Learn more about the terrifying creatures that will test your survival abilities with the latest trailer for Housemarque and PlayStation Studios' Returnal.
After crash-landing on the shape-shifting world of Atropos, the protagonist Selene must seek out a means of escape within an ancient civilization. She finds herself fighting tooth and nail for survival as she goes through multiple cycles and seeks out the fragments of her memories. Threats include the mycomorph, titanops, automaton, gorgolith, ixion, and infected scout, among others.
The planet she is on constantly changes in this roguelike, forcing her to employ different combat strategies with different tools. She must manage equipment and resources carefully and scavenge alien tech for upgrades.
To keep things fresh, this title will feature third person bullet hell-fueled combat that is paired with visceral twists through stark environments.
Learn more with the trailer below:
Returnal – Hostiles | PS5
The game will come out for the PlayStation 5 on April 30, 2021.
Learn more about the terrifying creatures that will test your survival abilities with the latest trailer for Housemarque and PlayStation Studios' Returnal
Shown during the Nintendo Indie World Showcase, see the gameplay of Tribute Games and Dotemu's Teenage Mutant Ninja Turtles: Shredder's Revenge with the latest trailer for the title
Hot on the heels of their Panzer Dragoon remake, MegaPixel Studio and Forever Entertainment's next project is a remake of the 1996 classic The House of the Dead
Shown during the Nintendo Indie World Showcase, see the gameplay of Tribute Games and Dotemu's Teenage Mutant Ninja Turtles: Shredder's Revenge with the latest trailer for the title.
The latest trailer kicks things off with Tribute Games Co-Founder Jean-Francois Major and Dotemu CEO Cyrille Imbert confirming that the titular heroes are making their way to the Nintendo Switch. Tribute Games previously worked on the Scott Pilgrim vs. The World: The Game beat-em-up and Teenage Mutant Ninja Turtles for Game Boy Advance in 2007.
Each of these four heroes in a half-shell features a number of special moves and combos, featuring full-color pixel art graphics and a vintage TMNT vibe that harkens back to classic games like Teenage Mutant Ninja Turtles: Turtles in Time. Composer Tee Lopes, who previously worked on Sonic Mania, League of Legends, and Monster Boy and the Cursed Kingdom, will also lend his talents to the game. Finally, support for up to four players simultaneous play will also be included.
Learn more about the terrifying creatures that will test your survival abilities with the latest trailer for Housemarque and PlayStation Studios' Returnal
Shown during the Nintendo Indie World Showcase, see the gameplay of Tribute Games and Dotemu's Teenage Mutant Ninja Turtles: Shredder's Revenge with the latest trailer for the title
Hot on the heels of their Panzer Dragoon remake, MegaPixel Studio and Forever Entertainment's next project is a remake of the 1996 classic The House of the Dead
See the improvements coming to BioWare and Electronic Arts' Mass Effect Legendary Edition with the official comparison trailer for the game.
The latest trailer, which can be seen below, features a side-by-side comparison of the environmental, character, and visual effects improvements coming to all three titles. Everything has been remastered and optimized for 4K Ultra HD and with HDR support.
Mass Effect Legendary Edition – Official Remastered Comparison Trailer (4K)
Mass Effect Legendary Edition will include all of the single-player base content and more than 40 DLC from Mass Effect, Mass Effect 2, and Mass Effect 3 games. These items include promo weapons, armors, and packs. For those looking to create the perfect Commander Shepard, improved hair, makeup, eye color and skin tones will also be included. For those who wish to play as the Mass Effect 3 version of Femshep, she will now be available in all three titles.
The game will come out for the PlayStation 4, Xbox One, and PC on May 14, 2021. The collection will also feature forward compatibility and targeted enhancements on both the PlayStation 5 and Xbox Series S/X.
Learn more about the terrifying creatures that will test your survival abilities with the latest trailer for Housemarque and PlayStation Studios' Returnal
Shown during the Nintendo Indie World Showcase, see the gameplay of Tribute Games and Dotemu's Teenage Mutant Ninja Turtles: Shredder's Revenge with the latest trailer for the title
Hot on the heels of their Panzer Dragoon remake, MegaPixel Studio and Forever Entertainment's next project is a remake of the 1996 classic The House of the Dead
Hot on the heels of their Panzer Dragoon remake, MegaPixel Studio and Forever Entertainment's next project is a remake of the 1996 classic The House of the Dead.
This classic rail-shooter, which previously appeared in arcades and on the SEGA Saturn, puts players in the shoes of agents Thomas Rogan and "G." These two must team up, pistols in hand, to combat the products of the dangerous Dr. Curien. The original title was built on the Virtua Cop game engine and was primarily designed as a two-player game.
A whole new entourage and gameplay changes that have been designed to suit modern gaming standards will be included in this release. Note that SEGA will remain the IP owner of the series.
Learn more with the trailer below:
THE HOUSE OF THE DEAD: Remake || Nintendo Switch Trailer
Learn more about the terrifying creatures that will test your survival abilities with the latest trailer for Housemarque and PlayStation Studios' Returnal
Shown during the Nintendo Indie World Showcase, see the gameplay of Tribute Games and Dotemu's Teenage Mutant Ninja Turtles: Shredder's Revenge with the latest trailer for the title
Hot on the heels of their Panzer Dragoon remake, MegaPixel Studio and Forever Entertainment's next project is a remake of the 1996 classic The House of the Dead
The era-bending world of Dreams Uncorporated and Modus Games' Cris Tales will launch on July 20, 2021.
A love letter to the JRPGs of old (such as Final Fantasy VI and Valkyrie Profile), Cris Tales tasks players with meeting and recruiting a unique cast of teammates as they set out to stop The Empress' plot to destroy the world. An expansive world is ripe for exploring, one filled with my myriad of different enemies. Locales vary from the shining kingdom of Crystallis to the darkened slums of Vinez.
To dispose of threats, players will be able to warp enemies into the past or future and synchronize attacks for enhanced group abilities. Attack and defense timing will also come into play.
Learn more with the trailer below:
Cris Tales – Release Date Trailer – Launching July 20
The game will come out for the PlayStation 4, Nintendo Switch, and PC. You can play the debut demo of the game on Steam here, which features its Colosseum mode.
Learn more about the terrifying creatures that will test your survival abilities with the latest trailer for Housemarque and PlayStation Studios' Returnal
Shown during the Nintendo Indie World Showcase, see the gameplay of Tribute Games and Dotemu's Teenage Mutant Ninja Turtles: Shredder's Revenge with the latest trailer for the title
Hot on the heels of their Panzer Dragoon remake, MegaPixel Studio and Forever Entertainment's next project is a remake of the 1996 classic The House of the Dead
The world of Yoko Taro's NieR series is coming back this month with the release of NieR Replicant ver.1.22474487139. In honor of this action RPG, Gamers Heroes takes a look at a cosplay of a member from the experimental YoRHa squadron, A2.
Artist and cosplayer Lyumos turns her attention to NieR:Automata's A2 in this stunning rendition of the character. YoRHa Type A No.2's costume was made by ZoeVolf, and the pictures were taken with a Canon EOS 5D Mark III.
NieR:Automata A2 Cosplay
Credit goes to DzetaRion for the photos.
You can find Lyumos on DeviantArt here, on Facebook here, on Twitter here, and on Instagram here.
Do you enjoy a bit of gaming cosplay? Or maybe you're passionate enough to do it full time. Drop me a line at casey@gamersheroes.com and we'll feature some of your cosplay.
The latest trailer for Focus Home Interactive and Sumo Digital's Hood: Outlaws & Legends breaks down the team-based action and tactics of this multiplayer heist game.
Hood: Outlaws & Legends pits players against a rival group of four others. The ultimate goal is to steal treasure, which has teams infiltrating towering strongholds, outsmarting foes in PvPvE battles, and claiming glory. One can fight in the shadows, or go for a more up-close-and-personal style of close quarters combat.
Featuring medieval environments patrolled by deadly AI guards, Hood: Outlaws & Legends strikes a balance between mysticism, man-made power, and corruption The title will also feature post-launch support with new characters, maps, game modes, and events.
Those that pre-order the title can get the "Forest Lords" cosmetic pack and exclusive early access to the game on May 7, three days before its May 10 launch. The game will come out for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, and PC.
Learn more about the terrifying creatures that will test your survival abilities with the latest trailer for Housemarque and PlayStation Studios' Returnal
Shown during the Nintendo Indie World Showcase, see the gameplay of Tribute Games and Dotemu's Teenage Mutant Ninja Turtles: Shredder's Revenge with the latest trailer for the title
Hot on the heels of their Panzer Dragoon remake, MegaPixel Studio and Forever Entertainment's next project is a remake of the 1996 classic The House of the Dead
Net yourself Double XP on all Free Roam Missions and Free Roam Events this week in Rockstar Games' Red Dead Online.
In addition to the aforementioned bonuses, Posses can get themselves 40% bonus RDO$/XP Payouts in Free Roam Missions.
There are a number of perks for those who level up from now through April 19. Scope out the full list below:
Gain one Rank and get the Bluewater Marsh Treasure Map
Gain three Ranks and get the North Ridgewood Treasure Map and a free Ability Card
Gain six Ranks and get the lake Isabella Treasure Map, two free Ability Cards, and RDO$150
For those looking to get around (and look good while doing it), Fast Travel is free this week and Barbers are offering all of their services at no cost.
The Wheeler, Rawson & Co. Catalogue will see the following items return for a limited time:
Carbow Double Bandolier
Fernwater Coat
Torranca Coat (available in select colors)
Folwell Hat
Griffith Chaps (available in select colors)
Porter Jacket
Discount-wise, Gunsmiths are offering up 30% off all Shotguns, Repeaters and Gun Belts. Meanwhile, Tailors are offering 30% off the retail cost of all Pants, Skirts and Boots. Finally, Stables offer 40% off all Stable Slots, Horse Tonics, Horse Food, plus War and Work Horse breeds.
Finally, Red Dead Online players that have connected their Rockstar Games Social Club account to their Prime Gaming will receive Rewards for a free Bounty Hunter License and an Award for the Trimmed Amethyst Bounty Wagon Livery. Those who connect to Prime Gaming before May 10 will receive Offers and Rewards for a free Varmint Rifle, 50 free Trader Goods, and 30% off the Hunting Wagon.
Learn more about the terrifying creatures that will test your survival abilities with the latest trailer for Housemarque and PlayStation Studios' Returnal
Shown during the Nintendo Indie World Showcase, see the gameplay of Tribute Games and Dotemu's Teenage Mutant Ninja Turtles: Shredder's Revenge with the latest trailer for the title
Hot on the heels of their Panzer Dragoon remake, MegaPixel Studio and Forever Entertainment's next project is a remake of the 1996 classic The House of the Dead
A couple of years after Disco Elysium hit the scene, ZA/UM has released the Final Cut on the PlayStation 5. Find out if the game is worth checking out two years later with our review.
Disco Elysium: The Final Cut Review
Disco Elysium begins with you waking up in a haze, one where you can't remember who you are or what you are doing. As it turns out, you drank so much that you are now suffering from some sort of amnesia. You groggily collect your clothes and stumble downstairs to try and find out what is going on, but quickly learn you are a detective sent to investigate a murder. After a man was found hanging from a tree behind the hotel you are staying at, you now need to find out what happened. Thankfully, a different precinct sent the detective Kim Kitsuragi to help you out, with him filling you in on the details. While you haven't worked together before, you have been assigned as partners for this case.
Figuring out who you are and what you were doing is only the beginning of your nightmare. It turns out that in your drunken stupor, you lost your badge and sold your gun. The body out back has been hanging for a week, and now smells so bad you can't approach it without getting sick. There is a massive strike going on outside of the union, so getting to the boss to ask him questions about the murder is difficult. To top it all off, you owe the hotel $130 and you are broke. Cleaning up this mess will take roughly 20-25 hours.
Disco Elysium is an RPG, but not your typical RPG. You don't do much combat, and even the combat isn't controlled by you. That is because a lot of skills are based on dice rolls. Some are easy to pass, while others are impossible. This is where your skills come into play – and there are a ton of them. There are 24 different skills to pick from, and each of them plays a separate role. These skills act as your inner voice and point out things you may have missed. However, skills can clash with one another, leaving you to sort out which one to believe. Is the suspect lying, or is he just scared? Empathy says one thing, while Drama says another.
The skill system plays into the replayability of the game as well. A different build and play style won't change the game's outcome, but it will change each conversation. You also get new clothes to wear, which will improve specific skills. You can turn your weaker skills into strong ones by wearing the right outfit. Booze, drugs, and cigarettes will give you temporary boosts at the expense of HP or Morale. The boost can be worth it – assuming Kim isn't watching you do speed and you don't kill yourself by doing it. I had to buy a raincoat, drink some wine, and increase my endurance to get the body down without puking my guts out. I'm sure there are other ways to do it, but that one worked for me.
Another strength of the game is how it lets you be the kind of detective you want to be. With no memory of who you are, you can say all sorts of things about your past. You can play it straight, ask questions, get info, and find the perp. You can be the cop of the apocalypse, foretelling of the coming doom, and thoroughly confusing your partner. Superstar cop is a winner. Disco may be dead in our world, but in Disco Elysium, you are a star. Give people that "Look" and the finger guns to let them know you are a cool cop who isn't above taking bribes. You get to play the way you want to play.
The other main thing this title tasks you with is exploring. There is a lot to see, even though the game world isn't that large. Tiny dots flood the world, providing context, new info, and other little tidbits that help you get a feel for the area. By exploring these dots, you will unlock thoughts. Your thoughts range from ridiculous to just wondering how old you are. Thoughts require time to sort out completely and will give you an effect when the thought is completed. When they are finished, they will usually provide you with a new buff. You might get a bonus to one of your skills or get bonus experience for certain conversation choices. You can also become a communist if you want, though the bonus to that one isn't great.
I played this on PC when it released, but never got through it. The Final Cut voices most of the game, which proves to be a massive boon that makes it easier to navigate. That being said, there were some problems. I did have a couple of crashes, which hurts because the game doesn't autosave often. There were some UI glitches where text boxes would stay on screen. I couldn't complete certain quests, and conversations would stop having options to talk. The quest to get my gun back took me five times of hard closing the game and re-opening it to actually work. I still enjoyed my time with it, but there were some definite issues.
While Disco Elysium: The Final Cut won't appeal to everyone, those that do enjoy it will sing its praises for a long time to come. Just be prepared for a few bugs if you play on console.
This review of Disco Elysium: The Final Cut was done using the PlayStation 5 version of the game. A digital code was provided by the publisher.
A couple of years after Disco Elysium hit the scene, ZA/UM has released the Final Cut on the PlayStation 5. Find out if the game is worth checking out two years later with our review
A risk-reward title that encourages wild driving, kunstwerk's SKIIIIIIIIIIIIIIID (yes, we checked that we spelled that correctly) has players burning rubber to get ahead. Does this time-honored
In what is proving to be a seminal year for the world of tadpole video games, Pinnical Studios' Tadpole Tales has players firing away in a "clean 'em-up" shoot 'em-up. Should players take on this
Square Enix and People Can Fly look to bring their gritty sci-fi shooter to the forefront of the third-person shooter space with Outriders. Featuring an innovative approach to combat, a wonderfully
The team at Supercolony announced that their team-based, dungeon-crawling cat adventure Catopia: Rush will have a soft launch on April 21, 2021.
Featuring more than 50 collectible cat heroes, Catopia: Rush puts players in the shoes of the prince of Catopia, who must rescue the villagers from the Dark Lord and the brainwashed Prince Zektor. In order to restore peace to the kingdom, players can unlock different cat heroes, level up, and increase their Cat Power.
Each team is made up of one Hero Cat and three Ally Cats that feature the Tank, Support, Mage, and Warrior archetypes. Much like a bullet-hell shmup, the Hero Cats of the group are the only ones that can take damage. A talent and equipment system will also be included, along with Expedition stages and specialized daily challenges.
Learn more with the trailer below:
Catopia: Rush – Welcome to Catopia
The global launch for the game is slated for June 2, 2021. In the meantime, all those interested can check out the Catopia: University comic on Webtoon here.
Learn more about the terrifying creatures that will test your survival abilities with the latest trailer for Housemarque and PlayStation Studios' Returnal
Shown during the Nintendo Indie World Showcase, see the gameplay of Tribute Games and Dotemu's Teenage Mutant Ninja Turtles: Shredder's Revenge with the latest trailer for the title
Hot on the heels of their Panzer Dragoon remake, MegaPixel Studio and Forever Entertainment's next project is a remake of the 1996 classic The House of the Dead
Life is stressful, which is a phrase I hate saying because it reminds me of all the stressful things in my life. We're living in crappy times, and many of us are in crappy situations. Thankfully, things are starting to improve for me, but every day is a constant battle. I'm not trying to turn this into a competition, though. You all know how it is.
Given that video games are my hobby of choice, it seems natural that I use them to relax. But not every title is fit for this purpose. For example, I wouldn't want to play Overcookedwith my parents as a way to unwind. I'd probably only use that if I wanted to give myself a reason to be disappointed in them for a change. Likewise, I don't use games for escapism. Some people can get lost in World of Warcraft for days at a time, but my mind doesn't work that way. I just need something calming that sets my mind on the right track and slows my heart rate.
So, what games do I use to max and relax? That depends on what kind of stress I'm under, but here's a few examples:
For decades, Sega's cult JRPG franchise Sakura Wars has been typified by its beautiful character design, excellent music, silly sense of humor, and charming artwork. This latter element in particular will be celebrated in Japan this month, via a traveling art exhibit.
The Sakura Wars Art Festival 2021 consists of a trio of installations which will stop in Tokyo (April 29-May 1), Osaka (May 14-16), and Nagoya (May 28-30). The exhibition spotlights the portfolio of Hidenori Matsubara, who worked as a character designer and artist on the Sakura Wars video games, as well as their anime and TV adaptations.
The festival will showcase Matsubara's work with the franchise, and will include Q&A and signing sessions with the artist himself. Attendees will also get the opportunity to bag exclusive merchandise from the events. Matsubara has been an industry veteran for decades, having also worked on popular anime such as Ah! My Goddess and Evangelion.
I can't help but get a little jealous of Japan's close relationship with the Sakura Wars franchise, with the legendary series often adapted into anime, manga, merchandise, and even live-action stage shows. 2020'sSakura Wars made a brave effort to finally break the west, and delivered a charming and very funny adventure that was unfortunately a little lacking in the action department. Here's hoping that one of the many trademarks filed by Sega last year will pay off in the form of a localized Sakura Wars collection or similar.
Assassin's Creed Valhalla was due to get its first major expansion this month with Wrath of the Druids. Ubisoft announced today that Eivor's trip to Ireland will have to wait just a hair long, though.
Wrath of the Druids was previously set for April 29, but will now be going live a few weeks later on May 13. Ubisoft has confirmed there's an article coming as well, to provide some transparency on the dev process behind Valhalla.
To deliver a more refined experience, weâre sharing that:
â°ï¸Wrath of the Druids will now release on May 13 ð"Weâre working on an article to provide transparency and share insights on our dev process
Thanks for your patience. Keep an eye on our social channels for future news! pic.twitter.com/aQUPR8cWNV
I'm still working my own way through Assassin's Creed Valhalla, so a minor delay isn't a huge concern. Though this is set to be the first of two big expansions to the game, with the second taking place in France, the need for a little more time is understandable. The strain of the pandemic has been—and will likely continue to be—felt across the industry, so delays are going to happen.
Assassin's Creed Valhalla has hit a few stumbling blocks, mostly in cleaning up its bugs post-launch. That said, a few more weeks gives me a bit more time to try and finish out the base game before I open up a new Pandora's box of quests and collectibles.
Raven Software is getting set to hit the big red button on its multiplayer shooter Call of Duty: Warzone. After weeks - months even - of speculation, the developer is now teasing a cataclysmic event that is about to befall the explosive locale of Verdansk.
A new tweet from the developer denotes April 21, 2021 as a date when anybody not wearing two-million sunblock is gonna have a bad fucking day. It is believed that the recent undead problem - that has been slowly infesting the entire island - is about to be taken care of, Dr. Strangelove style. It's beginning to look like Gen. Ripper exceeded his authority.
What does this mean for Warzone? Well, it appears that doomsday will mark the culmination of Black Ops Cold War's integration into Warzone. Once the fallout has settled, Verdansk will re-emerge with a new/old 1980s aesthetic. It remains to be seen whether this will be the only change to the somewhat stale map. Verdansk has been Warzone's battleground since its March 2020 launch, after all, and the battle royale 'berg could use a little more than just a mullet and some day-glo legwarmers. For now, we'll just have to wait and see.
In related news, publisher Activision has already dropped a nuke on the Call of Duty community, revealing that it has banned over 475,000 accounts from Warzone since launch. As CoD players are fully aware, Warzone has been a haven for cheats. Activision has been regularly shuttering thousands of accounts in efforts to remove the battalion of hackers, modders, and cheat-sellers that are invading Verdansk. But the cheat scene is like a Hydra and Activision is perpetually outnumbered. This is one war that will never be over.
Life is Strange fans who are eager to dive into the shoe-gazing drama of new entry True Colors will be able to get a sneak peek at protagonist Alex Chen and the town of Haven Springs this summer, courtesy of a tie-in comic coming for Free Comic Book Day.
Published by Titan Comics and available exclusively on August 14, Life is Strange True Colors will feature several new stories featuring favorite characters and locations taken from the award-winning series of graphic adventures. Fans can look forward to a new story starring Before the Storm's Steph Gingrich, while beloved characters Max Caulfield and Chloe Price will also put in a fan-pleasing appearance.
Alex Chen's story is expected to bridge the gap between games, providing a little context to the events of the upcoming sequel, which will see Alex arrive in a new town to reunite with their brother. Of course, things will not go quite as smoothly as planned. The comic is penned and drawn by Life is Strange comic regulars Emma Vieceli, Andrea Izza, and Claudia Leonardi. Back in the gaming realm, Life is Strange True Colors launches September 10 on PlayStation, PC, Xbox, and Stadia platforms.
Koei Tecmo has released a new trailer for its upcoming compendium Ninja Gaiden: Master Collection. The video focuses on a bevy of babes from 3D fighter Dead or Alive, who will be coming to lend Ryu Hayabusa a hand as he relives the challenging adventures of his past.
Up to their elbows in dead ninja bits are DoA's poster girls (and bitter rivals) Kasumi and Ayane, who bring their mastery of both martial arts and magic to the fracas. Joining them are Hayabusa's apprentice Momiji, who debuted in Nintendo DS release Ninja Gaiden Dragon Sword but is perhaps best known for breaking jaws as a guest star in Dead or Alive 5 and 6. Rounding out the quartet is Ninja Gaiden veteran Rachel, who has also spent recent years making her presence felt in DoA's electrified ring.
Koei Tecmo is obviously sticking to the kunoichi theme, as there no sign of Lei-Fang, Hitomi, or any of the non-ninja DoA gals. This is a shame, as I'd love to see Tina giving a samurai a frankensteiner. Ninja Gaiden: Master Collection will contain remastered editions of Ninja Gaiden Sigma, Ninja Gaiden Sigma 2, and Ninja Gaiden 3: Razor's Edge, complete with all previously released DLC and some exclusive artwork, making it a fine package for those yet to experience these tough-as-nails hack 'n' slash classics.
Ninja Gaiden: Master Collection launches June 10 on PS4, PC, Xbox One, and Nintendo Switch.
Oculus has announced that they're going to be rolling out a new feature called "Air Link," which lets you stream content from your gaming PC to the Oculus Quest 2. Why does this matter? Well the Qualcomm Snapdragon XR2 processor on the Quest 2 is powerful enough to run a lot of games confidently, it's no match for a proper gaming PC that can say, run Half-Life Alyx.
You can already do this now with the Oculus Link cable, but the whole point of the Quest line is that you're playing VR without tethers, so they're fully realizing that concept with Air Link. Oculus boasts that you can play "high-end PC titles" using the feature over Wi-Fi, and it'll be available in "experimental mode" [beta] soon before they fully polish it.
Oculus has some other features that are coming beyond Air Link, too. They're boasting an "Infinite Office" concept, which allows you to work from home with a virtual desk and utilize tools like browsers and the like. You can also pair up Logitech K830 keyboards and sync them in real life and the game.
Plus, the Quest 2 is getting 120 HZ support, which developers can now use to essentially boost Quest 2 games to higher framerates. It's good news all around. There's still no word on eliminating the Facebook requirement, which is sadly (and understandably!) shutting a lot of people out from what might be the most influential VR device to date.
A new Nintendo Indie World Showcase debuted this morning, and it had a little bit of everything. There were Aztec myths, sick tricks, and even FEZ, that precocious little platformer.
In roughly 20 minutes, the showcase ran down a list of games coming to Nintendo Switch as far out as next year and as soon as today. Here's a rundown of everything they showed:
Road 96: This road-trip roguelite got revealed last year, and it's still looking pretty rad. Also a little unsettling. It's set for Nintendo Switch later this year.
Oxenfree II: Lost Signals: Another Oxenfree is coming, set five years after the first but still featuring plenty of radio-wave ghosts by the look of it. The first Oxenfree was one of my big surprises of the year back in 2016, so I'm definitely excited to see what Night School has in store later this year.
OlliOlli World: Take one excellent 2D skate franchise, turn it into a 2.5D world with branching paths and quirky characters, and now you have OlliOlli World. It's coming to Nintendo Switch this winter, where I will once again return to the rails and bail spectacularly.
Hindsight / Last Stop: Annapurna Interactive, the publisher who's picked up previous indie hits like What Remains of Edith Finch and Gorogoa, had two new games to showcase today. Last Stop is the supernaturalnarrative adventure we've seen at a few other showcases and still looks pretty interesting. Hindsight looks pretty rad too; it's a narrative game about an older woman reminiscing about her family, with objects serving as portals into the past. That's coming this year, while Last Stop is scheduled for July.
The Longing: The 400-day wait for a king to awaken is coming to Nintendo Switch, which should make the excruciating wait a little more manageable. As your in-game character waits out their painful respite in real-time, you can explore, manage puzzles, and generally vibe in the cave systems. It's also out later today, so hurry up and start waiting!
Teenage Mutant Ninja Turtles: Shredder's Revenge: Not too much info was shown for this beat 'em up, but what more do you need? It's Tribute games and Dotemu, it's coming to Switch later this year, and good lord, it looks absolutely radical.
GetsuFumaDen: Undying Moon: One of the stranger reveals, this game from GuruGuru and Konami (!!!) has a super-stylized look, mixed with a roguelite setup. It looks like there are some gorgeous monsters to hack-and-slash through, but honestly, it was wild enough seeing Konami's name pop up in the showcase. GetsuFumaDen: Undying Moon is coming to Switch next year.
It's been long enough since Forever Entertainment announced it was remakingThe House of the Dead 1 and 2 that I was caught totally off-guard when I saw the first remake pop up in a montage during this morning's Nintendo Indie World Showcase. Now that the dust has settled, here's the full-length trailer.
I'm glad The House of the Dead: Remake exists, and I'd be happy to see more rail shooter revivals whenever and wherever that makes sense. That said, I'm trying to reserve judgment on this one until there are concrete details — bullet points like "modern graphics and controls," "true to the original gameplay," and "multiple endings" can't do all of the heavy lifting. There are screenshots, at least.
On Twitter, the HOTDRemake account has been dodging questions about other platforms and whether or not there will be motion controls; the go-to response is "more info coming soon." MegaPixel did confirm a red/green blood toggle, and reiterated that The House of the Dead 2: Remake is happening.
I'm firmly in wait-and-see mode, especially until we know the price. Panzer Dragoon: Remake was $25.
As someone who has played pretty much every retro classic to date, the joy of jumping into a fan-crafted demake just to see how they interpret things differently is a mesmerizing feeling. It's especially transcendent when you take a 3D or otherwise completely different game and transpose it onto the 2D format.
That's absolutely what this creator did here with their Zelda: Breath of the Wild demake in the style of Zelda games of old like Link's Awakening. Ohana Studio (who launched their first game on Steam not too long ago) notes that this is "not a full game," and that it's "just a prototype" made out of love for the original Game Boy line Zelda games. If it gets enough support, they might "make a full non-Zelda survival style Game Boy Color style game" out of the concept, substituting in non-Nintendo assets.
It took a bit for today's Nintendo Indie World Showcase to get going, but I immediately latched onto OlliOlli World the moment it showed up. The next skateboarding game from Roll7 looks fantastic — and it's more ambitious than I would've expected. You've got to see these out-there character designs.
According to the studio, we'll be able to customize our skater's looks, tricks, and style while also carving our own path in the wacky world of Radland — literally. The levels have branching paths. That's one way to ease players into the end goal of reaching a hyper-focused zen state with mad combos.
Game director Tom Hegarty says that like the prior games, OlliOlli World boils down to "flow."
The trailer pretty much shows what it needed to at this point. I'm in! One extra note: there will be a separate sandbox mode with procedural levels that players can share using a "Zip code system."
OlliOlli World is coming to Nintendo Switch, PC, PS4, PS5, Xbox One, and Xbox Series X/S from Roll7 and publisher Private Division in winter 2021.
Looks like it's time to returned to the haunted beaches of Oxenfree. Today, during the Nintendo Indie World Showcase, Night School Studio announced a sequel to its debut game, titled Oxenfree II: Lost Signals.
Set five years after the events of Oxenfree, Lost Signals follows a character named Riley, who returns to her hometown Camena to investigate some mysterious radio signals. As you might expect, she finds something a bit stranger than weird airwaves.
Not much more has been revealed, but Oxenfree II: Lost Signals is set to launch sometime this year, for both Nintendo Switch and PC via Steam.
Coincidentally, it's also been five years since the launch of the first Oxenfree. If you've yet to check out that excellent narrative adventure, well, now's a great time to do so. Just be sure to grab some tissues for the tears, and maybe keep the lights on for the scares.
Has it been long enough that you could go through Fez again with fresh eyes? I'm at that point and then some — it's been years! The perspective-shifting platforming adventure is coming to Nintendo Switch... today! I love when they're able to pull that off during Nintendo Directs and Indie World Showcases.
The Nintendo Switch version costs $14.99 and it takes up 1.3GB. It's up on the eShop now, if you're so inclined. During the launch window, there's a 10 percent discount knocking the price down to $13.49.
More than the world and puzzles (which I dig), I'm tempted to play Fez again just to sink into Disasterpeace's immaculate soundtrack. It's some of my favorite chill-out video game music ever.
May is approaching and the summer months of games soon after, but before we get there, there's always some time for indies.
Nintendo announced today that it's hosting another Indie World Showcase tomorrow, April 14, at 12 p.m. ET / 9 a.m. PT. The live stream can be watched on Nintendo's website or through streaming services like YouTube, embedded below:
The showcase is expected to feature roughly 20 minutes, focused on "fresh and new indie games" coming to Nintendo Switch. And remember, this is an Indie World Showcase; if you go into this hoping for news about Breath of the Wild 2 or Metroid Prime 4, well, I don't know what to tell you, other than you clearly ache for disappointment.
Of course, this will no doubt spur up more anticipation for the long-awaited Hollow Knight: Silksong. There are some other eagerly sought-after indies, like Axiom Verge 2, that would be neat to see again.
I like surprises, though. Usually these showcases are a way to expose Switch owners to games they wouldn't normally seek out or hear about, and sometimes a two-minute spot on a showcase makes the difference. Big reveals are always nice, but with the summer and some version of E3 looming in the distance, I'm happy just to add some charming new experiences to my wishlist.
The last few seasons of Fortnite have been extremely video game oriented.
Kratos and Master Chief were two headliners from the last go-around, and Lara Croft kicked off this new season of the game. Now, Aloy from the Horizon Zero Dawn series is joining the fray. It makes sense, given the "primal" theme of the season, and that bows are a big focus of the weaponry shuffle.
As announced on the Fortnite blog, Aloy will be a part of the game on April 15, and will arrive with the lore-heavy blaze canister back bling, a spear pickaxe, a Glinthawk glider, a Shield-Weaver wrap, a Heart-rizon emote (which creates a wireframe heart in the same vein as some of the narrative briefings) and a bundle-only loading screen.
Generally, these bundles tend to go for 2,200 V-Bucks (a little over $15). Just like Kratos, if you play the game on PS5, you'll unlock an extra style (Ice Hunter Aloy) for the skin for free If you're keen, you can also play as Aloy and Lara Croft in a team-up mode, which debuts on April 16 at 9AM ET and runs through April 18 at 9AM ET. Aloy will be kitted out with a bow and Lara will sport her dual pistols.
So when is Nintendo getting in on the action? There's some "primal" characters they could choose from. Also, don't forget that there's a perfect crossover in the form of Monster Hunter.
Chinese developer Perfect World Games has announced a new mobile title, Code Name: X, with all signs pointing toward the mysterious new game being a spin-off of Atlus' mega-popular JRPG Persona, specifically its 2016 entry, Persona 5.
At first, Perfect World was keeping everything on the hush-hush, releasing an announcement trailer alongside several screenshots. But given the art style, jazzy score, and unmistakable aesthetic, it's not all that tough to figure out what franchise the mysterious new game is part of... Oh also, the artwork files are literally titled "P5." The collaboration was later confirmed by industry analyst Daniel Ahmad.
Details about the game itself are thin on the ground, but the trailer shows a busy and sprawling metropolis, wherein a hooded figure (Joker?) dashes from rooftop to rooftop while an attractive, grey-haired woman (but not Sae Niijima) tracks his every move. While gameplay cannot be ascertained from this clip, the woman's use of GPS to track our hero suggests that Code Name: X is an AR title.
No release date or western localization has been announced for the new game. Code Name: X will be the latest in a line of spin-offs set in the Persona 5 universe, following titles such as Persona Q2: New Cinema Labyrinth, Persona 5 Dancing, and the recent musou-lite, Persona 5 Strikers.
It's a shame, because that lack of polish reflected in both the reviews for the game and in the sales figures, when Balan failed to chart in pretty much every console's top-seller list. Now, Square Enix is pulling the demo, presumably to put all of this behind them. Announced on the game's official Twitter account, the demo will be pulled from consoles at 23:59 JST today, with the Steam version of the demo scheduled for execution on April 15 at 2AM JST.
If you recall, there was actually a small bonus included for demo players, which is going to be detached from the trial going forward. The account confirms that the "trial benefits" will be distributed "at a later date," presumably as free DLC.
Again, it's a shame it all turned out like this. We need more mascot platformers in the industry, and one coming up short like Balan Wonderworld can deter others from creating more. At the end of the day though the quality spoke for itself.
Naughty Dog, a studio seemingly locked into making Uncharted and The Last of Us releases until the end of time, has closed down internet hopes that it is secretly working on a new entry in fantasy franchise Jak & Daxter.
The fevered fan requests were addressed by Naughty Dog co-president Evan Wells in an Academy of Interactive Arts & Science's Game Maker interview, conducted by Insomniac Games' Ted Price and transcribed by news outlet VGC.
"We've had a couple of Twitter campaigns where people have been tweeting us every single day... 'I want a new Jak & Daxter, I want a new Jak & Daxter.' And they aren't just simple 280-character tweets, they have Photoshopped memes and everything they're including on a daily basis, and the effort has got to be significant."
"I hate to break it to them," continues Wells. "We do not have Jak & Daxter here in development right now. We still love the characters and I see what you guys [Insomniac] are doing [with Ratchet & Clank] and that makes me wish that we did, and we would have one in development because there's still a lot of love for Jak & Daxter in the studio."
It's tough news to take for fans of the quirky platforming franchise, given that the last (non-compendium) Jak & Daxter release was way back in 2009, with PSP entry Jak & Daxter: The Lost Frontier. Still, it will be interesting to see if any impact from Insomniac's upcoming Ratchet & Clank: Rift Apart can help catch Sony's eyes and ears. But given the publisher's current focus on mainstream blockbusters over all else, any potential J&D return will apparently remain a pipe dream for the time being.
[Update: The newest patch for Cyberpunk 2077 - Version 1.21 - dropped this morning on PC and consoles. You can read the patch notes right here.]
CD Projekt RED has reiterated that it is fully committed to fixing, improving, and growing its ambitious RPG Cyberpunk 2077 over the coming years, adamantly stating that the idea of shelving the troubled title and moving on is not even on the table.
"I don't see an option to shelve Cyberpunk 2077," CDPR executive Adam Kicinski said in a recent dialogue with Reuters. "We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come."
After years of hype and development, Cyberpunk 2077 finally launched in disastrous fashion in December 2020. In increasingly volatile launch weeks, the PS4 and Xbox One editions of the futuristic adventure were plagued with technical issues - slaughtering the title's reputation, birthing an array of mocking memes, and raising the ire of players, shareholders, and publishers alike. Cyberpunk 2077 would see itself be pulled from various digital stores, as platform holders such as PlayStation refused to be part of the incendiary backlash toward the release.
With PS5 and Xbox Series X editions currently in the works, years worth of plans for DLC and expansions, and millions of dollars of development investment, CDPR has no choice but to regain full control of this situation - repairing Cyberpunk 2077, polishing the next-gen ports, and hoping that a pseudo-relaunch will go some way toward fixing the reputation of both the brand and its developer.
It's completely doable - there have been numerous major releases that finally found their feet after a poor launch. For CDPR, a studio with a near-pristine reputation for developing excellent titles, Cyberpunk 2077 was expected to be its magnum opus - a release that truly launched a new generation of gaming. There's no denying that moment has long passed. But it doesn't mean that CDPR can't ensure that future iterations of Cyberpunk 2077 do deliver on audience expectations of its audience, which might go some way to salvaging the franchise lest it becomes completely lost in time... Like tears in rain.
[In this community blog, Destructoid user Moths delves into why the Monster Hunter series still has so much goodwill after 15-plus years, and why players keep coming back for more without burning out. The hunt can't stop. -Jordan.]
We live in an era of effectively infinite games. Whatever your tastes, it has never been easier to find a game you'll enjoy and to play it. It's true that there could always be more: more variety, more quality, better preservation of old titles. But ultimately the fact of playing games in this day and age is that there is already more than you need in your entire lifetime. And yet they just keep coming.
That can be overwhelming. Presented with such a vast territory, there's an impulse to come up with ways of dividing and traversing it. We create or are presented with niches for ourselves: loyalties, habits, aversions, etc. Shortcuts. Maybe you don't play racing games, maybe you often play whatever happens to be on PlayStation Plus. The zeitgeist is a big one. There's always a handful of games that have enormously more cultural traction than the rest... until they don't. But that's the crux of it: an external force that is able to answer the question "what should I play next?" whenever it is called upon to do so.
Personally, I'm a little uncomfortable with that. For one thing, the games of the moment are usually new, and the industry is such that a game at launch is typically both more expensive and worse than that same game two years later. Coming late to the party has become a smart move if you're more interested in the contents of your glass than you are in the ability to clink it.
I also just don't like the idea of letting somebody else tell me what to play. And I really don't like the idea of letting the sum of everybody else do it. I've ended up designing a little system designed to give me a balanced gaming diet while alleviating the burden of choice. This is completely neurotic behavior, but fuck it. It works. I enjoy games more with my nonsense than I did without it.
Anyway, Monster Hunter Rise is the only thing I've played since it came out.
Smart speakers can do a lot: control your music, maintain a grocery list, and wake you up in the morning. Now, you can also tell them to start downloading some Halo to your Xbox.
Today, Amazon and Microsoft announced a new Alexa skill that will allow the smart speaker to download Xbox Game Pass games to connected Xbox consoles. It doesn't require any special invocations either—according to a press release, you can just ask Alexa to initiate the download by saying "Alexa, download (whatever game) from Xbox Game Pass" and then link their accounts through the Alexa app.
Alexa can also read off what's popular, what's new or leaving the lineup, and the user can also enquire if specific games are available. I tried it just now with my Echo Dot, and it definitely works.
I don't have an Xbox Series X or S, but if I do ever pick up Microsoft's console, it's novel to me that I'll be able to remotely start downloading Game Pass games by just asking Alexa. In the course of a generation, we've gone from dedicated storefronts to apps and now smart speakers—it's pretty impressive.
More importantly, if you own an Echo device, an Xbox, and have a Game Pass, you can just say "Alexa, download Yakuza 0 from Xbox Game Pass" aloud right now and instantly make your day better.
Dragon Age 2 has had a swerving legacy. It launched to poor critical reception, yet its stories and characters endured in the fandom, and the sequel garnered its own following.
Today, just over a decade since Dragon Age 2 launched, several developers who worked on the project are now reminiscing on it and wondering what-if. It largely kicked off with David Gaider, lead writer on Dragon Age 2 and current Creative Director at Summerfall Studios, answering a simple question: "If you could Zack Snyder [Dragon Age 2], what would you change?"
"If you could Zack Snyder DA2, what would you change?"
Wow. I'm willing to bet Mark or Mike (or anyone else on the team) would give very different answers than me, but it's enough to give a sober man pause, because that was THE Project of Multiple Regrets.
We're never going to run out of city-builders and management games, but what about something like Gord? It immediately stands out with its roots in Slavic folklore, a survival-oriented premise, and the ability to head out on quests. This isn't a game to peacefully chill out with, that's for dang sure.
As your settlement grows, you'll have to tangle with threats on multiple fronts: other tribes, freaky beasts, hunger and illness, crumbling sanity, and even monstrous gods, who can grant your people incantations. (I'm willing to do potentially unspeakable acts to earn powerful spells.) Taken as a whole, Gord seems like it'll be in a similar headspace as games like Frostpunk, RimWorld, and Darkest Dungeon.
About those quests — Gord uses an "AI-driven" system, according to Covenant.dev. "Main objectives will guide your gameplay, while versatile side quests and random encounters will send you off into the wilderness to hunt down a legendary creature or fight off a nasty scourge that has infected the region."
I also like the sound of custom scenarios in which "almost anything can be adjusted." That sentiment stems from a keeping-things-fresh-over-time perspective, and also the desire to eventually win with the annoying stuff scaled back; Don't Starve comes to mind. In Gord, we'll be able to change elements like "the level size, the intensity of raids, the environment you'll play in, the types of enemies you'll face, starting resources, and even the severity of weather. Of course, don't forget the Horrors."
The studio, founded by CD Projekt Red and 11 bit studios producer Stan Just, is expecting a 2022 PC launch for Gord on Steam. We'll be keeping tabs, for sure. There's a lot to like just in this first showing.
Go ahead and wishlist the game on Steam as needed (or just wishlist it in your heart).
Lionsgate is not done casting for its upcoming Borderlands big-screen adaptation. As reported by Deadline, the multi-talented Janina Gavanakar has been added to the movie's star-studded cast, which already includes Cate Blanchett, Jamie Lee Curtis, Kevin Hart, Edgar Ramirez, and Jack Black, among others.
The American-Indian actor is renown for a body of work on both big and small screens, having appeared on TV shows True Blood, The L Word, Arrow, and The Morning Show, as well movies such as 2018's Blindspotting and 2020's The Way Back. Away from the cameras, Gavankar is a noted musician, having recorded many songs for film and television. Despite her stocked resume, video game fans might best recognize Gavankar from her role as Iden Versio, the protagonist of EA's Star Wars Battlefront II.
In Borderlands, Gavankar will be portraying all-new character Commander Knoxx, the daughter of Borderlands villain General Knoxx. Like her father, it does not appear that the Commander is going to be lending our would-be heroes a hand, and will no doubt be raising hell for Lillith and co. in the wastelands of Pandora. It sounds like a role that will suit Gavankar to a tee, and I'm excited to see her in action alongside the rest of Borderlands' rag-tag team of reprobates.
The BioWare dev blog details three phases of visual reconstruction: boosting up textures and upgrading the Unreal Engine 3 under the hood; improving assets to reflect the passage of time—Liara, for example—and improving particles and little details, like skin, hair, and eye shaders; re-rendered cutscenes at 4K where possible; and broader improvements to levels.
Some of these are clear tune-ups, like the revised portrayals of series mainstays like Liara, Garrus, and Tali. Others are pretty significant, as locales like Feros look pretty substantially different, and Noveria's lighting has clearly been reworked.
I'm of a few minds about these changes. On the one hand, the updated character models look genuinely fantastic. Ashley and Tali stood out right away, and even though we've seen some touch-ups like Thane's they're still pretty to look at.
On the other hand, some of the lighting changes are taking some time to get used to. Mass Effect has a very distinct visual style, especially the first game. Whether that was intentional or a product of the time, I'm missing some of the more dramatic lighting situations (the scene with Anderson in the drop ship, around 1:27 in the video above, is a good example of what I'm talking about).
We'll see soon enough how it all comes together, though. The Mass Effect Legendary Edition is due out on May 14 for PC, PlayStation 4, and Xbox One, with forward compatibility for PS5 and Xbox Series X|S.
Activision is once again in a legal tangle over matters concerning its billion-dollar shooter, Call of Duty. This latest courtroom soiree revolves around the publisher's use of the word "Warzone" in the title of its uber-successful battle royale release Call of Duty: Warzone.
The problem began back in June 2020, when Activision filed trademarks with the U.S. patent office for "Warzone" and "Call of Duty: Warzone" as applied to its free-to-play shooter. As reported by PC Gamer,Warzone - a tabletop-style strategy title that has been using the name since 2017 - has continuously blocked these trademarks. Warzone's holding company, Warzone.com, proposes that allowing Activision to secure the word "Warzone" will hinder the former's efforts to effectively market its wares.
Activision has denied Warzone.com's claim that the trademark would cause "consumer confusion," calling the potential mix-up "inconceivable." Activision notes that both Warzone and Call of Duty: Warzone are entirely different games in entirely different genres. Activision also states that the word "Warzone" is featured in the titles of at least 15 other mobile games, asking why Warzone.com has not taken the same fight up with any of these other, similarly named releases.
Activision was supposed to complete its trademark process in December of 2020 but has received numerous extensions in order to tackle this dispute. Last week, Activision filed a new suit in efforts to bring the situation to a close, requesting that the U.S. patent office be allowed to complete Activision's trademark applications, while demanding Warzone.com recoup Activision's "reasonable" legal costs.
It's been inching close to two years since Riot Games joined the auto-battler genre with its own entry, Teamfight Tactics. The League of Legends take on the burgeoning game type stood out, and in the time since, has become a frontrunner.
With its upcoming set Reckoning, Riot Games is looking to experiment a bit. Rather than rest on laurels, Teamfight Tactics is continuing to play with ideas like respawning units, pieces that cost health, and a giant abomination that gains power as your units waste away.
What caught my eye about Reckoning wasn't necessarily just some new items and synergies for its pieces, though. As an on-again, off-again player of Teamfight Tactics, it's the Lab portion that's grabbed my attention; Riot is testing out new ways of playing Teamfight Tactics, and its first test is the turbo-charged faster game type Hyper Roll.
Discord, the voice chat and messaging service marketed towards gamers, can be an unkind place to women. But so can many online gaming spaces — according to a 2018 study published in the International Journal of Mental Health and Addiction, women gamers often stay anonymous online or play alone. A more recent study conducted by Casino.org in 2019 found that 57% of women gamers are harassed after other players discover their gender.
It's harder to stay anonymous on Discord, though. Games and gaming services where voice chat is made integral, naturally, make concealing one's gender (or perceived gender) a lot more difficult. Although there are plenty of women and girl-only private Discord groups, girl-friendly groups make up only a small subset of what's available on Discord. Other groups can be darker places, with women experiencing gender-based harassment and sometimes even cybercrime. This is mostly thanks to social media's tendency to become sludge, as well as Discord's inability to keep up with the toxicity of its quickly growing platform.
The worlds of Power Rangers and Street Fighter have crossed over before, but Ryu and Chun-Li should feel a little more at home in their latest crossover. The two fighters are coming to Power Rangers: Battle for the Grid as the Crimson Hawk Ranger and Blue Phoenix Ranger.
Revealed over on IGN, the trailer showcases a lot of Ryu's potential combos. Power Rangers: Battle for the Grid has had some excellent gameplay trailers before, and this one's no different. Ryu's classic moves are on full display, though definitely souped-up for the more over-the-top tag bouts of Battle for the Grid.
Chun-Li appears at the end, mostly just to rock out a Spinning Crane Kick, but it's probably safe to assume her move set is similar to her usual Street Fighter kit. You don't fix what isn't broken, right? Both their looks are based off their appearances in mobile game Power Rangers: Legacy Wars, according to IGN's reveal.
Developer nWay also announced that Power Rangers: Battle for the Grid — Super Edition is coming on May 25, the same day as Ryu and Chun-Li. While both fighters will be available as a pack for $12.50 or separately for $5.99 apiece, they'll also be included in the Super Edition, alongside the previous Season Pass content. (Super Edition will also be available as a paid upgrade to current owners, though no pricing's been announced yet.)
Power Rangers: Battle for the Grid got a middling reception when it first launched, but the studio's stuck by the game and kept updating it with new Rangers and villains. In the search for good tag fighters, it might be worth another try with the Super Edition and some Marvel Vs. Capcom legacy in these new Street Fighter Rangers.
Quantic Dream has successfully appealed against a 2018 ruling in which a former developer sued the studio for unfair dismissal. As ruled by the Paris Court of Appeals, the former employee's accusations have been dismissed. Furthermore, they are now responsible for paying "substantial damages" to Quantic Dream, reportedly in the region of €10,000 (roughly $12,000 USD).
The initial case went to court amidst a slew of articles in the French press, exposing alleged toxic behavior, "bro culture", sexism, and homophobia within the Heavy Rain studio's walls. Specifically noted was the distribution of Photoshopped imagery that presented studio staff members merged with celebrities, engaged in sexualized situations, or dressed in Nazi regalia. The Court of Appeals, however, ruled that none of the images involving this specific plaintiff could be considered homophobic, racist, or degrading toward them.
Furthermore, the court ruled that the plaintiff not only knew about the images as far back as 2015, but that they only complained once another employee put forward their own report about it. The court ruled that this late action showed a degree of "tacit acceptance" from the plaintiff of the images' existence. It should be reiterated that the court isn't saying the images didn't exist, nor that the plaintiff wasn't featured in them, but that the court doesn't believe the plaintiff should be able to claim that their unfair dismissal can be directly related to the images' existence... Press X to side-eye.
Video games can take up some memory storage space, and right now, the PlayStation 5's internal storage is your only option for the console. A new update coming this month is trying to make the storage shuffle experience a little easier.
Starting tomorrow, the PlayStation 5 will be able to transfer PS5 games to USB extended storage from its internal storage, much like it can do with PlayStation 4 games. This will let games move back and forth between the drives, but as the PlayStation Blog notes, PS5 games won't be playable off extended storage.
Though it will be faster to reinstall games from USB extended storage rather than re-downloading or copying from disc, you'll still need to move a game back over to the internal storage when you want to play it. PS5 games also can't be directly downloaded to external storage, although they can automatically update when applicable.
A few other quality-of-life updates to aspects like in-game chat and the PS5 user interface are on the way, as well as pre-downloads for title updates to games, so the console can grab the latest versions of games while in rest mode.
They're some nice features, though I'm really waiting on an actual storage expansion solution. Games this generation aren't getting any smaller, and right now I've just got the internal storage of my PlayStation 5 to work with. Once big games like Returnal and Deathloop start hitting, things might get dicey. Hopefully that M.2 update isn't too far off.
Remember the Blizzard Arcade Collection? That nostalgia-tinted package that came out in February and added The Lost Vikings, Rock N Roll Racing, and Blackthorne into the mix? Well, like a lot of other retro games these days, it's back!
Blizzard has announced that they're adding two games to the collection: Lost Vikings 2 and RPM Racing. Now, clearly Lost Vikings 2 is a direct sequel, but RPM Racing is also related to one of the original offerings: Rock N Roll Racing. Instead of the decidedly Mad Max theme of the latter, RPM is more of a general racing affair, a project that Blizzard calls a spiritual prequel.
Lost Vikings 2 in particular is near and dear to my heart. It's a great follow-up that expands up on the puzzle plaforming stylings of the original, while adding in new techno-themed wrinkles into the individual mechanics of each character. It does a great job of preserving the core focus of the first game while doing its own thing.
If you own the collection, you'll get both of these for free today by way of an update, and if you don't, the price isn't going up. The whole game is even getting an upgrade too, in the form of a Design Documents Gallery in the museum, as well as a streamer mode for Rock N Roll Racing, with support for four-player local multiplayer and streamable songs.
Capcom has announced that it has completed an in-depth investigation into a major breach of security that befell the publisher in November 2020, which led to the theft of hundreds of thousands of pieces of data pertaining to the developer, its employees, and customers.
In a detailed and forthright update regarding the investigation's findings, Capcom announced that it believes some 350,000 items of personal data were stolen or should be considered "at-risk" in the attack. This includes the addresses, contact details - and in some cases passport numbers - of many of Capcom's current and former employees, as well as its shareholders.
The Japanese division of Capcom is believed the hardest hit in regard to sensitive information loss, with sales reports and other financial information pertinent to the company confirmed stolen. However, despite this enormous data breach, Capcom remains confident that none of the compromised data contains the credit card information of its customers.
Square Enix has announced that the frustratingly clunky PC port of its beloved RPG NieR: Automata will finally receive some much-needed attention, courtesy of a new patch that is currently in the works. Do you believe in miracles? And by "miracles," I mean, "complaints being addressed years down the line."
Released in March 2017 alongside its PS4 brethren, the Steam edition of NieR: Automata left fans bitterly disappointed. Low-resolution textures, unstable frame rate, choppy cinematics, and stuttering gameplay among the laundry list of problems encountered by players. Ultimately, it was left to the community to fix these issues themselves, bringing the PC port to a somewhat improved state with the aid of unofficial mods.
Still, there has been consistent anger vented toward Square Enix and PlatinumGames over the ensuing years, with PC players feeling that they had been simply abandoned now that the cash was in the register. But now, some four years after NieR: Automata's release, it seems that the PC port will finally receive some official love and attention. Although Square Enix is yet to offer either a specific release date or official patch notes, one can assume that help is finally on the way, and will afford PC players the same opportunity to enjoy NieR Automata's somber and evocative story as console owners have for many years.
We will, of course, let you know when more detailed information about the update is forthcoming.
Outriders launched with cross-play. Kinda! Since day one players were greeted with a message stating that the system may not work with certain platforms, but now those issues have been smoothed over, developer People Can Fly confirms.
Taking to Twitter, the official account for the game explains that the Xbox version of the game has been patched to account for the cross-play problems, and that you can now properly cross-play between PC, PlayStation, and Xbox platforms.
But there's another lingering issue: inventory wipes. Recently some players have been reporting inventory bugs, and People Can Fly are "continuing to monitor performance and feedback." There are aware of the inventory wipe issue, and are attempting to resolve it both on the server and game-side of things.
Now, there is a silver lining. The studio says that they are planning a "restoration for all affected accounts," which is great news as long as they follow through. Annoying and inconvenient for sure to have to deal with such a big bug, but at least all hope isn't lost.
Nintendo has revealed a brand new color variant of its Switch Lite hardware and - mere minutes later - some corners of social media are already getting set to draw swords over whether it is truly the color that its manufacturer claims it is.
Earlier this morning, Nintendo tweeted out images of its brand new "Blue" Nintendo Switch Lite, which will launch on May 25 at a retail price of $199.99. But it seems the internet is less concerned about its price and release date and more focused on whether the new console is - in fact - blue, as many in the gaming community are convinced that the new hardware is clearly purple, with some equating its tone to that of Nintendo's previous little box of wonders, GameCube.
Yes, folks, it's one of those "What color do you see?" deals. Just like "The Dress" back in 2015, people in a bit of a furor over the actual pigment splashed all over Nintendo's new baby. I guess I'm adding to the WaCkiNeSs by writing about it myself. Still, it's been a terrible morning and my head is spaghetti, so you'll all just have to give me this one.
So what color do you see? I don't see "blue" in the common sense of the color, but I definitely see more blue than purple. I guess it's more a sort of Lapis blue... Azure at best. But I still think it veers more on the blue side of the spectrum than the purple side. Then again, if you asked me what color a GameCube is... I'd say purple... What do you think about this, the single most important question facing civilization this hour?
Animal Crossing: New Horizons is a hit. It's such a hit that it will probably end up as the number one Switch game of all time, dethroning Mario Kart 8 Deluxe, and could hold that top spot forever. So it makes perfect sense that Nintendo is going to try and chase that success.
Speaking to Nikkei (as translated by Nintendo Everything), Nintendo president Shuntaro Furukawa explains how the game got so popular, in fairly obvious terms: "It's true that our recent growth has stemmed from the need for people to stay at home. Even though (Japan's) state of emergency is over, people are spending more time at home than before."
OK that makes a lot of sense, but there's a lot to unpack here. New Horizons really tapped into the portable and communal element of the Switch, something consoles can lack on an emotional level. Furukawa wants to tap into that more, explaining: "As games with long lifespans like Animal Crossing become more accepted, we believe this will have a significant impact on future development. We want to provide games that can allow communication between friends and families."
This doesn't sound like anything that's drastically outside of Nintendo's purview. But Furukawa also isn't resting on his laurels, noting "As we spend more time in our homes, we are becoming increasingly spoiled for choice when it comes to entertainment. For people to choose to play our games with their limited free time, the games must be interesting. Competition is fierce and we're not looking at the current situation lightly. We are constantly looking out for new ideas and researching what we can utilize next. In the future, we want to not only work on our staple series like Mario and Zelda but also work on new games and new series."
It's a good day to be a Nintendo executive. Sales are booming and you have the option to capitalize on basically whatever you want at this point. We're going to see some very interesting things coming out of the publisher in the next few years, as they pivot toward New Horizons' success.
Millions of California residents like myself are bracing for what could be a very dry year for our state. Water conservation may have to make a comeback in 2021 as our snowpack is below the yearly average, and I honestly can't remember the last time it rained where I live. While I guess I should be thankful to reside somewhere that's bright and sunny nearly every day of the year, I could sure go for some clouds right about now. Especially a jerk cloud, like the one in Rain on Your Parade.
There's a method to my madness when picking kusoge. A lot of the time, I go by reputation. I may not have played Carmageddon 64 or BMX XXX until I chose them as subjects for articles, but they're generally understood to be crap games. This helps in two ways; the first is that I'm not going to be stepping all over someone's favorite game, and the second is that more people will recognize it off the hop.
But I'm not always going to do that, and this is one of those times.
This is a time where I'm going to look at a game because it's an easy target. Its relevance is long past stale, I'm not even in the same area code as its target audience, and I'm completely detached from its source material. It's a game that I'm completely divorced from, and I know I'm going to hate it, so let's dive into Mary-Kate and Ashley: Crush Course.
After revisiting A Way Out a few months ago and just wrapping up It Takes Two over the weekend — it was surprisingly long! — it's been tough to muster my usual enthusiasm for other co-op games.
I love teaming up with my girlfriend whenever and wherever our gaming interests intersect, and I know we still have countless hours left on our Year 3 farm in Stardew Valley, which will continue to be our go-to "unwinding" game for the near future. (We still have a few super-expensive purchases left, including two of the four warp obelisks and the Gold Clock, and I guess we're really going for perfection?) Once we've tapped out, I'll be back on my weekend routine of looking for something new for us to play.
A lot of the time, after flipping through stores on multiple platforms and searching in vain for Reddit recommendations, I draw a blank. "This game would be fun... but it's online-only." "That one looks cool, but it's not out for a couple more months." "I don't know when Pikmin 4 or Overcooked 3 are happening."
We either resort to digging out a known favorite (again!) or take a chance on something iffy that one of us probably won't like all that much — or we just do our own thing. It's a sentiment that I think a lot of couples and families can relate to. And while I'll often settle for okay games with reasonably decent co-op modes, I would be thrilled to see more games that follow Hazelight's "co-op only" prime directive.
It's been on the shelves for over a year, but Animal Crossing: New Horizons continues to invite new residents onto its islands. This week, the Switch social sim found its way back to the top spot of the UK Charts, usurping Electronic Arts' soccer sim FIFA 21, which now sits at number two.
As we push into mid-April, the shelves remain relatively bare, with only Housemarque's Returnal, Nintendo's New Pokemon Snap, and Square Enix's NieR Replicant likely to shake up the physical sales scene, if only temporarily. For the near future, it appears the UK Charts will remain a testament to the mainstream appeal of the Switch platform.
There is a part of my head, some reptilian section of my brain, that just loves watching numbers go up. It finds joy in methodically kiting and whittling down enemies, clearing the area of loot, and moving on to the next; like a farming simulator for pillaging and plundering.
Because of that, Diablo should be right up my alley. And while I've enjoyed a fair bit of time with the third installment of the series, I have only the faintest memories of Diablo II and its expansion, Lord of Destruction. Diablo II: Resurrected felt like the right opportunity to revisit those distant blobs of memory, and understand better the reverence that fans hold for this particular dungeon-crawler.
WayForward has announced that the original Shantae will launch on Nintendo Switch on April 22, when the classic platformer will be made available to download via the eShop.
Despite the overwhelming popularity of WayForward's Shantae series, many fans are still yet to play the Half-Genie Hero's first-ever foray into video games. The original Shantae title saw the adorable adventurer sashay onto the Game Boy Color back in 2002. Coming at the end of the platform's lifespan, Shantae really pushed the GBC to its limits, and is considered one of the most technically ambitious titles available on the best-selling handheld. Originally published by Capcom, Shantae sadly failed to find success, having gotten lost between the cracks in the jump from GBC to Game Boy Advance.
But, thanks to this new Nintendo Switch release, Shantae fans will finally be offered easy access to our gal's first magical adventure, as she runs, jumps, and hair-whips her way through Sequin Land, gathering the four elemental stones required to put paid to the plans of the troublesome pirate Risky Boots. Shantae for Switch will include both its original Game Boy Color and "enhanced" Game Boy Advance iterations and, with the release, will see the entire Shantae franchise available for the Nintendo platform. Magic!
Epic and Apple's legal feud over Fortnite is still ongoing, and more details are being brought to light as it carries on. In a new filing, it's shown that Epic is set to lose at least $330 million in minimum guarantees alone.
As reported by PC Gamer, a new filing from Apple (found here) goes into detail over Epic's spending to establish the Epic Games Store. According to Apple's filing, Epic committed $444 million in minimum guarantees for 2020 alone while projecting $401 million in revenue for the year.
Epic also lost $181 million on the Epic Games Store in 2019, and Apple's projections suppose that the Epic Games Store will not be profitable until 2027.
For all the money spent though, Epic CEO Tim Sweeney seems unfazed. He responded on Twitter to these reports, saying they were right and "it has proven to be a fantastic success" in both reaching gamers and an investment in growing the business.
"Apple spins this as 'losing money,' but spending now in order to build a great, profitable business in the future is exactly what investment is," said Sweeney in a follow-up. "It's equally true whether you're building a factory, a store, or a game."
Epic has already filed in response as well, saying it expects Epic Games Store will start earning annual profits in 2023. It also reiterates Sweeney's comments about investing, saying it has "front-loaded its marketing and user acquisition costs to gain market share." It's also worth noting that Epic generates enough revenue to absorb these losses.
You're about to square up with a creature in a Monster Hunter game. You just upgraded your weapon and it's fully sharpened. And you've cooked enough supplies and are all packed and ready to go. You step up to the plate, and you get knocked off a cliff or into some other hazard. Yep, sounds about right.
This clip shared by ThomasWiig on Reddit of their tango with a Rathian is so relatable it hurts. That leaping tail cleave sounded like such a good idea on paper, but right at the apex of the jump, the monster roars and basically punches them off a cliff. Undeterred, they climb back up with a wirebug and all the stamina they can muster, and a wing buffet knocks them on their ass again. Classic.
Now there's ways to combat this, as the game offers "roar resist," you can use a Wirebug recovery, and you can approach the monster in such a way that would avoid this sort of situation. But still, with the Wirebug on offer in the game, why not use it to zip around everywhere? Just remember it could go horribly wrong.
I think what makes the video for me is the bone-crunching sounds of pain that the hunter experiences when they fall.
According to a new report by StreamElements' analytical website Rainmaker.gg, March 2021 was a record-breaking month for Twitch, as the premier streaming website recorded an incredible 2.06 billion watched hours. This number represents a year-on-year growth of over 100%, suggesting that streamers - or specifically watching streaming - has never been more popular.
For the most part, video games have taken the lead in regards to viewer interest, with Rockstar's crime sim Grand Theft Auto V pulling in around 181 million hours, celebrating its debut at the top of the streaming charts, despite the title's advancing age. This was followed by Riot Games' League of Legends at 143 million hours, and Epic Games' juggernaut Fortnite at 107 million hours.
My wife built a lazy Susan contraption for us to play the Marvel United board game with, and I kind of just sat there, stunned, the entire time. That deer in the headlights expression is exactly how I'd look if I watched dr_kelga of Reddit hand paint this custom Monster Hunter themed Switch.
The creator says they used stencils, paint, a matte clear coat varnish, and masking tape to finish their project. It's actually super involved, as evidenced by the creation video linked below. They even dissembled and reassembled most of the components!
"Just" the Switch is kind of a misnomer, too. They also managed to tag the Switch dock, as well as a Pro Controller and a Joy-Con Charging Grip. I love the classy photo too, with the wood surface, the Monster Hunter Rise case in plain view, and the sneaky Magnamalo amiibo.
I will probably never achieve this level of crafting nirvana, but I want to. The step-by-step video gives me hope.
Sony is in the midst of opening a new unit within PlayStation to focus on mobile output - with hopes of converting some of the biggest PlayStation brands for the mobile market.
As spotted by VGC, PlayStation Studios is currently in the process of hiring a "Head of Mobile" to work at its Californian studios, with the successful applicant expected to deliver a program of PlayStation mobile titles over the next three to five years. The job listing specifically denotes that the studio wishes to see its "PlayStation's most popular franchises" adapted for the mobile market - although no specific franchises are mentioned by name.
The expansion of PlayStation's mobile division comes at a time of change with the industry giant. The first major overhaul happened at the start of April in Japan, when Sony Japan Studio restructured its entire internal development team, shifting most of its focus and resources toward Team ASOBI and its release Astro's Playroom. This restructure has seen numerous Sony Japan alumni leave the studio for roles elsewhere, with some - such as Silent Hill director Keiichiro Toyama - going as far as to open their own studios.
The changes in Sony Japan were followed by an eyebrow-raising report from Bloomberg last week, that claims PlayStation as a whole is set to focus purely on mega-budget, mega-selling franchises going forward. This report alleges that Days Gone's Sony Bend had a sequel request canned, and had some of its team absorbed into Naughty Dog, with the latter assigned a supposed remake of The Last of Us. The Bloomberg report suggests general unrest at PlayStation due to this new focus, with some developers concerned that Sony is abandoning interest in any franchises, IPs, or games that won't rake in giga-bucks.
Of course, the mobile market is a financially ludicrous one. If the reports of Sony's "All The Money" mentality are true, then it's likely we'll see future efforts to marry PlayStation franchises such as The Last of Us, God of War, or Uncharted to the mobile scene. From a business, or a "bottom-line" standpoint, this strategy is a no-brainer. But from a creative standpoint, it could prove to be - ironically - quite bankrupt.
We all know Revali is the best Zelda: Breath of the Wild Champion (before you try to type out your comment, remember how many times you used Revali's Gale compared to every other Champion power), and now he's getting his due in First 4 Figure form.
Yep, the company is producing a PVC statue of the old bird, and although it has "no release date" or pre-order page at the moment, it is confirmed to be coming. It was all revealed via a fairly dramatic trailer (for a statue!), which you can watch below. First 4 Figures is actually calling this part of a "Champions Series," so we'll see Daruk, Mipha, and Urbosa at some point (and Link/Zelda are technically Champions).
Zelda: Breath of the Wild has been such a massive cottage industry for various companies and the crafting community these past few years. Even if you think that someone has been done, you can probably load out the game, find some far corner of the world, and uncover a new craft.
For instance, a Tarrey Town LEGO set would probably go over well. Maybe that's something for the Breath of the Wild sequel to explore!
Over the weekend Nintendo held a Pokemon Sword and Shield Players Cup III tournament, and you can reap the benefits.
As is the case with these sorts of events, folks can grab a free reward: a Dream Ball. Wait, is that a big deal? Well, sort of! In Pokemon Sword and Shield you can only get one per save file at Wyndon Stadium. The ball makes it more likely to capture sleeping creatures, which can come in handy for finishing the last few entries of your Pokedex.
It's not only useful, it's a collector's item for people who are still keen on playing through Sword and Shield. And given that we're going to be waiting until "late 2021" for the Diamond and Pearl remakes, and even later for Pokemon Legends, it's one of the few options outside of legacy games and Pokemon Go.
To hit up this promo, just enter the code "DREAMB1GPC3" in the gift section of the menu. It runs through today, so depending on your region, you may have one last chance to snag it.