We already know that the cast of Cyberpunk 2077 is going to be internet star-studded. Besides Keanu Reeves, the game will also be featuring Jesse Cox, a prominent YouTuber. Now, another rising YouTube star and fixture in the world of games media have found themselves in the world of Cyberpunk 2077 – Alanah Pearce.
Announced in a Tweet and YouTube video, Pearce modeled and voiced her character, a scrappy-looking young woman sporting two completely cybernetic arms. In a follow-up tweet, Pearce said that she is "not allowed to give you any details about my quest," although it will likely be a one-off much like Jesse Cox's.
Here's what we do know about Pearce's character in Cyberpunk 2077. Her name won't be revealed any time soon, nor will her quest. Even finding her will be limited, as she is specific to players that choose the nomad lifepath.
According to Pearce, she was first approached by CD Projekt Red to fill a role in their upcoming title in 2018, just after her departure as a journalist at IGN. Her first recording session for this character took place in 2019. Pearce, who has provided voices for characters in games previously, like the DJ in Afterparty.
Now, although Pearce is a character in Cyberpunk 2077, she does not know anything else about it besides her questline and whatever information is public. So please, don't start messaging her on Twitter asking about the game.
Cyberpunk 2077 is set to release, after multiple delays, on November 19 for PS4, Xbox One and PC. The game will also be making its way to Stadia, as well as the PS5 and Xbox Series X/S, although launch dates for these next-gen versions have not been listed.
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In case the message has not been clear, the Xbox Series X and Series S while both being next-generation consoles will have differences in power, more specifically, visual resolution. The Xbox Series X is a native 4K console with the capabilities of going up to 8K. The Series S on the other hand is a 1440p console that is able to upscale to simulating 4K graphics. Even with them being next-gen though, the size for each game will differ based on the platform.
According to IGN, Jason Ronald, Director of Program Management at Xbox said that Series S versions of games will be roughly 30% smaller than the same game on Series X. This is specifically because of the 4K nativity of the Series X that the Series S does not have.
"With a performance target of 1440p at 60 fps, our expectation is that developers will not ship their highest level mipmaps to Xbox Series S, which will reduce the size of the games," Ronald explained. "Ultimately the controls in the developer's hands. We've had this technology for a while that allows developers to intelligently choose which assets to install on which device they're playing on. So the flexibility is in the developers' hands to make sure the right assets are there."
This is a similar situation to the news we got last week that the Series S will not have Xbox One X enhancement on backward compatible games. The Series S is purely not a 4K system. It is a native 1440p console and for those that end up pre-ordering it on September 22 once they go live, they should have that mindset when purchasing. It is also good to see that the game sizes will be smaller on the Series S as the system only has 512 GB worth of storage while the Series X has 1 TB. At the very least, the Series S can still use expansion cards and external hard drives to help allow players to download more titles.
The Xbox Series X and Series S release on November 10 later this year. Pre-orders will go live at 8am PST/11am EST on Tuesday September 22 across all major retailers. Stop by our pre-order page to get quick links to take you to where you need to be once pre-orders go live.
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Despite seeing virtually nothing related to the game itself, likely the most notable announcement for many during yesterday's PS5 Showcase came when Santa Monica Studio confirmed that it is indeed making another God of War game. The reveal was met with joy from many at the studio who have been secretly toiling away on the project for quite some time now, but perhaps no one else seemed more excited than Kratos himself.
Christopher Judge, who played Kratos in 2018's God of War reboot, took to Twitter shortly after the announcement of the PS5 installment in the series and gave fans a little treat. In the first of two videos that Judge posted, he showed himself playing around with the settings on a microphone slowly. After fiddling with it for a moment, Judge let out a bellowing, "Boy!" from behind the camera. It was perhaps the best way of all to confirm that Judge would once again be playing the role of Kratos in the upcoming entry.
— Christopher Judge (@iamchrisjudge) September 16, 2020
The second video Judge shared saw him showing off some of the God of War memorabilia that he has lying around in what looks to be the actor's home. After turning around the camera to then have it show his face, Judge stared sternly into the lens at first before he then put a big smile on his face and began shimmying. Judge also notably used the hashtag "#GodOfWarRagnarok" which could perhaps be the game's full title. Such an announcement hasn't been made by Sony or Santa Monica Studio just yet, however, with the reveal trailer simply saying that "Ragnarok is Coming."
— Christopher Judge (@iamchrisjudge) September 17, 2020
While there is a whole lot that we still don't know about God of War on PS5, we should start to hear a lot more about the game in the near future assuming that it can hit its planned 2021 release window. I have major doubts about that launch window (especially given the year we have currently had) but I can't wait to learn more. At the very least, the confirmation that Christopher Judge will be returning as Kratos is enough to get me excited for now.
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At the end of today's Nintendo Direct Mini, Ori and the Will of the Wisps was announced for Nintendo Switch which is available right now. Following the announcement iam8bit showing off a new collection of both Ori and the Blind Forest and Ori and the Will of the Wisps along with a bunch of other goodies for fans of the series to enjoy.
BIG NEWS: iam8bit has teamed up with Moon Studios and Microsoft Game Studios to bring Ori and the Will of the Wisps to the Nintendo Switch! Available TODAY on the Nintendo eShop! https://t.co/ToEvhsgeye pic.twitter.com/hjqyhPstLO
— iam8bit (@iam8bit) September 17, 2020
The Ori Collector's Edition comes with both games including a personal case for each with reversible cover art. Additionally, there is a stained glass look art piece, art cards, a glow in the dark pin of Ku the Owl and Ori, a sketchbook zine revealing rare production art, a field guidebook, and a digital download code for each game's soundtrack. The entire collection is store in a transforming display box which also glows in the dark. The Ori Collector's Edition is available for $149.99 on Xbox One, Nintendo Switch, and PC.
Iam8bit has collaborated with Microsoft numerous times in the past with giving both of the series titles the vinyl treatment. The Switch port of Will of the Wisps is also the company's first time at publishing a digital title which was also done with the help of Microsoft.
There is currently no confirmation whether or not the bundle is for open pre-order so for those interested in purchasing it, I would not wait on it. The collection is set to ship sometime in December later this year. Both Ori and the Blind Forest as well as Will of the Wisps are fantastic platformers that are worth your time playing.
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Considering that Sony hadn't said a word about backward compatibility on PS5 for any previous generation other than the PS4, it stood to reason that everything between the PS1 and PS3 wouldn't be able to be played on the next-gen platform. After months of lingering questions about this topic, Sony's Jim Ryan has finally put the topic to bed.
Speaking to Famitsu (and translated by the fine folks over at Siliconera), PlayStation CEO Jim Ryan was asked about the possibility of games across PS1, PS2, and PS3 eras being playable on the forthcoming PS5. Ryan said that PS4 forward compatibility was a key point for Sony when creating the PS5, but due to its focus on other new technologies like the console's SSD and the DualSense controller, the company couldn't make older games playable on the platform. "So, unfortunately, we couldn't reach the implementation of such compatibilities," Ryan said simply.
Again, with us being so close to the launch of the PS5 itself at this point, nothing that Ryan is saying here should be earth-shattering by any means. That being said, it still is somewhat of a bummer. The fact that PlayStation's biggest competitor in Microsoft has been able to implement near-full backward compatibility that extends to the first-generation of the Xbox on both the Xbox One and the upcoming Xbox Series X, there was hope that Sony would be able to do the same. Sadly, I guess we'll just have to keep crossing our fingers and hoping that this functionality comes about by the time the PlayStation 6 rolls around.
The PS5 is due out in a little under two months and will launch on November 12 at $399 and $499. While you won't be able to play your PS3 games on the new machine, at least 99% of your existing PS4 library should be able to make the jump with you.
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No matter what your feelings are on PlayStation and Sony, it's hard to deny that the launch of pre-orders for the PS5 was anything but a disaster. While retailers like Walmart likely caused the pre-order-palooza to kick-off last night by making PS5's available for purchase ahead of their actual start time, Sony's overall messaging in the moment was virtually nonexistent.
As such, PlayStation's biggest competitor in Xbox took to Twitter to poke some fun at its opponent in a pretty sly manner. While at face value, Xbox's tweet, which can be found below, doesn't seem to be too harsh, it was the timing and overall tone in which the message was put up that it became apparent that the green brand was taking a subtle dig at PlayStation. By simply laying all of their information out in a clear, orderly fashion, Xbox was able to show up its competitor, which honestly failed to accomplish such a simple task.
Pre-order September 22
Worldwide launch in 36 countries November 10
(don't worry – we'll let you know the exact time pre-orders start for you soon) pic.twitter.com/SLUrrtszyN
— Xbox (@Xbox) September 17, 2020
In the time since posting this message, Xbox has gone on to verify that pre-orders for both the Xbox Series X and Xbox Series S will occur next week on September 22 with purchasing options going live at retail stores beginning at 11:00am EDT/8:00am PDT. Whether or not the purchasing options for Microsoft's next-gen SKUs will cause as much of a headache as the PS5 did remains to be seen, but Microsoft and its retail partners at the very least look to have a firm plan in place.
As far as the PS5 goes, Sony says it will have more units available this time around compared to when it released the PS4 in 2013. As such, pre-order restocks coming about before the console launches in November seem likely, but I also wouldn't get my hopes up too much just yet.
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The final short in the World of Warcraft: Shadowlands Afterlives collection takes us to Revendreth. There, the vampiric Venthyr are using one of WoW's greatest villains to produce live-giving anima. That's right Garrosh fans, your boy looks to be down in Revendreth pumping so much pride out of his pores that it's almost single-handedly keeping the aristocracy of the land in power. Give the new short a watch below.
Of the four covenants, the Venthyr are undoubtedly the most likely to shop at Hot Topic. Which, for some is probably a selling point. In my time with the beta, I mostly stuck to the Venthyr questline and it's definitely got that feel of high-level politicking. It was fun, but I was definitely more taken with how striking the environments of Revendreth are.
Strangely, this is probably the least hyped I've felt above Shadowlands after watching a new Afterlives short. I think it's because the old guard of World of Warcraft that I grew up with is barely included. Hopefully, when I actually start playing, I fall in love with some of these characters as I did with the Thralls and Jainas of the world. That's the mark of good story-telling, especially in a game that's been around for almost two decades.
Regardless, Shadowlands has me more excited than Battle for Azeroth every did. I'm not sure if we'll see a return to how good Legion was, but I think this will be a solid expansion for new and old players alike.
World of Warcraft: Shadowlands launches on October 27 on PC.
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Disintegration is a sci-fi first-person shooter from one of the co-creators of Halo. The game launched this summer to middling reviews and never really picked up steam with players. That said, it did do a few interesting things that had some wanting to see the multiplayer built out even more. However, that will soon be an impossibility as the team at Private Division is now removing multiplayer from the game. It will happen in phases, but everything will be gone by November 17.
An update on Disintegration multiplayerhttps://t.co/d1DEgeW99l
— Private Division (@PrivateDivision) September 17, 2020
It really is too bad to see the game ultimately fail as a multiplayer title. Our own Cam Hawkins called it "engagingly addictive" in his review, and the team's strive for innovation is undoubtedly a good thing. After all, without teams trying to push the genre forward in various ways, we wouldn't get games like Player Unknown's Battlegrounds. That said, they can't all be genre-changing leaps forward.
Fortunately for anyone still interested, the single-player side of Disintegration will still be available. Of course, our review called that the weakest part of the game, so it's far from a perfect option. However, you do still have a little time to check out multiplayer. As mentioned above, the team is taking things down in stages. So, the in-game store is going away today, but the whole thing won't be gone until November.
Disintegration is available now on PC, PS4, and Xbox One. At this point, it seems incredibly unlikely that Private Division would bring the game to PS5 and Xbox Series X, but you never know.
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At yesterday's PS5 Showcase event, Capcom pulled the lid on Devil May Cry 5 Special Edition. It's a beefed-up version of DMCV with better everything, some new modes, and a playable Vergil. The trailer they dropped at the event was, as you'd expect, gorgeous. However, they also put out another video that shows the effects of ray tracing on PS5 and Xbox Series X in a series of side-by-side shots. It's pretty stunning. Check it out below.
Now, I, like many of you, have a PC that's RTX compatible. So, I've seen how great ray tracing can be when a game takes advantage of the tech. That said, it's always impressive to see it in contrast to the same game with it turned off. Plus, knowing this is coming from a console is pretty exciting. The way the tech lets developers mess with lighting and reflections continues to boggle my pea-sized brain. The lighting, in particular, makes the environments of Devil May Cry 5 pop.
Of course, ray tracing isn't the only thing that makes Devil May Cry 5 Special Edition a step above the base game. As they mentioned yesterday, the game will have several different framerate modes to let players customize their experience. You can play at 4k/30fps or 1080p/60fps to prioritize resolution or framerate respectively. Or, you can just turn ray tracing off and enjoy some silky smooth, 120fps gameplay. Then, there's tons of content to try out and, of course, good old Vergil.
All in all, Devil May Cry 5 Special Edition is shaping up to be a super attractive package, whether you played the original or not. It will be out on launch day for both PS5 and Xbox Series X.
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If you're like many others around the globe, you've likely been smashing that F5 key on your keyboard over the past twelve to sixteen hours in hopes of pre-ordering a PS5 on your retailer of choice's website. Even if your pursuit of Sony's next console has left with you coming up empty-handed so far, it seems as though you should still have a reason to keep hope alive.
Jim Ryan, the head honcho over at PlayStation, recently told The Washington Post that the availability of the PS5 at release should be larger compared to what Sony had available for the PS4 back when it launched in 2013. While declining to give any specific numbers, Ryan said that even in spite of the pandemic, which has been an added stressor for manufacturers this year, the PS5 should have more units available for sale compared to the last PlayStation launch.
"This has been a year like no other," Ryan said in the conversation. "But all of that just reinforced our resolve, and the path we determined at the start of the year was absolutely the right one."
To date, Sony hasn't really gone on record and stated how many PS5 units it plans to ship around the globe before the end of the company's current fiscal year. Earlier this week, a new report claimed that Sony was forced to lower its production total of the next-gen platform after it ran into issues with manufacturing. However, PlayStation later released a statement shooting down the report, saying that it hasn't changed its production number whatsoever.
It remains to be seen just how many PS5 consoles will be up for sale in a little under two months, but it's at least good to know that, despite all of the struggles of this year, Sony has found a way to better itself compared to the PS4 launch. Anyone who remembers what it was like trying to get one of those consoles at release back in 2013 will likely recall just how difficult it was. Hopefully, things will be easier this time around, even though that hasn't been proven to be true just yet.
The PlayStation 5 is finally set to release later this fall on November 12 and will be available in two SKUs at $499 and $399 price points.
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