 4, PlayStation 5 and PC via the Epic Games Store later this year.

I'll hand over to Creative Director Matt Nava talks through a decent chunk of the game, showcasing the game running on PlayStation 5.

The Pathless is an open world adventure set in a mythical forest. You're cast as the Hunter, a master of archery who can bound across the open spaces, filling her dash meter by shooting little talismans. It looks fantastic and is all about timing instead of accuracy.

You have an eagle companion who can help you fly and glide, with its abilities augmented by finding and collecting crystals. You'll have to care for the eagle in order to keep it in good condition. Also, give it a hug, cos it's adorable. Be nice to your eagle.

Intriguingly, there's no map for the open world, but instead the ability to look into the spirit world and see landmarks. This allows you to see where some of the cursed spirits that are the game's enemies reside. They'll try to separate you from your eagle pal, which is obviously quite despicable. You can avoid them as they hunt for you simply by staying still as they look at you. To fight them, you must return light to the obelisks of the land, making them vulnerable and allowing you to chase them through the forest and vanquish them in tense battles.

The Pathless debuted at the Video Game Awards in 2018, originally planned for release in 2019. Obviously that release date slipped, but good things take time, and it's clearly allowed Giant Squid to refine their concept and push the game's visuals further on the next-gen console. It looks quite incredible and we can't wait to see more.

 


Crash Bandicoot 4: It's About Time gameplay shown in new footage

During Sony's State of Play a brand new gameplay overview for Crash Bandicoot 4: It's About Time. In the new footage you can see a much more modern version of Insanity Beach. In the game players can play as either Crash or Coco throughout the entire game, and there are some moments you can play as Cortex and Dingodile as well. The Inverted mode was also shown where Beenox helped out. This is like a mirror mode and perspective shift, along with different ways to play. Crash will have the ability to wall run, rope swing, rail grind, and use ziplines.

The game will ignore all the stories from the PlayStation 2 games, setting itself after the events of Crash Bandicoot: Warped. The year is 1998, and Crash is just happily maxing and relaxing on his island when he stumbles upon one of the Quantum Masks that seems to know Crash's mask friend Aku-Aku! With the four Quantum Masks returning and a bit Quantum Rift appearing, Crash and chums dive in to explore different times and dimensions to stop Neo Cortex, Dr. N. Tropy and Uka Uka, who've returned from exile.

There was also confirmation that there will be no microtransactions for Crash Bandicoot 4: It's About Time, though there will be a lot of costumes. These costumes will be purely cosmetic and will not have any impact on gameplay. All of the costumes will be unlockable through playing Crash Bandicoot 4: It's About Time likely through completing challenges and finding secret areas across the game's levels.

Crash Bandicoot 4: It's About Time launches on October 2nd.

Source: State of Play


Hitman 3 will have free PSVR support for the whole trilogy

IO Interactive revealed that Hitman 3 will feature a new PlayStation VR mode, included as part of the game. It will let you play through, not just the new levels in Hitman 3, but all of the old levels from the entire World of Assassination trilogy, which have been adapted for PSVR play and can be imported into the game.

Playing in VR shifts the game from a third person view to first person, really immersing you in the world. You'll have to try and blend in from Agent 47's viewpoint, dramatically altering how you can perceive the world and plan out your actions.

However, it will also add some big advantages to how you can interact with the game. You could pick up a frying pan and then use it to hit guards in a particular direction, then use the same frying pan to deflect bullets while trying to make an escape. Oh, and you'll actually have to quite physically garrotte someone, so that's sure to be lovely…

The final game in the World of Assassination trilogy that IOI kicked off in 2016, Hitman 3 game will be out for PlayStation 5, Xbox Series X, PS4, Xbox One and PC in January 2021. Obviously you'll only have PSVR support on PlayStation, and it seems to be a PSVR exclusive mode at this time.

Source: IOI