When the original Crysis was released in 2007, it garnered a reputation as being a game that stressed even the highest end of PCs of the time. The game's later ports to PS3 and 360 saw its graphics significantly toned down, adding to its legend. Now the game is getting a remaster, and it's time once again to see if your PC can run Crysis.
The game's official page on the Epic Games Store is now live. Since this is a remaster, it lacks the fierceness needed of modern machines as you'd expect, but you'll still need, at minimum, an Intel Core i5-3450 or an AMD Ryzen 3 with 8GB of RAM and an NVIDIA GeForce GTX 1050 TI or an AMD Radeon 470. For recommended, it's bumped up to an Intel Core i5-7600k or AMD Ryzen 5 with 12GB of RAM and an NVIDIA GeForce GTX 1660 TI or an AMD Radeon Vega 56. Both minimum and recommended see 20GB of HDD.
It was this June where we finally got our first look at Sony's upcoming PS5 as well as a batch of upcoming titles that would come for it. One of those was the long awaited next mainline entry in the legendary racing simulation series, Gran Turismo 7, which you can see the original announcement of through here. The racing game is said to be taking advantage of all of the system's features to some degree, and it will undoubtedly feature a wealth of cars to discover. But which one deserves to be on the cover?
On the official Twitter, the developer is asking the simple question: What car should be the cover star? It's not clear if they are really fishing for suggestions or if it's just some basic community engagement, most likely the latter I imagine, but hey, we'll leave the link below if you want to jump in anyway.
Gran Turismo 7 has been announced for the PlayStation 5, but as of now there's been no time frame or date for when to expect it.
What car should be the #GT7 cover star?
— Gran Turismo (@thegranturismo) September 2, 2020
While the very mention of live service or games as a service leave a bad mouth in the taste of some players' mouths, it's undeniable that when done correctly it can infinitely improve a game. One of the key examples is No Man's Sky, which launched with a lack of content but after several major updates managed to become something very special. Now the developer behind it is looking to take that magic to a new IP.
As reported yesterday, the developer is working on a new project they are saying to expect to be as big and ambitious as No Man's Sky. In an interview with Polygon, Studio Head Sean Murray confirmed that the game being worked on is not a sequel to No Man's Sky. Murray said that part of why he broke away from working at EA was the sequels, and that was one thing he wanted Hello Games to move away from after making Joe Danger and Joe Danger 2, the games that preceded No Man's Sky.
"I had worked at EA before I started Hello Games, and we'd just done lots of sequels," Murray said. "Everything that I worked on was the sequel to something. I found that a bit of a depressing thing in some ways. It was part of the reason for moving.
"I had a little bit of a midlife crisis [after Joe Danger 2]. That's what started No Man's Sky, you know, I felt a panic. I knew as a studio I wanted to do the game that No Man's Sky became eventually, but I was like, what if I never get to make that and what if we just keep doing the next thing and the next thing and life moves on. I was starting to think about having kids and stuff, but I was just like, maybe this is it? Maybe I just find myself on this treadmill forever?"
The company is still working on new updates for No Man's Sky, so whatever this new game will be we probably won't find out much about it until much later down the road.
Near the end of this month, we will get to revisit one of the earlier games in the now prolific open world genre, Mafia, with the Definitive Edition remake. The series has always had something of a place in the genre, but the first game has largely been regulated to the past due to its age and some accessibility issues. But the remake is introducing us once again to the original tale, and we now get a look at the city fans will know.
We've gotten to see some of the story already, such as the introduction to the key Salieri family. Now get a look at the remade version of Lost Heaven with this brief trailer. It looks to be a pretty faithful recreation of the original game, so check it out below.
Mafia: Definitive Edition will release September 25th for PlayStation 4, Xbox One and PC. You can check out 17 minutes of gameplay preview footage through here.
Alex Evans, co-founder and technical director of Media Molecule, has announced that he will be leaving the studio, and the industry as a whole. Taking recently to Twitter, the developer confirmed that thanks to "a bit of lockdown-insired soul searching", he will be taking a break from games development.
What's next for him? Evans isn't quite sure. In his thread of tweets, he said that he hasn't yet decided on what he'll be doing next as he steps away from a career he's had for thirteen years. "I've been in the gamedev bubble so long I'm not yet sure what's next, or even out there, for someone like me," he wrote. Evans did provide assurances, however, that Dreams is going to continue as always, adding that what Media Molecule are working on it for the game right now will "blow your minds."
Meanwhile, Media Molecule responded to Evans' tweets as well, thanking him for his leadership and all he's done for the studio, while also promising that they will "continue to be as weird and wonderful as you've always wanted."
Hey! so a few months ago I did a bit of lockdown-inspired soul searching & decided to step down from 'dreams dev' to 'dreams fan' – take a break from gamedev, a career I've been lucky enough to enjoy since I was a spotty 15 year old 1/3
— tanh(mmalex) (@mmalex) September 3, 2020
For anyone worrying about dreams – don't! what MM are doing on dreams atm is gonna *blow your minds* & though I'll miss them all, I'll be cheering from the sidelines! thanks to them for the first 13 wonderful years & here's to MM's next 13! 3/3
— tanh(mmalex) (@mmalex) September 3, 2020
Thank you for your leadership, your friendship and everything you've given to Media Molecule, Alex. We'll continue to be as weird and wonderful as you've always wanted, and there's forever a space on our stream sofa for you.
— Media Molecule (@mediamolecule) September 3, 2020
Letting players loose in a massive fantasy world and then letting them be whatever they want has always been Kingdoms of Amalur: Reckoning's biggest strength, and THQ Nordic have been highlighting that with some of the trailers for its upcoming remaster. After having focused on the Might and Finesse skill trees for the warriors and rogues respectively, Kingdoms of Amalur: Re-Reckoning's newest trailer focuses on the Sorcery path for all the mages out there.
The trailer, as you might expect, showcases some of the many magical abilities that the game gives to its players, highlighting what a magic-focused build can look like. As has been the case with this remaster so far, the footage shown in here doesn't look too technically impressive – it doesn't look like much of a remaster at all – but the punchy combat that the original release was known for looks intact. Take a look below.
Kingdoms of Amalur: Re-Reckoning is out for the PS4, Xbox One, and PC on September 8. It will be receiving a brand new expansion, called Fatesworn, in 2021.
Nintendo recently made a flurry of new Mario-related announcements in a surprise Super Mario Direct in celebration of the franchise's imminent 35th anniversary, from Super Mario 3D World coming to Switch, to Super Mario 3D All-Stars' limited-time release, to the new multiplayer game Super Mario Bros. 35, and more. Alongside all of that also came a surprise announcement for a new Mario Kart title- only, it's not what you expect.
Called Mario Kart Live: Home Circuit, it is an augmented reality game that uses real-life remote-controlled cars. So how exactly does that work? Well, the augmented reality elements come in when you place gates in the real world to create your own custom courses, and then control the RC cars. Both the real-world track and the karts then appear on your Switch, allowing you to race.
It features four player local multiplayer, as well as customizations and costumes for Mario and Luigi. Mario Kart Live: Home Circuit will come in two varieties – Mario and Luigi – and launch for the Switch on October 16. It will cost $99.99.
The frequently leaked and long-awaited celebration of Super Mario's 35th anniversary finally came today, with Nintendo making multiple major announcements of Mario releases for the Switch in the coming months. The highlight of these was, of course, was the limited-time upcoming release of Super Mario 3D All-Stars, as well as the subsequent launch of Super Mario 3D World on the Switch.
However, for those looking for some classic 2D Mario action, Nintendo have you covered as well. Super Mario All-Stars, the collections of remakes of the original four mainline Super Mario games, is also now playable on the Switch. Compiling Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3, the collection is available now in the Nintendo Switch Online library for all subscribers of the service.
Meanwhile, Nintendo have also announced Super Mario Bros. 35, and online-only title that sees 35-player battling against each other by platforming through the original classic while sabotaging their opponents, until only one player is left standing as the winner. Read all about that through here.
Atlus has released a new trailer for Shin Megami Tensei III: Nocturne HD Remaster, showcasing the improved visuals, combat and familiar characters like Raidou. Naturally, there's some footage of Dante from the Devil May Cry series at the tail end, attacking enemies and uttering his iconic catchphrases. Check it out below.
A remaster of the 2003 classic, Shin Megami Tensei III: Nocturne HD Remaster features a battle between the protagonist, a demi-fiend, and demons led by Lucifer. It's a trailblazer of sorts, heralding the third-person perspective that would become common in the series while expanding more on combat and demon fusion.
As for Dante, he's available as part of the Maniax Pack DLC which retails for 980 Yen and replaces Raidou. Shin Megami Tensei III: Nocturne HD Remaster will release on October 29th for PS4 and Nintendo Switch in Japan. It launches worldwide in Spring 2021 so stay tuned for more details until then.
Eventually, as you learn more and more about pre-flight checks and what the various controls do, you'll be faced with your first real challenge in Microsoft Flight Simulator: Taking off. The good news is the procedure is the same for all planes so it can be applied across the board upon learning it.
The first step is to switch off the safety brakes (Ctrl + Num Delete). You can also manually click on the switch in the instrumental panel with the mouse. Approach the runway and press F1 to start the throttle. Ensure that the plane's nose is facing up by pressing Numpad 1 on the keyboard. Keep the plane in this position upon lift-off and avoid making any other sudden movements. Once you're in the air, it's safe to release the plane's nose and fly as per usual.
To see the entire take-off process in action, check out the video guide below.