Developer Severed Press has announced that it is bringing its side-scrolling action game The Eternal Castle [Remastered] is coming to PlayStation 4 and the PlayStation Store on June 24th. The game will retail for $14.99 / €14.99 according to the developer.
A physical edition limited to only 1,000 copies, will release later this year from Hard Copy Games. There will be variant covers and some bonus goods. The Eternal Castle [Remastered] first released for PC in January of 2019 and would go on to release on Switch via the eShop in 2020.
According to the developer, "The Eternal Castle [Remastered] sends the player on a powerful journey packed with dangers and challenges through fast-paced melee action, calibrated ranged attacks, and/or cautious stealth approaches. Immerse yourself or speedrun through levels featuring random events, encounters, traps, riddles and exploration, in a semi-procedural world designed for replayability. Each world features a unique atmosphere, written through different personal and second hand experiences, re-applied to fit a post A.I. fallout world set several hundred years in the future."
The game will release digitally, but there will also be a physical version available through Play-Asia. More information about the game's final release date and digital and physical releases will be announced at a later date.
According to the developers, in Trigger Witch "players assume the role of Colette, a prospective graduate from the Stock, an academy for Witchcraft and Triggery. After a mysterious man invades her realm, events are set in motion that turn Colette's life upside-down, casting her as the sole heroine with enough firepower to restore peace."
Trigger Witch looks equal parts wild and hilarious, and the game's gorgeous pixel art doesn't hurt, either, so hopefully it will be a good time. You can watch an announcement trailer for the game here.
Developer Jankenteam and publisher Merge Games released a new trailer for Alex Kidd in Miracle World DX, a remake of the Master System classic Alex Kidd in Miracle World, today. Entitled "Greetings From Miracle World," the trailer is structured like a travel ad, inviting players to "enjoy the warm weather, take a dip in our crystal waters, experience exciting activities, see the history of the land, encounter our friendly wildlife, discover the sites of Radaxian, and be sure to visit the gift shop!" The trailer even ends with postcards showing off the game's environments.
The trailer is very cute, but it does a good job of showing off the game's environments, potential hazards, enemies, and shop system. It also shows off the Classic Mode, which will allow players to "experience the original game with boss fights, dialogue, levels and functions the same as the original Master System version."
In addition, Alex Kidd in Miracle World DX will feature new levels, tighter controls, new and remastered music tracks, alternative boss fights, and a Boss Rush mode. Alex Kidd in Miracle World DX is will release for PS5, Xbox Series X|S, PS4, Xbox One, Switch, and PC on June 22.
You can watch the "Greetings From Miracle World" trailer below:
After two years in early access, Midgard Studio's role-playing game Edge of Eternity is now available for PC. The full story is now complete and offers over 50 hours of gameplay to experience. Check out the launch trailer below to see it in action.
Edge of Eternity takes place on Heryon which is suffering from Corrosion as the fallout from a war with mysterious aliens. As Daryon and Selene, the player embarks on a journey that will "change the fate of Heryon forever." Along with a turn-based combat system, the title features music by Chrono Trigger composer Yasunori Mitsuda.
Support for the game will continue after launch with the developer revealing a post-launch roadmap. Q4 2021 sees the release of Xbox and PlayStation versions, an additional party member, new monsters and quests, extra "special" additional content and more. In January 2022, there will be endgame content, full Nekaroo farm and breeding, secret dungeons and New Game+. Check out the full roadmap below for more details.
Developer AOne Games and publisher Eastasiasoft will release Omen of Sorrow, a horror-themed fighting game, on the Xbox One sometime this year, the two companies announced today. Omen of Sorrow originally released on PS4 in November of 2018, and would release on PC through the Epic Game Store in 2019.
According to an official description of the game, "Omen of Sorrow is a classic 2D, four-button fighting game, with Unreal Engine 4-powered graphics, a cast of characters inspired by classical horror, fantasy and mythology, and a battle system designed from the ground up to leverage player skill, rather than stats or random chance, featuring deep combat mechanics that favor movement and spacing over tight execution to provide an engaging experience for pros and newcomers alike!"
The game features rollback netcode via GGPO and local multiplayer. Players will be able to fight across "dismal stages, inspired by age-old European legends," adventure through a Story Mode, challenge themselves in Arcade and Survival Modes, play online with friends, collect more than 200 in-game rewards, or practice their skills in Training Mode.
You can watch the launch trailer for the game's original release below:
Final Fantasy 14, Square Enix's successful MMO, will be seeing the end of an era with the release of Endwalker this year. It concludes the story that's been building since A Realm Reborn launched, providing some kind of closure for Hydaelyn and Zodiark. However, the expansion also offers several new beginnings for players to partake. One is the new Reaper Job, which allows for attacking with a giant scythe and a voidsent avatar.
Speaking to PlayStation Blog, producer/director Naoki Yoshida said that the idea behind the Job was "to utilize not only the player's own aether, but to combine it with a different source of aether to fight in battle. It was from there that we came up with the idea of a grim reaper from the scythe aspect, and from there it was a fairly straightforward process to settle on the reaper's current form. A scythe and the grim reaper. It's unexpectedly straightforward."
The Reaper differs from other DPS Jobs thanks to the voidsent avatar which allows the player to utilize stronger attacks. Another big new addition in the expansion is the addition of male Viera with female Hrothgar coming after the release of update 7.0. Yoshida notes that, "There was a large amount of feedback asking to implement the Viera from Final Fantasy 12, and in addition, I wanted to implement a race that is more beast-like. If [Shadowbringers] was going to be the last time we added playable races, I decided to implement two races within the means of our bandwidth, despite only having one gender of each race. One of the biggest reasons I moved forward with this decision is because there were no male Viera in Final Fantasy 12, either."
"However, there was a significant amount of people around the world asking for male Viera and female Hrothgar – which was expected of course – but I was going to follow through with my stance of not adding any more playable races. At the same time, our graphics staff on the development team wanted to explore all options to see what they could do to figure out a way to somehow realize this request from the players."
The result is the development team utilizing whatever free time they had in between patches for half a year to "consider ways to add another playable race. From this they concluded that we could probably squeeze in just one more at this time. Of course, by adding male Viera now, we anticipated people may be vocal about the absence of female Hrothgar and want to know what the situation was. Rather than waiting until (hypothetically) 7.0 to add two playable races at the same time, we realized we could actually ease the impact on our resources if we implemented these one at a time. Ultimately, I decided we should then move forward with implementing one playable race at a time, and I will make sure to explain that to our players: that's what we did for this upcoming expansion."
Yoshida said that the decision derives from wanting players to "enjoy our game even more at the very core. The development team loves our players, so when male Viera are actually implemented, we would love for you to have a smile on your faces when you play as one, and if you could say a quick 'Thank you!' to the Graphics team, I'm sure they'll be very happy. If you can do that, I think it would also serve as motivation for our developers to continue working hard."
Torn Banner Studios' medieval multiplayer action title Chivalry 2 is out now. It's available for Xbox One, Xbox Series X/S, PS4, PS5 and PC with cross-play support enabled. As a follow-up to Chivalry: Medieval Warfare, the sequel features the Agatha Knights and Mason Order fighting for control across a variety of maps.
Both Team Deathmatch and Team Objective modes support up to 64 players, allowing for massive skirmishes with siege equipment, arrows and whatnot flying all over the place. Combat has been improved and the ability to ride horses allows for quicker traversal in the larger maps. CEO and creative director Steve Piggott said in a press release that Chivalry 2 has fulfills the studio's vision of "creating the ultimate medieval battlefield game."
"It's all-out insane, epic 64-player online carnage that finally delivers to gamers the intensity of being in your favourite medieval movie battle scenes. Chivalry 2 pulls you right into the action, delivering the satisfaction of an incredibly deep combat system, the cinematic glory of sieging castles, the chaos of a massive wave of knights smashing into each other, and hilarious Monty Python inspired voice overs. We can't wait to hear our fans roaring their battle cries on the battlefield."
Tripwire Interactive CEO John Gibson added, "When we started this journey two years ago, I knew that Torn Banner Studios would make a great first-person medieval combat game with Chivalry 2. Now that the game is done, however, I am blown away at what they have created. Chivalry 2 will redefine first person melee combat, and it has been a pleasure for Tripwire Presents to support Torn Banner in making this incredible game a reality."
With the game's release, maps like The Fighting Pit and Escape from Falmire will be new those who participated in the beta. This isn't the end of the Chivalry 2's journey though. Ray tracing support will be coming to Xbox Series X and PS5 in the future. It will also make an appearance at The PC Gaming Show on June 13th with the developer having an announcement planned. Stay tuned for more details in the meantime.
The Ratchet and Clank series has been out of the limelight for a while. Though we got the movie tie-in remake in 2016 and have had smaller and experimental titles like All 4 One and Into the Nexus in the last few years, the last full-fledged new game in the franchise, A Crack in Time, came out well over a decade ago. Fans of the series have been starved for a proper new entry for a long time, but with Rift Apart, the beloved duo finally makes its long overdue return. And appropriately enough for such a long-awaited comeback, Rift Apart is a gorgeous, bombastic, ridiculously enjoyable game that succeeds in every way that a Ratchet and Clank game should, and then some.
Rift Apart puts the Lombax and his trusty robot pal in the midst of another galactic journey, this time with a dimension-hopping twist. After Dr. Nefarious crashes a parade on Megalopolis being thrown in Ratchet and Clank's honour and rips the fabric of space-time apart with the Dimensionator, things quickly begin going wrong. Ratchet and Clank are separated, and both thrown into a dimension where its own version of Nefarious is not the bumbling idiot we all know him as, but a despotic emperor who rules the galaxy with an iron fist, even in the face of resistance from a handful of people- one of whom is a female Lombax named Rivet, Ratchet's dimensional counterpart.
"Rift Apart is a gorgeous, bombastic, ridiculously enjoyable game that succeeds in every way that a Ratchet and Clank game should, and then some."
Rift Apart tells an excellent story. It's light-hearted and cheerful in the way you'd expect from a Ratchet game, and constantly hits the mark with charming characters, witty writing, gleeful silliness, and childlike humour. It's not the most unpredictable story you'll ever see, but it speaks a universal language of friendship, love, and never giving up. All of those strengths shine through on a constant basis. Meanwhile, a healthy stream of easter eggs, callbacks, and whacky new alternate dimension takes on familiar worlds or known characters (some of whom are more prominent and significant than others… but I'll leave it at that) makes for a story that's even more rewarding for those who've been following the series for some time. All in all, it's pretty… riveting.
Really, this is Rivet's game. That's not to say Ratchet has been sidelined- half this game still belongs to him, and he's got a great arc in Rift Apart. But Rivet is absolutely the highlight here, the star of the show. She's spunky, funny, witty, and delightful in equal measure, and seeing her interactions with other characters – especially with Clank – throughout the story is an absolute joy. She's also got a great look, thanks to her unique and stylized character design, and is voiced excellently by the supremely talented Jennifer Hale, which means that all in all, she steals the show every time she's on the screen- and when she isn't, you can't wait to get back to her parts of the game.
Rivet and Ratchet's unique personalities play off of each other very well, so it's a little disappointing that in terms of gameplay, they're more or less identical. Progression, weapons, upgrades, gadgets, collectibles, movesets, and more are all common across Ratchet and Rivet, which means that as far as gameplay is concerned, there's next to nothing to separate the two. Switching between the two characters is done purely for narrative purposes. Those narrative branches and differences are executed very well, but I do wish that both characters had moves or gadgets or weapons that were exclusive to them in order to set them apart from each other.
"This is Rivet's game. That's not to say Ratchet has been sidelined- half this game still belongs to him, and he's got a great arc in Rift Apart. But Rivet is absolutely the highlight here, the star of the show."
That said, playing as both Ratchet and Rivet is still an absolute blast, which should be unsurprising to anyone who's played a Ratchet and Clank game before. The selection of weapons is the heart and soul of any Ratchet game, and Rift Apart knocks the ball out of park in this area as well. There's nearly twenty weapons to unlock and use throughout the game, and this might just be the most varied and interesting arsenal of weapons ever in a Ratchet and Clank entry.
There's no shortage of bizarre, hilarious weapons. The Topiary Sprinkler turns enemies into plants, Mr. Fungi shoots out mushroom sentries that attack foes and can even draw aggro, the Ricochet fires bullets that bounce around with repeated presses of the trigger. Even weapons that are relatively normal on paper feel great to use, including the frag grenade equivalent Shatterbomb, the stock handgun called the Burst Pistol, or the shotgun known as the Enforcer. Meanwhile, old favourites such as the bouncy sawblade firing Buzz Blades, the rocket launcher Warmonger, and the kamikaze android dispensing Glove of Doom also return.
Each weapon is useful in its own way, and almost the entire arsenal is fun to use in combat, down to the last one (though some are more enjoyable than others, of course). What makes using these weapons even better is the constantly inventive and excellent ways in which they make use of the DualSense's adaptive triggers. The Void Repulser fires off a shield that hovers in front of you as long as you hold the trigger halfway down, then disperses a short-range energy blast when you pull it all the way through. The Headhunter is a sniper rifle that lets you aim through the scope by pulling the left trigger partway, but when you pull it fully, time slows down. With the Drillhound, you can either pull the trigger all the way to fire its explosive ground-traversing hounds blindly, or pull it halfway first to lock on to enemies for guaranteed hits. Application of the adaptive triggers is constantly excellent, and feels surprisingly easy to use even in heated combat encounters.
"The selection of weapons is the heart and soul of any Ratchet game, and Rift Apart knocks the ball out of park in this area as well. There's nearly twenty weapons to unlock and use throughout the game, and this might just be the most varied and interesting arsenal of weapons ever in a Ratchet and Clank entry."
And encounters do get heated. In typical Ratchet and Clank fashion, Rift Apart can throw a huge number of enemies at you at any given time, who come at you in groups comprising of different types of foes that move differently and have unique attacks. Navigating spaces, constantly changing tactics on the fly, and making smart use of your full arsenal feels incredibly satisfying, and makes each thrilling combat encounter feel like a rush of adrenaline, and each victory like a rush of dopamine. It strikes the perfect balance between challenge and giddy explosive fun. There's also more than a few boss fights in here, which are suitably high-stakes, adrenaline-fueled encounters that challenge you to make full use of your arsenal of weapons.
The weapons and the sheer variety they boast are also bolstered incredibly by excellent progression mechanics. Like previous games, the more you use a weapon in Ratchet and Clank: Rift Apart, the more it levels up- but there's a lot more to it. Collecting Raritarium is key, of course, so you can use it to increase damage, area of effect, range, fire rate, max ammo, and other properties corresponding to specific weapons. The more a weapon levels up, the more upgrade options you unlock for it. Meanwhile, upon reaching level 5, a weapon upgrades into a more powerful version of itself- the Burst Pistol becomes the Blast Pistol and can fire three shots at a time, the double-barreled Enforcer becomes the quadruple-barreled Executor, the Shatterbomb becomes the Shatterblast and fires bombs that have a chance of making enemies explode and damage others around them. The excellent progression mechanics inject oodles of longevity and variety into Rift Apart's combat, which, for a game that already has an incredibly varied arsenal of weapons, deserves no small amount of praise.
Moving past the combat, Rift Apart leaves something to be desired on the platforming side of things, which is a little disappointing for a game that is technically a platformer. Sure, technically, Ratchet and Clank games have always been more action-platformers and shooters than anything else, but in Rift Apart's particular case, the lack of focus on platforming does feel like a bit of a letdown. That's because the moveset has been expanded here, but not utilized to its full potential. On top of your regular jumps, double jumps, and hovering, you always have wall-running, the Phantom Dash, a grapple hook, and hover boots, but the game doesn't do as much with this expanded moveset as it could have. Certain parts of the game, like scripted set-piece sections or pocket dimensions, do put a greater focus on platformer, but by and large, the full potential of Ratchet and Rivet's moveset isn't realized very well.
"Navigating spaces, constantly changing tactics on the fly, and making smart use of your full arsenal feels incredibly satisfying, and makes each thrilling combat encounter feel like a rush of adrenaline, and each victory like a rush of dopamine. It strikes the perfect balance between challenge and giddy explosive fun."
Thankfully, even with that lack of platforming focus, there's plenty of gameplay variety to be found in Rift Apart. Combat is incredibly varied as it is, as I've mentioned earlier, but the game also does a great job of introducing unique sections and scenarios throughout its runtime. From flight combat to rail grinding sections, from puzzle-oriented sections where you play as Clank to Glitch challenges, which see you playing as a spidery turret bot, from the aforementioned pocket dimensions to adrenaline-fueled set-piece moments, Rift Apart consistently ensures that things never get too monotonous. Certain planets are also designed as large, open, sandbox environments, and exploring these fully to hunt down collectibles, take on optional challenges, or complete side quests is also a blast.
Rift Apart also deserves credit for how replayable it is. The main campaign is roughly fifteen hours long (though it can go up to around twenty if you take the completionist route), but there's more than enough here to encourage you to play far beyond that, thanks to a bevy of collectibles to hunt down, unlocking and fully upgrading all the weapons, completing challenges in the arena, the post-game Challenge Mode (which is essentially New Game Plus), and more.
And of course, something else that deserves widespread plaudits is just how ridiculously good this game looks. Vibrant colours, excellent character and enemy designs, and beautiful and varied environments show off the unparalleled talent of Insomniac's artists on a consistent basis. An abundance of tiny little details, incredible animations, and hilarious and charming flourishes further exacerbate the game's visual personality, which is something that it is already overflowing with. Meanwhile, Rift Apart also leverages the PS5's hardware to deliver a proper technical masterpiece. All said and done, it wouldn't be an exaggeration to say that this might just be one of the best-looking console games ever made. The dimension switching mechanic may have been made to sound like a bigger in pre-release marketing deal than it is – it's mostly restricted to scripted set-pieces, pocket dimensions, and a couple of worlds where it has a larger and more dynamic role to play – but all in all, Rift Apart is a great showcase of the PS5's capabilities.
" It wouldn't be an exaggeration to say that this might just be one of the best-looking console games ever made."
It's been a long time coming, but Insomniac's beloved series is finally back, and I couldn't be more ecstatic about the nature of its return. Rift Apart is an incredible game that captures everything that makes Ratchet and Clank so great, and then polishes those strengths to an absolute sheen. With an incredible arsenal of weapons, thrilling combat, a charming story full of loveable characters, and visuals to make your eyes pop, this might just be the bestgame in the series to date. Regardless of whether you're a long-time series fan or diving in for the first time, Ratchet and Clank: Rift Apart is going to be right up your arsenal.
After recent rumors of Scarlet Nexus possibly launching day one on Xbox Game Pass emerged, Bandai Namco issued a statement denying the same. Speaking to VGC, a spokesperson said that there are "no plans" to bring the game to Game Pass "at this time." The publisher added that it's "excited for its launch on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4 and PC on June 25."
While rumors like this should always be taken with a grain of salt, it didn't seem impossible. Scarlet Nexus was revealed at the Xbox 20/20 event last year with Smart Delivery support confirmed. The recent demo also arrived on Xbox One and Xbox Series X/S one week before PS4 and PS5. With big releases like Square Enix's Outriders also launching day one on Game Pass, it seemed somewhat plausible that Scarlet Nexus could follow suit.
The title is out later this month but it's likely that more gameplay and details will be shared at E3 2021 (during the Xbox and Bethesda Games Showcase even). Stay tuned and in the meantime, check out the game's lore trailer here.
While it was confirmed previously that Capcom would have a dedicated presentation during E3 on June 14, the exact details – such as its specific timing – were unknown. That's no longer the case. Capcom has confirmed that its E3 2021 showcase is set for Monday, June 14, at 2:30 PM PDT.
What can we expect to see at the show? Monster Hunter Riseand Resident Evil Villageare mentioned, so DLC announcements for both seem likely- though the latter definitely comes as a surprise, since Capcom has previously given no indication that it has post-launch content planned for the survival horror game. Will it be a story expansion or related to The Mercenaries- or perhaps related to the upcoming Resident Evil Re:Verse? We'll find out soon enough.
Beyond that, the hope is that we will see some new announcements as well, and sure enough, leaks do seem to suggest that. Resident Evil Outrage has been leaked relentlessly, and it has been alleged in the past that the game would be announced not long after Village's launch. Meanwhile, Dragon's Dogma 2 is also allegedly in development, and fans will surely be hoping for that to be announced as well.
We'll be covering all of it, of course, so stay tuned for more details.
Join us for the Capcom showcase at #E32021 for news on our latest games lineup, including:
🗯 The Great Ace Attorney Chronicles 🥚 Monster Hunter Stories 2 🐉 Monster Hunter Rise 🏰 Resident Evil Village
Recently, Valorant developers revealed some exciting details about the upcoming agent, and here's everything you need to know about it.
Riot Games' Valorant is one of the most popular first-person shooter games. The competitive esports title boasts several maps along with unique agents. Every agent in Valorant flaunts different abilities that are crucial to the gameplay.
Riot promised to release a new agent in each Act; however, there wasn't any new agent in Episode 2: Act 3. Fortunately, the devs confirmed that we'd definitely get a new agent in the Episode 3 update.
More:Valorant New Agent 'Grenadier' Codename Potentially Leaked
Valorant New Agent Abilities
Recently, Valorant released a post to talk about the State of the Agents. Besides talking about future balances for the existing agents, devs dropped some interesting information about the upcoming agent.
Apparently, the agent's abilities will feel familiar to players who love playing traditional FPS games. That's because, according to the developers, the new agent will create "moments where you must rely on your gunplay."
Of course, it's still too soon to assume anything based on that statement; however, we think that a new agent might be able to pause other agent's abilities for a few seconds.
Nevertheless, this is only a prediction after reading the above statement from Riot, so take it with a pinch of salt.
Besides that, Valorant devs also revealed a teaser image for the new agent. And thanks to Floxay on Twitter, we know that the image is titled "Data Transfer." The data miner also revealed a spray from the previous Battlepass, which might be teasing the upcoming agent's look.
Besides teasing some abilities, Riot confirmed that the new agent would arrive with Patch 3.0.
The next major update will kick off Valorant Episode 3, and it is expected to come out around June 22nd, 2021. So, tighten your seatbelt because we'll definitely get more leaks for Episode 3 in a couple of days.
Destiny 2 players have been having plenty of stuff to do lately, as an all-new season kicked off in the game a few days ago. With the Vault of Glass making a comeback and various other new weapons and changes making their way into the game, the game is filled with loads of new content.
MORE: Where Is Destiny 2 Xur Location Today (May 28) – What does he sell, Release Time
Despite the plethora of new stuff available, the Trials of Osiris is still something fans eagerly look forward to every week. For those who are unaware, Trials of Osiris is a 3v3 match in which players get rewards at 3,5, and 7 wins. You lose three, and you start all over again. With such high stakes, the rewards are also high.
Destiny 2 Trials of Osiris Reward This Week (May 28, 2021) – Map, Loot
The Trials of Osiris Rewards and map for this week hasn't been revealed yet. Trials of Osiris goes live at 5PM GMT every Friday, so you have to wait until then to get more information. For now, you can check out the rewards and map for last week.
Map
Midtown
Rewards
3 Wins (Powerful): Exile's Curse (Fusion Rifle)
5 Wins (Powerful): Pyrrhic Boots (Legendary Leg Armor)
Destiny 2 was released quite a while ago but frequent updates have made sure that the game maintains its dominance in the looter shooter genre. Recently, the Season of Splicer kicked off in the game, adding tons of new weapons as well as the fan-favorite Vault of Glass.
MORE:Destiny 2 Oracle Locations – How to complete Vault of Glass Raid
If you are a veteran Destiny 2 player you might be well aware of Xur. The popular merchant arrives every week in the game and gives players a chance to buy some exotic weapons, armors, and a lot of other stuff.
Who is Xur?
Xur is the Agent of Nine and like we mentioned earlier, players can buy a plethora of items from him using Legendary Shards. There is a new set of weapons and armor available for sale every week.
However, there is a catch. Xur's location changes every week, so players need to know where he will be spawning before they are able to buy items from him. Xur appears in either The Tower, European Dead Zone, Titan, Nessus, or IO.
WHERE IS DESTINY 2 XUR LOCATION TODAY (MAY 28, 2021)? – WHAT DOES HE SELL, RELEASE TIME?
Bungie hasn't released Xur's location for this week yet. Do note that Xur arrives in the game every Friday at 5 pm GMT/1 pm EST. He is available until Tuesday, so players have a bit of time to be able to buy their items from him. For now, you can check out Xur's offerings for last week.
Recently, Bandai Namco has come forward to announce multiple Mobile Suit Gundam SEED projects, and here's everything you need to know about it.
Directed by Mitsuo Fukuda, Mobile Suit Gundam SEED is a popular Japanese anime. The series was broadcasted between 2002 and 2003, and then a sequel of the anime aired from 2004-2005. Since then, we've seen three films, manga, and light novels based on the anime franchise.
Well, it looks Bandai Namco is all set to bring the series back to fans through multiple new projects.
More:Overlord Season 4: Is There An Official Release Date Yet?
New Gundam SEED Manga, Anime, and Game
To celebrate the upcoming 20th anniversary of 2002's Gundam SEED anime, Bandai Namco announced the Mobile Suit Gundam SEED Ignited.
As part of the new initiative, the studio announced three new projects centered around the legendary anime; a new manga, a film, and a mobile game.
The new manga, Mobile Suit Gundam Seed Eclipse, will release worldwide in July. As reported by Anime News Network, the upcoming manga's story is set between the "missing two years between the two wars."
A new Gundam SEED movie is also in the making, which was initially announced back in 2006. The movie is supposed to serve as a sequel to the TV series.
For some reason, we didn't hear anything about the movie since the announcement. But fortunately, now it's confirmed that the new movie is in production.
However, there's no official release window for the movie, and we'll hear more about the project in the future.
Finally, Bandai Namco also announced a Gundam SEED mobile game. Of course, we don't have any details on the upcoming game, and it's too soon to assume that the game is already in development.
Anyway, Bandai Namco confirmed that they'd release more information on the upcoming mobile game pretty soon. So, let's wait and get back to seeing the original anime to be ready for what's ahead.
Oscar Isaac is going to play the questionably great and but extremely powerful Moon Knight for his upcoming MCU series for Disney+, and here are his powers.
Another week, another A-tier actor joins the MCU. This time it's Oscar Isaac of Star Wars fame playing Moon Knight.
This hero is among the more unconventional superheroes out there in the MCU.
Moon Knight suffers from Dissociative Identity Disorder and the fact that he derives his powers from an Egyptian Moon god further aggravates the problem.
Read more to learn about Moon Knight and what his powers are.
MORE MCU: Moon Knight MCU Details and His Relationship With The Avengers
How Did Moon Knight Get His Powers?
Moon Knight, born as Marc Spector, was a former US Marine-turned-C.I.A. agent. He later left both the organisations with disgrace and became a soldier-for-hire.
During one of his missions in Egypt at a Pharoah's tomb, a scuffle in the crew ensured. Spector was mortally wounded and the crew on his side placed him beneath the idol of the Egyptian god Khonshu. There, his spirit ascended and met Khonshu himself who promised to save his life in exchange of his service.
He returned with his friend Frenchie and now his lover Marlene to New York. They helped him develop the costume and persona of Moon Knight to fight crime.
What Are Moon Knight's Powers?
Spector attributing his powers and abilities to Khonshu are often in question. He himself isn't a reliable source for himself due to his state of mind. Nevertheless, the Moon Knight has superhuman powers such as:
Enhancement of strength, endurance, and reflexes depending upon the phases of the moon. The fuller the moon, the more strength he gains. It isn't known whether his strength is mystical or simply self-hypnosis due to psychological instability.
Resistance to some psychic attacks due to multiple personalities. Also receives prophetic visions sometimes.
High tolerance for pain either as a result of a spiritual gift or simply being numb from years of damage.
MORE MCU: Are The Eternals Part of The MCU or The Avengers?
Moon Knight also has general human powers that greatly aid him in his conquest such as:
Expert hand-to-hand combat with expertise in various Martial Arts from Krav Maga to Muay Thai. Also an Olympic-level athlete and a skilled acrobat and gymnast.
Expert detective and private investigator with top knowledge about the criminal underworld.
Expert interrogator who doesn't shy from using military secrets of torture.
Pinpoint accuracy as a sharpshooter and can slice a bullet in half with a crescent disc.
Mastery over various weapons such as combat knives, chains, brass, knuckles, shurikens, and boomerangs and all types of firearms from pistols to Gatling guns.
MORE MCU: Is Venom In The MCU, Or Will He Be Coming To It?
What Is Moon Knight's Relation With Dracula?
It is currently rumoured that Moon Knight faces off against Dracula in the upcoming Disney+ series. The two know and mention each other in the comics but their relation skyrocketed in popularity after popular memes around them.
Dracula isn't exactly among the main antagonists faced by Moon Knight in the past, bringing speculations about a tie-in with the upcoming Blade reboot featuring Mahershala Ali given Blade's history with Dracula.
Moon Knight features Oscar Isaac as the titular protagonist and releases in 2022 on Disney+.
The release date for Inazuma, one of the seven regions of Teyvat, is one of the most anticipated announcement for Genshin Impact fans. We compiled all the major hints so far that could help us pinpoint the Inazuma release date, along all the major story, lore, and character elements revealed in Genshin Impact so far.
Note that this piece contains spoilers if you haven't finished all of the main story quests available in Genshin Impact as of April 2021.
Genshin Impact 1.6 Livestream – More Inazuma concept artwork, May 28, 2021 update
miHoYo revealed more concept artwork for Inazuma during the Version 1.6 livestream. A short segment at the end of the stream, with an SD version of Ayaka, revealed six new pieces of artwork:
The areas' names are:
Watatsumi Island (artwork 1)
Seirai Island (2)
Tsurumi Island (3)
Unknown location (4)
Unknown location in somewhere in Narukami Island: "The plant life here has grown gnarled and unnatural from growing in uttermost darkness. Something twisted seems to be sealed here" (5)
Narukami Island Grand Narukami Shrine (6)
New Inazuma artwork and lore, April 16, 2021 Update
miHoYo, on the livestream for Genshin Impact 1.5 Beneath The Light of Jadeite, revealed six new artwork for Inazuma. Revealing several areas. We have Narukami Island ith its tall mounains. Then we have the Tatarasuna, Kannazuka area, with two artworks of two different locations. The first one with sakura raining like snow, and the second one showing the Mikage Furnace.
Next, we have two artwork for Yashiori island and its snake skeleton cavern. Lastly, we have the Tenshu castle, or Tenshukaku, in Inazuma City. Where Electron Archon Baal should be residing.
CODES – Genshin Impact redeemable codes for free Primogems
Narukami Island
Tatarasuna, Kannazuka
Mikage Furnace Tatarasuna, Kannazuka
Yashiori Island 1
Yashiori Island 2
Tenshukaku, Inazuma City
Official lore (April 16, 2021 update)
Narukami Island: A sight witnessed by al inbound travelers to Inazuma. The Grand Narukami Shrine and Sacred Sakura on the mountain, and the city of Inazuma on the coast.
Yashiori Island: The skeleton of a great snake rests on this island. The presence of evil is palpable here.
Tatarasuna, Kannazuka: The mountain surrounding the Mikage Furnace. Blossoms continue to bloom here, impervious to the effects of war.
Mikage Furnace at Tatarasuna, Kannazuka: The largest smelting facility in all the islands of Inazuma, surrounded by jagged, rocky terrain. War has brought production to a halt.
Tenshukaku, Inazuma City: The residence of the most exalted one in all of Inazuma. Standing tall on the highest point in the city, it watches over all under the Electro Archon's dominion.
The versions of the artwork shown on stream, and published by the Japanese Twitter, also teased a new character from Inazuma. In SD form.
Note that while her identity wasn't officially confirmed, this teased character is definitely not Baal seeing the lore we know (see further below). Moreover, according to several Chinese speakers, this new pink character was described as a "fox" by Zhongli, and was described as a friend of Zhongli and Baal. Lastly, she doesn't look like Mei from Honkai, but more like Yae Sakura.
Inazuma is one of the seven regions of Teyvat, and the Electro region. Just like how Mondstadt is based on western medieval Europe, and Liyue is based on China, Inazuma will be based on Japan. It'll be an island region located somewhere east of Liyue Harbor on the world map. Main story wise, Inazuma is currently the next destination of the Traveler, and Act II of the Teyvat story.
In the past, miHoYo listed the upcoming regions and story chapters in Genshin Impact:
Act Prologue: The Outlander Who Caught The Wind. Region: Mondstadt (Anemo / wind element). Featured character: Diluc
First off, it's important to note miHoYo did not publish a release date for Inazuma yet. However, it's likely we could hear about a release date estimate soon.
Back when Genshin Impact released, miHoYo published a roadmap for the updates, up to Ver 1.3. In other words, we already knew from the start Dragonspine would be added in 1.2. And that the Lantern Festival was coming in 1.3, Which strongly hinted at Xiao's banner, for example.
However, since the launch of 1.3, miHoYo has yet to publish a new roadmap for future updates. This means we could hear about Inazuma and its release very soon. Once miHoYo decides to publish a new roadmap.
Currently, Genshin Impact is at Ver 1.5, released on April 28. The 1.6 livestream confirmed Inazuma will not be added to the game. So far, the game's updates have happened every six weeks. Assuming this release pace stays identical, it means we'll wait till Version 1.7 on July 21, 2021, at earliest, for Inazuma to release.
Biggest hints, characters, and lore elements revealed on Inazuma so far
miHoYo hinted Inazuma is coming multiple times in the past.
The first Beta Test and Ayaka.Genshin Impact had over three Closed Beta Tests before release. While players were handpicked and selected by miHoYo, any participating player could freely share information, screenshots, and gameplay. Unlike the current Private Beta Tests for future versions, where it's strictly forbidden by NDA to share anything.
The first Beta included Ayaka Kamisato as a playable character. A Sword user and Cryo user from Inazuma. It's likely she will be added to the main game with a banner with the release of Inazuma.
Voiced by Saori Hayami, Ayaka was also in one of the very first trailers for Genshin Impact in September 2019, back when few cared about the game.
AYAKA – Latest official teaser for the Inazuma character
Inazuma map leaks
Some players, by datamining content from the first Beta Test, made a possible map of Teyvat judging from that data. Needless to say, the full map will be completely different. And we won't see it anytime soon, it'll probably take years. However, this can give you an idea of where Inazuma is located. Again, we can see it's at the east of Liyue Harbor.
The above mentioned list, listing the regions and their order. This was revealed right after the release of Genshin Impact on September 28, 2020.
DualShockers' interview with miHoYo. Simultaneously with the release of Genshin Impact, back in September 2020, the studio told us regarding the release date of Inazuma:
miHoYo: "Perceptive players will have already noticed the hints that we dropped about the new city in development. We are working hard to bring it to players as soon as we can".
Zhongli's answers at the end of the Liyue Archon quest. With the release of Ver 1.1 in November 2020, miHoYo confirmed in-game for the first time that the Traveler will head next to Inazuma.
Unreconciled Stars event and Scaramouche
With Ver 1.1 and this event, players were introduced to the 6th Fatui Harbinger, Scaramouche, who is likely to be from Inazuma. This is speculation from his clothes and physical features, as miHoYo technically never officially confirmed it.
Seeing Childe was made playable, it's likely Scaramouche, voiced by Tetsuya Kakihara, will get his own banner at some point despite being an antagonist. If he plays a key role during the Inazuma story chapter, he could be added then. Otherwise, Scaramouche might be made playable in a much further update.
The Drifting Bottles and Uyuu restaurant. Dragonspine, which was added with Ver 1.2 in December 2020, included new hints pointing out at Inazuma. If you've explored the whole mountain, you'd have found drifting bottles sent from Inazuma. The bottles most notably mention Uyuu restaurant, which is seemingly one of the key locations in Inazuma we'll be visiting.
Genshin Impact Inazuma release date – How the Electro, Inazuma Archon is linked to it
Baal, the Electro Archon, will be playing a key role in the Inazuma storyline, most probably as the main antagonist. We've learned quite a lot about her in-game, and her different titles: God of Eternity Raiden Shogun, and Immortal Shogun.
However, miHoYo did not reveal any artwork or screenshot of Baal yet. The one thing to note however, is that Genshin Impact and Honkai Impact, another miHoYo game, have several lore links. Several Genshin Impact characters look similar to Honkai characters, or are named after them. And from what we know so far, it's highly likely Electro Archon Baal will look similar to raiden Mei from Honkai.
That's all we have so far. Keep this in your bookmarks as we we'll keep adding more and more details, and tell you as soon as possible once we have a release date for Inazuma. Genshin Impactis available on PC, PS4, PS5 via backward compatibility, and Mobile. The game was also announced on Switch, but has no release date on the platform yet. If you'd like to discuss Inazuma lore, you can always reach out to me on Twitter @A_iyane07.
miHoYo regularly releases new Genshin Impact codes, to redeem for free Primogems and items. You can find below the latest codes revealed, along with how to redeem the codes, whether you play Genshin Impact on PC, PS4, PS5, or Mobile.
Version 1.6 "Midsummer Island Adventure" Trailer | Genshin Impact
BridTV
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Version 1.6 "Midsummer Island Adventure" Trailer | Genshin Impact
Still no new codes and it doesn't seem like we'll get any till the Genshin Impact 1.6 livestream codes. Usually there are one or two codes revealed during the six weeks interval between two updates, shared by YouTubers affiliated with miHoYo. However, no codes like this have been shared since the release of 1.5.
While you can find several new code videos on YouTube every day, none of them have actual new codes. We'll keep this page updated, so keep it in your bookmarks. Lastly, remember these two codes from March are still valid if you haven't used them yet: GS6ACJ775KNV (60 Primogems), SBNBUK67M37Z (30 Primogems, x5 Adventurer's Experience).
Initially, these codes would expire on April 17, midnight ET. However, several players encountered issues when logging in on the site. The official Genshin Impact Twitter account has as such announced an extension. The codes now expire on April 18, midnight ET / April 17, 9 PM PT / April 18, 05:00 GMT.Click here for other time zones, and here for a countdown.
YAE SAKURA – Everything about the Honkai, Genshin character
How to redeem Genshin Impact codes on PC and Mobile?
Players can redeem the codes on the official Genshin site's gift page. Make sure to login with your correct information. Then, make sure to pick the right server you're playing on, or else you will be redeeming the codes on another server. Save progress is not shared between servers. If you pick the wrong server, you will be unable to transfer the rewards from one server to another.
You can also access the redeem function in-game, by entering the Settings menu, then the Account menu, and select Redeem Code.
How to redeem Genshin Impact codes on PS4 and PS5?
PS4 and PS5 Genshin Impact players can only access the redeem function directly in-game. As we explained above, it's located in the Settings menu, in the Account section.
Keep this post in your bookmarks as we will regularly update it whenever new free Primegems redeem codes are available. miHoYo regularly publishes codes, with the biggest Primogem giveaways being during the live streams once per month. Keeping track of these codes is another way to save Primos for your favorite characters such as Venti.
Be sure to check our guide and fix if you encounter the Connection Failed issue and are unable to play Genshin Impact.
March 6 live stream codes – 300 Primogems (Expired)
Following the Version 1.4 stream of Genshin Impact, miHoYo revealed several new codes to redeem for free Primogems. If you missed it, we covered everything you should know from the Genshin Impact 1.4 livestream and the new update Invitation of Windblume.
KTNSCQWW922M – 100 Primogems
ET7ADQFF8KJR – 100 Primogems
PSNTC8FEQK4D – 100 Primogems, 50,000 Mora
These Genshin codes will be working until March 6 11 PM ET. If you're in PT, that's March 6 8 PM PT. Lastly, for GMT players, that's Sunday March 7 at 4 AM. This is the same time limit worldwide, regardless on which server you play. If you don't live in either ET, PT, and GMT, click here for a time zone conversion table.
Genshin Impactis a free-to-play open world action JRPG, available on PC, PS4, PS5 via backward compatibility, and Mobile. The game was also announced on Switch, but has no release date on the platform yet. Lastly, if you found codes we didn't share yet, you can always reach out to me directly on Twitter @A_iyane07.
miHoYo held on May 28 the Genshin Impact 1.6 livestream, officially revealing the release date for the Midsummer Island Adventure update with Klee and Kazuha – we have all the details below, including the boat system and costumes (skins) pricing.
NEW CODES – Primogem codes from the 1.6 livestream
Genshin Impact 1.6 release date, trailer
The 1.6 update of Genshin Impact, Midsummer Island Adventure, will be launching on June 9, 2021 (June 8 ET). The specific maintenance schedule and launch time will, as always, be revealed a few days before June 9.
New character – Kaedehara Kazuha, support role, voice actor
Kazuha is a Sword and Anemo 5* character from Inazuma. An intro trailer and screenshots from Kazuha's Story Quest were shared. Klee's banner will launch on June 9 with 1.6, and Kazuha's banner will be coming three weeks after it on June 30.
In the official press release, Kazuha is described as a Support character by miHoYo. Explaining how with his Elemental Skill and Burst. Kazuha can buff party members, and crowd control hordes of enemies.
Kazuha's skills, like Venti or Sucrose's Anemo Skills, deal additional Elemental damage if they come into contact with Hydro, Pyro, Cryo, or Electro. Lastly, by triggering a Swirl reaction, Kazuha can further buff his teammates with an Elemental Damage Bonus for their corresponding Element.
Kazuha will appear in a new Archon quest (main story quest). He is traveling with Beidou and her Crux Fleet, and will give the Traveler clues about the way to the closed-off Inazuma.
In Japanese, Kazuha is voiced by Nobunaga Shimazaki (Yuki inFruits Basket remake).
Maguu Kenki uses Cryo and Anemo attacks, and can summon phantoms of itself. miHoYo stated in the press release that "it can only be taken down while in close-range combat" perhaps insinuating that it can nullify long-range attacks to a certain degree.
INAZUMA – All the artwork and official hints so far
How to get the new Costumes (Skins) for Barbara and Jean, Price
The Barbara summer costume, Summertime Sparkle, will be available for free as you clear its event, Echoing Tales. Once the Echoing Tales event ends, Summertime Sparkle will then be available in the Shop for 1680 Genesis Crystals.
The Jean summer skin, Sea Breeze Dandelion, will only be available through the Shop, for 1350 Genesis Crystals for a limited time during 1.6, and then permanently for 1680 Genesis Crystals:
The update's story begins with Klee receiving a mysterious letter from "Dodo-King" threatening to take her doll Dodoco away from her. Searching for Dodo-King, players will explore a new, secluded achipelago using boats called Waverider, in search of the mysterious "Dodoland."
By completing all the events, we'll get a brand-new four-star catalyst, Dodoco Tales, and all the materials to fully refine it.
Here's the gameplay trailer for all the new events, including the Waverider (boat event), "Whirlpool off to Starboard" (new Gliding challenge with the Waverider), the Bom Bom tennis mini-game with Klee, and a new event similar to the Contending Tides battle event.
It looks like the boat system is an event-only limited addition.
Serenitea Pot update – Place characters in Housing mode
Genshin Impact 1.6 will let players place their characters inside the Serenitea Pot. miHoYo has previously stated this is only available for characters you actually own.
Characters in your realm will gradually accumulate Character Companionship Experience over time. The increase rate depends of your Adeptal Energy Rank.
That's all the details from the 1.6 livestream. Most of it had leaked beforehand, but I'm personally still looking forward to the boat event. How do you feel about the update so far? You can always reach out to me directly to chat on Twitter @A_iyane07.
Genshin Impactis available on PS4, PS5, PC, iOS, and Android.
Last year, Marvel announced that the Moon Knight series was in the works for Disney Plus last year. But we had heard very little about it until the recent announcement which confirmed that Oscar Isaac will be playing the role of Moon Knight in the series.
This announcement signifies the arrival of more content for the Marvel Cinematic Universe for the next few years as the franchise continues to expand on streaming platforms.
Marvel's Moon Knight is one of those characters who seem to be inspired by DC Comics' Batman and is certainly more of a weird character.
The role of Moon Knight will be player by Oscar Isaac in the upcoming series on Disney Plus.
This was confirmed in a tweet by both Marvel and Isaac with the same line — "We are Moon Knight," which is a direct reference to the character's complex psychology.
In the comics, Moon Knight has fought alongside the Avengers, the Defenders, and other known Marvel hero teams.
It is rumored that Marvel plans to capitalize on the success of Avengers by creating more super-team crossover movies. This includes not only Young Avengers and Dark Avengers/Thunderbolts but also a Midnight Sons movie.
The Midnight Sons will have more supernatural heroes in the MCU joining hands to face the world's darkest and most unsettling threats.
This Midnight Sons movie will probably feature both existing and new MCU characters – including Doctor Strange, Scarlet Witch, Blade, and Moon Knight.
Moon Knight MCU Phase 4
It is already confirmed that Moon Knight will be a part of MCU Phase 4.
Back in February, Kevin Feige, the President of Marvel Studios gave a vague timeline for the production of Moon Knight.
According to his statement, it was suspected that the production would begin somewhere between the end of March and the beginning of June 2021.
If we take Marvel Studios' latest tweet into consideration, this timeline seems about right. And Moon Knight will most likely be released after Ms. Marvel which is scheduled for a late 2021 release on Disney Plus.
Moon Knight Release Date
Currently, there's no word on a release date, but taking the above information into consideration, we will most likely get to see the Moon Knight series on Disney Plus in the first half 2022.
Meanwhile, there are several other Marvel shows on their way soon to Disney Plus. Loki is set to premiere on June 9th and both Ms. Marvel and Hawkeye are scheduled for the later half of 2021.
Todd Phillips will be returning as co-writer for Joker 2, but will the sequel finally let Arthur Fleck come face to face with Batman?
The 2019 film presented a darker version of the Clown Prince of Crime through Phillips' unique vision and Joaquin Phoenix's stellar performance.
Joker stood independently from the DCEU and many believed it would remain as a one-off show, but whispers of a sequel with Phoenix on board soon surfaced.
Arthur Fleck had a triumphant finale after his descent into madness, where Robert De Niro's Murray Franklin met a shocking end. After Arthur became somewhat of a god in the eyes of Gotham rioters, he was quickly incarcerated within the iconic Arkham Asylum during Joker's conclusion.
With Arthur now locked up – a familiar position for the Joker to be in – questions are now being asked about how Joker 2 will continue his story behind bars. We know that the Joker rarely stays imprisoned for long, but will Phillips lean on the source material this time around?
Could Phillips follow a comic book arc?
Credit: Dark Knight News
If Phillips takes the Grant Morrison and Dave McKean comic Arkham Asylum: A Serious House on Serious Earth into account, we could see chaos outbreak in Arkham. The comic follows the Arkham Knight as he attempts to diffuse a riot within the asylum involving many DC villains, including Two-Face, Killer Croc, and the Joker.
If Joker 2 began before the riot, we could see a continuation of Arthur's internal struggle during his time at Arkham, where he would eventually provoke another riot that could end with his first confrontation with Batman.
Will Joker 2 have a time jump?
Credit: neon_beatdown / Reddit
Joker offered a momentous scene between Arthur and a young Bruce Wayne which was beautifully haunting and set up the characters' rivalry. But in order for Arthur to face Bruce as Batman in Joker 2, there would need to be a significant time jump.
Bruce's earliest donning of the cowl was during his late 20s, according to the comics, meaning Joker 2's narrative would need to exist at least 15 years after the events of Joker. This would make Arthur around 55 years old.
Of course, there's a good chance that Phillips will choose to follow his own narrative again, which will only add to the character's original adaptation. But perhaps he'll allow old enemies to meet in his own way, much to the delight of fans.