Marvel's Avengers Developer Details Community Challenges and Cosmetics

marvel's avengers, crystal dynamics, square-enix, playstation 4, xbox one, pc, google stadia

In a report from the PlayStation Blog, Marvel's Avengers developer Crystal Dynamics details different community challenges and cosmetics that players can expect.

Starting with community challenges, Marvel's Avengers will have different challenges each month with different goals that have to be achieved. The point of the challenges is to get everyone to work together in order to earn rewards.

Moving onto cosmetics, players will come across different cosmetics that range from common to legendary. These cosmetics are spread throughout the game's story missions and can be acquired in marketplaces and by completing certain puzzles among other things. Additionally, cosmetics don't offer any additional perk during gameplay.

With the game releasing next month, we've gotten a ton of news this week. Spider-Man will be added to the game in 2021 but as a PlayStation exclusive. This version of Spider-Man will be different from Insomniac Games' version and he'll be the only platform exclusive character. In addition to him being PlayStation exclusive, the PS Blog mentions that players experiencing the game on PS4 will get 30-day exclusive access to legendary outfits, emotes, epic takedowns, and more. Besides exclusives, it's been announced that Hawkeye will be the first hero coming to the game post-launch.

If you're interested in seeing Marvel's Avengers in action, the beta is starting this weekend for PS4 players that preordered the game. From there, more beta weekends will happen from August 14-16 and the 21-23 for every PS4 player. DualShockers' own Logan Moore got to check the beta out and wrote a preview on it.

Marvel's Avengers launches on September 4 on PlayStation 4, Xbox One, Google Stadia, and PC. It will also be available on PlayStation 5 and Xbox Series X when both consoles launch. You can watch a video below of DualShockers' own Logan Moore and Mario Rivera sharing their thoughts on the beta below.

The post Marvel's Avengers Developer Details Community Challenges and Cosmetics by David Gill appeared first on DualShockers.


Elder Scrolls Online is Coming to Next-Gen Consoles

The Elder Scrolls Online

Elder Scrolls Online is a mainstay of Bethesda's output. Ever since its release in 2014, it's appeared front and center in Bethesda's marketing and output and received notoriously long sections in their E3 press conferences. Now, it's joining DOOM Eternal as a pillar of Bethesda's presence on next-gen consoles. Originally announced in a blog post on the Elder Scrolls Online website, the increasingly popular MMO is coming to Xbox Series X and PlayStation 5.

Based on the wording used in this blog post and the post that announced that DOOM Eternal would also be launching on Series X and PS5, it seems like both games will likely be playable on the next-gen consoles at launch. The blog post announcing this release says, "We also plan to support backward compatibility. What does this mean, exactly? We're working hard so that when the Xbox Series X and PlayStation 5 launches, if you are a PS4 or Xbox One player, you can continue playing with your same accounts via backward compatibility on your respective next-gen consoles without interruption or loss of progress–same characters, servers, everything!"

The Elder Scrolls Online elsweyr

Not only does this announcement promise full cross-gen progression and saves, but it also announces that Elder Scrolls Online would also be receiving an upgrade for the upcoming consoles. Bethesda hasn't announced any dates for the upgrade, let alone any footage or screenshots. At this point, it's safe to assume that the game will run and/or look better thanks to a visual overhaul from the ESO team.

In the announcements for the upgrades, Bethesda also hinted at more announcements to come throughout the weekend in their QuakeCon At Home event that's replacing Quake Con proper this year. The biggest reveal from Quake Con's temporary replacement so far is the announcement that DOOM Eternal's first content-based DLC will be getting more details at Gamescom Opening Night Live.

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New Avengers Trailer Touts Advantages of Playing on PlayStation

Crystal Dynamics' upcoming game, Marvel's Avengers, has seen a lot of support from Sony in the past week or so. Sony and Crystal Dynamics announced that Spider-Man would be coming to the game exclusively on PlayStation as downloadable content following the game's rapidly approaching launch in September.

And today, Sony uploaded a trailer for the upcoming superhero crossover to their YouTube channel boasting some of the advantages that come with playing the game on PS4 and later PS5.

One such "PlayStation Advantage" includes early access to the closed beta, which allows players who preordered the game to play the closed beta a week before people who preordered on other platforms. Another one of the trailer's talking points is "exclusive community challenges," which haven't been given many hard details, but considering we've seen many games like this, it's certain to be comparable to other challenges already offered in the game.

Along with early access to the beta, Crystal Dynamics is also offering PlayStation users early access to the game's legendary outfits. While the trailer shows a variety of different outfits for the team of heroes, there's no indication about how many of the game's outfits will be accessible early, or for how long they'll be exclusive to PlayStation.

Among the advantages of playing the game on PS4 that were mentioned in the trailer, Sony reiterated that Spider-Man would be in the game and that he'd only be playable on PlayStation. This feels particularly tone-deaf for the market leader, especially considering the announcement that the web-slinger would be exclusive to their platform was met with widespread disappointment and people calling the move anti-consumer.

Aside from its 2021 release date, neither Sony nor Crystal Dynamics have given any information on what exactly the Spider-Man DLC will entail or how much it will cost.

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Dr. Disrespect Says He Still Doesn't Know Why Twitch Banned Him, Nets Over 500K Concurrent Viewers in Return Stream

After over a month of being away from streaming altogether after being banned from Twitch, Dr. Disrespect made his return today on YouTube and answered some of the lingering questions that have been hanging in the air.

Within the opening 20-minutes of the stream, Dr. Disrespect, whose real name is Herschel "Guy" Beahm, addressed the ban from Twitch. Promising that he was being completely honest, Disrespect claimed that Twitch still has not given him a definitive reason for why he was booted off of the streaming platform. He also declined to say too much about the situation, potentially warning that there could be legal ramifications if he said anything that he shouldn't.

The "Doc" then went on to thank fans for all of their support over the past month. He legitimately seemed emotional when expressing this sentiment, and went on to say that his conscience is clear and he's happy with where he's at right now.

As for the stream itself, Dr. Dirsrespect's return amassed quite the following. While the stream is still ongoing at the time of this writing, viewership peaked at over 510,000 concurrent viewers, which is mind-boggling. As of this publishing, the stream, which can be found above, is still seeing a concurrent count above 450,000.

Whether or not the truth regarding Dr. Disrespect's ban from Twitch ever comes about, for Beahm himself, he seems to be returning to the daily streaming grind via YouTube moving forward. While he might not end up being partnered with the platform, Disrespect's audience seems to have already made the transition with him.

The post Dr. Disrespect Says He Still Doesn't Know Why Twitch Banned Him, Nets Over 500K Concurrent Viewers in Return Stream by Logan Moore appeared first on DualShockers.


Injustice Developers Might Reveal a New Title at DC FanDome as Ed Boon Will Attend the Show

Injustice 3

Warner Bros. is going to hold a big online convention on August 22nd, featuring the company's latest products including movies, TV series, and video games. While Suicide Squad is the only game that has officially been teased for an announcement at the event yet, it seems Nether Realm Studios, the team behind Injustice series, will also have a new presentation as Ed Boon will be appearing somewhere in the show.

Thus far, Mortal Kombat and Injustice are the two major franchises that Nether Realm has been working on over the past years. The studio delivered Mortal Kombat 11 in Spring last year and released its first expansion, Aftermath, later in May 2020.

Ed Boon's appearance at DC FanDome was revealed in a brief teaser of the event and then confirmed by himself on Twitter. His attendance in the event couldn't be related to Mortal Kombat 11 since the show is a DC-focused stream that will only deliver updates about the products set in the DC universe. Given that, most of the fans assume that the studio head will probably reveal the third entry from the Injustice series, which is a fighting franchise featuring all the popular characters from DC Comics.

After releasing the post-launch expansion of Mortal Kombat 11, Nether Realm is probably now focused on its next big project which will likely target the next-gen platforms. With the incredible success of Injustice 2, it wouldn't be surprising if we get to see the announcement of Injustice 3 as the next upcoming title from Ed Boon and his team.

Recently, it was rumored that AT&T, the parent company of Warner Bros. Interactive is considering selling its gaming division to another company while keeping the rights for the projects based on DC Comics and other brands that belong to WB. While no deals have been done yet, it seems the gaming projects would be affected by the decision as all the WB internal studios are working on their next-gen titles.

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Remedy Says It's Already Working on Next Game that Will Share the Same Universe as Alan Wake and Control

Remedy just yesterday revealed the AWE expansion for Control and it confirmed that Alan Wake himself, the main protagonist from one of the studio's most popular games ever, will be appearing in the DLC. While this crossover has been teased for quite some time now, it seems as though the shared universe that Alan Wake and Control both reside within isn't stopping here.

In a new blog post over on Remedy's website today, the studio talked about the AWE expansion and what it means for the future. Remedy explained that for over a decade, it has slowly planted seeds to have some of its titles later be connected to one another. "Each game is a stand-alone experience, but each game is also a doorway into a larger universe with exciting opportunities for crossover events," the blog post explained.

AWE marks the first time that Remedy has decided to fully bridge the gap between two of its games, but it also won't be the last. Likely the most vital piece of information that Remedy provided today came in the confirmation that the developer is already working on its next game, which is also set in this RCU (Remedy Connected Universe). "We're already hard at work on a future Remedy game that also takes place in this same universe," Remedy said.

The idea that Remedy is now creating a full-blown shared universe is quite enticing, but it could be a few years before we actually see what the studio's next game ends up becoming. Considering that it is still working on Control in addition to the campaign for CrossfireX, the next game from Remedy likely might still be pretty far away from releasing.

That said, AWE seems to be providing our first look into what this future entry could be related to. Will it be a direct sequel to Control or Alan Wake? Or will it be a new IP altogether that just happens to tie-in with these properties? Hopefully, the forthcoming add-on expansion teases what Remedy could be cooking up for the future.

As for Control: AWE itself, the DLC is set to release on August 27 for PS4, Xbox One, and PC. Remedy will also be showing off the first 15-minutes of AWE next week via a new live stream, if you're interested in checking it out prior to launch.

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PS5 — What We Know So Far About Sony's Next-Gen Console

With the sun setting on the PS4 and Xbox One, the next-generation line of systems is finally almost upon us. Alongside the Xbox Series X, this holiday season will also see the release of the PS5 as the newest member of Sony's PlayStation family of consoles. While information on the long-awaited system was quiet for most of this year, last month finally saw Sony lift back the curtain on what to expect from the PlayStation 5, including several of its upcoming games and exclusives, its features, and the final design of the system itself.

In the lead-up to the PS5's debut this holiday season, we're taking a look at everything that we know about the PS5 so far, from the console's specs, to what games are coming to the system in terms of exclusives and third-party releases, and more. Obviously there are some major details we don't fully know just yet about the system like its price and release date, but as holiday 2020 draws near, we'll likely see the full picture of Sony's next-gen console sooner rather than later.


PS5 Close up

PS5 Console Specs

Even before we saw the system itself last month, Sony had released some information earlier this year on the technical specs that are going into its next-generation system. Led by Sony's lead system architect and ASMR master Mark Cerny, the PS5 already looks to be a major leap in terms of technical achievements from the previous generation of consoles, with a breakdown of its most notable specs from Digital Foundry:

  • CPU: 8x Zen 2 Cores at 3.5GHz (variable frequency)
  • GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
  • GPU Architecture: Custom RDNA 2
  • Memory/Interface: 16GB GDDR6/256-bit
  • Memory Bandwith: 448GB/s
  • Internal Storage: Custom 825GB SSD
  • IO Throughput: 5.5GB/s (Raw), Typical 8-9GB/s (Compressed)
  • Expandable Storage: NVMe SSD Slot
  • External Storage: USB HDD Support
  • Optical Drive: 4K UHD Blu-ray Drive

The key technical feature that Sony has highlighted for the PS5 is its custom solid state drive, which is aiming to give developers a significant leg up in terms of loading assets in-game and a more seamless gameplay experience for players with drastically reduced or no in-game loading times. Likewise, the system's GPU also features over 10 teraflops of power behind it, with the system also confirmed to support more intensive technical features such as ray tracing.

The system's CPU features a custom chipset to support 3D audio, allowing for a more immersive aural experience while playing, such as giving the player a clearer indication of where enemies are in an environment, and more. Sony has also confirmed that the PS5 will support the PlayStation VR headset, though it seems likely as well that the system will get a new iteration of PSVR for this generation.

PlayStation 5, DualSense

The DualSense Controller

Alongside the console itself, one of the biggest changes from past PlayStation consoles for the PS5 is its new controller called the DualSense, which was officially revealed back in April. Shifting away from the DualShock branding that has defined Sony's last 4 iterations of controllers, the DualSense controller is aiming to be something a little different from past PlayStation controllers.

From a quick glance, the most obvious change with the DualSense controller is that it's a bit bigger than its predecessor, the DualShock 4, with the controller's design a little closer to the style of the Xbox One controller. Likewise, the lightbar that was present on the top of the DualShock 4 controller has instead been shifted to the center underneath the touchpad, giving it a more stylized glow around it.

Some of the biggest new features of the controller that have been highlighted by Sony aim to give the player a more immersive experience while playing. In an official video released by Sony for the DualSense controller, the video gives a look at its haptic feedback and adaptive triggers, along with its built-in motion sensor.

However, the overall layout of the controller is still largely the same as the DualShock 4, with its analog sticks close together and the traditional d-pad and button placements of the DualShock controllers. The center of the controller once again features a touchpad, and to the left and right of it are the buttons for taking in-game screenshots and videos and the options button. The DualSense controller also has a built-in speaker between the analog sticks and the PlayStation button, presumably used to return players to the system's main menu screen. Like the DualShock 4, the DualSense controller also has a plug at the bottom for players to use a headset or headphones while playing to listen to in-game audio or chat with friends.

PS5 PlayStation 5

What is the price?

The price is still a major unknown right now for the PS5, as Sony has not officially confirmed a price point for the next-gen system. However, some speculation (and general predictions by games media/the industry as a whole) have generally put the system within the ballpark of $399-$599. Sony themselves have seemed unsure of what the exact price of the system will be, as reports have signaled that the system has come in higher than expected to produce and manufacture. However, assuming that the system is launching within the next 5-6 months, Sony will have to share the price point at some point in the near future, with rumors indicating that pre-orders for the system will likely go live in the near future.

As shown in the company's PS5: The Future of Gaming event in June, Sony has revealed that there will be two SKUs for the PS5 when it arrives later this year: one version with a physical disc drive, and a Digital Edition that will forego physical media entirely. While Sony has been pushing more towards digital game sales in the past few years with the PS4, the company seems more intent on trying to lean more on an all-digital future, but still providing the option to play physical games for those that want it.

The introduction of two SKUs for the PS5 will likely have an influence on what the price of the PS5 will wind up being between the Digital Edition and the iteration of the system with a disc drive. Presumably, the PS5 Digital Edition will likely be cheaper than the version with a disc drive as a way to incentivize consumers to go all-digital with the next-gen system. At the moment, my best guess is that the Digital Edition of the PS5 will run for $499, while the version with a disc drive will be either be $549 or $599.

How big is the console?

This is yet another unknown at the moment, but based on speculation and some rough mockups on social media, the PS5 might be a little larger than we might expect, especially compared to the PS4. Using the system's disc drive as a rough basis to estimate the size, many mockups have surfaced online that give us a rough idea of what to expect from the PS5 in terms of its size. A listing from Amazon Germany for the system also may have revealed the PS5's weight at 4.78 kg (about 10.5 lbs), but this hasn't been officially confirmed just yet.

Compared to this generation's systems and its next-gen competitor, the Xbox Series X, the PS5 seems to be a much heftier system than we've seen in the past, with its unique design emphasizing its height. We know for sure that the system can be placed both upright and horizontally, but based on these early projections, you might want to start thinking about how you're going to house Sony's new console in your home entertainment center.

The Last of Us Part II

Does the PS5 feature backward compatibility?

For the PS5, backwards compatibility with PS4 games has been confirmed, but not yet elaborated on what it entails and if that will extend to earlier PlayStation consoles. Earlier this year, Sony detailed that the PS5 at launch would support backwards compatibility with around 100 of the most popular titles on PS4 (in terms of playtime), and that the system would eventually support the "overwhelming majority" of the system's current library.

For now, it seems like backwards compatibility will be limited to just PS4 titles (leaving out the PS3, PS2, PS1, PS Vita, and PSP), and that new titles will seemingly be rolled out like Microsoft did for Xbox 360 and Xbox titles with the Xbox One. Likewise, Sony also announced that new PS4 titles that are submitted for certification after July 13, 2020 will be required to support compatibility with the PS5, indicating we'll likely see some cross-gen titles later this year (and beyond) between the PS4 and PS5.

Exclusives and third-party games coming to the PS5

Sony's PS5 reveal event in June gave us a much clearer idea of what games we can expect to arrive for the PS5 when it launches later this year. The biggest titles that were formally revealed for the PS5 include two new games by Insomniac Games (Marvel's Spider-Man: Miles Morales and Ratchet & Clank: Rift Apart), the long-awaited remake of Demon's Souls by Bluepoint Games, Horizon Forbidden West, and many more. In addition to the line-up of first-party games that were revealed, several major third-party titles were also confirmed for the system such as Resident Evil: VillagePragmataAssassin's Creed Valhalla, and Hitman III, alongside new indie titles like BugsnaxGoodbye Volcano HighOddworld: Soulstorm, and more.

Below, you can find a list of the PS5 games that have been confirmed so far from the June reveal event and when we can currently expect them:

  • Astro's Playroom (Holiday 2020)
  • Bugsnax (Holiday 2020)
  • Deathloop (Holiday 2020)
  • Godfall (Holiday 2020)
  • Marvel's Spider-Man: Miles Morales (Holiday 2020)
  • NBA 2K21 (Holiday 2020)
  • Ghostwire: Tokyo (2021)
  • Grand Theft Auto V (2021)
  • Goodbye Volcano High (2021)
  • Hitman III (2021)
  • Horizon Forbidden West (2021)
  • Resident Evil: Village (2021)
  • Solar Ash (2021)
  • Stray (2021)
  • Pragmata (2022)
  • Demon's Souls (TBD)
  • Destruction Allstars (TBD)
  • Gran Turismo 7 (TBD)
  • Jett: The Far Shore (TBD)
  • Kena: Bridge of Spirits (TBD)
  • Little Devil Inside (TBD)
  • Oddworld: Soulstorm (TBD)
  • Project Athia (TBD)
  • Ratchet & Clank: Rift Apart (TBD)
  • Returnal (TBD)
  • Sackboy: A Big Adventure (TBD)

PlayStation 5 PS5

When will the PS5 launch?

As of this writing, Sony is still being coy with the exact release date of the PS5 and when it will arrive. Right now, the only firm answer we have is that the system will arrive in holiday 2020, so expect it sometime within the October – December timeframe. At this point, November would seem like the most likely candidate, given that both the PS3 and PS4 also launched in November, and Sony will likely want the system to launch within Black Friday and the holiday shopping season. Along with the recent delay for Cyberpunk 2077 from September to mid-late November, the anticipated title's new release date has fueled some speculation that both the PS5 and Xbox Series X should arrive by then.

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Need For Speed Prototype Gameplay Footage May Have Been Leaked Online

Need For Speed 2021

As it was announced in June this year, the next Need For Speed title will be targetting next-gen platforms and it will be developed by Criterion Games after lending the series to Ghost Games studio for nearly a generation. Aside from brief footage from the game that was revealed during the EA Play 2020 event, we haven't seen anything new about the game officially yet. But recently, some early gameplay footage has been leaked online which is rumored to be related to the upcoming Need For Speed.

While nothing has been confirmed about it yet and the build looks to be a very early build of the game, it still provides some basic information about the next-gen Need For Speed title that might be interesting for the fans of the series. As the footage reveals, Need For Speed 2021 will probably be an open-world racing set in an unknown city with urban areas. While the footage doesn't represent the final visuals and environment of the game, it leaks one of the cars appearing in the game and reveals the early version of car physics and handling.

With the start of the current generation, Ghost Games took the helm for the NFS series and delivered Need For Speed Rivals as the first current-gen entry of the franchise. That being said, the series faced a big breakdown with the following iterations. Both Need For Speed 2015 and Need For Speed Payback failed in satisfying the fans with enjoyable and varied gameplay.

With Need For Speed Heat, Ghost Games made a progress after a while in bringing an exciting arcade racing, but it seems Electronic Arts didn't trust the studio for the next generation as they handed the franchised to its previous developers once again.

There's no release date yet for next-gen Need For Speed but it will probably be available for Xbox Series X, PS5, and PC.

The post Need For Speed Prototype Gameplay Footage May Have Been Leaked Online by Mehrdad Khayyat appeared first on DualShockers.


Onward VR Quest Review — Two Steps Forward, One Step Back

onward

There's a minute left to go on the clock. A single bead of sweat is dripping down my brow. I reach over my shoulder and produce a tablet computer with a seven-digit code listed in bold print, smack dab in the center of the display. Aside from the rhythmic beeping of the objective sitting before me, I hear nothing at all. Just the cold, dead air on a quiet summer's eve.

My hands shake noticeably to the beat of my incantations: "7531122. 7531122. 753112." A single gunshot ricochets off of a nearby wall and I leap out, landing flat on my stomach in the middle of my living room carpet. Of course, by this point, it's already too late. A second round lands squarely in my avatar's head, ending the match.

This is Onward, the most prominent hardcore military-sim in VR, and certainly one of the tensest games I've ever played— in, or out of virtual reality.

Onward VR has been a staple of multiplayer PC VR gaming for at least four years now, and with patch 1.8 and Onward's subsequent release on the Oculus Quest, it's certainly more accessible than it's ever been. It's unfortunate then that it's taken the development team at Downpour Interactive so much of its time to make this port happen, only to revert the PC version of Onward VR backward into a state that is, technically, far closer to its original 2016 release while ditching the sweat-inducing hyperrealism that it had slowly worked in over the past four years.

Don't get me wrong, however. As of this moment, the multiplayer Onward experience is exactly what I described in that first paragraph; tense, even terrifying at times, and bound to make you leap out of your skin— or at least out of your play area.

The mode that I've described above is Onward's bread and butter, Uplink, which pits two teams of five players against one another; one team defends an objective while the other team attempts to either kill each of the defenders or hack into the uplink by manually tapping in and setting off a seven-digit code right next to its access point. There are no respawns, maps are designed with several lanes and many open areas (and complementary vantage points), and it only takes one well-placed round to end an opponent's life or vice versa. This is still as fantastic and gut-wrenching as it has ever been, regardless of whether you're on a PC VR headset or an Oculus Quest, but thoroughly downgraded graphics and effects add a level of unbalance that I delve into further down below.

That's not the only thing to see in Onward VR, which now boasts plenty of fun game modes and even a modding framework, which is something I'd wanted to see for a long time since Onward's original release. Social (read: casual) game modes include Spec Ops, a sort of cat-and-mouse between super speedy knife-wielding Volk and limited ammo-clutching MARSOC survivors, and classics like Gun Game and One in the Chamber, all of which are intense, well-balanced, and still very fun to play. And if you simply want to mess around with one of Onward's many extremely varied and unique weapons or tactical toys, there's always the Shooting Range, which now features moving targets and a very cool multi-story killhouse-style practice course.

Speaking of Onward's weapons, the 'gun feel' has always been one of its strongest points. The rattle and simulated kickback of each weapon feels unique and personified, and adding to the fact that you need to literally operate and reload each weapon by hand with VR controls, there's a satisfying learning curve associated with each weapon and tool. Even still, the PC version has experienced something of a backslide in its move from 1.7 to 1.8.

Dynamic lighting has been added with the new update, giving characters and weapons a more pronounced feel meanwhile stripping them of their subtlety in a way that doesn't seem appropriate for the darker, bleaker visual tone that Onward was previously characterized by. It doesn't help that night vision goggles haven't quite caught up with this new system, making them extremely difficult to see through clearly when moving through certain night-time locations. Granted, weapons are still far punchier in the most recent PC version than in the Quest version, which features overly simplified graphics and sound effects to the point where its visuals and sounds convey something far closer to a VR-ified port of Nintendo 64's GoldenEye 007 than a modern VR game.

Further, Quest players have an unfair advantage in some cases where areas of a map are better lit or less detailed at close-range on the Quest version— whereas PC players have an unfair advantage at long range overall— which gives Onward's crossplay multiplayer an asymmetric feel, and not in a good way. All of the maps now have issues with pop-in and objects appearing and/or disappearing at weird angles. It's often too dark to clearly see the models of your own weapon and armor loadout in the lobby tent on the Quest version of Onward VR. This is all just completely jarring and weird, given how graphically tight things were even as recently as 1.7.

Multiplayer still works as well as it ever has, however, and it's to the latest version's benefit that thanks to crossplay I can now find tons of open online game matches at a single time, rather than the minuscule 10-20 that I had often found during peak hours before the update. I'm also pleased to note that there is finally an option to mute other players inside of the lobby tent, the location where you choose your loadout. There's been word of some match-ending bugs here and there, but I've found nothing to jar me out of any online matches in a way that's been noticeable. What has been noticeable, on the other hand, is the greatly reduced microphone sound quality. This is a huge issue in a multiplayer-focused game where clear communication is so important.

As usual, the single-player continues to be Onward's weakest point. Enemy AI is still as rough as ever, with enemies just rushing you in one congealed mass or magically auto-aiming at you from across the map, mowing you down before you can get your bearings. Weirdly enough, they've added the option to face off against 200 or so AI opponents at once, which is something I tried (and immediately regretted trying) after I learned that the AI is still as broken as it's been for the past few years. Luckily, its single-player is certainly not the main attraction here.

Regardless of which mode you play in, Onward's control scheme has never been as customizable as it is right now. There's still no teleport option or even any type of arm-swinger option for the squeamish, but I've waited literal years for the ability to finally set my controller movement to track the direction that my head is pointing. Of course, when in the Quest version, you can now simply turn in the direction you'd like to move in, which works and feels absolutely fantastic in practice. Playing on Quest without cables pinning me to a certain location or position in my room, an entirely new world of interaction opens up within this hyper-tactile, hyper-detailed mil-sim; giving way to moments like the one I described before, where I attempted to leap out of harm's way.

In all, this new update feels like a clear move to make Onward more accessible to more players. It's commendable, especially given that playing it without tethers adds a whole new dimension to gameplay, and also given that the influx of new players has clearly filled in Onward's online community. It's just a shame that the experience has been watered down in other ways, introducing a new slew of problems that Downpour will inevitably need to fix— or risk alienating its most loyal contingent of fans.

The post Onward VR Quest Review — Two Steps Forward, One Step Back by Gabriel Moss appeared first on DualShockers.


God of War Gets a Stunning Limited Edition Movie-Style Poster From Sony Santa Monica

God of War

While it released over two years ago, God of War has still left a big mark for PS4 owners thanks to its emotional journey with Kratos and Atreus. While it remains to be seen if (or when) we'll get the next installment of the series on PS5, developer Santa Monica Studio is still continuing to release some incredible pieces of God of War merch to go alongside the game, including a new poster that's easily worth framing.

Developer Santa Monica Studio revealed a new movie poster-style piece of art for God of War that brings together its cast of characters in a striking style. As you can tell from the poster, which was drawn by artist Johannes Voss, the art captures the epic mythological story of Kratos and Atreus in the style of a Hollywood blockbuster.

You can check out the full hi-res art for the God of War poster by Johannes Voss below:

The limited edition poster is available now to purchase through the PlayStation Gear Store, with prints running at $59.95. The poster is sized at 24″x36″ and will begin shipping in September for those that pre-order.

While Santa Monica Studio's poster is stunning in its own right, the 2018 revival of the series has continued to inspire a ton of impressive fan creations. Recently we saw one fan get an amazing tattoo featuring Kratos and Atreus, along with a very regal and detailed fan-made portrait of Kratos on his throne.

God of War is available now exclusively on PS4.

The post God of War Gets a Stunning Limited Edition Movie-Style Poster From Sony Santa Monica by Ryan Meitzler appeared first on DualShockers.


Marvel's Avengers Stats Explained Guide

Marvel's Avengers Stats Explained Guide
There are a total of 7 unique stats in the game, but what do they all do? This Marvel's Avengers Stats Explained Guide breaks down each of the 7 stats including Might, Precision, Proficiency, Resolve, Resilience, and Intensity, explaining the purpose of each skill so you can maximize your characters build.

Understanding how stats work is an important part of building your ultimate hero. Marvel's Avengers uses a Rating system that determines your overall characters strength. If you are below the required rating for a particular enemy or mission, you will deal much less damage and take more damage in return. As such, it's a good idea to ensure your power level at least meets the requirements of the mission for a greater chance at success.

There are 4 main rating areas. Melee Rating, Ranged Rating, Defense Rating, and Heroic Rating. Each rating is broken up as follows:

  • Melee Rating – Combined ratings of Might, Valor and Proficiency
  • Ranged Rating – Combined ratings of Precision, Valor, and Proficiency
  • Defense Rating – Combined ratings of Resilience & Resolve
  • Heroic Rating – Combined ratings of Resilience, Valor, Intensity

You can see here that, while focusing on just a few skills will make you stronger in certain areas, it may impact your overall power rating. Might and Intensity, for example, only influence a single power rating each. However, Resilience, Valor, and Proficiency all impact two. If you're struggling to make the power level for a particular mission, try investing in areas that influence the overall power more positively.

Marvel's Avengers Stats Guide

Might
Directly influences the damage you do in melee combat

Precision
Precision is the only stat that increases your ranged damage

Proficiency
Both your critical hit chance and an increased chance for gear with perks to activate

Valor
The amount of damage done with a critical strike and the effectiveness of your heroic abilities

Resolve
Increases your maximum health and how quickly you recover health. Health is called Willpower in the game.

Resilience
Your armor value, reducing damage taken by each attack

Intensity
Your ability to resist status effects from enemy attacks and how quickly you break from them.

Depending on how you play each hero, there's a good foundation for each using the basic stats. For example, Hulk does have a ranged attack but it's very rare you will use it. He will spend almost all of his time in melee combat. He has a taunt ability, forcing all nearby enemies to attack him, and an increased defense ability. As such, stacking Might, Resolve, and Resilience is a great build for making Hulk a better tank.

Iron Man is another example, although a more versatile one. While he's perfectly capable of melee, many of his skills unlock new ranged attacks. Rockets, lasers, etc. If you play a traditional range attack role, you will want to focus on Precision, Proficiency and Valor. A glass cannon approach that sees Iron Man doing much greater damage from range with high hitting critical attacks.

Ultimately, it's up to you how to play each hero and how to build them to suit your play style.

The post Marvel's Avengers Stats Explained Guide appeared first on GamersHeroes.


How To Unlock Fortnite Hulk Pickaxe In Marvel's Avengers

How To Unlock Fortnite Hulk Pickaxe In Marvel's Avengers
Want to know How To Unlock Fortnite Hulk Pickaxe In Marvel's Avengers? The pre-order beta for Marvel's Avengers is currently available for those that pre-ordered the game on PlayStation 4 and with it, a chance to unlock Hulk Smashers Pickaxe and Hulkbuster style for Fortnite.

There are future beta events planned for PC and then an open beta for all PS+ users. It's likely the rewards are available in each of the beta windows. As well as the Hulk Smashers Pickaxe and Hulkbuster style, there is also a special name plate you unlock for the full version of Marvel's Avengers when the game launches later this year. While it's easy to unlock these items, it can take a very long time.

How To Unlock Fortnite Hulk Pickaxe In Marvel's Avengers

How To Unlock Fortnite Hulk Pickaxe
Firstly you need to complete the Marvel Avengers campaign. There are only a few missions in the beta so it won't take you more than a couple of hours. Eventually, after finishing the final campaign mission, you will unlock access to the War Table. This is where you can select locations from around the globe, with each location providing different missions and rewards. Once you have the War Table you need to select the Helicarrier missions.

This is where you will need to be to complete all of the required objectives. You must first complete HARM Challenge I, which then unlock HARM Challenge II. Completing that unlocks HARM Challenge III and then completing HARM Challenge III unlocks the Hulk Pickaxe and Hulksmasher style. It's simple but it can take a while due to current matchmaking issues. You may struggle to find a game with other players, and the game sometimes returns to the main menu even when you're trying to complete the missions solo.

All of the HARM Challenge missions are the same. Defeat 10 waves of increasingly challenging enemies without your team of heroes falling. It's definitely possible solo but it's much easier if you can get a full group of heroes, just be prepared for some matchmaking and connectivity issues.

  • Follow the Marvel's Avengers campaign until you unlock the War Table
  • Navigate to the Helicarrier missions on the War Table
  • Select Harm Challenge I and complete the mission
  • Then select Harm Challenge II and complete that mission
  • Finally, complete Harm Challenge III to unlock all of the beta rewards

The post How To Unlock Fortnite Hulk Pickaxe In Marvel's Avengers appeared first on GamersHeroes.


How To Open The Depot In Marvel's Avengers Beta

How To Open The Depot In Marvel's Avengers Beta
An AIM Facility Depot is locked. This guide on How To Open The Depot In Marvel's Avengers Beta will walk you through the basics of unlocking your first depot door as although it's a very simple process, the first one may leave you a little confused as to what you're meant to do.

We already know from pre-beta footage that there are multiple Depots, small puzzle-like environments that promise some good gear as a reward if you can solve the puzzles. The puzzles are very simple to follow unless of course you miss the minor hints. Then, like any other puzzle, that can be frustrating and confusing. Thankfully the first AIM depot in Marvel's Avengers is a very simple process involving following wires.

How To Open The Depot In Marvel's Avengers Beta

How To Open The Depot In Marvel's Avengers Beta
This is a general tip that will likely apply to all depots. When you are viewing the depot door, look at the top of the door. You will see a number of lights. There are 5 in total, with each light representing one stage of the puzzle that you need to solve. For the first depot door there are two lights atop the door. This tells you that there are two switches that you must press in order to release the locking mechanism and open the door.

You can follow the electrical wires from the lights, these will lead you to the switches. Both the switches are right outside the first depot door you find, on the left and right of the path that leads to the door. First one is easy to solve, as for future ones, just remember the key aspects:

  • Locate the depot door
  • Check the lights at the top of the door
  • Follow the electrical wires from those lights
  • Press the switches to release the locking mechanism.

Sometimes they need to be pressed in order. If the light is press and it turns blue, that light is correct. From there, it' just a simple process of elimination.

The post How To Open The Depot In Marvel's Avengers Beta appeared first on GamersHeroes.


New GTA Online Update Coming August 11


A variety of new activities are coming to Rockstar Games' GTA Online on August 11 as part of the Los Santos Summer Special update.

New activities will hit GTA Online next week, including new co-op missions that can be launched from your Super Yacht, new Open Wheel Races, and even a fleet of new vehicles one can acquire.

All those that own the Galaxy Super Yacht can engage in an all-new series of missions, either solo or with up to three shipmates. Activities include deep-sea diving, high-speed hi-jinks on the high seas, and other forms of action.

The upwardly mobile among us will be able to take to the streets in new Business Battles in a number of surprising locations for some serious rewards. The Diamond Casino & Resort will also feature a range of Adversary Modes on its premises.

Auto websites will also be flooded, with more than a dozen new vehicles available for purchase. These include rides for Benny to customize, off-roaders, tunable sports cars and a pair of new Open Wheel beauties. Once players choose the ride of their dreams, players can push them to the limit in new Open Wheel Races, or can even design their own street circuit with the new Open Wheel Race Creator.

Finally, a number of general improvements and fixes will make their way to GTA Online as part of this update, alongside Rockstar Games' ongoing series of weekly special events and bonuses.

For those looking to learn more, make sure to stay tuned to the Rockstar Newswire here for more details, as well as more info on what's to come later in 2020 when Heists return in GTA Online's biggest update ever.

Source: Press Release
New GTA Online Update Coming August 11

A variety of new activities are coming to Rockstar Games' GTA Online on August 11 as part of the Los Santos Summer Special update

Assassin's Creed Valhalla Gets Official Soundtrack Cinematic Trailer

Composed by Sarah Schachner and Jesper Kyd featuring Einar Selvik, listen to Assassin's Creed Valhalla's main theme with the latest cinematic trailer for Ubisoft's title

Yakuza: Like a Dragon Gets Andrew Morgado Interview

Learn more about the voice talent behind SEGA's Yakuza: Like a Dragon's Koichi Adachi with the behind-the-scenes trailer featuring Andrew Morgado

13 Sentinels: Aegis Rim Doomsday Trailer Released

Players will be able to prepare for battle with the new Doomsday Trailer for Vanillaware's upcoming sci-fi mystery epic 13 Sentinels: Aegis Rim

The post New GTA Online Update Coming August 11 appeared first on GamersHeroes.


Assassin's Creed Valhalla Gets Official Soundtrack Cinematic Trailer


Composed by Sarah Schachner and Jesper Kyd featuring Einar Selvik, listen to Assassin's Creed Valhalla's main theme with the latest cinematic trailer for Ubisoft's title.

This main theme will serve as the opening track to the "The Ravens Saga" EP, which has been released digitally today by Lakeshore Records.

You can listen to it below:

Assassin's Creed Valhalla: Official Soundtrack Cinematic Trailer | Ubisoft [NA]

The full "The Ravens Saga" EP tracklist includes the following seven tracks:

  • Assassin's Creed Valhalla Main Theme (feat. Einar Selvik) – Sarah Schachner and Jesper Kyd
  • Son of Fjord – Jesper Kyd
  • Asgard – Hall of the Aesir (feat. Einar Selvik) – Sarah Schachner
  • Hausbrjótr – Skullcrusher – Einar Selvik
  • Odin's Plunder – Sarah Schachner
  • The Well of Wyrd – Jesper Kyd
  • Vígahugr – Lust for Battle (Skaldic Version) – Einar Selvik

On composing the main theme, Sarah Schachner had to say the following:

"We wanted the atmosphere of the theme to instantly transport the listener to another time and place, filled with mystery and uncertainty. There are Norse instruments, but they are used in a more modern way. The theme represents Eivor's journey as well as the Vikings' hope for a better life as they move further south into the Anglo-Saxon regions."

Jesper Kyd added:

"We wanted to evoke Eivor's journey, what drives them and the bond they have with their family. Eivor is searching for something and this longing to find it and resolve it is a key element reflected in the melody and mood."

Assassin's Creed Valhalla will launch worldwide for the PlayStation 4, Xbox One, PC (via the Epic Games Store and the Ubisoft Store), and Google Stadia on November 17, 2020. The title will also release for the PlayStation 5 and Xbox Series X when those consoles launch.

Source: Press Release
New GTA Online Update Coming August 11

A variety of new activities are coming to Rockstar Games' GTA Online on August 11 as part of the Los Santos Summer Special update

Assassin's Creed Valhalla Gets Official Soundtrack Cinematic Trailer

Composed by Sarah Schachner and Jesper Kyd featuring Einar Selvik, listen to Assassin's Creed Valhalla's main theme with the latest cinematic trailer for Ubisoft's title

Yakuza: Like a Dragon Gets Andrew Morgado Interview

Learn more about the voice talent behind SEGA's Yakuza: Like a Dragon's Koichi Adachi with the behind-the-scenes trailer featuring Andrew Morgado

13 Sentinels: Aegis Rim Doomsday Trailer Released

Players will be able to prepare for battle with the new Doomsday Trailer for Vanillaware's upcoming sci-fi mystery epic 13 Sentinels: Aegis Rim

The post Assassin's Creed Valhalla Gets Official Soundtrack Cinematic Trailer appeared first on GamersHeroes.


Yakuza: Like a Dragon Gets Andrew Morgado Interview


Learn more about the voice talent behind SEGA's Yakuza: Like a Dragon's Koichi Adachi with the behind-the-scenes trailer featuring Andrew Morgado.

A man who is bitter, broke, and drinks too much, Morgado states that Adachi has a lot of human character traits with this guy. This voice actor said that he connects with somebody who's life gets burnt to the ground, yet is able to make a comeback.

He mentioned that the team behind this title really knew this character, telling Morgado where he was, why he was, and who he was. He also mentions that they made Yakuza: Like a Dragon more accessible to the American gamer from a language point of view.

You can watch the interview below:

Yakuza: Like a Dragon | Andrew Morgado Behind The Scenes

Yakuza: Like a Dragon features an RPG type combat system, complete with character classes known as Jobs. Players will utilize a four-person battle team, and can use nearby items in each of their battles to get an edge on the competition.

The title will come out for the PlayStation 4 and Xbox One stateside on November 13, 2020. The title will also release for the PlayStation 5 and Xbox Series X at a later date.

Source: YouTube
New GTA Online Update Coming August 11

A variety of new activities are coming to Rockstar Games' GTA Online on August 11 as part of the Los Santos Summer Special update

Assassin's Creed Valhalla Gets Official Soundtrack Cinematic Trailer

Composed by Sarah Schachner and Jesper Kyd featuring Einar Selvik, listen to Assassin's Creed Valhalla's main theme with the latest cinematic trailer for Ubisoft's title

Yakuza: Like a Dragon Gets Andrew Morgado Interview

Learn more about the voice talent behind SEGA's Yakuza: Like a Dragon's Koichi Adachi with the behind-the-scenes trailer featuring Andrew Morgado

13 Sentinels: Aegis Rim Doomsday Trailer Released

Players will be able to prepare for battle with the new Doomsday Trailer for Vanillaware's upcoming sci-fi mystery epic 13 Sentinels: Aegis Rim

The post Yakuza: Like a Dragon Gets Andrew Morgado Interview appeared first on GamersHeroes.


13 Sentinels: Aegis Rim Doomsday Trailer Released


Players will be able to prepare for battle with the new Doomsday Trailer for Vanillaware's upcoming sci-fi mystery epic 13 Sentinels: Aegis Rim.

Designed by the storytellers behind Odin Sphere and Dragon's Crown, 13 Sentinels: Aegis Rim features a mystery that takes place across time, space, and humanity. Spanning thirteen intertwining stories, the title will include the studios' signature painterly illustrations, character art, and more.

The title has won numerous awards since its launch in Japan, including the Famitsu Dengeki Game Award 2019, Best Scenario Award & Best Adventure Award (2 divisions), the 51st Seiun Award, (Media Category, Nominee), CEDEC Awards 2020 of Excellence for Game Design and Sound, and the CEDEC Awards 2020 Highest Award of Excellence (Nominee).

Learn more with the latest trailer below, featuring the catastrophic terror threatening Tokyo:

13 Sentinels: Aegis Rim – Doomsday Trailer | PlayStation 4

The title is now available for digital pre-order from the PlayStation Store. Those that pre-order can get themselves access to an exclusive digital artbook that contains high-definition images of Vanillaware's signature painterly illustrations, character art, and more.Meanwhile, those that pre-order the title at physical retailers can get themselves a bonus artbook while supplies last.

The final release will come out for the PlayStation 4 on September 22, 2020.

Source: Press Release
New GTA Online Update Coming August 11

A variety of new activities are coming to Rockstar Games' GTA Online on August 11 as part of the Los Santos Summer Special update

Assassin's Creed Valhalla Gets Official Soundtrack Cinematic Trailer

Composed by Sarah Schachner and Jesper Kyd featuring Einar Selvik, listen to Assassin's Creed Valhalla's main theme with the latest cinematic trailer for Ubisoft's title

Yakuza: Like a Dragon Gets Andrew Morgado Interview

Learn more about the voice talent behind SEGA's Yakuza: Like a Dragon's Koichi Adachi with the behind-the-scenes trailer featuring Andrew Morgado

13 Sentinels: Aegis Rim Doomsday Trailer Released

Players will be able to prepare for battle with the new Doomsday Trailer for Vanillaware's upcoming sci-fi mystery epic 13 Sentinels: Aegis Rim

The post 13 Sentinels: Aegis Rim Doomsday Trailer Released appeared first on GamersHeroes.


Fall Guys: Ultimate Knockout Review

In a world where chaos is commonplace and the Crown rules all, Devolver Digital and Mediatonic's obstacle-based battle royale Fall Guys brings game show-style antics to the masses. Should players get it on, or is this title too chaotic for its own good?

Fall Guys: Ultimate Knockout Review

Those weaned on a healthy diet of Wipeout and Takeshi's Castle will be all too familiar with the set up found in Fall Guys: Ultimate Knockout. 60 customizable jelly bean-like creatures enter the ring, competing in five Shows in a mad dash to come out on top and claim the coveted Crown. Of course, victory means elimination for 59 other poor souls.

Nobody likes reruns, however; that's why the development team has thrown in a number of different Shows to compete in. Chosen at random, players will either work as part of a team, attempt to qualify, or prevent themselves from being eliminated.

The question is: Are these Shows worth tuning in for?

That answer varies greatly. Some levels, like the rolling rings of Roll Out and the keepaway action of Royal Fumble perfectly encapsulate the energy that comes from throwing a bunch of ragdoll creatures together. Put simply, seeing a bunch of creatures bash their way through doors in Door Dash is a sight to behold.

However, there are also a number of duds in the bunch. The moment players fall into the abyss for the nth time in Tip Toe due to fake tiles is the moment players realize just how sadistic these level designers can be. Frustration can quickly set in due to circumstances beyond the player's control; one's experience in cooperative battles like Hoarders and Egg Scramble can vary greatly based on who they are matched up with.

Nevertheless, familiarity with each stage and getting to know the general grabbing, jumping, and diving nature of your bean will no doubt aid in the learning curve. One shouldn't blame their connection for poor play either; whether we were flying solo or playing with a friend via the PlayStation Network, connecting all sixty players together was a breeze and the lag was negligible. Each character also only varies cosmetically too, so while that dino guy might look cool, he's got the same tools that you do to complete the job.

On that note, the cosmetics serve as a huge drive to come back and compete once more. In addition to the Crowns, players can also earn Fame and Kudos. Fame serves as a leveling system for Season 1 of Fall Guys, with unlockables available up to level 40. Kudos, on the other hand, work more as currency in its shop. Just note that items are randomized, vary based on rarity, and change after a set period of time. This might be a turn off for some people, but its lack of effect on gameplay make these quirks more of an annoyance than a dealbreaker.

Unfortunately, as of right now, not all is cheerful in the brightly colored world of Fall Guys. Problems we came across include error messages that failed to dish out any rewards and transaction errors that prevented us from getting new gear. One can also purchase Kudos and additional costumes outright for real money on the PlayStation Store, which comes across in poor taste.

Much like a goofy game show, the zany antics of Fall Guys: Ultimate Knockout will appeal to gamers of all types. Though the first season has some nasty bugs and Show duds, those that bring some patience into this battle royale will enjoy their race to the top.

This review of Fall Guys: Ultimate Knockout was done on the PlayStation 4. The title was freely downloaded with a PlayStation Plus subscription.
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The post Fall Guys: Ultimate Knockout Review appeared first on GamersHeroes.


The Biggest Announcements from the August 2020 State of Play


Focusing on upcoming PlayStation releases, Sony unveiled their latest State of Play segment earlier today. Catch up on the highlights with our recap post.

Bugsnax

Players will be able to pay a visit to the island of Bugsnax in Young Horses' (Octodad: Dadliest Catch) upcoming title Bugsnax. Players visit this unique area for their latest scoop, despite C. Clumby Clumbernut's dismay. The latest gameplay trailer for the title showcases a number of creatures, gadgets, and denizens players will come across.

The game will come out for the PlayStation 4 and PlayStation 5 this holiday season.

Braid, Anniversary Edition

A game where time is on your side, Braid, Anniversary Edition remakes the 2008 title for a new generation. This puzzle adventure game features a number of re-envisioned areas and has been designed to look even more like a living painting. Improvements have also been made to sound, motion, and animation.

The title will come out for the PlayStation 4 in early 2021.

Crash Bandicoot 4: It's About Time

The latest adventure for gaming's favorite orange marsupial, this State of Play took a deep dive into Toys for Bob's upcoming title Crash Bandicoot 4: It's About Time. Highlights include new gameplay mechanics, new playable characters, and new ways to play.

The game will come out for the PlayStation 4 on October 2, 2020.

The Pathless

Designed by the same team behind ABZÛ, Giant Squid's new title The Pathless has players becoming the Hunter. This master of archery travels to a mystical island, where he must dispel a curse and contend with corrupted spirits. Along the way, the Hunter can bond with their eagle friend, explore misty forests, and solve puzzles.

The game will come out for the PlayStation 5 this holiday season.

Aeon Must Die

Focus Home Interactive and Limestone Games are setting out to ignite the galaxy with their new title Aeon Must Die! In this beat-em-up, players will travel across the futuristic city of Pantheon as they set out to destroy (or subdue) all those that have betrayed Aeon. Through all of this, players must fight for their mind, control, and free will.

The game will come out in 2021 for the PlayStation 4.

Genshin Impact

Players will be able to go on an adventure with the release of miHoYo's open world action RPG Genshin Impact. Starting out as a Traveler, players will be able to explore by walking, swimming, climbing, and even gliding.

The game will come out for the PlayStation 4 in Fall 2020.

Hood: Outlaws & Legends

Players will be able to gather their team of outlaws and attempt to steal treasure from an oppressive government in the medieval world of Hood: Outlaws & Legends. In this title, two teams of players will compete to execute the perfect heist, all in environments that are heavily patrolled.

The game will come out for the PlayStation 4 and PlayStation 5 in 2021.

Temtem

Crema's creature collecting MMO Temtem will transport players to the Airborne Archipelago. Much like the Pokemon series of games, players will set out to catch all Temtem, battle tamers, customize their character, join others' adventures, and explore its online world.

The game will come out for the PlayStation 5 in 2021.

Vader Immortal: A Star Wars VR Series

Designed by the team at ILMxLAB, Vader Immortal: A Star Wars VR Series brings Lucasfilm's time-honored franchise to the world of VR.

The game will come out for PlayStation VR on August 25, 2020.

Godfall

Players were able to take an extended look at Counterplay Games' Godfall with more than nine minutes of new gameplay footage. Highlights include a showcase of the world off Aperion, the title's five weapon classes, the complete movesets for the Dual Blades and Longswords, and more.

The game will come out for the PlayStation 5 this holiday season.

Spelunky 2

Get ready to go to the Moon and meet up with the next generation of cave explorers with the upcoming release of Mossmouth's Spelunky 2. The latest trailer shows how players will be able to build an in-game community and family, along with the stories players will create.

The title will come out for the PlayStation 4 on September 15, 2020.

ANNO: Mutationem

An action-adventure game set in a cyberpunk world, Sony Interactive Entertainment and Thinking Stars' ANNO: Mutationem will combine RPG elements, pixelated 2D & 3D graphics, and a rich, dark and bizarre plot together to create something grand.

The game will come out for the PlayStation 4 in December 2020.

The Pedestrian

Developed by Skookum Arts, The Pedestrian features a unique set of puzzle platforming challenges in a flat world.

The game will come out for the PlayStation 4 in 2021.

Control Expansion 2 – AWE

The latest expansion for Remedy's Control, AWE brings with it new story content and side missions, along with new weapons and mods. Players will enter the Investigations Sector, and will confront the creature lurking within this abandoned part of the Bureau.

The expansion will launch on the PlayStation 4 on August 27, 2020.

HITMAN 3 – VR

The entire World of Assassination trilogy will be available in VR with the upcoming release of IO Interactive's HITMAN 3.

The game will come out for the PlayStation VR in January 2021.

Source: YouTube
New GTA Online Update Coming August 11

A variety of new activities are coming to Rockstar Games' GTA Online on August 11 as part of the Los Santos Summer Special update

Assassin's Creed Valhalla Gets Official Soundtrack Cinematic Trailer

Composed by Sarah Schachner and Jesper Kyd featuring Einar Selvik, listen to Assassin's Creed Valhalla's main theme with the latest cinematic trailer for Ubisoft's title

Yakuza: Like a Dragon Gets Andrew Morgado Interview

Learn more about the voice talent behind SEGA's Yakuza: Like a Dragon's Koichi Adachi with the behind-the-scenes trailer featuring Andrew Morgado

13 Sentinels: Aegis Rim Doomsday Trailer Released

Players will be able to prepare for battle with the new Doomsday Trailer for Vanillaware's upcoming sci-fi mystery epic 13 Sentinels: Aegis Rim

The post The Biggest Announcements from the August 2020 State of Play appeared first on GamersHeroes.


DOOM Eternal and The Elder Scrolls Online Coming to Next Gen Consoles


The worlds of Bethesda's DOOM Eternal and The Elder Scrolls Online will make their way to the PlayStation 5 and Xbox Series X.

Released earlier this year, DOOM Eternal has players taking on the role of the DOOM Slayer once more. As players set out to foil the alien Maykrs' plans to exterminate humanity, they can utilize weaponry like the Rocket Launcher, the Plasma Rifle, the BFG 9000, and the Ballista. You can read our review here (we gave it a 90/100).

The Elder Scrolls Online, on the other hand, is an MMORPG that is set in the continent of Tamriel. Players can choose from 10 different races and take on quests, random events, and explore its world.

Those that have purchased either one of these games on the Xbox One or PlayStation 4 can upgrade for free to the Xbox Series X and PlayStation 5 versions when available. In addition, Bethesda's teams have ensured that both titles will support backwards compatibility when the two consoles launch.

More information regarding both The Elder Scrolls Online and DOOM Eternal on Xbox Series X and PlayStation 5 (including expected release windows and a list of enhancements) will be unveiled in the coming weeks.

Source: Press Release
New GTA Online Update Coming August 11

A variety of new activities are coming to Rockstar Games' GTA Online on August 11 as part of the Los Santos Summer Special update

Assassin's Creed Valhalla Gets Official Soundtrack Cinematic Trailer

Composed by Sarah Schachner and Jesper Kyd featuring Einar Selvik, listen to Assassin's Creed Valhalla's main theme with the latest cinematic trailer for Ubisoft's title

Yakuza: Like a Dragon Gets Andrew Morgado Interview

Learn more about the voice talent behind SEGA's Yakuza: Like a Dragon's Koichi Adachi with the behind-the-scenes trailer featuring Andrew Morgado

13 Sentinels: Aegis Rim Doomsday Trailer Released

Players will be able to prepare for battle with the new Doomsday Trailer for Vanillaware's upcoming sci-fi mystery epic 13 Sentinels: Aegis Rim

The post DOOM Eternal and The Elder Scrolls Online Coming to Next Gen Consoles appeared first on GamersHeroes.